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View Full Version : [suggestion] relieving congestion in dyna zones



Schrute
02-14-2012, 03:43 PM
Dyna CoP zones are congested due to the fact that these zones are by far the most fun in that they are the zones where farming currency is most efficient. I love the system they have implimented in the CoP zones as you roam camp to camp for JA procs according to the time. This system works, it's not broke so don't change it. Instead, impliment this system to the other non-CoP zones, breathe some life into those zones. Those zones have so much more potential.

I know Tanaka will view this as an "Unbalance" as it will open up more currency to the market that mayor may not unbalance the economy and put more relics into game. From a person who loves this game I think you should take this as a compliment instead of a threat to "balance".

Let's weigh the pros and cons
pros:
zones that are almost never used to farm currency will now be rejuvenated and just as easy to farm currency in.
less congestion in Dyna zones in general
more currency = more fun! (my opinion my post O-O)
more relics = more fun (again my opinion my post O-O)

cons: Q.Q
Proc system would have to be re-done considering the Non-CoP zones have specific beastmen to the city they are in. Making a proc system like the CoP zones would require a lot of thought in preserving the underlying story of having specific beastmen as the main enemies to their according zones. This is the major drawback I can see, however, with clever mob placement this can be overcome and I will go into detail about this later.
more currency available = unabalancement/shifting economy
elite feeling of having a relic and others don't is diminished
relic holders sense of accomplishment will be altered

Suggestions:
I first thought that making the proc time on all the mobs in non-CoP zones relate to the moon phase which would be a unique way of changing from the proc system of dependent-of-beastmens' jobs to a time based like CoP. However, this would not be a sufficient way at addressing the problem in that certain zones would be packed dependent on the moon phase and other timing issues would arise with players in picking which zone to enter.

The best way I can think of would be mob-placement and a proc system based upon type of job and relate the type of job to the clock. Much like the CoP zones, players would run from camp to camp dependent on the clock and type of mob. For example, instead of having mnk, ranger, ninja, and thf jobs just be red proc via JA, make it based on the clock just like CoP zones do with species and group these jobs in specific camps. Do the same with pld, war, sam, and others, group these together in a camp and relate the according proc to the clock. In the big picture mobs that used to be just JA procs in non-cop zones would now be grouped together in camps same with the WS's procs, and same with the old magic proc mobs. Notice since the mobs can be broken into 3 categories of procs, it fits perfectly with the system of the proc clock system of having 3 different times for JA, Magic, and WS. This can all be accomplished by clever monster placement and adjusting the proc system accordingly.

To add another Pro to the list, this system would then utilize more mobs to be fought, making magic mobs and heavy DD mobs, (which at the moment, in the name of efficiency) are not being used, to be utilized to their fullest intent.

I keep telling you Camate bud, I should be on the development team.

RalphTheGalka
02-15-2012, 12:48 AM
A lot of the congestion *is because of the proc system*. Most zones should easily handle 3 times as many players. Making the proc system even more convoluted is going to make congestion worse, not better.

Another reason people don't do cities is because they're death traps with very few safe camps to pull mobs or time extensions. Windurst especially would benefit from some mob placement adjustments.

Plus the CoP zones drop the accessories and -1 pieces (which believe it or not people still want because they're not swimming in forgotten items yet).

Luvbunny
02-15-2012, 10:05 AM
They really need to adjust the proc system and perhaps make the mob gives you even more xp. The two hour limit daily should ease up congestion and the flow of currency to the market. And yes fixing the cities to make it easier would solve tons of problems for over camping in the CoP dyna areas.

Schrute
02-15-2012, 10:54 AM
I fail too see how changing the proc system in the city zones to the above system I described is going to twist things up so bad that will make congestion worse in all the zones. Give me an example. I'm not trolling I'm being polite. You haven't given a valid reason or example of how it would make things worse.

Tamoa
02-15-2012, 06:03 PM
What SE needs to do, is to adjust the mob placement in cities (hi2u Jeuno -.- ), and make it easier to proc with ws and magic. As it is, JA proc mobs (whether it's beastmen type, or time-of-day dependant) are what 95% of people go for when they do dynamis.

Kristal
02-15-2012, 06:21 PM
What SE needs to do, is to adjust the mob placement in cities (hi2u Jeuno -.- ), and make it easier to proc with ws and magic. As it is, JA proc mobs (whether it's beastmen type, or time-of-day dependant) are what 95% of people go for when they do dynamis.

Jeuno is ok for a city dyna, there are several good spots to camp, and TEs can be killed without too much fuss (although at times you have to be lucky with mob positioning or skilled in handling adds.)
Haven't been to Dyna-Windurst, but Dyna-Bastok IS a deathtrap... you need much of the same TE pulling strategies used before the change, except this time you have to pull all the way back to Gustaberg zoneline or moghouse because you can't use cleared areas anymore. Oh, and you likely have to do it solo or lowman. It gets worse when NMs start popping next to TEs, and won't depop until SE resets the servers...

Tagrineth
02-16-2012, 02:10 AM
All they really need to do is fix magic procs to not be a COMPLETELY WORTHLESS STRATEGY.

Tamoa
02-16-2012, 03:43 AM
Jeuno is ok for a city dyna,

Not if you solo on a non-pet job.

Meyi
02-16-2012, 06:08 AM
[...]but Dyna-Bastok IS a deathtrap... you need much of the same TE pulling strategies used before the change, except this time you have to pull all the way back to Gustaberg zoneline or moghouse because you can't use cleared areas anymore.

TEs are easily soloed as SMN/SCH. Any pet job could potentially work, but avatars are the easiest and cheapest to replace. I never move the TEs back to a mog house or zone line, I just kill them on the spot. Because quadavs are sound, it's best to send an avatar to the TE (can lose invisible as long as the TE won't see you) with sneak up, let the quadavs aggro your pet, then use a BP and resneak afterwards. When the TE dies, release your avatar, get another out, invis up, and go to the next TE. :)

For other jobs I can see this being problematic. But if it makes you feel any better, I can't solo much currency as SMN/SCH. It's a lot of fun to duo with someone DNC main or sub and collect the TEs while they collect the currency.

Rezeak
02-16-2012, 06:58 AM
for any none pet job to solo the dyna bastok TE you are a hero! been there took me 30-40 mins and like 3 deaths on BST to get +60 min

Crimson_Slasher
03-27-2012, 08:23 PM
Just got out of Dyna windy and its unreal. There are literally 0 safe camps for the most part, TE are all guarded (sometimes by 4x mobs! and if not, by suicide happy nin mobs or duo smn mobs) and worse, from what i saw, every statue mob, TE or not is named "Avatar Icon" so it made finding them rather horrendus at best. Our party of four netted 3 coins, and 17 deaths before we timed out. Something needs to be done, bastok was bad but not even that bad!

Dazusu
03-27-2012, 09:11 PM
Dyna CoP zones are congested due to the fact that these zones are by far the most fun

If by congestion, you mean there's 1~3 BST outclaiming you on mobs, then yes, they're completely congested. There's more than one group of mobs to kill in each zone, yet everyone goes for the same cycle mobs. That's not congestion, that's stupidity.

You might say that they're the easiest, but I'd be willing to bet $10 you haven't tried the other ones, you just follow the crowd.

Dynamis will have *some* competition now, it's a contended zone.

Group the mobs in city zones like they are in CoP (group by job type), problem solved.

Kristal
03-27-2012, 11:39 PM
Just got out of Dyna windy and its unreal. There are literally 0 safe camps for the most part, TE are all guarded (sometimes by 4x mobs! and if not, by suicide happy nin mobs or duo smn mobs) and worse, from what i saw, every statue mob, TE or not is named "Avatar Icon" so it made finding them rather horrendus at best. Our party of four netted 3 coins, and 17 deaths before we timed out. Something needs to be done, bastok was bad but not even that bad!

Avatar Idol is the TE, Avatar Icon is the normal statue. Names are indeed very similar, but Idols are the ones you want.

Fupafighter
03-28-2012, 07:04 PM
Just got out of Dyna windy and its unreal. There are literally 0 safe camps for the most part, TE are all guarded (sometimes by 4x mobs! and if not, by suicide happy nin mobs or duo smn mobs) and worse, from what i saw, every statue mob, TE or not is named "Avatar Icon" so it made finding them rather horrendus at best. Our party of four netted 3 coins, and 17 deaths before we timed out. Something needs to be done, bastok was bad but not even that bad!
And you obviously aren't using zerg jobs or sleep lol. Proc a nin and he won't 2 hour, kill the smn pet before the smn. This is common knowledge. IF your going to the cities, you will want a mage job for magic procs. With 4 people, there is no excuse lol.

Tsukino_Kaji
03-29-2012, 03:35 AM
Just got out of Dyna windy and its unreal. There are literally 0 safe camps for the most part, TE are all guarded (sometimes by 4x mobs! and if not, by suicide happy nin mobs or duo smn mobs) and worse, from what i saw, every statue mob, TE or not is named "Avatar Icon" so it made finding them rather horrendus at best. Our party of four netted 3 coins, and 17 deaths before we timed out. Something needs to be done, bastok was bad but not even that bad!Then you're going at bad times. I don't know what your sever is like, but honestly I've never seen any congestion at any time of day in any dynamis other then xarc and people in xarc aren't there to farm regular mobs.

Buffy
03-29-2012, 07:59 PM
And you obviously aren't using zerg jobs or sleep lol. Proc a nin and he won't 2 hour, kill the smn pet before the smn. This is common knowledge. IF your going to the cities, you will want a mage job for magic procs. With 4 people, there is no excuse lol.

Actually, you sleep the smn pet, then kill the smn, so you don't waste time killing something that doesnt' drop anything and despawns when the smn is killed.

Monchat
03-29-2012, 10:47 PM
And you obviously aren't using zerg jobs or sleep lol. Proc a nin and he won't 2 hour, kill the smn pet before the smn. This is common knowledge. IF your going to the cities, you will want a mage job for magic procs. With 4 people, there is no excuse lol.

lol. the pet depops after the master dies, you never kill them. secondly you do not proc the nin because you haven't got the damn extensiosn yet, that's precisely what you're trying to do. Windurst's TE suck ball, and the two garded by a NIN are the least annoying. I used to farm currency there before the CoP dynamis was revamped and we had a mule sac pull the 3 other TEs basically.

Tsukino_Kaji
03-30-2012, 04:16 AM
Actually, you sleep the smn pet, then kill the smn, so you don't waste time killing something that doesnt' drop anything and despawns when the smn is killed.Not true. If you're XPing for your +3, then every little bit helps.

Crimson_Slasher
04-01-2012, 08:18 PM
And you obviously aren't using zerg jobs or sleep lol. Proc a nin and he won't 2 hour, kill the smn pet before the smn. This is common knowledge. IF your going to the cities, you will want a mage job for magic procs. With 4 people, there is no excuse lol.

Oh please. I was on drk, we had a rdm, and a blu and a thf. So dont give me the "you werent using sleep" and i even tried to 1shot one of the TE with impact, and then after dieing and reraising, i tried with resolution. So drop the sarcasm. Not to mention your "Common knowledge" about the smn pets has already been dissagreed with in this very thread. So tell me, what is a "Zerg job" to you? Cause you know, everyone has a pocket warrior with a Ukonvasar they can just drag around. While i know you want to play it off as you offering "Helpful" advice and being funny, you are insulting my abilities and making excuses for a zone that many others agree is not a reasonable setup compared to EVERY OTHER DYNAMIS ZONE. So if you are going to respond to me with sarcasm Fupafighter, I have nothing else to say to you and you can take your "Advice" elsewhere.

And seconded to what was said, cant stagger a mob reliably if i only have 1 TE, so am i to turn my back, and spam procs till the enevitible death i will suffer from taking too long and linking another mob? It also really sucks when you need to run for atleast 3 minutes to get to a "Safe" location to unweaken. If you can find one at all in that time.

But anyone else who thinks they can do it better without a pet job, go ahead and post a video. We were the only party in zone so the mobs were very congested and the only safe locations we could find was 1 path near the north section of the map, and the entrance.

Fupafighter
04-03-2012, 07:03 AM
K if you can't sleep the pet, or you don't have sleep and you aggro a smn, i suggest killing pet first. Should have stated that right away. If you have four people and you are wiping, I'm sorry, I do not know how to help you. If you have any sort of mediocre gear, the monsters should die in tops of 30 seconds with 3 people attacking one at a time. Or another common strategy is "sac pulling". Where your thf aggroes and flee's away. Pick a safe spot to die, and you guys grab the TE. Don't go saying I'm using sarcasm. Trying to help. Oh and if you were asking my version of zerg job, I would have to say blu, or sam, but as you stated, you had a blu. I personally don't like warrior without mega buffs, as they are typically weak. Samurai pushes over 2x the damage output in dynamis than a warrior, and this is my experience from the past 3 weeks of dynamis. Me on samurai, 90 masa vs my friends 90 ukon. I'm not saying you're doing it wrong, because that setup should be perfectly fine. But do have say a OA2 GS for your drk, or do your friends have any empies/relics for their jobs? And you can 1 shot TE on rdm with proper gear. I see my rdm friend do it all the time. If your there to farm currency only, I suggest just doing another zone and trading other currency in for the piece you're trying for instead. I would only do Windy for the win and the weapons, just because from my experience, other zones (with nightmare mobs) offer alot more per run.

Fupafighter
04-03-2012, 07:15 AM
lol. the pet depops after the master dies, you never kill them. secondly you do not proc the nin because you haven't got the damn extensiosn yet, that's precisely what you're trying to do. Windurst's TE suck ball, and the two garded by a NIN are the least annoying. I used to farm currency there before the CoP dynamis was revamped and we had a mule sac pull the 3 other TEs basically. Yeah the TE do suck, but it is easily done with FOUR people is all I'm saying lol. Especially with a thf.