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View Full Version : Improvements for NPC Fellowship.



Psxpert2011
02-13-2012, 07:23 AM
I was wondering if there's plans to improve the quality in time when having the NPC Fellow out after summoning it. Cool features like changing areas with your NPC fellow were added in long ago prior updates and I appreciate that! ^^ I've also been seeing how nice it is to be able to log back in and seeing my fellow NPC adventurer spawn beside me(because I had previously logged off while NPC was out).

I had a couple more ideas to help those who love their NPC fellows:
1- Have Re-raise field support for NPC fellows who are on FoV or GoV book burning.
2- Keeping the NPC fellow wait around after being KO'd in battle instead of de-spawning, giving you a 2nd chance to recover from KO and a Re-raise.
3- I would also like to see NPCs fellows follow commands like what bst do with pets. By just targeting them and clicking an option to standby and not attack. This may not be necessary but may be of use in some situations.

Anyone with creative comments, ideas or correction, please don't hesitate to reply. Thanks!

Concerned4FFxi
02-13-2012, 10:18 AM
I would strongly encourage SE to conmsider giving the WHM fellow the spell (selfcast only) refresh. Currently, the WHM is vastly inferior to the WAR fellow, because the WAR doesnt need to stop and rest every two fights to get full mp. Back when fellows were introducted, the gameplay of FFXI was different, there was a stress for MP recovered while resting gear. So naturally, at the time, people would always rest after a few fights to return there own mp supply so it didnt matter if they rested and their fellow could restroe their mp and hp too. These days, with the ton of refresh gear available, having to stop and rest to restore your WHM fellow's mp is barbaric and stoneaged. Please advance the WHM fellow into the new age of FFXI, and give them refresh spell self cast.

Why? Simply put, WHM in it's current fellow state is extremely outdated compared to WAR fellow. A WAR fellow doesnt need to stop, it can chug along with it's player character counterpart and kill kill kill, while every other mob the WHM needs to rest to restore mp. Add to the fact that the WHM tries to enfeeble and waste mp on the dumbest mob choices, I'll fight an easy prey and it will cast para and slow, which would be great againt a mob my level or higher, but something that was a decent challenge at 75, come on?