View Full Version : Joke Weapons
KorPoni
02-25-2012, 12:52 AM
I would love to see joke weapons that make goofy noises when you hit. Such as a rattle/morocco for a club, or boxing gloves for h2h. That would make some awesome flavor for FFXI. They could all have 1 dmg, and realistic delay, but a secret effect that they can do no more than 1 damage per hit. That would be just for fun.
Then maybe getting them would be a quest like the job torques, where you get either a special emote or weapon skill related to that weapon. The weaponskill, if that's the route, would be a just-for-show goofy weaponskill that does crappy damage, but is funny/colorful to watch, like fireworks that cost tp instead of items.
Rosalie
02-25-2012, 05:48 AM
Club Hammer (http://www.ffxiah.com/item/18866/club-hammer) says hi.
Also Moogle Rod (http://www.ffxiah.com/item/18401/moogle-rod), Nomad Moogle Rod (http://www.ffxiah.com/item/18842/nmd-moogle-rod), Maestro's Baton (http://www.ffxiah.com/item/18880/maestros-baton), Chocobo Wand (http://www.ffxiah.com/item/17074/chocobo-wand), Rounsey Wand (http://www.ffxiah.com/item/18879/rounsey-wand), Caver's Shovel (http://www.ffxiah.com/item/18600/cavers-shovel)... and a multitude of holiday event items. Take your pick.
KorPoni
02-25-2012, 12:25 PM
I'm not meaning like holiday weapons, though dream bell and the wooden katana have goofy sounds to them. I'm meaning actual joke weapons where their theme is: a joke. The rest of those that you mention seem to follow that holiday's theme, but not the flavorful joke weapons like they have on some other Final Fantasy games.
Rosalie
03-05-2012, 09:15 AM
Club Hammer/Caver's Shovel are from MMM, not a holiday. You can also make Lady Bells with Goldsmithing.
KorPoni
03-05-2012, 09:57 AM
Ah okay, still doesn't change me wanting to see a whole set of joke weapons. Even if there already are some out, a whole set of 13 joke themed weaons would be nice, with throwing as ranged. Or even 20, with 1 for each job. And each weapon can have something like this:
Boxing Gloves
(Hand-to-Hand)All Races
DMG:1 Delay:+0
Allows use of "Knock-Out Punch"
Lv.1 MNK PUP (Assuming there's one of each weapon, rather than one for each job.)
-It's 1 DMG instead of +1 DMG because it does maximum 1 damage per hit.
-Knock-Out Punch is a special weaponskill that's meant to just look goofy, like job emotes that do alittle damage.
Draylo
03-05-2012, 12:41 PM
Why waste resources on useless crap?
Kristal
03-06-2012, 01:03 AM
Ah okay, still doesn't change me wanting to see a whole set of joke weapons. Even if there already are some out, a whole set of 13 joke themed weaons would be nice, with throwing as ranged. Or even 20, with 1 for each job. And each weapon can have something like this:
Boxing Gloves
(Hand-to-Hand)All Races
DMG:1 Delay:+0
Allows use of "Knock-Out Punch"
Lv.1 MNK PUP (Assuming there's one of each weapon, rather than one for each job.)
-It's 1 DMG instead of +1 DMG because it does maximum 1 damage per hit.
-Knock-Out Punch is a special weaponskill that's meant to just look goofy, like job emotes that do alittle damage.
H2H weapons cannot be DMG:1, they always are DMG:+0 or higher. But a hidden effect that caps damage at 1 is possible.
Still, the whole concepts is too much work for a joke weapon. Boxing Gloves with just a sound effect is okay though.
Now, if the Caver's Shovel would allow you to dig like a chocobo...
KorPoni
03-06-2012, 04:03 AM
Now, if the Caver's Shovel would allow you to dig like a chocobo...
Or even enhance mining effects, both concepts would make me actually try to get one.
Why waste resources on useless crap?
Same reason they made Dream Bell + Dream Robe set, the Dinnerwear Set, the Novennial Sets, the Tuxedo and Wedding Dresses. The game isn't just a statfest, it's also a role-playing game.
lol I have all of those except the regular Moogle Rod :) You can see some in the pic below.
http://oi48.tinypic.com/148i5tu.jpg
Club Hammer (http://www.ffxiah.com/item/18866/club-hammer) says hi.
Also Moogle Rod (http://www.ffxiah.com/item/18401/moogle-rod), Nomad Moogle Rod (http://www.ffxiah.com/item/18842/nmd-moogle-rod), Maestro's Baton (http://www.ffxiah.com/item/18880/maestros-baton), Chocobo Wand (http://www.ffxiah.com/item/17074/chocobo-wand), Rounsey Wand (http://www.ffxiah.com/item/18879/rounsey-wand), Caver's Shovel (http://www.ffxiah.com/item/18600/cavers-shovel)... and a multitude of holiday event items. Take your pick.
Sarick
09-28-2012, 11:20 PM
Why waste resources on useless crap?
A two handed all job lvl 1 rubber great sword wouldn't be junk. Joke part: when it hit's it makes wabbly sound. It'd be great if it looked like or is Cloud Strife's (http://finalfantasy.wikia.com/wiki/Cloud_Strife) Buster Sword (http://finalfantasy.wikia.com/wiki/Buster_Sword)!
http://images4.wikia.nocookie.net/__cb20110227161512/finalfantasy/images/thumb/1/1a/Cloud-FFVIIArt.png/200px-Cloud-FFVIIArt.png
I've been wanting something like this for years. Every other weapon has a low level counter part. Something like this would be be really nice for freeezebite triggers.
:o DO YOU HEAR ME SE? BUSTER SWORD CAN I HAVE IT PLEASE! :o
If wasting resources on junk is a bad thing why not just make the chaosbringer (http://wiki.ffxiclopedia.org/wiki/Chaosbringer) all jobs?
It'd be fair for everyone and make the weapon multi-purpose. Oh, don't forget to hit like if you agree or want anything listed above. :cool:
Camiie
09-28-2012, 11:50 PM
Why waste resources on useless crap?
You heard the man! Stop having fun, everyone!
Sarick
09-29-2012, 12:03 AM
H2H weapons cannot be DMG:1, they always are DMG:+0 or higher. But a hidden effect that caps damage at 1 is possible.
Still, the whole concepts is too much work for a joke weapon. Boxing Gloves with just a sound effect is okay though.
Now, if the Caver's Shovel would allow you to dig like a chocobo...
Boxing gloves hidden effect attack damage reduction 50%
Boxing gloves hidden effect guard damage reduction 50%
Then they would actually be useful for something.
Boxing Gloves
(Hand-to-Hand)All Races
DMG:1 Delay:+0
Allows use of "Knock-Out Punch"
Lv.1 MNK PUP (Assuming there's one of each weapon, rather than one for each job.)
-It's 1 DMG instead of +1 DMG because it does maximum 1 damage per hit.
-Knock-Out Punch is a special weaponskill that's meant to just look goofy, like job emotes that do alittle damage.
Allows use of "Knock-Out Punch"
If it's a non-elemental magic based WS I'm all for it!
Mirage
09-29-2012, 12:10 AM
A two handed all job lvl 1 rubber great sword wouldn't be junk. Joke part: when it hit's it makes wabbly sound.
I've been wanting something like this for years. Every other weapon has a low level counter part. Something like this would be be really nice for freeezebite triggers.
If wasting resources on junk is a bad thing why not just make the chaosbringer (http://wiki.ffxiclopedia.org/wiki/Chaosbringer) all jobs?
It'd be fair for everyone and make the weapon multi-purpose.
Is there an all jobs joke scythe? I've been looking for that but haven't found anything.
Sarick
09-29-2012, 12:37 AM
Is there an all jobs joke scythe? I've been looking for that but haven't found anything.
No, but there is the Ark Scythe (http://www.ffxiah.com/item/18563/ark-scythe) that transforms you into the crystal ark angel taru.
http://images3.wikia.nocookie.net/__cb20090115024026/ffxi/images/8/89/Arkangeltt.JPG
This isn't listed on wiki.ffxiclopedia.org (http://wiki.ffxiclopedia.org/wiki/Ark_Scythe) at the time of this post. :mad:
It doesn't say all jobs but is still very good. IT SHOULD SAY ALL JOBS. Technically, I think it's all jobs. I counted 20 jobs in the list of jobs that could use it. Why didn't SE just say all jobs instead of adding the whole list?
Jobs listed >>
WAR MNK WHM BLM RDM THF PLD DRK BST BRD RNG SAM NIN DRG SMN BLU COR PUP DNC SCH
Mirage
09-29-2012, 04:37 AM
So all procs on a single job is exclusive to people who participated in that real-life bonanza? That's pretty shitty!
Oh, wait, i guess both Koki and Ei is possible on war/nin now if you have a lot of pretty rare gear.