Quetzacoatl
02-03-2012, 05:45 AM
こんにちは。
アサルト「ナイズル島未開領域踏査指令」の導入に合わせて予定している混雑対策についてお知らせします。
導入直後のプレイヤー集中による混雑を緩和するための対策として、当面の間「ナイズル島未開領域踏査指令」から退出した後、次に同じアサルト参加証を受け取れるようになるまでに一定の待ち時間を設けることを考えています。
※この待ち時間は「ナイズル島未開領域踏査指令」を繰り返し選択する場合のみ発生し、「ナイズル島踏査指令」や他のアサルトの参加証発行には影響がありません。
当初の待ち時間は30分前後になる予定ですが、時間短縮/延長の変更が効き、最終的に混雑がなくなった場合には待ち時間自体を撤廃できるような仕組みで導入を予定しています。
繰り返しプレイを希望する場合には、これまでのアサルトと比べて少しお待たせしてしまうことになりますが、混雑時でもより多くの方にプレイ機会を提供するための暫定対応としてご理解いただけますようよろしくお願いします。
なお、その他の手段による混雑対策も引き続き検討を行ってまいります。
rough google translation:
Hi. Assault "command space exploration Naizuru savage island" congestion measures to inform you that with the introduction of the plan. As measures to reduce congestion by concentrating players after the introduction, in the meantime "savage island area command survey Naizuru" After exit from, providing a constant waiting until then to receive a participation certificate as Assault I think that. ※ This wait "command space exploration Naizuru savage island" only occurs if you choose to repeat the "island exploration directive Naizuru" The issuance of assault and other participants are not affected. Despite the initial latency will be around 30 minutes, change the extension of the effectiveness / save time if you no longer congested and eventually we plan to introduce themselves with a mechanism to eliminate waiting time. If you wish to play repeatedly, but it would have kept you waiting a little bit compared to the previous assault, but they understand as an interim support order to provide more people the opportunity to play even when busy You do thank you. In addition, we will continue to make anti-congestion study by other means.
Square-Enix, we must ask: are there any ways to make this event instanced for every group that decides to enter? Otherwise, groups wanting to do repeat runs would have to spend up to 2-2.5 hours specifically idling at the Alzadaal Undersea Ruins Staging Points. Yes, the demand is very high for this event, but if there is programming that can allow instancing for every single group run, please do it.
In the past there has apparently been problems with properly instancing events such as Dynamis. Currently, Nyzul Isle, Salvage and Assaults are made into three copies into each zone. While this gives the illusion that these zones are instanced, they are still restricting players from entering when full capacity of these zones have been reached. If the development team can take the time to develop a method to implement proper instancing for this event, so we don't have to deal with a 30-minute wait due to congestion, the better for us all.
アサルト「ナイズル島未開領域踏査指令」の導入に合わせて予定している混雑対策についてお知らせします。
導入直後のプレイヤー集中による混雑を緩和するための対策として、当面の間「ナイズル島未開領域踏査指令」から退出した後、次に同じアサルト参加証を受け取れるようになるまでに一定の待ち時間を設けることを考えています。
※この待ち時間は「ナイズル島未開領域踏査指令」を繰り返し選択する場合のみ発生し、「ナイズル島踏査指令」や他のアサルトの参加証発行には影響がありません。
当初の待ち時間は30分前後になる予定ですが、時間短縮/延長の変更が効き、最終的に混雑がなくなった場合には待ち時間自体を撤廃できるような仕組みで導入を予定しています。
繰り返しプレイを希望する場合には、これまでのアサルトと比べて少しお待たせしてしまうことになりますが、混雑時でもより多くの方にプレイ機会を提供するための暫定対応としてご理解いただけますようよろしくお願いします。
なお、その他の手段による混雑対策も引き続き検討を行ってまいります。
rough google translation:
Hi. Assault "command space exploration Naizuru savage island" congestion measures to inform you that with the introduction of the plan. As measures to reduce congestion by concentrating players after the introduction, in the meantime "savage island area command survey Naizuru" After exit from, providing a constant waiting until then to receive a participation certificate as Assault I think that. ※ This wait "command space exploration Naizuru savage island" only occurs if you choose to repeat the "island exploration directive Naizuru" The issuance of assault and other participants are not affected. Despite the initial latency will be around 30 minutes, change the extension of the effectiveness / save time if you no longer congested and eventually we plan to introduce themselves with a mechanism to eliminate waiting time. If you wish to play repeatedly, but it would have kept you waiting a little bit compared to the previous assault, but they understand as an interim support order to provide more people the opportunity to play even when busy You do thank you. In addition, we will continue to make anti-congestion study by other means.
Square-Enix, we must ask: are there any ways to make this event instanced for every group that decides to enter? Otherwise, groups wanting to do repeat runs would have to spend up to 2-2.5 hours specifically idling at the Alzadaal Undersea Ruins Staging Points. Yes, the demand is very high for this event, but if there is programming that can allow instancing for every single group run, please do it.
In the past there has apparently been problems with properly instancing events such as Dynamis. Currently, Nyzul Isle, Salvage and Assaults are made into three copies into each zone. While this gives the illusion that these zones are instanced, they are still restricting players from entering when full capacity of these zones have been reached. If the development team can take the time to develop a method to implement proper instancing for this event, so we don't have to deal with a 30-minute wait due to congestion, the better for us all.