View Full Version : Auction House - Removing the 7 item listing cap
I didn't want to necro-bump the topic from 11 months ago.
http://forum.square-enix.com/ffxi/threads/3840-Auction-House-Remove-7-item-listing-cap/page8
Regarding the limitation on the number of items that can be listed on Auction House, it will be on hold until the auction house merger takes place.
We are planning to make various adjustments, such as number of items and item listing period, after following the progress of auction house merger.
So, Gildrein or any other community Rep - The auction house merge is complete - When are we getting this adjustment?
svengalis
02-06-2012, 06:22 AM
They were not talking about how many items you could list at one time but how much of certain items you could list. I think they said it isn't possible for them to allow us to list more then 7 items at a time.
They tried to boost it up to 8 once upon a time and the auction house practically crashed. They had to return it to 7. Now that the game numbers have severely reduced it might be possible to lift the cap, but I'm not a programmer so I don't know. :/
But they did at least try it once upon a time, if I recall correctly.
Like I'd quoted from the Community Rep, they are planning to adjust the number of items we can list as well as the duration of those listings. I'm just hoping for a time-line from them for when we can expect this to be implemented.
I'd love to be able to list at least 20 items on a character so I don't have to mail numerous mules items each time I craft with my cooking mule. I'm sure others who craft would appreciate the additional slots. I get tired of shuffling items across mules just to list popular items.
svengalis
02-08-2012, 09:08 AM
They already did it. It was in the last update I think.
wish12oz
02-08-2012, 09:23 AM
I'd love to have more spots to list things on the AH, and I'm not demanding SE tell us they're doing it, I just want to know if they have tried to raise the number, if they think they can, if they know they can, or when they plan to figure out if they can.
Camate
04-06-2012, 03:54 AM
Greetings!
By increasing the number of items by even 1, this would apply to every character in the game which would cause a spike in server lag. Rest assured that the development team is looking into this, but they would like to proceed carefully.
Savlyn
04-06-2012, 04:11 AM
o.o; Necrobumping like crazy today, Camate!
Mifaco
04-06-2012, 07:50 AM
Greetings!
By increasing the number of items by even 1, this would apply to every character in the game which would cause a spike in server lag. Rest assured that the development team is looking into this, but they would like to proceed carefully.
Historically the item limit was 8 (it was reduced to 7 in the July 2002 update - see http://jpbutton.bluegartr.com/?p=157). Why would this be a problem now?
Juilan
04-06-2012, 08:23 AM
Sounds like "suck it up and like 7"
Camiie
04-06-2012, 08:23 AM
I know MY bandwidth and computing power has increased exponentially since I first started playing. Hasn't SE's?
Tsukino_Kaji
04-06-2012, 11:06 AM
If 7 isn't enough space for you, you need to stop selling all of that nickel and dime stuff.
Camiie
04-06-2012, 11:58 AM
If 7 isn't enough space for you, you need to stop selling all of that nickel and dime stuff.
Why do we need more than 1 space at a time? or 2? or 3? or 4? or 5? or 6? Why is 7 the magic number? Why are you the grand arbiter of what's enough? Maybe it's perfect for you. Maybe it sucks for a lot of other people. Do you think they shouldn't look into increasing it at all? What if they decide they can do it without hurting anything? You still going to say they shouldn't because no one needs more spaces in your opinion?
Krashport
04-06-2012, 12:26 PM
I would suggest to lower it, might help with server lag in port Jeuno for some people.
RAIST
04-06-2012, 01:34 PM
that's basically why it was reduced from 8 to 7 during windows testing--too much congestion in the AH system.
Calatilla
04-06-2012, 01:43 PM
Would be nice if i could sell multiples of 1 item at the same time instead of having to put them up in singles.
Example: Lets say I had 24 Flame Geodes, at present I can either put them up 1 at a time or bazaar them. Choosing a set amount to put up on the AH instead of a full stack would be more helpful. Same for buying multiples. Maybe I only need to buy 20 geodes instead of 99, I have to buy them 1 at a time instead of just inputting the amount I want, similar to how you`d get your seals off Shami.
Tsukino_Kaji
04-06-2012, 03:31 PM
I suggest not wasting time on an increase of items per person and instead spending time on somthing more valuable. Such as adding more items that are not currently capable of being placed on it. Like plates, currency and non-abyssea pop items.
Anapingofness
04-07-2012, 06:51 AM
I would suggest to lower it, might help with server lag in port Jeuno for some people.
I'd rather they kill the bazaars and make everything sell-able on the AH. That way, they can increase the amount slots on the AH.
Also, another big thing that causes lag in Jeuno is people leaving themselves logged in for hours and hours. They should let have an automatic disconnect function after a certain period of time- let's say 30min to an hour but no more and no less. I mean really, if you're afking for an hour or more then you should just log out of the bloody game and go about your business. Then, when you've finished your business come back on.
Krashport
04-07-2012, 07:01 AM
I'd rather they kill the bazaars and make everything sell-able on the AH. That way, they can increase the amount slots on the AH.
Maybe not killing the bazaars, just have them not be aloud within towns possibly "killing" the mules standing around adding lag. then adding a bazaar feature to the Auction House, would be more fair then killing the ability to have a shop.
Sekundes
04-07-2012, 03:19 PM
I'd rather they kill the bazaars and make everything sell-able on the AH. That way, they can increase the amount slots on the AH.
Also, another big thing that causes lag in Jeuno is people leaving themselves logged in for hours and hours. They should let have an automatic disconnect function after a certain period of time- let's say 30min to an hour but no more and no less. I mean really, if you're afking for an hour or more then you should just log out of the bloody game and go about your business. Then, when you've finished your business come back on.
There is an auto disconnect feature but it's an "option" as it should be. Forcing people off after an hour will cause more problems than it fixes. People stay in the game to bazaar or to watch for shouts or wait on things or any number of other reasons.
Plus... logging in to this game is a pain. I try to do it as few times as possible.
Kaisha
04-07-2012, 03:58 PM
I would suggest to lower it, might help with server lag in port Jeuno for some people.
Auction House/Search both operate independent of the zone servers.
bungiefanNA
04-07-2012, 10:30 PM
Historically the item limit was 8 (it was reduced to 7 in the July 2002 update - see http://jpbutton.bluegartr.com/?p=157). Why would this be a problem now?
The servers were notoriously unstable back then. That's about the month I started, and they were having such issues keeping the game up and running that they gave 2 free months to all accounts instead of just 1 month free. That was probably one of the things they changed to fix the crashing of the systems, because the AH and player search would crash all the time the first few months of the game.
Greetings!
By increasing the number of items by even 1, this would apply to every character in the game which would cause a spike in server lag. Rest assured that the development team is looking into this, but they would like to proceed carefully.
Just a thought if the resource use is that substantial.... but how about some of those previous-world servers be 'dedicated' ah servers. Phoenix-AH/server with Phoenix-World/server and the processes would not have to lag our world... Now, can I have my 20-item per character listings? lol
Reiterpallasch
05-15-2012, 03:39 PM
Other games will let you list literally hundreds upon hundreds of items, but going from 7 to 8 in FFXI could crash the servers. Nice.
Tsukino_Kaji
05-15-2012, 03:56 PM
Just a thought if the resource use is that substantial.... but how about some of those previous-world servers be 'dedicated' ah servers. Phoenix-AH/server with Phoenix-World/server and the processes would not have to lag our world... Now, can I have my 20-item per character listings? lolThey probably pirated the downed servers for FFXIV.
Camiie
05-15-2012, 09:38 PM
Other games will let you list literally hundreds upon hundreds of items, but going from 7 to 8 in FFXI could crash the servers. Nice.
This is what I don't get. Other games have no issues with text flying all over the place, listing tons of items on the AH, real time updates, and many thousands of characters per world/realm. With FFXI it seems like the least little thing added could send the servers spiraling into an unplayable lag-fest. What the heck?
I know where I work when our in-house email server started approaching critical mass we took action. If FFXI's servers are teetering so close to the edge of disaster what action is being taken to remedy that? Is this a hardware, coding, or bandwidth issue or all of the above?
What would happen if, by some miracle, we got a huge influx of new players? Would that also reduce the servers to a laggy mess? If the server structure can't handle more AH slots or more widely reaching /yell "channel" why can or can't it handle more players? What's the difference, and what will be done if it can't? I can answer my own question with "free and/or forced transfers," but if that wasn't enough what then? What would it take for the infrastructure to be improved or is that simply never going to happen no matter what?
RAIST
05-15-2012, 10:44 PM
It may not necessarily be the servers themselves.....well, not entirely. Alot of other games are regionally divided. When all your US East players are seperated from US West, EU, etc....you don't have the NETWORK latency issues involved. There is as much as a 200ms shift between regions, sometimes more during peak times. Not to mention the screwy traffic shaping that goes on that creates issues as well.
Xantavia
05-16-2012, 11:10 AM
Other games will let you list literally hundreds upon hundreds of items, but going from 7 to 8 in FFXI could crash the servers. Nice.
If anything, I would think that it could possibly be related to the fact that the game is still playable on dial-up.
Wow im suprised a thread on the forums the no police haven't hit yet.
Riggs
05-17-2012, 01:24 AM
Considering this problem of sever spike, how exactly is it caused? i mean merging two severs in to 1 must surly put more strain on that severs auction house than just giving 1 more slot to the existing people so it must be to do with the programming and how it relates 7 items to 1 person times a couple of thousand.
So why not split the auction house in to 2 seperate systems, so you would click on the counter and you get a choice option 1 armoe and weapons or option B crafting materials, food etc and that way you could give everybody 7 slots on both systems
Arukia
05-17-2012, 02:05 AM
Spike lag? buy more server, build better infrastructure. There's quite a few benefit of more items on ah, healthier economy being one.
Of course realistically I doubt anything will change no matter how much they 'look'.
Greetings!
By increasing the number of items by even 1, this would apply to every character in the game which would cause a spike in server lag. Rest assured that the development team is looking into this, but they would like to proceed carefully.
Necro bumping a little and asking a question as well.
What is it that is causing the lag? Are we being hosted on servers from 2002? Is there a reason why the servers can't be upgraded to 2012 standards if that's the case? FFXI is profitable, so perhaps its time to think about an upgrade so we can get rid of the auction house limitations (which from what I've heard others say, do not seem to effect other similar online games with auction houses).
I doubt many people would mind a few days of downtime during the week, to upgrade servers.... So, can you clarify Camate? It's not like every user signed in XI is camping the auction house and doing nothing but listing items, which then I could understand some increased lag by adding listings - so it seems a tad dramatic unless there are other underlying issues that would make adding a substantial number (/sigh not just 1 or 2 please - think like 15-20) of additional items we can list.
Or is the real answer that you want us to have as many mules as possible so limit us to 7 items to force us to buy mules? I can handle that as the answer as well to be honest - but just call it like it is rather than using the lag-card?
Thanks again for your time and consideration in replying on the thread - I'd just like to know ~ If you're able to be that candid, I mean.
Tsukino_Kaji
05-28-2012, 05:30 PM
What is it that is causing the lag? Are we being hosted on servers from 2002? Is there a reason why the servers can't be upgraded to 2012 standards if that's the case?Yes because they already spent all of that money trying to fix failures like FFXIV.