View Full Version : Merit 2HR(s)
Exzir
02-15-2012, 02:59 AM
WHM (Devine Lore) Dureing the time Active Each magic spell you cast generats no hate.
Each upgrade will enhance the potancy of the cures by 25% for a max of +100% cure potancy
BLM (Death Scruge) Dureing the effect each hit you take adds Mana to 1/2 the damage taken and adds MAB of 3% of damage taken. (Mana wall will be removed when 2hr is used)
Each upgrade increases the Mana by 10% and MAB by 1% for a total of 90% mana and 7% MAB.
RDM (Elemental Spark) Enhances the user to cast all magical spells at once. Earth/Thunder/Water/Wind/Ice/Fire. Casting will be 2x the Tier spells average and cost will be 3x the Average of that tier.
Each Merit will increase MAB and Decrease the casting time.
TO BE CONTINUED...
Rezeak
02-15-2012, 03:03 AM
All WHM needs is access to the legendary spell weaknessna for 1 min (so you could cast in on 6-10 pple) ^^ for there 2hr
(a way to remove weakness off people)
Theytak
02-15-2012, 03:42 AM
Please use spellcheck before posting ideas. Spell check doesn't care if your first language is English or not, it will love you and help you all the same.
All WHM needs is access to the legendary spell weaknessna for 1 min (so you could cast in on 6-10 pple) ^^ for there 2hr
(a way to remove weakness off people)
The spell's name is reviviscence.
Psxpert2011
02-15-2012, 04:04 AM
If 2-hours are to be merited, they should be enhance and with upgraded benefits. Say "Invincible", it should last 2 min and have the same effect and reprisal.
Mnk- "Hundred fist" should last for 2 min and have the same effect as Perfect Counter!
Sam- Should have "Meikyo Shisui" last for 2 min and have the same effect as Sekkanoki!
Um, that's all. I don't have any other job up there... working on rng tho ^^* (heehee)
Kaisha
02-15-2012, 04:26 AM
Or just wait until March for the 2hr-related merits to be on the test server.
Theytak
02-15-2012, 04:27 AM
Or just wait until March for the 2hr-related merits to be on the test server.
but then we couldn't make wild, totally random, never-going-to-be-implemented-because-its-completely-broken suggestions!
Psxpert2011
02-15-2012, 10:26 PM
but then we couldn't make wild, totally random, never-going-to-be-implemented-because-its-completely-broken suggestions!
True Strike... no use waiting when the community can speak out first! You know SE will do what they want anyway with or w/o our creative imagination, suggestions and ideas. Most of the updates have been done on their own terms.
BLM (Death Scruge) Dureing the effect each hit you take adds Mana to 1/2 the damage taken and adds MAB of 3% of damage taken. (Mana wall will be removed when 2hr is used)
Each upgrade increases the Mana by 10% and MAB by 1% for a total of 90% mana and 7% MAB.
So worthless. Mana won't help anyone when they're dead. And the Magic Attack Bonus should be a constant percentage added to damage, not 3% of the damage taken to the black mage from the monster -- for this to have any worthwhile damage, the black mage would have to take a serious blow. Change it to a constant 3% MAB (with upgrades bringing it up to a constant 7%) and it'll be better.