View Full Version : Nyzul Isle Uncharted information and feedback
Rezeak
02-14-2012, 11:11 AM
I'll try an update the main post as more Information is added.
System
Duration 30 mins
You always start at floor 1
??? will jump 2-9 floors up
Main drops come from bosses on floor 20,40,60,80,100 and are based on the ToAU beastmen
Drops
20 = NQ
40 = +1
60 = +2
80 = +3
100 = HQ
Issues so far.
20-40-60 Gear is mostly useless with a few exceptions on the 60 gear.
Getting to 80 is very hard (seen no reports of this so far) and getting to 100 seems nearly impossible.
Questions for Dev team or other players that may know.
Is there going to be an upgrade trail for the NQ - +3 added ?
Is there anyway to boost how much the ??? Floor jumps you?
Have the devs played the new nyzul isle and reach 80 - 100 say 20% of the time or was it design so you can only reach these floors 1-5% of the time?
Can we have the 30 min timer removed (the one between nyzul islev2 runs)? (i know alot of people are interested in this)
Any chance of getting time extension for killing the bosses(10 mins) or NMs(1-5 mins)?
Rezeak
02-14-2012, 11:20 AM
I tryed to keep the opening comment as neutral as possible since there may be things i'm not aware of like if ya reach 100 once the ??? floor jump more than 9 or 9 jumps become more frequent w/ the more floors you have stored on your Disc.
I kinda feel they took Nyzul isle and made it worse tho in some ways i like how the better you do the higher you get it's just floor 100 feels near impossible to even been seen (let alone enought time to kill the boss) unless you have luck on your side (and alot of it)
as a side note really disspointed how how the 20,40,60 bosses seem to be nothing more than a time sink :( the drop system in old nyzle would of been nice here too making the body and head the WOW stuff and making the head legs and feet something everyone could obtain.
Ravenmore
02-14-2012, 12:07 PM
Yeah this is going to turn into another event where most people hardcore and other will look at it and go "yeah think i'll pass on that".
Karbuncle
02-14-2012, 12:53 PM
I really don't want to judge the event too early. Theres a lot we don't know.
But from face value? Incredibly Disappointed. Its a Blatant stall for time event that is nothing more than a Copy > Paste of Nyzul, With higher level Enemies, and now You can't even record Progression, and the entire event success relies on the Random-Number-Generator (Floor ???) blessing you with something other than +2.
Unless theres some Gimmick to get to higher floors easier? This Event sucks.
Its like they literally took anything remotely good about Nyzul (Tiered Progression... Etc), Threw it out the Window, And gave us a incredibly shitty, baddly planned Stall-for-time R.N.G Event.
I honestly didn't think they'd make an Event Worse than Voidwatch, I was so wrong. So very very wrong. At least in voidwatch you can target the Armor you want. This event is just......... ugh.
SpankWustler
02-14-2012, 01:05 PM
Unless there's some trick to the Random Floor Generator (Proud Son of Random Number Generator and Mrs. Bertha Everett), then trying to obtain equipment is going to being a very frustrating experience for a lot of people. Even when you melt and devour the monsters like a fat man's tongue through butter there's still a huge "RANDOM STUFF BE RANDOM, YO!" element.
I'm sure there are some folks out there who enjoy rolling a nine-sided die over and over to determine if they get stuff worth using or stuff they can't even NPC because it's EX. I'm also 99% sure those people are the minority.
Sparthos
02-14-2012, 01:42 PM
Why are the Alexandrite rates so bad when this event is not only limited by tag replenishment but also the 30min cooldown?
Greatguardian
02-14-2012, 02:03 PM
It's funny because there's a 30 minute cooldown in place to prevent "congestion" when 98% of the playerbase does two runs and then never comes back.
The only people who are going to be doing this content for the next week or two at the very least are the game wizards who will be trying to figure out how to hit floor 80+ more than 5~% of the time.
That said, I'll reserve final judgment until said Wizards report back. This seems far too screwy to be taken at face value.
Tsuneo
02-14-2012, 03:38 PM
I'm incredibly disappointed with the new Nyzul. I would've been happier with old Nyzul with just new gear. The difference between old Nyzul and new Nyzul is, old Nyzul was actually fun. I can't express how disappointed I really am, and the funny thing is how few people are actually doing it which makes the 30 minute wait time a complete joke.
Raksha
02-14-2012, 03:55 PM
This shit's been on the test server forever, why didn't anyone warn us ;_; We could have done some pre-emptive bitching!
SpankWustler
02-14-2012, 03:59 PM
This shit's been on the test server forever, why didn't anyone warn us ;_; We could have done some pre-emptive bitching!
The rewards weren't implemented yet, as far as I know, so people had no idea that anything past the middle-stages of the items would require super-human amounts of luck to obtain.
Raksha
02-14-2012, 04:10 PM
The rewards weren't implemented yet, as far as I know, so people had no idea that anything past the middle-stages of the items would require super-human amounts of luck to obtain.
Still, the system itself is crap and no one warned us about that @_@.
Surely there were people on test server who took one look at the 2-9 ??? and did some back-of-the-envelope math. Maybe no one gave a shit about it back then either.
Economizer
02-14-2012, 05:06 PM
Is there going to be an upgrade trail for the NQ - +3 added ?
Okay so, assuming there is no way to upgrade them (incomplete information) then I suggest they should be upgradable in the following way, which would result in almost no work to implement even after considering balance issues and would make the lower tier stuff useful while higher tier stuff is still hard to get.
NQ gear & +1 gear = +2 gear
+1 gear & +2 gear = +3 gear
+2 gear & +3 gear = HQ gear
It might not even be the best idea, but it is braindead simple and would make it so the lower tier gear is still useful without having to resort to some upgrade item.
Byrth
02-14-2012, 05:32 PM
This is designed for people to generally shoot for 60. Regardless of the OP, quite a few of the +2 pieces have uses and are competitive with buyable or other R/Ex option. You would go for 80 if you got near 60 with extra time or overshot 60. You would get to 100 in incredibly unlikely cases.
Karbuncle
02-14-2012, 05:35 PM
Problem is I'm afraid Byrth is right.
As i said in my last post, to paraphrase, Its an event designed to be a giant Cockblock, both in Reward, and In Time restrictions. It actually worse than old-school FFXI. They ripped out everything fun about Nyzul, or any event,(Progression? not in my FFXI), sprinkled on some of what made everyone hate ADL (Dumb-luck Progression), and a Tad of Voidwatch (Useless Shit consolation prizes (A.K.A Floor 20/40) - And turned out quite possibly the worst event ever to come out of FFXI.
Creelo
02-14-2012, 05:44 PM
They couldn't even at least reskin the old armor designs from Nyzul Isle 1.0...
They look... exactly the same. x.x
Castoth
02-14-2012, 05:48 PM
Waste of $16 to renew for a month. I liked old NI so figured there was no possible way they could screw this up. Forgot that, with modern FFXI, to set my expectations abysmally low, then not be surprised when Square still disappoints.
Unless the hardcores actually find out there is something to this apparent Random Floor Generator, leaning towards cancelling. Again.
Byrth
02-14-2012, 06:04 PM
Honestly, if you accept that the goal is 60 and they removed the entrance restrictions then it could be kind of a fun event.
Karbuncle
02-14-2012, 06:17 PM
Honestly, if you accept that the goal is 60 and they removed the entrance restrictions then it could be kind of a fun event.
I agree in a way.
Problem is, Its still kinda dumb-lucked based, and a good majority of the +2 Armor is kinda trash. Its about as Rewarding as the Daily Goblin Reward system >_>
It'll be fun up until the point the new event smell wears off :( Me thinks anyway
wish12oz
02-14-2012, 06:33 PM
I'm pretty disappointed with this crap. How about an event with progression, where you actually work towards stuff.
NO MORE DUMB LUCK BASED SYSTEMS PLEASE.
Byrth
02-14-2012, 06:39 PM
/shrug. As a Dancer with almost everything, I would use:
Euxine Hat +2 : Nowhere, but CORs would like it probably
Euxine Coat +2 : Nowhere, but Thieves might work it in.
Euxine Hands +2 : Depends on the Fast Cast effect, but likely nowhere.
Euxine Kecks +2 : Awesome Exenterator piece, almost enough to make me want to do NI alone. Good piece for TPing when Saber Dance is down, as well.
Euxine Nails +2 : Good Exenterator piece. I would probably use it over Athos's boots but it doesn't appeal to me as much as the legs.
Thaumas Hat : Good Exenterator piece, but whether it is better than Toci's + Ocelo +1 would depend on the set bonus. Maybe good for Evisc as well, depending on the set bonus.
Thaumas Coat : I don't know exactly how I would use it, but I can't shake the feeling this is my best delay-capped TP body.
Thaumas Gloves : Best accuracy TP gloves. Possibly best WS gloves depending on set bonus
Thaumas Kecks : Even hotter for Exenterator. Depending on set bonus, they may be superior to Tumbler's Trunks for other dagger WSs.
Thaumas Nails : Miles ahead of other options for Exenterator, and likely the best feet for any dagger WS except Evisceration.
If the set bonus gives +1 for 2/5, +2 for 3/5, +3 for 4/5, and +4 for 5/5, Thaumas Gloves/Kecks/Nails/Hat would likely be permanent WS pieces. The body is debatable because dagger WSs already have such high fTP.
Runespider
02-14-2012, 06:49 PM
Must be kinda embarassing thinking all the playerbase was going to spam the crap out of this and almost nobody is doing it, especially since this is pretty much the only addition this update. At least when WoE failed they had VW too.
Imagine the meeting at the dev team bosses today :D I don't know why the test server exists, they don't listen at all and still make crap content lol
NO MORE DUMB LUCK BASED SYSTEMS PLEASE.
Good luck with that, Square worhsips the random number generator way too much. It's a wonderful timesink adder to almost anythin g.
Helel
02-14-2012, 07:00 PM
100m the first group that reaches floor 100 times out before they can lot their gear.
Huckster
02-14-2012, 07:48 PM
I'm awaiting the official response from SE about this system - additional info and more upset user stories can be found here:
http://www.bluegartr.com/threads/109245-Neo-Nyzul-Isle (started by Byrth - 10 pages so far)
http://www.ffxiah.com/forum/topic/28700/nyzul-isle-uncharted (started by Riken - 6 pages so far)
Seriha
02-14-2012, 07:52 PM
Not liking the sounds of this incarnation, either. Wasn't excited before since it didn't seem new enough. The finer details just kinda killed it.
As others have noted, the goal for many will be hoping for floor 60 and getting a drop. Anything after is more veering more toward luck than skill. Had I the means to wave a magic wand and revamp this, I'd make it so a Neo-Runic Disc saves your progress every 10 levels. Floor 20 will continue to drop the NQ pieces, but 40/60/80/100 will go on to drop up to 4 upgrade items you'd maybe need 5 of to upgrade a given piece. NMs sub-20 would have a chance to drop an NQ armor with those 21+ having a chance to drop one upgrade item relative to their eventual boss tier. Since the disc would save your progress, I'd also remove the random option, leaving it so people have to always climb 10 floors to either reach their desired boss or make it to the next jump point for a future run. This also eliminates the stupidity of overjumping a boss floor with a random selection rolling higher than the average possibility.
Some seem to like the idea of upping the event timer to 45 minutes, but even at 9 floors every time per random, that's 12 jumps to hit 100. If you wanted to go with the 5.5 average, it's 19. That translates to about 142 seconds per floor. Large floors can easily munch up that time, especially if it's kill all or a (difficult) leader positioned far from the lamp. Ultimately, I feel like it'd just shift the expectation of decent groups from 60 to 80, occasionally getting to 100 if objectives really favor you.
Sargent
02-14-2012, 09:13 PM
The dumb luck sytem sucks, I'll agree, but I like how it's now a case of needing a solid group to get to Floor x and to get drops. It would be better if you had more chance to random warp to a boss floor, so many times we were say at floor 54 and warped to 61.
Haldarn
02-14-2012, 10:13 PM
I'm sure if you get green proc on the mobs by trading them random Rare/Ex items dependant on their subjobs, it will increase the number of floors you jump each time.
/facetious off
Dreamin
02-14-2012, 10:22 PM
This is revenge of Tanaka on the entire playerbase.
LUCK and nothing else is the name of the game. This started with VW and now Neo Nyzul Isle.
It's pure stupid that in VW ppl who are completely clueless on their jobs only need luck to get all the ra/ex under 10 run while you have ppl who has slaved their life away going over 300+ and still dont get the ra/ex bodies.
Thanks SE. Nice trolling on the playerbase.
Greatguardian
02-14-2012, 10:24 PM
Still, the system itself is crap and no one warned us about that @_@.
Surely there were people on test server who took one look at the 2-9 ??? and did some back-of-the-envelope math. Maybe no one gave a shit about it back then either.
The internet has a finite amount of outrage / shits to give. People had to prioritize and focus their bitching if they wanted any headway into more important issues (eg, the level 99 trials). Unfortunately, this means plenty of other terrible, terrible decisions slipped under the radar because they were Bad but "Not as bad as the level 99 trials".
what a bummer. I was hoping this would be cool.
Potyhoty
02-15-2012, 01:33 AM
I heard a lot of people bitch when Abyssea came out that the 90 min time limit sucked and Abyssea was worthless.
I heard a lot of people bitch when Dynamis was revised that coins were so rare, the new Dynamis was worthless.
Just sayin'.
Goliathreborn
02-15-2012, 02:20 AM
I still have small hopes of this producing some extra alexandrites and possible, a price drop for them (yea right)
Time will tell.
Greatguardian
02-15-2012, 02:32 AM
I still have small hopes of this producing some extra alexandrites and possible, a price drop for them (yea right)
Time will tell.
Note: I'm working under the assumption that you're not already midway through your weapon, if you are this doesn't apply to you.
No offense, but people "waiting for a price drop on Alex" are the reason there will never be a price drop on Alex - just like there was not a price drop on AC when the supply was increased 4 separate times. On my server, AC is still more expensive than it was when Timeless Hourglasses were 1 million gil each.
With every increase in supply comes an increase in people who think that they might be able to start a Mythic/Relic "now that it's easier". This influx in demand ends up off-setting and even reversing the price drop originally associated with the supply increase, making Alex/AC more expensive for everyone involved.
Supply increases are the single worst reason to start a weapon. It just hurts everyone involved, and completely screws over people's initial expectations upon starting the process. People end up needing to pay 150M for a weapon they thought would be 80M because the price went up instead of down, and realize that they can't do it and quit midway with thousands of Alex/AC just sitting around because "They might finish it someday".
SpankWustler
02-15-2012, 02:43 AM
This is designed for people to generally shoot for 60. Regardless of the OP, quite a few of the +2 pieces have uses and are competitive with buyable or other R/Ex option. You would go for 80 if you got near 60 with extra time or overshot 60. You would get to 100 in incredibly unlikely cases.
This is definitely the way to go unless there is a gimmick for faster climbing. It seems like the Development Bros even realized this, since +2 is the stage when most of the stuff starts to blossom. They rarely realize anything so I see this as a pretty clear sign of what was being thought while Nyzul Random Mode was being made.
Still, and I realize this is a really subjective complaint, the idea that the best course of action is to hedge one's bets and go for average bothers me on principle. This is a videogame. I want to pierce the heavens with my drill and other things involving risk and accomplishment and phallic imagery. Particularly phallic imagery.
Sparthos
02-15-2012, 02:57 AM
It's times like this I wish the gear was obtained at NQ through Nyzul and then upgraded through repeats of Voidwatch / Dynamis to stimulate demand for that content.
What's that you say? Askar+3 suddenly required 5 ADL kills to complete? Why that sounds like a great way to get some people helping along Relic owners while still getting something out of the deal.
Unctgtg
02-15-2012, 02:58 AM
Completely random and junk
Rezeak
02-15-2012, 02:59 AM
Supply increases are the single worst reason to start a weapon. It just hurts everyone involved, and completely screws over people's initial expectations upon starting the process. People end up needing to pay 150M for a weapon they thought would be 80M because the price went up instead of down, and realize that they can't do it and quit midway with thousands of Alex/AC just sitting around because "They might finish it someday".
I made a long post about relic but feel i could say the same thing in a few lines.
About relics if anyone "realize that they can't do it and quit midway" is lazy it takes 90 dyna runs w/ a good bst to farm 15000 coins relics are obtainble by anyone.
ALSO
Making 150 mil now is probably on the same level of making 15 mil before abyssea so even tho currency has gone up in price in terms of effort there alot easier.
As for mythic there in a different league and still hard as they used to be cause of lack of intrest in salvage.
Greatguardian
02-15-2012, 03:09 AM
I made a long post about relic but feel i could say the same thing in a few lines.
About relics if anyone "realize that they can't do it and quit midway" is lazy it takes 90 dyna runs w/ a good bst to farm 15000 coins relics are obtainble by anyone.
ALSO
Making 150 mil now is probably on the same level of making 15 mil before abyssea so even tho currency has gone up in price in terms of effort there alot easier.
As for mythic there in a different league and still hard as they used to be cause of lack of intrest in salvage.
I think you're missing a few of the nuances of accumulating large amounts of non-liquid assets.
Even if you have 15,000 AC, your net benefit from that 15,000 AC is still 0 until you get the rest and finish your relic. Building a relic in general is something that is only really smart if it can be finished within a certain time frame, and if the money you're losing by not selling AC can't be better used elsewhere.
For someone who farms 2-3 times a week, even on Bst, that's 7-10 months where you're essentially working for free. Working for free is stupid.
Don't get me wrong, I know making money is easy. However, the people who make money easily are not the ones sitting around "waiting for a price drop" in order to start their relic/mythic/whatevers. My post was pretty exclusively targeted at lazy people, so at least in that we're in agreement.
Unctgtg
02-15-2012, 03:18 AM
You do realize the nerf to bst TH was huge yesterday.
Greatguardian
02-15-2012, 03:28 AM
You do realize the nerf to bst TH was huge yesterday.
I wonder what level my BST is.
About as high as the number of shits I give about the BST TH nerf.
Bst was mainly just a fallback for players who weren't capable of consistently farming the same/higher numbers on other jobs, really.
Theytak
02-15-2012, 03:30 AM
I think three biggest problems with neo-nyzule are that they:
1) Removed the one truly static, saving grace of nyzul that allowed for the randomness to at least be fun (recording progression)
2) Took an event already based around randomness and added another element of randomness to the mix (Floor ???)
and 3) Left the original 30 minute time limit.
The combination of those three factors is what creates, in my eyes, the biggest issue. An idea I had after reading someone else mention that it would be a lot better if it were even just 45 minutes instead of 30, was this: +5 minute time extensions for each boss floor cleared.
My reasoning is this:
- It keeps the random element of luck that SE wants for this event, if you overshoot a boss floor, you can't backtrack to get the time, so you can still get unlucky, and to get every time extension would require a good deal of luck.
- it makes reaching the top floor bosses at 80/100 a lot more feasible, since you can theoretically get a bonus 15 minutes by floor 60, and 20 by 80.
- It also negates the age-old issue of "Beat the boss but the time out hit before we could lot the drops" by giving the five minute window to lot your drops, and the likelihood of being able to get from one boss to the next and still have enough time to fight and kill it in 5 minutes is fairly low unless you're a leprechaun and get back to back 9 floor jumps and super fast/easy floor reqs on both those floors, and the next floor, and the easiest boss of the ones available.
Is it perfect? no. But it's a lot better. I would say it'd also be wise to only apply the time extension to the first 5 20's floors, 20/40/60/80/100, to prevent the likelihood of some group getting insanely lucky and going on indefinitely (or at least until whatever the programmed last floor is, I want to say that they said it was 200 but I can't remember for sure).
Nyzul's always been about luck and being random, the only problem with neo-nyzul is that it's a step to far into being random.
Mahoro
02-15-2012, 03:55 AM
Byrth's point is well-taken in that I have already started viewing Level 60 as the goal, and 80 or 100 as a pipe dream. 80 is possible with some great luck, but 100 takes the luck of the gods. Consider the following PERFECT scenario:
1 - 10 - 19 - 28 - 37 - 46 - 55 - 64 - 73 - 82 - 91 - 100
12 floors, including the final boss on Floor 100. This scenario requires you jump NINE floors every time, the odds of which are astronomical. Even in this best-case scenario, you still have to contend with the luck of not getting too many "Destroy all enemy" floors.
I agree with the people who say the bosses need to drop 5 or 10 minute extensions. This would at least make 80 or 100 challenging but based on your accomplishment within the event.
Zorander
02-15-2012, 03:56 AM
You do realize the nerf to bst TH was huge yesterday.
From what i've heard bst TH nerf didn't happen yesterday.
Rezeak
02-15-2012, 04:03 AM
Byrth's point is well-taken in that I have already started viewing Level 60 as the goal, and 80 or 100 as a pipe dream. 80 is possible with some great luck, but 100 takes the luck of the gods. Consider the following PERFECT scenario:
1 - 10 - 19 - 28 - 37 - 46 - 55 - 64 - 73 - 82 - 91 - 100
12 floors, including the final boss on Floor 100. This scenario requires you jump NINE floors every time, the odds of which are astronomical. Even in this best-case scenario, you still have to contend with the luck of not getting too many "Destroy all enemy" floors.
I agree with the people who say the bosses need to drop 5 or 10 minute extensions. This would at least make 80 or 100 challenging but based on your accomplishment within the event.
to get 9 floors 11 times (w/ 1 in 8 chance for each one)
is a 0.000000001% chance if the 2-9 floor is decide by a random genarator
Jandel
02-15-2012, 04:06 AM
Byrth's point is well-taken in that I have already started viewing Level 60 as the goal, and 80 or 100 as a pipe dream. 80 is possible with some great luck, but 100 takes the luck of the gods. Consider the following PERFECT scenario:
1 - 10 - 19 - 28 - 37 - 46 - 55 - 64 - 73 - 82 - 91 - 100
12 floors, including the final boss on Floor 100. This scenario requires you jump NINE floors every time, the odds of which are astronomical. Even in this best-case scenario, you still have to contend with the luck of not getting too many "Destroy all enemy" floors.
I agree with the people who say the bosses need to drop 5 or 10 minute extensions. This would at least make 80 or 100 challenging but based on your accomplishment within the event.
Let's see if I understood...
The maximum number of floors climbed (through ??? floor random) it's 9.
Every time you enter uncharted region you start from floor 1.
A group of player enter, clear the first floor. Then go to ??? floor and with luck jump to floor 10. Clear this floor and again jump to floor 19 (another climb through 9 floors). They are a lucky group and climb every time 9 floor.
To go to floor 100 (to get the best item) you have to go through a total of 12 floor to be completed, including the boss floor (if my math's is right).
12 floor in 30 minutes, and if you are lucky to get every time a jump of 9 floors. 2,5 minutes per floor.
Is it right?
Then I think I'll save my tag for assault and finally rank up to Captain.
Mahoro
02-15-2012, 04:09 AM
And then multiply that by the 1/15 chance of your item dropping. There's the odds of the best-case scenario. (Yeah Jandel.) Frightening.
Yeah, my point was the PERFECT scenario still takes 12 floors and the luck of the gods. On your runs, if you aren't even able to pass at least TWELVE floors (even if you are only hopping 2-3 floors per hop), you have zero chance of ever reaching 100.
Dreamin
02-15-2012, 04:14 AM
How many people would like to know IF the DEV are able to consistently get to Floor 100 without having to rely on pure LUCK like getting 11 x9 floor jump in a row with each floor in between a easy single lead kill or something?
Better yet, how many people would want to know if Camate has been able to consistently get to Floor 100 without relying on any GM hack or special warp?
I'll shut up if they can proof that there's a method to the madness and that it's up to us as players to figure what the method is.
A screenshot of a Floor 100 win by the Dev and/or any community rep is sufficiently enough for me (I'll trusted that they would not use any hacks or backdoor way to get to 100 that normal player does not have access to).
Monchat
02-15-2012, 04:18 AM
whats funny is that when they release Neo salvage, even less people will bother with random Nyzlul. Im personally saving my tags to rank up my mules lol (seriously hoping Neo salvage won't suck).
Theytak
02-15-2012, 04:32 AM
they also really need to remove the cap to assault ID tags... It was one thing back when they were added, but now with the way all the other similar systems work, it's just way to limiting for an otherwise amusing/fun/challenging/grind (depending on the individual assaults) system
Sparthos
02-15-2012, 05:37 AM
Really, I'll never get SE.
Ok lets say that 60 is the average floor SE expected players to reach, my question becomes:
"How does this promote long-term hamster wheel play?" - We're pretty safe to assume these events are designed to be nothing more than large scale timesinks that are extruded until the dev team can hammer together something else, no?
In typical SE grindfests like Voidwatch you're given the chance at least access the monsters and then subsequently not get the drops when you get cells/logs/ores/fish after the battle ends. This creates a system of repetition where people adopt a mindset similar to that of a gambler where you'll get it "next time" where next time can be 1-300runs later.
But that isn't in this Nyzul.
For a casual player, the NQ or +1 gear might be appealing but with no demand for runs, you're going to simply ignore this content and access gear from more popular sources like Abyssea or Voidwatch. The NQ and +1s barely keep up with +2 Abyssean loot and in many cases are trash when lined up side by side. Even the most casual halfwit can see that a Rheic Salade is worse than an NQ Ravager's Mask.
What is the point of floor 20 again?
For the hardcore player the +2s are largely sidegrades to anyone up to date on voidwatch/dynamis+2/abyssea+2s which leaves us with the +3s and +4s which are the true improvements here... except they are damn near impossible to access. One bad floor can throw you off, cheats are going to become rampant if you truly want to access 80 anywhere close to often and 100 will be the rare treat for a group who has the stars at their control.
detlef
02-15-2012, 06:11 AM
That's a pretty good point. If people find that the 60th floor is their ceiling, what will keep you going once you've gotten that gear?
Greatguardian
02-15-2012, 06:18 AM
That's a pretty good point. If people find that the 60th floor is their ceiling, what will keep you going once you've gotten that gear?
Why do people buy lottery tickets?
Economizer
02-15-2012, 06:21 AM
Why do people buy lottery tickets?
To get furniture. Oh wait, you weren't talking about the Mog Bonanza.
Why do people buy lottery tickets?
They want that 1 in 195 million shot at winning millions of dollars.
Sparthos
02-15-2012, 06:55 AM
Why do people buy lottery tickets?
Buying lottery tickets doesn't require 5 other people to tag along with you on your daily runs.
This isn't even Salvage comparable where you could access the kills every day either then bitch when Arrapago dropped nothing because it'd be a miracle to reach 80 with enough time to kill the boss and sort loot... assuming the loot even drops because we damn well know it isn't 100%. Oh and you need the correct pieces to drop, that'll be fun.
People are going to try regardless but from an event that was originally the casual-mans Salvage, the event is going to be dry due to the Sisyphean task that getting to 80 or 100 is and marks a step backwards for the event as a whole. But this is SE and sometimes I wonder how they get dressed to come to work in the morning with how convoluted everything must be.
There are limits to people's patience with tedious events as we've seen in the past. I really hate when events don't become popular because in this day and age it's ever more difficult to scrounge up people to do runs personally.
Taint2
02-15-2012, 06:56 AM
Why do people buy lottery tickets?
Buying a ticket takes a minute and you are done. This event is 35+ min and is pretty aweful unless there is something we are missing in terms of floor progression.
You can be completely cock blocked by some of the mobs. We got a clear all floor 12 with Cronum Chariot that spams brain jack....I mean come on. There is also a rat that tosses bombs and runs around the zone(not too far) and is a total time sink and heaven forbid you randomly hit floor 20-40-60 on the way up and have to fight a boss that isn't hard but kills your clock.
They could have done this event much better and there would actually be the predicted congestion, the way its setup now most people will get tired of the randomness and stop doing Nyzul.
Greatguardian
02-15-2012, 07:09 AM
Buying a ticket takes a minute and you are done. This event is 35+ min and is pretty aweful unless there is something we are missing in terms of floor progression.
You can be completely cock blocked by some of the mobs. We got a clear all floor 12 with Cronum Chariot that spams brain jack....I mean come on. There is also a rat that tosses bombs and runs around the zone(not too far) and is a total time sink and heaven forbid you randomly hit floor 20-40-60 on the way up and have to fight a boss that isn't hard but kills your clock.
They could have done this event much better and there would actually be the predicted congestion, the way its setup now most people will get tired of the randomness and stop doing Nyzul.
Don't get me wrong, I agree with both of you.
I think buying lottery tickets is silly, but it's the same basic mechanic. "You can't win if you don't play". Even if the odds of actually hitting floor 100, or hitting 80 with enough time to actually fight the boss, are astronomical, people will still shoot for it for a while at least.
Personally, I'm more curious about how we're "supposed" to do this. It will be interesting to figure out. If nothing else, greater efficiency and practice might yield more consistent floor 80 runs down the road. I will be disappointed if there's no trick to this, but it just came out so I'm willing to wait it out a bit. Neo-Dynamis, Abyssea, and and Einherjar all the got the same reception on release (though Ein was legitimately screwed and had to be patched).
Disifer
02-15-2012, 08:07 AM
Don't get me wrong, I agree with both of you.
I think buying lottery tickets is silly, but it's the same basic mechanic. "You can't win if you don't play". Even if the odds of actually hitting floor 100, or hitting 80 with enough time to actually fight the boss, are astronomical, people will still shoot for it for a while at least.
Personally, I'm more curious about how we're "supposed" to do this. It will be interesting to figure out. If nothing else, greater efficiency and practice might yield more consistent floor 80 runs down the road. I will be disappointed if there's no trick to this, but it just came out so I'm willing to wait it out a bit. Neo-Dynamis, Abyssea, and and Einherjar all the got the same reception on release (though Ein was legitimately screwed and had to be patched).
No one knew how the proc system worked with neo-dynamis, so everyone hated it until they knew how it worked. Abyssea sucked because no one had any clue what each light did and for 2 days it was misguided information and speculation, especially when we didnt have atma's until that system is figured out. If SE released the area and said what each important thing did in that zone, then it would be welcome in the beginning, not after the second week. So what's the gimmick here huh? Yeah there seems to be none but luck based. It's the same thing as the digging orichalum ore assault 5x in a row and never getting anything but worse, cause you know your odds of getting ore are 87.5% higher than reaching floor 100, killing boss, and sorting drops before getting tossed outside.
Searching Nyzul isle since 5 hours after update proved as many as 20something in zone, and about 80% of the time, there were none. Biggest flop of an update/new zone i've seen since i've been playing
Runespider
02-15-2012, 08:24 AM
I remember when they added NPC follows and the masive amount of players that were doing it, and that was fluff..this is supposed to be proper 99 endgame. Go read the test server feedback about Neo-nyzul and lol at the reps talking about all the worry they had over congestion lol
Lollerblades
02-15-2012, 10:04 AM
Kinda makes you wonder do Squeenix actually want to keep their playerbase or watch them quit one at a time ?
Way to go yet another half hearted event that has no brainpower behind it , I could tolerate it if it wasn't just a blatant cut and paste of Normal Nyzul with the added absurd luck factor - if this is what they've come up with so far , do we really want to see what's next for their "revamps"?
Gippo
02-15-2012, 10:06 AM
People defending SE's horrible system need to wake up. While those defending it may be happy in perle gear and lvl 40 when they get kicked out, the root of the problem lies in the fact that you absolutely cannot reach floor 100 without apradar, j0wait, clipper, or at the minimum, chocoflee and fillmode. When the majority of the playerbase figures out, if they havent already, that this is not average content, but content that caters to cheaters, they will stop doing it , if they havent already.
If there is no way to save progress or increase time/floors you ascend to, this entire event is a giant FU from SE that obviously rushed it through development. I'm not asking for a way to start at 95 every time, but given the less than 1% chance you even make it to floor 100, and the 30 minute wait, whats the point....
/sea all nyzul > oh 6 ppl inside, 6 that wont go too much longer.
Meldity
02-15-2012, 11:21 AM
People defending SE's horrible system need to wake up. While those defending it may be happy in perle gear and lvl 40 when they get kicked out, the root of the problem lies in the fact that you absolutely cannot reach floor 100 without apradar, j0wait, clipper, or at the minimum, chocoflee and fillmode. When the majority of the playerbase figures out, if they havent already, that this is not average content, but content that caters to cheaters, they will stop doing it , if they havent already.
If there is no way to save progress or increase time/floors you ascend to, this entire event is a giant FU from SE that obviously rushed it through development. I'm not asking for a way to start at 95 every time, but given the less than 1% chance you even make it to floor 100, and the 30 minute wait, whats the point....
/sea all nyzul > oh 6 ppl inside, 6 that wont go too much longer.
MOOOOOOOOOOOOOOOOODS
Fupafighter
02-15-2012, 04:59 PM
Funny part is, people will be running around with the HQ stuff soon and information will soon be revealed that will help us lol. So far from what I've seen, Is noone offering information on their progress and some of the new Nms. Maybe it was lucky, but I got to floor 37 and we exited and SAVED our progress to our discs. Next time I went, we got to floor 40 with 10 minutes remaining, and 2 floors were lamps that sucked up like 10 minutes due to unlucky orders. Maybe saving progress on higher floors and exiting to get credits can increase the amount of floors you climb to on each ???. Give it a week or 2 and record your progress. Stop complaining about how your never going to get this and it's a waste of time.
Karbuncle
02-15-2012, 05:40 PM
Funny part is, people will be running around with the HQ stuff soon and information will soon be revealed that will help us lol. So far from what I've seen, Is noone offering information on their progress and some of the new Nms. Maybe it was lucky, but I got to floor 37 and we exited and SAVED our progress to our discs. Next time I went, we got to floor 40 with 10 minutes remaining, and 2 floors were lamps that sucked up like 10 minutes due to unlucky orders. Maybe saving progress on higher floors and exiting to get credits can increase the amount of floors you climb to on each ???. Give it a week or 2 and record your progress. Stop complaining about how your never going to get this and it's a waste of time.
Maybe.
I've been to floor 60, Recorded, and Won, And my next run was a whooping 47. So far, No one has reported any significant difference With higher Recorded Disc.
My opinion on recording? The reason you can record on your Disc is they likely just not only full on Copy > Pasted the Event/Mobs/Floors/Objectives, but the Help-Text too, Including the "recorded" bit.
Byrth
02-15-2012, 05:52 PM
They forced everyone's disks to floor 100 completion on the test server and there was no difference.
Here are some stats/analysis for the interested: http://www.bluegartr.com/threads/109245-Neo-Nyzul-Isle?p=5049491&viewfull=1#post5049491
Castoth
02-15-2012, 07:21 PM
They forced everyone's disks to floor 100 completion on the test server and there was no difference.
Here are some stats/analysis for the interested: http://www.bluegartr.com/threads/109245-Neo-Nyzul-Isle?p=5049491&viewfull=1#post5049491
Even more depressing to see the impossibility in math form. Yet another event where Square dangles some awesome carrots, but keeps them at a ridiculously low drop rate (Voidwatch) or involves the equivalent of winning a Rank 1 prize in the Mog Bonanza (Neo Nyzul). Each update makes me miss the Abyssea dev team more and more.
Fupafighter
02-15-2012, 08:28 PM
Cool thanks lol. But aren't things on test server sometimes different? Like coruscanti working? lol
Aleste
02-15-2012, 09:05 PM
I wonder, if they gave you a 10 minute time extension for beating a boss floor (20/40/60/80/100) would it be sufficient enough to be able to climb to 100 consistently without luck?
I'd imagine then that you'd have to ??? to get close to a boss floor, then go up in singles though I'm unsure whether that is more viable than going gung-ho ??? and only doing a boss floor if you're 1-2 away...
edit:: and cap it at 30 minutes maximum
Greatguardian
02-15-2012, 11:49 PM
If they did? Sure. Did they? No. People have completed multiple boss floors (20 + 40) in a run and never seen a TE.
Yygdrasil
02-16-2012, 01:46 AM
I have to agree with the vast majority here. I was amped for this content when they announced it. Not only would it provide me with a new outlet to obtain Alex for the Mythic, but it looked like it might be something a lot more fun.
I built a party that looked a little something like this:
NIN/WAR (Empy)
NIN/WAR (Empy)
MNK/WAR (Empy)
THF/NIN (Empy)
BRD/WHM (Very well geared)
WHM/RDM (very well geared)
Our first run was a test to see what the difficulty was. The objective was nothing more than observation.
Floor 1: All
*hit ???*
Floor 3: All
*hit ???*
Floor 11: Specific Enemy
*hit ???*
Floor 15: Lamps (Everyone hit the 1 lamp)
*hit ???*
Floor 21: Leader (Nothing special: Some Porgoggo)
*hit ???*
Floor 27: Lamps (Everyone hit the 1 lamp)
At this point we were at around 2:50 seconds remaining and were supposed to exit... but the WHM hit ???
*hit ???*
Floor 31: All
Result:
- We finished with about 13 seconds to spare and cleared Floor 31
- None of our ??? items appraised for anything... and the most impressive NM we killed was Megalobuggard
- My reward (as the armband) was 650 Tokens
- NMs drop Alex, but at a very low rate. We walked out with 3 of them.
Our remaining runs were spent ignoring floors 20-40-60-80 and trying to climb as high as possible. Of all of our 4 runs, we only made it as far as floor 57 before exiting.
4 runs isn't a lot, but I can say that from our experiences... the 2-9 floor jump is accurate. We never went higher than 9 in one hop.
SpankWustler
02-16-2012, 01:56 AM
I wonder, if they gave you a 10 minute time extension for beating a boss floor (20/40/60/80/100) would it be sufficient enough to be able to climb to 100 consistently without luck?
I'd imagine then that you'd have to ??? to get close to a boss floor, then go up in singles though I'm unsure whether that is more viable than going gung-ho ??? and only doing a boss floor if you're 1-2 away...
edit:: and cap it at 30 minutes maximum
This would be an awesome addition. Even five minutes would help immensely.
It would also give the lives and deaths of the bosses that live on floors 20 and 40 some meaning, since their equipment is near-useless for 95% and 90% of jobs respectively.
Come on, Development Bros. Dabargar the Stoic can't remain stoic in the face of his own pointless existence forever. He's going to turn to alcoholism or worse if things continue as they are. Help a troll out.
Babekeke
02-16-2012, 02:53 AM
I'm going to have my guess and say that the random number generator is doubled when under the sphere effect from an afterglow 99 R/M/E lol. It just wouldn't surprise me now. Nothing would surprise me.
Yygdrasil
02-16-2012, 05:41 AM
A price drop in Alex won't happen. The fact that the price of Dynamis currency dropped at all was nothing short of amazing... but even that didn't last. Now that the BSTs (at least on my server) have gotten everything they wanted out of Dynamis, they aren't farming... and yet the demand is still high for currency of all types.
If Alex started to drop in price, people would buy it up for their Mythics that are in progress already. This would then result in demand going back up... followed closely by a price hike once again.
In the past few days alone, I've watched the price of Alex go from 10k to 15k... and yet... people aren't doing more Salvage.
The prices are going up in anticipation of people suddenly saying "Ehh... I should maybe do a Mythic"
Cursed
02-16-2012, 06:42 AM
Mr. Matsui, we do not all enjoy gambling. We do not like random sh!t.
If you like luck based shit so much, I'll buy you a ticket to vegas. You can retire there and spend all your earnings.
just
please
GTFO of FFXI
Tinuviel
02-16-2012, 07:13 AM
Nyzul Isle II is a tragedy of wasted development effort. The game designers actually spent time on this crap when they could have been adding value somewhere else in the game.
Honestly, with way less effort in development, SE could have very easily just expanded the existing nyzul instead:
1. Extend nyzul to floors 101-200, which catered to lvl 99 players
2. Keep the event design completely the same between nyzul 1 and 2
3. Redo the token consumption for warping up floors so that floors 100+ are accessible
4. Redo temp items (allow receipt of temp items during the climb not just at entry)
6. Add alexandrite purse (cotton 20 to 100, linen 120-200)drops to all bosses and single drops from all mobs floors 101-200
7. Bosses on floors 120 to 200 will drop upgrade items to upgrade the base armor pieces from nyzul 1
8. All bosses (10 total) each can drop a key item that grants permanent bonuses specific to event
KIs: increase token rewards, reduce floor warp costs, increase frequency of tag regeneration and storage, start with certain temp items
I pulled all of this out of my ass and its already better than what SE did, and would have taken a fraction of the effort to implement.
Nyzul Isle II is a tragedy of wasted development effort
Helel
02-16-2012, 08:31 AM
This is just plain sad all around. I actually feel bad for the dev team that had to create this piece of crap. I haven't seen more than one party in nyzul since the update, and most of the time there are 0. This is another WoE failure.
Not only did they screw up the event, but they also screwed up the alex drop rate BIG time. The event might actually be worth doing if the alex drop rate was increased by, I don't know, ten times?
I don't know how much more I can take of this crap.
Disifer
02-16-2012, 09:12 AM
Should just ignore the event and pretend like it never happened. Theyre not gonna have a dev respond and say oh my gosh we screwed up totally, we'll fix it for you right away masta. Theyre gonna work on xbox 360 crashing during vw and other events and they are shooting for march. the machine has been crashing since toau besieged and theyre just getting around to it now. Tells you where their priorities are people. See no evil, hear no evil, speak no evil. I think an exec at SE came up with that motto way before it became popularized.
The 30 min cooldown makes a static group take 4 hours to use all 4 tags x.x A static group is one of the best ways to go for the win. Anyways the 30 min cooldown alone is enough for me to not want to go back to the new Nyzul Isle Uncharted... Good in thought but terrible in execution >.< Unless there is some unknown way to start on a higher floor or get more time I have given up hope of getting the HQ version of the brand new shiney items. :( I would even settle for an upgrade system (ie Trial of the Magians) for a lower quality piece.
Zirael
02-16-2012, 06:55 PM
Back in the days I got half way through my mercenary rank from doing Nyzul Isle alone, did the 1-100 climb three times for friends and still was finding the event enjoyable, it was long after I got every armor I wanted from it and mercing out quite a few too.
I've tried out this copy-paste Neo-Nyzul, looked at what we've gotten from the run (we've overshot boss floor with a 'lucky' +9), found out that we'll have to wait 30min to even retry.
Oh, an it seems armor graphics themselves are just a copy-paste.
I've looked at the probabilities of 6x relic/empy/mythic dream team consistently getting F80 (sidegrade rewards) and F100 (few rewards being improvement to what is currently available) and then 1/15 chance of what you want dropping and then 1/6 chance you will win cast lots.
Here's my impression of the biggest gem from this version update's basket:
Useless. Waste. Of. Time.
detlef
02-17-2012, 03:21 AM
I did my first Uncharted run last night. I'd read everything here and on BG so my expectations were low. We pretty much went up ??? floors every time and planned to skip over at least the 20 boss. Unfortunately we were randomly transported to 20 where we fought a troll NM that dropped 2 armor that was autosorted due to it being terrible. We somehow managed to get 3 lamp floors which aren't difficult but still take time. Our random jumps were on the low side. We were on the 38th floor or something with <30 seconds left so we just exited. 500 tokens for our efforts. Lovely.
Also, one of the random NMs dropped a single Alexandrite which should solve the Alex shortage so long as the requirement is reduced from 30,000 to somewhere in the range of a dozen.
Camate
02-17-2012, 04:35 AM
Greetings!
Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.
After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.
We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time.
Yygdrasil
02-17-2012, 04:52 AM
Thanks for that one. I'm pretty certain that you won't have to worry about congestion in the zone... but it's nice for those of us who actually intend on continuing our efforts within the event.
I think it's more of a concern to the player-base that it's damn near impossible to reach floor 80... let alone 100.
Time will tell I suppose. There are those speculating that there could be a way to increase the maximum jump of a ??? to something higher than 9 if you've recorded high enough already... and other who speculate that there might be some trick that we have yet to figure out. I personally don't have my hopes set nearly as high. Given the recent announcement of the requirements for a 99 Mythic, I'm anticipating it being yet another unattainable goal designed to loom over us and like a proverbial Sword of Damocles... ready to snap from it's fragile string at any time and cut off all of our hopes and dreams.
Hi !
I'm just gonna add my comment on my 1st run yesterday.
Party of 6 : DRK, DRK, THF, COR, NIN and WHM (Caladbolg x2, Kannagi, Mandau and COR had Wildfire but don't know if it was Armageddon or not)
7 Floors in 30 min with 2 deaths and sticking together as much as we can, we lose some times to get to the rune quickly : 2 Family, 2 Kill All, 1 Spec, 1 Leader and Boss at level 40. 10 min warning at floor 32 (the 6th of our run).
Got a lucky up 32 > 40
Boss was Stealthlord Haraal Ja. Beat him with some Temps. No drops and leave the zone. Less than 500 Tokens. About 2 or 3 single Alexandrites drops in the run.
I spent 800 Tokens on "must have" Temps so I lost 300 Tokens on that run. I have some saved but if the Devs team want us to do 1 > 100 in one go, we need those temps every run so I think it would be nice if they increase reward in Tokens at least to lose nothing.
I'm sure player base don't know everyting about this event yet. I wonder the meaning of save the progression on the Runic Disc.
FrankReynolds
02-17-2012, 05:13 AM
Hi !
I'm sure player base don't know everyting about this event yet. I wonder the meaning of save the progression on the Runic Disc.
maybe it saves the floors that you have completed, and then picks random ones that you haven't done each time you go up, and then when you have completed all 100, it gives you a new key or w/e that allows you to select starting floors or something? in that way, you would climb 1-100, but all out of order.
Theytak
02-17-2012, 05:13 AM
Greetings!
Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.
After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.
We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time.
Well, that's something at least. Any word on if they have any intention of actually changing anything significant in this event? Or if they're even willing too in the first place?
The biggest problem with the devs is that, once something's released, they absolutely refuse to change it in any significant manner without first waiting several years (dynamis). On the test server, the vast majority of the feedback I read for this event was negative, and when you combine that with us not even being able to test what drops what, this event was basically thrown to the live servers with no real testing, thus defeating the purpose of the test server and insulting the people who put time into testing it and giving you the feedback you asked for in the first place.
This version update should not have happened.
Mirabelle
02-17-2012, 05:43 AM
On the test server, the vast majority of the feedback I read for this event was negative
I didn't see much negativity until the reward system was unveiled. Before then it was just a tougher nyzul with random floors. That would have been fine if they added a reward scheme that made sense. Instead they built a scheme where the average B+ player has no hope. The A+ players have only a vague glimmer of hope. And the cheaters and hackers have a faint hope.
Hopefully there is a trick to it. I assume after all the negativity, SE will have to reveal that within the next week or so. If they stay silent then it is what it is and will soon fall by the wayside.
Its funny how so many people were clamouring for tougher events, then when they give them to us, we either ignore them (WoE), learn exploitive tactics (temp/zerging VWNM), or complain bitterly (Nyzul, VW and WoE).
Abyssea still is popular and filled with folks more than two years after its introduction despite being "easy mode". Sometimes gamers want to just have fun, not feel like being nailed to a cross every time we log in.
Yygdrasil
02-17-2012, 05:43 AM
Well, that's something at least. Any word on if they have any intention of actually changing anything significant in this event? Or if they're even willing too in the first place?
The biggest problem with the devs is that, once something's released, they absolutely refuse to change it in any significant manner without first waiting several years (dynamis). On the test server, the vast majority of the feedback I read for this event was negative, and when you combine that with us not even being able to test what drops what, this event was basically thrown to the live servers with no real testing, thus defeating the purpose of the test server and insulting the people who put time into testing it and giving you the feedback you asked for in the first place.
This version update should not have happened.
Agreed '.')b
Greatguardian
02-17-2012, 05:54 AM
Greetings!
Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.
After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.
We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time.
Thanks for the update, Camate.
I think the biggest question that a lot of us have is simply, "Are we missing something?".
Negative commentary on just-released events is nothing new. No one understood the Dynamis proc system, or the Abyssea light system, etc on release either and trashed those events like nobody's business. The thing is, we're not entirely sure if there is some sort of dynamic system for us to figure out with Neo Nyzul. Thus far, everything seems fairly luck-based. There aren't weird lights or scattered staggers that we just don't understand yet, as far as we can tell.
If we're missing something, that's cool. A hint might be nice, but knowing that something is there for us to crack would go a long way.
Brolic
02-17-2012, 06:08 AM
http://imthatold.com/wp-content/uploads/2011/06/jay_sherman_it_stinks.jpg
mattkoko
02-17-2012, 06:15 AM
what gets me is people always want to know more information. the light system was brought up in abyssea. people fail to realize that this is an Adventure game. and part of adventure is figuring shit out for yourself. if they release something and give you all the information about it, then there really is nothing to figure out for yourself, is there? it is an mmoRPG for a reason. and while some people complain about these events, i know a lot of people that love them. think of it as genres of music. i dont like rap bbut a lot of people do. events are kind of the same. not everyone is going to love every single event. the whole purpose of so many events is to give people choice. dont get me wrong, i am not saying the new nyzle doesnt need improvement. but saying that "this update should have never happened" is just plain dumb. so your saying that others should not have a choice in doing the event and take it out completely simply because a few people dont like it? ust because you dont like it, does not mean that no one likes it. get over yourself. and as for there being a lot of negativity on an event. stop listening to what others say and try it out for yourself. a little life lesson. dont always believe what you read.
Yygdrasil
02-17-2012, 06:32 AM
My post count isn't a lot higher... and you're right... it shouldn't matter. I'm on your side dude. Just trying to give you the heads up that posting "Life Lessons" on this forum is no better than going into a bull fight naked and painted red.
mattkoko
02-17-2012, 06:37 AM
yea. lucky i care less about what other people think of me lol. quality is also better then quantity haha
Ravenmore
02-17-2012, 06:40 AM
Thing is it doesn't take some one doing this to see its a giant lotto. Even the theories I have seen for getting higer jumps depends on how lucky you were with objectives. How well you finish a floor is the one that makes the most sence but then it will be if you get boned with kill all floors with soulflyers or blessed with kill leader with the leader NM sitting right next to porting in. So you are still are hoping that the RNG doesn't bend you over and make you call it daddy. To much random, not enough feeling of progress.
Starry
02-17-2012, 07:31 AM
>No large increase to Alex
>30 min cooldown
>Assanine luck based element
nomanni
02-17-2012, 07:42 AM
4 runs mnk mnk brd whm war sam highest floor got was 98 timing out on that floor, so i dont see why ppl are complaining about oo i cant get up higher floors take a decent setup an dont suck youll get higher floors.
x2 pouches about 200 total Alexandrite
sad thing is ppl want everything now right then, if u got everything like that you will get bored.
End of Story
Rezeak
02-17-2012, 07:43 AM
i would like to suggest SE add a drop to n.ilse
Runic oil Rare/ex (so 1 per person can carry it)
What it does :
On completion of a floor it takes you up 16-24 floors when traded
Where it drops
It should drop off the lvl 20/40/60/80 bosses 50% of the time (before TH) and off normal NMs 10% of the time
This would pretty much fix N.Isle and add a little bonus for going out ya way to kill NMs espically the 20/40 bosses ^^
(if this gets enough likes could you please pass this idea to the dev team)
Felren
02-17-2012, 07:47 AM
4 runs mnk mnk brd whm war sam highest floor got was 98 timing out on that floor, so i dont see why ppl are complaining about oo i cant get up higher floors take a decent setup an dont suck youll get higher floors.
x2 pouches about 200 total Alexandrite
sad thing is ppl want everything now right then, if u got everything like that you will get bored.
End of Story
Pics or it didn't happen. Thanks in advance!
nomanni
02-17-2012, 07:52 AM
when we go again i sure will:P
Mirabelle
02-17-2012, 07:54 AM
when we go again i sure will:P
And please let us know what hacks/cheats you had going as well, so the rest of us mortals can get our "decent setup" right.
Yygdrasil
02-17-2012, 08:05 AM
It was clever of you to say 98 instead of 99. That way it does't sound as much like a lie.
Starry
02-17-2012, 08:09 AM
4 runs mnk mnk brd whm war sam highest floor got was 98 timing out on that floor, so i dont see why ppl are complaining about oo i cant get up higher floors take a decent setup an dont suck youll get higher floors.
x2 pouches about 200 total Alexandrite
sad thing is ppl want everything now right then, if u got everything like that you will get bored.
End of Story
Actually your completly missing the point. It's not 'I want everything - right now' it's the feeling of 'advancment'. This new system lacks any itemization as everything is random and luck based. No skill / time commitment / effort / etc will generate better results(for the most part). No feeling of advancement is what irritates players and why this system is complete garbage.
Yygdrasil
02-17-2012, 08:19 AM
Don't worry about it Starry. He's lying anyway. Trolls will be trolls. If he had completed a floor as high as 98, he wouldn't have posted "I don't know what you're all complaining about".
Rezeak
02-17-2012, 09:11 AM
4 runs mnk mnk brd whm war sam highest floor got was 98 timing out on that floor, so i dont see why ppl are complaining about oo i cant get up higher floors take a decent setup an dont suck youll get higher floors.
x2 pouches about 200 total Alexandrite
sad thing is ppl want everything now right then, if u got everything like that you will get bored.
End of Story
Summary i got lucky and still got no gear
as a side note 200 alex isn't what we care about either way com back when you have 2-5 peices and +3 or HQ to prove us wrong.
As a side note you still had to clear 98 and kill the 100 boss so really wasn't near when ya timed out on 98 getting to 98 is about the same amount of effort as hitting 80 and clearing which we already said is possible but only 1%-2% of the time with the best group all pimped out.
Unless you found a way to get 7-9 jumps over and over then it really hasn't changed the point of this topic.
As it is atm the best groups
Can hit and kill boss 20 or 40, 60-80% of the time (they may choose to skip past it but if that was there aim it's v..easy to do)
Can hit 60 and kill boss like 20% of the time
Hit 80 and kill like 1-2 % of the time
Hit 100 and kill <1% of the time.
Really imo it should be
If you perform well you should be able to hit 60 60-80% of the time (this should be based more on skil that luck meaning if ya get bad floors you will still get to 60 as long as your group is doing it right
Then 80 30-40% of time (1 in 3 runs)
the 100 say 10-20% of the time (1 in 5-10 run)
SpankWustler
02-17-2012, 09:15 AM
4 runs mnk mnk brd whm war sam highest floor got was 98 timing out on that floor, so i dont see why ppl are complaining about oo i cant get up higher floors take a decent setup an dont suck youll get higher floors.
x2 pouches about 200 total Alexandrite
sad thing is ppl want everything now right then, if u got everything like that you will get bored.
End of Story
If I had your luck, I'd be at the nearest large-scale gambling establishment right now rather than posting on a message board about FFXI.
Actually, with that kind of luck, the casinos of man would not suffice for me. I'd be attempting to evoke a demon so I could bet my soul in an attempt to win a haunted army tank made out of gold and diamonds.
what gets me is people always want to know more information. the light system was brought up in abyssea. people fail to realize that this is an Adventure game. and part of adventure is figuring shit out for yourself. if they release something and give you all the information about it, then there really is nothing to figure out for yourself, is there? it is an mmoRPG for a reason. and while some people complain about these events, i know a lot of people that love them. think of it as genres of music. i dont like rap bbut a lot of people do. events are kind of the same. not everyone is going to love every single event. the whole purpose of so many events is to give people choice. dont get me wrong, i am not saying the new nyzle doesnt need improvement. but saying that "this update should have never happened" is just plain dumb. so your saying that others should not have a choice in doing the event and take it out completely simply because a few people dont like it? ust because you dont like it, does not mean that no one likes it. get over yourself. and as for there being a lot of negativity on an event. stop listening to what others say and try it out for yourself. a little life lesson. dont always believe what you read.Tell this stuff to the people who wiped to Absolute Virtue for years.
[facepalm slap to the forehead]ooooh man! All I had to do was figure out how to kill it? Dammit! Dammit dammit dammit!
I'm going to assume there is no special trick to it. You're meant to rarely see the high end floors, and if anyone pulls them off with regularity it's due to SE's lack of vision to prevent it from happening, hence yet another instance where they are surprised when the playerbase conquers their attempts at making us suffer with trial and error to produce the ultimate cookie cutter setup for success.
Many people do not enjoy the VW system of rewarding. But it works to get them hooked. They do it over and over and over and over and over and insert "and over" about a hundred more times just to get that piece of awesome sauce. I don't agree with a lot of what comes out of the SE camp but if there's one thing they did get right with their MMO endeavors, it's tapping into people's wired human instincts of wanting what they can't have.
So it boils down to option 1 or 2, with 1 being an exact copy of Nyzul but with better rewards to fit the new level cap or option 2 being designed to prolong it's use in the "holy shit they raped our staff for 14 development" era of FFXI. Once you understand why they chose option 2, it's up to you whether or not you'll let them get away with it or skip the content. If you do the content you have very very very little room to bitch. That's why Voidwatch has never undergone serious revamping. Because people do the very content they bitch about despite bitching up a storm. When you bitch and still do the content that tells SE there is no need for major readjustments. They can just throw you a bone to shut you up.
"No one" was doing CB or WoE at various stages of their existence. What happened? They got worked on, STAT. CB has been worked on time and again. WoE was put on the backburner moreso but now that it's at the frontburner it's getting a lot more attention. If people continue to do VW it will never see such progress. And if people do neo nyzul enmass it too will never see such progress. So if you don't like neo nyzul, don't eff'n do it. Don't just talk the talk, walk it. Or, you know, just let SE toy with your humanity to take advantage of your wallet.
Karbuncle
02-17-2012, 09:24 AM
4 runs mnk mnk brd whm war sam highest floor got was 98 timing out on that floor, so i dont see why ppl are complaining about oo i cant get up higher floors take a decent setup an dont suck youll get higher floors.
x2 pouches about 200 total Alexandrite
sad thing is ppl want everything now right then, if u got everything like that you will get bored.
End of Story
Congratulations on your luck and clear fundamental grasp of Statistics and probability. O_O
I mean, We know getting to 100 Is possible, Its just that it relies on dumb luck. You reaching 98 and timing out means absolutely nothing except you got really really lucky. You didn't even bother bringing a Thief for drops, So in essence, You gave up drop rates for zerg speed just for the chance of reaching 100.
My group had a decent set up, Relics/Empyreans as far as the eye could see, highest we saw was floor 70. Does that mean we suck? No. Its called a Random Number Generator.
Thats the sole complaint. The Event has no progression at all and relies on a random number generator to keep us busy.
*edit:* Also, My Nyzul set up was THF(Mandau) WAR(Ukkon) MNK(Vereth), BLU(Almace), WHM, BRD (At one point the BLU left and we had a Kannagi NIN). All of them smart people, Played for a long time, Knew what they were doing, Good to top geared... Its just an Event that relies too heavily on luck.
We manage to kill Floor 60 boss and get Euxine Nails +2, but outside of that run (Ending on floor ~70) we couldnt get about 50, At one point, We went up 15 Times, Getting mostly 2's and 3's, and a 4 or so in there.
So no, As the many above me as sad, We're not looking for "I WANT IT NOW", As byrth(Ithink?) Asked just after the Dev comment, We want to know if there is some secret. Don't tell us the secret, We'll find it out ourselves, But we want to know if one exists, Or we really are looking at an entirely luck based event.
Thats all!
Yygdrasil
02-17-2012, 09:33 AM
BLU owns house in Nyzul. I'll second that. Even a BLU with a half-ass gear set decimates mobs in Nyzul.
mattkoko
02-17-2012, 09:54 AM
Tell this stuff to the people who wiped to Absolute Virtue for years.
[facepalm slap to the forehead]ooooh man! All I had to do was figure out how to kill it? Dammit! Dammit dammit dammit!
I'm going to assume there is no special trick to it. You're meant to rarely see the high end floors, and if anyone pulls them off with regularity it's due to SE's lack of vision to prevent it from happening, hence yet another instance where they are surprised when the playerbase conquers their attempts at making us suffer with trial and error to produce the ultimate cookie cutter setup for success.
Many people do not enjoy the VW system of rewarding. But it works to get them hooked. They do it over and over and over and over and over and insert "and over" about a hundred more times just to get that piece of awesome sauce. I don't agree with a lot of what comes out of the SE camp but if there's one thing they did get right with their MMO endeavors, it's tapping into people's wired human instincts of wanting what they can't have.
So it boils down to option 1 or 2, with 1 being an exact copy of Nyzul but with better rewards to fit the new level cap or option 2 being designed to prolong it's use in the "holy shit they raped our staff for 14 development" era of FFXI. Once you understand why they chose option 2, it's up to you whether or not you'll let them get away with it or skip the content. If you do the content you have very very very little room to bitch. That's why Voidwatch has never undergone serious revamping. Because people do the very content they bitch about despite bitching up a storm. When you bitch and still do the content that tells SE there is no need for major readjustments. They can just throw you a bone to shut you up.
"No one" was doing CB or WoE at various stages of their existence. What happened? They got worked on, STAT. CB has been worked on time and again. WoE was put on the backburner moreso but now that it's at the frontburner it's getting a lot more attention. If people continue to do VW it will never see such progress. And if people do neo nyzul enmass it too will never see such progress. So if you don't like neo nyzul, don't eff'n do it. Don't just talk the talk, walk it. Or, you know, just let SE toy with your humanity to take advantage of your wallet.
trust me, all that bull crap that they post just as you log into the game is complete bullshit. i know what ya mean. "please dont let your real life suffer due to this game." then they give you NMs with 24 hour spawns with great gear that everyone wants so they get over camped. or you have quests that you are stuck doing for hours. and all the best gear such as relics (when the cap was 75) took some people years depending on their constancy with the game.
what i laugh at is how people say they want things to be tougher like they used to. then, finally, SE makes it tougher. and then everyone cries how it is too hard. honestly, SE was doing better before they released the forum. every since they started listening to the people, they been screwing up a lot. sure it went down hill a little before then obviously. but ever since this forum released, it has got dramatically worse. so who is really to blame?
Karbuncle
02-17-2012, 10:00 AM
trust me, all that bull crap that they post just as you log into the game is complete bullshit. i know what ya mean. "please dont let your real life suffer due to this game." then they give you NMs with 24 hour spawns with great gear that everyone wants so they get over camped. or you have quests that you are stuck doing for hours. and all the best gear such as relics (when the cap was 75) took some people years depending on their constancy with the game.
what i laugh at is how people say they want things to be tougher like they used to. then, finally, SE makes it tougher. and then everyone cries how it is too hard. honestly, SE was doing better before they released the forum. every since they started listening to the people, they been screwing up a lot. sure it went down hill a little before then obviously. but ever since this forum released, it has got dramatically worse. so who is really to blame?
Strictly Nyzul Speaking, nothing about nyzul is hard. Its random. I know maybe after years of FFXI is hard to believe, but there are ways to make difficulty without relying on randomness.
And if you look really hard, The people who wanted hard content? They weren't complaining when VW Content came out. The people who wanted easy content are the ones complaining.
So when we get Easy Content? Hard-cores Complain
So when we get Hard Content? Casuals Complain
Its not that "EVERYONE COMPLAINS!" its "Different groups complain when different outcomes come". The only people consistently complaining is the entire player-base who realizes that Random Number Generator is not an acceptable substitute for Difficulty.
And those of us who can clearly realize Random =/= Tough.
Edit: This Thread is shrinking.
mattkoko
02-17-2012, 10:19 AM
Strictly Nyzul Speaking, nothing about nyzul is hard. Its random. I know maybe after years of FFXI is hard to believe, but there are ways to make difficulty without relying on randomness.
And if you look really hard, The people who wanted hard content? They weren't complaining when VW Content came out. The people who wanted easy content are the ones complaining.
So when we get Easy Content? Hard-cores Complain
So when we get Hard Content? Casuals Complain
Its not that "EVERYONE COMPLAINS!" its "Different groups complain when different outcomes come". The only people consistently complaining is the entire player-base who realizes that Random Number Generator is not an acceptable substitute for Difficulty.
And those of us who can clearly realize Random =/= Tough.
Edit: This Thread is shrinking.
i understand what your saying and i do agree that random sucks. i think it is messed up that the people that dedicate themselves will sometimes take months to finally get something they want and some noob will come waltzing in one single run and walk out with one of the best drops. i was mainly responding to Vold's comment on VW about the part with things being tough. also, i was over exaggerating the part when i said "everyone cries." the main point is one half will get pleased and the other half will not. which is why they make some events easy and some events tough.
but back to the nyzle stuff. all they really have to do to solve this random drop problem is to have no drops at all. instead, make it a point system where you can turn in for rewards at the end of the run. that will solve the randomness right there
Karbuncle
02-17-2012, 10:43 AM
i understand what your saying and i do agree that random sucks. i think it is messed up that the people that dedicate themselves will sometimes take months to finally get something they want and some noob will come waltzing in one single run and walk out with one of the best drops. i was mainly responding to Vold's comment on VW about the part with things being tough. also, i was over exaggerating the part when i said "everyone cries." the main point is one half will get pleased and the other half will not. which is why they make some events easy and some events tough.
but back to the nyzle stuff. all they really have to do to solve this random drop problem is to have no drops at all. instead, make it a point system where you can turn in for rewards at the end of the run. that will solve the randomness right there
A Point system, Where you're rewarded points based on how far up you go (Bonus points for killing Bosses to make floor 20/40/etc Useful to hit) Would be perfect.
But this is SE, The last thing on their mind is logic.
Falseliberty
02-17-2012, 11:03 AM
Did a few runs... I don't like it.. just too random.When I first saw the +1 +2 etc gear I thought it was something that would be able to slowly chip away at with a good group working for static gear
that 30 min cooldown is a big deal breaker too
macross
02-17-2012, 11:05 AM
200 alex my ass.
Babekeke
02-17-2012, 04:12 PM
If there's as much chance of hitting floor 100 as there is getting a body to drop in VW.... it's working as intended.
:(
Vitus
02-17-2012, 05:43 PM
4 runs mnk mnk brd whm war sam highest floor got was 98 timing out on that floor, so i dont see why ppl are complaining about oo i cant get up higher floors take a decent setup an dont suck youll get higher floors.
x2 pouches about 200 total Alexandrite
sad thing is ppl want everything now right then, if u got everything like that you will get bored.
End of Story
Try get there again w/o cAhPeRaDtAR and cCLhIePPaEtR, GL w/ that.
Yygdrasil
02-18-2012, 12:28 AM
At least let us save on Floor 50. I don't even think the others are necessary. 50 is a hard enough floor to get to for casual players. Let us save there and the event maintains a level of challenge and luck without making us all want to shoot ourselves in the head.
Luck dictates that even if we only need to climb 50 floors, we can't guarantee a climb that high without the variant of the random number generator.
Dreamin
02-18-2012, 01:00 AM
Think many ppl has already suggested one form or another 'fixes':
1. Give us some sort of Time Extension. Some options:
- some suggested making these be drop by 20/40/60/80 floor bosses.
- some suggested making these be random drop by NMs as well as 20/40/60/80 floor bosses.
2. Give us progression in climbing floor. Some options:
- Ability to save floor on disc if #1 above could potentially create congestion.
- Ability to save on certain floors, i.e. 20/40/60/80 only.
3. Give us items to upgrade the base item instead of just having the HQ tiers be pure drop. Some options:
- Base item be drop from mobs/NMs/Floor Boss, upgrade items be either drop from mobs/NMs/Floor Boss as well.
- Point system where we can use to buy upgrade items.
- Point to buy base item and upgrade be drop by mobs/NMs/Floor Boss.
- System whereby combination of lower tier items can be trade into higher tier item (similar to dominion tier armors).
Or if you're not willing to make changes as such some form of the above, at least let us know that there's a trick to get a higher number floor jump without the need of using any 3rd party tools and that it's just something the playerbase has not yet discovered. And this trick IS NOT another random number generator.
Mirabelle
02-18-2012, 01:29 AM
At least let us save on Floor 50. I don't even think the others are necessary. 50 is a hard enough floor to get to for casual players. Let us save there and the event maintains a level of challenge and luck without making us all want to shoot ourselves in the head.
Luck dictates that even if we only need to climb 50 floors, we can't guarantee a climb that high without the variant of the random number generator.
I don't think that would be the right answer. Getting to 50 would likely take most players 5-10 runs. Then another 5-10 runs to get to 100. People will be done the event in a month with all their uber gear. Then they'll be bored again.
I'd suggest the time extension method with 10-15 min being granted to beating a floor boss. That would make it remain challenging and make the 20, 40 bosses at least worth something.
Yygdrasil
02-18-2012, 01:37 AM
I think you're right. I gave it some thought and TE would probably be a better bet.
Camate
02-18-2012, 05:09 AM
As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.
Nyzul Isle Uncharted Region Concept
Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.
In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.
In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.
As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.
Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.
The further you get floor wise, more attractive items will be dropped by monsters (※) you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
Making it easier to continuously challenge Nyzul Isle Uncharted Region
1. Cost of Temporary Items
For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.
As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.
With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
2. Reward Obtainment Methods
In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.
•Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
•There are many types of reward items and the rate of obtaining the type or piece you want is low.
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.
※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted.
Dreamin
02-18-2012, 05:33 AM
As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
THIS IS NOT ACCEPTABLE AT ALL!
I'm one of the many unlucky ones. I'm well over 0/300+ on both Pil and Qilin and I'm basically given up hope on ever getting Toci and Qilin's boots (yes I haven't gotten even that one yet) and NQ/HQ dagger.
This is a MAJOR FU from SE to the playerbase where LUCK is involved to just get to 100th floor.
Thanks SE, but no THANKS. You can take this event and just stuff it where the sun dont shine.
Yygdrasil
02-18-2012, 05:44 AM
Thanks for the update Camate. I'm happy to see the Reward Obtainment consideration. I would just like to request 1 additional thing to consider.
The time limit forces us to rely on luck to get to Floor 100 at all... much less kill the NM there.
As with Old Nyzul, if you were ejected without rewards being distributed yet, you lost the contents of the treasure pool. Is there a way to prevent this from happening? Could we maybe be transported to a "Lobby" room like you're planning with Legion where we have a chance to lot on what dropped instead of losing out on the rewards we just got?
I can just imagine the way I would feel if my group made it to floor 100 with 45 seconds to spare, unloaded on the BOSS and got 2 drops that we all wanted and how infuriating it would be to lost them because we weren't quick enough with lotting/passing.
Atoreis
02-18-2012, 05:54 AM
I really like it.
Incoming changes are really great to. They wont ruin the difficulty which is cool but will lower the cost of being unlucky.
Fast and tough event. Obviously casuals will cry because as always they want top gear w/o being optimal at event.
As for luck being involved. It's good. If luck wouldnt play any role you could constantly get to floor 100 with not even perfect setup.
Ppl always shouting they want something but instead they should stop for a moment and try to think. There is NO WAY to pass the luck being involved w/o completely destroying the event. You would need to balance every type of floor to avg same amount of time to complete and then set a static jump for next floor. In that kind of system you could then set that static jump at number that will allow perfect group to always be at 100 floor if they do everything perfectly. With event like that when some floors (code lamp around the corner) are much faster than others you cant really do anything to exclude the luck.
Luck is also maybe a bad wen you watch it from side but in the actual event it really makes everything more interesting and excitement. At least this kind of luck presented in Nyzul Isle because luck involved at VW with brainless killing stuff to get drop in chest is different story. Here luck boost dynamic of the event and burst emotion making event itself a great fun a drop being only a cheery at the top.
EDIT: oh yeah what Yygdrasil posted about drops is right. Letting ppl lot/pass after event is done would be really cool. something like BCNM when you out of arena but you can still lot/pass.
Sorry Camate, but luck based events are unacceptable.
Any event that rewards luck vs skill is not fun in the slightest, I honestly would have been happier fighting VT mobs every floor but gaining progression.
Why is the Dev team so hell bent on adding content just to artificially inflate the time it takes to gain rewards, honestly, it's a little frustrating.
Ever wonder why people are starting to shy away from Voidwatch? Even this Nyzul Isle is practically dead already on my server, with like 2-3 groups doing it consistantly.
Dreamin
02-18-2012, 06:03 AM
I really like it.
Incoming changes are really great to. They wont ruin the difficulty which is cool but will lower the cost of being unlucky.
Fast and tough event. Obviously casuals will cry because as always they want top gear w/o being optimal at event.
As for luck being involved. It's good. If luck wouldnt play any role you could constantly get to floor 100 with not even perfect setup.
Ppl always shouting they want something but instead they should stop for a moment and try to think. There is NO WAY to pass the luck being involved w/o completely destroying the event. You would need to balance every type of floor to avg same amount of time to complete and then set a static jump for next floor. In that kind of system you could then set that static jump at number that will allow perfect group to always be at 100 floor if they do everything perfectly. With event like that when some floors (code lamp around the corner) are much faster than others you can really do anything to exclude the luck.
Luck is also maybe a bad wen you watch it from side but in the actual event it really makes everything more interesting and excitement. At least this kind of luck presented in Nyzul Isle because luck involved at VW with brainless killing stuff to get drop in chest is different story. Here luck boost dynamic of the event and burst emotion making event itself a great fun a drop being only a cheery at the top.
EDIT: oh yeah what Yygdrasil posted about drops is right. Letting ppl lot/pass after event is done would be really cool. something like BCNM when you out of arena but you can still lot/pass.
If you enjoy luck, here's praying that you see a Flan All Kill floor every single time. Enjoy your LUCK.
Savlyn
02-18-2012, 06:04 AM
I really like it.
Incoming changes are really great to. They wont ruin the difficulty which is cool but will lower the cost of being unlucky.
Fast and tough event. Obviously casuals will cry because as always they want top gear w/o being optimal at event.
As for luck being involved. It's good. If luck wouldnt play any role you could constantly get to floor 100 with not even perfect setup.
Ppl always shouting they want something but instead they should stop for a moment and try to think. There is NO WAY to pass the luck being involved w/o completely destroying the event. You would need to balance every type of floor to avg same amount of time to complete and then set a static jump for next floor. In that kind of system you could then set that static jump at number that will allow perfect group to always be at 100 floor if they do everything perfectly. With event like that when some floors (code lamp around the corner) are much faster than others you can really do anything to exclude the luck.
Luck is also maybe a bad wen you watch it from side but in the actual event it really makes everything more interesting and excitement.
o_O;
...wat?
Greatguardian
02-18-2012, 06:04 AM
Luck is always more important than skill.
It's good to see confirmation that there is no gimmick we're missing. Thanks, Camate. Time to start looking for Scholars.
Teraniku
02-18-2012, 06:10 AM
I have a suggestion that might make this concept more Fair. If Nyzul temp items are available to purchase how about adding an item that you can trade to the ??? on the floor jump (1 use) that you can select how high you want to jump floors (1-9). If this item was only available to the party leader or if everyone got one maybe halve the amount of floors you can jump using the item (1-5). It would help a little to take away some of the frustration. If you play your cards right it makes 80 Achievable. 100 would still take luck and skill but with playing the cards right, it would give you a shot at it.
pancakesandsx
02-18-2012, 06:12 AM
I don't see a problem with the idea of the loot getting better you progress further, but even the low level gear should have some utility to an average player at 99.
All 5 tiers drop level 99 equipment. A majority of which is outclassed by no-effort easily obtainable and incredibly common equipment from either the auction house, other events, or even original nyzul. Look at something like the NQ Euxine Coat. What is the point in this piece of equipment? What player would benefit from this? These rewards don't exist in a bubble.
Greatguardian
02-18-2012, 06:17 AM
I have a suggestion that might make this concept more Fair. If Nyzul temp items are available to purchase how about adding an item that you can trade to the ??? on the floor jump (1 use) that you can select how high you want to jump floors (1-9). If this item was only available to the party leader or if everyone got one maybe halve the amount of floors you can jump using the item (0-5). That would make floor 60 obtainable by everybody and still make 80 achievable by skill and 100 would still take luck but the players would have some amount of control.
No. I think I get where the Devs are trying to go with this one, surprisingly.
It's about dynamic decision making. Rather than progressing through a set route or a set plan, the idea is to force players to make decisions and weigh cost/benefit scenarios on the fly. Is it worth it to jump from floor 77 or is it safer to climb to 80 manually? Things like that.
My biggest concern was "Can we do this without hacking the game?", and the answer is yes. It requires some finicky exploitation of cutscene mechanics, but floor 100 is possible. That's all that matters to me.
Atoreis
02-18-2012, 06:18 AM
I don't see a problem with the idea of the loot getting better you progress further, but even the low level gear should have some utility to an average player at 99.
All 5 tiers drop level 99 equipment. A majority of which is outclassed by no-effort easily obtainable and incredibly common equipment from either the auction house, other events, or even original nyzul. Look at something like the NQ Euxine Coat. What is the point in this piece of equipment? What player would benefit from this? These rewards don't exist in a bubble.
They could make lvl 60 nq lv 80 +1 and lv 100 +2 but would that really change anything? 20 and 40 are so easy that party of low skilled players can beat that after a week so rewards are rather symbolic too.
Yygdrasil
02-18-2012, 06:24 AM
It requires some finicky exploitation of cutscene mechanics, but floor 100 is possible.
Elaborate.
pancakesandsx
02-18-2012, 06:24 AM
They could make lvl 60 nq lv 80 +1 and lv 100 +2 but would that really change anything? 20 and 40 are so easy that party of low skilled players can beat that after a week so rewards are rather symbolic too.
Then why have equipment on that floor at all? If this was upgradable it would sort of make sense. Like the dynamis upgrades, you would need less work to reach the maximum tier if you started at +3. Just ditch NQ through +2 and replace with extra alex or something that might make the event worth doing, rather than gear that would have questionable utility to someone in 5/5 pink.
Greatguardian
02-18-2012, 06:26 AM
Elaborate.
1) Sch 2hr and Embrava pt
2) Sch freeze timer on lamp
3) Sch reapply Embrava each floor, freeze timer again
4) Rinse and repeat, fulltime Embrava
There have been confirmed reports (with pics) of floor 98 and 99 runs by people using this sort of thing.
Yygdrasil
02-18-2012, 06:28 AM
http://t0.gstatic.com/images?q=tbn:ANd9GcSwLSdzCD7VRmFKlm4j6Z0Tqp02HdNyWGpibDe_q8kT4pcAR8X3n88yPPzKbQ
Kitkat
02-18-2012, 06:29 AM
Oh that is rich, truely it is. So the developers think that difficulty equals to luck? What does this say to the Unlucky who could perform just as well as the Lucky in boss fights at 60/80/100 and win, but constantly get low floor skips? "Thanks for playing, here is your booby prize of no use. Come again!"
I don't know what game these dev's are playing that makes this practical...but I hardly doubt it is the same game the rest of us play.
Kimble
02-18-2012, 06:30 AM
So glad I quit with crap like this they are making now, lol.
Dreamin
02-18-2012, 06:38 AM
1) Sch 2hr and Embrava pt
2) Sch freeze timer on lamp
3) Sch reapply Embrava each floor, freeze timer again
4) Rinse and repeat, fulltime Embrava
There have been confirmed reports (with pics) of floor 98 and 99 runs by people using this sort of thing.
SCH going to get Embrava nerfed in the next update if not an emergency update sooner. Or be even funnier if SE consider this no different than NM pinning which is illegal in their eyes and can ban ppl for.
Greatguardian
02-18-2012, 06:39 AM
SCH going to get Embrava nerfed in the next update if not an emergency update sooner. Or be even funnier if SE consider this no different than NM pinning which is illegal in their eyes and can ban ppl for.
Watch out, guys. They might nerf Primeval Brew if they hear that people are using chests and martellos to pause those, too.
Oh yeah, and pinning is perfectly acceptable. You don't seem to know what pinning is.
Dreamin
02-18-2012, 06:43 AM
Watch out, guys. They might nerf Primeval Brew if they hear that people are using chests and martellos to pause those, too.
Oh yeah, and pinning is perfectly acceptable. You don't seem to know what pinning is.
Nice try, want to agrue with SE on that? Pinning IS NOT acceptable by SE's official post below here:
http://www.playonline.com/ff11us/polnews/news19874.shtml
Atoreis
02-18-2012, 06:44 AM
Correct me if im wrong but they focused on SCH 2hr instead of many small fixes to make Embrava very powerful buff that can actually be enough itself to consider SCH for an event. Working as intended for me.
Raksha
02-18-2012, 06:45 AM
1) Sch 2hr and Embrava pt
2) Sch freeze timer on lamp
3) Sch reapply Embrava each floor, freeze timer again
4) Rinse and repeat, fulltime Embrava
There have been confirmed reports (with pics) of floor 98 and 99 runs by people using this sort of thing.
Does the rune give you a cutscene? I thought you just click it and it repeats the current objective?
Atoreis
02-18-2012, 06:47 AM
Nice try, want to agrue with SE on that? Pinning IS NOT acceptable by SE's official post below here:
http://www.playonline.com/ff11us/polnews/news19874.shtml
Pretty sure thats about an Iron giant swinging above you and doing 0 damage while you could stand in one place and just kill it.
Bersty
02-18-2012, 06:48 AM
Camate,
Thank you for your reply. I am happy to see that they will be lowering the cost of temporary items in Nyzul Isle. As someone who has worked long and hard to obtain the necessary points to continue in my quest for a Mythic Weapon, I am happy that I won't have to "fear" going below the 150k mark due to experimenting with this new Neo-Nyzul.
On that note; however, I do have some feedback in regards to the Alexandrite and this new content. As a player base, we are currently unaware of what may come down the road in terms of changes to Salvage; as such, when it was announced that Alexandrite would become available through the new Nyzul Isle content, I must say, I was very excited. I was hopeful that this would increase the supply of Alexandrite on a more than sub-par level server wide. I choose to use the wording "sub-par" because, truthfully, I am not the only one who feels that the drop rate in this new content does indeed still require some investigation.
It is no mystery that the quests and items involved in the initial creation of a Relic, or Empyrean weapon require a much different process than that of the Mythic weapons; as such, I feel the requirements are still quite reasonable with the Mythic Weapons with the exception of a few things, the number one thing of which being Alexandrite.
I have always felt that one of two things needed to be done to help "balance" the difficulty of creating the initial weapon itself (Mythic, vs. Relic/Empyrean):
1. Reduction in the number of Alexandrite required for quest completion (I truly believed that this wasn't something that would change, or that actually needed to be changed; however, I still felt it could have been a solution)
or
2. A more likely solution; to increase the availability of Alexandrite through both Salvage and Nyzul Isle. I feel that much can still be done to increase the drop-rate of both individual pieces of Alexandrite as well as the pouches which yield random amounts of the item.
As you can see, option 2 was clearly more probable from the beginning, and I am happy to see that some effort has been taken to pursue this route; however, I feel the changes *SHOULD* be far from over in regards to the drop rate (in both Salvage and the new Nyzul Isle).
Are you able to comment on the this topic? Perhaps shed some light on what the development team is planning in regards to the Mythic Weapon quests' future (will it see any changes)? Most importantly whether or not more balancing will be done to the drop-rates of Alexandrite in Nyzul Isle, as well as Salvage?
Thanks in advance,
~Bersty
SpankWustler
02-18-2012, 06:51 AM
1) Sch 2hr and Embrava pt
2) Sch freeze timer on lamp
3) Sch reapply Embrava each floor, freeze timer again
4) Rinse and repeat, fulltime Embrava
There have been confirmed reports (with pics) of floor 98 and 99 runs by people using this sort of thing.
In light of this, the whole construction of Nyzul Isle Random Edition seems a lot more palatable. If some poor soul ends up on floor 102, though, that will be pretty funny.
Still, I'd prefer it if they had gone the route of harder junk enemies/harder bosses/harder Notorious Monsters/no temporary items/climbing in 10 floor intervals rather than 5/etc. rather than just "RANDOMIZE ALL THE THINGS!"
Fusionx
02-18-2012, 06:53 AM
Watch out, guys. They might nerf Primeval Brew if they hear that people are using chests and martellos to pause those, too.
Brew locking is A-OK in SE's book. As a result of that, I would be very surprised if they came out now and said this embrava method isn't ok.
Hello,
Thank you for your post regarding this, Nvr. We are aware of this function and would like to clarify any concerns that you guys may have about this.
Locking the Primeval Brew countdown timer by examining chests (for example) is currently [03/18/2011] a known mechanic and by design.
However, this does not mean that adjustments will not be made in the future. We will be sure to keep the community updated at www.playonline.com / information section if any changes are made to this system.
If you have any additional inquiries, constructive suggestions or feedback about this mechanic, we suggest bringing it to the "General Discussion" section.
As always, we will be monitoring these threads, reviewing feedback for improvements, and providing clarification when necessary.
Thank you,
-SQUARE ENIX Moderator
Daniel_Hatcher
02-18-2012, 06:53 AM
Pretty sure thats about an Iron giant swinging above you and doing 0 damage while you could stand in one place and just kill it.
That, and things like Amhuluk where you pulled him to the bottom and all the DD's stayed on the floor above him.
Yygdrasil
02-18-2012, 06:55 AM
SO let me get this straight. You can freeze the timer on a floor by having someone talk to the rune of transfer and lock themselves in the CS?
Fusionx
02-18-2012, 06:56 AM
SO let me get this straight. You can freeze the timer on a floor by having someone talk to the rune of transfer and lock themselves in the CS?
No, you pause the timer on SCH's 2 hr which enables them to use Embrava (http://ffxi.gamerescape.com/wiki/Embrava) throughout the duration of the run.
Economizer
02-18-2012, 06:58 AM
I don't see a problem with the idea of the loot getting better you progress further, but even the low level gear should have some utility to an average player at 99.
This is the main thing here. I don't care if it is hard, but there has to be some progression - not just an all or nothing reward.
The lower tier gear needs to be changeable into something useful. My initial suggestion was that you should be able to do something like merging the NQ and the +1 gear to get the +2 gear an so on, however this might still be considered easy somehow which apparently would lead to the gear getting nerfed.
But it is simply unacceptable for the lower tier gear to be so useless. Perhaps we should be able to turn gear from lower floors into something useful? For example, lets say that you have the gear from floor 80 from a few weeks or work. You can now turn in your floor 60, 40, and 20 gear for a reward as long as you have the floor 80 gear as proof that you don't need the lower tier gear anymore.
Perhaps this could be a merchant that will give you Alexandrite in small quantities, or large amounts of Imperial Standing, or perhaps even Zeni. Just something.
My issue with this event has mostly been the lack of progression, but if we can't be allowed to use the lower tier gear to upgrade into higher tier gear in a way that is still difficult and time consuming, all I ask is that we are allowed to do something with it other then throw it away.
Yygdrasil
02-18-2012, 06:59 AM
Ok good. That makes a lot more sense than what I thought I was reading. lol
Greatguardian
02-18-2012, 07:02 AM
Nice try, want to agrue with SE on that? Pinning IS NOT acceptable by SE's official post below here:
http://www.playonline.com/ff11us/polnews/news19874.shtml
Right.
You just proved you don't know what Pinning is.
@Fusionx, that was pretty heavy sarcasm.
Atoreis
02-18-2012, 07:16 AM
Btw can you actually froze time at neo nyzul? Dont think clicking on lamp after warp gives you "cutscane"
Economizer
02-18-2012, 07:19 AM
@Fusionx, that was pretty heavy sarcasm.
Might have been but we have the official stance on pausing timers for anyone who had doubts.
Greatguardian
02-18-2012, 07:20 AM
Btw can you actually froze time at neo nyzul? Dont think clicking on lamp after warp gives you "cutscane"
Magian specs should also work.
Nynja
02-18-2012, 07:28 AM
Nice try, want to agrue with SE on that? Pinning IS NOT acceptable by SE's official post below here:
http://www.playonline.com/ff11us/polnews/news19874.shtml
hey riri, that exploit wasnt considered pinning. it was using a terrainial glitch to park IC in one spot and constantly nuke it while it swings at you but misses.
Pinning is where you exploit pathing to make a mob never really reach you, but this actually involves you moving yourself, I'll diagram it
bla, code tags dont work here :(
The mob wont take the shortest route to you, which would be running right against the object to get to you, and instead it cuts wide. You move from x to x and the game perceives the shortest route to get to you as going backwards effectively running in an arc motion back and forth but never actually getting to you. You generally dont have time to cast more than bio2 and poison2 though.
That's pinning.
Ophannus
02-18-2012, 07:37 AM
The problem with this is people are only going to be bringing certain jobs and the rest of players without those jobs are screwed. Looks like SCH DRK DRK COR THF WHM or gtfo
Rezeak
02-18-2012, 07:40 AM
Nyzul floor 100 is the new AV got it...
My opinion is SE wasted they time on this crap :(
Atoreis
02-18-2012, 07:40 AM
The problem with this is people are only going to be bringing certain jobs and the rest of players without those jobs are screwed. Looks like SCH DRK DRK COR THF WHM or gtfo
Was waiting for post like that lololol.
you know whats cool in FFXI? You can make several jobs on one character. Do it.
Karbuncle
02-18-2012, 07:54 AM
Nyzul floor 100 is the new AV got it...
My opinion is SE wasted they time on this crap :(
^ This times a thousand. Guess my post in the Quitting thread wasn't premature at all. Screw this Company rightly. Luck based events... Seriously. There are ways to make rare armor that doesn't rely completely on a R.N.G... These people should have never gotten into game design.
They should be hired as Torture Specialists though, make a killing.
"We designed the event around the idea that, You'll mostly get useless junk the entire time, but if you're really lucky, you may be able to get something thats almost an acceptable substitute to what you can already equip. And if you literally Poo Four Leaf clovers and Horse-Shoes, You'll see floor 100 Long enough to time out".
Rezeak
02-18-2012, 07:59 AM
What i find funny is how i knwo like 2-3 people that have quitted over this and only because it was added in such a bad way ... if SE didn't have a update then they'd prolly would of stayed honestly content is ment to make people keep playing not quit :(
Byrth
02-18-2012, 08:13 AM
I don't know how people can really bitch about this being a "luck based event" when every single event in the game is "luck based." If you aren't failing at getting bees to pop in Bhaflau, you're leveling woodworking in Logwatch or Walk of Logs.
At least with Nyzul Isle you have the potential to influence your "luck" by rising to meet the challenges presented to you as quickly as possible. A bad floor or two will definitely kill your chances at floor 100, but with Logwatch or Bees you're just stuck sitting there hoping the RNG favors you.
Karbuncle
02-18-2012, 08:18 AM
I don't want the armor handed to us, But the idea that they literally erased any and all form of progression from this event... Its like they're just going back further. I mean, Voidwatch, I can give it some credit, You did progress. The drop rates all suck, But you'd get cruor to buff your Atmacites, and you actually cleared/saved progresses (unlike VNM's, Where you pop and it explodes).
Atoreis
02-18-2012, 08:25 AM
Whats worse than the event are some idiots actually supporting it.
You gotta wonder what kind of person wants to do an event completely based on luck. I don't want the armor handed to us, But the idea that they literally erased any and all form of progression from this event... Its like they're just going back further. I mean, Voidwatch, I can give it some credit, You did progress. The drop rates all suck, But you'd get cruor to buff your Atmacites, and you actually cleared/saved progresses (unlike VNM's, Where you pop and it explodes).
Honestly, The people who actually support this crap must be so out of touch with good game design from years of FFXI, that any sense or judgment of real challenge, or how good an event can be with planning, over Random-Number-generator must be a foreign concept to them. Those poor poor people.
You must be in this game so long that you forgot that game itself can be a reward not the item.
This event being very fast, intense and forcing you to really optimal playing on top of using full buffs is most enjoyable event for years. If you cant get fun from actually playing the game you should think why are you still in this game.
If someone is crying or quitting because of low chance to get drops and cant enjoy game itself its pretty pathetic.
Karbuncle
02-18-2012, 08:31 AM
Take none of this personally please byrth.
I don't know how people can really bitch about this being a "luck based event" when every single event in the game is "luck based." If you aren't failing at getting bees to pop in Bhaflau, you're leveling woodworking in Logwatch or Walk of Logs.
People complained about Salvage and Voidwatch Too though. There's a pattern here: People will complain when bad content is shoved down their throat. (or that someone will always complain!)
At least with Nyzul Isle you have the potential to influence your "luck" by rising to meet the challenges presented to you as quickly as possible. A bad floor or two will definitely kill your chances at floor 100, but with Logwatch or Bees you're just stuck sitting there hoping the RNG favors you.
Almost all of us hate those events too. Every hated Salvage outside of a few hardcore Crazy-people. It was fun the first few times, But watching a Rampart shit out 100 Chigoes is only so exciting after the 50th time. Same for Nyzul Isle.
Really, We're complaining because, Well, Rephrased, IM Complaining because, There are a million better ways to design an Event to keep Hardcores and Casuals Happy, Or at least, most of them. You can design an event that gives you a sense of progression, and still make armor really GD Difficult, or Time-consuming to obtain.
If people ended the run and got "200 Nyzul Points" for their effort, and 100,000 of those points could be turned in for 1 piece of Floor 80/100 Gear, complaining would be gone. Hardcores can shoot for 100, Casuals can shoot for 60/80, and Everyone gets a Consolation prize of being able to build up points to get a piece of armor some time in the future, Even if they dont meet their goal.
My point is, Sorry For the rambling byrth - There are ways to design content without relying on luck, MMO's do it all the time. SE just refuses to get with the times. I know its a foreign concept to 99% of Players these days, But events can be both Challenging, Fun, and rewarding at the same time, It just take planning.
Ravenmore
02-18-2012, 08:32 AM
You must be in this game so long that you forgot that game itself can be a reward not the item.
This event being very fast, intense and forcing you to really optimal playing on top of using full buffs is most enjoyable event for years. If you cant get fun from actually playing the game you should think why are you still in this game.
Whats so great about hitting the ??? for a random chance of going up 2 or 9 floors that takes 0 skill. So you try your luck cimbing or you try your luck with the RNG. On top of the gear is side grades or worse then gear you can already get. This event is DOA more so now there is no trick or gimmic.
Karbuncle
02-18-2012, 08:39 AM
You must be in this game so long that you forgot that game itself can be a reward not the item.
This event being very fast, intense and forcing you to really optimal playing on top of using full buffs is most enjoyable event for years. If you cant get fun from actually playing the game you should think why are you still in this game.
If someone is crying or quitting because of low chance to get drops and cant enjoy game itself its pretty pathetic.
I personally find Nothing fun about being disappointed over and over. Hey, If you get your kicks from going 0/300 in Voidwatch, thats your prerogative, and I salute you for that kind of devotion.
Though, I like being rewarded for my Hard work and dedication every now and again.
Either way, for me, there are plenty of more fun and rewarding games in the market today. FFXI Could be too, But they don't want to be.
People like us though, Never change our Mind. You're as set in your ways as i am. We can sit here screaming back and forth at eachother all day and neither of us are going to change our mind.
For the Record, I'm not quitting cause fo Nyzul Isle, I'm quitting because after 9 Years of Trial and Error with this game, Enjoying events with Friends, And having fun throughout, The Game is not fun anymore. Theres a point in everyones life where they have to realize something is not worth the frustration. This game has become more like a job than anything now. A job i pay for, and a job that has no reward.
Again, Kudos to you on still enjoying the game. Please, Go have fun with your new event, I'll be happy to see if you reach 100, no sarcasm. I'm waiting for that first group to do it, I want it to happen.
The only fun i have left in this game is doing things with my friends, And most of them are quitting too because of the direction the game is going. Its not just 1 Event, Its the compilation of bad planning, No listening, and R.N.G's over the last 9 years, People growing up, Having families, Getting a life, Etc. Theres many reasons to end a game, Sometimes its just the Straw that breaks the camels back though.
~Oh, I almost forgot, don't you ever tell someone its pathetic to quit a game, I don't care who. Not for a single reason should a person ever be condemned for moving on with their life. FFXI is just a game, When a game stops being fun to someone, They should move on, Who gives a shit what you think about their reasoning. Everyone enjoys different things in life, When someone decided something is no longer of interest, They move on with their life. Nothing Pathetic about it.
Maybe we both need to reevaluate how we look at this. I can see to some people this event can be fun, But you need to realize after 9 years, Some people don't have the time or energy to dedicate to this type of hardcore event anymore.
Atoreis
02-18-2012, 08:49 AM
Whats so great about hitting the ??? for a random chance of going up 2 or 9 floors that takes 0 skill. So you try your luck cimbing or you try your luck with the RNG. On top of the gear is side grades or worse then gear you can already get. This event is DOA more so now there is no trick or gimmic.
Full buffs, very intense game ( fast decisions, fast moving ), 2hrs, many kind of mobs. You really have no fun from this?
Atoreis
02-18-2012, 08:52 AM
Btw, floor 100 was hit already just not cleared.
I wasnt saying pathethic is to quit the game lol I said its pathethic because of that particular reason.
If someone is playing this game for years and quit because some new items seems to be hard to get Im asking what game he was playing those years because that wasnt ffxi lol
Karbuncle
02-18-2012, 08:54 AM
Full buffs, very intense game ( fast decisions, fast moving ), 2hrs, many kind of mobs. You really have no fun from this?
I found it fun for a little while. But the no progression is what personally kills it for me. An event can be Fast paced, Fun, Challenging, Intense, and Rewarding.
This one leaves out the reward part :(
Btw, floor 100 was hit already just not cleared.
Where! I wanna see O_O. I wish they could have cleared it though... Wanted some clue as to drop rate on the 100 armor.
Atoreis
02-18-2012, 09:08 AM
Well nvm only floor that have ss proof is 99.
Karbuncle
02-18-2012, 09:12 AM
Sad Day -
Also i forgot to give them Credit. Legion is going to have R.n.g and Progression (Legion points). So they are making an effort.
saevel
02-18-2012, 10:00 AM
Sad Day -
Also i forgot to give them Credit. Legion is going to have R.n.g and Progression (Legion points). So they are making an effort.
I'm seeing this as more stalling tactics until they get Legion out the door. Still Legion isn't going to be enough for "End Game" type content, not unless they throw in some really stupid RNG BS again.
Dazusu
02-18-2012, 10:05 AM
The amount of mad in this thread is delicious.
The new Nyzul is fine the way it is. I've been wasting my tags on it daily as they recharge, and am yet to hit past F60 boss. Really enjoying it.
Karbuncle
02-18-2012, 10:21 AM
The amount of mad in this thread is delicious.
The new Nyzul is fine the way it is. I've been wasting my tags on it daily as they recharge, and am yet to hit past F60 boss. Really enjoying it.
I've hit past floor 60 As well, I've even seen some +2 Drops. Doesn't mean the Event is fine.
You should spend a few months playing other games, MMO and offline, And truly get a grasp of how well an event or activity in a game can be planned to be challenging and rewarding. Its just those who have only known FFXI don't really know how far behind the game is, Don't know what good content looks like. Good challenge and reward ratio.
No ones perfect of course though. SE Just has a lot of room for improvement they chose to ignore. The event offers some fun for a few people, But it could offer A lot of fun for A lot of people with just a little more caring and planning.
Well, I'm a bit disapointed... Hope the cost of temps will drop drastically.
for the NQ and other useless Armor concerns, because yeah they are absolutely useless until +3 which is not bad but not great either, here's my suggestion :
Why not implement a "mini quest" with Ghanraam (NPC for Salvage upgrade and Mythic Weapons storage) to upgrade a set of items ?
Requires NQ, +1, +2, +3 (all four) and some stack of Synthetis Material to upgrade to the corresponding HQ Armor (1 piece of the set)
[EDIT] forgot the Imperial Currency to pay.
So that, you can have luck and go to 100 but also see some progress if you get some other piece. And since there is a total of 15 different items can drop from lvl 20>80 Boss. It requires a lonnnnng time to get them all to upgrade a single piece of a set.
It's like combining Nyzul and Salvage reward system.
cidbahamut
02-18-2012, 10:42 AM
In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult.
Fighting against the random number generator does not constitute a challenge, and is not an acceptable obstacle to place between players and their goals. It is bad game design.
I want you to make that abundantly clear in your feedback to the higher-ups.
I would not be surprised whatsoever if the lock trick meets it's demise at the hands of neo nyzul, accompanied by thousands of cries when brew lock dies with it.
Atoreis
02-18-2012, 11:17 AM
First attempt at this nyzle isle thing
went drg/sam, drk/sam, blu/rdm, whm/sch, thf/war, brd mule
i think everyone is making a big deal about the difficulty of this.. i mean our first three attempts we got to 99 > 95 > 80 boss killed.... i mean seriously..
and we didnt have 2 sch's embravaing whole time.. we had a mule bard who BARELY gave us songs..
we didnt have 2 ukkos wars, we had a drk and drg, along with a blu and thf...
any more whining? lol
Economizer
02-18-2012, 11:21 AM
So that, you can have luck and go to 100 but also see some progress if you get some other piece. And since there is a total of 15 different items can drop from lvl 20>80 Boss. It requires a lonnnnng time to get them all to upgrade a single piece of a set.
Basically this idea. We don't need it to be easier, and we don't mind floor 100 as the easiest method to get it. We just want a progression method for people who grind it out, even if it takes 100x longer then a solid group with a pinch of luck.
Please don't mistake a progression system for easy, it doesn't have to be, but even the boldest Corsair makes their own luck.
Starry
02-18-2012, 11:38 AM
Sorry but this system is absolute bull. Luck should NEVER be a main gameplay mechanic. The 'luck' of getting a free floor in nyzul was fine; but having it be the main determiner of IF YOU WASTED YOUR TIME OR NOT; is absolutely disgusting and shows how out of touch YOU are with your customers.
Mirabelle
02-18-2012, 12:16 PM
Sorry but this system is absolute bull. Luck should NEVER be a main gameplay mechanic. The 'luck' of getting a free floor in nyzul was fine; but having it be the main determiner of IF YOU WASTED YOUR TIME OR NOT; is absolutely disgusting and shows how out of touch YOU are with your customers.
Luck has been a gameplay mainstay of FFXI all along. Random drops, competition for claiming NM's, NM's doing back to back -ga spells followed by serious AoE TP move, floor layouts in original Nyzul (kill all psycheflayers), etc. This is just another case.
The problem is that there is no sense of progression. With original Nyzul you got closer to completing the runic disk which was a considerable reward in itself (less WS points needed for Nyzul WS). With Dynamis you got clears that advanced you to Xarca. With Einherjar you advanced to Odin. With Limbus you advanced to Proto-Omega and Ultima. There was progression in these events. Even Abyssea was progressive. You got stronger as you received more atma and abyssites, making content considerabely more attainable. +2 and Empy items were tangible evidence of getting closer to your goal.
With new Nyzul you go as far as you can and fail. Then do it again. And again. One day you might get lucky, but at no time when you start do you feel you're any closer to your goal than the first time you tried it.
But I'm fine with SE designing things for the elite and the cheats. I still have things I can enjoy as a casual player like neo-dyna, abyssea, VW. This new Nyzul should keep the "I want things tough" crowd satiated for quite some time.
Karbuncle
02-18-2012, 12:27 PM
any more whining? lol
I know Toxleh, Damn good player, But i also know a little something that makes this example completely pointless.
Nynja
02-18-2012, 12:45 PM
I don't know how people can really bitch about this being a "luck based event" when every single event in the game is "luck based." If you aren't failing at getting bees to pop in Bhaflau, you're leveling woodworking in Logwatch or Walk of Logs.
At least with Nyzul Isle you have the potential to influence your "luck" by rising to meet the challenges presented to you as quickly as possible. A bad floor or two will definitely kill your chances at floor 100, but with Logwatch or Bees you're just stuck sitting there hoping the RNG favors you.
Atleast Voidwatch allows you to do the content that gives you drops. Cant really say the same about Bhaflau of course, and its really discouraging to do 4/4 ramparts to 50% and see nothing.
Ophannus
02-18-2012, 12:51 PM
I did a 20 and 40 boss floor and no gear dropped. I can imagine getting to 100, super stressed out, intense battle against the clock, 2 minutes left and BAM nothing drops or you time out before the loot is cleared.
Dreamin
02-18-2012, 02:09 PM
any more whining? lol
As Karbuncle said, it's no secret how they did it. What we are asking SE is for a way for ppl who doesn't want to CHEAT to get to the 100th floor.
Sargent
02-18-2012, 02:30 PM
Making it easier to continuously challenge Nyzul Isle Uncharted Region
1. Cost of Temporary Items
For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.
As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.
With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
As well as this, the token reward is quite low in comparison to old Nyzul. Whereby if you climbed say F61-65 you got around 1000 tokens, where as now if you climb F1-F65 you get more or less the same number of tokens as you would by doing F61-65 despite having cleared more floors.
Also I think the fear in this event that most people are worried about is the need to spam multiple floors, which will lead to overshooting on the floor your aiming for. Is this an issue with F100?
Helel
02-18-2012, 03:02 PM
The fact that the dev teams thinks the alexandrite drop rate is good as it is is absolutely mind-boggling.
Byrth
02-18-2012, 03:56 PM
I would rather have some feeling that I can influence the outcome of my event than open my 200th capped-lights chest in Voidwatch or do my 50th bees run. Also, you should read the second point of SE's last post, Karb. They're describing what you're describing.
The odds of getting good gear are very low, and are potentially lower than they have ever been. If they implement the second point in their post correctly, though, I think the reward ratio would rival or exceed many of the old events. Implementing it correctly is a lot to ask though . . .
The fact that the dev teams thinks the alexandrite drop rate is good as it is is absolutely mind-boggling.
This is definitely pretty confusing to me too. I can do a single Salvage run in the time it takes to do 2 NI runs and come out with 3-4 times the Alex.
Sargent
02-18-2012, 09:45 PM
In regards to the Alexandrite, I think the devs planned the drop rate with the amount of people doing it in mind- being the queues during JP prime that back at 75 cap. The idea being while each run only netted around 10~20 Alex, it would be more accessible and there would be more people selling. Kind of like how they did Dynamis Currency in Campaign, only with a better drop rate, they wanted people to do Dynamis for Currency farming and now they want people to do Salvage for Alexandrite farming.
Saying that, they are taking too long to adjust Salvage in regards to making gear up-to-date when anyone who actually did Salvage back in the day would have wanted Salvage sets to be updated first- not Abjuration/Dyna/Nyzul stuff. At the moment the only issue I have with Alexandrite farming is getting people interested in doing Salvage.
Dazusu
02-19-2012, 12:11 AM
You should spend a few months playing other games
I play a variety of games. I love FFXI because it's not your average MMO or single-player game. If I wanted a walk in the park, I would still be playing that other well-known MMO, World of something or other. Thanks for the suggestion, though.
Bersty
02-19-2012, 01:09 AM
In regards to the Alexandrite, I think the devs planned the drop rate with the amount of people doing it in mind- being the queues during JP prime that back at 75 cap. The idea being while each run only netted around 10~20 Alex, it would be more accessible and there would be more people selling. Kind of like how they did Dynamis Currency in Campaign, only with a better drop rate, they wanted people to do Dynamis for Currency farming and now they want people to do Salvage for Alexandrite farming.
Saying that, they are taking too long to adjust Salvage in regards to making gear up-to-date when anyone who actually did Salvage back in the day would have wanted Salvage sets to be updated first- not Abjuration/Dyna/Nyzul stuff. At the moment the only issue I have with Alexandrite farming is getting people interested in doing Salvage.
Sargent,
I agree completely with you in terms of Salvage equipment adjustments; however, I think it does need to be said that your last sentence says it all.
Is it unreasonable to think that Salvage should be "opened up" in the context that the 3-person minimum for entry should be removed? People have the opportunity to solo-farm in Dynamis, as well as in Abyssea, why should it be any different for Salvage?
I think that if we were to ask for this part of the limitations be removed, it would probably result in a double edged sword (no offense, just proven by the track record). Chances are, they would probably add a *PROC* system, much like that of VW, Abyssea, Neo-Dynamis, etc. Which would be followed by Magian Trials to upgrade the equipment. That's only a realistic take on what we what we can expect *should* any kind of adjustments to Salvage be announced (once again, just basing my thoughts on the track record of what we've seen so far).
So I go back to your last sentence, again, and the issue is that you have trouble getting people to essentially do Salvage "for you" for a lack of better term. You could sugar coat it and say they don't have any interest in doing it; but essentially, they just don't currently have any rewards worth their time outside of Alexandrite.
Is updating the Salvage gear sets a solution? Maybe, but if it means everything gets overhauled to be a cookie cutter carbon copy of everything else they've overhauled, then {No Thanks!}.
In line with what you were saying about Salvage being meant for Alexandrite farming, that is fine, so be it; however, I certainly hope they allow us to solo in it like the aforementioned equivalents you talked about.
Bottom line, it would be nice if the dev/community team could address Alexandrite as a component of the new Nyzul Isle (more than just a footnote on the higher floor the better chance)? Also, whether or not there is any sort of balancing planned for the initial Mythic Weapon quests?
~Bersty
Babygyrl
02-19-2012, 01:12 AM
I play a variety of games. I love FFXI because it's not your average MMO or single-player game. If I wanted a walk in the park, I would still be playing that other well-known MMO, World of something or other. Thanks for the suggestion, though.
I dont think you get it, having a LUCK based system does not make the game any harder or easier.. It makes it complete time sink.. which is ridiculous these days majority of players these days are adults who dont have time to spam this crap 400 damn times.. we want challenges meaning Hard bosses/ events, and be rewarded fairly for it.. not this crap.
Sargent
02-19-2012, 02:27 AM
Is it unreasonable to think that Salvage should be "opened up" in the context that the 3-person minimum for entry should be removed?
Given that Salvage and Assault are currently the only endgame that you cannot solo/duo due to the system, I think this would be a reasonable temporary fix. Since it is now possible to solo a relic (ex. Attestation/Fragment), and it's possible to duo and in some cases solo an Empryean, then it would balance obtaining the weapons a bit more.
I think that if we were to ask for this part of the limitations be removed, it would probably result in a double edged sword (no offense, just proven by the track record). Chances are, they would probably add a *PROC* system, much like that of VW, Abyssea, Neo-Dynamis, etc. Which would be followed by Magian Trials to upgrade the equipment.
I think it's fair to say this will be the case, unless SE decide make Salvage gear an upgrade via Ghanraam as it was at 75. My main fear with whatever Salvage update is coming isn't the proc system, I don't have too much of an issue with it other than it being a copy/pasted system. It's the requirements in upgrading Salvage gear itself. Dynamis upgrades wern't too bad, Abjuration upgrades were a nightmare due to the Random Number Generator. My only issue with a proc system in Salvage is making the gear too much easier to obtain, as opposed to the horrific drop rate it is now (took me 3 years to get Enlil's Tiara and mine was the first one I saw drop).
So I go back to your last sentence, again, and the issue is that you have trouble getting people to essentially do Salvage "for you" for a lack of better term. You could sugar coat it and say they don't have any interest in doing it; but essentially, they just don't currently have any rewards worth their time outside of Alexandrite.
It's fair to say that is the reason I have trouble getting help with Salvage. I have 2 friends also in the process of upgrading Mythics which complicates matters. Where I know people who want Skadi body, they don't want it enough to warrent the effort of going into Salvage and farming Peryton for it.
Is updating the Salvage gear sets a solution? Maybe, but if it means everything gets overhauled to be a cookie cutter carbon copy of everything else they've overhauled, then {No Thanks!}.
Depends. If we see an upgrade that compares to Abjuration/most AF2 upgrades, probably not. Most of those remained to be situational or macro pieces. With Salvage gear at 75, most of them were fulltimable (looking at you, Morrigan's). They would have to make Lv.99 Salvage gear fantastic to make people do Salvage again with the 3-man limit, but if they were to open it up to solo then people may farm Salvage for the gil like they do with Dynamis.
Bottom line being, Nyzul v2 is doing next to nothing for Alexandrite. Groups of 6 are only coming out with 20~30 per run and with the current disinterest in the event, it's not making any difference to upgrading Mythics.
Atoreis
02-19-2012, 03:19 AM
I dont think you get it, having a LUCK based system does not make the game any harder or easier.. It makes it complete time sink.. which is ridiculous these days majority of players these days are adults who dont have time to spam this crap 400 damn times.. we want challenges meaning Hard bosses/ events, and be rewarded fairly for it.. not this crap.
Reward Reward Reward Items Items Items is all I can see. Seriously none can look a little deeper and see how cool to play is that event? Who fcking care if you gonna get the item after month or three when playing this event is actually a FUN and EXCITEMENT and this is what you should be looking into MMO.
Byrth
02-19-2012, 03:39 AM
I'd actually put the average Alexandrite per run around 12~13 for a group of 6 (alternatively read 0.04% of a mythic). Sometimes you will get 2 pouches, but much more often something will go wrong and you will get 0.
SpankWustler
02-19-2012, 04:34 AM
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.
This could mean exactly what it says, which would put effective drop rates at a pretty good level. Of course, it could also mean...
"After clearing a certain floor somewhere between 50 and the number of times that you lose count, you will again receive nothing. When you fall asleep that night the Ghost of Drops Nonexistent will visit you. It will not enter your dreams, but instead pee all over you. That nasty, nasty ghost will thoroughly cover you and your bedclothes in it's foul ectoplasmic urine.
You will wake up soggy and sad. You will vividly remember every awful thing in your life up to that point. Maybe the cat that died and then came back from the dead for revenge because you were a terrible owner. Maybe that time you got your face stuck in a blender for seven hours. Maybe the time you spent working on an Afterglow Trial for your relic weapon.
Then, as you always do when you're too depressed to do anything productive, you'll log into Final Fantasy XI. In your Delivery Box you will find a random piece of equipment from the floor in question."
After the grim clarification of the upcoming Voidwatch tickets, nothing can surprise me.
It really is annoying to read these threads and watch the same people cry no matter what. The last few months we see thread after thread, post after post, about people complaining and crying that the game is wayyyyy to easy for them. They say they want "Challenges" they want the "Old Game" back. Well guess what, this is as close as you're going to get to the "old game" style, the challenge in getting a ridill years ago was very much based on luck more-so than "skill". In fact that's how most of the game was, you were either lucky as hell, or you were a leader of a linkshell, the other people got the scraps.
Don't get me wrong SE has a million things they could do to make this game and events better. However when the same people complain about wanting a challenge to get gear to extend their epeen, but then find it's too hard for them to get in just a few weeks, they start pissin' n moaning like 2 year olds. SE always needs to hear constructive criticism from us, bluntly and boldly at that, but don't cry that they actually put in an event that might take a year for you to get the best gear from. That's pretty much how FFXI has always worked, it's far from perfect, but complaining about a "challenging" event being hard, that players asked nay begged for at some point is exactly the reason why the dev doesn't care what we think.
Another quick example before I hit post. Nearly a week before the lvl 99 genkai update came out, someone posted a thread suggesting teleports to BCNMs, the thread was quickly flamed by the same people acting dumb in this thread. The update came out with those ports to BCNMs, and bam all the whiners turned into supporters. Tell SE what you want and stick with it, rather than making us look like idiots in the process.
Decep
02-19-2012, 11:54 AM
@Sesh
You speak truth my friend.
Karbuncle
02-19-2012, 12:39 PM
Sometimes, when people complain all the time, its the games direction, not the player. Just because 1-2% of People every week don't complain, doesn't mean the other 98% Are suddenly just crying over spilled milk.
Look around you, people from every Culture, JP, EN, EU, They're all complaining about this event to some extent, and Voidwatch. Its not just us. Sometimes, It is simply crying over spilled milk, I know, i can see when someone is whining just to whine. But things like this are not a case of Spilled milk.
I don't know how old any of you are, But I'm 23. I started this game when i was in highschool, I think i was 14 or 15. I'm sure most of you are like me, back then, we had all the time in the world. The game aged, We aged with it. However, as it aged, it slowly became less "Artificially hardcore" and more Casual.
From Ground Kings and Sky being the only endgame, Eventually CoP Came out, and we had some Instanced Endgame, Apollyon and Temenos(outside Dynamis). Which was a bit more casual, while it had artificial walls, It still had that sense of progression (Ancient Beast coins)
ToAU Rolled around, Quite possibly the best end-game expansion ever, Introducing Assault, Einherjar, Salvage. While Einherjar was hard, it had progression. Salvage was just barely a step up from Kings, Now you could get elite-level armor without the Botting involved. It still had its share of A.C and the like, But it made you think for a while.
Eventually Abyssea, The most casual of Casual events. Everyone was happy when Abyssea first rolled around. Eventually, Some became to dislike it, But it was still something that got a few people to come back.
FFXI at one point had what... 1.5mil Customers? i Don't remember the number. How many do you think they have now? No, its not because the game is old, Look at WoW. Its because the game refuses to release content that's Fun, Challenging, and Rewarding all at the same time, for everyone. They usually Just pick 1, maybe 2, and then add a dash of Artificial Walls.
The game is dwindling every day. I know this sucks to hear, But the majority is what keeps people playing. So, If you like the game, Good for you, But nearly 70% of the population since the games peak doesn't anymore, and I think that speaks more loudly than any single person on these forums. You, or me.
I don't want FFXI to fail, Which is why I see this game is in a need of change. Release content that will make us work Hard for the armor, but give us a pat on the back along the way, and don't keep adding Artificial walls or challenges to extend the events life.
Neo-Nyzul could be that event. The only thing its missing is a point system. Which it already has the base of in place. Have Nyzul Isle Tokens be traded in for +3 Armor. Could be a really big number like 150,000. This way, Even if you fail, You can get the Second best armor - leave the best of the best for Random Luck. Keeps everyone happy. I'll keep the Random Floor Jump if my Floor 50's, and 60's Added up over time to a Floor 80 Armor. Keeping 100 Super-Exclusive.
Synopsis: I can get to 80, But the Real Casuals cannot. This event quite literally Kills any chance of anyone below the best of the best getting to 80+, Even though i can reach 80, Its not fair or wise to keep up this dumb Elitist mindset of "let the gimps fail lololol", Its a game. Should be fun, For everyone, not just the best of us.
Edit:I keep trying to make it smaller but it won't work.
Mirabelle
02-19-2012, 01:01 PM
My question is why didn't they make the reward system something like this:
Floor 20 Boss: 75% NQ, 20% +1, 5% +2
Floor 40 Boss: 10% NQ, 50% +1, 30% +2, 10% +3
Floor 60 Boss: 10% +1, 50% +2, 30% +3, 10% +4
Floor 80 Boss: 10% +2, 50% +3, 30% +4, 10% HQ
Floor 100 Boss: 30% +4, 70% HQ
Of course the percentages could tweaked but the bottom line is there should be a chance at a better tier reward that varies with how high you go. It's still luck based but it gives more players hope than merely the highly skilled with third party tools.
I understand and agree with you Karb. My point is, is that if this forum is supposed to be a form of communication between players and devs. we're not doing a very good job of synchronizing our desires to them. I could do a quick search and find 5+ large threads in the last few months about ppl telling the devs there is no challenge for them in the game they want more. The devs put in something akin to the old FFXI style (which is what they wanted) and now they don't like it. All I'm saying is, it doesn't help our cause towards bettering the game when many of the biggest posters flip flop every other week. If the devs didn't listen to stuff about events before, us just sitting here going back and fourth in a big circle isn't going to spur them to listen to us now.
Karbuncle
02-19-2012, 02:43 PM
I understand and agree with you Karb. My point is, is that if this forum is supposed to be a form of communication between players and devs. we're not doing a very good job of synchronizing our desires to them. I could do a quick search and find 5+ large threads in the last few months about ppl telling the devs there is no challenge for them in the game they want more. The devs put in something akin to the old FFXI style (which is what they wanted) and now they don't like it. All I'm saying is, it doesn't help our cause towards bettering the game when many of the biggest posters flip flop every other week. If the devs didn't listen to stuff about events before, us just sitting here going back and fourth in a big circle isn't going to spur them to listen to us now.
Honestly i think it boils down too, People don't know what they want.
That, and I've made quite a few suggestions over the past few days regarding improvements that would make Neo-Nyzul friendly for every player. But its feedback they won't consider. We can't really communicate with the dev team when, ever answer they give us basically breaks down too:
"Well, Our vision was (insert idiotic train of thought a 3 year old would question), Balance, So your suggestions are going into a fire, We don't care if you hate it, Our vision > what you want".
I.E The key reason FFXIV sucked. They ignore feedback, and try to explain to us their vision as if that makes things suddenly okay.
Sorry to ramble. I know some of you really still like FFXI, But your liking it isn't going to stop it from slowly losing players. You won't be having any fun when they close the servers because the majority of the population is fed up and quits.
Edit:
This is a different group then the first ones to listen on the board, this dev team doesn't care about the non-Japanese speaking players. All their updates and concerns so far have been directed at the JP player base with us getting a translation of their response.
This too, and its glaringly obvious.
saevel
02-19-2012, 02:43 PM
I understand and agree with you Karb. My point is, is that if this forum is supposed to be a form of communication between players and devs. we're not doing a very good job of synchronizing our desires to them. I could do a quick search and find 5+ large threads in the last few months about ppl telling the devs there is no challenge for them in the game they want more. The devs put in something akin to the old FFXI style (which is what they wanted) and now they don't like it. All I'm saying is, it doesn't help our cause towards bettering the game when many of the biggest posters flip flop every other week. If the devs didn't listen to stuff about events before, us just sitting here going back and fourth in a big circle isn't going to spur them to listen to us now.
Except this board isn't a form of communication between the two. It's a media outlet for SE to inform us of their upcoming changes, our feedback is neither solicited nor desired. The JP's feedback is listened to, but only marginally.
This is a different group then the first ones to listen on the board, this dev team doesn't care about the non-Japanese speaking players. All their updates and concerns so far have been directed at the JP player base with us getting a translation of their response.
Greatguardian
02-19-2012, 02:45 PM
Eh.
Define skill.
Is it the ability to follow a map/route that works 100% of the time?
The ability to follow directions from a wiki/BG?
Is it the ability to practice something until it's second nature?
Skill, at its core, is about decision making under duress.
So, what's required for an event to test skill?
First: Decision making. The event has to be dynamic. If it's something you can farm the exact same way every time, it does not require skill. A squadron of Chimpanzees could be trained to do old Dynamis.
Second: Duress. If you're able to sit down, grab a scone, and surf the web while thinking about what to do next then the event isn't testing your skill - it's testing your patience. In order for the duress to be real, there has to be a time limit that the player is in danger of failing if the decision is not made quickly.
The player must be forced to make a decision faster than they are typically comfortable with if their skill is to be challenged.
How is this best applied on a strategic level? Exactly the way they did it, actually. Random clear conditions and pathos on each floor combined random floor progression require players to make difficult decisions and cost/benefit analyses while in an extreme time crunch.
I like the concept and I can understand where the Devs are coming from. However, I do think that the difficulty is a tad high due to sheer player speed limitations. Adding 5 minute time extensions that drop from bosses (20, 40, 60, 80 only) would allow for additional dynamic decision making without making Nyzul "easier", while still allowing top-tier groups more consistent access (as in, >1% odds) to floor 100.
Likewise, the Devs may want to consider adding secondary objectives to floors which, when completed, could award the player some bonus such as 30 second time extensions or Party Regain. Think along the lines of "Primary Objective: Defeat Specified Enemies. Secondary Objective: Avoid Detection by Enemies. Reward: +30 seconds". Players who take the time to avoid aggro and only pull monsters may be rewarded with an extra 30 seconds. It's up to the players to determine whether they are spending more time than they gain by completing each objective, etc.
$0.02
Ravenmore
02-19-2012, 03:20 PM
Reward Reward Reward Items Items Items is all I can see. Seriously none can look a little deeper and see how cool to play is that event? Who fcking care if you gonna get the item after month or three when playing this event is actually a FUN and EXCITEMENT and this is what you should be looking into MMO.
Whats to look deep at. All it added to the OLD nyzul was it can now bone you by over shooting the floor you want.
Eh.
Define skill.
Is it the ability to follow a map/route that works 100% of the time?
The ability to follow directions from a wiki/BG?
Is it the ability to practice something until it's second nature?
Skill, at its core, is about decision making under duress.
So, what's required for an event to test skill?
First: Decision making. The event has to be dynamic. If it's something you can farm the exact same way every time, it does not require skill. A squadron of Chimpanzees could be trained to do old Dynamis.
Second: Duress. If you're able to sit down, grab a scone, and surf the web while thinking about what to do next then the event isn't testing your skill - it's testing your patience. In order for the duress to be real, there has to be a time limit that the player is in danger of failing if the decision is not made quickly.
The player must be forced to make a decision faster than they are typically comfortable with if their skill is to be challenged.
How is this best applied on a strategic level? Exactly the way they did it, actually. Random clear conditions and pathos on each floor combined random floor progression require players to make difficult decisions and cost/benefit analyses while in an extreme time crunch.
I like the concept and I can understand where the Devs are coming from. However, I do think that the difficulty is a tad high due to sheer player speed limitations. Adding 5 minute time extensions that drop from bosses (20, 40, 60, 80 only) would allow for additional dynamic decision making without making Nyzul "easier", while still allowing top-tier groups more consistent access (as in, >1% odds) to floor 100.
Likewise, the Devs may want to consider adding secondary objectives to floors which, when completed, could award the player some bonus such as 30 second time extensions or Party Regain. Think along the lines of "Primary Objective: Defeat Specified Enemies. Secondary Objective: Avoid Detection by Enemies. Reward: +30 seconds". Players who take the time to avoid aggro and only pull monsters may be rewarded with an extra 30 seconds. It's up to the players to determine whether they are spending more time than they gain by completing each objective, etc.
$0.02
I completely agree, I also think that TEs at certain points would during the run would be the perfect balance to help us get to floor 100. I wonder if we made a 1000 post thread calling for something to that affect, if they would listen to us like with click&buy. If not maybe we should all just post using google translate :P.
@Karb. maybe we our only hope for the next 10 years is Bethesda turning Skyrim into a MMO. Or buying out SE and replacing the dev team XD.
Byrth
02-19-2012, 05:37 PM
I'd do new-NI 30 times with the current reward structure before I'd do THF AF quests again. It's more fun.
Haldarn
02-19-2012, 05:53 PM
Surprised that the tier 1 armour wasn't the drop from level 80 and the next three tiers upgraded through Magian Trials with Alexandrite (which naturally would have an increased drop rate through the event).
Level 100 would contain the challenge requested by the Magian Trial to upgrade the gear that final stage to tier 5.
Maybe that's just too much like Abyssea/Dyna and they wanted to move away from that style of content for the purposes of mixing things up...
Helel
02-19-2012, 08:41 PM
I love how they say that they don't cater these events toward players with relic/emp/mythic weapons when it's pretty much impossible to do them well without.
Metaking
02-19-2012, 10:56 PM
well i think the deves are a little off on there averages math for this event 2-9 on ??? means average of 5.5, and back in the old day of nyzul isle it took a good party to always get 10 floors and still have enough time for that boss, I remember quite a few times winning by the skin of my teeth at 75 in time, any how my law of averages your average run would get you to floor 55, or floor 60(no time for boss sometimes tho). So off the bat look at only a 50/50 chance with average luck and team that knows how to work together to get 60, since it seems there goal was to make 60 there average an easy fix would be to change the ??? to 3-9.
hmmm o and for my own 2 cents se think it might be possible to make the temps we dint use save tell are next run.....
Falseliberty
02-19-2012, 11:40 PM
Man all I wanted was some old school nyvule grinding with new gear and some kind daily progression, bleh
reminds me of how I felt just before WoE came out.. I was soo pumped I was like OMG limbus V2 , and then that garbage was released. what a waste of cool looking zones
Cabalabob
02-20-2012, 03:12 AM
In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.
As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.
Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
Luck should never play a role in actual game content, need i point out luck already plays a huge role in: drop rate, the fact there is 3 sets of armour and you might only want one piece of one set, and the fact you will be lotting against 5 other players.
requiring risk is fine but requiring luck does not = requiring risk. risk implies choice, I.E once you reach floor 99 you should get a free room(like the ones in the old nyzul isle). There you could put this spare treasure casket for rewards irrelevant to floors you were talking about. Then from the runic portal you could have the choice to either exit, proceed to floor ???(skipping floor 100), or proceed to floor 100. Floor 100 being a battlefield event similar to a BCNM. With severe limits like no subjob or very restricted time limit (seperate time limit from the rest of the floors). with a strong boss and good drops, then once you finish it the rune could go back to exit, or ??? floor, ??? floor returning you to the normal nyzul uncharted floors with your remaining time before you went into 100.
as for making the treasure worse, first off that's unfair on people who already have obtained the gear, second off we don't want it to be a walk in the park, but we don't want it to be a dice roll on if we get to floor 100. Don't you have people paid to find the middle ground for that? tell them to do their job.
Castoth
02-20-2012, 05:24 AM
http://static.ffxiah.com/images/ss/full/9I67cGtn8Z25m9aB.jpg
Fupafighter
02-20-2012, 03:48 PM
I wouldn't mind this event if the people I went with actually invited people that understood their job/gear/lamps. Its so frustrating when im killin shit in 1-2 ws and this other sam is still using gekko with his kiku and getting killed trying to find lamps because he isnt using sneak/invis. I look like an asshole if i deny people too for not being good enough and then i get called an "elitist" lol. Bottom line is...this event is not made for noobs. It can be very rewarding, just like VW if your dedicated and skilled. Just takes TIME and LUCK and SKILL..like EVERY event in this game.
Mirabelle
02-21-2012, 01:04 AM
I wouldn't mind this event if the people I went with actually invited people that understood their job/gear/lamps. Its so frustrating when im killin shit in 1-2 ws and this other sam is still using gekko with his kiku and getting killed trying to find lamps because he isnt using sneak/invis. I look like an asshole if i deny people too for not being good enough and then i get called an "elitist" lol. Bottom line is...this event is not made for noobs. It can be very rewarding, just like VW if your dedicated and skilled. Just takes TIME and LUCK and SKILL..like EVERY event in this game.
Not every event has the stringent time constraints of Nyzul. Most events that do, offer TE to help out. The nice thing about TE is they are predictable in general. In Nyzul your only way to progress faster is a luck based 2-9 floor jump.
What SE needs to do is record your boss wins on a Runic disc. Once you defeat a level 20 boss your jumps will be 3-9. Once you defeat a level 40 boss, your jumps will be 5-9. After a level 60 boss, 7-9. Then after an 80 boss your jumps will be 9 at a time. This may make it too easy for the people with cheats, but for console players and PC players that just use simple windower mods, its still going to be a challenge.
At least there would a be a sense of progression knowing your jumps to 100 get easier with successive boss victories.
Kitkat
02-21-2012, 01:56 AM
Did several runs recently and this was my take on the situation of the content: Tons of fun and requires you to have a very specific build to handle the types of scenario or NM you'll run into, but poorly designed to keep the masses interested because one tiny mistake/bad floor is the difference between getting floor ~40 or reaching 60. I've not seen higher than 60 myself due to the constant fl 20 or 40 boss with locked WS, or in the rare case of hitting kill leader and it being a rat that must have eva bonus 9 or something (literally had less than 50% accuracy rating on this NM).
Out of 10 boss I've fought so far, 4 of them haven't dropped anything at all (fl20 and 40 boss) and only 3 of them actually dropped gear. The rest only dropped pouches. All of the new NM's that we got ??? from all appraised to lvl 1-10 items (seriously? We are doing lvl 99 content and getting this still?). This is with players that have Emps, relics, and are well geared for it......and we are left with content that relies on extreme luck to get above floor 60, and common luck to get to 60, but can also hit you with situations where you'll be lucky to hit fl40. This leaves the likely hood of getting 100 drops nearly unobtainable and +3's the best most can hope for if extremely lucky.
Not only this, but it relies on the fact people will need to abuse certain game mechanics to consistently hit the higher floors. I'm all for hard content, but there has to be a higher chance of obtaining the final goal than it is currently. I get that the gear is "that good" but if the probability of hitting floor 100 due to the time constraint and getting extremely lucky is virtually 0% then what good is having that as a reward if no one can get to it even a handful of times out of 40 or 50 tries.
We already have artificial blockers in the form of Assault tags, which still take a day to refresh 1 at a time, then we have a 30min timer to beat, and only get a max of 9 floors skipped at a time. There is no way to increase the number of times you can go within a 24hour window like VWNM or abyssea (with refresh down KI maxed) and no time extensions to stay in longer than the absolute 30 minutes.....so what is with the level of difficulty in hitting fl 80 and 100?
Also, it has nothing to do with people not understanding their jobs/gear/lamps so much as it has to do with absolute amount of luck you need. A handful of the runs I was on we hit order lamps (4-5 lamps) or Kill all floors several times in a row, and no it isn't that order lamps are hard either so much as the floors to get to them had imps around them require they be killed/slept. Even with a well geared blu and sam destroying mobs left and right hitting the 2.5min/floor mark on a kill all floor is not possible, especially multiple floors in a row. It would be better if the floor jumps could be augmented to be more consistantly higher rather than high low low low high. Extremely good luck with floor goal and skips shouldn't be the primary factor on difficulty when there is already fairly challenging NMs you can run into including floor boss with locked WS/magic, and yes I've seen both (not at same time, just one or the other) on a floor boss so far.
Gukumatz
02-21-2012, 04:39 AM
Hi, guys. I am one of Japanese player. I'd like to hear from you guys. Do you enjoy new Nyzul content?
We Japanese players have been told our opinions to the development team about this content, but they dont listen to us.
What do you think about the development team?
Mahoro
02-21-2012, 05:23 AM
Cosign on pretty much everything Kitkat said. The artificial blockers are particularly egregious here.
Karbuncle
02-21-2012, 05:50 AM
Hi, guys. I am one of Japanese player. I'd like to hear from you guys. Do you enjoy new Nyzul content?
We Japanese players have been told our opinions to the development team about this content, but they dont listen to us.
What do you think about the development team?
99% of us Hate it. 1% like it.
give or take 1%
Greatguardian
02-21-2012, 06:00 AM
Hi, guys. I am one of Japanese player. I'd like to hear from you guys. Do you enjoy new Nyzul content?
We Japanese players have been told our opinions to the development team about this content, but they dont listen to us.
What do you think about the development team?
憎悪
99% of us Hate it. 1% like it.
give or take 1%
I like the concept. I think the execution could use work. The test server version of Neo Nyzul was a fairly poor representation of the finished product, as it allowed for various debug cheats, and thus we were rendered incapable of providing proper feedback on the difficulty in the event's testing phase.
Luck has to be involved somewhere, otherwise the event wouldn't be dynamic. Choices have to be made on the fly in order to challenge players. Luck, however, should not be the deciding factor in winning or losing. That should be based on the choices the player makes in response to their luck.
It should not be common to lose when players make all of the right decisions. The challenge should be in forcing the players to make difficult decisions, decisions that are more complicated that right/left, black/white, and making the determination of the "Right" choice difficult.
Sometimes, things will just all go the wrong way at the same time and even the best groups will fail. These should be the exception and not the rule, however.
Byrth
02-21-2012, 09:08 AM
Hi, guys. I am one of Japanese player. I'd like to hear from you guys. Do you enjoy new Nyzul content?
We Japanese players have been told our opinions to the development team about this content, but they dont listen to us.
What do you think about the development team?
Our "community representatives" have hinted (in this thread (http://forum.square-enix.com/ffxi/threads/20806-Nyzul-Isle-Uncharted-information-and-feedback?p=282143&viewfull=1#post282143)) that they will add a voucher system to Nyzul Isle that gives you credit for floor clears and lets you pick out an armor that you want, kind of like the proposed Voidwatch voucher system.
* If it is 1 floor clear = 1 armor of your choice, I think that the event would be okay without any further changes.
* If it is 2 floor clears = 1 armor of your choice, I would still do it but I don't think it would be popular.
* If it is 5 floor clears = 1 armor of your choice, I think the event would suck and no one would do it.
The odds of getting to 100 (http://www.bluegartr.com/threads/109245-Neo-Nyzul-Isle?p=5049491&viewfull=1#post5049491)are too low, and players do not want to aim for only +3 armor.
We get the impression that the development team also does not listen to the NA community. They often make statements about job direction in response to questions that no one would ask.
Fupafighter
02-21-2012, 09:13 AM
You know some people will get to floor 100. Until then just keep trying for 60-80 gear. thats definately achievable by good groups.
Corydor
02-21-2012, 11:54 AM
i think TE would be a really good idea not tons of time but completing certain bonus objectives on certain floors can get you can extra 5 mins or 10 mins
Quetzacoatl
02-21-2012, 01:30 PM
99% of us Hate it. 1% like it.
give or take 1%
OCCUPY THE 1%! >.> <.< >.>
Kristal
02-21-2012, 07:55 PM
i think TE would be a really good idea not tons of time but completing certain bonus objectives on certain floors can get you can extra 5 mins or 10 mins
I think it would be better to increase the chance of free floors, instead of extra time. It's an existing mechanism in Nyzul, and does essentially the same.
Ofcourse, there are other gimmicks they could employ. Small gimmicks you can't build a tactic on, but work in your favor if they do. For example, bring a BLU and if the fight involves soulflayers, they would occasionally get staggered. Bring a PUP, and the maton will occasionally sync with the lamps on a lamp floor when the master touches a lamp, unlocking the next floor, etc.
Staren
02-21-2012, 10:01 PM
What I thought would be nice would be a counter you got on each floor so say after floor 1 you have 1 counter and the next floor whatever it is you have 2 and it would add up, then allowing you to spend any number of those counters only once to do an exact jump. I think this would help people reach bosses at least every run maybe not guarantee floor 100 or floor 80 but it would make the runs not so horrible in that aspect. Another thing I've heard others say is allowing us to go backwards due to sometimes you end up overshooting a boss floor because it finally decided to give you a nine jump and you couldnt afford to go up 8 floors one at a time. Both of those ideas sound like good ways to do it without increasing time if SE really thinks giving us more time is too broken.
Genostar
02-21-2012, 10:27 PM
What I thought would be nice would be a counter you got on each floor so say after floor 1 you have 1 counter and the next floor whatever it is you have 2 and it would add up, then allowing you to spend any number of those counters only once to do an exact jump. I think this would help people reach bosses at least every run maybe not guarantee floor 100 or floor 80 but it would make the runs not so horrible in that aspect. Another thing I've heard others say is allowing us to go backwards due to sometimes you end up overshooting a boss floor because it finally decided to give you a nine jump and you couldnt afford to go up 8 floors one at a time. Both of those ideas sound like good ways to do it without increasing time if SE really thinks giving us more time is too broken.
No, because it still rewards sheer luck to get to 80 or 100. Luck should never be present doubly; right now you'd be "lucky" to get to 80 or 100 then even "luckier" to get the piece that you actually wanted. That's ridiculous. .01% drop rates on content that is time restricted and takes a specific group of people is stupid. It just screams "lol we know you're addicted so give us your money".
Staren
02-21-2012, 10:45 PM
First small fixes seems to be the best we're going to get so it only seems smart to start thinking of ones that SE might actually think are small enough to help and not strong enough to hurt.
Second.
.01% drop rates on content that is time restricted and takes a specific group of people is stupid."
Did you not do Dynamis back at 75 before the update? I know I ran a dyna group for 2-3 years and I know that alot of people looked at D.Chap as having that drop rate. Dyna also required a pretty specific setup and I'm comparing this to old dyna as your dd's/healers were pretty much interchangable whereas with abyssea where jobs were set to a solid setup of 4. No one was clamoring for old dyna to be completely abolished back then (which oddly enough it ended up being completely redone which only shows SE's odd sense of things not that I'm complaining). Back at 75 doing 5 floors in nyzul without a proper setup and good group was a ridiculous chore and there were weekends where 1 of your 4 runs didnt get you to the floor you needed or you went 4/4 on no drops. I dont know how long you've been playing but this is not new. Telling them to completely redo this is more stupid (with their track record) than proposing small changes to make it better.
Corydor
02-21-2012, 11:55 PM
by the way did someone say that you only jump 2 to 9 floors on a ???, i did it with a pickup party the other day and we jump from floor 25 to 43, we had just missed floor 20 and was upset we were aiming for floor 40 and completely over shot in one jump we were all in shock since it jumped near enough 18 floors >.>
yet another event that SE's random number generator has destroyed. When will they learn that players want an event that takes skill, not luck, to complete.
Mirabelle
02-22-2012, 12:32 AM
First small fixes seems to be the best we're going to get so it only seems smart to start thinking of ones that SE might actually think are small enough to help and not strong enough to hurt.
Second.
Did you not do Dynamis back at 75 before the update? I know I ran a dyna group for 2-3 years and I know that alot of people looked at D.Chap as having that drop rate. Dyna also required a pretty specific setup and I'm comparing this to old dyna as your dd's/healers were pretty much interchangable whereas with abyssea where jobs were set to a solid setup of 4. No one was clamoring for old dyna to be completely abolished back then (which oddly enough it ended up being completely redone which only shows SE's odd sense of things not that I'm complaining). Back at 75 doing 5 floors in nyzul without a proper setup and good group was a ridiculous chore and there were weekends where 1 of your 4 runs didnt get you to the floor you needed or you went 4/4 on no drops. I dont know how long you've been playing but this is not new. Telling them to completely redo this is more stupid (with their track record) than proposing small changes to make it better.
The problem with the new Nyzul compaed to old content is not the RNG per se but the total dependence on it. Older content had a sense of progression. You'd do 4 runs of Nyzul and most of the time you were closer to getting your runic disc to 100. You'd do Dynamis and in most shells you gained points that got you closer to lotting that Duelist Chapeau. Same with Sky and Sea and other HNM shells. Einherjar got you closer to Odin's chamber and gave you ichor. Limbus got you closer to Proto-Ultima and Omega and gave you ABC's.
This new Nyzul is a total crap shoot and likely impossible for the more casual groups to get anywhere near level 60 on a routine basis. Sure you get a bit of alexandrite but for most people thats just fodder for bazaaring since so few are working on Mythics.
YJM5150
02-22-2012, 12:41 AM
Hello, guys Im Japanese Final FantasyXI player.
I was very disappointed at neo nyzul isle.
The development team has said that they renew other contents, for exaple Limbus, Einherjar and more.
Do you expect other contents renewal?
I think I am not expectable.
For me, at least it was disappointed about neo nyzul isle.
Dreamin
02-22-2012, 12:53 AM
by the way did someone say that you only jump 2 to 9 floors on a ???, i did it with a pickup party the other day and we jump from floor 25 to 43, we had just missed floor 20 and was upset we were aiming for floor 40 and completely over shot in one jump we were all in shock since it jumped near enough 18 floors >.>
You would be the 1st reported case of someone jumping more then 9 floor at one setting. Maybe this is possible and is where the LUCK factor come into play.
SE, LUCK should not be a factor to determining whether we can even reach the 100th Floor at all. Especially given that floor bosses so far are not 100% on drop [that and given what Camate has stated, I'm going to assume that 100th Floor Boss isn't 100% drop either].
Most of us aren't asking for a hand-it-to-me easy mode of Nysul Isle, but what we want is a REALISTIC way to reach Floor 100th on a somewhat consistent basis not this lottery like way to determine whether you can even face the 100th Floor Boss.
Zirael
02-22-2012, 01:47 AM
Hello, guys Im Japanese Final FantasyXI player.
I was very disappointed at neo nyzul isle.
The development team has said that they renew other contents, for exaple Limbus, Einherjar and more.
Do you expect other contents renewal?
I think I am not expectable.
For me, at least it was disappointed about neo nyzul isle.
Quite a few people are dissapointed. I've had hard time convincing my friends to even try it out after they've heard how SE has set it up. We gave it a shot and not planning on going back any soon. Odds are sooo against us there in every way. Lousy token reward, lousy alexandrite count, lousy rewards from floor other than 100 and few of 80. It's not like any of us need 1000 tokens, 2 alex per person or 90% of the new town gear from it.
It's just past midnight JP time, on my server there are 12 people in Nyzul Isle zone right now, two of them SCH. Some keep trying desperately.
If Ffxiah.com set an achievement for hitting F100, that'd me more incentive to push for it than anything SE has put in this event so far, I'd say.
Dragoy
02-22-2012, 02:08 AM
maybe we our only hope for the next 10 years is Bethesda turning Skyrim into a MMO. Or buying out SE and replacing the dev team XD.
Perhaps your hope, but I, for one, can't see the latter even remotely a good idea. ^^;
As for their own MMO, that wouldn't affect me the slightest methinks, so yeah...
As for the topic, I don't think there's much more to say, that has not been said already.
Random != Challenge
Time-sink != Fun
Random + Time-sink != Balance
=/
Greatguardian
02-22-2012, 02:09 AM
by the way did someone say that you only jump 2 to 9 floors on a ???, i did it with a pickup party the other day and we jump from floor 25 to 43, we had just missed floor 20 and was upset we were aiming for floor 40 and completely over shot in one jump we were all in shock since it jumped near enough 18 floors >.>
POIDH. Period.
I think it would be better to increase the chance of free floors, instead of extra time. It's an existing mechanism in Nyzul, and does essentially the same.
Ofcourse, there are other gimmicks they could employ. Small gimmicks you can't build a tactic on, but work in your favor if they do. For example, bring a BLU and if the fight involves soulflayers, they would occasionally get staggered. Bring a PUP, and the maton will occasionally sync with the lamps on a lamp floor when the master touches a lamp, unlocking the next floor, etc.
I'll pass. Unless you want them to include 20 different random nyzul gimmicks, either way it's just a bad idea. It's blatantly obvious that you just want to give "lulz" jobs a reason to show up to nyzul, despite the fact that BLU and PUP are some of the best Nyzul Isle DDs in the game. Job-specific procs are bad and you should feel bad for suggesting them.
Gukumatz
02-22-2012, 03:36 AM
Thank you for your reply.
We Japanese players are the same feeling with you.
FrankReynolds
02-22-2012, 04:26 AM
I haven't logged in in 2 weeks. I am exactly as close to getting a floor 100 drop as everyone else in this thread. Great game design.
Fupafighter
02-22-2012, 09:58 AM
Its only 30 minutes a day you know...how long do alot of these actually well geared skilled players play per day? 4-5 hours lol?.... I dont think they will change this anytime soon. And dont say "it shouldnt be luck based" lol. If every event rewarded you on skill...almost everyone would have the gear just by how long we play each day and the effort we put in. They have to slow us down somehow.
Kitkat
02-22-2012, 10:45 AM
The problem, Fupafighter, is that more and more often SE is relying on luck stacked on luck to equal challenging. Back in the 75 cap days endgame content had a luck generator on items that dropped on top of 24 hour-3 day pop windows, content you could only enter once a day, or in the case of old Nyzul isle content that you could enter so long as you had a tag. No one had gear from the old Nyzul in less than 6 months, not to mention they needed AP for other items of gear or to enter Salvage which had an even worse luck on luck generator for pieces of gear.
It makes no sense to have Luck decide so much of the content to the point that it destroys the chances of getting the gear period. Neo-Nyzul currently runs way too much on luck. You need luck to skip a large amount of floors often, luck to get a floor that takes ~2.5min to complete, Luck that you don't get magic or WS locked on boss floors, Luck to even get the item you want or at all. Most all this luck leaves the average completion rate at 60, the extremely lucky get to 80, but the time they have to beat the boss or hope to go beyond 80 isn't there.
There are New NM in Nyzul also that will challenge the "average pt layout" because it will not always be an NM the average layout will be able to make short work of. The rat NM I spoke of in another post was only weak to Light magic (usual weakness) and roughly 3/10 hits landed on this NM. Single hit WS were most likely to miss, multi-hits could also miss, and even with accuracy food the rating barely exceeded 59% with an additional +60accuracy in gear.
There is already a substantial amount of artificial extenders on the content that makes it so people can not spam this and be pimped out in gear in no time flat. Just like old Nyzul gear was situational in slots, this newer gear is too. This means people will want specific items that they may, or may not get for many runs to come. Couple this with the challenging new boss to fight on the floors (just as challenging at 99 as some of the higher tier 75 bosses were) including the change to have locked out ws/magic, the chance to get decent drops or none at all, and the fact you can't start at specific floors....I'm having a hard time understanding why developers think that relying on multiple luck of the die roll is considered "challenging" when it isn't. It just comes across as rushed development that, like the last few additions they have made, will just end up requiring them to come back and adjust again to make it more enjoyable.
I don't miss HNM/Sky/Sea/old dynamis, but at least I knew what could be accomplished within reason. Whether we got the drops we wanted or not was chopped up to total luck, but at least a decisive choice on how to progress, where to progress, and reasonable expectation of accomplishment existed. This Neo-Nyzul makes me absolutely dread any proposed changes they may have for Salvage or Einherjar in the future.
Starry
02-22-2012, 01:43 PM
I haven't logged in in 2 weeks. I am exactly as close to getting a floor 100 drop as everyone else in this thread. Great game design.
Yup - this pretty much sums it up.
Karbuncle
02-22-2012, 02:56 PM
Its only 30 minutes a day you know...
Well, Thats assuming you only do just 1 run. If you do all 4 of your tags, Thats 3hr 30m. 30 minutes per event, 30 minute mandatory wait inbetween.
As for the rest of your post. Its not even a question of an event rewarding you on skill, The core problem is that this event is literally a horrific incarnation of the Random Number Generator. Its RNG to the next level.
As has been discussed, Every event has had some RNG Effect to it in the past, drops more or less, But this event... Everything is R.N.G. Drops, Progression, Floor layout, Number of enemies... I mean, 2/4 Of those are what made original Nyzul fun and Dynamic, but the key to old Nyzul is the progression. Static real progression. Something neo-nyzul left out, it changes it from a fun dynamic event to something pretty much frustratingly unplayable. (for most people, Not all of course)
Herpaderp
02-22-2012, 03:26 PM
I think the best strategy for Neo-nyzul Isle is to ignore it, there will be better gear from future events and hopefully they won't be pure garbage.
What the devs forget is that the average age of the playerbase is much higher than it was when the game began. When I was 23 I was really into having the best possible gear available, even if it meants waking up at 3am to camp faf/nid. At 32, I will just go read a book or play a different game if available content is pure crap.
There are a million different better systems they could have used. How do you say downs syndrome in Japanese? Because the devs are definitely mentally handicapped.
Kristal
02-22-2012, 06:34 PM
Our "community representatives" have hinted (in this thread (http://forum.square-enix.com/ffxi/threads/20806-Nyzul-Isle-Uncharted-information-and-feedback?p=282143&viewfull=1#post282143)) that they will add a voucher system to Nyzul Isle that gives you credit for floor clears and lets you pick out an armor that you want, kind of like the proposed Voidwatch voucher system.
* If it is 1 floor clear = 1 armor of your choice, I think that the event would be okay without any further changes.
* If it is 2 floor clears = 1 armor of your choice, I would still do it but I don't think it would be popular.
* If it is 5 floor clears = 1 armor of your choice, I think the event would suck and no one would do it.
Camate mentions "if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss." That would suggest that you'd need multiple vouchers to choose a particular item.
Transmit
02-23-2012, 08:08 AM
http://i.imgur.com/jZlej.png
Dear SE,
No.... just.... just no....
Raksha
02-23-2012, 08:21 AM
http://i.imgur.com/jZlej.png
/facepalm.
Karbuncle
02-23-2012, 08:24 AM
http://i.imgur.com/jZlej.png
Dear SE,
No.... just.... just no....
http://emotibot.net/pix/2785.png
Alkimi
02-23-2012, 08:32 AM
It's actually a fun event if you can get a good group of friends together, enjoying it more than the old nyzul anyway. Just did 4 runs and even our worst run we got to 58 with shitty floors and progression, highest was that overshooting 100 abomination above.
Only managed one boss fight, floor 80 dropped euxine+3 body and tethyan+3 legs.
I'd say it's not pick-up friendly though.
Karbuncle
02-23-2012, 08:37 AM
It's actually a fun event if you can get a good group of friends together, enjoying it more than the old nyzul anyway. Just did 4 runs and even our worst run we got to 58 with shitty floors and progression, highest was that overshooting 100 abomination above.
Only managed one boss fight, floor 80 dropped euxine+3 body and tethyan+3 legs.
I'd say it's not pick-up friendly though.
Aye, Very non-pick-up Friendly, Anything short of Relic/Empyrean decked out Players will likely never see past floor 60.
I'd do naughty things for even a Euxine Body+3 >_>