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hideka
03-01-2012, 03:26 PM
heres my take on some paladin improvements

Guardian Circle
level 50
shares recast timers with Holy Circle
Duration: 60 seconds
Severely increases the Rate of Enmity decay for all targets other then the paladin. Paladin: Reduces rate of enmity Decay.

Protector
Shares recast timers with Sentinel
Reduces Magic Damage Taken, effect diminishes over time.
Effect: Lasts twice as long as sentinel, reduces 90% of magic damage that decays over 60 seconds.

Bulwark
Shares Recast timers with Rampart
Grants a Physical Shield to all party members in range.
Effect: Grants a stoneskin effect equal to 25% of the paladins maximum HP for 60 seconds. any attacks blocked with the shield during this time will not reduce the stone skin value.

Intervention
Duration 10 Seconds
Recast 8 Minutes
Shares Ability timers with Cover
Removes 100% of enmity from current target and grants them 100% damage reduction (phys and mag) and Status ailment immunity. only useable on targets under 30% Max HP.

Shield Slam
Shares Recast timers with Shield Bash.
Recast 10 Minutes
Consumes all TP to deliver a Crippling Shield Attack.
Mechanics: Each type of shield will inflict a Large ammount of damage a different tier of a new status effect called "Debilitate" based on the shield type
Type 1 : Inflicts Low Damage and Debilitate level 4
Type 2 : Inflicts Medium damage and Debilitate Level 3
Type 3 : Inflicts High Damage and Debilitate level 2
Type 4 : Inflicts Very High damage and Debilitate level 1
Type 5 : Inflicts Severe Damage and debilitate Level 5

Damage Calculations: (Type * 100) * (TP / 100) = damage
Type 1 = 100@100 TP 200@200 TP 300@300 TP
Type 2 = 200@100 TP 400@200 TP 600@300 TP
Type 3 = 300@100 TP 600@200 TP 900@300 TP
Type 4 = 400@100 TP 800@200 TP 1200@300 TP
Type 5 = 500@100 TP 1000@200 TP 1500@300 TP

Debilitate is a new status ailment that ive devised. it lowers Monsters attack modifiers and can lower it BELOW the floored cap. i dont know how the whole Cratio works, i just know that after a certian point you could stack 5 trillon defense and still never take less damage after you hit that certian point in terms of defense, and its due to the minimum damage dealt cap. this status ailment would reduce that cap for 1-3 minutes based on rank, and by 10-50%. the spread would look like this

Debilitate 1 = Damage dealt -10% Duration 1 minute
Debilitate 2 = Damage dealt -20% duration 1:30 minutes
Debilitate 3 = damage dealt - 30% duration 2 minutes
Debilitate 4 = damage dealt - 40% duration 2:30 minutes
Debilitate 5 = damage dealt - 50% Duration 3 Minutes.
*this would only effect the physical Damage modifier*

im drunk atm, so if its totaly out of left field, dont hesitate to call it so lol

Meiisein
03-04-2012, 01:55 PM
I'm a fan of game design that involves small tweaks as opposed to big flashy new moves. So not to nitpick the particulars of the idea just that five new abilities that share cool downs with five existing abilities seems a bit odd. I'm also of the opinion as a paladin that the last thing I want is another long cool down wait.

hideka
03-04-2012, 11:34 PM
if you didnt know, SE has hit the cap for unique abilities, they can only add abilities with shared timers now.

Dragonlord
03-05-2012, 01:38 AM
if you didnt know, SE has hit the cap for unique abilities, they can only add abilities with shared timers now.

No, they hit the cap on drg. They explained this limit is a per job limit which i believe is 12 timers per job. Only drg and dnc are at the caps currently, and they also mentioned they are working to bypass this limitation.

Daniel_Hatcher
03-05-2012, 02:11 AM
No, they hit the cap on drg. They explained this limit is a per job limit which i believe is 12 timers per job. Only drg and dnc are at the caps currently, and they also mentioned they are working to bypass this limitation.

Isn't DRG the only one to reach the limit, as a load on DNC's JA are already locked to one timer.

Natenn
03-05-2012, 02:32 AM
Id like to see Job traits that increase cure potency and gives more enmity from casting cures.

Psxpert2011
03-05-2012, 03:17 AM
heres my take on some paladin improvements

...

Shield Slam
Shares Recast timers with Shield Bash.
Recast 10 Minutes
Consumes all TP to deliver a Crippling Shield Attack.
Mechanics: Each type of shield will inflict a Large ammount of damage a different tier of a new status effect called "Debilitate" based on the shield type
Type 1 : Inflicts Low Damage and Debilitate level 4
Type 2 : Inflicts Medium damage and Debilitate Level 3
Type 3 : Inflicts High Damage and Debilitate level 2
Type 4 : Inflicts Very High damage and Debilitate level 1
Type 5 : Inflicts Severe Damage and debilitate Level 5

...

im drunk atm, so if its totaly out of left field, dont hesitate to call it so lol

Wtf?? For what I recall, our shield is more useful for stunning the enemy more that to cause dmg or "Crippling dmg" if that's what you mean, I would rather it not share the same timer and bring it down to less than a minute(20 sec to say the least).


Come back when your sober...

Dragonlord
03-06-2012, 02:47 AM
Isn't DRG the only one to reach the limit, as a load on DNC's JA are already locked to one timer.

Yeah i miscounted, dnc is only up to 10. I assumed it was 1 of the reasons for not splitting waltz timers, but guess not lol.

As for fixing pld, half of what's wrong with the job is the hate system. Enmity needs to be adjusted so things like provoke and flash generate enmity faster than melee. Allow pld to reach enmity cap within 30-45 seconds, but make it so good DDs can't cap for about 1.5-2 minutes.

Secondly, adjust cover. It's currently worthless once hate caps because the mob is circling around from 1 DD to another. Make it apply to anyone in the pld's party that is taking dmg and convert it to the pld.

Thirdly, introduce a pld only JA that "locks" the mob's attention on the pld for a short duration. For instance, 20 second duration 5 minute recast where the mob can only target the pld. So if DDs cap hate during a fight, the pld has an emergency button if the mob is about to use a 2hour or heavy WS/spell.

Savlyn
03-06-2012, 04:48 AM
Thirdly, introduce a pld only JA that "locks" the mob's attention on the pld for a short duration. For instance, 20 second duration 5 minute recast where the mob can only target the pld. So if DDs cap hate during a fight, the pld has an emergency button if the mob is about to use a 2hour or heavy WS/spell.

Similarly, if provoke is used on a player in Brenner, that player auto targets the provoker and it is very annoying/hard to switch targets again, even if it only lasts a few seconds. So, something like this does exist and would be great if it worked the same on monsters.

hideka
03-07-2012, 01:17 AM
well shit, my apologies, i coulda sworn SE said they hit the cap for new JAs. then take everything off of shared timers lol.

hideka
03-07-2012, 01:18 AM
idk, did you not read the debilitate portion? debilitate was the point behind utilizing it over shield bash, which in the long run would be far superior to shieldbash. the JA actualy makes defense whoring possible >_>

Hokuten85
03-08-2012, 10:54 AM
I'm sure you understand the dynamics of this game...but I don't think you are understanding the dynamics of the people that play this game.

There are countless things that are wrong with the job in relation to how the game actually plays. No Dmg > Reduced Dmg...alway. Hate is BROKE. PLD dmg output is just silly compared to any other frontline job.

I don't think PLD needs more JAs on long timers. Start by fixing the shit they already have. And I'm not suggesting all of these be adopted.

Shield Bash should be every 30 seconds. It should be our provoke. We need one. Being tied to /WAR is retarded.

Sentinel needs to be up longer... and not decay so goddamn much. it needs to be a 3 minute ability. 1 minute recast
Rampart needs to be the mirror only for magic damage. 3 minute duration. 1 minute recast.
Forced to switch between the 2.

The defense bonuses are almost worthless... they need to also be tied to a direct translation to -% dmg taken. We need that to apply to magic damage as well.

There is no way in hell that I should see BST pets tanking NMs better than a PLD can.

Chivalry might become useful when they implement changes to healing spells... but as it stands any spell less than cure 4 is worthless to cast...and cure 4 generally takes to long to cast in between hits. Curing on PLD is nothing but failure. Spells take too long and are too expensive.

Cover should be something we can use at almost will. It should have a minute duration, with a 30 second recast so we can cover at least one person indefinitely and can switch between people as we need it.

And for the love of god we need to be able to put some damage out. They have just about nothing that increases dmg output. Righteous Rage or some shit like that could be the name or justification. Give it a straight bump in att or base it on something like dmg taken... or dmg taken by the party... or enmity. I don't know and I don't care...but they need to be at least moderately useful in a wider range of activities. PLD is terrible at the moment.

darkvision
03-26-2012, 10:52 PM
imo people should stop thinking about defencive tanking AND SO SHOULD SE. defencive tanking is non existant now, hell last time i was on PLD for something was, wait i cant remember now coz it was long ago. PLD needs 2 modes DD mode and Defencive mode

DD mode would be when player is not wielding a shield, like using GS or 2wielding swords, if player is not wielding a shield then job abilities/traits available should be of an offencive nature sharing recast times with defencive abilities.

Defencive mode would be for when a player is wielding a shield and a 1 handed weapon. if player is wielding a shield then job abilities/traits available should be of a defencive nature (basically the current JA's) sharing recast times with offencive abilities.

PLD can DD but poorly due to the lack of decent DD gear (well not really much now) and also the lack of attack power depending on subjob does not help, PLD using GS is something i want to enjoy more of but since it sucks there is no point. SE needs to stop living in the past and move PLD forward with allowing them to plau offencivly.

i am sorry Almace/Ecalibur and ochain/aegis is just not enough any more. i have so much gear for PLD that takes up space for what, basically for a job that is never getting used any more. SE needs to think more of what the playerbase is doing than thier ideal way of playing the game