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View Full Version : New Expansions/ Storyline



dragmagi
02-22-2012, 01:45 PM
Who thinks SE needs to make new Mission storylines? Cause i think by now 95% of the player base has almost done and killed bout everything that moves.

Zarchery
02-22-2012, 01:56 PM
I'm mixed on this. On the one hand, the storyline was my favorite part of the game. On the other hand, it took 14 agonizing months of scheduling conflicts to get through TOAU, WOTG, and the 3 mini-expansions, and that was in an environment where clearing the fights was the least of my problems. I shudder to think of new missions where I have to deal with the scheduling headaches AND a constant requirement for a full party of level 99 characters.

Zackan
02-23-2012, 02:04 AM
It's all about timing ... The first few
Months are always easiest to organize. I am all about an expansion. Plenty of good ideas are out there.

dragmagi
02-25-2012, 12:33 PM
SE really should like a new Tav storyline like for instance reclaiming the main city we see in the openning and use some of the already existing npcs.

Draylo
02-25-2012, 12:44 PM
Expansion to the far east, pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeseeee.

Rosalie
02-29-2012, 02:08 AM
Though they're listed as quests, the voidwatch quests actually give "Mission orders". Same with the main Abyssea quests.

There sort of is a plot to VW, but it seems to be moving pretty slowly.

KorPoni
03-07-2012, 03:47 PM
Honestly, the idea of new zones to explore, new regions unlocked, maybe new gear quests like artifact, relic, mythic, empyrean, and those cursed sets from Rise of the Zilart and Treasures of Aht Urhgan (Einherjar and Sky) would be fun to see. Not to mention new battle content within these regions. I really enjoyed exploring Promyvion zones the first time, and finally unlocking Tavnazia. Then riding a boat out to Aht Urhgan for the first time. All that stuff is fun.

There doesn't even hafta be new jobs, though releasing new jobs would definitely leave SE making some really gimp jobs as they slowly fit them into game balance over time. I really do think making new jobs lejitimately gimp off the bat would be a smart choice, as long as monthly adjustments would improve the jobs to be more useful without making them too useful.

Daray
03-07-2012, 06:54 PM
I want more expansions with more history. WotG was extraordinary. I loved ... as also liked CoP. I want more

Badfish
03-18-2012, 06:50 AM
Same here. I want more expansions and history. I think the Far East would be good to do. I also think maybe something with going back to the origin of the races would be nice as well

Demios
03-27-2012, 05:39 AM
We've been to the past and the present (excluding the far east as commented above for an interesting addition) but we've not been to the future. It would be quite interesting to have a future timeline expansion that would change in real time depending on content available in past or present: Doing quests/missions, fulfilling requirements, or killing certain mobs or nm's could make new (future timeline) content available. Create new quests/missions in the present/past and make them integral to the storyline and attainable content in future areas. Killing NM's in the past/present having an effect on future's NM's: NM's appearance, NM's drops, NM's mission requirements, NM's difficulty or use of special ability's/spells etc.

Or just add an expansion for the far east area and have storyline relating to missions/quests/NM's/jobs from past and present.

KorPoni
03-27-2012, 06:59 AM
We've been to the past and the present (excluding the far east as commented above for an interesting addition) but we've not been to the future. It would be quite interesting to have a future timeline expansion that would change in real time depending on content available in past or present: Doing quests/missions, fulfilling requirements, or killing certain mobs or nm's could make new (future timeline) content available. Create new quests/missions in the present/past and make them integral to the storyline and attainable content in future areas. Killing NM's in the past/present having an effect on future's NM's: NM's appearance, NM's drops, NM's mission requirements, NM's difficulty or use of special ability's/spells etc.

Or just add an expansion for the far east area and have storyline relating to missions/quests/NM's/jobs from past and present.

Your idea of a "controllable" storyline for a future expansion would be cool. I think it would need to be more solid, and not so controllable, where a mission would require you to go back to the present and do something, then return to the future to have that event changed things enough so that you can progress further. Would be cool, like a swarm of treants that ruined a city you need to go to. The area would be blocked by an NPC. Depending on which mission you are on, they may not let you enter.
First time they let you through would be for a ruined city battlefield in which you fight some really tough treants.
Then, you get some information as to where they came from by beating it.
You return to the present and find their origins, and get a key item that allows you entrances to a BC to fight a sapling swarm with the same name.
Once you beat that sapling swarm, you head back to the future area.
Second time you talk to the npc, they let you through to a city that hasn't been destroyed, and you continue the storyline from there.