KorPoni
02-07-2012, 05:38 PM
I know Square Enix won't even look at this, but thought I would take a peek at a new job that I'm sure others have taken a stab at: Geomancer.
Geomancer
Armor: More defensive armor. Leather, harness, doublets.
Weapons: Daggers, Swords, Guns.
Traits: (Not gonna attempt levels.)
Resist petrify.
Burning Soul (During fire weather, you gain an attack bonus.)
Changing Winds (During wind weather, you gain an evasion bonus.)
Clear Waters (During water weather, you gain a magic defense bonus.)
Dark Intentions (During dark weather, you gain an auto-refresh effect.)
Icy Touch (During ice weather, you gain a magic attack bonus.)
Lightning Reflexes (During lightning weather, you gain an accuracy bonus.)
Shining Aura (During light weather, you gain auto-regen.)
Stone Guardian (During earth weather, you gain a defense bonus.)
Abilities:
(Redone and finished)Weather Release (Use elemental-based attacks, which can be enhanced if current weather matches ability used.)
Fire Ball (Does fire elemental damage, which can be enhanced by weather. Ranged ability.)
Ice Ball (Does ice elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Air Ball (Does air elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Sand Ball (Does earth elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Thunder Ball (Does lightning elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Water Ball (Does water elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Light Ball (Does light elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Dark Ball (Does dark elemental damage, which can be enhanced by weather. Ranged ability.)
Fire Ball II (Does fire damage which can be enhanced by weather, and has a chance of causing INT Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Ice Ball II (Does ice damage which can be enhanced by weather, and has a chance of causing AGI Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Air Ball II (Does wind damage which can be enhanced by weather, and has a chance of causing VIT Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Sand Ball II (Does earth damage which can be enhanced by weather, and has a chance of causing DEX Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Thunder Ball II (Does lightning damage which can be enhanced by weather, and has a chance of causing MND Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Water Ball II (Does water damage which can be enhanced by weather, and has a chance of causing STR Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Light Ball II (Does light damage which can be enhanced by weather, and has a chance of causing DEF Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Dark Ball II (Does dark damage which can be enhanced by weather, and has a chance of causing ATK Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Fire Ball III (Does fire damage which can be enhanced by weather, and has a chance of causing Burn status. Ranged ability.) Weather Release recast: 2 minutes.
Ice Ball III (Does ice damage which can be enhanced by weather, and has a chance of causing Frost status. Ranged ability.) Weather Release recast: 2 minutes.
Air Ball III (Does wind damage which can be enhanced by weather, and has a chance of causing Choke status. Ranged ability.) Weather Release recast: 2 minutes.
Sand Ball III (Does earth damage which can be enhanced by weather, and has a chance of causing Rasp status. Ranged ability.) Weather Release recast: 2 minutes.
Thunder Ball III (Does lightning damage which can be enhanced by weather, and has a chance of causing Shock status. Ranged ability.) Weather Release recast: 2 minutes.
Water Ball III (Does water damage which can be enhanced by weather, and has a chance of causing Drown status. Ranged ability.) Weather Release recast: 2 minutes.
Light Ball III (Does light damage which can be enhanced by weather, and has a chance of causing Dia status. Ranged ability.) Weather Release recast: 2 minutes.
Dark Ball III (Does dark damage which can be enhanced by weather, and has a chance of causing Bio status. Ranged ability.) Weather Release recast: 2 minutes.
Fire Burst (Does fire damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Ice Burst (Does ice damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Air Burst (Doe air damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Sand Burst (Does earth damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Thunder Burst (Does lightning damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Water Burst (Does water damage to surrounding enemies which can be enhanced by weather.) Weather Release reacast: 2 minutes, 30 seconds.
Nature's Gift (Use an ability to enhance yourself and your party, depending on terrain.)
Dust Armor (Give a stoneskin effect to yourself and surrounding allies. Effect enhanced in dusty or sandy areas.) Nature's Gift recast: 1 minute. Stoneskin normally absorbs 50 damage, but is enhanced to 100 damage in dusty or sandy areas.
Shadowskin (Gives an aura to yourself and surrounding allies that can cause blindness to anyone that attacks you. Effect enhanced in dark areas.) Nature's Gift recast: 2 minutes, 30 seconds. Duration 1 minute naturally, or 3 minutes in dark areas, primarily underground dungeons.
Tread Mud (Enhances movement speed for yourself and surrounding party members. Effect enhanced in wet areas.) Nature's Gift recast: 1 minute. Movement speed is enhanced by 5%, or by 15% in wet areas, primarily marshes or areas with alot of water.
Cermet Spikes (Gives a spikes effect to yourself and surrounding party members that does non-elemental damage to anyone that attacks you. Enhanced by ancient white-stoned areas.) Nature's Gift recast: 2 minutes. Spikes effect lasts 1 minute naturally, or 2 minutes 30 seconds in areas heavily made of cermet, such as Delkfutt's Tower. Damage from spikes is insignificant either way, much like spikes spells casted by RDM or BLM.
Vine Thrasher (Gives an extra non-elemental damage effect to your attacks and nearby party members. Enhanced by wooded areas.) Nature's Gift recast: 1 minute. Damage from effect is insignificant, but can be enhanced when in an area with alot of trees. This overrides en spells and auspice.
Geomancer
Armor: More defensive armor. Leather, harness, doublets.
Weapons: Daggers, Swords, Guns.
Traits: (Not gonna attempt levels.)
Resist petrify.
Burning Soul (During fire weather, you gain an attack bonus.)
Changing Winds (During wind weather, you gain an evasion bonus.)
Clear Waters (During water weather, you gain a magic defense bonus.)
Dark Intentions (During dark weather, you gain an auto-refresh effect.)
Icy Touch (During ice weather, you gain a magic attack bonus.)
Lightning Reflexes (During lightning weather, you gain an accuracy bonus.)
Shining Aura (During light weather, you gain auto-regen.)
Stone Guardian (During earth weather, you gain a defense bonus.)
Abilities:
(Redone and finished)Weather Release (Use elemental-based attacks, which can be enhanced if current weather matches ability used.)
Fire Ball (Does fire elemental damage, which can be enhanced by weather. Ranged ability.)
Ice Ball (Does ice elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Air Ball (Does air elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Sand Ball (Does earth elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Thunder Ball (Does lightning elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Water Ball (Does water elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Light Ball (Does light elemental damage, which can be enhanced by weather. Ranged ability.) Weather Release recast: 1 minute.
Dark Ball (Does dark elemental damage, which can be enhanced by weather. Ranged ability.)
Fire Ball II (Does fire damage which can be enhanced by weather, and has a chance of causing INT Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Ice Ball II (Does ice damage which can be enhanced by weather, and has a chance of causing AGI Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Air Ball II (Does wind damage which can be enhanced by weather, and has a chance of causing VIT Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Sand Ball II (Does earth damage which can be enhanced by weather, and has a chance of causing DEX Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Thunder Ball II (Does lightning damage which can be enhanced by weather, and has a chance of causing MND Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Water Ball II (Does water damage which can be enhanced by weather, and has a chance of causing STR Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Light Ball II (Does light damage which can be enhanced by weather, and has a chance of causing DEF Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Dark Ball II (Does dark damage which can be enhanced by weather, and has a chance of causing ATK Down. Ranged ability.) Weather Release recast: 1 minute, 30 seconds.
Fire Ball III (Does fire damage which can be enhanced by weather, and has a chance of causing Burn status. Ranged ability.) Weather Release recast: 2 minutes.
Ice Ball III (Does ice damage which can be enhanced by weather, and has a chance of causing Frost status. Ranged ability.) Weather Release recast: 2 minutes.
Air Ball III (Does wind damage which can be enhanced by weather, and has a chance of causing Choke status. Ranged ability.) Weather Release recast: 2 minutes.
Sand Ball III (Does earth damage which can be enhanced by weather, and has a chance of causing Rasp status. Ranged ability.) Weather Release recast: 2 minutes.
Thunder Ball III (Does lightning damage which can be enhanced by weather, and has a chance of causing Shock status. Ranged ability.) Weather Release recast: 2 minutes.
Water Ball III (Does water damage which can be enhanced by weather, and has a chance of causing Drown status. Ranged ability.) Weather Release recast: 2 minutes.
Light Ball III (Does light damage which can be enhanced by weather, and has a chance of causing Dia status. Ranged ability.) Weather Release recast: 2 minutes.
Dark Ball III (Does dark damage which can be enhanced by weather, and has a chance of causing Bio status. Ranged ability.) Weather Release recast: 2 minutes.
Fire Burst (Does fire damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Ice Burst (Does ice damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Air Burst (Doe air damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Sand Burst (Does earth damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Thunder Burst (Does lightning damage to surrounding enemies which can be enhanced by weather.) Weather Release recast: 2 minutes, 30 seconds.
Water Burst (Does water damage to surrounding enemies which can be enhanced by weather.) Weather Release reacast: 2 minutes, 30 seconds.
Nature's Gift (Use an ability to enhance yourself and your party, depending on terrain.)
Dust Armor (Give a stoneskin effect to yourself and surrounding allies. Effect enhanced in dusty or sandy areas.) Nature's Gift recast: 1 minute. Stoneskin normally absorbs 50 damage, but is enhanced to 100 damage in dusty or sandy areas.
Shadowskin (Gives an aura to yourself and surrounding allies that can cause blindness to anyone that attacks you. Effect enhanced in dark areas.) Nature's Gift recast: 2 minutes, 30 seconds. Duration 1 minute naturally, or 3 minutes in dark areas, primarily underground dungeons.
Tread Mud (Enhances movement speed for yourself and surrounding party members. Effect enhanced in wet areas.) Nature's Gift recast: 1 minute. Movement speed is enhanced by 5%, or by 15% in wet areas, primarily marshes or areas with alot of water.
Cermet Spikes (Gives a spikes effect to yourself and surrounding party members that does non-elemental damage to anyone that attacks you. Enhanced by ancient white-stoned areas.) Nature's Gift recast: 2 minutes. Spikes effect lasts 1 minute naturally, or 2 minutes 30 seconds in areas heavily made of cermet, such as Delkfutt's Tower. Damage from spikes is insignificant either way, much like spikes spells casted by RDM or BLM.
Vine Thrasher (Gives an extra non-elemental damage effect to your attacks and nearby party members. Enhanced by wooded areas.) Nature's Gift recast: 1 minute. Damage from effect is insignificant, but can be enhanced when in an area with alot of trees. This overrides en spells and auspice.