PDA

View Full Version : Prism Staff (name pending)



Camate
03-01-2012, 08:05 AM
Remember way back when we mentioned that we were looking into the creation of a prism staff that would combine all the elemental staves together? Well, I have some good news. It seems like the development team has finalized the graphics for it and are currently working on the possible stats for it (listed below).



• Base stats:
DMG: 35 Delay: 356
STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4
(Affinity: magic attack +2, magic accuracy +2, avatar perpetuation cost -3)

• Prism staff original stats
• Additional damage
• Cure potency+
• Healing MP
• All elemental resistances +


The specific values for the stats are going through their final adjustments and will be decided afterwards. We will be looking into possibly increasing the base CHR a bit.

However, since there are limitations for the amount of stats that can be added to a single item, it will not be possible for this item to possess every one of these stats. With this said, we are working on this with the assumption that some of these stats may be eliminated in the adjustment process.

Similar to the existing elemental staves, we plan on keeping this prism staff equipable by all jobs, but the level that you can use it will be well above level 51.

While it will be quite a bit before we can implement or even show this item off, we will be sure to let you know once everything is good to go.

Yinnyth
03-01-2012, 08:23 AM
Better than vulcan for WF spam? What's the catch?

SpankWustler
03-01-2012, 09:24 AM
Better than vulcan for WF spam? What's the catch?

It is crafted using your left arm, someone you dearly love, and something you really wanted to have for dinner tonight.

Also, it's really only useful for Blue Mage and Corsair. I have both of those jobs, though, so I'm pretty excited by this.

Septimus
03-01-2012, 09:56 AM
Remember way back when we mentioned that we were looking into the creation of a prism staff that would combine all the elemental staves together? Well, I have some good news. It seems like the development team has finalized the graphics for it and are currently working on the possible stats for it (listed below).



The specific values for the stats are going through their final adjustments and will be decided afterwards. We will be looking into possibly increasing the base CHR a bit.

However, since there are limitations for the amount of stats that can be added to a single item, it will not be possible for this item to possess every one of these stats. With this said, we are working on this with the assumption that some of these stats may be eliminated in the adjustment process.

Similar to the existing elemental staves, we plan on keeping this prism staff equipable by all jobs, but the level that you can use it will be well above level 51.

While it will be quite a bit before we can implement or even show this item off, we will be sure to let you know once everything is good to go.

Dearest Camate,

I have two requests.

Firstly, if there is a prism staff, please make sure that it is Magic Affinity Damage (http://wiki.bluegartr.com/bg/Magic_Affinity) as opposed to Magic Attack Bonus because these things are calculated very differently (http://wiki.bluegartr.com/bg/Magic_Damage) for spells. A ten percent increase in Magic Affinity damage (AKA Magic Affinity Damage +1) is a much larger effect than Magic Attack Bonus +10. (It may just be a translation error, I just want to be sure that it will be the same effect.)

Secondly, could we have prism staves for the various magian trials? Septimus has 8 Avatar Perpetuation staves along with the 8 level 51 staves that I need for RDM. (Mind you, those perp staves are entirely useless now thanks to the upcoming change in elemental spirit cost, it would be great if something else were added to them like Avatar Haste or gobs of attack so I don't feel that I wasted my time making them.) Atumre currently has 4 Elemental damage staves to 90+ (and working on the other 4) along with the 8 level 51 staves that I need for WHM, BRD, SCH, and BLM. While a prism staff for the 51 staves would be awesome for our inventory, those of us who made Magian staves would like a little love as well. We shouldn't be punished for going the extra mile on our jobs.

Yugl
03-01-2012, 10:03 AM
While it will be quite a bit before we can implement or even show this item off, we will be sure to let you know once everything is good to go. Allow me to help them out then.


• Base stats:
DMG: 35 Delay: 356
STR+10 DEX+10 VIT+10 AGI+10 INT+10 MND+10 CHR+10
(Affinity: magic attack bonus +2, magic accuracy +2, avatar perpetuation cost -3)

• Cure potency+There, I did a month's worth of SE-work for you.

Raksha
03-01-2012, 10:08 AM
Allow me to help them out then.

There, I did a month's worth of SE-work for you.

You forgot the -20% PDT. I'd rather have that than the cure potency.

Hayward
03-01-2012, 10:11 AM
I've always been for this idea. I am also hoping that there is a HQ counterpart with comparable stats (particularly with regards to MAB v. Magic Affinity and Magic Accuracy). I currently have all Avatar staves save for Carbuncle and no plans to do separate staves for BLM, RDM, and SCH. This idea will definitely save a ton of space for my mage jobs.

SpankWustler
03-01-2012, 10:12 AM
• Base stats:
DMG: 35 Delay: 356
STR+10 DEX+10 VIT+10 AGI+10 INT+10 MND+10 CHR+10
(Affinity: magic attack bonus +2, magic accuracy +2, avatar perpetuation cost -3)

• Cure potency+

This or something like this, please. The majority of players understand that some of that stats will have to be cut, but if the Development Bros end up cutting +STR/DEX/ETC. or Cure Potency to make room for elemental resistances and "additional effect" damage, there will be rage.

Camate
03-01-2012, 10:27 AM
Dearest Camate,

I have two requests.

Firstly, if there is a prism staff, please make sure that it is Magic Affinity Damage (http://wiki.bluegartr.com/bg/Magic_Affinity) as opposed to Magic Attack Bonus because these things are calculated very differently (http://wiki.bluegartr.com/bg/Magic_Damage) for spells. A ten percent increase in Magic Affinity damage (AKA Magic Affinity Damage +1) is a much larger effect than Magic Attack Bonus +10. (It may just be a translation error, I just want to be sure that it will be the same effect.)

Secondly, could we have prism staves for the various magian trials? Septimus has 8 Avatar Perpetuation staves along with the 8 level 51 staves that I need for RDM. (Mind you, those perp staves are entirely useless now thanks to the upcoming change in elemental spirit cost, it would be great if something else were added to them like Avatar Haste or gobs of attack so I don't feel that I wasted my time making them.) Atumre currently has 4 Elemental damage staves to 90+ (and working on the other 4) along with the 8 level 51 staves that I need for WHM, BRD, SCH, and BLM. While a prism staff for the 51 staves would be awesome for our inventory, those of us who made Magian staves would like a little love as well. We shouldn't be punished for going the extra mile on our jobs.

While I am not 100% sure whether this would be similar to the Magian staves, I have corrected my original post to just state "magic attack" since the Japanese did not specifically state bonus. I will ask about this and see if I can get a response.

Tiberius
03-01-2012, 10:41 AM
If some of the more beneficial effects are going to be removed, can we at least get -PDT on it then?

SpankWustler
03-01-2012, 10:48 AM
While I am not 100% sure whether this would be similar to the Magian staves, I have corrected my original post to just state "magic attack" since the Japanese did not specifically state bonus. I will ask about this and see if I can get a response.

Thanks. Your effort and attention to detail are appreciated!

It would be extremely weird and surprising if something without elemental affinities were considered a replacement for things with elemental affinity, but the Development Bros can do weird things at times. I mean, there's Magic Attack Bonus on the Black Mage mythic weapon instead of magical affinity.

Economizer
03-01-2012, 10:56 AM
• Base stats:
DMG: 35 Delay: 356
STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4
(Affinity: magic attack bonus +2, magic accuracy +2, avatar perpetuation cost -3)

• Prism staff original stats
• Additional damage
• Cure potency+
• Healing MP
• All elemental resistances +

What's the exact limit on stats? 10?

Let's look at each of the effects the staves get (aside from the obvious magic affinity and additional damage bits).


Vulcan's Staff
Attack +10 Ranged Attack +10
Terra's Staff
Physical damage taken -20%
Neptune's Staff
Divine magic skill +10
Auster's Staff
Evasion +10
Aquilo's Staff
Elemental magic skill +10
Jupiter's Staff
Critical hit rate +15%
Apollo's Staff
"Cure" potency +10%
Charm success rate +15% (I'm not sure if this is part of magic affinity however.)
Pluto's Staff
MP recovered while healing +10


The real question is which of these stats are important to players. For example I could care less about "Cure" potency and MP recovered while healing being on these things because I'd much prefer Physical Damage reduction (very important for just about anyone) and Ranged Attack (important for COR/RNG) being on them.

If the staves ends up being a Synergy recipe this is quite easy to fix since you can just have a few of the effects as an augment that you choose between by using either a NQ staff or two or some other material like a HQ geode (such as Titanite) to imprint an effect or two based on player selection. If they aren't however this means you'd want to make sure the effects benefit the most players.

Personally I think it could work with something like this:

Sargent
03-01-2012, 11:23 AM
Cure Potency and hMP on a Prism Staff would be kinda pointless in comparison to other stats since you can simply swap gear to cure/rest. PDT or even DT (yea right) would be a much better option.

It's great to see SE finally work on a all-in-one mage weapon that's actually good, the Relic/Mythic/Emp weapons (barring Nirvana) do not suit the needs of the jobs in question, and hell this would even make Occult Acumen useful for BLM and potentially even Vidohunir. It's just a shame Magian staves will still be better.

Septimus
03-01-2012, 11:23 AM
While I am not 100% sure whether this would be similar to the Magian staves, I have corrected my original post to just state "magic attack" since the Japanese did not specifically state bonus. I will ask about this and see if I can get a response.

Unless you really really love mage jobs or have an undying passion for the mathy parts (http://www.bluegartr.com/forums/117-FFXI-Mathy-Parts-Redux), it is a difference that few people know about. (And apparently the Magian staves work slightly differently from the level 51 staves, but someone far mathier than I would have to explain that.) But thank you for checking, we really do appreciate it.

Could you also please ask about combining the Magian staves? I would love you even more than I do already now. <3

Ophannus
03-01-2012, 11:32 AM
Could drop the Stats+9 since those are minor boosts and can be replaced with other things like Ranged Attack/PDT/Cure Potency/Crit+15% etc

Yugl
03-01-2012, 11:38 AM
I agree with the PDT rally but since they never brought it up, I doubt they want to do that. That said, since magian staffs remain supreme, "what else" goes on these staffs is mostly directed towards the oddities that use staff: BLU and COR. As such, most of the buffs like evasion or hMP are an utter waste.


Unless you really really love mage jobs or have an undying passion for the mathy parts (http://www.bluegartr.com/forums/117-FFXI-Mathy-Parts-Redux), it is a difference that few people know about. (And apparently the Magian staves work slightly differently from the level 51 staves, but someone far mathier than I would have to explain that.) But thank you for checking, we really do appreciate it.

Could you also please ask about combining the Magian staves? I would love you even more than I do already now. <3

This. As for the specifics, they occupy different multiplication terms such that elemental staffs are multiplicative with atmas and magian staffs are additive with atmas. It advantages elemental staffs, but the overwhelming value of magian staffs puts them ahead.

Oscar71
03-01-2012, 12:15 PM
Please let us combine the 8 Mag Attk staves >.>

Tptn937
03-01-2012, 12:24 PM
Coming from someone who has 8 mdmg staves, and nearing completion on the 8 macc staves from ToM... I have to say this is incredibly disappointing. Although it's a strict upgrade for melee jobs that used the lv 51 HQ staves, this offers literally no benefit for mages who have been playing for many years. I didn't expect a prism staff to have benefits as high as ToM counterparts, honestly, but I was hoping they'd at least be better than the staves we received however many years ago. This is a waste of the majority of the playerbase's time. I can at least appreciate the humor of the despondency that has always existed between the players and the devs, it never gets old.

Septimus
03-01-2012, 12:47 PM
Coming from someone who has 8 mdmg staves, and nearing completion on the 8 macc staves from ToM... I have to say this is incredibly disappointing. Although it's a strict upgrade for melee jobs that used the lv 51 HQ staves, this offers literally no benefit for mages who have been playing for many years. I didn't expect a prism staff to have benefits as high as ToM counterparts, honestly, but I was hoping they'd at least be better than the staves we received however many years ago. This is a waste of the majority of the playerbase's time. I can at least appreciate the humor of the despondency that has always existed between the players and the devs, it never gets old.

It really isn't a waste of the player base's time though. I have to lug around 8 perp staves and a cure potency staff on Septimus, but if I only one one staff for Magic Accuracy and Magic Attack, my inventory will be a lot better off. Same thing with lugging around 8 Damage staves and cure potency on Atum, if I only have one M.Acc staff, my life is better. Since Septimus's other mage job is RDM, I would only consider doing M.Acc staves if I didn't have to worry about the rest of my exploding inventory, but I would never do magic damage because I have Atum to blow everything up. And vice-versa with Atum, I wouldn't do M.Acc staves, so I would still need for the Prism Staff. (Not to mention that it would be a boon for Atum's BLU which cannot equip those sexy Magian Damage staves.)

Making Captain Planet staves for the Magian staves as well would be fantastic. Even if they did Dusk and Dawn staves (Dark, Earth, Water, and Ice for Dusk; Light, Fire, Wid, and Thunder for Dawn) for the Magian staves everyone's lives would be better. I would probably get unlazy and work on M.Acc staves for RDM if I could consolidate them.

Tile
03-01-2012, 01:19 PM
However, since there are limitations for the amount of stats that can be added to a single item, it will not be possible for this item to possess every one of these stats. With this said, we are working on this with the assumption that some of these stats may be eliminated in the adjustment process.

I have a suggestion for this, the Prism Grip.

SpankWustler
03-01-2012, 02:42 PM
I agree with the PDT rally but since they never brought it up, I doubt they want to do that. That said, since magian staffs remain supreme, "what else" goes on these staffs is mostly directed towards the oddities that use staff: BLU and COR. As such, most of the buffs like evasion or hMP are an utter waste.

This is my exact line of thought, also.

-20% Physical Damage Taken would be awesome. Probably too awesome for the Development Bros to consider putting it on the Rainbow Stick, but I'd be overjoyed if I am wrong.

I'd prefer +9~ STR/DEX/INT/MND/ETC. to most things because base statistics do more for my Charged Whiskers and Everyone's Grudges than whatever else might end up on the Rainbow Stick, even if it's not a huge bonus. The everything burrito nature of the bonus would actually work really well for the weird modifiers most better magical Blue Magic possess.

I wouldn't mind having +15 Ranged Attack for Corsair, but that's about the only secondary bonus I can see "non-mage stick people" making use of. Cure Potency will be a nice space-saver for Blue Mage if it's included, though.

Also, I want to echo a hope that many have expressed. A hope against hope. A hope that shines in the darkness like the wrapper the last uneaten Cadbury caramel egg on May the third. The hope that some kind of combined version of some group or groups of Magian staves is coming.

Arcon
03-01-2012, 04:32 PM
Am I the only one who absolutely couldn't care less about any additional effects? So what if you need a Terra's and an Arka IV (and possibly a Pluto's) in addition to that, it would still cut the staves you need to carry by a lot.

Personally, I'm disappointed as well. This staff should have been released years ago. Sure, there's still some people out there who'd benefit from it, but I'd have to gimp my playstyle extremely to get a use out of this. I really don't get SE's reasoning behind this, why do they release this after making items with Affinity +6 on them? I hate how afraid they are of overpowering things that they only shell out half assed junk like this. But whatever, I guess it's a tiny step in the right direction.


Firstly, if there is a prism staff, please make sure that it is Magic Affinity Damage (http://wiki.bluegartr.com/bg/Magic_Affinity) as opposed to Magic Attack Bonus [..]

I'm pretty sure it's just the wording. Magic Affinity, to players' current knowledge consists of three parts, damage, accuracy and perpetuation cost. I'd see no reason why they'd add another aspect to it at this point in time, especially if they're trying to combine staves that affect those three parts in particular. It would be pretty pointless if it was MAB instead of damage affinity.


(And apparently the Magian staves work slightly differently from the level 51 staves, but someone far mathier than I would have to explain that.)

That's not about math, really. The effects are applied seperately, but they're still the same effects using the same formulas. One of them adds to the elemental bonus from certain Atma (trial staves), while the other is multiplied afterwards (Lv51 elemental staves), that's the only way we can even tell the difference. But I can't think of any non-Atma situation where there would be a difference. They're both subject to all other rules, only they take two seperate steps in the evaluation chain, which leads to believe that they're considered different effects. Still has virtually no effect on the end-user.

Nala
03-01-2012, 05:38 PM
beyond a rainbow version of 51 staffs (hopefully this one is all jobs just for the blu's and other jobs that make use of affinity effects) could we please see rainbow magian staffs? one for each path if you were actually dedicated enough to make all 8 in that damn series, the trial would require all 8 99 versions to make or something.

also on the same note for elemental obi's and grips/perhaps even add in a storage slip for gorget/belts... its items like these where if you play multiple jobs they eat the hell out of your inventory space...

AyinDygra
03-01-2012, 06:42 PM
Elemental/Weather Gear
There are many day/weather items in the game. People have suggested combining them all into single items, due to the limited inventory space in this game. Because of the way some items have negative side effects for the opposite element, (and the limit to how many stats can be on a single item) in my opinion, a more logical solution would be to combine them into two items each, according to the elemental affinities governing skillchains, like this:
"Radiant" (light, fire, wind, thunder)
"Gloom" (dark, earth, ice, water)

4 light & 4 dark basic staves (earth staff, light staff, etc) become Radiant Staff and Gloom Staff (basic quality items)
4 light & 4 dark high quality staves (Terra's Staff, Apollo's Staff, etc) become Alexander's Staff and Odin's Staff (or Altana/Promathia)
4 light & 4 dark obi become Radiant Obi and Gloom Obi.
4 light & 4 dark gorgets become Radiant Gorget and Gloom Gorget.

Makes sense to me, anyway. Saves space and probably keeps all the relevant stats people want the originals for.

Mindi
03-01-2012, 07:05 PM
i somehow hoped they make it Affinity+3 :( Stronger then lv 51 ones but still weaker then Magian staffs and whoever want max dmg+/acc+/whatever will still carry all his magian staffs.

Kristal
03-01-2012, 09:49 PM
Could drop the Stats+9 since those are minor boosts and can be replaced with other things like Ranged Attack/PDT/Cure Potency/Crit+15% etc

They can't, stats like STR are hard-coded in the item structure, so it won't give more room for other stats by excluding them.

My suggestion would be to make this a true magic staff, and don't include melee additional stats.
Base stats:
• DMG: 35 Delay: 356
• STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+9
Additional stats:
• Magic Affinity (All) +3 (Magic Damage, Magic Accuracy, Perpetuation)
• Elemental Resistance (All) +30
• (Magic) Damage Taken -20%
• Converts 5% of damage taken to MP


Oh, and please make this a woodworking skill 100 recipe that involves the existing lvl 51 staves. Woodworking (100)
Yield: Prism Staff
HQ 1: Crystal Staff
Light Crystal
* Light Staff
* Dark Staff
* etc

Yield: Crystal Staff
HQ 1: Crystal Staff
Light Crystal
* Apollo's Staff
* Pluto's Staff
* etc

Arcon
03-01-2012, 11:20 PM
They can't, stats like STR are hard-coded in the item structure, so it won't give more room for other stats by excluding them.

Really? That's the first time I'm hearing about this. How do you know?

Unctgtg
03-01-2012, 11:22 PM
I just want a staff that I can equip that has the damage, the bonus of all 8 elemental staves, and something extra. Inventory is becoming a MAJOR issue even with 11 mules.

Tile
03-02-2012, 01:39 AM
all this discussion about what stats to have or not have is all based on what that person would use the staff for. thats why I think half the stats should be on a grip, but make them all latent or something so they only kick in if you have the staff. I'm sure with staff/grip combo we wouldn't have to lose any stats.

and please dont make it Synergy. have something like

Alchemy 100
Crystal- w/e
all 8 beads or if you want to make it expensive all 8 Avatar-ites (carbite etc)

this would be the Prism bead used for the staff

Woodworking 100
Wind crystal
Prism bead
Jacaranda Lumber

i dont want something like 100 synergy dump all 8 staffs in a furnace and you magically get 1 staff (it would make no sense)

plus if its a craft we can get them signed if we want. im sure a some people would want to so off the name of their friend that made the staff

as for the look of the staff, have it look like the others but Pulse, glow, or shift through the 8 colors

tyrantsyn
03-02-2012, 01:47 AM
I keep seeing everyone requesting -pdt and no one asking for -dt. Did I miss something?

Tile
03-02-2012, 01:55 AM
I keep seeing everyone requesting -pdt and no one asking for -dt. Did I miss something?

its because the earth/terra's staff is Physical. and if they did -20 Dt im sure something stupid would happen. like every Ochain Pld would get one and swap it in everytime they about to get nuked

Kristal
03-02-2012, 02:13 AM
Really? That's the first time I'm hearing about this. How do you know?
I think it was discovered by analyzing existing gear and dev responses over the years. There have been remarks about being unable to add more stats to certain items, even though there are items with more individual stats. So you can have an item with HP, MP, STR, VIT, DEX, INT, MND, CHR and all 8 resists (Jeweled Collar +1 comes close to that), but you cannot have an item with an similar number of Attack, MAB, MACC, Store TP, Haste, hHP, hMP, etc. I think the limit of those is 5. (Not including things like Sets (1), Augments/Evoliths (3), etc.)

Camate's post also suggests this, although I'm not sure if there is actual hard evidence for it. (As it would require the actual code of FFXI.)


all this discussion about what stats to have or not have is all based on what that person would use the staff for. thats why I think half the stats should be on a grip, but make them all latent or something so they only kick in if you have the staff. I'm sure with staff/grip combo we wouldn't have to lose any stats.

and please dont make it Synergy. have something like

Alchemy 100
Crystal- w/e
all 8 beads or if you want to make it expensive all 8 Avatar-ites (carbite etc)

this would be the Prism bead used for the staff

Woodworking 100
Wind crystal
Prism bead
Jacaranda Lumber


No beads please >_< That just means goldsmiths get all the profits, and woodworkers are lucky if they can get enough gil from a synth to pay for the next synth... (I know you mention alchemy as the craft, but all the beads are goldsmithing.)

Zackan
03-02-2012, 02:19 AM
I have an idea. Make it like a fully custimizable Magian stave. Start with the proposed stats and then each trial removes a bonus but enhances the remaining stats

tyrantsyn
03-02-2012, 02:34 AM
its because the earth/terra's staff is Physical. and if they did -20 Dt im sure something stupid would happen. like every Ochain Pld would get one and swap it in everytime they about to get nuked

Not sure how that's stupid, just makes sense. This staff is going to be popular and expensive as hell any ways "IF" it's sell~able. I'd rather have the better option on there than worry about something that could or could not happen.

Wesa
03-02-2012, 02:54 AM
At the risk of sounding a little bitter, why is it that for bards, the equivalent item is their relic weapon, but this is just being designed as an all-jobs item? I'm still quite sick of having to lug around 13 different instruments just to be a reasonably effective bard.

Windwhisper
03-02-2012, 03:58 AM
If there truly will be a Prism staff i beg you to utilize the Magian Trials as mentioned in various other forums.

for instance: 8 avatar staves or 8 elemental staves of the same kind will upgrade to a prism staff. we do not want easy rewards for nothing, but this would definetly a reward worth taking the trial.

i myself have 8 SMN staves and 5 MAB staves. if you would initialize a trial that utilizes something like
*prism - Magic affinity DMG +6, Magic acc +1* the 4 missing trials would become worth undertaking.

Please do not invent a prism staff worth of the 8 lvl 51 staves, as the result would not be worth undertaking.

thank you for understanding.

pkiverson
03-02-2012, 04:19 AM
This is ok I suppose, but it seems long overdue and outdated. Why not combine the Magian Trial staves instead?

Add 3 more trials:

Trial 1:
*Trade Atar I, Vourukasha I, Vayuvata I, Vishrava I, Apamajas I, Haoma I, Arka I, Xsaeta I to the chest.
*Result: Prism Staff I: All Affinities: Magic Accuracy+1, Magic Damage+6, Casting time -14%

Trial 2:
*Trade Atar II, Vourukasha II, Vayuvata II, Vishrava II, Apamajas II, Haoma II, Arka II, Xsaeta II to the chest.
*Result: Prism Staff II: All Affinities: Magic Accuracy+6, Magic Damage+1, Recast time -14%

Trial 3:
*Trade Atar III, Vourukasha III, Vayuvata III, Vishrava III, Apamajas III, Haoma III, Arka III, Xsaeta III to the chest.
*Result: Prism Staff III: All Affinities: Avatar perp. cost -7, "Blood Pact" Delay: -12

These trials would only free up inventory space. Someone with a Prism Staff would be no more effective than someone with all 8 elemental staves.

Camate
03-02-2012, 04:23 AM
Alrighty, I followed up on some your questions and suggestions.

In regards to the question about whether the "affinity: magic attack +2" and what not would be the same as the Magian staves, I was told that it would be closer to the stats on the original elemental staves.

Also, the development team seems quite intent on keeping cure potency on the prism staff, but they are not planning to add -PDT.

Finally, there have been some comments about making a prism-type staff that would combine all of the Magian staves. While your suggestions are of course always welcome, we would like to keep this to a separate discussion and will look into this another time.

Arcon
03-02-2012, 04:38 AM
At the risk of sounding a little bitter, why is it that for bards, the equivalent item is their relic weapon, but this is just being designed as an all-jobs item? I'm still quite sick of having to lug around 13 different instruments just to be a reasonably effective bard.

So you'd prefer a completely useless relic, like all other non-melee jobs? Be lucky you can at least use your relic.

And no, this is not the same. This is as if Gjallarhorn would give all songs +1. An inventory saver that makes you worse. That's the Prism Staff.


Finally, there have been some comments about making a prism-type staff that would combine all of the Magian staves. While your suggestions are of course always welcome, we would like to keep this to a separate discussion and will look into this another time.

Now this, this is what I'm talking about. I'm really excited about this, even if it won't happen for another year or so. Just for the love of everything that's holy don't make it worse than the single-element staves or it will still be just "meh".

Cowardlybabooon
03-02-2012, 05:21 AM
I love the idea of a synergy augment based on element to solve any differences. But more importantly, we need this for Magian staves. Make it relic hard for all we care, not like anyone uses claustrum.

tyrantsyn
03-02-2012, 05:32 AM
Also, the development team seems quite intent on keeping cure potency on the prism staff, but they are not planning to add -PDT.


solve's my issues :D

Raksha
03-02-2012, 05:44 AM
Meh, just means I won't have to bother getting it then.

Tinuviel
03-02-2012, 05:52 AM
Prism staff? Garbage.

Nobody wants a staff with tons of 100 subpar stats, and if they do they should keep quiet. Unless this prism staff can offer the same benefits as the magian 99 staves then this prism staff is a waste of time and is ~2 years too late. Any mage that is worth anything uses magian staves to augment their primary magical functions and a prism staff will do nothing to reduce the need for tons of magian staves...

Instead of a prism stave, there should be some synergy recipesto combine magian staves. For example, combine the dark, fire, earth, and ice magic damage staves together into a one "Darkness" stave that has the same magic damage for all such staves. Across the board, a mage could then get by with 2 staves for nuking, 2 staves for magic accuracy, and 2 staves to cover all the avatars, etc. (I think leaving cure staff as stand alone is perfectly sensible). Alternative to a synergy of gear, you could have a new magian staff path that requires you to start a new staff and has a few preliminary trials that require you kill under do multi-element conditions and then the final trials require a trade in of the completed 99 staves that we actually care about.

Tile
03-02-2012, 06:04 AM
well if it has the avatar perp cost -3 and Hmp even at the loss of -PDt then I'll only need to carry around 4 staffs, instead of 11 so thats good.

Also dont think this is meant to replace any of the magian staffs its just an good staff to use until you finish your Magain ones.



No beads please >_< That just means goldsmiths get all the profits, and woodworkers are lucky if they can get enough gil from a synth to pay for the next synth... (I know you mention alchemy as the craft, but all the beads are goldsmithing.)

I only say Alchemy because you would be breaking down and fusing the beads into one, so that seems more like alchemy instead of goldsmithing which is just polishing a rock

Draylo
03-02-2012, 06:45 AM
There is a fay crozier or bahamut staff with perp cost -3, just fyi.

Economizer
03-02-2012, 07:23 AM
Also, the development team seems quite intent on keeping cure potency on the prism staff, but they are not planning to add -PDT.

While I think I understand the reasoning - either cure potency was regarded as a part of the affinity effect of the staves in a way or the light and dark staves are keeping their boosts or something, this is disappointing.

Corsairs and Rangers use the staff for Ranged Attack and fire affinity on one weapon. Mages use this weapon to farm using area of effect damage. This weapon would have a solid use with these stats on them.

I won't say it would make the staffs useless, there will still be someone who wants to save any space possible, but it will negatively impact the desirability of these weapons in favor of the level 51 variants.

tyrantsyn
03-02-2012, 07:41 AM
If it's more powerful than 51 staffs and below magian trial staffs I can live with that. It's a nice alt for ppl who haven't or are not interested in putting the time into TOM line.

As a side note any chance they could add a shinny effect to it?

Juilan
03-02-2012, 05:51 PM
However, since there are limitations for the amount of stats that can be added to a single item, it will not be possible for this item to possess every one of these stats. With this said, we are working on this with the assumption that some of these stats may be eliminated in the adjustment process.


Have the PS2 graphic be an ash staff and let it be a terminal exclusive item.

Kristal
03-02-2012, 06:12 PM
Also, the development team seems quite intent on keeping cure potency on the prism staff, but they are not planning to add -PDT.

That surprises me. The magian staff Arka IV gives cure potency +24%, and all jobs that would use a staff for cures/assist cures are on the Arka IV.
Unless... the cure potency on Prism Staff also affects pet cures? That would be cool. PUP and SMN could slap on a nice bonus to their pet cures then.

Kristal
03-02-2012, 06:50 PM
Nobody wants a staff with tons of 100 subpar stats, and if they do they should keep quiet. Unless this prism staff can offer the same benefits as the magian 99 staves then this prism staff is a waste of time and is ~2 years too late. Any mage that is worth anything uses magian staves to augment their primary magical functions and a prism staff will do nothing to reduce the need for tons of magian staves...

You seem to miss the purpose of the Prism Staff. It's not intended to replace the ultimate magian staves.
Prism Staff WOULD beat magian staves on their secondary bonus, and that is exactly where the attractiveness lies.
As RDM, I never bothered with the magian staves except Arka IV, because our nuking is subpar no matter what you throw at it, and magic accuracy is no problem when stuff is either outright immune or unable to resist RDM's enfeebling skill to any degree.

Simply put, Prism Staff is the RDM of staves. You'd use a BLM for nuking or a WHM for healing (magian staves), but if you can cope with less then maxed nuking/healing, RDM can do both and free up a slot.

I just hope obtaining it involves the lvl 51 NQ/HQ elemental staves, so that the last remaining vestige of that market isn't utterly destroyed. (And I can put my collection of hand-crafted HQ staves to good use.)

Economizer
03-02-2012, 07:05 PM
Simply put, Prism Staff is the RDM of staves.

Is right now a good time for me to pitch a shield version of this item?

Arcon
03-02-2012, 07:06 PM
Nobody wants a staff with tons of 100 subpar stats, and if they do they should keep quiet. Unless this prism staff can offer the same benefits as the magian 99 staves then this prism staff is a waste of time and is ~2 years too late. Any mage that is worth anything uses magian staves to augment their primary magical functions and a prism staff will do nothing to reduce the need for tons of magian staves...

You seem to miss the purpose of the Prism Staff. [..]

Just wanted to point out that you misquoted. Tinuviel said that, not me.

Though I agree with the basic sentiment. This staff is cute, but not one bit more. Has its uses for people who don't have the inventory for better options.

cidbahamut
03-03-2012, 01:02 AM
As RDM, I never bothered with the magian staves except Arka IV, because our nuking is subpar no matter what you throw at it,
I dunno man. The difference between an HQ elemental staff and a fully upgraded magian nuking staff was like night and day. Our nuking still isn't gonna compete with a Black Mage, but the magian staves did quite a lot to help it out.

I really just see this prism staff as something for jobs that aren't on the magian staves.

Zinato
03-03-2012, 08:06 AM
I hope its not craftable that would just allow crafters to sell it for grossly over what they paid. Not that I care, >.> I have magic acc/perp/atk staves from magian Hmp/ele resist is all I'd get out of this, granted -dt or even -pdt on this staff might be nice. Great idea though for anyone not wanting to go that extra mile, of the traits listed I would vote ele resist, and Hmp. The DEVs seem to be intent on Cure potency but, any healer should have cure staff by now and they said the prism staff will be much higher (75+?) then the staff levels now. (IE when you could equip it you should already have the magian staff.)

Crimson_Slasher
03-04-2012, 09:02 PM
How about we take a page from the mini-addons, like A Shantotto Ascension, or A Moogle Kupo-detat, or A Crystaline prophecy. Lets make this quested, Rare/ex (or atleast EX) and Upon completion, make it have 3 slots and a list of selectable augments, could make it lv 75 or higher. And augments could be based on the base component staffs. Upon completion of the Quest you pick 3 augments for it.

Such as...

-Attack/ranged attack +15
-Critical hit rate/damage +15%
-Physical/magical damage taken -20%
-Cure potency/Cast time +10%/-10%
-MP/HP recovered while healing +10 (or perhaps some refresh?)
-Enhancing/enfeebling/elemental skill +15?
-Evasion/accuracy +15

Or so-forth. It prevents needing a crafter, it could be signed with your name upon completion, and it makes it unprofitable. Also can make it so the quest can be undertaken again with the staff discarded incase the selected stats nolonger benefit the player. Seems the best option for me. The real question is what would the quest need, and should it be hard, or easy. I think a reasonable option could be say...all the avatar whispers or mini-forks or something. Something quick to do since this is for convenience, not perfectionism and elitism.

Kristal
03-04-2012, 09:19 PM
Just wanted to point out that you misquoted. Tinuviel said that, not me.

Hmm.. must have been the multi-quote option.. that thing seems to linger for some reason. Already seen it do weird things in other threads.

Kristal
03-04-2012, 09:21 PM
Is right now a good time for me to pitch a shield version of this item?

As Camate would likely point out, this discussion is about the Prism Staff ;D

wish12oz
03-05-2012, 06:17 AM
However, since there are limitations for the amount of stats that can be added to a single item, it will not be possible for this item to possess every one of these stats.

If you want to put more on it then the item can hold, just make 2 staves, one for the light elements, one for the dark elements.

Also, if it's only magic affinity 2, this staff will be useless as you would still have to make the magian staves and carry them around or be really gimp.

Raksha
03-05-2012, 09:00 AM
If you want to put more on it then the item can hold, just make 2 staves, one for the light elements, one for the dark elements.

Also, if it's only magic affinity 2, this staff will be useless as you would still have to make the magian staves and carry them around or be really gimp.

Yeah best use I can see would be for wildfire COR. You get the 2 fire affinity, plus 9 AGI. Would be good for quick draw damage also.

It might also be somewhat useful for BLU (Do BLUs use Jupiter's staff for charged whisker?)

ala2
03-05-2012, 02:36 PM
I think this staff is meant to help sub/side jobs who need cure potency...such as bst/whm or dnc/whm etc, though not as common as they used to be this staff helps with those setups, also blue mage might like it and could be a great Cataclysm AOE staff if has elemental bonuses in any way, which also makes it a good brew staff equippable by any job^^

Zinato
03-06-2012, 07:22 AM
I think this staff is meant to help sub/side jobs who need cure potency...such as bst/whm or dnc/whm etc, though not as common as they used to be this staff helps with those setups

From the sounds of it the cure potency will be = to apollo staff. Unless said BST or DNC has use for another defining trait of the HQ staff set there would be no need for this over apollo staff. -Pdt aside since they more or less said no to that, I can't think of anything that jumps out as something a main or subjob (IE /whm as used in the examples) could make use of.

SpankWustler
03-07-2012, 05:13 PM
Yeah best use I can see would be for wildfire COR. You get the 2 fire affinity, plus 9 AGI. Would be good for quick draw damage also.

The users who will see the biggest boost, even though there are only a half-dozen of them, would probably be Death Penalty holders. They'll finally be able to use a weapon that enhances both Leaden Salute and the Quick Draws that actually do damage.

Having all affinities on one weapon should be nice for Quick Draw resist rates in general, but good luck finding something outside of Voidwatch that resists Quick Draw or finding out which elements various Voidexhibitionists are weak to.


It might also be somewhat useful for BLU (Do BLUs use Jupiter's staff for charged whisker?)

It's generally the go-to option, although a couple of weird sword combinations can produce similar results.

Some Blue Mages opt to use magical spells (and thus elemental staves) against some of the more horrid Voidexhibitionsists and also use elemental staves to make sure a few horrible things that some horrible person decided should be procs will land, too.

So, yeah, I look forward to this thingy for my Blue Mage and Corsair. Not so much, if at all, for my White Mage.

I really see the upcoming Prism Staff as more of a non-Elemental-Magic-user kind of thing that even the Development Bros know will be pointless for anybody who has put the time into making Magian staves. There's even been mention of combining the Magian versions in this very topic, although it wasn't the resounding "Our least incompetent guy is working on it. Expect it well before the coming armed revolution of the oppressed proletariat." that I was hoping to hear.

tfun90
06-01-2012, 07:00 AM
Merging Series I/II/III Magian staves into Prisms would be a very just reward to those who take their mages seriously. But for the love of god don't leave it the same model when it represents eight times the effort.

Freebytes
06-01-2012, 12:36 PM
I agree with tfun90. If this is supposed to be for mages, make it look powerful instead of like a bird feeder. As the staff has been shown, it would be useless to my Black Mage, but I can tell you now that Black Mages and Red Mages are the only jobs begging for a merged Prism Staff item. I would hate to see my Magian Trials effort go to waste after I have went through the process of getting most staves upgraded, and I would rather see a Dark Staff (Ice, Earth, Water etc.) and Light Staff (Fire, etc.) with affinity +6 for each of the specified elements than a single staff that cannot outdo my Vourukasha I. Black Mages have been asking for a combined staff for years, and it would be a bit depressing for the staves to finally be combined with nothing optional for the Black Mages that have been asking for it. It is similar to giving free food to the man in the BMW with ketchup stains on his shirt that just showed up than to the homeless man that has been begging you for scraps for the past seven years.

pancakesandsx
06-04-2012, 10:15 AM
If this is done via a quest and not synthesis, I demand it be called "By our powers combined".

Chimerawizard
06-04-2012, 08:52 PM
As is, the OP basically says it's the same as current HQ synth'd staves, but w/ a higher level requirement. I seriously hope this is synth'd and has a HQ version. If not, they need to add 3 staves, magic potency/m.acc 2/2, 3/1, 1/3.

I wouldn't use it unless i'm always getting resisted as I have ToM staves anyway.

Jerbob
06-06-2012, 01:30 AM
I'm pretty baffled as to why they've decided to bring this out now when people have been asking for it for quite literally years. A combined staff would never have increased the capabilities of the jobs that used it, but it would have been vastly more convenient. Why on earth announce this now, when most of the jobs that relied full time on the elemental staves are able to move on to unquestionably superior ones?

I can fully appreciate that there are more niche uses to combined staves, particularly for jobs that are not on the magian staff list, and for people who are not willing to create magian staves, but honestly, the timing is absurd. They must be aware of the supreme irony of bringing out a much desired item just after it has been rendered obsolete. It feels like a gigantic slap around the face and I'm very irritated by it. I'm not sure what's coming next, but it will probably involve the creation of affinity+9 staves tailored to specifics spells and the sudden and entirely coincidental announcement that magian staves will be combinable.

/disengage rant mode

Guppie
06-06-2012, 02:58 AM
Up to three slots for non-random augments that match the effects of Elemental Staves (augments can be removed to make the item non-exclusive).[/HB]

If the resulting Prism staff is Rare/Ex, then this actually pairs up very nicely with the possibility of having both NQ and HQ versions (made with NQ and HQ elemental staves, respectively).

Meyi
06-08-2012, 05:20 PM
I'm pretty baffled as to why they've decided to bring this out now when people have been asking for it for quite literally years. A combined staff would never have increased the capabilities of the jobs that used it, but it would have been vastly more convenient. Why on earth announce this now, when most of the jobs that relied full time on the elemental staves are able to move on to unquestionably superior ones?

I can fully appreciate that there are more niche uses to combined staves, particularly for jobs that are not on the magian staff list, and for people who are not willing to create magian staves, but honestly, the timing is absurd. They must be aware of the supreme irony of bringing out a much desired item just after it has been rendered obsolete. It feels like a gigantic slap around the face and I'm very irritated by it. I'm not sure what's coming next, but it will probably involve the creation of affinity+9 staves tailored to specifics spells and the sudden and entirely coincidental announcement that magian staves will be combinable.

/disengage rant mode

I agree. It feels like a slap in the face. But at least it shows they're listening... even if it takes them five years to figure it out?

I'd definitely like to see Magians have a merge option. Whether it be all I/II/IIIs or per element I don't care. I'd just like to see a potential 24 inventory hog be reduced to 8 (per element) or 3 (per type). I'd make the rest of each element just to fuse them together, and I'm sure others would too.

Edit: Once upon a time I would have cared about a Prism Staff for the HQ staves. Then Magians came along. A Prism Staff, for the level 51s, is no longer enticing.

Alistaire
06-12-2012, 05:44 PM
You know what'd be awesome and fix this whole 8 staff issue? @ the anniversary of 99 cap up inventory to 99.

Edit: or whenever. Anniversary would be a gimmicky thing, I'd be happy with just "asap".

RAIST
06-12-2012, 05:51 PM
You know what'd be awesome and fix this whole 8 staff issue? @ the anniversary of 99 cap up inventory to 99.

Edit: or whenever. Anniversary would be a gimmicky thing, I'd be happy with just "asap".

/sigh

Won't happen until the PS2 is removed from the supported platform list....or they do some serious retooling of the game from ground up.

Alistaire
06-12-2012, 09:44 PM
/sigh

Won't happen until the PS2 is removed from the supported platform list....or they do some serious retooling of the game from ground up.

That's if you actually believe that's the limitation. Which, considering SE said it was PS2 limitations preventing it from being more than several of the previous caps...it's just amazing they keep saying that and think it's legit.

RAIST
06-13-2012, 10:37 AM
It's an old issue that was vetted years ago. If I remember right, people with more knowledge of how the registers reserved for FFXI work on the PS2 mapped it out to reveal that at best they could perhaps eak out maybe 4 more or something like that. It has to do with how many items can be loaded when both containers are loaded, taking into account the headroom for making the swaps between containers, sorting, etc. This is also why Auto-Translate is so far behind as well--they can only run so many items through that thread because they have to maintain resources elsewhere at the same time.

Only so much space was reserved for certain resources on the PS2--it is limited to just a 32MB memory space for everything that is going on at any given time, and the PS2 doesn't take advantage of resident memory, VM, etc. like other platforms can. It all is streamed constantly. Once you hit the hard limit of bus width and/or memory, they basically have to truncate something else to make more room for a feature to be expanded. Sometimes they just can't/aren't willing to make the tradeoff it would take. So long as they intend to maintain support for the PS2, we will run up against these kinds of limits on key elements of the game that would give certain players more benefit over another simply because of the platform being used. Some things just have to remain the same across all platforms in their eyes. This is apparently one of them.

Crusader81
06-14-2012, 09:15 PM
So I assumed until reading further these were the stats for a weapon you can start in ToM, I'm to understand this staff can't be enhanced further in ToM and these are the final stats? If this is so why do this?
Why not make this staff ToM and require the other staffs put into it for a final staff that has = stats to the top ToM staffs but doesn't require 32 or more inventory spots.

I'm telling you SE if you want to make your player base happy This is the way. Give us the option to just put all the top ToM into one staff. I would be willing to spend all the extra time that it takes to make a staff like that; it's a win win, I keep playing (and paying) and everyone gets 50 more inventory.

Anything else is a waste of time

This also solves your problem of having to chose the stats since by ToM the player could decide the stats they want. Example:

I make all the Elemental Affinity Dmg+ staffs for my BLM I trade all 8 ToM staffs to the ToM moogle All Elements Affinity: DMG +6 is added and I have X stats left I can put onto the Staff.

Also is there a limit to the amount of hidden stats you can put onto an item? The orignal staves do many things but they don't say in the text.

Daniel_Hatcher
06-14-2012, 09:26 PM
So I assumed until reading further these were the stats for a weapon you can start in ToM, I'm to understand this staff can't be enhanced further in ToM and these are the final stats? If this is so why do this?
Why not make this staff ToM and require the other staffs put into it for a final staff that has = stats to the top ToM staffs but doesn't require 32 or more inventory spots.

I'm telling you SE if you want to make your player base happy This is the way. Give us the option to just put all the top ToM into one staff. I would be willing to spend all the extra time that it takes to make a staff like that; it's a win win, I keep playing (and paying) and everyone gets 50 more inventory.

Anything else is a waste of time

Because this staff will only benefit mules, and other jobs that are not on the ToM staves, such as BLU and COR. Mages have to suffer!

Crusader81
06-14-2012, 09:43 PM
That's completely illogical of them if this is true.
Completing a staff that takes all the other ToM Staves put into it would require as much time (and money; geodes) as a relic weapon if not more (one of the wind staves takes well over a million in geode/garudites) So there is no excuse. People should be rewarded for their hard work; not thrown a useless costume piece with stats like this. I can't think of one use I'd use for the stats if has now; which means my inventory is still clogged with staves and I have no incentive to play longer making more staves.

ShadowViper
06-15-2012, 04:27 AM
really think if the level is going to be above 75 the affinity should be atleast 3 to slightly improve on HQ ele staves. Yes the main point is to help us mages with inventory issues but one thing this game has a very bad habit of doing when it comes to equipment is having stats way off for the level of the gear. Affinity 3 doesn't overpower magician for those that have put the effort into it, gives a generous boost over those who still use nq staves and even improves slightly those using hq. This would make it a good mid ground mage staff for those not trying to go specifics with ToM yet show an improvement over those at lv 51.

samusaron
06-15-2012, 04:45 AM
I dont know about any of ythis , but What I do know is this and, What ever they fix or do now really does not make Any Difference to this Game that SE has Single Handedly Distroyed. for those who have played World of War Craft will know , you do not need to sell your Game off by making everything so easy there is no Challenge any more. FFXI is Washed up. What ever they do is not going to make a Jot of Difference , Its not going to Bring players back , if that is really their intention, Which I dont Believe it is.

They have put an Abyssea team and Bit by Bit take away all the good that FFXI was. It was a Rivelry to pay attention to by WoW (World of war craft) now it is a Joke. Wow is not even looking at this game. more then 50% of players who were here from the Good old day's when this game was to a competition to Wow , now Wow Laugh for the pitiful changed SE has Made to this game .

If SE really want to keep this game going they need to do the following

1. Bring Back Dynamis and Create 12 new area's and Relic 3. 8 new area and 4 dream lands and you Can enter only when you have completed the normal dynamis not the Micky mouse version as they have now.

2.Cap all Abyssea entry to 75 , ie you Cannot enter Abyssea till you are 75 no less, and when you come out of Abyssea keep the Abyssea levells etc with grear but all other fight's remain the same

3.Re-cap all other that has been un-capped such as cop and Rank Mission. Keep the book's FOV etc thats fine.

Bottom Line SE either Scrap the Game and Give up or

Wake up and wisen up , what ever you do now too FFXI does not make any difference to keep people playing

THERE IS NO CHALLENGE AND YOU HAVE KILLED OFF THE COMMUNITY.

It is the Community that keep's the game going, if you like to learn more on how to make a successful game ASK WORLD OR WARCRAFT MASTERS !!!!

Retsujo
06-15-2012, 06:49 AM
So I assumed until reading further these were the stats for a weapon you can start in ToM, I'm to understand this staff can't be enhanced further in ToM and these are the final stats? If this is so why do this?
Why not make this staff ToM and require the other staffs put into it for a final staff that has = stats to the top ToM staffs but doesn't require 32 or more inventory spots.


Finally, there have been some comments about making a prism-type staff that would combine all of the Magian staves. While your suggestions are of course always welcome, we would like to keep this to a separate discussion and will look into this another time.

That is your answer, Crusader. Not everyone cares enough about magian trial staves so having a staff that essetially has the majority of the stats from HQ Elemental Lv51 staves is pretty cool - but don't rule out a ToM version in the future.

Jerbob
06-17-2012, 07:57 PM
That's completely illogical of them if this is true.
Completing a staff that takes all the other ToM Staves put into it would require as much time (and money; geodes) as a relic weapon if not more (one of the wind staves takes well over a million in geode/garudites).
I think the optimal solution would be for SE to create a staff that can "absorb" other completed trial staves one by one. For example, I have a Cure potency staff, one of the perpetuation reduction staves, a Pet: MAB staff and an ice magic damage staff. A new trial could let me combine just those four, one by one, plus any others I might decide to make in the future as I build them.

If we could just combine the staves we needed into a single staff then I think the accessibility of such a piece of equipment would be much greater. Of course this would require some extra work on SE's part so it's even less likely to happen.

Camate
07-12-2012, 02:32 AM
-NECRO BUMP DETECTED!-

...but it's for a good cause!

I just got the latest look at the stats on the Prism Staff (name pending)!



【HQ stats】
D45 Delay 356
STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
All elemental resistances+20 Cure potency+10% Healing MP+10
Iridescence (※1)
Magic attack+, magic accuracy +, and avatar perpetuation cost-3 for each element (※2)
Lv.61~

※1 This is the name of an original effect for the Prism Staff, which makes this staff strongly affected by weather.
※2 This is the hidden effect, though I guess it is not really "hidden." It is just not displayed.


We will continue to give updates on the progress as we find out!

Kalilla
07-12-2012, 02:45 AM
Camate, question!

Back during the June update the staff was revealed as a light staff model with a small touch up on the orb (http://i.imgur.com/wJ12p.png). It honestly looks a little dull but my theory was that it probably has an aura around the orb. Do you know if it will or not or if you could find out? Or are we just going to have to wait and see?

Nvm, I think I found my answer. It won't have an aura around it unless they update it later.

Camate
07-12-2012, 02:51 AM
¯し(ツ)_/¯

All in good time...all in good time!

Infidi
07-12-2012, 03:05 AM
-NECRO BUMP DETECTED!-

...but it's for a good cause!

I just got the latest look at the stats on the Prism Staff (name pending)!



We will continue to give updates on the progress as we find out!
I know it would be too much to hope for but you didn't mean "Magic Damage +3" instead of MAB +3 did you, Camate? :) I Think that would make it just abit stronger the HQ elemental staves we have now ? Which I think equates to Magic Damage +2? IDR for sure lol. Someone can correct me :) .

Camate
07-12-2012, 03:10 AM
I know it would be too much to hope for but you didn't mean "Magic Damage +3" instead of MAB +3 did you, Camate? :) I Think that would make it just abit stronger the HQ elemental staves we have now ? Which I think equates to Magic Damage +2? IDR for sure lol. Someone can correct me :) .

Hi Infidi!

Japanese-wise I checked into this a bit more. The original Japanese post shows "魔法攻撃力+" instead of "魔法攻撃力アップ" (which is the term for Magic Attack Bonus), so I will go ahead and say that this is "Magic Attack+" and not "Magic Attack Bonus."

There is a similar question on the JP forums as well in response to this regarding whether this means it will be like the stats seen on Magian staves, so I will confirm this and get back you to :)

Karbuncle
07-12-2012, 03:11 AM
Quick, Grab him while he's here!

Any word on how we'll make it :O?

Kojo
07-12-2012, 03:26 AM
Does it look cool? As in, not a Rune Staff model like ToTM staves.

Mindi
07-12-2012, 03:30 AM
is it Magic attack +2 and magic acc+ 2 or +3?

on 1st post here those were +2, now nothing is addad behind it just curious if they changed it

Saerun
07-12-2012, 03:58 AM
-NECRO BUMP DETECTED!-

...but it's for a good cause!

I just got the latest look at the stats on the Prism Staff (name pending)!



We will continue to give updates on the progress as we find out!

Your quote mentions that those are HQ stats, so that means there's going to be an NQ version? What will the stats look like on that?

Ophannus
07-12-2012, 04:04 AM
Since these were the HQ stats, can we assume it's going to be an extremely expensive item(Synergy with high synthesis and expensive ingredients, low HQ rates such that it'll be easily selling for 10mil+ for a while?) HQ synergy equipment typically sell for 7-10mil on most servers(Mekira Oto+1/Ocelomeh headgear+1 etc)

SpankWustler
07-12-2012, 04:33 AM
I predict the Prism Staff will come out in the same update that introduces 120 crafting skill, and crafting it will be pretty similar to crafting the abjuration stuff from Legion at present date and time.

Things will play out much like a story told by Franz Kafka, only standing in for the evil and indifference of man in an absurd society there will be multiple materials dropped by a singular Voidexhibitionist each, a single digit High-Quality production rate, and a Normal Quality version so worthless that nobody will take it even if you stab him or her with that thing and run away.

Infidi
07-12-2012, 05:32 AM
Hi Infidi!

Japanese-wise I checked into this a bit more. The original Japanese post shows "魔法攻撃力+" instead of "魔法攻撃力アップ" (which is the term for Magic Attack Bonus), so I will go ahead and say that this is "Magic Attack+" and not "Magic Attack Bonus."

There is a similar question on the JP forums as well in response to this regarding whether this means it will be like the stats seen on Magian staves, so I will confirm this and get back you to :)
Woot, this made my day. Probably gonna assume the highest Magic Attack (damage) + will be on HQ probably +1 on NQ. :D Or I could be completley wrong! Maybe you have to sacrifice a gobbue to make it. >.>

Infidi
07-12-2012, 05:34 AM
Since these were the HQ stats, can we assume it's going to be an extremely expensive item(Synergy with high synthesis and expensive ingredients, low HQ rates such that it'll be easily selling for 10mil+ for a while?) HQ synergy equipment typically sell for 7-10mil on most servers(Mekira Oto+1/Ocelomeh headgear+1 etc)
Naaaaw! Its totally gonna be all the HQ staves as part of the recipe PLUS some expensive obscure item they will put in. :D

Karbuncle
07-12-2012, 05:48 AM
As much as I'd like to think they'll add some dumb hard to get item, There are 8 Elemental staves, and theres a maximum of 8 items per synth, since thats the max size of the trade/synth window :x

Byrth
07-12-2012, 05:52 AM
This is 8 Staves and 8 Obis in one? awesome!

Guppie
07-12-2012, 08:13 AM
This is the name of an original effect for the Prism Staff, which makes this staff strongly affected by weather.

This could prove to be a mixed blessing, depending on how severe a penalty is applied to adverse weather conditions (if any -- for instance, the Zodiac Ring is a weather-bonus piece of gear that apparently does not also inflict a mis-match penalty).

If both the bonus and penalty for Iridescence are large, then instead of carrying around eight staves, we mages may find ourselves carrying around nine.

Raksha
07-12-2012, 12:39 PM
This is 8 Staves and 8 Obis in one? awesome!

Hopefully they mean day/weather and not just weather. Otherwise you'd still need obis for day bonus.

Ophannus
07-12-2012, 03:03 PM
8 HQ staves would be hilarious especially since that would be the recipe for the base piece, with low% at HQ. Inb4 Elemental Ore shoot back up to 200-500k each again like pre-abyssea days.

Oscar71
07-12-2012, 11:15 PM
Camate! Ask the devs to do something regarding the 8 ToTM Magic Damage Staves. I've completed 7/8 already and rethinking my inventory space. Help! :(

Camate
07-14-2012, 02:57 AM
First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”

Next, in regards to the actual values for these hidden effects, they will also follow the same values as found on the original NQ/HQ elemental staves.

We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.

There were also a couple of adjustments to the stats from what was mentioned the other day:

1.Equippable level will be reduced from 61 to 51, just like the existing elemental staves.
2.Damage (for the HQ) will be reduced from 45 to 35.

pancakesandsx
07-14-2012, 03:43 AM
Camate, will the woodworking skill be higher lower or equal to the skill required to make the staves individually?
Will you need NQ staves to make the NQ prism staff and HQ staves to make the HQ prism staff? Or will the staff be HQ'd via Synergy HQs?

SpankWustler
07-14-2012, 03:43 AM
We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.

Awesome!

My profound surprise is eclipsed only by my feeling of relief.

Nala
07-14-2012, 04:37 AM
eh isn't the hidden effects of the nq/hq staffs effectively just a hidden affinity stat of 1/2 nq/hq respective?

RushLynx
07-14-2012, 04:55 AM
Oh synergy... How you suck the joy right out of crafting...

Arcon
07-14-2012, 05:08 AM
eh isn't the hidden effects of the nq/hq staffs effectively just a hidden affinity stat of 1/2 nq/hq respective?

It's not technically affinity, but it behaves the same way. The only way we know it's different is because it stacks differently with other damage enhancing effects (as seen with Atma magic damage boosts, for example).

Septimus
07-14-2012, 06:20 AM
First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”

Next, in regards to the actual values for these hidden effects, they will also follow the same values as found on the original NQ/HQ elemental staves.

We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.

There were also a couple of adjustments to the stats from what was mentioned the other day:

1.Equippable level will be reduced from 61 to 51, just like the existing elemental staves.
2.Damage (for the HQ) will be reduced from 45 to 35.

This is pretty good news, although I will hold off on delight until we find out the exact recipe. (I am hoping that 8 NQs makes an NQ version, and 8 HQs makes an HQ version.)

So, since we are getting the Captain Planet version of the level 51 staves, can we also have Captain Planet versions of the three types of Magian Staves? My inventory would love you for it.

SpankWustler
07-14-2012, 08:37 AM
So, since we are getting the Captain Planet version of the level 51 staves, can we also have Captain Planet versions of the three types of Magian Staves? My inventory would love you for it.

This!

The Development Bros can pretend there's been a Goblin Goop spill off of Bibiki Bay and world has more dire need of Captain Planet than ever before, if that helps them feel motivated.

Tunasushi
07-14-2012, 09:37 AM
First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”

Next, in regards to the actual values for these hidden effects, they will also follow the same values as found on the original NQ/HQ elemental staves.

We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.

There were also a couple of adjustments to the stats from what was mentioned the other day:

1.Equippable level will be reduced from 61 to 51, just like the existing elemental staves.
2.Damage (for the HQ) will be reduced from 45 to 35.

NOTHX

Gimpness.

Septimus
07-14-2012, 09:51 AM
NOTHX

Gimpness.

Even if you have all 8 Magian magic damage staves, you still will need at least a few of the level 51 elemental staves for magic accuracy. Unless you have enough time and inventory space to also have the Magian magic accuracy staves as well.

And if you have BLU or COR you will still need the 51 staves since they cannot equip the Magian staves. The Prism Staff is a very wanted and welcomed thing.

Theytak
07-14-2012, 10:58 AM
This!

The Development Bros can pretend there's been a Goblin Goop spill off of Bibiki Bay and world has more dire need of Captain Planet than ever before, if that helps them feel motivated.

Captain Planet, he's our hero, he'll balance pollution down~ to~ zero~

Sotek
07-14-2012, 02:42 PM
Can we not use Synergy for this please? I'd quite like to put a "[Sotek]" on such a staff, that and I just hate Synergy with a burning passion, mostly the "[Sotek]" thing though.


Use Synergy to make a Prism Bead and give Woodworking itself the Prism Staff recipe in the 110 range since that is sourly lacking for Woodworking right now.
What exactly does Iridescence do?
Can we get a higher level set of Elemental Staves that use the Elemental Gems introduced for Lv.86 gear as an alternative to Trials weapons, which can be combined as well. This would fill the 110 gap for Woodworking instead of my first point.


Ok, so my main issue with this being Synergy is that 110 Woodworking is almost completely pointless and I take serious issue with that, and Prism Staff could have so easily addressed that. I'm vain enough to make not being able to put my name on the weapon a serious issue, though.

Iridescence might well be good enough to bring a Prism Staff up to a viable alternative to Trials weapons, in which case there would be no need for higher level Elemental Staves, but I'm not going to hold my breath and I'd rather know if it's stupid now so I can at least try and get that message across, rather than logging in after my long hiatus to make this weapon, test it, be disappointed and log back off again. Honestly though, it really sounds like something that should have gone on Tupsimati rather than a Prism Staff...

People will probably take issue with me suggesting an alternative to Trials staves as if I mean to replace them, but that's not what I'm suggesting. Trials staves could technically remain stronger through the additional stats like -cast time, but an alternative you can buy off the Auction House would certainly be welcome (plus the weapon design would be better). Eight such staves alone would probably fix my current issues with Woodworking so a Prism Staff of the high level ones could go to Synergy, if the fact that I want to sign such a weapon isn't a valid complaint. Fun fact: It is. Iridescence might make this a bit iffy but that isn't really something that would be hard to address (if Iridescence gives +5% damage overall, take 5% off the staff itself).

Nala
07-15-2012, 11:36 AM
i'd venture to guess iridescence is an obi like effect.

Sotek
07-15-2012, 12:13 PM
i'd venture to guess iridescence is an obi like effect.

I actually kind of expect that, since it would just be such a huge troll move to make us pick between proper gear and 15 extra inventory spaces, which has FFXI development team written all over it.

I'd prefer it to be like the Twilight Cape effect but I'm going to go with my bottom expectation for now; "Depending on the current weather, the staff will glow a different colour!" based on what Iridescence means, though in all likelihood it's probably just their way of putting the additional elemental damage on the weapon.

Septimus
07-16-2012, 07:09 AM
If Iridescence is just the normal day/weather bonus it won't all be roses and sunshine, you will get a damage penalty when using a spell weak against the element of that day or weather. If you are SCH or /SCH you can get the weather bonus or at least prevent the penalty, but the day can make it a wash gain-wise. (And if you are /SCH, you won't have Thunderstorm, Voidstorm, or Aurorastorm so you would get a constant penalty for Water, Light, and Dark on those respective days. But no one really cares about Water nukes anyway...) If you don't have storm spells available, I imagine that that could be quite inconvenient.

Scuro
07-16-2012, 07:45 PM
The staff looks promising, just please dear god! Don't make it for Synergy... I hate having to rely on that horrid system...

Crimson_Slasher
07-17-2012, 06:50 AM
Im all for this being synergy for the simple reason of possible custom augments (if they go that route) and so when crafting it, altana doesnt just decide to be unmerciful and smite one or more of your ingredients out of existence. Harder crafting system or not, i HATE to watch my materials explode.

Karbuncle
07-17-2012, 06:52 AM
The staff looks promising, just please dear god! Don't make it for Synergy... I hate having to rely on that horrid system...

I thought it was already confirmed it would be a Synergy Recipe with Woodworking requirements >__>? Or am I remembering it wrong.

Ordoric
07-17-2012, 09:23 AM
hope it lines up well i mean id be fine with just INT and mnd + 10 however affinity wise hope its a bit bigger maybe affinity + 3 as the ele staves are + 2 @ HQ so a near x2 lvl differnece id exspect a bit more

Kiriah
07-24-2012, 03:29 AM
One staff to rule them all.. Man, I love this idea but i hate synergy>< gogo inventory! my mage classes have a whopping two inventory when i carry my gear><

Ezikiel
07-24-2012, 05:42 AM
i wish they would let us combine the trial of the magian staves this way. that would be nice trade all element damages staves with 30 of each rock type like carbites ifrtities and so on

SMD111
07-24-2012, 09:28 AM
i wish they would let us combine the trial of the magian staves this way. that would be nice trade all element damages staves with 30 of each rock type like carbites ifrtities and so on

this is what most people want