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bruinbear
02-11-2012, 09:58 PM
The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with hate on them. When another player claims a mob, BSTs become disgruntled and give them attitude for doing so.

An example I can give is when I claimed an unclaimed monster next to a BST at what looked like full hp and only realized after claiming that it had been "red proc'd," to which the BST exchanged the following words: "F- yourself n-word." This is completely inappropriate behavior and has gone too far.

This entire process takes away from the ability of other players to enjoy the Dynamis event and to participate in the event at all when they are unable to claim monsters.

I propose that something (more than just the downgrade in TH to TH1 mentioned in the upcoming updates) be done to make Dynamis more equitable and fun for ALL players on FFXI.

Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.

SpankWustler
02-11-2012, 10:19 PM
First, I feel I need to get this out of the way:
http://archvillain.files.wordpress.com/2008/11/not-this-again.jpg

Second, "type racist insult" is in no way a Beastmaster job ability. If it were, I feel more people would have the job leveled because the internet is where crude insults live.

Third, ultimately yellow stuff is yellow. People have every right to fight multiple monsters. People have every right to wait for a monster's name to turn yellow due to another monster being engaged and then grab it. People can either be nasty about both of these things or people can be courteous.

Obviously, that individual was very nasty about it. The right thing to do is to keep killing everything he allows to turn yellow and make that individual miserable, not to make a forum post suggesting that the job Beastmaster gains the trait "Racism" at the same levels as "Stout Servant". Because that's really, really, really stupid.

Hercule
02-11-2012, 10:20 PM
I dont agree with 1) and 2) but I agree with 3)
one player should not be able to hold like 5 or 6 mob at a time but only 1

by the way, if you claim a "yellow" mob, you in your right, Unclaimed mobs is not a property of someone even already proc'ed or damaged, unclaim is unclaim, SE rules

Dazusu
02-11-2012, 10:27 PM
Wait until pet TH is nerfed and their drops dry up. Dynamis without a decent TH sucks.

Daniel_Hatcher
02-11-2012, 11:33 PM
Wait until pet TH is nerfed and their drops dry up. Dynamis without a decent TH sucks.

It will barely drop. The biggest increase was and will forever be triggers, NOT TH. Yes it helps a bit, but TH1 will do that perfectly fine.

Nothing will change.

---

On to the OP:

This is NOT anything new, WAR's and BLU's do this in Abyssea zones with Fell Cleave burns and Charged Whisker burns, even BLM, DNC and PLD also do this.

As long as this game has been around people that play it claim rights to anything and everything, hello 32+ people claim botting land gods, or even plain old NM's such as the low level MNK SAM NIN gloves in Oztroja NM.

People need to stop pretending BST's are the only job to feign elitism or control of an area, ESPECIALLY a level 75 zone/battlefield no one even cared for before the Dynamis Reborn nonsense.

Camiie
02-11-2012, 11:56 PM
The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with hate on them. When another player claims a mob, BSTs become disgruntled and give them attitude for doing so.

An example I can give is when I claimed an unclaimed monster next to a BST at what looked like full hp and only realized after claiming that it had been "red proc'd," to which the BST exchanged the following words: "F- yourself n-word." This is completely inappropriate behavior and has gone too far.


A few people are jerks (including you) so therefore wholesale changes must be made to an event and the game as a whole so your feelings aren't hurt anymore and you get the mobs that you are entitled to but no one else is. Got it.

Runespider
02-12-2012, 12:05 AM
Square are currently nerfing and generally lowering the strength of players, I doubt they will leave beast as strong as it is right now for very long. Bst used to be a very weak job and I can't see them leaving called pets this strong for much longer.

Taint2
02-12-2012, 12:17 AM
They need to un-nerf AoE WS procs. Dynamis was very well balanced before.

Fiddler
02-12-2012, 12:45 AM
Give BST skills! Make it along the line of PUP or SMN. Atm bst seems like the only job you can shoot to 99 that requires 0 skill to play, it just takes gil and sometimes if you care pet gear. See a lot of people lvling 4 or 5 mules all on bst, its getting out of hand.

People that like and care for this job shouldn't have a prob skilling it up to make it shine, i say get rid of the easy button SE.

Godofgods
02-12-2012, 12:56 AM
While this self indulging crap is no way bst exclusive, It is very common now among bst's in dyna. Their is no more claiming a mob, rather they try to claim the whole camp area. And feel once they are there, no-one should be allowed to come near them.

Now i get the reason and desire to do such a thing. Everyone wants to max out the usefulness of their time spent. And its also one thing if their is plenty of open room and a person is camping on top of you just be a bastard. But as everyone knows, dyna zones are pretty crowded with solo/duo/trio groups anymore. Their are only so many camps available before it becomes inevitable where a person has to be at the same camp as someone else. Its those ppl that get an attitude over it that are problematic. And many of them get quite graphic in their vocalization over their displeasure. They are the ones that should be dealt with. Id say turn em in, but usually the GM's (or whoever) don't feel like doing anything about.. anything.

SpankWustler
02-12-2012, 12:58 AM
They need to un-nerf AoE WS procs. Dynamis was very well balanced before.

Change I can believe in!

Zarchery
02-12-2012, 12:59 AM
Daniel Hatcher said it best. Blue Mages and Warriors were already scooping up wads of mobs in Abyssea before the Dynamis revamp and still do. I had to do a lot of BLM soloing in Abyssea when I was working on magian staff trials. One of the most infuriating parts of this was when I was trying to kill mandragora (can't remember which trial it was) and the area was constantly being emptied by people Fell Cleaving.

Still, a Beastmaster CAN'T monopolize all the mobs because the game will allow only one mob to be claimed per player at a time. If you're in Dynamis and you see a particularly rude BST scoop up all of a family of mobs, take one that looks like it's at high health. If it's yellow, it's fair game. If you get attitude for it, shrug it off. Tell him that he has to share and that yellow = fair game.

Another possibility, and I don't know how often this happens although it has happened to me, is that the BST did not intentionally pull all the mobs to monopolize. Rather, that family of mobs happens to link, and the fighting of that group was not by choice. It's happened to me a few times while I was on BST and farming for a Melee Cape.

Point is that the programming is already set up to deal with this as is and doesn't really need further adjustment. If it were set up so that, say, a BST could Sheep Song and keep 10 mobs red for as long as he likes, that would be a different story.

Sparthos
02-12-2012, 01:21 AM
All I hear from the OP is bawww BST is taking my mobs.

If a BST has many mobs guess what? You can yoink some because they're yellow.

Alhanelem
02-12-2012, 01:55 AM
Not seeing this whole "BST ruining dynamis" thing, sorry. I don't even see BSTs in there that often.

As others have said, One person is only allowed to maintain a claim on one monster. If they have more and you feel they are being disruptive, then you have the power to take the unclaimed monsters that have hate on him.

Daniel_Hatcher
02-12-2012, 02:16 AM
Give BST skills! Make it along the line of PUP or SMN. Atm bst seems like the only job you can shoot to 99 that requires 0 skill to play, it just takes gil and sometimes if you care pet gear. See a lot of people lvling 4 or 5 mules all on bst, its getting out of hand.

People that like and care for this job shouldn't have a prob skilling it up to make it shine, i say get rid of the easy button SE.

Then they'd also have to even it out with all the restrictions on BST as well.

Here's looking at you Zoning pets, loosing pets on most pop NM's, high cost on jugs etc....



Square are currently nerfing and generally lowering the strength of players, I doubt they will leave beast as strong as it is right now for very long. Bst used to be a very weak job and I can't see them leaving called pets this strong for much longer.

They're not strong.

Attack anything above Decent Prey and not in Abyssea and you'll see. Stop using 75 content as judgment on how strong a job is.

RalphTheGalka
02-12-2012, 03:01 AM
Nerfing BST because they can solo level 77 mobs makes no sense and would destroy the job. Making the mobs harder will just give rise to a new FOTM job in Dynamis and reduce currency supply.

Dump the proc system. The zones should be able to easily handle at least 3 times as many players as they do now but most people just rotate through the JA proc camps.

bruinbear
02-12-2012, 03:03 AM
To those who actually read posts without reading into them more than is said, thank you. To those who see it as whining and calling all players on one job racists, you are reading something in my post that was never in there.

This one example is NOT to call ALL BSTs racists or just bitch about one bad experience, but to offer suggestions to SE on how Dynamis can be improved for all players. I do Dynamis every day and run into this problem more often than not, although this one particular person's comments were far more off handle than many others.

Just because you don't agree with someone's suggestions does not mean that they are just whining and putting down anyone. Based on daily experiences across the different zones, this has been my experience. This is not due to one isolated incident and only posted after daily experiences that prompted me to suggest how things can be improved.

To say that the solution is to pull their mobs off them is incorrect, as this particular player did act out just by hitting an unclaimed, full health mob next to him that appeared as a link. Basically you are suggesting the solution is to be an asshole and be disrespectful to other players. Others get upset if you even pull a mob in the area they are in and tell you to move out of that area and make emotes at you for it. There needs to be a change so that everyone is able to enjoy the event as it was intended because it's just not enjoyable to have to compete like you are camping an HNM for one easy prey monster in Dynamis and then get attitude for the one that you happen to claim. If this isn't a problem across servers, then consider yourself lucky. Your posts about FC and HNMs are irrelevant to the whole intent of this post which is suggestions for how to improve Dynamis.

While you may see it for more than it is, the things you are reading into this post are completely inaccurate and exaggerated.

MojoJojo
02-12-2012, 03:13 AM
I've been doing dynamis fairly often since the update, slowly working on a katana. I've had to deal with bst's alot. They aren't a huge deal. IF some bst is trying to hold the entire camp, it's not too hard to go after one of his yellow mobs. It may not be the nicest thing, but neither is holding an entire camp. Yellow is fair game. If it was "lets be nice" time, the bst wouldn't be holding all the mobs.

I usually go with another dual boxing friend, and if there's a bst around, we rarely even notice him. I'm sure the bst is pissed we're killing all the mobs. If there's too much competition at the particular camp though, there are always other options.

On the TH front, when i first started doing dynamis, i was going nin+whm, and even with red proc, i found the drops weren't as good as when my thf buddy came along. Perhaps with bst's th nerf it might affect the competition a wee bit.

Psxpert2011
02-12-2012, 03:14 AM
The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. ...

Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.

Yeah, as if! >.>

More power to the BST because ever since the golden ages of FFxi, bst been attacked for unethical behavior whether you were a good or bad player. Give the Beastmaster a break man! My argument stands like this, anyone can complain how others are dominating the scene but would you bitch about a Puppetmaster, a summoner, or say a team of Drks doing the same exact thing you stated above? Think about it before spewing allegations of crude, rude and racist behavior and insults.

I DO BELIEVE this is everyones game and they have every right to be there too. Sometimes you just need to be patient and try again later or go to another zone or server.

If this kind of bad behavior become repetitive and consistently ruins your enjoyment of progression in the game, make the GM call. DOn't post non-resolved issues before taking the proper steps!

I'll stand with BST to the bitter end, so BTFU bst-haters! "BST-POWER!" ;D

Gallus
02-12-2012, 03:42 AM
And here in lies one of the many, many complaint threads that are totally misguided. Rather than complain about another player's job of choice, ranting and raving for nerfs, you should be complaining about repop timers. If the commonly camped mobs in timed zones were on a 0~15 second repop time, there would be no reason to bitch about the jobs others choose to utilize.

Alhanelem
02-12-2012, 03:54 AM
Repop timers are not very long. 15 seconds would be silly because stuff would be repopping in the time it takes to pull. They could be a bit shorter given it used to not be possible to interfere with other groups' runs, but remember that shorter repops potentially means an increase in drops and possibly a subsequent nerf to drop rates.

KorPoni
02-12-2012, 03:59 AM
Claiming an unclaimed monster, even if pulled, is the right SE themselves gave you. If anyone gets upset that you pulled an unclaimed monster that was at one point someone's target, or to be their target, they're wrong for it, because it's in the system to give it to you. That's why we can only claim 1 at a time.

Suggestions: Take any currently unclaimed monster you want to exp off of, or get a drop off of. You ignore or blacklist the person who yells at you about it. If you are on the recieving end of a multiclaim being snatched, remember you only have right to the red-worded monsters, but if you manage to kill yellow-worded monsters, more power to you. Just don't yell at someone who grabbed one of your targets, because even though it was your target, it wasn't your claim.

SNK
02-12-2012, 05:42 AM
The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with hate on them. When another player claims a mob, BSTs become disgruntled and give them attitude for doing so.

An example I can give is when I claimed an unclaimed monster next to a BST at what looked like full hp and only realized after claiming that it had been "red proc'd," to which the BST exchanged the following words: "F- yourself n-word." This is completely inappropriate behavior and has gone too far.

This entire process takes away from the ability of other players to enjoy the Dynamis event and to participate in the event at all when they are unable to claim monsters.

I propose that something (more than just the downgrade in TH to TH1 mentioned in the upcoming updates) be done to make Dynamis more equitable and fun for ALL players on FFXI.

Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.

Go away now please.

SpankWustler
02-12-2012, 06:06 AM
To say that the solution is to pull their mobs off them is incorrect, as this particular player did act out just by hitting an unclaimed, full health mob next to him that appeared as a link. Basically you are suggesting the solution is to be an asshole and be disrespectful to other players.

Do you think Rugby players are committing assault every time they take the field? In Rugby, you hit people. In FFXI, yellow stuff is yellow.

Scribble
02-12-2012, 06:06 AM
Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.

1) Doesn't make sense. Dynamis had it's requirements removed to allow people to access the zone on their own time frame. If you don't have time to wait, you have to accept the current zone population. If you do, wait until a zone is less populated or farm another zone.

2) Removing TH from pets isn't going to have as much of a negative effect as people think it does. Procs are what gets you the most coins and even if you removed TH from pets, BST still have the same ability to proc. If I were a BST and they removed TH from pets completely you would still find me in dyna. TH doesn't need to be adjusted, procs do.

3) Already working as intended. Currently, BST cannot claim more than one mob. If you can't pull hate off either the BST or their pet then you didn't deserve to claim the mob in the first place.

Samosa
02-12-2012, 06:40 AM
This used to happen a lot during pre abyssea times, with BST's trying to solo and groups coming along and overcamping. When I was soloing from 1-75, I tried to avoid the normal camps as much as possible.
I help my ls mates with Dyna runs all the time on BST and it saddens me a bit to see the job turned into the new "bandwagon".
I try to avoid fighting more than 2 or 3 mobs at a time, as it's more a hassle than anything.
But i agree with others here, if a BST has half a dozen or more mobs that they are fighting, then if they are yellow they can't complain. However if they only have 2 or 3 at a time, then there should be more than enough for everyone.
Also don't forget that multiple mob families per zone drop the same currency.

RAIST
02-12-2012, 06:47 AM
umm..... why the bashing on one job of many that can pull and tank multiple mobs like this? The level of hatred for a job that has been treated like the red-headed step-child for years and has finally managed to carve a new niche for itself is just astounding.

As many have stated, you can only maintain your claim on one target. The game is intentionally designed to function that way for a reason. All unclaimed targets are fair game. Claim one, proc it, kill it. The game is designed to be played that way. If they want to debate you over the validity of such action, direct them to the games ToS.

SE has stated that monopolization IS a violation of that TOS. So.....if this REALLY is a problem for you, then you need to report it through the proper channels. Granted, they may not take immediate action. I have run into this before with someone monopolizing a target. It took an entire alliance of complaints before a GM took action.....but, the point is they DID eventually do something about it. We just had to get enough voices raising hell about this guy before anything happened.

TLDR:

There already exists several remedies to this situation. The bigger problem I see is that you chose not to take any of the appropriate actions to resolve the issue, therefore the problem persisted for you. Now you are are butt-hurt and calling for a massive nerf to one particular sector of the playerbase simply because YOU failed to do what was well within YOUR power to affect a change in the situation.

bruinbear
02-12-2012, 06:57 AM
A couple of quick notes:
1) I check every zone throughout the day before entering and only go into less populated areas. The particular incident that occurred last night occurred when I entered with 6 in Qufim. Once you enter a zone you have no ability to simply change zones.

If they want to allow you to store saved dyna time like you store abyssea time I'd be happy to recognize it got crowded and come back later.

2) Some zones have the ability to serve a higher capacity of players than others. Players should be more cognizant of this when entering a zone. It hurts them and everyone else.

3) I do look at all the possible mobs to fight and this is the situation across the board, not just at one type of monster for that currency.

Last night was as bad as I've seen it with 3-4 bst per each ja proc mob. I'm sure this wasn't enjoyable for them either.

4) It's not just about claiming the multiple monsters at once but the "divine right" attitude that accompanies it. It's a "this is my turf get out" attitude.

5) while it may be within the rules of the game to claim any yellow mob, you know that if every non bst did this to the bst with 6 mobs around, there would be a rage by the bst for them having done so. They rage if you so much as take an untouched monster in their area. If that's the only resolution- to piss of beasts and take all the yellow mobs around them, then be careful what you wish for and dont complain when people do it to you.

6) I agree changing the proc system may help. At least if ws and magic procs were more frequent then people would have more options.

bruinbear
02-12-2012, 07:03 AM
So.....if this REALLY is a problem for you, then you need to report it through the proper channels.

TLDR:

There already exists several remedies to this situation. The bigger problem I see is that you chose not to take any of the appropriate actions to resolve the issue, therefore the problem persisted for you. Now you are are butt-hurt and calling for a massive nerf to one particular sector of the playerbase simply because YOU failed to do what was well within YOUR power to affect a change in the situation.

You are entirely incorrect in your assumption. I spoke with a GM about my concerns and was directed to post suggestions on the forum as well as email support which I am doing as well.

Lafaiel
02-12-2012, 07:13 AM
Take all thier yellow mobs. drive them out! make them go somewhere else, they think they're too good to team up with anyone and want to hog all the mobs, bst does not get along with anyone because most of the people that level it are either an only child so they don't know how to share or interact with people, or they are usually shut ins that have no social skill so they can't play a party job because they will get kicked from it.

Those are the reasons why they rage so much when you try to get a few mobs, the only way to deal with them is like the bully at thier school deals with them, take it by force. Nobody likes a beastmaster anyway, damn furries.

Ravenmore
02-12-2012, 07:14 AM
So you are not that good at your job so bad that you can't move the DC mobs thats all i'm hearing out of the op. You are fighting EP mobs and any job with sleep can hold many mobs, or since they are only EPs you can just eva tank them with ease. You nerf bst geuss what hello to it being over ran with pink thfs doing the same thing.

Alerith
02-12-2012, 07:47 AM
Take all thier yellow mobs. drive them out!

I did this to one last time I was in dreamlands. She was pulling every bat in the canyon on her then started remarking that I'm the asshole for killing some just because she damaged it first.

What's the old saying "Yellow is fair play unless within reason"? I don't think I was outside of reason in this case.

Malthar
02-12-2012, 08:27 AM
People complaining about bst again...
For a loooong time bst has been the underdog, and when the job finally becomes good people want to whine about it?

Saefinn
02-12-2012, 08:37 AM
Yes, it's annoying when people start getting rude or start being dicks, but at the end of the day if you can claim a mob it's fair game. Of course, it's irritating when you have a NM go unclaimed, particularly when it's nearly dead (hence it's good to keep it claimed). People can't really be mob-hogs, I think that's why the game allows people to lose claim. It may be annoying and they may be the biggest dicks on the planet it, but you still can out pull them and especially if they take more than one and you've got little choice. You're there to kill stuff too and you're restricted by the same time limits in Dyna as they are. Unfortunately with Dyna, once you turn up you can't exactly go camp in a different zone.

Of course, you could settle it like mature people, but of course it's impossible when other people aren't mature and when that happens you just have to get competitive - if they find their kills go down drastically then they should have been civil.

Rohelius
02-12-2012, 08:44 AM
I propose that something (more than just the downgrade in TH to TH1 mentioned in the upcoming updates) be done to make Dynamis more equitable and fun for ALL players on FFXI.

Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
That's how Dynamis was before... It's not getting changed back.


2)To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
It will never be unique because you can always sub it. Are you new to this game? also this...
http://images2.wikia.nocookie.net/__cb20070626192256/ffxi/images/9/98/Tarutaru-Sash.png
Gold Sturdy Pyxis

Zone: Abyssea - La Theine

Potential Augments
HP +3~10
INT +1~4
MND +1~3
CHR +1~3
Gilfinder +0~3
Treasure Hunter +1 !!!!

3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.
This is the most retarded NOOB idea here.......... Okay lets say you do that. now you just replaced BST's with BLM's-SCH's-RDM's Doing Agas to anything in range and holding hate on only 1 of those nuked mobs!!!

Stop rage posting please. Use your head and most of all don't say all BST do this because there's bad apples playing all jobs and you cant expect to not run into them in a MMO.

For the record I also play BST and while it's not my main, i don't agro the zone when I play.

Drai
02-12-2012, 09:00 AM
if a BST is breaking your balls stand next to them with a mob wait till theirs are almost dead and than AoE kill them as they turn white, I guarantee they never mess with you again, but I only suggest doing this if they're being dicks first, no reason to antagonize stuff >.>

RAIST
02-12-2012, 09:21 AM
You are entirely incorrect in your assumption. I spoke with a GM about my concerns and was directed to post suggestions on the forum as well as email support which I am doing as well.

Well, when you leave out such details, what do you expect? Your post is basically "wah.....I got cheated out of my camp because someone pulled them all at once, then I get called names for trying to claim one of the unclaimed mobs....now I'm gonna rage post and demand SE nerfs a game mechanic".

And really... one GM call and you expect something to be done about it on the spot? Did you not even READ my post? We allied up the parties that were there for the NM and we all filed complaints on the one guy...essentially forcing their hand on the incident. The point is we got PROACTIVE IN GAME and actually DID SOMETHING AT THE TIME IT WAS HAPPENING....not going to a website later and calling foul.

There are steps you can take IN GAME to remedy these situations. If you don't have the balls to man up and do something about it.....maybe it's time to grow a pair?

Kluaf
02-12-2012, 09:35 AM
<Arnold Schwarzenegger Voice> < Stop you Whining !!!! go farm bee chips LOL


The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with hate on them. When another player claims a mob, BSTs become disgruntled and give them attitude for doing so.

An example I can give is when I claimed an unclaimed monster next to a BST at what looked like full hp and only realized after claiming that it had been "red proc'd," to which the BST exchanged the following words: "F- yourself n-word." This is completely inappropriate behavior and has gone too far.

This entire process takes away from the ability of other players to enjoy the Dynamis event and to participate in the event at all when they are unable to claim monsters.

I propose that something (more than just the downgrade in TH to TH1 mentioned in the upcoming updates) be done to make Dynamis more equitable and fun for ALL players on FFXI.

Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.

Alhanelem
02-12-2012, 10:10 AM
You are entirely incorrect in your assumption. I spoke with a GM about my concerns and was directed to post suggestions on the forum as well as email support which I am doing as well.
Why would a GM tell you to post on the forum if you complained about a particular user being disruptive? GMs are not there to take feedback, they're there to investigate and resolve issues. If you didn't name a specific individual that was disrupting your dynamis experience, then there is no chance that the GM would be able to assist you.

Unless you called the gm and said "BSTs suck cuz they kill all the mobs" in which case the GM would say something like that becuase you shouldn't have called him for that in the first place.

Jile
02-12-2012, 10:37 AM
The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with hate on them. When another player claims a mob, BSTs become disgruntled and give them attitude for doing so.

An example I can give is when I claimed an unclaimed monster next to a BST at what looked like full hp and only realized after claiming that it had been "red proc'd," to which the BST exchanged the following words: "F- yourself n-word." This is completely inappropriate behavior and has gone too far.

This entire process takes away from the ability of other players to enjoy the Dynamis event and to participate in the event at all when they are unable to claim monsters.

I propose that something (more than just the downgrade in TH to TH1 mentioned in the upcoming updates) be done to make Dynamis more equitable and fun for ALL players on FFXI.

Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.

To the OP. First, I understand your frustration but you're honestly taking it out on too specific of a demographic.

I duo with my wife as BST/DNC, THF/DNC and focus exclusively on the 'harder' mobs due to over-camping of the weaker mobs. I don't like having to compete with the 5-6 soloers and 2-3 parties that literally hoard all of the mobs that are able to be proc'd for JA and frankly nobody else likes going in and having to compete for them either but.... like yourself I have suggestions but I'll comment on yours 1st.

1) I agree, the limits in a zone should be cut down, this could be done by making a WOE landing area of sorts for Dynamis where when you 1st enter the markings there could be 10 or so entry confluxes where you could pick one of them with the least number of people and enter it or perhaps even pay a 100k 'fee' to lock down that conflux exclusive to the people in your alliance similar to the old scheduling system.

2) This has zero effect, neither did the change from TH3->TH1 SE is making. Because proc has more bearing on drops than TH it wont stop a single BST soloer taking the TH to zero...

3) I've proposed similar and tbh I really doubt SE will make these changes. I've suggested that if a claimed mob (and agros) are taken out of a 20~yalm range from their pop location they all de-agro and return to their spawn location regardless of any status effects (diaga/etc) cast on them... Another suggestion would be that if someone pulls (any) yellow mob more than 20~yalm away from its place of spawn that the mob does a {Mijin Gakure} like effect killing the agro'er and couldn't be resisted by gear or shell/etc...

I'm all for changes to Dynamis but don't blame only the solo BST. I have more issues with parties coming and camping on top and pulling 100% of the JA proc mobs (even though I also, like others set a seacom with time/camps/etc)... Rude people are rude people.

Again, I feel your pain... but I'm tired of BST being the "claimed" blame all the time... it might have been the one day for you, but its not the 100% always go-to-blame-person in zones.

saevel
02-12-2012, 10:58 AM
if a BST is breaking your balls stand next to them with a mob wait till theirs are almost dead and than AoE kill them as they turn white, I guarantee they never mess with you again, but I only suggest doing this if they're being dicks first, no reason to antagonize stuff >.>

Whirl of Rage, gotta love it.

Luvbunny
02-12-2012, 11:48 AM
To the OP: You mad?? Get over yourself, or better go level beastmaster. This so called monopolization is not limited to beast master job, so please get your fact straight, learn to not generalizing, and take a deep breath. The new dyna is easier for a lot of jobs now and many have taken advantage of it, it just happen beast master is one of those jobs that is favored by many - but plenty of other jobs can do it as good if not better. Stop being a crybaby and actually learn the game dynamic and come up with a better solution.

wish12oz
02-12-2012, 11:56 AM
After reading most of this thread, I am honestly surprised by the amount of people who don't just take BST's yellow mobs and kill them. When I bother to do dynamis, BST's already proc'd mobs that are going yellow are the first thing I look for and kill. Yellow is fair game, and you can't get in any trouble for it at all what so ever, unless you say something rude to the BST.

I find this solution has 2 positive impacts when done properly. 1. It makes the BSTs not try and horde mobs, because they know you'll just kill them. and 2. It gets you more currency because you have a half dead mob that's already procc'd, instead of a full HP mob that isn't.

macross
02-12-2012, 12:10 PM
Exactly, if it's yellow, and there's nothing up, then kill the dam thing. You don't even need to have claim, its who gets kill shot on yellow mob that gets the drops.

I've seen ochain plds mass claim sheep and try to aoe them. Heck i just go and kill them all off him.

The problem with holding mobs is you kill them slowly, so they don't repop fast enough.

Gingerhurricane
02-12-2012, 12:45 PM
After reading most of this thread, I am honestly surprised by the amount of people who don't just take BST's yellow mobs and kill them. When I bother to do dynamis, BST's already proc'd mobs that are going yellow are the first thing I look for and kill. Yellow is fair game, and you can't get in any trouble for it at all what so ever, unless you say something rude to the BST.

I find this solution has 2 positive impacts when done properly. 1. It makes the BSTs not try and horde mobs, because they know you'll just kill them. and 2. It gets you more currency because you have a half dead mob that's already procc'd, instead of a full HP mob that isn't.

I don't pull multiple mobs, i might once in a while get a "link" tho, especially in tightly packed zones like qufim where u can get 5 diremites in one pull, go ahead and take em if there isn't any other mobs, but don't break my balls and do it for spite, it's grieving whether or not its recognized by SE. It's the people like the OP that make me wanna say screw it and quit because everyone's sense of entitlement is mind blowing to me.

And to respond to the person who said SE is gonna nerf pets, pets are not as strong as you possibly think they are, pets pre 75 were garbage from a jug. Now that you cannot charm anything worthwhile, now you wanna nerf all pets to the strength of pre-75 which is miss, miss, miss, hit, miss miss miss miss, hit hit, miss, hit, hit, miss miss miss, and all for garbage numbers to boot. Suck it. Being a career bst and not some schlub that level'd the job in the abyssea era, you can really take your jobs and shove it too for all i care.

Yeah let's make BST a job with charm and lower attributes than a war. I'm all aboard by all means....

Gingerhurricane
02-12-2012, 12:57 PM
People do dynamis for currency. I've said this a million times btw. People do campaign for...oh they don't. Trade allied notes for currency. Not dealing with singles here, just 100's. Figure a 100 for 25k worth of notes sounds about right? Can get 100 singles in a hour of dynamis. Can get 25-30k of allied notes in a hour to hour and half. Fix it

Granny
02-12-2012, 02:21 PM
this thread is stupid. shouldnt the whole topic be about SE needing to make zones instanced... lol even bst's fight over mobs, and from what I've seen bst's hardly ever hold more than 2 mobs unless there is a link, or there is too much competition and not enough mobs to go around before repops. In which case it is your guys fault for going in that dynamis zone when there are that many people, or picking that mob family to fight when there are that many on it.

Dew
02-12-2012, 02:54 PM
They should adjust the repops to be like abyssea. The faster the mobs die the faster they repop. The slower they die the closer to normal repop time they are.

SpankWustler
02-12-2012, 03:06 PM
I don't understand why there are ten billion Derpadelic Dynamis Discussions when it boils down to:


Yellow is fair game

Take two monsters if you want. Take two billion monsters if you want. Take a monster off of somebody with two billion monsters if you want. Take a monster off of somebody with two monsters if you want. Everyone is free to try; no one is entitled to success.

Orenwald
02-12-2012, 03:49 PM
It will barely drop. The biggest increase was and will forever be triggers, NOT TH. Yes it helps a bit, but TH1 will do that perfectly fine.

Nothing will change.

---

On to the OP:

This is NOT anything new, WAR's and BLU's do this in Abyssea zones with Fell Cleave burns and Charged Whisker burns, even BLM, DNC and PLD also do this.

As long as this game has been around people that play it claim rights to anything and everything, hello 32+ people claim botting land gods, or even plain old NM's such as the low level MNK SAM NIN gloves in Oztroja NM.

People need to stop pretending BST's are the only job to feign elitism or control of an area, ESPECIALLY a level 75 zone/battlefield no one even cared for before the Dynamis Reborn nonsense.

my brother and I went from TH6 to TH7 on his THF and our coins jumped up by 30run. I'm calling BS on this line, their currency will drop

Gingerhurricane
02-12-2012, 04:21 PM
The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with hate on them. When another player claims a mob, BSTs become disgruntled and give them attitude for doing so.

An example I can give is when I claimed an unclaimed monster next to a BST at what looked like full hp and only realized after claiming that it had been "red proc'd," to which the BST exchanged the following words: "F- yourself n-word." This is completely inappropriate behavior and has gone too far.

This entire process takes away from the ability of other players to enjoy the Dynamis event and to participate in the event at all when they are unable to claim monsters.

I propose that something (more than just the downgrade in TH to TH1 mentioned in the upcoming updates) be done to make Dynamis more equitable and fun for ALL players on FFXI.

Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.

1. Limiting entry, nice idea except when the perle/pink thf, dnc, bst and whatever odd jobs i've seen in there kill so slowly they walk out with 120 coins while i can walk out currently with 220 on a good night. Why don't you ask for it to be dependant on a person's gear while youre at it.
2. go for it, will solve nothing. I'll gladly take a tiger or rabbit and still come away wth 160-170 coins no problem.
3. whole system overhaul on hate mechanics, which with the slow infusion of new content as it is, we should stop the presses and make it so you can only fight one mob at a time, even if you have a link, you can't defend yourself and deserve to die. I can only keep one mob claimed at a time anyways. Like i've said before feel free to take the yellow if there are no mobs to claim otherwise, but don't be a jackass and steal a link'd mob because you wanna grieve someone. You're allowed to do it, SE says yellow = free, but you all know its wrong. Oh well. No one ever said people on the internet had ethics and morals anyways. proof is in the pudding.

And as a side note, i don't think i've done dyna in days due to there being 15+ in every zone including tav. I'd rather do something else with my time than compete and walk away with 150 coins or less. Not worth my time or effort. It's like having a job but they only wanna pay you for 5 hours instead of 8. can't support my lifestyle on 5 hours so i'll find a new job. same attitude applies.

SpankWustler
02-12-2012, 04:47 PM
my brother and I went from TH6 to TH7 on his THF and our coins jumped up by 30run. I'm calling BS on this line, their currency will drop

How many runs did you average the total to determine the average increased by 30, and was your other equipment improving alongside whatever allowed the Treasure Hunter upgrade?

Edit: Also, is it possible you just became more efficient and killed more stuff by and large? There are many, many, many things that can improve over time and affect currency yield.

Doombringer
02-12-2012, 05:02 PM
also.. um.. just pointing something out here.. even from the beastmasters point of view.. it's not actually GOOD to have 10 mobs on the pet at once.. since the pet tends to not really FOCUS on any 1 mob.. all stacking multiple mobs onto the pet does is prevent shit from respawning and make you spend 3X as much on pet food...

when i do dynamis.. if my pet has more than 2 or 3 mobs on it.. i stop pulling and kill one... then it can stop hitting my pet and start respawning?

think about it.. anything more than 1 or 2 mobs on the pet at a time is pointless? it's like an assembly line that's getting bottlenecked at one station.


also, more on topic. wtf is this bs about a "sense of entitlement" you mean that exact same thing you're demonstrating by making this thread? you think you are somehow MORE entitled to the zone than anyone else?

Rie
02-12-2012, 08:13 PM
I've had my fair share of bad experiences with BSTs in Dynamis, in general, if a zone has more than 5 BSTs in it, I avoid it completely.

I don't play BST in Dynamis myself, and I don't camp on top of anyone. If there's people at a certain mob, I prefer to find another mob to fight (in CoP), or find a different camp until that person leaves (City, northlands).

What annoys me most about BSTs in Dynamis isn't really their hoarding of mobs, as I said, I prefer to find a clear camp, but I don't like the fact that they don't lose sneak/invis/quickening when they sic their pet on a mob. Unfair advantage that no other pet job has. Nerf it!

Disifer
02-12-2012, 08:40 PM
I've had my fair share of bad experiences with BSTs in Dynamis, in general, if a zone has more than 5 BSTs in it, I avoid it completely.

I don't play BST in Dynamis myself, and I don't camp on top of anyone. If there's people at a certain mob, I prefer to find another mob to fight (in CoP), or find a different camp until that person leaves (City, northlands).

What annoys me most about BSTs in Dynamis isn't really their hoarding of mobs, as I said, I prefer to find a clear camp, but I don't like the fact that they don't lose sneak/invis/quickening when they sic their pet on a mob. Unfair advantage that no other pet job has. Nerf it!

Pretty sure SMN has had that ability for the same amount of years as bst has, 8-9 years now? keep trolling...

And people on here wonder why their comments and suggestions on here are laughed at and not taken seriously at all. The whole reason behind the thread I cannot comment on due to it being vague, but every 10 posts is someone asking to nerf something else on BST because they are invading your dynamis time. Not due to the fact that SE made everything !! proc'd to get drops, NOT BECAUSE THEY CONTINUED TO LET ANY JOB POST 30 BE LEECH'D UP, not because they seperate the mobs into categories for diff times for diff mobs (CoP zones), not because they only created maybe 1-2 actual GOOD camps in each city zone (if that), because there are only 4 legit camps in Beau, and i still havent found more than 2 in Xarc. It's because BST is the antichrist of job heirarchy in our post 75 world in which we are all 99 and the only content we have any success or ability to do is 75 content, which in all seriousness neo-dynamis still is.

I think on EP mobs in tav, if there are 2 bst in zone, you are waiting on repops. I mean you can run downstairs to do bugard and then wait 5 min for your repop. It's all a huge friggin joke, but pick on my job. My friend only has 1 job at 99 and it's BST since it's my main as well. Invite him to voidwatch content and people like that wouldnt feel like the only things they can do in this current game is

1. Dynamis
2. Limbus (72 hour delay)
3. Einherjar (72 hour delay)
4. Salvage (once per day, twice if u have tag from prior day)
5. Assault (getting captain rank cause why else do it besides that and Salvage points)

Couldn't do abyssea, voidwatch, i'm sure legion when it comes out as well considering tp moves will prob kill pets quicker than you can call them and heal them, and if they add a proc system, you can def rule bst out.

Just petition SE to remove the job altogether. Being able to solo ks99 is broken cause other jobs can't do it right? It's 75 content. But hey, if you two box yourself and a mule and can "solo" it, then it's okay. Gotcha. Getting closer and closer to hanging it up due to the horrible attitudes of what's left of this playerbase, the same playerbase who says the last limit break is too hard. If that doesn't say something, I don't know what does.

Daniel_Hatcher
02-12-2012, 08:50 PM
my brother and I went from TH6 to TH7 on his THF and our coins jumped up by 30run. I'm calling BS on this line, their currency will drop
Impressive increase for traits that are so pointless (anything above TH3)

Luck is luck. BST's wont stop going into Dynamis and continuing what they do now. So nothing changes.

Disifer
02-12-2012, 09:09 PM
If you had to level the old fashioned way to 75 and old exp parties still existed, you all wouldn't have these pointless, mind numbing threads. I did it the old fashioned way, with getting grieved and overcamped, yelled at, because of a sense of entitlement to exp camps, which has never seemed to shift. The only thing thats changed is that the "normies" became the "loner" because it was the easy thing to do. because it was easy to leech a job in abyssea and toss crap gear on it. Such garbage. I wish I was still in the minority on my job, instead i'm in the majority because of one event.

Rie
02-12-2012, 09:26 PM
SMN loses invis by sic'ing their pet on a mob, pretty sure PUP does as well.

*edit*

PUP keeps invis, so I was wrong about that. I still think it's an unfair advantage in a situation where time management is important, whether it's a PUP or a BST that's doing it.

Disifer
02-12-2012, 09:45 PM
SMN loses invis by sic'ing their pet on a mob, pretty sure PUP does as well.

*edit*

PUP keeps invis, so I was wrong about that. I still think it's an unfair advantage in a situation where time management is important, whether it's a PUP or a BST that's doing it.

I don't see how the advantage is unfair, you wanna get rid of sacrifice pet pulling in the game completely?

Plus time management is very vague, care to explain such situations?

Arcari
02-12-2012, 10:53 PM
also.. um.. just pointing something out here.. even from the beastmasters point of view.. it's not actually GOOD to have 10 mobs on the pet at once.. since the pet tends to not really FOCUS on any 1 mob.. all stacking multiple mobs onto the pet does is prevent shit from respawning and make you spend 3X as much on pet food...

when i do dynamis.. if my pet has more than 2 or 3 mobs on it.. i stop pulling and kill one... then it can stop hitting my pet and start respawning?

think about it.. anything more than 1 or 2 mobs on the pet at a time is pointless? it's like an assembly line that's getting bottlenecked at one station.


also, more on topic. wtf is this bs about a "sense of entitlement" you mean that exact same thing you're demonstrating by making this thread? you think you are somehow MORE entitled to the zone than anyone else?

^This.

A smart BST would realize adds are more of a nuisance than anything, your pet gets distracted and auto fights anything that takes a swing at it (SE says they're "following their instincts!" but I call it stupid AI), which means it won't be killing the target you wanted to go after in the first place, which means reduced killspeed. I must be one of the few BSTs that actively tries to avoid hoarding and linking mobs, I prefer one mob to proc and kill at a time. BSTs that gather up mobs to proc, then try to leave their pet on them while they find more stuff drive me crazy. If they wanna play that game, feel free to jack their proced mobs when they go yellow, and see how fast they'll stop.

One more thing...I would like to ask people not to hate the job, hate the player. BST has always been the whipping boy of FFXI, and still lacks a lot compared to the rest of the DDs. No need to whine and complain and ask for more nerfs to the job just because a few players on it annoyed you.

doctorugh
02-12-2012, 11:06 PM
6) I agree changing the proc system may help. At least if ws and magic procs were more frequent then people would have more options.

This. Maybe move from 5->10% proc rate and likely you would have a greater variety of jobs in dynamis. One question since I've not seen a bard in dyna, does a song count as magic for procing?

Alpheus
02-12-2012, 11:47 PM
Yes bard does count for magic procs. From what I've seen its the only job that can magic proc easily since it can spam songs on the enemy without waking them up. Very first Dyna run (yea that new >_>; ) had a BRD and we basically had him sleep the mages and he'd tell us when he was done to go in for the kill.

Note: I dont know much about BRD so I'm unsure what exact songs he used but he was able to lullaby and spam shit and not have them wake.

Siiri
02-13-2012, 12:26 AM
SE could change claim mechanics so that a pet cant claim a mob if the master is engaged to something else. (Got this idea from BG-it is a good one)

Dreamin
02-13-2012, 12:34 AM
SE could change claim mechanics so that a pet cant claim a mob if the master is engaged to something else. (Got this idea from BG-it is a good one)

That's like the absolutely WORST idea even. You clearly dont know how SMN and BST works and why we're the best at dealing with links/adds that cannot be slept (or dont have sleeper).

Like many already said, it's not BST only that can hold more than 1 mobs. Many other NON-pet job can do the same thing.

People need to just wake up and realized that there are crappy ppl in real life and some of these same crappy ppl exists in this game. And as such, learned how to deal with them (or ignore them).

Crawlerbasher
02-13-2012, 12:54 AM
I'm a BST since level 1 and well before the new dynamis.
I also do a lot of dynamis solo and with the linkshell and friends.

As far as fighting muiltipile mobs, there link like mad, so yes I can be expected to fight more than one at a time offten.
Also TH as very little effect in dynamis on coins.
Its the staggering that gives up to 3 coins, while TH gives that extra one, which is still low.
If I go in with a thf pet, TH is the lest important reason for having it out.
The main reason is high evasion and triple attack.

I like others hate it when you get a small group of ppl pulling all the mob of the same type, rather than going on a few at a time, making it harder for me to farm.

But that's how it is, were ever there is tons of gil to be made easy, there will always be a large group of ppl cashing in on it.

Crawlerbasher
02-13-2012, 01:03 AM
Give BST skills! Make it along the line of PUP or SMN. Atm bst seems like the only job you can shoot to 99 that requires 0 skill to play, it just takes gil and sometimes if you care pet gear. See a lot of people lvling 4 or 5 mules all on bst, its getting out of hand.

People that like and care for this job shouldn't have a prob skilling it up to make it shine, i say get rid of the easy button SE.

It takes skills to play bst, you think that you just buy jugs and throw pet food at your pet?
a skilled bst can handle linkage know how to fight stronger mobs and how to pull.

I've been soloing on bst well before abyssaa came out.
And I can tell you that there is a big difference between a bst that spammed his way to lvl 99 and them that levelled it up the normal way or old skool way.

RAIST
02-13-2012, 01:42 AM
It takes skills to play bst, you think that you just buy jugs and throw pet food at your pet?
a skilled bst can handle linkage know how to fight stronger mobs and how to pull.

I've been soloing on bst well before abyssaa came out.
And I can tell you that there is a big difference between a bst that spammed his way to lvl 99 and them that levelled it up the normal way or old skool way.

He's talking about an actual skill attribute in regards to your pet and/or Charm. As in a PUP has to level auto's melee/magic skills, and a SMN has to level it's Summoning Magic skill. As it is now, the only thing affecting the power of your pet and your ability to Charm/Bind mobs is your current level, merits, and gear choice. So basically, you just aby-burn, farm/magian gears, and throw gil at it.

Yinnyth
02-13-2012, 02:02 AM
The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with no hate on them.

Everywhere you go in every zone, eh? So there's 10 zones of Dynamis, and hundreds of enemies in each of those 10 zones, and yet BSTs have all of it on complete lockdown so that you can't make as much profit in Dynamis as they can unless you steal from them? I've had a bst/rdm in Tav come all the way from farming nightmare makaras through all the taurii and up to clusters to raise my sorry ass when I screwed up and died without RR, but I'm not on the forums making a post that ALL beastmasters are saints because ONE beastmaster was a cool guy to me. That would be an unfair generalization for me to make. Just like the unfair generalization you're making.

Tamoa
02-13-2012, 02:16 AM
I try not to hate on bst in dynamis, I really do. I know it's all about the player and not the job. But I have to admit it drives me insane how some bsts will attack one mob, leave their pet on it, and grab another mob. I don't mind so much if there's barely any competition, but if there is, I see that as pretty greedy. I'm from Asura like the OP of this thread, and in my experience the bst plague (sorry ; ; ) in dynamis is pretty widespread here. And weirdly enough, it seems to me that a lot of them are both exceedingly greedy and rude.

Fiddler
02-13-2012, 02:59 AM
Crawlerbasher, I understand that it takes skill to play the job, I am also a career bst (bst and pup only jobs until abyssea). Still have charm, tame, sic on my bst macros. It is not the few remaining old school bst that is getting the job nerfed. Its the people that lvl the job for dynamis farming only, i know a few that did just that.

lvl 99 pup that got plvled from 30. Puppet would be able to cast a couple cure III's and maybe a blizzard. With the new skill = attachment effectiveness your pet would be a complete joke until you skilled it.

the dmg potential of a smn capped or over capped on skills would far exceed a smn that just went from 30 to 99 overnight

drg is a powerhouse in its own right even with a dead pet, but it takes skills to get to that point. They are not as pet dependent as the other 3 jobs

Now bst can go from 30 to 99 and have a 100% full strength, fully functional pet. It takes 0 gear or be job savy to destroy mobs in dynamis. I was just suggesting to give bst some type of skill before this job gets gimped big time from the people that are abusing it. I know and see people that have lvled this job just for the dynamis farming potential only.

Daniel
02-13-2012, 03:01 AM
lol if I see a bst with more than 2 mobs at one time i'm going to steel all of them, my fav is when they leave them under 5% and attack another mob or something stupid.

Phogg
02-13-2012, 03:12 AM
You know, back in the day as a full time BST I got a lot of people who would not invite me to events tell me to go level another job if I wanted to take part in old end game activities.

I guess I can finally say, if you don't like how your job does in dynamis, go level BST! ~ZING~

Oh.

Mavrick
02-13-2012, 03:17 AM
lol if I see a bst with more than 2 mobs at one time i'm going to steel all of them, my fav is when they leave them under 5% and attack another mob or something stupid.

I wish more people did this instead of Q.Q'n about BST hoarding all the mobs, then there wouldn't be a problem. All the pink/perle bandwagon BST would either leave or target 1 monster. Of course some people just suck at this game or they are inherently stupid/clueless so they come crying on the forums making suggestions to nerf one of the weakest most underused, discriminated job in the game to the point where they cannot even solo a level 77 EP monster efficiently.... Genius.

Rezeak
02-13-2012, 05:59 AM
I saw how good bst was in dyna too and well i didn't /cry about i leveled it up and now i have a Ragnarok.

As for if people taking my mobs i just see keeping claim as part of the game either way i try to focus on 1 mob at a time mainly cause if ya hold 2-5 mobs you'll be holding up the respawns.

As for me if there are no mobs and i see anyone trying to solo 2-3 mobs i'll try and claim them or kill them, one of my best claims was with minstral axe on a 5% mob from 10 distance away it was awsome.

The last point i'd make is that dyna is still 10x easier to farm coins

Disifer
02-13-2012, 06:39 AM
lol if I see a bst with more than 2 mobs at one time i'm going to steel all of them, my fav is when they leave them under 5% and attack another mob or something stupid.

So if i'm near diremites in qufim and i pull one and eventually i have 4-5, you are going to kill 3-4 to spite me, even though no one else is camping diremites and there are still 10 mobs up? ^D-bag

The people you gank are the ones who's pet is 20' away from the master on completely seperate targets, that I can see. Thats deliberate. Some pulls cannot be made without links. I've had plenty where I had a link, proc'd both (only had 2), there were 5 other mobs within 15' and they killed the one i proc'd for spite. I'd consider that being an asshole the same way people LOVED killing charmed players cause it wasn't against ToS and still isn't.

Dart
02-13-2012, 07:34 AM
it's actually fairly easy to run bsts who hold multiple mobs out if you're with friends and have a strong ws that usually does the trick. Jp bsts on carbuncle hate my guts and generally avoid me if my group is in the zone. Just be a dick and it will keep them away.

Sure you can hold multiple mob but is that fair if there's a lot of people in the zone? No it isn't. Just deal with it or move to a mob type that isn't killed as frequently. Its just the way that it is.

Meyi
02-13-2012, 07:39 AM
Majority of the playerbase has always hated beastmasters for some reason or another. All I can say is, get over it, find a new camp, or level up beastmaster yourself and compete against them.

Rekin
02-13-2012, 07:44 AM
I try not to hate on bst in dynamis, I really do. I know it's all about the player and not the job. But I have to admit it drives me insane how some bsts will attack one mob, leave their pet on it, and grab another mob. I don't mind so much if there's barely any competition, but if there is, I see that as pretty greedy. I'm from Asura like the OP of this thread, and in my experience the bst plague (sorry ; ; ) in dynamis is pretty widespread here. And weirdly enough, it seems to me that a lot of them are both exceedingly greedy and rude.

As player in dyna I generally consider any yellow mobs that aren't initially claimed via attack/etc. free game in low competition times and generally leave people who have more than one mob alone as long as they are actively fighting them. However, if I get jacked when I'm in the above situation as the person with more than 1 mob I return the favor in kind. As it was said before and I'll echo it again it is not a job problem, it is a player problem.

Yarly
02-13-2012, 09:48 AM
should just get rid of the proc system in dynamis, problem solved.

Crawlerbasher
02-13-2012, 10:06 AM
I know what would ease up congestion in dynamis, would not get rid of the amateur bst problem, but would reduce the number of ppl in dynamis.

And that is to make dynamis a 3 day wait like it did before the dynamis changes.
I only do dynamis when upgrading relics to +1 and +2 or relic farming, or when I'm short on gil.
And since I prity much farm most of my ingredients (Unless I got lots of gil and I'm just been lazy) and make my own pet food and jugs.

But yes reducing wait time from 24 hours to 72 hours would help with congestion.

Morgantisthedon
02-13-2012, 10:24 AM
One thing I do notice is dreams compared to cities is there is more bst's in dreams on average. Reason the TE move around and widescan make it vary eazy to find them. I have a suggestion make the TE dont move and always put them in one spot in dreams like they are in cities xarc, beauc. I personaly am more prone to use bst in dreams specificaly for this reason. Stop the moving of TE around especicialy in burb, that 20 can be a pain and make them always one spot. This alone would offer more stability for other jobs to be able to find the TE's effeciently and probably usher in more diffrent kinds jobs also.
Granted I do like doing various jobs in dreams even bst. Widescan simiply helps on those be it from rng or bst only 2 jobs unless you sub them to find TE.

Dart
02-13-2012, 12:28 PM
equally if a bst isn't trying to hold multiple mobs and thus ruin my experience (I can do the same but I don't) then i leave him alone.

klostro
02-13-2012, 12:32 PM
Let me know when charming comes back into play, then you can complain about me stealing your NM placeholder as a pet.

Bst was my first 75, full relic before the 75 cap was lifted. What I'm sick of is people like you giving bsts a bad rep just because someone insulted you once. We were a job that got crapped on for the longest time. Party invites? Never. Are we overpowered now? Sure, but it's been a long time coming, cause now everyone's asking for our help when they realize they still can't solo 1/2 the crap they want to.
Honestly, most of us career bsts already have all the stuff we want, all SE is gonna do now is hurt the people we're helping get what they want.

/emote puts his two cents down on the ground and walks away.

*Edit: Wife made a good point. The only real reason she leveled thf was because she had a good tank in my pets. And I drug her with me everywhere for her th. If anything, all you're doing is causing these people to level another mule for th and this have one more mob claimed against you. Build a better mouse trap..... and nature builds a better mouse.

Dart
02-13-2012, 12:34 PM
did he really site full relic before 75 cap was raised as something important or noteworthy?

Jile
02-13-2012, 01:41 PM
I know what would ease up congestion in dynamis, would not get rid of the amateur bst problem, but would reduce the number of ppl in dynamis.

And that is to make dynamis a 3 day wait like it did before the dynamis changes.
I only do dynamis when upgrading relics to +1 and +2 or relic farming, or when I'm short on gil.
And since I prity much farm most of my ingredients (Unless I got lots of gil and I'm just been lazy) and make my own pet food and jugs.

But yes reducing wait time from 24 hours to 72 hours would help with congestion.

Actually not a bad idea but instead of that I'd suggest it being a 72hrs before you could enter the same zone again, so you would have to cycle zones but you could still go in dynamis once every day.

Yinnyth
02-13-2012, 02:15 PM
did he really site full relic before 75 cap was raised as something important or noteworthy?

Yeah, but that's better than advocating everyone should be a dick to every BST they find in Dynamis.


it's actually fairly easy to run bsts who hold multiple mobs out if you're with friends and have a strong ws that usually does the trick. Jp bsts on carbuncle hate my guts and generally avoid me if my group is in the zone. Just be a dick and it will keep them away.

Clou777
02-13-2012, 02:36 PM
I drug her with me everywhere for her th.

you drug your own wife??

Mavrick
02-13-2012, 06:35 PM
If a monster is proc'd and goes yellow (even once):
1) Reset the proc so player has to trigger again.
2) Monster loses proc and cannot be triggered again. or
3) Put the monster on a 30 sec timer until it auto depops

SE could also simply nerf the drops from monsters that link/aggro a player, or they could tie in Proc rate to how many monsters are currently on your party's hate list. So a group of 3 members attacking 4 monsters would have an extremely low (near impossible) proc rate versus a party of 3 fighting 3 monsters.

Simple and effective solutions. People would go out of their way to avoid pulling/linking/aggroing multiple monsters if they do not have enough people to keep claim.

Rezeak
02-13-2012, 08:16 PM
If a monster is proc'd and goes yellow (even once):
1) Reset the proc so player has to trigger again.
2) Monster loses proc and cannot be triggered again. or
3) Put the monster on a 30 sec timer until it auto depops


While that seems fair it's only hard for a BST to hold claim on a mob because of it's pet and honestly it balances BSTs abilty to kill 5 mobs solo w/ ease were a THF or NIN would struggle

Ravenmore
02-13-2012, 08:21 PM
While that seems fair it's only hard for a BST to hold claim on a mob because of it's pet and honestly it balances BSTs abilty to kill 5 mobs solo w/ ease were a THF or NIN would struggle

Sorry but if a thf or nin is strugging on Eps and DC then they suck. I remember a time when thfs could solo a very nasty little crab with eva and bloody bolts and he was far harder then any trash mob in dyna. Really do thfs have no idea that have marksmanship anymore I mean really it works pretty good on weak mobs.

Calamity
02-13-2012, 10:16 PM
It makes no sense that people are always attacking bsts in this regard. Nins, thfs, dncs and everything else act just the same as bst. The only reason it seems like bsts do it more, is because most people play bst in there, which is because it is the most efficient job in there. If that changed and all the bsts suddenly disappeared from dyna you know what would happen? They'd be replaced by dncs or thfs acting in exactly the same fashion as they did as bsts. So while people can't seem to get over this idea that getting rid of the bsts will fix all the problems in dynamis, the only thing it will do is shift those exact same problems and annoyances onto a different job.

Dart
02-13-2012, 11:34 PM
Yeah, but that's better than advocating everyone should be a dick to every BST they find in Dynamis.

really should read all of my posts before you open your mouth. I said that I only mess with people in general who hold multiple mobs be it bst, thf, nin, whatever. If a bst is just fighting one mob at a time I leave him alone.

Again next time read all of someone's posts before opening your mouth. It will save you from looking stupid.

tyrantsyn
02-14-2012, 01:40 AM
Been to Dyna a few time's over the last couple of week's never had any problem's with any one. A little frustrating when a area gets over camp, but that's really nothing new. To the OP, sounds like you just ran across a bad egg and you let it get to you. Nerf's are never the way to go. All it does is detract from some one else fun and cause a ripple effect threw the whole player base.

Aldersyde
02-14-2012, 02:32 AM
it's actually fairly easy to run bsts who hold multiple mobs out if you're with friends and have a strong ws that usually does the trick. Jp bsts on carbuncle hate my guts and generally avoid me if my group is in the zone. Just be a dick and it will keep them away.

Sure you can hold multiple mob but is that fair if there's a lot of people in the zone? No it isn't. Just deal with it or move to a mob type that isn't killed as frequently. Its just the way that it is.


really should read all of my posts before you open your mouth. I said that I only mess with people in general who hold multiple mobs be it bst, thf, nin, whatever. If a bst is just fighting one mob at a time I leave him alone.

Again next time read all of someone's posts before opening your mouth. It will save you from looking stupid.

That caveat was not added to your first post. You really did just advocate being a dick to bst. You've had four posts in this thread where you've come off pretty dickish. You sound way, way more like a dick than he does stupid. Just sayin.

Furyfist
02-14-2012, 02:39 AM
instead of bitching about BST, why don't you bitch so SE changes the mobs a bit.. ex. change the distribution of mobs so BST don't gather on only one camp. There is currently a mob rotation that BSTs follow based on game time to proc mobs(job ability)... add more rotations in different zones that are do-able. there is no need to nerf TH on BST, dynamis is not the only place where BSTs use TH, so why nerf it w/o looking at your other options? there are probably 10s of ways of going about this. and yes, relics will be easier to get but hey, there is a long road depending on the trials they add(they make it hard to upgrade your relics after you have them).

Shipp
02-14-2012, 03:05 AM
It will barely drop. The biggest increase was and will forever be triggers, NOT TH. Yes it helps a bit, but TH1 will do that perfectly fine.

Nothing will change.

---

On to the OP:

This is NOT anything new, WAR's and BLU's do this in Abyssea zones with Fell Cleave burns and Charged Whisker burns, even BLM, DNC and PLD also do this.

As long as this game has been around people that play it claim rights to anything and everything, hello 32+ people claim botting land gods, or even plain old NM's such as the low level MNK SAM NIN gloves in Oztroja NM.

People need to stop pretending BST's are the only job to feign elitism or control of an area, ESPECIALLY a level 75 zone/battlefield no one even cared for before the Dynamis Reborn nonsense.
First, I have to ask if you're the Dhatcher from my LS.

Second, you are completely correct. Land kings were always botted. Current Dyna is nothing compared to Drama Aery in 2005/2006.

Yinnyth
02-14-2012, 04:02 AM
Again next time read all of someone's posts before opening your mouth. It will save you from looking stupid.
Yeah, I'm still not seeing any apology for telling people to be dicks to BSTs so they go away. Doesn't matter if you have some self-righteous method to measure people in Dynamis by, you still boasted that Japanese bsts hate you. I'm sorry, but your other posts don't provide adequate context to make you sound like the good guy after those statements.

Juilan
02-14-2012, 04:19 AM
The monopolization of Dynamis zones by Beastmasters has gotten out of hand. Beastmasters have become extremely rude and carry themselves with a sense of entitlement in Dynamis zones. The gathering of all the monsters in the zone and sense that this is their right and elitism is horrible. Everywhere you go and in every zone, there are multiple BSTs claiming all the monsters and with several unclaimed, but partly damaged mobs with hate on them. When another player claims a mob, BSTs become disgruntled and give them attitude for doing so.

An example I can give is when I claimed an unclaimed monster next to a BST at what looked like full hp and only realized after claiming that it had been "red proc'd," to which the BST exchanged the following words: "F- yourself n-word." This is completely inappropriate behavior and has gone too far.

This entire process takes away from the ability of other players to enjoy the Dynamis event and to participate in the event at all when they are unable to claim monsters.

I propose that something (more than just the downgrade in TH to TH1 mentioned in the upcoming updates) be done to make Dynamis more equitable and fun for ALL players on FFXI.

Some suggestions to fix this process would be:
1) To limit the number of players who are able to enter each zone, setting a cap in each zone dependent on the size of the zone.
2) To take away treasure hunter effects from pets entirely, leaving TH to be a unique ability to the Thief and RNG job class.
3) To change the way the system works so that one person cannot hold hate on more than one monster at a time.
ive seen thf nin blu and dnc do the same thing... whats your point, if SE really cared they'd make all the monsters the same level... actually ive seen nin do it more than bst on my server...

Komori
02-14-2012, 05:12 AM
I've been in Dynamis and a JP NIN and her BST friend were holding 5 mobs and after proccing their five mobs the NIN walked over to me and my two (one was a link. I'm also a BST that tries to avoid linking or getting more than one or two). And the JP NIN, with her friend still fending off the five tried to claim BOTH of the mobs I was fighting, mashing attack on my pet's mob and using a provoke macro on the one I was fighting.

It's always the player, never the job.

Luvbunny
02-14-2012, 07:17 AM
When a job is proven effective and efficient, there will be bandwagon of players leveling them to reap the most benefits for their time spent - simple economics - to the OP, learn it before you complaint that jobs xyz is ruining your game time. Most likely is bad players xyz ruining your game time not the job per se. There are influx of super popular jobs throughout the years, some are just better for certain things and people will go for that. Its funny how after the amazing pupdate, we have not yet seen bandwagon puppet master on the rise. Perhaps its a blessing in disguise? With everything in the game, once a shortcuts are learned and spread through the community, everyone will do it. No one in their right minds enjoy mindless tedious grind for no reasons other than it gives you a sense of "silly accomplishment" feel. You just spend hours doing the same xyz - no challenge at all.

Unleashhell
02-14-2012, 07:27 AM
TBH it doesn't matter so much that there are tons of BSTs in dynamis. Its that most (not all) people don't bother with cities for dynamis. If you are out to get the MOST currency possible CoP zones are where you want to be. Job Ability proc mobs are by far the easiest way to get the most currency in 2 hours. On Fenrir there is a fairly large amount of BSTs in dynamis at any given time and they are almost all in CoP dynamis. Not sure how other servers are but most of the time there are 20-30 people in CoP dynamis and 95% of them are BSTs.

The biggest issue in dynamis is not the amount of BSTs it is the mobs themselves. Depending on which zone you enter, 90% of the people will go after the same mobs because the other mob types are simply undesirable to fight. For instance who is going to go after Cactaur type mobs in Dynamis-Valkurm when you can just go after Hippogryph, Goobue / Treants and Fungars during job ability proc times. This is how camps get over crowded. Also at 99 even the DC camps are crowded with BSTs, along with NIN THF etc.

Alot of people also have said before just look for another zone or go at another time. Unfortunately things aren't that easy. Some LS like my own have events we like to do at certain times. Which means we as an LS have other events to do after dynamis. So we enter dynamis and make due with what is available too us. Reading through all the posts on this thread there are a number of things that can't happen.

1. You can't limit the amount of people in the zone. Depending on your server population on when people do dynamis you would in fact cut off access to certain dynamis zones. Since there are no more reserving zones you would in fact be forcing people to do zones they are not going to benefit as highly from (ie cities). There is no reason to restrict people from playing and maximizing their time spent for 2 hours.

2. Changing the repop time on mobs. I agree that the repop time should be lower by just a bit or add more mobs to the camps. I'm not sure the current repop time on mobs but dropping it down by 20% would help alot. This way people can actually find a stationary camp and just pull mobs to their respective camp and not have to worry as much about overcrowding as the mobs will repsawn at an increased rate (think sorta like the old bird camps).

Bobarian
02-14-2012, 08:44 AM
It's not just beastmasters, it's all players. And why can't we fight multiple mobs? I seem to remember doing old dyna for years and multiple mobs would be slept, and picked off one by one. One thing still irking me is why ranger deserves TH? I'm a beast main and I totally agree to an extent that we shouldn't get TH3. But what the heck, sub thf you get TH2, and a lvl 99 THF job pet gets TH1? How does that make sense... Not to mention, it's easy to play dyna BST any one can do that, but you've obviously never met any pre-abyssea-pre-nu-dyna-pre-ducalguard BSTS to make a dimwitted comment like that.

Afania
02-14-2012, 12:08 PM
2. Changing the repop time on mobs. I agree that the repop time should be lower by just a bit or add more mobs to the camps. I'm not sure the current repop time on mobs but dropping it down by 20% would help alot. This way people can actually find a stationary camp and just pull mobs to their respective camp and not have to worry as much about overcrowding as the mobs will repsawn at an increased rate (think sorta like the old bird camps).

Changing the repop time or adding more mobs will allow more relic to be created, I doubt they'll change it.

Unleashhell
02-14-2012, 01:50 PM
Changing the repop time or adding more mobs will allow more relic to be created, I doubt they'll change it.

Why not? They made dynamis this way so more relics can be created. If they didn't want more relics being created they wouldn't have allowed you to enter everyday. Also SE even stated the changes that they made would increase the amount of currency on all servers. More currency = more relics.

Calamity
02-14-2012, 02:43 PM
Sounds good in theory and all. But we all know how the "balance" works. They'll only justify lowering repop timer in exchange for a decrease in currency per mob

Yinnyth
02-14-2012, 07:18 PM
Why not? They made dynamis this way so more relics can be created. If they didn't want more relics being created they wouldn't have allowed you to enter everyday. Also SE even stated the changes that they made would increase the amount of currency on all servers. More currency = more relics.

Their wording was a matter of justifying the decreased currency rates. "Yes, we're decreasing currency rates, but because players will be able to do Dynamis more often, there will be a net increase on currency produced per day." (paraphrased, but something like that). They attempted to balance it, not flood the market. If they increased spawn rates even more, they'd have to decrease drop rates even more. That's how their logic works.

And just because I can't resist the urge to use your own wording against you:
If they didn't want fewer relics being created, they wouldn't have decreased currency drop rates, made it so stones/eyes don't drop hundos, and put a hard cap of 2 hours on zones where you used to get 3.5 hours.

Tamoa
02-14-2012, 08:50 PM
It's not just beastmasters, it's all players. And why can't we fight multiple mobs? I seem to remember doing old dyna for years and multiple mobs would be slept, and picked off one by one.

You can't compare old dynamis to dynamis of today - back then you weren't competing for claim against other people.

Kraggy
02-14-2012, 10:40 PM
Take all thier yellow mobs. drive them out! make them go somewhere else, they think they're too good to team up with anyone and want to hog all the mobs, bst does not get along with anyone because most of the people that level it are either an only child so they don't know how to share or interact with people, or they are usually shut ins that have no social skill so they can't play a party job because they will get kicked from it.

Those are the reasons why they rage so much when you try to get a few mobs, the only way to deal with them is like the bully at thier school deals with them, take it by force. Nobody likes a beastmaster anyway, damn furries.
Actually, they probably don't want to group with bigoted ass-hats like you.

Usukane
02-15-2012, 02:29 AM
As a beastmaster that ventures into Dynamis frequently, I can understand both sides of the fence.

However, I believe that they should improve the proccing system overall. There are so many different types of mobs that aren't even engaged causing some camps to become incredibly overcrowded with competition. I am suggesting that all mobs be able to procced utilizing weaponskills, job abilities, and magic 24/7. This would open up so many more possibilities for all players to achieve an enjoyable experience during their 2 hour time spent in Dynamis.

Your thoughts community?

Unleashhell
02-15-2012, 06:57 AM
Their wording was a matter of justifying the decreased currency rates. "Yes, we're decreasing currency rates, but because players will be able to do Dynamis more often, there will be a net increase on currency produced per day." (paraphrased, but something like that). They attempted to balance it, not flood the market. If they increased spawn rates even more, they'd have to decrease drop rates even more. That's how their logic works.

And just because I can't resist the urge to use your own wording against you:
If they didn't want fewer relics being created, they wouldn't have decreased currency drop rates, made it so stones/eyes don't drop hundos, and put a hard cap of 2 hours on zones where you used to get 3.5 hours.

Overall you still can spend more time in dynamis doing it 7 days a week. CoP zones are just as easy as you can get with currency. We also get 1-2 100's per run killing the timed spawn NMs on top of the singles.

Juilan
02-15-2012, 08:04 AM
We also get 1-2 100's per run killing the timed spawn NMs on top of the singles.
Most of the soloing bst are well.. solo :p Cities are largely underwhelming compared to COP, If they made it so there were JA areas magic areas and ws areas in the cities more people would do them, since engaging a monster you cant stagger is a waste of time in dynamis... so if 2/3 of your pulls have monsters you cant stagger you wasted 80 of your dynamis... more if that smn kills you... So changing the monster distribution would increase the amount of people in cities compared to CoP. The cities didn't have a need to change when CoP was a glass still, but now that there are easier and more profitable zones, you'll find people soloing in those zones... If they're just after gil they'd crowd sandy but if you're on a blu at a magic camp you wouldn't mind it...

Just a thought, I just think you should clear the complaints about zilart dynamis to remedy the congestion of CoP zones, I know for a fact if i could have a camp of magic or ja staggers in a zilart zone i'd farm them for upgrades not CoP...

Jile
02-15-2012, 02:09 PM
For the love of Altana just make "all" mobs in all dynamis zones proc "all the time" on JA / WS / MA so people don't (ever) have to change camps and if a camp is taken they can move somewhere else..

Xilk
02-16-2012, 11:12 PM
Where is the hate thread for mnk + whm 'out of control' in abyssea threads... or hate warrior threads?

oh yeah, there aren't hate groups for that...

Starry
02-20-2012, 02:10 AM
It's not just beastmasters, it's all players. And why can't we fight multiple mobs? I seem to remember doing old dyna for years and multiple mobs would be slept, and picked off one by one. One thing still irking me is why ranger deserves TH? I'm a beast main and I totally agree to an extent that we shouldn't get TH3. But what the heck, sub thf you get TH2, and a lvl 99 THF job pet gets TH1? How does that make sense... Not to mention, it's easy to play dyna BST any one can do that, but you've obviously never met any pre-abyssea-pre-nu-dyna-pre-ducalguard BSTS to make a dimwitted comment like that.

Big difference between old dynamis and now. Techincally all mobs in the zone were yours(in old) because only people with an hourglass could enter. This is not the case and all mobs are 'shared' so holding multiple mobs for yourself is a very different story...

Fupafighter
02-27-2012, 08:54 PM
I do hate the fact that alot of bst's only use the job for the purpose of dynamis. I just wish that more jobs had opportunities to do well in dynamis. They really need to increase the proc rate on magic and ws mobs. Idk why they ever nerfed the proc rate on aoe ws in the first place. Could just increase the levels on the monsters to negate people from aoe'ing 5-6 at a time. Can anyone give suggestions on other good currency spots for nightmare mobs? I usually only do qufim, but it's just packed daily...even when i go in with just 6 people in the zone, i can't get a decent camp for JA procs.

Xilk
03-01-2012, 09:47 AM
I do hate the fact that alot of bst's only use the job for the purpose of dynamis. I just wish that more jobs had opportunities to do well in dynamis. They really need to increase the proc rate on magic and ws mobs. Idk why they ever nerfed the proc rate on aoe ws in the first place. Could just increase the levels on the monsters to negate people from aoe'ing 5-6 at a time. Can anyone give suggestions on other good currency spots for nightmare mobs? I usually only do qufim, but it's just packed daily...even when i go in with just 6 people in the zone, i can't get a decent camp for JA procs.

hmm methinks AoE proc's encourage more fighting over mobs. if a small pt here and there can claim a whole zone section of mobs and AoE them down, they there will be more fighting.

Don't get me wrong, I think AoE proc is very cool.
I'm a BST main. I don't try to claim a group of MOBs in dynamis. I kill 1, maybe 2 at a time. When I get links, I try to manage them all, as its the best way to do it. I usually don't care if someone comes and takes a 3rd mob off me, all though it can be annoying if its a mob I've proc'd.

If its crowded there is never a chance for more than 2 anyway.

This is a funny and bigoted thread however.

I think what is being complained about are the bandwagon players anyway. They were Bandwagons Sams, bandwagon WAR's and Bandwagon MNK's before they became bandwagon BST's. Which makes it even more ridiculous to attack the job itself and lump all bst players into the hate group.

Dart
03-01-2012, 02:53 PM
hmm methinks AoE proc's encourage more fighting over mobs. if a small pt here and there can claim a whole zone section of mobs and AoE them down, they there will be more fighting.

Don't get me wrong, I think AoE proc is very cool.
I'm a BST main. I don't try to claim a group of MOBs in dynamis. I kill 1, maybe 2 at a time. When I get links, I try to manage them all, as its the best way to do it. I usually don't care if someone comes and takes a 3rd mob off me, all though it can be annoying if its a mob I've proc'd.

If its crowded there is never a chance for more than 2 anyway.

This is a funny and bigoted thread however.

I think what is being complained about are the bandwagon players anyway. They were Bandwagons Sams, bandwagon WAR's and Bandwagon MNK's before they became bandwagon BST's. Which makes it even more ridiculous to attack the job itself and lump all bst players into the hate group.

actually bst was a bandwagon job before the 2hand buff and before that the change to mob respawn mechanics. Bst's had run of low man nm's (LoO, Aquarius to name two) for a very long time because they could mpk the hell out of anyone who was there as competition and steal the nm.

Fupafighter
03-04-2012, 06:01 PM
Actually It's the fact that alot of people aren't realizing that easy prey mobs drop shit currency, so groups of 3-4 go and kill easy prey and gimp there income when they could do decent challenge and spread out camps. I am starting to do decent challenge mobs with my friend and you can make mad currency per run.

Kristal
03-05-2012, 08:43 PM
They really need to increase the proc rate on magic and ws mobs.

Magic proc rate is low because you can spam magic on mobs almost non-stop. Still, I think it's a tad TOO low.
WS procs could use a bit higher procrate too, but it might be at the level it is due to some jobs able to spam weaponskills. I think PUP leads by a large margin (if pet is configured for WS proc spam), followed by SAM, although that might be just my imagination.

Fupafighter
03-07-2012, 01:32 AM
Magic proc rate is low because you can spam magic on mobs almost non-stop. Still, I think it's a tad TOO low.
WS procs could use a bit higher procrate too, but it might be at the level it is due to some jobs able to spam weaponskills. I think PUP leads by a large margin (if pet is configured for WS proc spam), followed by SAM, although that might be just my imagination.
K but you have to realize its not like the monster is going to survive that long lol. I can keep my back turned and do energy drain 5x in a row and just gather steps and do no damage to a monster and just ws on dnc and not proc. If they upped the ws proc, atleast people would attempt different camps...

Fupafighter
03-07-2012, 01:34 AM
Oh and no job is "bandwagon" It's called people enjoy what they are playing. If dnc become extremely popular, do you think people would just suddenly drop their gear and say "ewww dnc is bandwagon". It's just dumb. The only jobs that aren't bandwagon then are brd, dnc and sch lol...otherwise I see alot of every other job.