View Full Version : Holy II gear
Dekar
02-18-2012, 04:44 AM
I know it's not exactly something most PLDs are going to worry about, but I was wondering what would be the ideal set up for Divine Emblem Holy II? Assume that the PLD is locked to whatever shield and sword they already have. I'm wondering how much Divine Skill does one need to out weigh magic attack bonus? An example would be the Corselet (7 MAB/MACC) vs the Gallant Body +1 (8 Divine skill).
Thanks in advance!
Neisan_Quetz
02-18-2012, 05:02 AM
Unless I'm missing something Skill only affects resists for White Magic Nukes and there is virtually no difference between magic accuracy and skill of the same amount, so the corselet would be better.
Dekar
02-18-2012, 05:16 AM
I'm pretty sure that Divine magic skill increases the damage of divine nukes while Divine Emblem is in effect. And since I didn't say it enough in the last sentence: divine! I doubt it's going to outdo it but I'm not sure!
Greatguardian
02-18-2012, 06:12 AM
Takes about 10 minutes to check if anyone wants to. Divine Emblem banish 2 some level 0 bunny, wait for cooldown, add Divine Magic Skill, repeat and look for damage difference.
Arcon
02-18-2012, 06:34 AM
Takes about 10 minutes to check if anyone wants to. Divine Emblem banish 2 some level 0 bunny, wait for cooldown, add Divine Magic Skill, repeat and look for damage difference.
Without, Holy for 288, with Holy for 1252. Just in case anyone wants numbers.
Economizer
02-18-2012, 06:34 AM
I'll answer someone's question by taking them horribly and deliberately out of context.
I'm missing something
Of course, the Magic Attack Bonus still might be better... but you'd have to math it out and see. The core to this is the fact that he is going to be using Divine Emblem which throws all of our base assumptions out of the window.
Before we go onward to what the best gear would be, we'll want to understand what Divine Emblem does. Shamelessly ripped from one of the community websites:
Increases the Enmity of the next Divine Magic cast by 50%.
This does not contribute to the 100 Enmity gear cap and stacks with it.
Gives a damage bonus (multiplier) to Holy and Banish spells.
This is equal to: Damage = floor(Normal Damage×Divine Magic Skill÷100)
Additionally, gives Holy II a 20~25 second Amnesia additional effect when cast on Undead monsters.
So something to keep in mind is that Divine Emblem is also an Enmity tool. So depending on how much damage and how much enmity you want you may find that wearing enmity gear instead will be more preferable, especially if you've popped job abilities that also boost enmity.
But the other thing we get is that Divine Magic Skill becomes insanely good, functioning like a super affinity bonus. However magic damage calculation includes a ton of numbers so you'll still want to be mindful of stuff like MND and MAB.
I'm not really feeling the math for magic damage calculations, however looking at the formula we have you can tell that every point of Divine Magic is roughly 1% more damage. For example, if you merited out Divine Magic that would mean you'd get about 16% more damage for your Divine Emblem nuke.
Base
B+ - 404 Divine Magic
Merits
+16 Divine Magic
Support Job
Red Mage - Magic Attack Bonus II (+24 MAB)
Main
Honorbound - +7 Divine Magic
Hauteclaire - +8 Divine Magic
Shikargar - MAB +11
Apollo's Staff - +15% Light Elemental Damage
Sub
Shield - X
Divinus Grip - +3 Divine Magic
Head
Ree's Headgear - MAB +2
Neck
Divine Torque - +7 Divine Magic
Genesis Locket - MAB +5 Increases magic critical hit damage
Stoicheion Medal - mACC +2 MAB +8
Ear
Divine Earring - +3 Divine Magic
Knight's Earring - +5 Divine Magic
Hecate's Earring MAB +6 Magic critical hit rate +3%
Novio Earring - MAB +7
Body
Gallant Surcoat +1 - +8 Divine Magic
Corselet +1 - mACC +9 MAB +9
Hands
Paragon Moufles - Augment: Divine Magic +1~5
Toad Mittens - MAB +3
Back
Altruistic Cape - +5 Divine Magic
Waist
Bishop's Sash - +5 Divine Magic
Korin Obi - 10% bonus during Lightsday/Weather (25% double weather, 35% double weather and day)
Legs
Nimue's Tights - MAB +4
Feet
Creed Sabatons +2 - Enhances "Divine Emblem" effect (reported to be magic accuracy, duration and enmity gain).
Templar Sabatons - Divine Magic +5 MAB +2
Note that this list can be incomplete due to the addition of augmented gear. There may be a piece of gear I missed due to it being an augmented item, particularly abjuration armors.
Arcon
02-18-2012, 06:45 AM
I'm not really feeling the math for magic damage calculations, however looking at the formula we have you can tell that every point of Divine Magic is roughly 1% more damage. For example, if you merited out Divine Magic that would mean you'd get about 16% more damage for your Divine Emblem nuke.
While that statement is technically true, it is a bit misleading. One skill will not add 1% to their current DE nuke damage, but 1% of their normal (non-DE) nuke damage. So if you have 400 Divine Magic skill on PLD, 16 more will only increase the total damage by 4% compared to an unmerited nuke.
Each MAB, on the other hand, will add roughly add 1% of your current DE damage to your nuke (assuming a MDB neutral mob and 0 native MAB). It's a simple matter of diminishing returns, which are quite high if you consider that your base is already at 400 (PLD's Divine skill caps at 404). So the approximation of 1% damage per 4 Skill is accurate enough for these calculations, or to dumb it down further: 4 Skill = 1 MAB.
Economizer
02-18-2012, 07:13 AM
While that statement is technically true, it is a bit misleading.
Yeah, I think I probably should have explained a bit better, considering Divine Emblem nukes do like 400% damage, which isn't really out of 100. On top of that I didn't consider that the Magic Attack Bonus is being multiplied which would lead to your numbers. Of course it is still a rule of thumb type observation so mileage will still vary, but I think that would be correct in most situations.
Martel
02-19-2012, 06:45 AM
A few thoughts.
First, PLD can't wear twilight cape, sadly.
Second, I'm quite surprised to see pretty much no MND gear on that list. MND has a decent effect on Holy/II. For Holy one, MND to DMG was one for one. Holy II gets 2 base DMG per 1 MND. Now, that's not huge or anything, but this is BASE dmg. So those gains get modified by your 400+ divine skill with divine emblem. Not to mention whatever MAB you have.
This is Not to say MND > all, or anything. But in most cases it will beat out similar amounts of Divine skill. And at times MAB, when the MND value is significantly higher.
As a general rule, I'd go MAB>MND>SKILL. With some exceptions.
A few suggestions for gear.
Twilight helm. I'm quite certain the 10 MND will beat 2 MAB under DE, and really, you'd carry Twilight anyway. Great ws gear.
Twilight mail. I know from testing it myself that Twilight will beat Gallant +1. I dunno about the corselet+1. 9 MAB would probably win, but, well.. I don't wanna buy one, much less carry it when I already carry Twilight.
Valor Gauntlets +2. I'm quite certain the 8 MND is better than 5 skill or 3 MAB. And they're good enmity/Requiescat hands.
Korin(when applicable)>Cascade>Bishop's.
Dekar
02-21-2012, 05:14 AM
What wonderful replies! Thank you all for your answers and help! I hope this thread can be equally helpful for other PLDs hoping to push their damage just a little higher!
Ophannus
02-27-2012, 06:44 AM
Last month i tried to get +divine skill on Paragon Mouffles for Enlight and I swear I converted 10 Tier1 trophies into like a 100+ trophies and didnt get even 1 hands with even +1 divine. I'm skeptical..
Martel
03-03-2012, 07:21 AM
I got a +4 divine skill in 30~ tries. also saw a couple +1's and a +3. They definitely exist, but random shit is random.