View Full Version : [DEV 1086] Dark Knight Adjustments II - Diabolic Eye
Soidisant
02-03-2012, 08:56 PM
Surely this has to be a mistake? Increasing the amount of merits points reduces your maximum HP by even more? So putting more merits into the ability makes it worse?
Also, this is a nerf from what it is currently at. With 5/5 Diabolic Eye merits, it is on a 5 minute recast and you are now changing it to a 10 minute recast.
Personally I would prefer it to be unchanged.
EDIT: JP Forum lists it as 5 min recast, 20% HP Loss reduction per merit. Which seems to make far more sense.
Duzell
02-03-2012, 09:34 PM
Yea the way it currently reads 5/5 merits will reduce our hp to 0%....
And if this stays as it is i will be removing all merits from it.
Akutenshi
02-03-2012, 09:36 PM
At first I read it I thought that it would reduce the amount of HP you would lose by putting merits into it. Maybe this change ties into what the af2+2 gauntlets do as they say that it enhances diabolic eye. Anyone know how that effects diabolic eye anyway?
Soidisant
02-03-2012, 09:41 PM
They add duration. 6 seconds per merit.
I can only assume that it is a typing error and Diabolic Eye starts at 80% HP reduction with each merit reducing that by 20%. If that is right then it still blows as it doubles the recast from our existing Diabolic Eye if 5/5. Unless the recast is an typing error too.
Either way, I hope this is some sort of mistake.
Transmit
02-03-2012, 09:44 PM
Yeah I agree here, would rather have it not changed than changed to this. If it aint a 5 minute recast, then no thanks.
Duzell
02-03-2012, 09:46 PM
Yeah I agree here, would rather have it not changed than changed to this. If it aint a 5 minute recast, then no thanks.
agreed, 5 mins or nothing, i would rather eat sushi if its not 5 mins.
Soidisant
02-03-2012, 09:48 PM
On the JP forum it says 5 minute recast. Each merit reduces max HP loss by 20%. Which makes far more sense.
Duzell
02-03-2012, 09:53 PM
On the JP forum it says 5 minute recast. Each merit reduces max HP loss by 20%. Which makes far more sense.
...All these mistranslations, why do they tell us to wait for their "offical" translations again?
In French, the text says that each merit reduces the HP Penalty by 20%. Not the HP themselves. XD
So with 5/5, you have Accuracy + without HP Loss.
Urteil
02-03-2012, 11:01 PM
And it is still not worth using . . .
I was hoping that Dark seal would affect potency, we hardly have any Dark Magic to cast as it is.
I guess that's our once per five minutes Dark Magic fast cast!
Daniel_Hatcher
02-03-2012, 11:05 PM
In French, the text says that each merit reduces the HP Penalty by 20%. Not the HP themselves. XD
So with 5/5, you have Accuracy + without HP Loss.
It's worded as additional so 5/5 would be 80% would it not?
Soidisant
02-03-2012, 11:17 PM
Diabolic Eye isn't worth using? Eh, can't really complain at what is effectively Aggressor without penalty. It isn't like acc is automatically capped against higher tier VW mobs (especially without a Relic) and I imagine they are only going to add more evasive mobs rather than less evasive mobs.
It's situational but not useless. I think I had 93.25% acc against the harder T6 VW mobs but that's with Apoc. It's less than that when I use Ragnarok and without a relic you won't cap acc either.
Unless of course you mean Dark Seal which I agree is very situational.
It's worded as additional so 5/5 would be 80% would it not?
Yeah my mistake... >_<
Taint2
02-04-2012, 02:56 AM
And it is still not worth using . . .
I was hoping that Dark seal would affect potency, we hardly have any Dark Magic to cast as it is.
I guess that's our once per five minutes Dark Magic fast cast!
DE is a good JA....not sure what you are talking about.
20acc is good for every DRK esp on the newer 99 content.
I'm going to change to 4/5 DE, 1/5 DS. (was 5/5 DE ofcourse)
Saiken253
02-04-2012, 03:42 AM
I have always hated DE... I have never had any acc issues on DRK as an Elvaan. I had it once to see what it was like, and a CAP on my HP was not a good tradeoff for only +20acc. and if they keep the current mechanics of DE, if you are 5/5(for what, idk) your max HP for the duration will be a paltry 20% of your max HP(no, you don't take damage, it caps your HP).
I.E. The DE update is absolutely horrible and needs to be completely changed. Maybe +3% damage per merit instead of this crap -80%HP CAP that they're placing.
Seriously, if you use this you WILL die in just about every situation.
Now about the Dark Seal adjustment:
COMPLETE BS!
This is not the Fast Cast for Dark magic that we are looking for. We need a JOB TRAIT not a JOB ABILITY[B] for our Fast Cast. It [B]NEEDS to be POTENCY.
I am also still very upset that the Abyss gauntlets +2 augment enhances Diabolic Eye instead of Dark Seal and where the Abyss Burgeonet +2 augment Enhances Dark Seal. PLEASE FIX THIS! they are completely switched around!
SE please stop drinking gasoline and think of what you're doing. these adjustments are HORRIBLE. My Autistic little brother could think of something far superior than this.
Everyone, please DO NOT support this change. Flare up and be angry. They have replied to it before. This is completely unfair. Look at all the other jobs and their updates(excluding smn and rdm, because SE hates them more than us or equally). These "updates" are more along the lines of MASSIVE NERFS and extremely hard SLAPS IN THE FACE than they are IMPROVEMENTS. Petition these, for they are not worth the time/effort of anyone to even work on them in this way, nor for the players to even utilize these.
Taint2
02-04-2012, 04:30 AM
Babble
How could you hate DE? You should be using it a lot during the current endgame. You probably aren't capped ACC on some mobs and don't even know it. And it doesn't reduce your HP by 80%....
1/5 = 15%
2/5 = 12%
3/5 = 9%
4/5 = 6%
5/5 = 3%
DS has extremely limited use and always did. I'm not sure how you consider any of this a nerf, they didn't do anything but give additional benefits to both DS and DE.
Rohelius
02-04-2012, 10:24 AM
I needed more accuracy on DRK too!!!!
Back in the day when there was no Sushi and Sniper's, Toreador's and Peacock Neck made you a good drk.
We need shorter recasts not 1 spell quick-cast every 5 minutes. Which will Only really impact Dread Spikes and Only if your tanking a fast hitting mob and Only if you or healers need a breather...
Saiken253
02-04-2012, 12:56 PM
How could you hate DE? You should be using it a lot during the current endgame. You probably aren't capped ACC on some mobs and don't even know it. And it doesn't reduce your HP by 80%....
1/5 = 15%
2/5 = 12%
3/5 = 9%
4/5 = 6%
5/5 = 3%
DS has extremely limited use and always did. I'm not sure how you consider any of this a nerf, they didn't do anything but give additional benefits to both DS and DE.
Knowing SE, it's going to be the version i said(with 5/5 merits into it)
Community Rep Gildrein's Avatar
Join Date
Mar 2011
Posts
489
[dev1086] Job Adjustments: Dark Knight Part II
Dark Seal
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.
Diabolic Eye
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead reduce maximum HP by an additional 20% per point.
which means each merits you put into it reduces your max HP by a further 20% for each merit(however they seem to have noticed they've overlooked this, which was posted after my post) but I still won't merit this most likely. My acc is still 93%+ in VW and I haven't gotten my apoc yet(but less than 10 from a loan) so my acc should shoot up quite a bit.
this update is still complete BS
Quetzacoatl
02-04-2012, 04:58 PM
You're reading it wrong, plus it's a translation error.
Each point reduces the HP Penalty by 20% per point.
Taint2
02-05-2012, 12:34 AM
My acc is still 93%+ in VW and I haven't gotten my apoc yet(but less than 10 from a loan) so my acc should shoot up quite a bit.
Unless you eat Sushi that is complete BS on the tier6 mobs. (even with sushi people don't cap) With my gear (perfect for DRK) I don't always cap on Ig with Apoc,aggressor,SE and DE.
Saiken253
02-05-2012, 03:28 AM
You're reading it wrong, plus it's a translation error.
Each point reduces the HP Penalty by 20% per point.
I acknowledged this with the "however they seem to have noticed they've overlooked this".
Unless you eat Sushi that is complete BS on the tier6 mobs. (even with sushi people don't cap) With my gear (perfect for DRK) I don't always cap on Ig with Apoc,aggressor,SE and DE.
dunno what to say =\ bad luck? You should def have a lot better acc than you say you have.
Anyways~ this update is still bad(especially in comparison to the other job's updates) and we should be given equal treatment.
That goes for the other jobs that are terribly neglected, SMN for example(probably the best example, and no, Cait Sith and Atomos are not Updates they are a deterrent of people's concerns because the core workings of SMN are what really need to be worked on, not a silly avatar(s) that's not going to be used).
Taint2
02-05-2012, 05:00 AM
dunno what to say =\ bad luck? You should def have a lot better acc than you say you have.
Dozens are parses aren't bad luck. Most DDs fall around 70% ACC on him trying to eat RCB. People overestimate their hit rate and underestimate its effect on DPS all the time on tier6 VW. (and some upper lvl dynamis mobs as well) Abyssea is dead you are not auto capped on ACC anymore which is why DE is a great asset to any DRK.
Saiken253
02-05-2012, 10:13 AM
I rarely go into abyssea with my drk, sadly or not i'm not sure. and yes i know all too well about the affects of acc on dps. However, I haven't done T6 VW yet, simply because no one shouts for them on my server and the time that I do have I spend on making my relic/helping my LS. So if the scaling on the mobs from T5 to T6 is that big of a jump, i wouldn't know. But, if it's that big of a jump then DE needs to be improved further to make a reasonable difference. and I still hold by the fact that our update is complete crap, especially compared to the other jobs that have been listed recently by the reps.
Dozens are parses aren't bad luck. Most DDs fall around 70% ACC on him trying to eat RCB. People overestimate their hit rate and underestimate its effect on DPS all the time on tier6 VW. (and some upper lvl dynamis mobs as well) Abyssea is dead you are not auto capped on ACC anymore which is why DE is a great asset to any DRK.
I can confirm this as well
Chriscoffey
02-09-2012, 10:42 AM
Unless you eat Sushi that is complete BS on the tier6 mobs. (even with sushi people don't cap) With my gear (perfect for DRK) I don't always cap on Ig with Apoc,aggressor,SE and DE.
That is a matter of perspective depending on what mob and it's level. If you are so bold to claim that your gear set is the end all be all for everything then you are crazy.
Rezeak
02-10-2012, 03:36 AM
It's possible to cap acc on Ocythoe w/ relic since i hit 90% hit rate w/out Adaman body/Diabolic eye (was using 90rag)
Either way the reason is still use my homam legs over the DA/TA or ace's is the acc and the fact i like the fast cast on em ^^
Taint2
02-11-2012, 01:18 AM
That is a matter of perspective depending on what mob and it's level. If you are so bold to claim that your gear set is the end all be all for everything then you are crazy.
I don't use 1 set lol
I have multiple sets for just about everything, anyone thats seen me play on Cerb knows that. From fodder, to mid to high def. 5hit,6hit,acc,att,hp,pdt,mdt.dark magic, ele magic. The is one drop i'm missing and it won't do anything but save me 1 space of storage. Feel free to check my Equipment history on FFXIAH :p
Camate
02-29-2012, 04:20 AM
Howdy!
We will be adjusting Diabolic Eye once more.
Diabolic Eye
• Recast time will be reduced from fifteen minutes to five.
• Additional merit points will no longer reduce recast time, but instead lessen the maximum HP down effect by 20% per point.
The above adjustment was an attempt to make Soul Eater easier to use by reducing the amount of HP that was lowered. However, after actually testing this the attractiveness was not very strong, so we decided to change the effect when adding merit points to this ability.
Post-change effect
Diabolic Eye
• Recast time will be reduced from fifteen minutes to five.
• Additional merit points will no longer reduce recast time, but instead increase accuracy by +5 per point.
The idea behind this change is to enhance the original effect of Diabolic Eye.
Daniel_Hatcher
02-29-2012, 04:32 AM
Howdy!
We will be adjusting Diabolic Eye once more.
The above adjustment was an attempt to make Soul Eater easier to use by reducing the amount of HP that was lowered. However, after actually testing this the attractiveness was not very strong, so we decided to change the effect when adding merit points to this ability.
Post-change effect
Diabolic Eye
• Recast time will be reduced from fifteen minutes to five.
• Additional merit points will no longer reduce recast time, but instead increase accuracy by +5 per point.
The idea behind this change is to enhance the original effect of Diabolic Eye.
Bit stingy, I'd say at least +10
Bit stingy, I'd say at least +10
I don't think it's stingy since Diabolic Eye gives you +20 acc at 1st. So Diabolic Eye 5/5 gives you acc+40.
Though, I don't think I'm gonna change my choice in this category.
Rezeak
02-29-2012, 07:42 AM
Except they didn't say they will give 20 acc off the bat.
I'd expect first merit is 5-10 acc and it goes up to 25-30 acc that being said i will never use an ability that costs me 15% hp
Alhanelem
02-29-2012, 07:45 AM
Except they didn't say they will give 20 acc off the bat.
I'd expect first merit is 5-10 acc and it goes up to 25-30 acc that being said i will never use an ability that costs me 15% hp
Since the overall effect is meant to be increaesd, why would you assume that the first level is different than before?
I can understand being cynical given the last few updates but I don't think the first level of any of the other merits that were changed so far was nerfed.
Ophannus
02-29-2012, 08:30 AM
Accuracy. Meh.
Zirael
02-29-2012, 09:48 AM
The above adjustment was an attempt to make Soul Eater easier to use by reducing the amount of HP that was lowered. However, after actually testing this the attractiveness was not very strong, so we decided to change the effect when adding merit points to this ability.
Then how about making it so that each merit gives you 10% chance of Souleater not consuming HP, recalculated upon each swing?
This new idea is as useful as Assassin's Charge/Warrior's Charge giving extra accuracy (= not useful).
Calamity
02-29-2012, 09:48 AM
Yeah this is a bit disappointing. Diabolic eye is one of those things that even a decently geared drk shouldn't need most of the time. And the kinda stuff you might need it on, is the kinda stuff you probably don't wanna be sacrificing 15% of your hp to. Was kinda looking forward to this being useful ; ;
Rezeak
02-29-2012, 09:52 AM
Since the overall effect is meant to be increaesd, why would you assume that the first level is different than before?
Since there swaping duration with effect. Either way just saying that's what i expect it could be 60 acc ofc i have no clue
Only thing i do know is the RARE cases i need accuracy it's usually fighting mobs that can deal a ton of DMG so losing -15% max hp has always put me off using D.eye
Imo more merits to reduce the HP loss WAS soooooo much better just saying.
Quetzacoatl
02-29-2012, 10:29 AM
Yeah this is a bit disappointing. Diabolic eye is one of those things that even a decently geared drk shouldn't need most of the time. And the kinda stuff you might need it on, is the kinda stuff you probably don't wanna be sacrificing 15% of your hp to. Was kinda looking forward to this being useful ; ;
You'll want it for T6 VW
Rezeak
02-29-2012, 12:00 PM
You'll want it for T6 VW
Which is why the reduced hp loss was far better honestly the acc isn't worth making you one shottable.
Urteil
02-29-2012, 01:34 PM
-15% HP GTFO.
Calamity
02-29-2012, 03:43 PM
You'll want it for T6 VW
Exactly the stuff I was talking about. But that extra 15% hp is the difference between almost getting 1 shotted when fanatics falls, and actually getting 1 shotted when fanatics falls.
Classikal
03-01-2012, 12:05 AM
With the addition of Stalwart Soul I tend to use Souleater a lot more. That said, I haven't touched my 5/5 Diabolic Eye but once in a blue moon. The accuracy is moot right now. DRK had a very high accuracy at 75 after DEX was changed to .75 accuracy for 1 DEX.
You have all low level content and Voidwatch, I have yet to have accuracy issues in any of them. Stalwart's Tonic is extremely potent. Not to mention the accuracy you get from the DEX boost on Braver's Drink.
The accuracy boost on this is a nice change, I guess. But it probably won't make me use it any more than I already did.
Unless Legion comes out with some retarded ass mobs. XD
Zoner
03-01-2012, 12:35 AM
SE trolling DRKs again...
Taint2
03-01-2012, 08:11 AM
Exactly the stuff I was talking about. But that extra 15% hp is the difference between almost getting 1 shotted when fanatics falls, and actually getting 1 shotted when fanatics falls.
If 15% is getting you 1 shotted then you need to upgrade your DT sets. I hate the -15% HP as much as anyone but it shouldn't put you into 1 shot territory.
Rezeak
03-01-2012, 07:37 PM
If 15% is getting you 1 shotted then you need to upgrade your DT sets. I hate the -15% HP as much as anyone but it shouldn't put you into 1 shot territory.
Yes i'm considering -dt gear and maybe not one-shot(after the recent VW update) but it lets any mob kill you 15% faster at least usally it more (since if it reduced 3 tp moves till death to 2 tp moves then it's 33% faster)
Either way -15% for acc is incredibly situational for that reason.
Basically the number of mobs you can't cap acc on and arn't any risk to killing you is few and far between.
Fyreus
03-03-2012, 02:48 PM
Howdy!
We will be adjusting Diabolic Eye once more.
The above adjustment was an attempt to make Soul Eater easier to use by reducing the amount of HP that was lowered. However, after actually testing this the attractiveness was not very strong, so we decided to change the effect when adding merit points to this ability.
Post-change effect
Diabolic Eye
• Recast time will be reduced from fifteen minutes to five.
• Additional merit points will no longer reduce recast time, but instead increase accuracy by +5 per point.
The idea behind this change is to enhance the original effect of Diabolic Eye.
I don't know who liked this post but they should unlike it because they're not a dark knight. Any drk who read this /facepalm because the guy just said that they are making an accuracy ability with -hp easier to use with souleater.
Know what happens when you pop souleater? YOU GAIN 25 ACCURACY
Why would we really mess with -hp to gain a ton of accuracy to use with an ability that gives a ton of accuracy? Why not make the ability do something else like make magic cast in under 1.5 secs with good m.acc?
Edit: with skill gear swaps and my amazing blm boots/relic hands i'm able to also get more accuracy from absorb-acc and absorb-agi and some ring out there with a ton of acc as well as all the acc we get from from temps/atmas/pc vs mob Lv/food and the list is vast.
Edit2: Oh, and from hasso or focus or that war ability that i forgot
Edit3: Why not make it the anti-hasso and grant m.acc + lower recast delays by 50%? (stacks with capped haste)
Khadin
03-04-2012, 12:22 PM
The problem/ reason why ppl dont like DE is the maximum Hp down... if it were sacrifice 20% hp for 20 acc there would be no problem with it. no matter how you tweak it max hp down will reduce the effectiveness of Soul Eater.
How about:
Diabolic Eye:
sarcrifice 30% Hp grants 20 acc
each merit past the first gives 5 additional acc
hp sacrifice affected by stalwart soul
Saiken253
03-06-2012, 05:21 PM
I'd rather them have it cause 30% health damage so that it could proc scarlet fail for an ok 15% damage boost(while not inhibiting our Souleater damage as well)
Darkzide
03-11-2012, 02:59 AM
How about change it from Acc, cause most of us agree acc is not an issue to increase Parry rate, one more survival skill would be nice. I know its about the merit 2 changes, or have it add parry %+ per merrit.
Saiken253
03-11-2012, 05:19 PM
If they change it to dealing damage, and increase the amount of damage you take when you use it/merit and it activate Scarlet Delirium, it might be a decent combo.
why did they even give dark scarlet fail? like honestly....
ok you pull hate... u take damage and in turn put out more damage... that idea itself was retarded.
Then on the side fact that the ability is still trash..
Saiken253
03-12-2012, 02:30 PM
i agree, the ability is fail altogether. It should have been what we thought it was going to be and have a 1min timefame where the damage we take is translated into a boost with a cap(the initial 1min) then the last 3min we get said boost... I disapprove of your thinking SE, and you apparently don't care that everyone shares similar dislikes.