View Full Version : Blue Mage and Voidwatch Procing
Rubicant82
02-04-2012, 05:39 AM
So I have finally started doing Voidwatch and I am troubled by the proc system, more specifically the Blue Magic procs. I did a little statistical analysis of the spells needed to proc and found some very disturbing results. First off Blue Mage is the only Mage Job that is limited to the spells they can use are any-given time. We are given 55 spell points to distribute (60 with full merits and a few more with the new relic +2s) But for arguments sake lets take 60 points as an average that any blu has. to slot every spells needed to proc we would have to have 99 spell points available to us. Now you can slot several different combinations of all 8 elements with your 60 points given the break down of each element is:
Fire: 16 points
Ice: 11 Points
Wind: 15 points
Earth: 13 points
Lightning: 17 points
Water: 14 points
Light: 15 points
Dark: 8 points
So one would ask what then is the issue here? it is very simple BLUE MAGIC USE TIMER ON RESET if we change one spell we get penalized by not being able to use out magic at all for a time after the change. This THIS is the problem because during the course of a Voidwatch battle you may have to change your spells constantly and this delays the ability to proc which CAN (not always does) cause unnecessary deaths including the to the blue if he is unlucky enough.
So what can be done about this? Well here are a few ideas:
1. Increase Assimilation to allow for 2-3 extra points instead of 1.
2. Reduce the points on some Blue Magic spells from 4 and 5 to 2 and 3.
3. Give Blue Mage more spell points natively.
4. Have Blue Magic points be based of of Blue Magic Skill.
6. Remove Blue Magic spells from the proc list to evenly distribute the number of procs between elements. i.e. 3 spells of each element vs the currant 3, 4 or 5 per element or set a limit of points per element that can be used as procs; spell points add up to 7 total per element.
7. Reduce the time that Blue Magic is unavailable after "spell setting."
Those are just a few ideas that could help the Blue Mage community out with Voidwatch.
saevel
02-04-2012, 06:56 AM
Ok here are a few hints. First level /WAR and make sure you have ~ALL~ your spells not just the proc ones.
Set DWIII, I tend to also set Auto-refresh due to me liking having the aoe erase WoP and a guaranteed 1mp/tick no matter what. After that you have plenty of set points for various things, you can set TA or include magic fruit. Should still leave you room at least 16 points for spells.
Now for actually procing, as a BLU due to your 60s timer it's virtually useless to bother with V procs. Focus on hitting HV and EV. The only time it's worth hitting a V proc is if there are two or more BLU V procs, then your only hitting them to force them to cycle out. You don't want them clogging up the proc list, although honestly it's not that big a deal.
And no matter what ppl tell you, you ~ARE~ a melee DD in VWNM. You should be riding Berserk / Aggressor with Stalwarts and Bravers while spamming Fanatics and CDC (or Vorpal / Req). Should be using Discipline and Coercion for atmacites.
Prothscar
02-04-2012, 07:02 AM
Quad. Continuum
Delta Thrust
Barbed Crescent
Blazing Bound
Animating Wail
Mortal Ray
Empty Thrash
Heavy Strike
Acrid Stream
Demoralizing Roar
Sudden Lunge
Fantod
This is your core spell set. Sub WAR, eat DD food. Utilize your JAs and the Job Traits that you've just set (Triple Attack, Store TP, and Dual Wield III). This will still leave you with enough room to set 1-2 elements at a time. Getting more than 2 is rare in my experience, and it's usually got some NV procs mixed in if it is 3 or more. Focus on HV and EV as a priority as they are the important procs.
Tashan
02-04-2012, 04:56 PM
I have followed Prothscar method for Voidwatch and found it to work very well. However, I have slightly adapted it a bit more to suit my liking:
Quad. Continuum
Delta Thrust
Barbed Crescent
Blazing Bound
Animating Wail
Mortal Ray
Empty Thrash
Heavy Strike
Acrid Stream
Demoralizing Roar
Sudden Lunge
Fantod
This is your core spell set. Sub WAR, eat DD food. Utilize your JAs and the Job Traits that you've just set (Triple Attack, Store TP, and Dual Wield III). This will still leave you with enough room to set 1-2 elements at a time. Getting more than 2 is rare in my experience, and it's usually got some NV procs mixed in if it is 3 or more. Focus on HV and EV as a priority as they are the important procs.
I follow this same method precisely except rather than setting two full spell sets, I set 2 spells of each element so I always have potential procs of each element set.
For example:
(Fire, Earth, Wind, Dark)
01 - Quad. Continuum
02 - Delta Thrust
03 - Barbed Crescent
04 - Blazing Bound
05 - Mortal Ray
06 - Animating Wail
07 - Fantod
08 - Sudden Lunge
09 - Empty Thrash
10 - Heavy Strike
11 - Demoralizing Roar
12 - Acrid Stream
13 - Thermal Pulse
14 - Blastbomb
15 - Hecatomb Wave
16 - Mysterious Light
17 - Sandspray
18 - Death Ray
19 - Sandspin
20 - Cimicine Discharge
58/60 Points
(Thunder, Full Dark, Earth, Water)
12 - Acrid Stream
13 - Mind Blast
14 - Charged Whisker
15 - Cursed Sphere
16 - Eyes On Me
17 - Sandspray
18 - Death Ray
19 - Sandspin
20 - Cimicine Discharge
57/60 Points
(Light, Thunder, Ice, Fire/Dark/Water)
12 - Acrid Stream
13 - Thermal Pulse / Death Ray / Cursed Sphere
14 - Blastbomb / Sandspray / Corrosive Ooze
15 - Blank Gaze
16 - Actnic Burst
17 - Charged Whisker
18 - Mind Blast
19 - Cold Wave
20 - Ice Break
---
As a rule of thumb I do try to play fair with the other Blue Mage and never have either of us set an element which only has 3-5 Set points spells. So I'll never allow one person to do both Wind and Thunder.
After all, whilst most BLUs don't, I excpet others to be contributing to the fight as much as I am.
saevel
02-04-2012, 06:41 PM
Groups rarely bring more then one BLU, usually it's only you for procing BLU procs. That and they like to shove you in the BLM party without any healers and forget you exist.
No joke, had a Gaunab run where I died a bunch due to no cures after I ran out of temps. When I mentioned that a healer needs to pay attention to the BLM pt, one of the BLM's told me I wasn't a DD, that I should sub RDM and to stand next to them and proc. I sent tell to the run leader and he had no idea wth people were thinking. Was a messy run, after two fights leader disbanded due to retarded players. Thankfully I got my Chapeau on the last fight.
So yeah, the vast majority of the players in the game are stupid, always plan for this.
Tashan
02-05-2012, 01:12 AM
Oh god, healers in VW can be so awful, I actually hate this event for it. Having a half decent healer is incredibly welcome, not just for cures, but for status' like Sleep and Petrify too.
I always feel like I'm getting the last end of the stick with support, and always am shoved into the BLM party. Only rarely does a WHM give me haste after seeing my gear.
Usually there are 2 BLUs on Odin Server though, so I can split procs. Doing it solo is nigh on impossible.
Trisscar
04-20-2012, 05:24 AM
Since having more than one BLU is practically unheard of in logwatch groups I don't bother with the proscribed method of clearing all but procs even on a case-by-case basis especially sense you essentially have to look out for your own well-being, and don't bother procing at all unless a BLU spell is for white.
Although I am guilty of having still using /nin despite it's near uselessness in logwatch, thanks for showing the alternatives. It was very helpful.
Tashan
04-20-2012, 01:52 PM
I've actually used /NIN in voidwatch, I don't think it's completely useless.
I've done some runs where we haven't had a full alliance, or the players are unexperienced, or the boss is just being one bad mama jamma. When we're not procing and getting Drink's to spam I've found myself praying for my shadows and would change sub.
To All: Remember that your first priority in VW is to not die.
Kieron
04-20-2012, 02:59 PM
While I do favor DD Blu in VW, the spell set wait time is incredibly annoying. 30 seconds would be a very welcome adjustment on the spell set wait time. Maybe even make text enabled spell changes. e.g:
/equip s20 "Charged Whisker"
/equip s19 "Mind Blast"
"s" would represent "slot" obviously. It could make dealing with being a lone Blu in vw much more pleasant.
Gorby
04-25-2012, 12:51 PM
What's all this "logwatch" stuff? For me, the culprit is rocks/ores.
If I'm the only BLU in the alliance, I set 4 elements and cast one spell at a time until I trigger a grellow. Then I dump that element and any that I exhausted before I found it, and replace it with the next set. I manually sorted all my magical spells by element, and put the VW triggers on top. This way I can reconfigure very quickly. Hints for BLU triggers don't tend to pop up all at once, so usually no one notices that I stopped casting for a minute--they just see me hit it almost every time.
Speaking of spells that trigger weaknesses... The wiki shows Fire has 5 spells. The other elements all have 4 spells except Darkness, which only has 3. Is this right? For what it's worth, Lowing has never come up for me, so I stopped setting it. Can anyone recall triggering grellow with it?
Prothscar
04-25-2012, 02:01 PM
NMs are immune to Plague (aside from Fafnir, he's the only NM I've ever seen plague land on) and thus Lowing would be an absolutely horrible proc spell. I have no idea who started circulating the rumor that it's a VW proc, but over countless hours of VW on BLU and through the use of common sense I can confirm with 99.99% certainty that Lowing is not a proc spell.
Tashan
04-26-2012, 01:49 AM
I've never proc'd with Lowing
Dragonlord
04-26-2012, 07:45 AM
There's been times where i've casted the other 4 fire element procs and none of them have procced. And lowing gets resisted almost always. So either it is a proc and there's only a select few NMs it can land on (where the info comes from), or one of the other fire spells is the real 5th proc.
Of course there's option c, a game glitch caused one of the 4 spells to not proc.
Quetzacoatl
07-10-2012, 03:45 PM
So, when are we going to see any sort of response about cutting down voidwatch procs for blue magic down?
Balance will not be a correct answer, because the balance between procs on BLU and other jobs is already very, very bad.
Alistaire
07-11-2012, 05:07 PM
There's been times where i've casted the other 4 fire element procs and none of them have procced. And lowing gets resisted almost always. So either it is a proc and there's only a select few NMs it can land on (where the info comes from), or one of the other fire spells is the real 5th proc.
Of course there's option c, a game glitch caused one of the 4 spells to not proc.
Have had this happen as well, and it was the EV proc. At the very least, the /fume technique being known now a group shouldn't run into too much trouble.
Scuro
07-16-2012, 08:09 PM
I leave for a year and BLU's are talking about /WAR? Wtf parallel universe did I wake up in? Tashan.... Hold me.... lol
Neisan_Quetz
07-17-2012, 12:22 AM
Welcome to the future, where settable Dual Wield and Triple attack exist
among other things but getting access to berserk + DW3 + TA (if you choose to set it, if not still get DA from war sub) is always nice for higher level mobs
lllen
07-17-2012, 12:24 AM
Being the one and only blue in VW is something I run from. The spell situation needs to be addressed, I was wondering if they could just let the blue spells be open like other mages during VW. I have never had the luxury of another blue in the alliance so I resent being yelled at to cast a spell I don't have loaded, it is always the one you don't have that you need, Murphy's Law. VW is not pleasant as it is, I am an authority on logs, rocks and ores, my other empy job is Nin and there are a thousand of those out there.
Rubicant82
07-29-2012, 04:51 PM
I'm tempted to just not tell people I have Blu now with VW... But yea it just kills me that they make changes to all the procs but leave blu alone... I mean honestly what is that crap. At least reduce the number of procs, and make them all spells that are damage and wont be resisted.
s_white62
11-19-2012, 02:25 PM
it should be a must that 2 blu split proc spells in VW party's
Tennotsukai
11-19-2012, 11:51 PM
I've ran into vw parties that won't invite blu's because they say they're useless aside from proc. I love blu so this disappointed me
Dragonlord
11-20-2012, 01:12 AM
I've ran into vw parties that won't invite blu's because they say they're useless aside from proc. I love blu so this disappointed me
Sadly this is because (at least on my server), 90% of the blus around are in fact worthless except for procs. I can't believe people are still meleeing in full af3+1 or +2 when even aurore feet/hands beat them.
it should be a must that 2 blu split proc spells in VW party's
Absolutely not. The only reason for 2 blus to gimp themselves like this is: 1. they suck anyways and have no DD potential, 2. You're fighting something like botulus rex without any weakeners, because lack of procs usually means a wipe.
Afania
11-24-2012, 09:38 PM
Sadly this is because (at least on my server), 90% of the blus around are in fact worthless except for procs. I can't believe people are still meleeing in full af3+1 or +2 when even aurore feet/hands beat them.
Absolutely not. The only reason for 2 blus to gimp themselves like this is: 1. they suck anyways and have no DD potential, 2. You're fighting something like botulus rex without any weakeners, because lack of procs usually means a wipe.
B.rex is same as every other VW....if your pt can't do enough dmg to kill it in 90 sec~120 sec, you have to rely on chain proc....so ideally try to increase pt output is more important, this apply for every single VW.
Tennotsukai
11-25-2012, 04:23 AM
This is true... but not of me, at least.
Metaking
11-25-2012, 01:18 PM
well best i can say bro is make a rep for yourself, i am almost never turned down when i offer to come blu, but i am known as a quality blu, tho it will be hard going now and if your server has a realy bad stigma it might not be possible to over come, but never stopped us immortals before ^^/