View Full Version : BLU cooldown during set spells
Osmond
02-29-2012, 03:46 AM
Sry if I either revive this or not but question came to mind. Haven't SE thought of adjusting the cooldown time from 1 min. to 20-30sec when changing spells? I saw the spell set macro and it's a pretty good idea but the problem im thinking is that how will it effect the cooldown and how many slots will they give bluemage?
Cabalabob
03-01-2012, 04:56 AM
I always thought they should make it so rather than just a set 1min cooldown timer they should make it so that the timer depends on how many spells you set.
seeing as we have 20 spell slots, make it so that each spell we set will add 3 seconds to the cooldown timer, this way if we set/change one spell it will be hardly noticable that there is a cooldown (this would be great for swapping in trigger spells), while if you completely overhaul your spell set and set 20 new spells it would be the full 1 min on the timer.
when in the field i personally only switch spell sets in battle for triggers, if i'm switching sets from physical damage to magical damage i tend to do that before a fight. but as for triggers in abyssea that's one spell a day and it's annoying losing a minute of my time for that, with voidwatch it would be about 3-5 spells that's around 15 seconds if it's 3 seconds per spell to wait if you just swap in a trigger set when you hear your element called out, much more reasonable than 1min.
this would also still make sense with lore seeing as if the cooldown timer is supposed to be the blu readjusting to the spells or whatever, it would be easier to readjust to one spell than a completely new arsenal.
as for spell set macros, although i wouldn't object to having them i enjoy completely wiping my spell set and starting anew, rather than just using the same old set i'll sometimes drop in some new spells and trait combos just to try something new (would be better if our old spells actually increased in potency as we went along so i could try out old spells in new sets though), if i had macro sets i can see myself just going with the same old set every time, i'd probably just use it to set trigger spells fast personally.
Edit: i forgot that we didn't always have 20 spell slots :) I guess they could make it similar to how sch stratagems recast is divided by how many charges you have, so that timer per spell is based on maximum set slots, so if you set all slots it will be a 1min cooldown (e.g. lvl 1 spell slots = 6, so each spell you set will add 10 seconds to cooldown. lvl 51 slots = 16, so each spell will add 3.75 seconds. lvl 91 = 20 slots, so each spell will add 3 seconds.
Kieron
03-01-2012, 05:09 AM
It should be a static 15 second or at least, a 30 second cool down. Every other mage job has their spells instantly granted to them, sans scholar (They have split timers anyways and can still cast spells while waiting on said timer). It's a silly restriction and it should be toned down a bit. It only annoys the group when the lone blu cant cover all 32 procs in a time efficient manner.
Daniel_Hatcher
03-01-2012, 05:24 AM
It should be a static 15 second or at least, a 30 second cool down. Every other mage job has their spells instantly granted to them, sans scholar (They have split timers anyways and can still cast spells while waiting on said timer). It's a silly restriction and it should be toned down a bit. It only annoys the group when the lone blu cant cover all 32 procs in a time efficient manner.
Every other mages spells don't grant them traits for having spell sets, the timer is fine per-say, it's the ridiculous amount of spells to set for VW. That should change, not the timer.
Lilyth_Celestyn
03-02-2012, 12:40 AM
I think the timer should be lowered too, the other day I had to switch 1 spell mid fight and if it wasnt for the other party members picking up my slack we might have died with the 1 min down time for the spell needed. Thats nasty game play. Blue Mages by lore, shouldn't have that kinda of downtime unless they completely overhaul their spell list. I like the 3 sec per spell changed, but just make it strickly 3 sec per. If they ever give us more spells that can be set so 25+ it will still be a choice of downtime, but allows for proper setup and quick reactions to VW or other issues.
Most of the time a few spells need to be switched out, its not about stats--Its about situation. Blue Mages do not have the best stats in the game, they need their spells to get them while other classes have them naturally. Why punish us when we are sacrificing a stat to get those couple spells needed with a min of downtime for 1-3 spells? Maybe I'm off base but wanted to add this when I saw the post
Quetzacoatl
03-07-2012, 02:24 PM
The Devs really need to get on this. It's either:
1. Reduce the amount of procs needed in Voidwatch
2. Reduce the cooldown on switching spells
3. Making a "Preset Spells" system in place of swapping spells manually
4. Access to all Blue Spells with gimped power, but set spells increase strength/potency and give Job Traits
5. a combination of any of the above