Ophannus
01-27-2012, 06:52 AM
Overall I'm pleased with these updates. Healing Breath IV is strong but not too strong, though it can be potent given the right scenario(When the Wyvern is leveled up, it's a potent, 0MP Cure VI that makes 0 enmity...poor RDM's..)
The Jump recast are perfect and will lead to more, albeit still relatively weak weapon skills.
The only thing I'm at a loss for is the skill cap adjustments. The Evasion boost was certainly welcome but I fail to see how 15 parrying skill is going to make much of a difference considering how miniscule raising parrying skill does for actual parrying rates in addition to the difficulty of actually capping this skill, especially on a job like Dragoon. Perhaps you may look into removing the parrying bonus and strengthening the HP grade to B or B+ like SAM and WAR and giving us B+ evasion like MNK.
So if I could make suggestions they'd be:
-Increase HP further to B+
-Increase Evasion to B+
-Leave Parrying at C-.
-Increase Attack Power on Drakesbane OR Stardiver(though this might make SAM stronger as a result too), or give DRG another Attack Bonus or two or a new JA that boosts our Attack by a moderate amount so we don't lose out. DRG is the only 2handed melee that subs SAM that doesn't have a native attack boosting JA.(DRK has Last Resort/Endark, WAR has Warcry/Berserk)
-An addition to Steady Wing that gives a moderate chance (5-25%, depending on the Wyvern's HP) to absorb damage,healing the Wyvern, while the stoneskin is in effect. This gives us another chance to heal the Wyvern when it's lower on HP and Spirit Link is down and Steady Wing is up.
-Make Spirit Surge a 90 second duration. It was stated before that because the Haste category was altered to stack with magic and equipment haste that the recast would not be extended beyond 60 seconds(originally slated to be 90 seconds). I'd like to argue that Last Resort with Desperate Blows meritted grants the same potency Haste as Spirit Surge does, except Last Resort lasts 3minutes with a 5 min recast and Spirit Surge currently lasts 60 seconds with a 2 hour recast. Shouldn't the 2hr ability have a little more than 60 second duration compared to a level 15 DRK ability which lasts 3 minutes and grants the same potency to Haste. Or at least leave it at 60 second but grant us a +20% Attack or something during that time so our weapon skills could not only come more often but will be more potent, the +Attack would be more helpful in hard fights than the +STR that Spirit Surge adds.
The Jump recast are perfect and will lead to more, albeit still relatively weak weapon skills.
The only thing I'm at a loss for is the skill cap adjustments. The Evasion boost was certainly welcome but I fail to see how 15 parrying skill is going to make much of a difference considering how miniscule raising parrying skill does for actual parrying rates in addition to the difficulty of actually capping this skill, especially on a job like Dragoon. Perhaps you may look into removing the parrying bonus and strengthening the HP grade to B or B+ like SAM and WAR and giving us B+ evasion like MNK.
So if I could make suggestions they'd be:
-Increase HP further to B+
-Increase Evasion to B+
-Leave Parrying at C-.
-Increase Attack Power on Drakesbane OR Stardiver(though this might make SAM stronger as a result too), or give DRG another Attack Bonus or two or a new JA that boosts our Attack by a moderate amount so we don't lose out. DRG is the only 2handed melee that subs SAM that doesn't have a native attack boosting JA.(DRK has Last Resort/Endark, WAR has Warcry/Berserk)
-An addition to Steady Wing that gives a moderate chance (5-25%, depending on the Wyvern's HP) to absorb damage,healing the Wyvern, while the stoneskin is in effect. This gives us another chance to heal the Wyvern when it's lower on HP and Spirit Link is down and Steady Wing is up.
-Make Spirit Surge a 90 second duration. It was stated before that because the Haste category was altered to stack with magic and equipment haste that the recast would not be extended beyond 60 seconds(originally slated to be 90 seconds). I'd like to argue that Last Resort with Desperate Blows meritted grants the same potency Haste as Spirit Surge does, except Last Resort lasts 3minutes with a 5 min recast and Spirit Surge currently lasts 60 seconds with a 2 hour recast. Shouldn't the 2hr ability have a little more than 60 second duration compared to a level 15 DRK ability which lasts 3 minutes and grants the same potency to Haste. Or at least leave it at 60 second but grant us a +20% Attack or something during that time so our weapon skills could not only come more often but will be more potent, the +Attack would be more helpful in hard fights than the +STR that Spirit Surge adds.