View Full Version : Just delete this entire Section
Cursed
02-10-2012, 11:19 AM
Dear SE,
There is no such thing as tanking in FFXI anymore.
You might as well delete this entire section.
Or re-examine the enmity mechanics of the game.
Also I'd like you to replace my aegis, my ochain and almace with
a bravura, a Conqueror and a Gungir to start with. Also, I'd like to wake up tomorrow and find a Lv.99 PUP fully merited in place of my PLD.
You can keep the shiny gear and decorate your cubicles with it or use it for opening tin cans.
ty
Vazerus
02-12-2012, 02:58 PM
I'll take your Aegis D:
Sappho
02-14-2012, 03:42 AM
Dear SE,
There is no such thing as tanking in FFXI anymore.
sad but true.
rip
Alistaire
07-08-2012, 10:29 PM
So when someone casts cursna on you you see the line "Cursed is no longer cursed."?
Ihnako
07-14-2012, 07:41 PM
PUP is the new tank!
Zamms
07-22-2012, 08:18 AM
People complaining that they can not hold hate on PLD are the ones who 1 do not play the job well, 2 do not utilize the correct gear for each ability/spell(I.E. using cure potency gear on PLD is insane amount of enmity when curing yourself and others). Sure it is easy to reach the hate cap, but it is not hard to reestablish hate if you do stuff right. Yes PLD should have some kind of enmity increaser to make fights alot easier, but as a tank myself in Legion I usually end up holding 2-4 mobs at once while being cured and still manage to hold hate so we can win effectively.
Daniel_Hatcher
07-22-2012, 08:51 AM
Again with the confusion that enmity is the problem.
Besides tanking was dead long before Abyssea, so the question is: Why did you get an Ochain and Almace in the first place?
People complaining that they can not hold hate on PLD are the ones who 1 do not play the job well, 2 do not utilize the correct gear for each ability/spell(I.E. using cure potency gear on PLD is insane amount of enmity when curing yourself and others). Sure it is easy to reach the hate cap, but it is not hard to reestablish hate if you do stuff right. Yes PLD should have some kind of enmity increaser to make fights alot easier, but as a tank myself in Legion I usually end up holding 2-4 mobs at once while being cured and still manage to hold hate so we can win effectively.
no matter what you do once a DD cap his enmity he will take hate.
no matter what your DD do he will cap enmity before monster HP drop to 0 unless he is /thf and meditate/regain (roll spell, neck...) TAWS then AFK till TA recast
Taint2
07-25-2012, 07:57 AM
People complaining that they can not hold hate on PLD are the ones who 1 do not play the job well, 2 do not utilize the correct gear for each ability/spell(I.E. using cure potency gear on PLD is insane amount of enmity when curing yourself and others). Sure it is easy to reach the hate cap, but it is not hard to reestablish hate if you do stuff right. Yes PLD should have some kind of enmity increaser to make fights alot easier, but as a tank myself in Legion I usually end up holding 2-4 mobs at once while being cured and still manage to hold hate so we can win effectively.
/facepalm....you do know why you don't lose hate while holding mobs right?
PLD is dead and has been for years. (way before Abyssea existed)
Arcon
07-25-2012, 01:33 PM
PLD is dead and has been for years. (way before Abyssea existed)
PLD was not and is not dead.
Alistaire
07-25-2012, 04:19 PM
So when someone casts cursna on you you see the line "Cursed is no longer cursed."?
Still curious on this.
Kristal
07-26-2012, 06:39 PM
I'll take your Aegis D:
You can't, he needs it for his Valoredge.
Fynlar
08-21-2012, 11:06 AM
So when someone casts cursna on you you see the line "Cursed is no longer cursed."?
More likely "Someone casts Cursna on Cursed, but the spell fails to take effect"
Nawesemo
08-24-2012, 02:57 AM
Tanking..... Derail incommmmmmmming.......
My finest moment, .... I dunno what the hell they were thinking, but way back when. i was an aegis'less pld, c.o.p. was still capped, our static tank decided he wanted to go dd, ....we were doing vazhal crystal clear, the one you fight all the mini bosses per level, anyway, being capped, it not being our run I think everyone was on a Skrew around with it kick, in anycase, it got a little hairy as my pld/war tank having hate hobble around, my Whm went kaput, my dds soon followed, mob still @12%ish, I'm seeing the disapointed chat lines, "wipe, we lost" mind youwere capped at 50 I think it was, I POP that invincible, spamed weaponskills when I could, ccure 2 , 3, man I was doing it!!!! Lol. Yeah, its pretty pathetic, and we had no business letting it get as bad as it did..... In anycase, mob dies, there wasn't a bigger head on the linkshell that day.... Lol ..... That's riggggght we just got my joy toy and I insisted on using it that day, General felt frisky, and let me rock pld.... Yeah, we went back to being the Whm after that though.... Tanking is fun, keeping hate and dmg off dd can be tuff. Respect the good plds. They earned it, ...... And on the note of tanking, its still there if you choose to use it.... Often easier ways, but i do appriciate em for holding and o crap good ol fashion tanking.
I have to agree with this thread. Tanking is dead currently. Would love to see it come back. And please make BST a real tank.
Kimble
12-27-2014, 08:31 AM
Perhaps NMs could behave like those in FFXIV. For example, when fighting Titan, he will apply a debuff to current tank. After a certain stack from the debuff, the other tank takes over until the debuff wears off the previous tank.
Things like this kept tanks and healers on their toes.
Selindrile
12-27-2014, 10:37 AM
WHAT NECROMANCY IS THIS?!?!
This is an ancient thread, also PLD is very much in use in many High Tier Battlefields atm.
Kimble
12-28-2014, 08:47 AM
WHAT NECROMANCY IS THIS?!?!
This is an ancient thread, also PLD is very much in use in many High Tier Battlefields atm.
Yeah, that was my bad on the bump.
Alexandero
01-14-2015, 11:45 PM
WHAT NECROMANCY IS THIS?!?!
This is an ancient thread, also PLD is very much in use in many High Tier Battlefields atm.
Yes, as long as they have RNGs and THFs to transfer hate to them. The acts are proof that enmity is still broken. For instance, both myself (119 RUN) and an Aegis Pld went with an alliance to WoE 13 last night and spammed it. We both ended up changing jobs because neither of us could keep the hate. We were, in effect, just gimping our alliance at that point. Pld more so than Run, at least I could buff the party. When grouping with a party, I can sometimes keep hate, in an alliance, it's not going to happen. It becomes a dps burn.
Gone are the days that the DPS worries about their hate generation. Players today have a burn mentality, that's thanks to you Square. Most of us that played back at 75 remember having to turn our backs when we would get hate and allow the tank to get it back. We grew up in dune parties and other xp parties that utilized a tank, so we knew how to play with a tank. Todays crowd grew up in an aby era where it was burn burn burn. They don't know how to play with a tank, and whm's are to the point that they can keep everyone alive anyway.
Advice: To fix tanking you have to make the punishment for over dps'ing not worth it. When we pulled hate on a dunes bunny, we died in 3 hits. We knew not to pull hate. Since aby dps is going to want to go all out. If that happens and they ignore the tanks, then they die in three hits. Boost RUNs and PLDs defense and strip more of theirs, to the point that dt gear allows them to die in 4 hits instead of three.
I can keep hate, a PLD can keep hate, but neither of us can do it when the dps is in a parsing mentality. We just can put out that much damage. They need to be in a "pay attention to my enmity" mentality. Like they once were when we needed tanks.
dasva
01-15-2015, 12:26 AM
Really that mentality is partly because it wont work these days. Everyone capped within 3 seconds of fighting because they refuse to make dmg enmity scale based on something that makes sense like total mob hp instead of mob level. So the only thing turning around would do is let the tank get hate back until the moment you turn around again which with your suggestion would make them have to turn back around. Imagine doing that for entire fights @.@. So the only thing that would do in effect is make it so you'd only take pld/run + rng. Or have 4 pld/run "dds" lol. Before they can think of doing that they need to fix the utterly broken enmity generation system
Aeron
01-15-2015, 01:00 AM
Yes, as long as they have RNGs and THFs to transfer hate to them. The acts are proof that enmity is still broken. For instance, both myself (119 RUN) and an Aegis Pld went with an alliance to WoE 13 last night and spammed it. We both ended up changing jobs because neither of us could keep the hate. We were, in effect, just gimping our alliance at that point. Pld more so than Run, at least I could buff the party. When grouping with a party, I can sometimes keep hate, in an alliance, it's not going to happen. It becomes a dps burn.
Gone are the days that the DPS worries about their hate generation. Players today have a burn mentality, that's thanks to you Square. Most of us that played back at 75 remember having to turn our backs when we would get hate and allow the tank to get it back. We grew up in dune parties and other xp parties that utilized a tank, so we knew how to play with a tank. Todays crowd grew up in an aby era where it was burn burn burn. They don't know how to play with a tank, and whm's are to the point that they can keep everyone alive anyway.
Advice: To fix tanking you have to make the punishment for over dps'ing not worth it. When we pulled hate on a dunes bunny, we died in 3 hits. We knew not to pull hate. Since aby dps is going to want to go all out. If that happens and they ignore the tanks, then they die in three hits. Boost RUNs and PLDs defense and strip more of theirs, to the point that dt gear allows them to die in 4 hits instead of three.
I can keep hate, a PLD can keep hate, but neither of us can do it when the dps is in a parsing mentality. We just can put out that much damage. They need to be in a "pay attention to my enmity" mentality. Like they once were when we needed tanks.
This is one of the main reason I stopped playing 11. If you want to play as a tank in a ff game play 14. The jobs pld/war actually performs their role rather well and they designed the enmity system a lot better. Although all they really have to do is what dasva said and scale the enmity cap to total hp. The only reason that I could see them messing this up however is if they didn't scale the cap right and it allowed the tank to cap enmity relatively quickly so that for the rest of the fight the dds didn't have to worry and could just zerg it cuz that is boring. The enmity system is a tug of war game wear tanks are trying their best to stay ahead of the dds and the dds are trying there best to ride that line as to not pull agro. the scaling needs to be such that it would take the tank too long to cap enmity and still kill the boss, so that you cant just cap and kill but that you have to go all out as a tank to get as much enmity as possible with dds zerging behind you. If they pull aggro its because either they weren't paying attention and didn't let you build a lead or that the tank was neglectful in his duties as a tank to maintain enmity.
Selindrile
01-15-2015, 02:48 AM
Yes, as long as they have RNGs and THFs to transfer hate to them. The acts are proof that enmity is still broken.
Don't mistake my statement that PLD has several engame uses now (which it does) for saying the enmity system is working well, I totally agree that it's still broken as a joke. THF transferring hate isn't even very effective now, once the THF and PLD reach enmity cap, which doesn't take long, the THF will have enmity as long as he's meleeing.
Rng are admittedly the exception, but that's because of a combination of their plethora of -Enmity sets that are good on WS, and gaining no enmity from simply shooting, because of Decoy (and camouflage when decoy is down, tbh not sure how much of an effect this has, but seems to do something) So they only have to stay under the enmity cap enough to WS occasionally, between -enmity gear on WS and stealth shot, they can MOSTLY manage this.
Rng have to watch their hate still, they DO need to stop WSing, not barrage, or stop shooting altogether if Decoy is down sometimes, melee DDs simply aren't in that position, it's more efficient for them to pull hate (at least while their damage mitigation tools are ready) than to stop DDing, in fact it's probably better for them to die and reset hate than to have their back turned for the same amount of time, etc. They simply don't have the enmity tools that Rng does.
In conclusion, yes, fix Enmity plx.
dasva
01-15-2015, 07:55 AM
Blm also sorta has the tools... unfortunately it's tied to AM/AM2 which still have ridiculous cast/recast times and insanely horrible dmg/mp ratios so it's not really feasible to actually use them. Douse is great but waaaaaaaaaay too long of a recast.
Pup and bst also have tools in the form of transferring the hate to throw away pets (though for bst slightly less throw away due to timers) but good luck getting any no pet group to take either lol.
smn gets that new bp that takes 25% of enmity... but given even mediocre DDs like those pet jobs can go from nothing to capped a couple times a minute anything less than full enmity loss/transfer isn't really great anymore (other than for rng pts). So the only current work around is greatly lowering generation but really only rng can do that since they possess the only rapidly repeatable way of effectively going beyond the -enmity gear cap and only because they can go all the way to zero. Even if they raised the -enmity gear cap to 90 (and put it on a bunch more gear or something) it still wouldn't help on high hp mobs
Should also be noted that those with strong magical ws if there pt sets up for it achieve something similar to the ranged relics with relatively low enmity for the dmg ws... but your melee dps will override that just like rngs shots will when decoy is down though not quite as bad I think because attack speed differences between shooting and meleeing which is what ends up determining who has mob attention when everyone is capped