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View Full Version : /random filters (Can I have it?)



Trumpy
02-11-2012, 09:49 AM
We can filter many things in the game. We can blist people as well.
Yet we cannot filter out /randoms or things like "So and so is paralyzed (interupted)."

It isn't as bad nowadays as it has been in the past, though there has seemed to be a somewhat resurgance on my server lately of Casino shouts. While i can filter the shouts and whatever related to them doing their business, the /random spam is really annoying when watching for shouts, checking things on the auction house (hmmm what was my last bid again? dang now i have to completely exit the AH to check. even worse with the 3 paragraphs of dialogue everytime you put soemthin up on AH.), or chatting in party or linkshell without the chat log fully opened. Or if afk for the evening and you want to read what was said while you were gone when you return and its all been spammed out of log by the same guy randoming 1000 times.

Could we at least not see the randoms if we have blisted them? I know its a minor thing but this has always bothered me. If i ever casinoed i would definately try to do it away from AH and such places (though i would most likely never do a casino).

RAIST
02-11-2012, 10:09 AM
surprised people have started up the casino mess again... didn't they issue an edict about 3 years ago that it was a bannable offense or something?

Rewyen
02-11-2012, 03:31 PM
I thought that was why they intervened and set up the tables everywhere. I've noticed an uprising of /shouts for casinos on my server as well. And yes, I think if they can do a filter for the countdown for a logout, then a /random should be on there too.

Rezeak
02-11-2012, 09:03 PM
999 game go !!!!

but yea /random filter is a decent idea

Tamoa
02-11-2012, 11:14 PM
Supporting this - it might be a minor issue but yes it can be annoying. I too have seen the increase of casino shouts on Asura - although the shouts themselves don't bother me, if I see one I immediately blacklist the person shouting.

Theytak
02-12-2012, 02:38 AM
rather than random, I vote we get a filter for paralyze. That shit is faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar more annoying.

Trumpy
02-12-2012, 06:48 AM
oh good i was expecting a nay sayer or two. there is always that one guy!

yes the paralyze thing has always annoyed as does the interupted messages and this item failed to work from just anyone around you. I believe we see them from the monsters as well whenever paralyze procs dont we?

Saefinn
02-13-2012, 08:45 PM
I say nay!

I kid, it is annoying. Don't mind people doing it, but we can still have the option to ignore them doing it. :P

Rukkirii
02-23-2012, 08:54 AM
Greetings! :)

I let the dev. team know that you would like filters for /random and the pesky "_____ is paralyzed." text. They got back to me saying that they will look into adding a filter for the paralyze as well as a new category specifically for /random since checking "System Lv. 3" filters out other things, including /random.

Kimya
02-23-2012, 05:19 PM
Just to add to the "additional filters" items... I have three requests that I will list in order of most annoying to least annoying.

(1) Can we get a filter for the "equipment changed" messages? I generally switch 6+ pieces of gear a time and it's really annoying to (in the worst cases) switch 12 pieces of gear to use a 2-second ability, then switch another 12 pieces of gear to go back to my TP set... If the "equipment changed" messages are filtered about by the System Lv. 3 messages, I would not know as I believe it filters out other things that I would not want filtered out.

(2) Another thing that I would love to be able to filter out is the damage that other players' pets do. Unless I misunderstood the chat filters, it's impossible to show the damage that your own pet does without showing the damage that everyone's pet does. I tend to filter out damage for people not in my party or alliance, but I have never figured out how to filter out another player's pet, particularly when that player is not a part of my party or alliance.

(3) Would it be possible to set a filter to not show how much damage you are doing to a mob, or how much damage the mob is doing to you, but still receive messages related to whether your latest and greatest enfeeble was resisted? Unless I am misremembering, you will always get a message when your enfeeble lands (So-and-so casts Aisha: Ichi. Mob_name has been afflected by Attack down!), but if it is resisted, unless you decheck all the filters for damage taken by NPCs/missed attacks/attacks evaded, you will not see that message. The reason someone would want to leave those checked is because you don't want to see every single time the mob misses you or evades your attacks or whatnot. But without those messages, sometimes it's a pain to figure out whether your debuff actually landed.

Thank you for your time!

Arcon
02-23-2012, 05:31 PM
The filter system (and possibly the chatlog system itself) need some tweaking. Currently there's unfilterable messages, which means the classification of chat messages is off (the paralyze one should be in the "action effect" category imo, as should be the defeat message, both of which are unfilterable at the moment). Personally I'd like to rework the log to allow for easier/better parsing, but I don't think that's high on the development team's list of concerns.

Emrys
02-23-2012, 06:48 PM
I would love for there to be separate filters for if other people in your alliance have hate on the monster and a monster that has nothing to do with you alliance.

Currently as it stands the monster filter only applies to the monster if your party is the one with hate. So if you are in a voidwatch alliance for example and supposed to be stunning you have to make sure that filter is off in order to see the moves that you are supposed to stun. On the other hand when you go into abyssea and are killing a NM you can see the moves that monsters that other parties are fighting. (Once again causing more death and possible problems cause of confusing messages.) On a similar note this also applies if hate is on the pets of someone in your current party as my linkshell recently found out in the middle of a fight where the rdm could suddenly no longer see which moves to stun.

I don't know how hard the coding would be but i would personally be happier if monster affects simply applied to the monster that anyone in your alliance was killing instead of only applying if someone in your party as has hate.

I kinda of also wish that there was a way to filter "you are too far away to gain experience." This has always annoyed me gettging to camps and such where I know I am no where near my party but every minute or two that message comes up. If I can get exp I can hear battle music and if i don't hear music I won't get exp. i would at least like the option to filter it out.

Trumpy
02-23-2012, 06:54 PM
o wow i had no idea system level 3 (countdowns) filtered various things including randoms. never would have guessed that lol. especially when it says countdowns. i figured that was jsut loggin out and shutting down stuffs. I would greatly appreciate the random filter on its own tho! i dont mind seein check or bazaar messages at all and its a shame having to filter all that to filter randoms via this newly gained info (to me anyways).

but dont forget the interuption messages and the this item fails to activate i see 100s of everytime i come back from afk.

EDIT: wow the above post hit the basic same issue im talkin about below, crazy we wrote that about the same time and i didnt see his/her post til after i posted mine lol.

Also regarding quirky things in the chat log anyone ever noticed things like when you fight minax bugard. many times me and my fellow blms who are supposed to stun tyrant tusk. but we are always not in the tank party. and since the tank has the most hate (this means his party is the claiming party at the moment even tho your second party in the ally can also attack the monster you notice the color of the name is a slightly different red/pink/purple whatever color u want to call it) his party will see the tyrant tusk message for readying it. where as we in the not tank party dont get the message at all, i think because our party doesnt have the main claim on the monster. i have been in the main tank party before and i see the ready message for it everytime. Yet no matter what party im in i always see everyother readying message for minax bugard. I have noticed this kind of thing here and there when fightin various nms for various moves.

and also maybe my memories is bad or its just the crack i smoked this mornin but i seem to remember back in the day i could set the color of the text of my dmg to monsters as its own color. then one day that color also was for dmg done to my party mates as well as the dmg they do. And i could n longer easily pick out the dmg i was doing to the mob mixed in with my party mates dmg (taken and dealt) and it was about this time i had to start filtering party members dmg altogether.

also provoke used to be action taken on the mob which was great. but one day it became action effects which now meant i could not see the tank provoking without also seein a bard's song effect on every party member giving me much lag.

am i the only one that remembers it being that way long ago (which was much better)?

Quetzacoatl
02-24-2012, 03:44 AM
Am I the only one in this thread that thinks a paralyze filter is a counter-productive idea? God forbid people get random WHMs that won't give paralyna because they have their paralyze filters set.

Something better would be a "Paralyzed!" graphical text that pops up on characters, akin to that of "Miss!" when a character/mob misses a swing. That would be a more effective addition if people were so concerned about chat log space.

Arcon
02-24-2012, 04:20 AM
Am I the only one in this thread that thinks a paralyze filter is a counter-productive idea? God forbid people get random WHMs that won't give paralyna because they have their paralyze filters set.

What if a WHM filters effects on party members and never notices them getting debuffed? Same issue. I wouldn't ever activate it for me or my party/alliance, but for people outside of the party/alliance.

Quetzacoatl
02-24-2012, 04:24 AM
That's why I'm abolishing the idea of a paralyze filter altogether, really. A graphic text would be more beneficial over using a filter, because then at least they would have to see someone being paralyzed in the chat log.

It's more opportunities over restricting them.

Economizer
02-24-2012, 04:49 AM
If anyone would be so unlucky as to pick up a mage that doesn't paralyna, and your frontliners cant put up their abilities and cant melee...guess what?

Bad White Mages will be bad regardless of the excuses. But if you really have a White Mage who has a hard time seeing the status debuffs (particularly the ones that don't show in the log very well because the TP move doesn't say anything) you should either have voice communication or macro a warning ("|Paralyzed|").


It's here that I'd like to ask for a graphical text reading, "Paralyzed!", which pops up on characters and monsters akin to that of "Miss!" when a character/mob misses a swing.

Good idea. I also suggest having any filter for Paralyze have a hold option, although this seems harder to implement.


So, really players, why put up with not getting paralyna because of a Mage having this filter on, when you can have graphic text that provides more signals to remove paralyze?

I don't think this is an either/or. Also, once again don't blame bad healers on SE adding a filter.

Arcon
02-24-2012, 05:05 AM
If you say so, personally I'd prefer to leave the option to be a bad WHM up to the player. If they wanna filter that out, good for them.

RAIST
02-24-2012, 06:55 AM
The optimum way to handle character afflictions/debuffs (and buffs as well) would be to have them show as icons in the party/alliance list,then they could all be filtered....but not holding my breath for that to be added anytime soon.

Quetzacoatl
02-24-2012, 05:55 PM
The optimum way to handle character afflictions/debuffs (and buffs as well) would be to have them show as icons in the party/alliance list,then they could all be filtered....but not holding my breath for that to be added anytime soon.

wouldn't really work for the party you're in, as the chat log next to your party box would make things look cluttered. Then again you can always adjust the width of the chat log anyways...but I would imagine it would look cluttered more than anything.

RAIST
02-24-2012, 10:46 PM
yeah.. that's just another aspect of the interface that needs an overhaul in general...there is so much information that could be displayed on our screens that is left off. It's all in the log file, just not shown (without 3rd party tools, that is). It's possible on the PC, just not so much on the legacy system.....if we could just scrap that thing and get a redesign one day. 'Tis nice to dream.......

Trumpy
02-25-2012, 02:50 AM
i understand what you are sayin about bad whms and such but the original complaint here is the other near by players (or mobs) you dont give a hoot about cause they are not in your party.

course no one plays like i do but when i change jobs i change my filters if i really need to see certain things. heck i change them depending on what im doin day to day. anything that requires procs and im not solo i uncheck the party actions so i can see whats being cast/done and when. or if i am skillchaining (whats a skillchain) but usually i have that off if i do not need them.