AkadenAsura
02-22-2012, 07:42 AM
A buddy of mine was talking to me earlier about VW in general when we came up with the idea to have a Primeval Brew for one fight in particular. Now before you start the rage read the rest.
To combat things like breaking the system, the VWNM could have relatively high defense (compared to non-brew), extremely high HP and an extremely large range moderately heavy poison/plague aura (not 300hp/300mp/50tp, but high enough that players can't ws every 2 seconds and regen/refresh to full in seconds) that would activate after a while through the fight or after a weaponskill so that players have time to activate Transcendency and regen/refresh to full.
The idea is a fight that is both fun (look at all those numbers!!) and challenging.
Now, the boss would have countermeasures against brew, such as weaponskills that deal extremely high damage and even some that might strip parts of the brew away if players are hit by it (excluding HP/MP/Regen/Refresh/Regain because of his aura). MAB, attributes, defense, PDT- and attack are all subject of this ability. To combat it, players have to continue to proc to refresh their brew supply and reapply Transcendency. This means that the boss will be an additional challenge as Transcendency only lasts so long (probably less than 3 minutes in this instance). If processing weaknesses ever stops, the battle is in danger of ending very quickly after Transcendency wears.
After certain weaponskills/abilities, the boss could be weaker to elemental ws damage or physical damage and the boss's elemental weakness might change over time. This could prevent damaging the boss too quickly and provide an extra challenge to players as they would have to pay even more attention to the battle's progression. Obviously balancing damage dealing such that defeating the boss is possible, but not easy is in order.
Disclaimer:
This idea is less of an actual request (however if it is implemented, it sounds like it'd be terrible amounts of fun) and more of a creative exercise in playing developer. The idea of having a Primeval Brew during a Voidwatch battle may upset the system as set up by the developers. The challenge is including this item and preserving at least some semblance of balance. Other issues may exist that I am not aware of and have not accounted for in the above. My buddy and I personally think Transcendency is a fun game element and we think it is interesting to see it as a necessary tool to even have a chance of defeating a boss instead of an easy-button for destroying an NM.
Comments that disregard Primeval Brew as game-breaking are not in the creative spirit and do not add to the conversation, so please refrain from posting if you're just going to complain about it. We all know how the player-base feels about Primeval Brew as an easy-button item in an over-powered area. This post simply imagines it as a necessary component for beating a boss in a context outside of Abyssea.
So what do you guys think? Do you have any other ideas for other VW battles or for this battle in particular (brew or not)?
To combat things like breaking the system, the VWNM could have relatively high defense (compared to non-brew), extremely high HP and an extremely large range moderately heavy poison/plague aura (not 300hp/300mp/50tp, but high enough that players can't ws every 2 seconds and regen/refresh to full in seconds) that would activate after a while through the fight or after a weaponskill so that players have time to activate Transcendency and regen/refresh to full.
The idea is a fight that is both fun (look at all those numbers!!) and challenging.
Now, the boss would have countermeasures against brew, such as weaponskills that deal extremely high damage and even some that might strip parts of the brew away if players are hit by it (excluding HP/MP/Regen/Refresh/Regain because of his aura). MAB, attributes, defense, PDT- and attack are all subject of this ability. To combat it, players have to continue to proc to refresh their brew supply and reapply Transcendency. This means that the boss will be an additional challenge as Transcendency only lasts so long (probably less than 3 minutes in this instance). If processing weaknesses ever stops, the battle is in danger of ending very quickly after Transcendency wears.
After certain weaponskills/abilities, the boss could be weaker to elemental ws damage or physical damage and the boss's elemental weakness might change over time. This could prevent damaging the boss too quickly and provide an extra challenge to players as they would have to pay even more attention to the battle's progression. Obviously balancing damage dealing such that defeating the boss is possible, but not easy is in order.
Disclaimer:
This idea is less of an actual request (however if it is implemented, it sounds like it'd be terrible amounts of fun) and more of a creative exercise in playing developer. The idea of having a Primeval Brew during a Voidwatch battle may upset the system as set up by the developers. The challenge is including this item and preserving at least some semblance of balance. Other issues may exist that I am not aware of and have not accounted for in the above. My buddy and I personally think Transcendency is a fun game element and we think it is interesting to see it as a necessary tool to even have a chance of defeating a boss instead of an easy-button for destroying an NM.
Comments that disregard Primeval Brew as game-breaking are not in the creative spirit and do not add to the conversation, so please refrain from posting if you're just going to complain about it. We all know how the player-base feels about Primeval Brew as an easy-button item in an over-powered area. This post simply imagines it as a necessary component for beating a boss in a context outside of Abyssea.
So what do you guys think? Do you have any other ideas for other VW battles or for this battle in particular (brew or not)?