Log in

View Full Version : Walk of Echoes



Disifer
02-11-2012, 05:17 PM
I don't see how spending 50-70 hours if I am even lucky to get the coins I actually need while I can solo the Empyreal Weapon items and those mobs guarantee the drop, even if it's one. Technically it's quicker. Is there any way the Dev's can toss a npc in zone for an exchange rate of 3:1? I know I've tossed 30 Coin of Ruin so far while I have less than 10 of the coins I would actually use.

I understand why the 1 day game limit is there although frustrating. Maybe different kupofried medallions for each set of flux's. Maybe Silver Kupofried's Medallion for flux 1-7, Mythril for 8-11, and Gold for 12-15? There has to be a better way than the current system now.

Eliminating the limit on each "flux area's" would prevent people from spamming each flux for the big money items while still giving players an opportunity to rotate flux's for coins.

Rezeak
02-11-2012, 07:31 PM
I agree with you so much on this.

I have a million issues w/ WoE

When there were place boxs all you had to do was play PLD to get them and it was a dumb unbalanced system but if you had certain areas to your self w/ 6-10 pple it WAS GOOD CONTENT( well decent considering you could complete a weapon in a DAY (now it takes weeks)

SE messed that up massivly with there improvments

Ok having a single box each stop leecher but really the drop rates are dumb it really feels like the devs are saying "Ok you complained so now well divide the drop rate by 18-36 and give everyone a box"

My reply to that is well no in WoE you could do it w/ 6-10 pple on the good floors that is so infact you almost reduced the drop rate by 50-75% on the rare items (and i don't care if ya feel it's the same cause it isn't the fact the items so rarly on the AH now is proof)

Honestly a shared loot w/ mobs also droping item WORKS (forget the place system) i know people will leech but if you work as a team 7 lots will usally beat a leeches lot.

As for WoE weapons look they should be the EASY version of the emperyans a way that anyone could just make there job decent w/ needing to make months of time for it but the real fact is for most players it's HARDER to make a WoE weapon than it is an emperyan so yea thats dumb.

not to mention the way coins were designed so that if ya needed them you would lot them mean people could work together to make weapons faster is now worse since you get 1 chance an hour to get a coin/s and then of that chance you may get the right one :(.

either way i know SE prolly been told this a million times but if commuity rep wants to pass on one small suggestion.

Make it so either we can select which coin we get....

Either by when you get it from the box you get a coin and u select advancment or decay or w/e
or by being able to trade 2:1 (should be 1:1)
or removing the ex tag from coins so you can buy them.

honestly it's not hard to make WoE good the fights are interesting but doing interesting crap for a log or mythril ore or your 100th WoE staff item is not what WoE should be about.

Eri
02-11-2012, 08:26 PM
As for WoE weapons look they should be the EASY version of the emperyans a way that anyone could just make there job decent w/ needing to make months of time for it but the real fact is for most players it's HARDER to make a WoE weapon than it is an emperyan so yea thats dumb.

Like everyone and their mom can have an Empyrean 85. WoE 90 are Fairly easy to make.

But anyone that PUTS THE WORK into that should be able to do it and no be limited by the Timezone they play in.
I'm ok i play Japanese times.....

After 90 WoE gets hard but .... what really takes the cake here are the weapons themselfes.

Cause 99 WoE Weapons don't compare to Empy 85.

Not asking to adjust the trails. Im asking to make the weapons more appealing.

Add a WoE Aftermath that is weaker then the actual Empy one.

Add WoE Afterglow.


Oh and no to exchanges that idea is horrible more even more because timelimit on Medalion is going to be removed. You can spamm #7 with 6 Smn. Getting 6-10 Coins an Hour.

Rezeak
02-11-2012, 08:56 PM
That's why i said most players

Regaurdless i made WoE and emperyans and i'd rather duo an emperyan than touch WoE

As for getting 6-10 coins an hour your either lucky or exaggerating pouchs give about that and there not even 50% drops

Either when ya get a coin or coins it's a 1 in 6 chance you get the right one so say you get 5 coins an hour

30 /(5 * 1/6) = 36 hours

I pretty certain i can make my 85 emperyan in that time w/ help ofc infact in 36 hour my ls could prolly make 3-4 85 emperyans

the only benefit to WoE weapon making is that you can make more than 1 weapon at once.

Not to mention when the old system was in use i made like 2 WoE weapons in like 5 or 6 runs cause we lowmaned fluxs when no leechs were about.

and since SE said they made the drops equal i'm just saying there clearly not equal now

Eri
02-11-2012, 09:26 PM
Well about makeing it equal... im getting a lot less Ruin coins now.

but yes if your only doing that 1 Weapon then that takes more time compared to full Empy ( If you have the people ).

However You do need a certain amount of players to win WoE. Given the amount of players and the Open access System. A coin exchange would be horrible at the moment since #7 drops 1-2 Coins or even pouches to every Player every run. Exchanges are a shortlived solution.

And someone that wants the WoE Weapons doesn't have the Ppl or hates Abys.... I do^^;

But. Now as in the recent WoE announced changes... you will have to test it first. Im actually pretty excited about them... it could bring back the fun to WoE... If i get a Weapon in the end so be it! But i like the Event itself. If it gets more shoutfriendly now... and doable with a bit less players im happy.

Not to many Players are even intrested in the Weapons since Empy are so easy to 85 and are still better than WoE 99.

I really think SE would be better of makeing the Weapons worth the time needed to make them.
And by that i say that a 99 WoE Weapon has to barely outdo a Lvl 90 Empy.
That would encourage Players to actually get a WoE to 99.

Concerned4FFxi
02-12-2012, 08:21 AM
I proposed in a seperate post that either the conflux that exits to Xarcarbard (S) be clicked on to provide the following three options instead of returning to Xarcabard (S), or Kupofried himself be an NPC in the WOE zone that provides the first two options I will list:

1. Exchange coins at 3:1 rate like the beastman seals, etc.
2. Provide a list of all confluxs with there current activity rate %, same as when you click on the fluxs individually but this is for all of them so you dont have to run all over WOE just to find a flux that has people in it.
3. Return to Xarcabard (S)

In addition to these, I would have Kupofried provide a update in the WOE zone everytime people start a flux battle, similiar to campaign battle annoucements, but only in WOE. Example, and keep in mind this would be an announcemnt like the campaign battle announcements: "This is King Kupofried, calling all able adventures, the fate of Vanadiel is in your hands once again, a battle is currently taking place in conflux 7, 45 minutes remaining." This would be used once people start a flux battle and again for the same flux when it's time remaining is 60%, not if there's nobody in the flux but only once the first person enters the battlefield and again at 6)% time remaining. This way players can either check the conflux to Xarcabard for a list of current fights active, or hear the announcent and rush to that flux. As it stands now, you have to click on every flux to find someone fighting to join, or catch them standing outside the flux before they go in if your solo or in a small group that can't do the fights alone.

svengalis
02-12-2012, 09:01 AM
double post.

svengalis
02-12-2012, 09:03 AM
The onlyonly

The only woe weapon I could see myself doing is the one for ninja. SE really needs to make them better.

Gingerhurricane
02-12-2012, 12:54 PM
I'll do the trials and get weapons for jobs i don't play often or if at all, that way if i ever decide to play that job, i have WoE weapon and if I wanna improve that job, i'll then get the empyreal weapon but still have the WS until I get it. so many 85 emp's, I can farm dynamis for about 4-5 weeks and buy all the items i need for an 85 off a merc LS without doing an ounce of work. Its quite backwards to be honest. Maybe 99 WoE occ att twice aftermath or something not powerful at all.

And i saw the one day a limit was removed from test server but remember reading that they will not be doing that for normal servers. Can you confirm they are indeed removing the limit.

And how do you get 6-7 coins off #7. No coins drop off mobs, only chest, and i'll be lucky to get 1-2 coins per run with the current method. It really is worse off than it was before. I never did WoE before but if i knew it was gonna suck this much, i would have.

Dew
02-12-2012, 03:05 PM
Woe weapons don't need any kind of aftermath or afterglow. They are fake weapons you make to get access to the ws. You want Aftermath or afterglow make the real thing.

Gingerhurricane
02-12-2012, 04:13 PM
Woe weapons don't need any kind of aftermath or afterglow. They are fake weapons you make to get access to the ws. You want Aftermath or afterglow make the real thing.

They don't but if a 99 WoE weapon would beat out a 85 Emp that people so lazily get, then it might shift the balance of going hard on your emp or going to get a 99 WoE

Babekeke
02-12-2012, 09:15 PM
Next, we plan on implementing the following three specs to accomplish our objectives.

Objectives

Shorten the wait time (make it easier to participate in content successively)
Adjust difficulty of boss battles
Adjust difficulty immediately after entering


Specs

Remove the wait time to re-obtain “Kupofried’s Medallion”
Ease up on damage dealt by AoE attacks from bosses
Same as the specs to be implemented for Voidwatch
Obtain a temporary item when entering a walk


We plan on allowing players to obtain one of five random temporary items.
In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.


Addition of bonus walks
This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
 
Implementation of skill increase
This has been implemented on the test server.
There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.


Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.

However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.

Please let us know what you think.

No dates for when it is going live on the main server, but it's not going to be february.

Eri
02-13-2012, 04:34 AM
They don't but if a 99 WoE weapon would beat out a 85 Emp that people so lazily get, then it might shift the balance of going hard on your emp or going to get a 99 WoE

That was my Point. Besides in some cases WoE look better then the real Empy lol.

All for Adding someting that makes 99 WoE better then 85 or even 90 Empy cause WoE to 99 is harder / more Expensive as Empy to 90. Balance that.

Camate
02-24-2012, 05:02 AM
Greetings! I have a message from Mizuki Ito in regards to Walk of Echoes adjustments :)



Thanks for all of the feedback.
We will be making preparations to allow skill increases.

Also, with tomorrow’s version update the easing of damage received from bosses’ AoE attacks will be implemented.

Furthermore, the below adjustments will be taking place during the following test server update:

• Elimination of wait time associated with the key item “Kupofried’s Medallion”
• Players will receive temporary items upon entry to Walks.
※5 will be given and the types will be random.

Ophannus
02-24-2012, 05:37 AM
in b4 "I got a brew lol"

Luvbunny
02-24-2012, 05:49 AM
Thanks for the update Camate, and the continuing effort to tweak and make Walk of Echoes better and more enjoyable. This is great news indeed. There are so many things that can be done to the WoTG contents to revive interest. Thanks again.

Lukikii
02-24-2012, 06:02 AM
Looking forward to the changes!

Unleashhell
02-24-2012, 06:17 AM
Still nobody will do WoE. I'm not really sure the dev team is understanding this. Don't get me wrong I love WoE, but everytime you do a search in that zone there are 0 people in there. Changes have to be made, and I don't understand why people would care about skillups in WoE when they can go to Abyssea and do it. You have RR, Regain, Regen, massive refresh, quick magic when it procs. Why would skilling up in WoE be any incentive to go?

Add Heavy Metal Plates at a decent drop rate and increase the BLM spell drops and you will see alot more activity in WoE.

Cowardlybabooon
02-24-2012, 06:51 AM
I agree with unleash. I love WoE but it needs more people all the time!

Dreamin
02-24-2012, 06:53 AM
Skill up for SMN's while we farm and power WoE on the weekends. And maybe healing/enhancing magic skillups for those WHMs/SCHs/RDMs that goes to 'cure/pro/shell' those death-spamming DDs that just run in to die, raise, and repeat for points. These death spamming DDs might also gets the occasional skillups on their hit/ws.

Dont think of it as incentive to try to draw ppl into WoE, but more as a bonus for those that do WoE.

detlef
02-24-2012, 08:19 AM
Wait, "tomorrow's version update?"

Mahoro
02-24-2012, 08:56 AM
These changes are definitely a step in the right direction. The elimination of wait time will facilitate LS runs too and allow events to be more seamless. Thanks Camate.

FrankReynolds
02-24-2012, 08:59 AM
• Elimination of wait time associated with the key item “Kupofried’s Medallion”

/Cheer!


We will be making preparations to allow skill increases.

Can you do this to campaign as well? Thanks.

Unleashhell
02-24-2012, 10:58 AM
Skill up for SMN's while we farm and power WoE on the weekends. And maybe healing/enhancing magic skillups for those WHMs/SCHs/RDMs that goes to 'cure/pro/shell' those death-spamming DDs that just run in to die, raise, and repeat for points. These death spamming DDs might also gets the occasional skillups on their hit/ws.

Dont think of it as incentive to try to draw ppl into WoE, but more as a bonus for those that do WoE.

That's the problem. There is nobody that does it. Well at least on my server there is nobody so I cant speak for your servers. If nobody does it there is no bonus either way.

Babekeke
02-24-2012, 04:00 PM
It only takes 2 SMN to do lower fluxes, so you only need 1 friend. If you really want to do the higher fluxes, do it over the weekend when the JP players are on. On Phoenix at least, there are usually over 50 people in WoE at JP prime time.

Runespider
02-24-2012, 06:34 PM
We will be making preparations to allow skill increases.

Really? Thats the answer to getting more people to do it? lol Jeeze...

This is why they wouldn't add skillups to campaign lol, they are keeping it as a hook to do crappy events? XD

Quetzacoatl
02-24-2012, 06:35 PM
despite these updates to WoE, this is what will happen:

http://i20.photobucket.com/albums/b244/FenreyVarnFFXI/NoOneDoesWOE.jpg

Zinato
02-24-2012, 07:10 PM
I don't see why especially with AoE reduced (making jobs other then smn usable) and once a day limit removed. Can make millions in WoE quite easily not to mention WoE weapons which thanks to 95/99 trials on Empyrean make a nice alternative.

Karbuncle
02-24-2012, 07:39 PM
Walk of Echoes is a giant Gil machine, Especially with the Wait time limits now being removed, You guys continue not doing it, It helps me maintain market balance :D.

Eri
02-24-2012, 07:41 PM
I don't see why especially with AoE reduced (making jobs other then smn usable) and once a day limit removed. Can make millions in WoE quite easily not to mention WoE weapons which thanks to 95/99 trials on Empyrean make a nice alternative.

How is that? DPS of Woe Weps is underwhelming for the needed effort. 85 or 90 Empy will outdo a 99 WoE....

But i reject do do WoE as Smn, its boreing. So im happy about the AoE Dmg fix.

Kristal
02-24-2012, 07:46 PM
despite these updates to WoE, this is what will happen:

http://i20.photobucket.com/albums/b244/FenreyVarnFFXI/NoOneDoesWOE.jpg

That's what you see when you check at 'empty' times. At JP times, especially in the weekends, it's pretty packed. It's actually possible to see when the JP log off, because one run you got 30 people, the next 3.

Removing the medallion limitation means a LOT more WoE can be done, and you don't have to wait for a new one. That should help bring more people, more loot, and more WoE currency! I'm almost hitting stack limits on some of my coins, but dice and residues aren't that forthcoming.

WoE is empty? Do a shout in Jeuno, and get people to come.

Quetzacoatl
02-24-2012, 07:57 PM
That's what you see when you check at 'empty' times. At JP times, especially in the weekends, it's pretty packed. It's actually possible to see when the JP log off, because one run you got 30 people, the next 3.

Removing the medallion limitation means a LOT more WoE can be done, and you don't have to wait for a new one. That should help bring more people, more loot, and more WoE currency! I'm almost hitting stack limits on some of my coins, but dice and residues aren't that forthcoming.

WoE is empty? Do a shout in Jeuno, and get people to come.

lol "empty times." You realize we're on different servers, right?

Nobody cares to do WoE anyway because you can get some of the same scrolls from VW. And who the hell makes Gimpyreans anymore?

Babekeke
02-24-2012, 08:04 PM
lol "empty times." You realize we're on different servers, right?

Nobody cares to do WoE anyway because you can get some of the same scrolls from VW. And who the hell makes Gimpyreans anymore?

I'm quite glad to see that people are still unaware of some the the awesome gear that only drops in WoE, so that I can keep making gil from it.

Karbuncle
02-24-2012, 08:09 PM
lol "empty times." You realize we're on different servers, right?

Nobody cares to do WoE anyway because you can get some of the same scrolls from VW. And who the hell makes Gimpyreans anymore?

Again, You can continue to think that way, but WoE Is not all about the Scrolls... These items:

http://www.ffxiah.com/item/10505/nomkahpa-mittens
http://www.ffxiah.com/item/18819/elder-grip
http://www.ffxiah.com/item/10990/engulfer-cape
http://www.ffxiah.com/item/10958/nefarious-collar
http://www.ffxiah.com/item/10828/windbuffet-belt
http://www.ffxiah.com/item/10946/coatl-gorget
http://www.ffxiah.com/item/10765/arvina-ringlet
http://www.ffxiah.com/item/10827/prosilio-belt
http://www.ffxiah.com/item/10989/tempered-cape
http://www.ffxiah.com/item/10874/chersos-helm

To name a few, make a lot of bank. People who are smart care about Walk of Echoes. Its one of the bigger money makers out there, and with the day limit removed... It just got better

Babekeke
02-24-2012, 08:27 PM
Not to mention flux 3!

Alhanelem
02-24-2012, 11:30 PM
Still nobody will do WoE.On shiva it can actually be quite busy at times, but pretty much only during JP prime time.

Sparthos
02-24-2012, 11:44 PM
lol "empty times." You realize we're on different servers, right?

Nobody cares to do WoE anyway because you can get some of the same scrolls from VW. And who the hell makes Gimpyreans anymore?

I made (5) Gimpyreans way before Emps became mainstream and guess what? I'd like to finish them. At the current rates this would cost me nearly 75M gil for the inferior version of the Empyreans.

Ridiculous.

Zinato
02-25-2012, 05:34 AM
How is that? DPS of Woe Weps is underwhelming for the needed effort. 85 or 90 Empy will outdo a 99 WoE....

Ukon 85 Base DMG 122
Ukon 90 Base DMG 131

Maschu +3 95 Base DMG 134 (Straight Base DMG thats higher then even 90 Ukon)
Shamash 99 Base DMG 144

Bear in mind yes 95/99 Ukon would be superior however, ask yourself how many players will ever get a 95 empyrean. On the contrary 99 WoE is relatively easy by comparison and whats more if you can go more then once a game day you can spam it much faster. This hold true for nearly every weapon type, and I would like to see numbers showing the difference between a 85/90 Empy vs 95/99 WoE I'm betting the difference isn't gamebreaking.

So sure Empy 85/90 is easier (it wouldn't be if WoE was more populated) then comes the roadblock many players will never overcome. Those that do will deserve the more powerful weapon they will own.

bryangelos
02-25-2012, 07:31 AM
Aftermath plays a huge role in a true empy tho, take a kannagi nin 85 emp vs a nin 99 woe. I'm pretty sure the kannagi nin will far out DD the woe one. However don't get me wrong i do understand base dmg will make the ws higher, so jobs like war in vw with unlimited tp might see little gain.

Eri
02-25-2012, 07:46 AM
Ukon 85 Base DMG 122
Ukon 90 Base DMG 131

Maschu +3 95 Base DMG 134 (Straight Base DMG thats higher then even 90 Ukon)
Shamash 99 Base DMG 144

Bear in mind yes 95/99 Ukon would be superior however, ask yourself how many players will ever get a 95 empyrean. On the contrary 99 WoE is relatively easy by comparison and whats more if you can go more then once a game day you can spam it much faster. This hold true for nearly every weapon type, and I would like to see numbers showing the difference between a 85/90 Empy vs 95/99 WoE I'm betting the difference isn't gamebreaking.

So sure Empy 85/90 is easier (it wouldn't be if WoE was more populated) then comes the roadblock many players will never overcome. Those that do will deserve the more powerful weapon they will own.

Don't get me wrong i hate Abys and my WoE Weps are 90 and 95 ..... but the 99 will be a pain to get atm.

But given low base dmg high delay and notaftermath of any kind. that diffrence will be huge.

Quetzacoatl
02-25-2012, 12:59 PM
Again, You can continue to think that way, but WoE Is not all about the Scrolls... These items:

http://www.ffxiah.com/item/10505/nomkahpa-mittens
http://www.ffxiah.com/item/18819/elder-grip
http://www.ffxiah.com/item/10990/engulfer-cape
http://www.ffxiah.com/item/10958/nefarious-collar
http://www.ffxiah.com/item/10828/windbuffet-belt
http://www.ffxiah.com/item/10946/coatl-gorget
http://www.ffxiah.com/item/10765/arvina-ringlet
http://www.ffxiah.com/item/10827/prosilio-belt
http://www.ffxiah.com/item/10989/tempered-cape
http://www.ffxiah.com/item/10874/chersos-helm

To name a few, make a lot of bank. People who are smart care about Walk of Echoes. Its one of the bigger money makers out there, and with the day limit removed... It just got better

Wow, why the fuck was I not notified of this before? I need to do more research, apparently...I'm still cynical that this update to WoE will change much, though. As is, I only see one person idling in there.


I made (5) Gimpyreans way before Emps became mainstream and guess what? I'd like to finish them. At the current rates this would cost me nearly 75M gil for the inferior version of the Empyreans.

Ridiculous.

Well, considering that you did them before emps became easier to do the WoE weapons, I'll let this slide...

Camate
03-02-2012, 04:44 AM
With tomorrow’s test server update we will be implementing the below changes to Walk of Echoes:


Reduction of damage received by boss AoE attacks
Elimination of the wait time associated with the key item “Kupofried’s Medallion.”
Players will be given temporary items upon entry to Walks.


In addition to the above, we are also making final adjustments to the skill increase system that is already on the test server and planning to implement them in the version update slated for the end of March.

Camate
04-05-2012, 06:59 AM
Greetings!

I have some feedback in regards to some questions and requests being talked about on the JP side.

• Any word on additional Walks?
There are quite a few things to test and prepare for bonus Walks, but we are planning to add them around summer.
 
 
• Can you make it possible to obtain “Kupofried’s Medallion” without having to change areas?
The reason why we made it necessary to change areas to receive Kupofried’s Medallion was to avoid making it impossible for players to enter the area in the event that the limit has been reached with players and pets, as well as having players remove their temporary effects to challenge the next battle.

While in actuality it is pretty rare to reach these numbers and the temporary effects are not that long, we understand that it might be somewhat boring to have to do this, but please understand that this was created as a safety net. With this rule in place, it has become easier to implement adjustments.
 
  
• Reduce the weakness timer to one minute, just like Besieged.
The thinking behind Besieged and Walk of Echoes are different. To give a quick break down:

【Besieged】A battle royal between many vs. many
【Walk of Echoes】Boss battle

As a result, each content has been given a system that is fitting: Besieged has a shortened weakness timer of one minute and Walk of Echoes has auto-reraise.

In the case that we were to reduce the weakness for Walk of Echoes, the play style as well would be changed, so we would like to put this off for now.

 
• Make it possible to check how many people are in a specific Walk easily, similar to Limbus.
Is this request asking to be able to check the conditions for each Walk at once? This could be used for bonus Walks in the future and I think it would be convenient. There might be some difficulties actually consolidating all the information for each individual conflux, but we will look into whether there is a good method for doing so.

Fusionx
04-05-2012, 08:01 AM
  
In the case that we were to reduce the weakness for Walk of Echoes, the play style as well would be changed, so we would like to put this off for now.


I'll be honest, I haven't done any WoE since the patch where auto reraise was implemented, so if this isn't how things are done anymore (assuming people still actually do WoE) I'll shut up. However, back then I remember it as nothing more than a zombie fest. You died? Get back up and fight during weakness. Oh, you died again? Whatever, just keep fighting..

The only thing that would change by reducing the time for weakness is that people might actually have a real shot to unweaken during the fight.

Eri
04-05-2012, 08:20 AM
I'll be honest, I haven't done any WoE since the patch where auto reraise was implemented, so if this isn't how things are done anymore (assuming people still actually do WoE) I'll shut up. However, back then I remember it as nothing more than a zombie fest. You died? Get back up and fight during weakness. Oh, you died again? Whatever, just keep fighting..

The only thing that would change by reducing the time for weakness is that people might actually have a real shot to unweaken during the fight.

I can aussure you we do WoE. Around 80-100 Players every Day (JST Prime). And Most Players won't fight Weakened. Considdering you can stay alive if not as many Summoners (Fulltime Meeling Avatars are TP feed) are there... its fun ^^;

Asymptotic
04-05-2012, 08:34 AM
Avatars feed less TP than a melee. What is it with you with SMN avatar hate?

Washburn
04-05-2012, 09:59 AM
Is there any chance/plans/talks about making besieged happen a little more frequently?

It seems like since the new Voidwatch and people killing mobs and NMs in the ToAU zones while they wait on VW alliance members in those zones might be making the enemy forces "Training" periods extend, which would make besieged happen a lot less.

I have kept an eye on the enemy forces for quite a while today, and none of the 3 zones have went up at all in their training session, but arrapago reef has been sitting at 85 for most of the day, but has actually went down to 83 in the past hour alone.

Kaisha
04-05-2012, 11:23 AM
• Make it possible to check how many people are in a specific Walk easily, similar to Limbus.
Is this request asking to be able to check the conditions for each Walk at once? This could be used for bonus Walks in the future and I think it would be convenient. There might be some difficulties actually consolidating all the information for each individual conflux, but we will look into whether there is a good method for doing so.
Could just make the flux you use for exiting the area act as a source of consolidated information on the current # of participants in each flux, along with the time remaining/progress.

Beats wasting 3 minutes running between all of the 16 some flux to see only one of them is active.


One other thing I wouldn't mind is the addition of a temporary item that's used to exit the current flux quickly, like the Fireflies series of items used in Assaults and Salvage. Flux #7 is a whole two minute trek from top to bottom for instance, and it would be nice not having to run that, or waste 5 minutes waiting to get booted out normally.

Ophannus
04-05-2012, 02:54 PM
Put a portal near where the boss spawns in every WoE zone so that after we win, we don't need to spend 7 minutes running back downstairs to leave >_>

Seriously why are some of these flux zones so freaking huge?

Eri
04-05-2012, 05:58 PM
Avatars feed less TP than a melee. What is it with you with SMN avatar hate?

You tell me 20 Avatars that fulltime meele are ANY use? they Cant keep hate they do next to no Dmg, they are useless. You are better off cureing a Pld for that mp.


Besides a Meele does DMG while Meeling an Avatar does nothing but feed tp and a bp every 45 sec (lol45 sec). if the Sumoners just BPed every 45 sec that would be good. Guess what they don't. Rather keep Garuda out. You could have 20 Rdms Meeleing that would be as usefull.

Behemothx
04-05-2012, 08:19 PM
You tell me 20 Avatars that fulltime meele are ANY use? they Cant keep hate they do next to no Dmg, they are useless. You are better off cureing a Pld for that mp.


Besides a Meele does DMG while Meeling an Avatar does nothing but feed tp and a bp every 45 sec (lol45 sec). if the Sumoners just BPed every 45 sec that would be good. Guess what they don't. Rather keep Garuda out. You could have 20 Rdms Meeleing that would be as usefull.

My avatars do reasonable melee damage, maybe you should skill it up? ;)

saevel
04-05-2012, 08:53 PM
Avatars suck when compared to anything remotely resembling a player. Players wear gear, eat food and can receive buffs and merits. Avatars just look cool and have the stats of a BLM, so when you see an avatar melee (other then Fenrir) imagine a naked BLM with a staff meleeing.

It's just the way SE made it, and it sucks. Avatars need their stats juiced big time to the approximate tune of what an average melee would have.

Kristal
04-05-2012, 11:46 PM
• Make it possible to check how many people are in a specific Walk easily, similar to Limbus.
Is this request asking to be able to check the conditions for each Walk at once? This could be used for bonus Walks in the future and I think it would be convenient. There might be some difficulties actually consolidating all the information for each individual conflux, but we will look into whether there is a good method for doing so.

The number of walks as well as the distance between them has increased significantly over the last updates, so it can be quite a task to figure out where to go. Before the recent changes, active walks would generally be swamped with people just before and after the ingame day change, but with the once-a-game-day limit gone, the only way left is to check each individual walk. And if you overshoot the correct menu option, you are checking a walk from the inside... (it happened to me a few times).

To be fair, most of the walks aren't touched much. Either they offer little in rewards, or they are too difficult to attempt with just a ragtag group of stray players. But with the time limit gone, people might be tempted to vary walks more, while their favourite is cooling down. And then it would be convenient to know which one actually has players in it without checking every one.

Perhaps a zone-wide status update of each walk could be given every few minutes and/or when a walk is started, as well as a message when you enter the zone.
These messages would only appear while in the 'lobby', not when in any walks.

Conflux #7 is shimmering. (Noone entered, and free to enter.)
Conflux #7 has started to pulse. (People entered, but did not initiate combat. Can enter.)
Conflux #7 is pulsating at an increased pace. (People are fighting enemies, <50% completion. Can enter.)
Conflux #7 is pulsating erratically. (People are fighting enemies, >50% completion. Cannot enter.)
Conflux #7 is lying dormant. (Time-out occured or boss was defeated. Cannot enter until walk is reset.)

Camiie
04-06-2012, 12:35 AM
Conflux #7 is shimmering. (Noone entered, and free to enter.)
Conflux #7 has started to pulse. (People entered, but did not initiate combat. Can enter.)
Conflux #7 is pulsating at an increased pace. (People are fighting enemies, <50% completion. Can enter.)
Conflux #7 is pulsating erratically. (People are fighting enemies, >50% completion. Cannot enter.)
Conflux #7 is lying dormant. (Time-out occured or boss was defeated. Cannot enter until walk is reset.)


Can't the proposed messages just be straightforward and tell us what's actually going on? They already don't tell us what mob levels actually are, anything about food effects, or the real reason we can't enter the battlefield/MMM. Let's not encourage more pointlessly secretive nonsense.

Eri
04-06-2012, 05:13 AM
My avatars do reasonable melee damage, maybe you should skill it up? ;)

My summoning Magic is capped, yours? I still don't go Smn for the Delay Avatars have the dmg is mediocre.

Karbuncle
04-06-2012, 07:49 AM
Summoning Magic does absolutely nothing for Melee Potency for Avatars, It just increases their Accuracy, Why is that even a factor?

Regardless, Avatar Melee Formula sucks ass, Theres no way to get around that. They have the Damage/Delay of a like, D:60 Staff. Its pure terrible. It needs to be seriously reconsidered/adjusted. But SE will likely pull something like "BST pets have high Damage in TP Phase because their Weaponskills lack a punch, While Avatars, the BPs are the bulk of their damage, so their Melee Phase damage is less".

Which, Is good in theory, But still bullcrap :|, They should up the damage on Avatars a Small amount, Or just cut their delay in half.

But yah, Melee RDM can out-DD a Avatar hit for hit, Avatars are only really good for BP Damage, but its not to say they're doing "nothing". They're just doing poorly.

Eri
04-06-2012, 05:19 PM
As I don't play Smn in WoE. Can someone please explain why you Summoners do not Earthen Armor ?
That move adds a Migawari like effect that means it negates dmg if the attack takes a huge % of your HP.
Stoneskinga is nice but Earthen Armor seems more use in WoE....

Karbuncle
04-06-2012, 06:26 PM
Bandwagon Summoners are dumb? Seems like the best answer.

But also because theres not a lot of things in Walk of Echoes that should out-right blow 85% or more of a persons HP. At least not anything a SMN should be in range of...

IDK, If I'm in Walk of Echoes, I put up Stoneskin first, and if i remember, Earthern Armor. And its not really migawari, migawari completely nullifies, Earthen Armor just reduces.

Babekeke
04-06-2012, 07:16 PM
You tell me 20 Avatars that fulltime meele are ANY use? they Cant keep hate they do next to no Dmg, they are useless. You are better off cureing a Pld for that mp.


Besides a Meele does DMG while Meeling an Avatar does nothing but feed tp and a bp every 45 sec (lol45 sec). if the Sumoners just BPed every 45 sec that would be good. Guess what they don't. Rather keep Garuda out. You could have 20 Rdms Meeleing that would be as usefull.

Meleeing on Shiva means my Heavenly Strikes will do considerably more damage every 45 seconds. Saying that Avatars shouldn't melee is just like saying melees should stay out of range meditating until they have TP, or just running in for an attack round or 2 after the mob uses a TP move then GTFO again until after the next move is used. Not to mention that my avatar isn't an MP sync because it doesn't need curing, and when it dies, I resummon it at full strength. Even if I die, my avatar returns at full strength.

The real question is why WOULDN'T you go as SMN to WoE?

We go a couple of times a week to WoE with a bunch of SMN or BST and a RDM. If we get too many adds, the RDM drops pt and agas the adds to sac them. If the adds are just babies, he can usually just hold them without death anyway.

PLD is good, but you really need a dedicated WHM with you to keep you alive in the higher level fluxes.

Alpheus
04-06-2012, 08:40 PM
Tell me Eri how would you handle Flux 15 with a rag tag group other than with (lol45sec) SMNs? Considering Mingyi's arsenal not many things other than Diabolos can tank him certainly not anything that relies on JAs for heals due to Malign Invocation; not to mention anything that requires a normal HP maintenance from a healer since MP isn't exactly infinite and healers will most likely pull hate at some point.

Of course maybe one could just spam enter and exit for a brew but then you run into Mingyi's Malign Invocation or his lolmagicnull shield rendering the more popular brew weaponskills useless while the train you pulled involving almost every mob in the flux (at the very least all of the lesser Catuares) huddled around you just waiting for the second the brew wears off.

Eri
04-06-2012, 08:53 PM
Or you heal a tank.... you know that dude wearing an ochain. Besides noone does 15 anymore you can do 11+13 in the same time. Y i wouldn't go SMN in WoE is obvious isnt it?... I dont plan on mpking ppl and being useless. Unless Avatar Melee is buffed, don't do that. Its pointless.

Karbuncle
04-06-2012, 09:15 PM
I can't say SMN would MPK people any more or less than another job, It all depends on how bad the player is, not the job.

Plus, SMN is plenty useful in Walk of Echoes, It acts like campaign, Buffs are AoE. SMN Can Hastega every DD in range, Blink/Phalanx/Stoneskin (SCH Can too - But not Hastega), Earthern Armor, Ifrits beef Enfire. Theres a lot a SMN Can do, as well as Safely DD.

Not saying other jobs can't, Just saying you don't always have a D*mn tank to heal.

P.S: People don't do Walk of Echoes 15 for funsies, they go for Gil drops like this:

http://wiki.bluegartr.com/bg/Nomkahpa_Mittens
http://www.ffxiah.com/item/10990/engulfer-cape
http://www.ffxiah.com/item/10958/nefarious-collar

These items maintain a decent price, Unlike most WoE Items which plummet, because these are from a flux a bit harder and a little less done.

Of course, One of the biggest money makers still comes from a lesser Walk, the PDT Head, But Nomkahpa Mitts are pretty wild.

Eri
04-06-2012, 09:28 PM
Depends on the Server maybe. Didnt see #15 runs in Ages. Btw why would you mention Smn can Aoe buff? 85% of the Smns do not.

Karbuncle
04-06-2012, 09:32 PM
Depends on the Server maybe. Didnt see #15 runs in Ages. Btw why would you mention Smn can Aoe buff? 85% of the Smns do not.

Ignorance is not a proper defense for usefulness. I can't defend stupid Summoners, but that does not rob its uses for those smart enough to use them :)

Alpheus
04-06-2012, 09:42 PM
Or you heal a tank.... you know that dude wearing an ochain.
i covered that option when i said:

anything that requires a normal HP maintenance from a healer since MP isn't exactly infinite and healers will most likely pull hate at some point.

and Ochain isnt gonna do anything for the PLD when Mingyi is casting his AoE spells or does Royal Decree or Banneret charge unless its a pimped out PLD macro'ing between ochain and aegis but then there goes their TP for WS hate or Chivalry mp recovery (which they'll need to generate hate with cure cheat macros if they cant generate hate from lack of WS due to shield changing). I could see a PLD's Fealty helping out with Enthrall though personally I've never seen a PLD's Fealty actually go up against a Cat's Enthrall.

Also please dont take what I say in the wrong way all I'm trying to point out is that SMN isn't as bad as you're making out to be when it comes to choosing what job to bring to WoE

Eri
04-06-2012, 09:57 PM
Im ia SMN and i know it isnt bad. But im pointing out that there ton of carp SMN doing WoE and that is an issue for anyone doing the event. Meeles die because of Tp Feed - no buffs and no cures (Not the Summoner problem since they arnt healers...... i hated healing on Smn but if you can do it than do it.)

It may sounded like i hate Smn. But i hate these Abys - Korroloka Ppl.

Btw a Pld can Live VS any Boss as long as he gets Support.

saevel
04-06-2012, 11:27 PM
I can't say SMN would MPK people any more or less than another job, It all depends on how bad the player is, not the job.

Plus, SMN is plenty useful in Walk of Echoes, It acts like campaign, Buffs are AoE. SMN Can Hastega every DD in range, Blink/Phalanx/Stoneskin (SCH Can too - But not Hastega), Earthern Armor, Ifrits beef Enfire. Theres a lot a SMN Can do, as well as Safely DD.

Not saying other jobs can't, Just saying you don't always have a D*mn tank to heal.

P.S: People don't do Walk of Echoes 15 for funsies, they go for Gil drops like this:

http://wiki.bluegartr.com/bg/Nomkahpa_Mittens
http://www.ffxiah.com/item/10990/engulfer-cape
http://www.ffxiah.com/item/10958/nefarious-collar

These items maintain a decent price, Unlike most WoE Items which plummet, because these are from a flux a bit harder and a little less done.

Of course, One of the biggest money makers still comes from a lesser Walk, the PDT Head, But Nomkahpa Mitts are pretty wild.

SMN's definitely MPK people, just not for the TP feeding reason. Awhile back my linkshell would do some WoE just for a "fun event". We'd go in with 18~24 fully geared people and crush a zone, was amazing fun.

Until the SMN's showed up. They would run in and immediately sneak past us and aggro the boss back to the starting area. This would result in EVERY mob in the zone linking and running around eventually aggroing us and wiping our alliance. We kept raising just to be killed off again due to the SMN's pissing off the mega boss before we had cleared the ash and trash out of the way. Eventually they killed it and our members got a crap score with little loot. Since then we've abandoned WoE.

The hate system makes any pet job a threat to every other member in that zone.

Mahoro
04-06-2012, 11:54 PM
That same thing just happened to us last week. Our LS showed up to WoE with about 32 people, and for a little while there were only 5-6 other people in the zone. About 30 minutes pass and the entirety of Lakshmi's JP SMN population descended upon WoE and followed us from Conflux to Conflux. On the Harpy flux, they would find each of the bosses and drag them back to us even though we were intentionally trying to kill fodder mobs for score first. These were the SMN's who seemed to have no frikkin' clue how to play their job other than to Assault --> BP: Rage. I was on SMN myself and it's amazing to me why more SMN's don't take advantage of the AOE buffs. Giving Haste, MDB, or Enfire (and Perfect Defense for Mingyi etc.) to 30+ people at once is fantastic. SMN is amazing in WoE.

Anyway, soon there were 70 people in the zone. In order to ensure our LS members got into a Flux and didn't get locked out, I would announce in LS chat a fake Flux for us to gather round (and mistell it into /say chat so the leechers would enter), and then called a time to run to the real flux in LS chat.

The final indignation is that we chose to do a Flux not many people on Lakshmi do (Mandies), got some Chersos Helms for LS bank, and then one of the JP SMN's had the nerve to undercut the Helm by almost 50% in the days following.

Camiie
04-07-2012, 12:37 AM
Im ia SMN and i know it isnt bad. But im pointing out that there ton of carp SMN doing WoE and that is an issue for anyone doing the event.


So, SMNs are the villains of WoE just as BSTs are the villains of Dynamis?

saevel
04-07-2012, 12:42 AM
So, SMNs are the villains of WoE just as BSTs are the villains of Dynamis?

Not so much villains just lots of noobs use the job to try to get stuff and end up screwing the event for everyone else.

A SMN in an alliance working with people is an amazing asset in there, 10+ SMN's independently running around noobing it up destroys the event for everyone else.

Eri
04-07-2012, 05:15 AM
Not so much villains just lots of noobs use the job to try to get stuff and end up screwing the event for everyone else.

A SMN in an alliance working with people is an amazing asset in there, 10+ SMN's independently running around noobing it up destroys the event for everyone else.

I couldn't agree with you more.

Karbuncle
04-07-2012, 09:05 AM
On a serious note, <JOB>: MPK PEOPLE IN WALK OF ECHOES" Is in incorrect statement. It should be: "This one Dumb*ss MPK'D US IN WALK OF ECHOES".

Cause lets face it, Its not the job, Its the people.

SMN is to WoE Like BST is to Dynamis. Honestly, There's going to be a lot of retards amongst the pack, because its the cool Bandwagon thing, That doesn't mean A good SMN (or BST) Can't rip the zone up and help the entire team as a whole with AoE buffs, good damage, and back-up curing.

Elexia
04-07-2012, 11:39 AM
On a serious note, <JOB>: MPK PEOPLE IN WALK OF ECHOES" Is in incorrect statement. It should be: "This one Dumb*ss MPK'D US IN WALK OF ECHOES".

Cause lets face it, Its not the job, Its the people.

SMN is to WoE Like BST is to Dynamis. Honestly, There's going to be a lot of retards amongst the pack, because its the cool Bandwagon thing, That doesn't mean A good SMN (or BST) Can't rip the zone up and help the entire team as a whole with AoE buffs, good damage, and back-up curing.

Sadly said dumbass tends to be a PUP or SMN I've noticed.

Eri
04-07-2012, 06:09 PM
If Se just removed the hate linking... teaming up with ideots would be even possible.... i dont know why there is alliance hate in the first place...

saevel
04-07-2012, 08:15 PM
If Se just removed the hate linking... teaming up with ideots would be even possible.... i dont know why there is alliance hate in the first place...

It's ridiculous, if even one member of your alliance is ~seen~ by a monster, then all of them have hate on you guys and will slowly run to you over the course of the fight. With an alliance of medium players you can clear out the adds faster then they can link / aggro, then kill the boss with plenty of time. But a bunch of noob SMN's running straight to the boss ruin's the event for everyone else.

Camiie
04-07-2012, 10:14 PM
I know on Flux 7 I've been MPK'd by BLMs who pull hate and run in my general direction so I get bombed by AOE before I can move, but that has nothing to do with them being BLM. It has to do with them being careless. Any idiot can ruin a run so let's not make it a job thing. We have more than enough job stigmas as it is.

Elexia
04-08-2012, 10:53 AM
I know on Flux 7 I've been MPK'd by BLMs who pull hate and run in my general direction so I get bombed by AOE before I can move, but that has nothing to do with them being BLM. It has to do with them being careless. Any idiot can ruin a run so let's not make it a job thing. We have more than enough job stigmas as it is.

Indeed, it's not the job, it just happens most dumbasses tend to be said jobs, hence the stigma lol.

Camiie
04-08-2012, 10:11 PM
Indeed, it's not the job, it just happens most dumbasses tend to be said jobs, hence the stigma lol.


Because the actions of a few should always reflect upon the larger group as a whole, am I right?

Eri
04-08-2012, 10:55 PM
Because the actions of a few should always reflect upon the larger group as a whole, am I right?

Thats why everyone gets their own Logs... Treasure....... right?

Elexia
04-09-2012, 03:37 AM
Because the actions of a few should always reflect upon the larger group as a whole, am I right?

Actually yes this is what happens in this game. How many times have you seen "lolpup" even though there's clearly great PUPs out there? If every dumbass I meet happens to be a BLM I'm going to assume it's mostly dumbasses who play the job. While it may not be true entirely (I know a lot of great BLM and SMNs out there, especially in my past LS) you can't ignore the simple fact that it remains true a lot of idiots flood to a certain job and make everyone who isn't an idiot look bad.

I'm all for ignorance is bliss, but some things just can't be overlooked.

Camiie
04-09-2012, 04:40 AM
Actually yes this is what happens in this game. How many times have you seen "lolpup" even though there's clearly great PUPs out there? If every dumbass I meet happens to be a BLM I'm going to assume it's mostly dumbasses who play the job. While it may not be true entirely (I know a lot of great BLM and SMNs out there, especially in my past LS) you can't ignore the simple fact that it remains true a lot of idiots flood to a certain job and make everyone who isn't an idiot look bad.

I'm all for ignorance is bliss, but some things just can't be overlooked.


I just hope you don't take this same view outside the game. Stereotyping isn't very cool no matter what the setting is. I dunno why people bring their anti-social tendencies into a social game anyway, both the careless/selfish players you're talking about and those of you with this type of attitude.

Elexia
04-09-2012, 04:49 AM
This is the first time I'm hearing I'm anti-social especially since I'm generally the most social person IRL and in video games lol. As I said, ignorance is bliss but some things you just can't overlook. Tell me, if 1/10 BLMs you meet are just plain idiots, what would you say? Realistic?

"Boy those 9 BLMs I met just didn't know what they were doing, I mean did no one suggest to get their AF or Empyrean Armor? Using TM gear all the way to 90+ and they aren't mules...they must have been misguided :("

Would you really think they're just misguided souls...?

I'm sorry you're the type of person that can see "the good in everyone", at least that's how you come off calling someone anti-social, but let's be real here...bandwagon jobs are called bandwagon jobs for a reason and sorry to say, a lot of people who flood to them don't know their weapon/magic from their ass 99% of the time..I've even met people running mules with better aptitude for the job than someone who dedicates their everything to it. While not everyone will "master" a job, there's stilll BLMs out there who think their only purpose is to deplete their MP bar every battle, as it starts.

Now that I think about it, Legion truly was the dividing line.

Camiie
04-09-2012, 05:21 AM
This is the first time I'm hearing I'm anti-social especially since I'm generally the most social person IRL and in video games lol.

If you say so. I only know you as far as what you post on here.


As I said, ignorance is bliss but some things you just can't overlook. Tell me, if 1/10 BLMs you meet are just plain idiots, what would you say? Realistic?

"Boy those 9 BLMs I met just didn't know what they were doing, I mean did no one suggest to get their AF or Empyrean Armor? Using TM gear all the way to 90+ and they aren't mules...they must have been misguided :("

Would you really think they're just misguided souls...?

I'd think they were individuals, misguided or not. What they do doesn't reflect on what other people I know who play the same job do.


I'm sorry you're the type of person that can see "the good in everyone", at least that's how you come off calling someone anti-social, but let's be real here...bandwagon jobs are called bandwagon jobs for a reason and sorry to say, a lot of people who flood to them don't know their weapon/magic from their ass 99% of the time..I've even met people running mules with better aptitude for the job than someone who dedicates their everything to it. While not everyone will "master" a job, there's stilll BLMs out there who think their only purpose is to deplete their MP bar every battle, as it starts.

Now that I think about it, Legion truly was the dividing line.

I don't necessarily see the good in everyone. I'm not a Pollyanna. I just take people as individuals. Not perfectly. I'm not completely immune to what you're doing, but it's not my first instinct to assume if one guy sucks/is stupid/is a jerk they all are. It's like... wow that guy sucks... wow he's an idiot... and that's where I stop. I don't tend to make that leap from this guy sucks to all the guys who have X in common with him suck.

scaevola
04-09-2012, 08:52 AM
30 Coins of Ruin = Baby Ochain!

Also, "lolpup" is probably the greatest (and most successful) scam ever perpetrated by the players of this game. Of course, it helps that most of us are so uncritical as to actually fall for it.

Tile
04-09-2012, 09:51 AM
30 Coins of Ruin = Baby Ochain!

or babies first harp, I always thought it was stupid they only used for staff

Eri
04-10-2012, 12:39 AM
I'd like to Spend 50 coins of Ruin for an Animator Speaking of Pup and Ruin Coins >_>

Camate
04-10-2012, 06:17 AM
Hey everyone!

There was some feedback from Japanese players asking for a feature that can be selected when you clear a Walk to exit out into Xarcabard [S], which got a response from Director Mizuki Ito that I’d like to pass along.



Hello! Director Mizuki Ito here.

We will go ahead and look into whether it would be possible to add an option to exit out into Xarcabard [S] once your personal rewards for clearing a Walk appear. (This is on the basis that you cleared the Walk, but I think it will save you the trouble of going back to the conflux.)

Once we start to see things take shape in the testing phase I will be sure to let you know.

scaevola
04-10-2012, 06:41 AM
hooray good job everybody

Camiie
04-10-2012, 07:58 AM
Hello! Director Mizuki Ito here.

We will go ahead and look into whether it would be possible to add an option to exit out into Xarcabard [S] once your personal rewards for clearing a Walk appear. (This is on the basis that you cleared the Walk, but I think it will save you the trouble of going back to the conflux.)

Once we start to see things take shape in the testing phase I will be sure to let you know.


Wow, well all our WoE problems are solved! Thanks so much for listening to the concerns of the NA players, Ito-san! Your and the other devs' ears are so open to everyone, I'm surprised you guys haven't gone deaf yet! You have done well, kupo! WoE is saved!

Septimus
04-10-2012, 12:29 PM
Hey everyone!

There was some feedback from Japanese players asking for a feature that can be selected when you clear a Walk to exit out into Xarcabard [S], which got a response from Director Mizuki Ito that I’d like to pass along.

Any chance that we can have a way back to the Grauberg [S] hall from the Xarcabard [S] one once you have Provenance access? It would be a lot easier to outpost to Xarcabard [S] than to have to outpost to Pashhow Marshlands [S] or Grauber [S] and hoof it if you don't have a WHM handy.

Kaisha
04-10-2012, 12:30 PM
As long as the option comes from the chest so I can warp my lazy butt out of there without having to backtrack to the flux within the battle arena.

Kristal
04-10-2012, 11:19 PM
Can't the proposed messages just be straightforward and tell us what's actually going on? They already don't tell us what mob levels actually are, anything about food effects, or the real reason we can't enter the battlefield/MMM. Let's not encourage more pointlessly secretive nonsense.

If you want, you can add actual % like they do now. But if you want a short concise status update of all fluxes, it cannot be 5 lines for every single flux... and the example I gave is pretty intuitive. Better then those blasted abyssite /heal messages...

Rukkirii
04-17-2012, 06:50 AM
Greetings!

Just stopping by to pass along a quick post from Director Mizuki Ito. :)


Hi, this is Ito.

I’m sorry this post is very short and to the point, but…!

In the previous adjustment, we lowered the AoE damage received for players that weren’t the target, but we plan on lowering the damage received even further. Please be patient as we make these adjustments.

Ophannus
04-17-2012, 08:13 AM
Should. I just did Flux 7 and still take more than 1200+ from Dark Star and he uses it like every 5 seconds.

Luvbunny
04-17-2012, 08:38 AM
That's good news, please also have a direct warp to the flux so that we can get on it ASAP and not have to do another steps to reach the WoE. So far the activities are fun but would need rewards, skill ups, and easy access. It needs to have a mentality of log in, PLAY ASAP - NO WAITING, fun, enjoyable activities, and log off. You guys did it with FFX 13-2, and managed to make grinding FUN, fast pace, and enjoyable with the monster breeding collection part of the game. Old FFXI is dead, please continue the great works that is Abyssea expansion.

Siiri
04-17-2012, 10:04 AM
Should. I just did Flux 7 and still take more than 1200+ from Dark Star and he uses it like every 5 seconds.

If flux 7 is reduced then a small group of friends can reliably clear it, I cleared it with 5 friday night, but the PLD had an aegis. We had 7 on saturday though we won the AOE deaths were crazy and frustrating to the 2 or 3 melee. The AOE damage is way too crazy in there still.

Alhanelem
04-17-2012, 02:01 PM
Just remember the tank still takes the higher damage. The damage is reduced for those caught in the AoE, not the target of it.

Luvbunny
04-17-2012, 02:12 PM
Just remember the tank still takes the higher damage. The damage is reduced for those caught in the AoE, not the target of it.

Yeah I think they need to adjust the damage dealt overall PERIOD - it's suppose to be a fun battle you can get on and do instantly for 30 mnts or less with somewhat random drops anyway. I feel like these guys are utterly clueless on creating fun, enjoyable contents. And what is mind boggling is that they are not, they created Abyssea, a blockbuster contents that is 100% awesome. They also rectify FF13 with FF13-2, another great addition that makes grinding very fun and enjoyable. It's like why they keep insisting creating crappy contents that are based on luck when they have the golden ticket in their hands since 2010...