doctorugh
02-05-2012, 12:07 AM
SE appears to be in a tweaking mode, so I thought I'd drop in my 2 cents (and wanted to consolidate the ideas of some others as a last push for correction before the update)
#1) Fix Tourbillion and Barbed Crescent: The additional effects don't proc, no sense in having these spells otherwise.
#2)Unbridled Learning: There are lots of interesting spells to use here, but once per 5 minutes is too long to wait. I would propose getting 1 charge per 3 minutes and holding a maximum of three charges. If SE is concerned that spamming the same spell 3 times is too strong, give it a 3 minute recast timer. Starting a fight with Tourbillion (which in theory would would actually give def down, see #1); and having the ability to quickly get back hp (bloodrake) or maybe have some additional def (harden shell) during the fight would be welcome. Perhaps even chaining during AL. None of our UL spells are that powerful that doing more than one in five minutes would "un-balance" the game; and the charges would give it some limit.
#3)Spells sets: Give us a way to swap between predetermined spell sets that we create and can access through a macro. Not only does this help with our procing issues; but I waste tons of time in the MH swapping to blue and thinking about which spells I need for which setup. I would even take a nerf of a longer wait time before casting if this were made.
#4)Physical Blue magic stance: Our ability to raise "blue magic attack" is limited to blue skill (of which we only have a few pieces), and STR (which only gives tiny increments). I would propose a stance that has a positive of boosting blue attack (25% seems reasonable like berserk) with a draw back (balance) of +slow or melee attack down.
Perhaps 5 min recast with a total active time of 3 minutes, similar to berserk. Our ability to damage very high level mobs with physical spells tends to be a weak point of ours. Options are always a welcome addition. The other way to do with would be through use a of a food that buffs blue attack (cant use melee food = balance)
#5) Pyric Bulwark = In theory if you could predict a powerful WS by a mob, you could insta-cast and block (once per 5 min); however currently you need to /ja "UL" prior to casting....at which time the WS is already through. I would suggest either make it 3 hits blocked; or making it a set-able spell.
Blue mage is a very versatile/fun job that overall, I believe, SE has done a very good job with. These few minor tweaks would reduce frustration with some aspects of the job.
#1) Fix Tourbillion and Barbed Crescent: The additional effects don't proc, no sense in having these spells otherwise.
#2)Unbridled Learning: There are lots of interesting spells to use here, but once per 5 minutes is too long to wait. I would propose getting 1 charge per 3 minutes and holding a maximum of three charges. If SE is concerned that spamming the same spell 3 times is too strong, give it a 3 minute recast timer. Starting a fight with Tourbillion (which in theory would would actually give def down, see #1); and having the ability to quickly get back hp (bloodrake) or maybe have some additional def (harden shell) during the fight would be welcome. Perhaps even chaining during AL. None of our UL spells are that powerful that doing more than one in five minutes would "un-balance" the game; and the charges would give it some limit.
#3)Spells sets: Give us a way to swap between predetermined spell sets that we create and can access through a macro. Not only does this help with our procing issues; but I waste tons of time in the MH swapping to blue and thinking about which spells I need for which setup. I would even take a nerf of a longer wait time before casting if this were made.
#4)Physical Blue magic stance: Our ability to raise "blue magic attack" is limited to blue skill (of which we only have a few pieces), and STR (which only gives tiny increments). I would propose a stance that has a positive of boosting blue attack (25% seems reasonable like berserk) with a draw back (balance) of +slow or melee attack down.
Perhaps 5 min recast with a total active time of 3 minutes, similar to berserk. Our ability to damage very high level mobs with physical spells tends to be a weak point of ours. Options are always a welcome addition. The other way to do with would be through use a of a food that buffs blue attack (cant use melee food = balance)
#5) Pyric Bulwark = In theory if you could predict a powerful WS by a mob, you could insta-cast and block (once per 5 min); however currently you need to /ja "UL" prior to casting....at which time the WS is already through. I would suggest either make it 3 hits blocked; or making it a set-able spell.
Blue mage is a very versatile/fun job that overall, I believe, SE has done a very good job with. These few minor tweaks would reduce frustration with some aspects of the job.