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View Full Version : [dev1088] BST Adjustment feedback



Xilk
02-16-2012, 10:23 PM
The feral howl adjustment looks pretty good. I think a 3 min recast would be perfect, but 5 min is not terrible. Also, switching the additional merits to adding accuracy is perfect. This move needs accuracy. I would understand the lower accuracy if it lasted as long as terrorize from a mob, (like 30s~60s) but it doesn't last that long at all.

Killer instinct recast reduction to 5 minutes is fantastic. When the circle ability reduction was announced for many jobs its was a breath of fresh air. However, I notice the previous proposal has changed a bit. If you don't want to add killer effects w/ additional merits, that is understandable... but we completely lost the same level of duration that the other circle abilities received.

Even if it requires merits, please let the duration for killer intinct reach the 3 minute mark that it does for other job's circle abilities.

The treasure hunter nerf bat for yuly and falcorr is a huge let down also. The balance argument just didn't hold water. The balance is included in the high cost and difficulty of getting the jugs.

I"m curing how falcorr's attack strength will be adjusted. Will it be just attack? or also strength? I'll be testing that after an update. How much will it be increased?

Falkirk
02-16-2012, 10:52 PM
Even if it requires merits, please let the duration for killer intinct reach the 3 minute mark that it does for other job's circle abilities.

This, this, this - even if they want to scrap the Killer Effects adjustment for KI, please let our Circle-type JA be on par in terms of duration with other Circles, especially since we need merits even to just activate this ability.

SpankWustler
02-16-2012, 10:55 PM
I wonder if, even with the maximum of +20% accuracy, Feral Howl's accuracy will be worthwhile. The accuracy of Feral Howl is reported to be somewhere between "pretty bad" and "unacceptably bad" on anything of a high enough level that interrupting spells or abilities would be key. Some stuff even seems immune.

It is not exactly easy to test given that five minute recast, however, and lots of stuff has turned out differently than expected after someone worked up the self-hatred to measure it accurately.

I could see Killer Instinct starting out low and growing to 3 minutes at 5/5. Less than half the duration of other circle abilities is pretty lame, though. I assume this is because Killer Instinct covers a wide number of families, but I think it's also important to consider that Killer Instinct is Beastmaster's only offensive ability as well as it's only ability that directly benefits a group.

Killer effects mean more for Beastmaster than for other jobs with circle abilities, so why shouldn't Beastmaster be able to have a "better" circle ability active for the same duration as those jobs?

The changes to Falcorr could be positive, for me at least, depending on how drastic they are. If he ends up being an economical option with high evasion and high attack then I'd prefer that to a higher level of Treasure Hunter. Of course, the Phase II changes will actually be almost nothing and change literally nothing, but it's nice to have hope anyway.

Daniel_Hatcher
02-16-2012, 11:30 PM
The changes to Falcorr could be positive, for me at least, depending on how drastic they are. If he ends up being an economical option with high evasion and high attack then I'd prefer that to a higher level of Treasure Hunter. Of course, the Phase II changes will actually be almost nothing and change literally nothing, but it's nice to have hope anyway.

Cue Falcorr getting Attack Bonus I, not to fussed though if the recipe ends up actually being cheap, though I doubt it will be.

Zhronne
02-17-2012, 12:24 AM
Falcorr better get 120mins last as well, instead of the current 90mins!

Aldersyde
02-17-2012, 06:42 AM
I don't see why they should do the familiar adjustment in two phases. Don't lower the TH tier without giving back something to Falcorr or adjusting the jug recipe right away. Seeing the two phase adjustment makes me nervous, like they're going to backtrack from their promise to make the jug recipe less arduous. Fast track the COMPLETE familiar adjustment and ignore feral how for the time being, as jugs effect the bst job far more than a seldom used tier 2 merit category.

And for the love of god, extend the duration of falcorr. Whoever conceived the idea of that jug 's mats and then making it last less than most of the other jugs introduced since 76+ should be horse-whipped-long and hard.

Adjustment of the Yuly jug would be nice too.

Malthar
02-17-2012, 06:46 AM
SE, please don't take TH from bst. If you really must, take it from Falcorr, but leave th3 with Yuley.

Sequdaz
02-17-2012, 09:55 AM
Treasure hunter3 isn't much to begin with, other jobs can already achieve TH3 with the use of /THF. to get TH pet we sacrifice DD power, please DO NOT take what little we have left for the job.

BST has nothing special.. a little bit of TH3 won't hurt? removing it doesn't make any sense considering THF and RNG can achieve TH9+

Killer instinct: Increase duration.
Feral Howl: Increase duration to a minimum of 30sec or lower recast time to ~1min? it's useless otherwise since DNC and /DNC can stun every ~30sec for the same duration.

darkhorror
02-17-2012, 11:04 PM
Base recast time should be 3 minutes with merits adding 10 seconds each additional. Or at least give us 2 or 2:30 base, then longer with merits.

Daniel_Hatcher
02-17-2012, 11:18 PM
I must say it's ridiculous you're removing TH one update, then adding the new recipe and bonus' in another. It should be both at the same time or nothing.

PS. Why the change in Killer Instinct, that was not what the proposed changes were said to be.

deces
02-18-2012, 09:15 AM
Treasure hunter3 isn't much to begin with, other jobs can already achieve TH3 with the use of /THF. to get TH pet we sacrifice DD power, please DO NOT take what little we have left for the job.

BST has nothing special.. a little bit of TH3 won't hurt? removing it doesn't make any sense considering THF and RNG can achieve TH9+

Killer instinct: Increase duration.
Feral Howl: Increase duration to a minimum of 30sec or lower recast time to ~1min? it's useless otherwise since DNC and /DNC can stun every ~30sec for the same duration.

It was enough of a reason for me to quit this game, and never buy another Square Enix product again.

Xilk
02-18-2012, 01:58 PM
It was enough of a reason for me to quit this game, and never buy another Square Enix product again.

If you had quit, you wouldn't have access to se forums.

I don't like the nerf-bat, but atm, I'm much more concerned w/ the drop in the proposed duration of killer instinct form 3 min to 1.

deces
02-18-2012, 02:43 PM
I'm sure I could log in, but I quit so I wont be doing that. SE got a free month out of me +120 crusta.
When the update is here and you see the crappy drops come your way are you sill not gona care so much?

Granny
02-18-2012, 03:31 PM
I hate the whole whole TH nerf, and recipe change. Just a thought, I wonder if it's possible pet TH builds like it does on thf job, they are thf job jugs after all and the jug's jobs function like the actual jobs, its not like its a TH sash or w/e.

Yes TH increaseing doesnt show in log, but who said it has to. Remember on thf it doesnt even show when TH increase proc on a ws. So who knows quite possibly the TH nerf could have even less of a impact that people think, and just a interesting aspect I dont see anyone mentioning.

Calamity
02-18-2012, 04:40 PM
If you had quit, you wouldn't have access to se forums.

I don't like the nerf-bat, but atm, I'm much more concerned w/ the drop in the proposed duration of killer instinct form 3 min to 1.

That was a typo, it got the same treatment as other circles. It was only 1 minute before, but now it's 3. If you look at the update again you'll notice they fixed the error earlier today.

SpankWustler
02-18-2012, 10:43 PM
That was a typo, it got the same treatment as other circles. It was only 1 minute before, but now it's 3. If you look at the update again you'll notice they fixed the error earlier today.

http://silalice.files.wordpress.com/2010/06/droopy-i-m-happy.jpg

Falkirk
02-19-2012, 06:59 AM
That was a typo, it got the same treatment as other circles. It was only 1 minute before, but now it's 3. If you look at the update again you'll notice they fixed the error earlier today.

WOOHOO! Thanks for pointing this out. :D

Xilk
02-19-2012, 01:27 PM
That was a typo, it got the same treatment as other circles. It was only 1 minute before, but now it's 3. If you look at the update again you'll notice they fixed the error earlier today.

OH Fantastic! thank you.

actually thats alot better than expected!!

Daniel_Hatcher
02-23-2012, 11:42 PM
it's becoming a guarantee with all updates recently, one will always be mistranslated.

Dethard
02-25-2012, 12:56 AM
What I fail to understand in their logic with the TH nerf for BST is that they say there is an order to TH which has THF highest then they list others in order, but BST does not get TH unless they sub THF. The TH comes from the pet which is a THF pet and so should come close to THF in the TH ranking. If no what is the point of giving us a THF type pet.

If we were to apply the same logic to other jobs then they should nerf the spells on automatons. The main nuke type job in game is BLM, so why can a PUP automaton with the spirit reaver head cast nukes up to Thunder V? maybe they should be limited to Thunder III. I know that would be silly, but the same principle applies. If as a PUP you equip the Spiritreaver head you expect to be able to nuke (not as well as BLM but at least some of the higher tier nukes) with BST when I call a THF type pet I expect to get TH appropriate to the level of pet (maybe not as much as THF can get but somewhere up there)

At the end of the day why bother to give us various types of pets with different characteristics and then nerf them all so they are all much the same. I bet if people knew when they were voting for pets that TH would be nerfed they would not have voted for the Hippogryph pet.

Has BST pet having TH prevented THF's from being invited to parties? NO, if a party want TH they seek a THF.

I understand the problem has been the farming of currency in dynamis, but the solution is not to nerf the pet abilities.