hideka
03-01-2012, 03:26 PM
heres my take on some paladin improvements
Guardian Circle
level 50
shares recast timers with Holy Circle
Duration: 60 seconds
Severely increases the Rate of Enmity decay for all targets other then the paladin. Paladin: Reduces rate of enmity Decay.
Protector
Shares recast timers with Sentinel
Reduces Magic Damage Taken, effect diminishes over time.
Effect: Lasts twice as long as sentinel, reduces 90% of magic damage that decays over 60 seconds.
Bulwark
Shares Recast timers with Rampart
Grants a Physical Shield to all party members in range.
Effect: Grants a stoneskin effect equal to 25% of the paladins maximum HP for 60 seconds. any attacks blocked with the shield during this time will not reduce the stone skin value.
Intervention
Duration 10 Seconds
Recast 8 Minutes
Shares Ability timers with Cover
Removes 100% of enmity from current target and grants them 100% damage reduction (phys and mag) and Status ailment immunity. only useable on targets under 30% Max HP.
Shield Slam
Shares Recast timers with Shield Bash.
Recast 10 Minutes
Consumes all TP to deliver a Crippling Shield Attack.
Mechanics: Each type of shield will inflict a Large ammount of damage a different tier of a new status effect called "Debilitate" based on the shield type
Type 1 : Inflicts Low Damage and Debilitate level 4
Type 2 : Inflicts Medium damage and Debilitate Level 3
Type 3 : Inflicts High Damage and Debilitate level 2
Type 4 : Inflicts Very High damage and Debilitate level 1
Type 5 : Inflicts Severe Damage and debilitate Level 5
Damage Calculations: (Type * 100) * (TP / 100) = damage
Type 1 = 100@100 TP 200@200 TP 300@300 TP
Type 2 = 200@100 TP 400@200 TP 600@300 TP
Type 3 = 300@100 TP 600@200 TP 900@300 TP
Type 4 = 400@100 TP 800@200 TP 1200@300 TP
Type 5 = 500@100 TP 1000@200 TP 1500@300 TP
Debilitate is a new status ailment that ive devised. it lowers Monsters attack modifiers and can lower it BELOW the floored cap. i dont know how the whole Cratio works, i just know that after a certian point you could stack 5 trillon defense and still never take less damage after you hit that certian point in terms of defense, and its due to the minimum damage dealt cap. this status ailment would reduce that cap for 1-3 minutes based on rank, and by 10-50%. the spread would look like this
Debilitate 1 = Damage dealt -10% Duration 1 minute
Debilitate 2 = Damage dealt -20% duration 1:30 minutes
Debilitate 3 = damage dealt - 30% duration 2 minutes
Debilitate 4 = damage dealt - 40% duration 2:30 minutes
Debilitate 5 = damage dealt - 50% Duration 3 Minutes.
*this would only effect the physical Damage modifier*
im drunk atm, so if its totaly out of left field, dont hesitate to call it so lol
Guardian Circle
level 50
shares recast timers with Holy Circle
Duration: 60 seconds
Severely increases the Rate of Enmity decay for all targets other then the paladin. Paladin: Reduces rate of enmity Decay.
Protector
Shares recast timers with Sentinel
Reduces Magic Damage Taken, effect diminishes over time.
Effect: Lasts twice as long as sentinel, reduces 90% of magic damage that decays over 60 seconds.
Bulwark
Shares Recast timers with Rampart
Grants a Physical Shield to all party members in range.
Effect: Grants a stoneskin effect equal to 25% of the paladins maximum HP for 60 seconds. any attacks blocked with the shield during this time will not reduce the stone skin value.
Intervention
Duration 10 Seconds
Recast 8 Minutes
Shares Ability timers with Cover
Removes 100% of enmity from current target and grants them 100% damage reduction (phys and mag) and Status ailment immunity. only useable on targets under 30% Max HP.
Shield Slam
Shares Recast timers with Shield Bash.
Recast 10 Minutes
Consumes all TP to deliver a Crippling Shield Attack.
Mechanics: Each type of shield will inflict a Large ammount of damage a different tier of a new status effect called "Debilitate" based on the shield type
Type 1 : Inflicts Low Damage and Debilitate level 4
Type 2 : Inflicts Medium damage and Debilitate Level 3
Type 3 : Inflicts High Damage and Debilitate level 2
Type 4 : Inflicts Very High damage and Debilitate level 1
Type 5 : Inflicts Severe Damage and debilitate Level 5
Damage Calculations: (Type * 100) * (TP / 100) = damage
Type 1 = 100@100 TP 200@200 TP 300@300 TP
Type 2 = 200@100 TP 400@200 TP 600@300 TP
Type 3 = 300@100 TP 600@200 TP 900@300 TP
Type 4 = 400@100 TP 800@200 TP 1200@300 TP
Type 5 = 500@100 TP 1000@200 TP 1500@300 TP
Debilitate is a new status ailment that ive devised. it lowers Monsters attack modifiers and can lower it BELOW the floored cap. i dont know how the whole Cratio works, i just know that after a certian point you could stack 5 trillon defense and still never take less damage after you hit that certian point in terms of defense, and its due to the minimum damage dealt cap. this status ailment would reduce that cap for 1-3 minutes based on rank, and by 10-50%. the spread would look like this
Debilitate 1 = Damage dealt -10% Duration 1 minute
Debilitate 2 = Damage dealt -20% duration 1:30 minutes
Debilitate 3 = damage dealt - 30% duration 2 minutes
Debilitate 4 = damage dealt - 40% duration 2:30 minutes
Debilitate 5 = damage dealt - 50% Duration 3 Minutes.
*this would only effect the physical Damage modifier*
im drunk atm, so if its totaly out of left field, dont hesitate to call it so lol