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KorPoni
02-26-2012, 04:01 PM
I was reading a bunch of interesting information on the new "Reflect" subject, so decided to start a poll thread related to the spell idea. Please answer these if you will, to let the devs know what seems more interesting to the players. Tried to post it on the Reflect one, but no one responded to the poll, and even people admitted to not reading alot of responses.

Here's a poll for what English players think:
1. Type of Reflect, Reflect II
a) Reflect has 10% chance to activate, Reflect II has 25% chance to activate.
b) Reflect has 3 charges and activates 100%, Reflect II has 4 charges and activates 100%.
c) Reflect has 100% chance to activate, but lasts 1 minute and recast is 10 minutes, and Reflect II has 100% chance to activate, but lasts 2 minutes and has recast 10 minutes.

2. Job or jobs that should learn Reflect:
a) WHM
b) BLM
c) RDM
d) BLU
e) SCH
f) PLD
g) DRK
h) PUP, rdm head only
i) PUP, blm head only
j) PUP, whm head only
k) PUP, harlequin head
(select multiple h i j if you think 2 should have it, Harlequin would automatically give it to RDM head also.)
l) SMN (please specify Avatar)

3. Should Reflect be available as a subjob spell?
a) No
b) Yes

4. How many tiers of the spell would be nice?
a) 1
b) 2
c) 3

5. Spellcasting range?
a) Yourself only
b) Any party member
c) Any player

6. Reflection method/methods?
a) Magic damage you would have recieved by an opponent.
b) Negative status effect you would have recieved by an opponent.
c) aoe spell that affects you, casted by opponent.
d) Spell casted on you by an ally.
e) aoe spell that an ally casted that affects you.
f) additional magic damage from melee attacks or other special attacks you would have recieved, such as Enfire or Blaze Spikes damage.

My answers:
1: b, 2: c, 3: a, 4: c, 5: a or b, 6: a and b
Additional comments: maybe make only Tier 1 reflect available as subjob if given to RDM, but other tiers for main job only.

Edit: added jobs that cast spells, including automatons for PUP

Raucent
02-26-2012, 04:20 PM
for part 2 on jobs why would you not list PLD?

Zinato
02-26-2012, 04:20 PM
1. Neither I'd rather have 100% block time duration. (even if its short) However, if I MUST pick an option it would be B.
2. C first and foremost maybe E and D in that order
3. A
4. A (such a powerful spell should be 95+ ish)
5. B for FF History sake if that is not possible A
6. A, B, D. Unless its charge based (like shadows) then it should block AoE one per charge. (D and E) Also, reflect should only block Spells so en/spike dmg will still get through

Guess I made that more complicated then it had to be. Sadly I don't perfectly agree with many of the choices.

Krashport
02-26-2012, 04:37 PM
This Poll seems fixed for starters should have all Jobs listed, I don't see SMN, PUP, PLD.

Daniel_Hatcher
02-27-2012, 12:19 AM
You can't mention BLU as Reflect is White Magic, same for BLM. You'd have to do a different spell for it, and they'd probably hand Mighty Guard out if they added Reflect. So that leaves

WHM
RDM
PLD
SCH

Yambo99
02-27-2012, 02:50 AM
Paladin should be the only job that get reflect, the reason for this is every new event being made or that has been made there is no need for a paladin to be sub nin.

Also if it is a spell it will be like enlight only being cast on the caster, as if they gave it to rdm whm sch etc.. it would reduce the amount of healing done by a player, which in the end makes the game easier.

If you want an easier game there is more out there. FFXI end game isn't meant to be a walk in the park.

When SE introduced content for the casual player they lost a load of players due to removing HNMs. fair enough people wouldn't be able to get the good gear from these mobs as they couldn't put the time into it.
But isn't that the point? you put time and effort into your work.
myself personally and alot of other people don't want to spend 6 months farming something 12 hours a day to find out someone a week later, who spends 1 hour a day in the game having the same gear. where is the level of satisfaction in that?

TLDR Paladin only.

KorPoni
02-27-2012, 03:26 AM
My apologies! I have fixed the poll to include all MP using jobs. Gonna add SMN now.

Another correction needed, gonna have 100% block rate, no charges, but short duration.

Daniel_Hatcher
02-27-2012, 04:33 AM
Paladin should be the only job that get reflect, the reason for this is every new event being made or that has been made there is no need for a paladin to be sub nin.

Also if it is a spell it will be like enlight only being cast on the caster, as if they gave it to rdm whm sch etc.. it would reduce the amount of healing done by a player, which in the end makes the game easier.

If you want an easier game there is more out there. FFXI end game isn't meant to be a walk in the park.

When SE introduced content for the casual player they lost a load of players due to removing HNMs. fair enough people wouldn't be able to get the good gear from these mobs as they couldn't put the time into it.
But isn't that the point? you put time and effort into your work.
myself personally and alot of other people don't want to spend 6 months farming something 12 hours a day to find out someone a week later, who spends 1 hour a day in the game having the same gear. where is the level of satisfaction in that?

TLDR Paladin only.

To go with their Shell IV :rolleyes:

Sasaraixx
02-27-2012, 04:40 AM
Interesting poll. I'll toss my hat in.

1. A
2. C, F, L (Carbuncle) - If more than 1 tier is added, SCH should learn tier 1.
3. A
4. A
5. A
6. A and B

Given that the post from the Dev team compared the spell to Counter, I don't think we'll receive a 100% effect. This spell has the potential to be very powerful. I would not mind a base 20% activation rate that could be increased based on enhancing or summoning skill. I also don't think that the spell should work with Accession even if it goes to SCH. The more people the spell is able to be cast on, the weaker the effect is going to be.

Yambo99
02-27-2012, 05:26 AM
To go with their Shell IV :rolleyes:

Because i'm going to abuse reflect whilst soloing, instead of being in a party.... oh wait.

Stop wasting my time with a pathetic response.

K thanks.

Starry
02-27-2012, 06:25 AM
Personally reflect would fit better with an entirely different class, rather then any of the current ones[although thats obviously not going to happen]. That being said, the class it 'fits' with most would be scholar. Best fit isn't necessarily all we have to take into effect though.

Scholar got embrava(absolutely amazing) and whm recently got revamped to really be the end-all-be-all of healing and really(and while it could be argued it makes sense for whm to get it; they dont need it). All that taken into account, I think it fits well and would help PLD more then any class at the moment.

It's effects would have to worked around depending on which job gets it as well(if it's only going to be a 1 class spell). As for if it could be subbed; no thanks. We already have so many 'class defining' skills that are now subbed that everything is blending together and losing any sort of distinctiveness. We need more defining(and varied) abilities/spells spread out; rather then just giving everything to everyone at this point.

[Side note: It should most definitely go to Carbuncle as it's been a carbuncle staple for a very long time. It's potency would need to depend on the above mentioned things though.]

Daniel_Hatcher
02-27-2012, 06:32 AM
Because i'm going to abuse reflect whilst soloing, instead of being in a party.... oh wait.

Stop wasting my time with a pathetic response.

K thanks.

It was a joke, lighten up!

Sp1cyryan
02-27-2012, 07:37 AM
I am happy with a 10% magical counter.

Alerith
02-27-2012, 08:33 AM
PLD, single-target, 100% activation, reflects all SINGLE TARGET magic back on the caster, including support and healing spells. Reflect would not affect -ga or -ja spells.

Yambo99
02-27-2012, 09:00 AM
PLD, single-target, 100% activation, reflects all SINGLE TARGET magic back on the caster, including support and healing spells. Reflect would not affect -ga or -ja spells.

i totally agree with this.

Krashport
02-27-2012, 09:18 AM
Paladin Occasionally absorbs damage taken as it is also Reprisal, Asking for Paladin to get reflect is a joke would totally over power the job.

100% Reflect for said amount of time with a fair recast.
WHM - Reflect & Reflectga.
SMN - Cait-Sith if Cait-Sith not being added to Final Fantasy XI give it to Carbuncle Reflectga.
RDM - Reflect single target any target.
Giving SCH Reflect and letting /Sch Reflectga would totally break this spell. Just like How subbing /rdm and getting convert and Refresh broke Red Mage.

all and all this is my personal opinion to each their own!

Mindi
02-27-2012, 10:17 AM
i think it should go to rdm and sch, single target but can cast on PT Members (if its a spell)

they could also make it an ability thing or like a jobtrait (like counter since they mentioned it anyways) so the job who has it.. for example PLD.. has like a 5% chance to reflect "aggressive" spells on him)

maybe a combination of spell + jobtrait would be nice... a jobtrait what gives all the time a small chance to reflect magic and a spell casted on others which will reflect aggressive spell 100% for 1 Spell. Which would need some recast so you cant just cycle it around to everyone.. would be to overpowered

1. Type of Reflect, Reflect II
see above, (nothing you posted like i would think it should work ^^)

2. Job or jobs that should learn Reflect:
c) RDM e) SCH (100% Chance to reflect 1 spell, stays active 1 min or until one spell reflected)
f) PLD (as a Job Trait, small chance to reflect, allways active)
l) SMN (Carby) but not 100% Reflect, AoE which last like 1 min and has a 10-20% Chance to reflect)

3. Should Reflect be available as a subjob spell?
a) No


4. How many tiers of the spell would be nice?
a) 1

5. Spellcasting range?
b) Any party member

6. Reflection method/methods?
a) Magic damage you would have recieved by an opponent.
b) Negative status effect you would have recieved by an opponent.

Starry
02-27-2012, 10:42 AM
Paladin Occasionally absorbs damage taken as it is also Reprisal, Asking for Paladin to get reflect is a joke would totally over power the job.

100% Reflect for said amount of time with a fair recast.
WHM - Reflect & Reflectga.
SMN - Cait-Sith if Cait-Sith not being added to Final Fantasy XI give it to Carbuncle Reflectga.
RDM - Reflect single target any target.
Giving SCH Reflect and letting /Sch Reflectga would totally break this spell. Just like How subbing /rdm and getting convert and Refresh broke Red Mage.

all and all this is my personal opinion to each their own!

It would totally overpower the job? Really...reallly...? So it's right on the cusp of OP now? Then why in the heck don't we ever see a pld doing anything in any event..lol

Krashport
02-27-2012, 11:28 AM
It would totally overpower the job? Really...reallly...? So it's right on the cusp of OP now? Then why in the heck don't we ever see a pld doing anything in any event..lol

So you're saying, Your Paladin "Needs" Reflect to better at it's Job and after Paladin gets Reflect you'll be in every... event!?
Also MNK, THF, WAR tanks better! lul!

Here let me spell it out for you, Why in the world would Paladin "Need" Reflect. Paladin has many ways to avoid Damage taken if your Paladin "Needs" Reflect You're doing it wrong. But to each their own some are just gimp like that I guess... Personally this is just a show off spell game worked just fine without it, But it is very cool that it might be added. ^^

Reprisal - Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker.
Phalanx - Gives you a certain amount of "Damage resistance". Which is both "Physical & Magical Damage".
Rampart - Grants a Magic Shield effect and enhances defense for party members within area of effect.
Creed Armor +2 Set - Set proc believed to be somewhere around 5%-15%.
last but not least Mitigates Damage.

Starry
02-27-2012, 11:30 AM
So you're saying, Your Paladin "Needs" Reflect to better at it's Job and after Paladin gets Reflect you'll be in every... event!?
Also MNK, THF, WAR tanks better! lul!

Here let me spell it out for you, Why in the world would Paladin "Need" Reflect. Paladin has many ways to avoid Damage taken if your Paladin "Needs" Reflect You're doing it wrong. But to each their own some are just gimp like that I guess... Personally this is just a show off spell game worked just fine without it, But it is very cool that it might be added. ^^

Reprisal - Increases chance of blocking with shield, and reflects portion of blocked damage back to attacker.
Phalanx - Gives you a certain amount of "Damage resistance". Which is both "Physical & Magical Damage".
Rampart - Grants a Magic Shield effect and enhances defense for party members within area of effect.
Creed Armor +2 Set - Set proc believed to be somewhere around 5%-15%.
last but not least Mitigates Damage.

Your ignorance hurts my brain. As for not knowing how to play paladin, or my paladin being gimp; PLD itself is gimp. There is 0 content in the game currently where a paladin is needed, optimal, or useful. Did I say that reflect would change that? Nope. Did your lack of reading comprehension assume that? Yup.

Krashport
02-27-2012, 11:39 AM
Your ignorance hurts my brain. As for not knowing how to play paladin, or my paladin being gimp; PLD itself is gimp. There is 0 content in the game currently where a paladin is needed, optimal, or useful. Did I say that reflect would change that? Nope. Did your lack of reading comprehension assume that? Yup.

Ask the right question, Then you might get the right answer... You did ask.. But coming off the way you did sounds like your Paladin "Needs" Reflect.


Then why in the heck don't we ever see a pld doing anything in any event..lol

Zinato
02-27-2012, 12:07 PM
Here let me spell it out for you, Why in the world would Paladin "Need" Reflect. Paladin has many ways to avoid Damage taken if your Paladin "Needs" Reflect You're doing it wrong.



Fun Fact a Paladins weakness is magic, and its a painful weakness too which is why the pld only Aegis breaks magic DMG cap. Ever use invincible Paladin's ultimate move only to be struck by a rogue nuke and killed? Now Aegis is not an excuse to keep PLD away from reflect since Aegis is not a common players item.

All that said PLD still shouldn't get Reflect, not because it is anywhere near being OP or useful, but rather because it doesn't fit Paladins job. Paladin uses curative and divine magic to aid it in combat, it gains protect and shell through a loop hole of sorts but, remains barred from all other forms of enhancement magic. No paladin in FF history had Reflect as I recall, not as a job specific trait that is. (auto-reflect ability in FFIX for example doesnt count, nor the grids of X or XII since anyone can learn anything.) It simply doesn't make sense, though thats not to say a party member version of reflect wouldn't help it greatly.

Speaking of perhaps RDM should get Reflect II as Merit G3 and this one is party castable unlike the self cast Reflect I of rdm and perhaps smn/blu/sch. Would keep the ability to Reflect a perk of Rdm even if other jobs get it via alternate means (Avatar/Enemy Ability)

Jamesy
02-27-2012, 01:13 PM
1. b
2. e and c
3. a
4. b
5. b
6. a, b, and f

Quetzacoatl
02-27-2012, 02:10 PM
1. I can settle with either A or B
2. C, E, F & L (Carbuncle). Maybe H as well
3. A
4. B
5. B
6. A & B

Tsukino_Kaji
02-27-2012, 03:03 PM
Saying the word poll dose not make it a poll.

Zinato
02-27-2012, 05:30 PM
Saying the word poll dose not make it a poll.

Officially no, but you can't deny its an easy way for com reps to gather data. As opposed to the random ramblings of most threads. Official or not it is in fact a poll.

KorPoni
02-29-2012, 06:53 AM
Oh, I didn't specify in the first post. BLU and another job getting Reflect wouldn't be farfetched. Would just need to have different names between the two categories White Magic, Black Magic, and Blue Magic. If anyone's ranting about that, oh well.

Concerned4FFxi
02-29-2012, 01:12 PM
redmage only please, castable on others and accenionable, thank you.

1-3 "charges", 100% proc , can't reflect -aga, lasts 5 minutes.

Alerith
03-01-2012, 10:55 AM
Your ignorance hurts my brain. As for not knowing how to play paladin, or my paladin being gimp; PLD itself is gimp. There is 0 content in the game currently where a paladin is needed, optimal, or useful. Did I say that reflect would change that? Nope. Did your lack of reading comprehension assume that? Yup.

I disagree with the bolded word. While PLD might not be needed or optimal, it's one of the jobs that can be useful in almost any situation, more so in Abyssea, but it's not without uses outside either. I strongly feel Paladin is the most versatile job the game has to offer, even if it currently doesn't excel at anything except having the best survival of all other jobs.

Also, as was stated, PLDs main weakness is Magic. Short of having an Aegis (and probably even with one), chances are that the thing that is going to kill you is magic damage. Not necessarily a spell, but yea.

In theory, a PLD reflecting damaging spells could potentially increase their ability to do damage to a heavy casting enemy. In this case, you would want a PLD to do the tanking so that heavy damaging spells not only don't hurt anyone in the party, it can potentially do moderate damage to the enemy.

Merton9999
03-02-2012, 09:39 AM
1. 100% activation, off after 1 spell, short duration, recast in the stun range
2. RDM (single target only) SMN (Carbuncle - AOE subject to ward timer)
3. No subjobs
4. 1 tier - RDM can use a new merit ability to enhance potency of reflected spells, a la FFIX
5. Any party member
6. Reflect single target and aoe spells from opponent only