Zubis
01-25-2012, 09:41 AM
First of all I realise that with the game having twenty jobs and four jobs getting major changes per update it will take eight months to a year before each job will get some love, but it really seems that SMN is long overdue for one...
I was wondering if any of the following questions could be answered?
Many other jobs have seen reductions in the recasts for Job Abilities. Will we see a reduction in Summoner Job Ability timers too? Specifically the Blood Pact: Rage timer.
This is related to #1, but Summoner suffers from a limitation in Voidwatch that if a Summoner needs to hit a proc, they can only do so every 45 seconds at best. With some proc types having more than 12 possibilities (Darkness), it can really take a long time to proc. Other jobs do not suffer from this issue, Black Mage is an example. Is there anything that can be done to address this?
There have been no Voidwatch rewards that cater to Summoner strengths; not a single reward offers increases to avatar damage, or a reduction in MP cost, or a reduction in Blood Pact timers. Is this intentional or an oversight? SMN hasn't had a new piece of "must have" equipment in more than a year now.
Is there any estimate on when Cait Sith/Atomos will be available? This summer? This winter?
A lot of players would be very interested to read what the dev teams thoughts are to the future of the job or a roadmap that they are working towards?
P.S: I think the Community Reps have the patience of saints...I couldn't do it, lol :p
I was wondering if any of the following questions could be answered?
Many other jobs have seen reductions in the recasts for Job Abilities. Will we see a reduction in Summoner Job Ability timers too? Specifically the Blood Pact: Rage timer.
This is related to #1, but Summoner suffers from a limitation in Voidwatch that if a Summoner needs to hit a proc, they can only do so every 45 seconds at best. With some proc types having more than 12 possibilities (Darkness), it can really take a long time to proc. Other jobs do not suffer from this issue, Black Mage is an example. Is there anything that can be done to address this?
There have been no Voidwatch rewards that cater to Summoner strengths; not a single reward offers increases to avatar damage, or a reduction in MP cost, or a reduction in Blood Pact timers. Is this intentional or an oversight? SMN hasn't had a new piece of "must have" equipment in more than a year now.
Is there any estimate on when Cait Sith/Atomos will be available? This summer? This winter?
A lot of players would be very interested to read what the dev teams thoughts are to the future of the job or a roadmap that they are working towards?
P.S: I think the Community Reps have the patience of saints...I couldn't do it, lol :p