Log in

View Full Version : Please update Petrify LV5



AnsT
01-25-2012, 12:57 AM
Since the level cap is not a multiple of 5 now, this enemy ability should be updated to be Petrify LV3. Akvan is very sad that his skill is useless and whenever I see him I imagine a giant tear rolling out of his eye every time he attempts it.

AnsT
01-25-2012, 01:07 AM
I know that balance is a huge concern for you guys, so maybe making it level 3 would be too strong as it would affect three times the levels. A compromise could be possibly making it Petrify LV11. That way it affects a lesser amount of levels, but would still affect the players at level cap.

Either way, I'm sure you'll have to adjust the length that the petrify lasts to maintain balance. You guys know what you're doing though, so I'm sure you'll come up with a balanced solution. Doubling the effect duration due to less levels affected would be harsh though, I hope you take this into consideration.

Kristal
01-25-2012, 01:22 AM
Just let Level 5 Petrify be for what it is and add Level 9 Roulette : inflicts a random status effect.

Neisan_Quetz
01-25-2012, 01:27 AM
Since the level cap is not a multiple of 5 now, this enemy ability should be updated to be Petrify LV3. Akvan is very sad that his skill is useless and whenever I see him I imagine a giant tear rolling out of his eye every time he attempts it.

How about no.

EDIT: Who the fuck liked this shit, has to be trolling.

Brolic
01-25-2012, 01:31 AM
Just let Level 5 Petrify be for what it is and add Level 9 Roulette : inflicts a random status effect.


don't encourage em, because 1-7 will be death and 8-9 doom

Concerned4FFxi
01-25-2012, 01:32 AM
All honesty, I agree, need new level petrify, or just make it so level 5 does all multiplies of 5 plus 99.

Neisan_Quetz
01-25-2012, 01:33 AM
Why the hell should level 5 petrify affect someone not on a level multiplied by 5...?

AnsT
01-25-2012, 01:34 AM
LV5 Petrify is an Ahriman skill, should it not be updated to actually work on level capped characters?

Maybe you don't want any other Ahriman NMs to ever exist again. I know the horror of trying to proc with magic barrier uptime of 80%. It's ok, I understand if you're fearful of a monster.

Neisan_Quetz
01-25-2012, 01:35 AM
Ahahaha, yes I'm fearful of a monster any decent group can down in ~3-5 minutes (varies due to barrier, Akvan is not hard and if you think it is I feel sorry for you). Your post was bad and you should feel bad for wasting time typing it out.

ShadowHeart
01-25-2012, 01:39 AM
sure while your at it make it so the OCTAVE club works every 8 levels + 99 !!!!!!

no one does akvan anymore do they O-O... ?? lol

AnsT
01-25-2012, 01:47 AM
Akvan is easy now, for sure. But, what about new Ahriman NMs?

Alhanelem
01-25-2012, 01:52 AM
Why the hell would anyone argue for this?

I remember people who used to purposely delevel just to avoid this. It's a stupid ability in the first place, the last thing I want is for it to actually work. It's gimmicky and shouldn't exist in the first place. The monster should have been given a worthwhile ability, instead of one that can be avoided by being a certain level.

Really, one of the first things i thought when I heard about lv99 is "sweet, no more lv5 petrify!"

AnsT
01-25-2012, 01:52 AM
Why the hell would anyone argue for this?

I remember people who used to purposely delevel just to avoid this. It's a stupid ability in the first place, the last thing I want is for it to actually work. It's gimmicky and shouldn't exist in the first place. The monster should have been given a worthwhile ability, instead of one that can be avoided by being a certain level.

Like a simple AoE Petrify?

Vold
01-25-2012, 01:56 AM
Akvan is easy now, for sure. But, what about new Ahriman NMs?Breakga or new petrify move?

AnsT
01-25-2012, 01:57 AM
Breakga or new petrify move?

That would need a lot of balancing.

Alhanelem
01-25-2012, 02:12 AM
Make it a gaze attack, then it's like medusas who petrify people by looking them in the eye. But really, I don't know why anyone feels the need to have ahrimans be more difficult monsters.

Tamoa
01-25-2012, 02:21 AM
Akvan was introduced to the game after the final level cap was decided to be 99. I.e. SE had to know Level 5 Petrify would eventually have no effect on players. When it did have an effect, it didn't make Akvan harder in any way, shape or form, it was just a complete nuisance for the whm.

Also, I'm willing to bet almost anything that this is a troll thread from an alt.

Babekeke
01-25-2012, 02:26 AM
Make it a gaze attack, then it's like medusas who petrify people by looking them in the eye. But really, I don't know why anyone feels the need to have ahrimans be more difficult monsters.

I actually thought it was a gaze attack for ~5 years. Only 1-2 years ago I realised how it actually worked. I had avoided it on occasion (obviously because I was levelling up in Beaudecine and wasn't a multiple of 5) and assumed I avoided it because I was turning. Only realised for sure when I was backwards tanking and it still hit me >.>

But I agree, make it a gaze attack if it's going to change to lvl 3, 9 or 11 or whatever.

Runespider
01-25-2012, 03:08 AM
No need to rage at op, I'm sure the devs already know that a 99 cap makes this ability not work as intended and I'm sure they will change it before too long. It's not a big deal one way or the other so why get excited about it.

Neisan_Quetz
01-25-2012, 03:09 AM
Or level 5 petrify affecting characters whose level is a multiple of 5 is working like the move is supposed to, just has it has in every over FF with level based spells/abilities.

Nynja
01-25-2012, 05:49 AM
AnsT

* View Profile
* View Forum Posts

Player AnsT's Avatar

Join Date
Jan 2012
Posts
8

Character
Aussa
World
Bismarck
Main Job
MNK lv. 30


just blacklist the troll accounts
This is why blacklisting troll accounts doesnt work, they're still an active voice in the community...

Babekeke
01-25-2012, 06:00 AM
AnsT

* View Profile
* View Forum Posts

Player AnsT's Avatar

Join Date
Jan 2012
Posts
8

Character
Aussa
World
Bismarck
Main Job
MNK lv. 30


This is why blacklisting troll accounts doesnt work, they're still an active voice in the community...

Yeah it only works if everyone does it. I constantly find myself going through trawls of posts by blacklisted trolls, but the next person to post has quoted them anyway >.>

The blacklist function should remove your privilege to post once 100 people have blacklisted you.^^

Runespider
01-25-2012, 06:19 AM
A troll is someone that posts things purely to annoy and that has no intrest in the things they post other than making it's readers rage.

Someone that posts something you don't like is not a troll, they just have a different opinion.

Why is this so hard to understand?

Tamoa
01-25-2012, 06:44 AM
That may be true, still reeks of troll when posting from a newly registered lvl 30 character with no AH transactions since the end of july 2011.

Babekeke
01-25-2012, 07:30 AM
Definately trolling if you post for updates that will likely piss people off when you don't even play ffxi yourself.

A bit like posting to say 'it's not trolling' from a lvl 4 char that hasn't made an AH transaction since July last year.

Tsukino_Kaji
01-25-2012, 08:34 AM
Since the level cap is not a multiple of 5 now, this enemy ability should be updated to be Petrify LV3. Akvan is very sad that his skill is useless and whenever I see him I imagine a giant tear rolling out of his eye every time he attempts it.It's nto an Akvan ability, it's an eye ability and it's always been lvl5, not just in FFXI.

Runespider
01-25-2012, 08:46 AM
A bit like posting to say 'it's not trolling' from a lvl 4 char that hasn't made an AH transaction since July last year.

How can you read my posts? o.O your block user broken?

Yarly
01-25-2012, 09:01 AM
I totally agree, this game is in need of a challenge and this is just the thing:)

Habiki
01-25-2012, 09:17 AM
Or level 5 petrify affecting characters whose level is a multiple of 5 is working like the move is supposed to, just has it has in every over FF with level based spells/abilities.

Yeah it's definatly working as intended, they just need to change their minds and release the lvl 100 cap sometime down road so it becomes effective again.

ShadowHeart
01-25-2012, 09:56 AM
you mean runespider his name is JINZ from cerberus server server jumps typically after his screws enough people

Dohati
01-25-2012, 12:16 PM
i really dont understand why would someone be upset a particular monster isn't hard. if the issue was the entire game being a giant cakewalk i might understand... but why does anyone care if they aren't affected by one specific mob's WS? that's like saying genbu's turtle song should affect all buffs instead of songs/rolls because you don't have to bring brd and/or cor to genbu, just like you don't have to bring people whose lvls are multiple of 5 to akvan.

Genoxd
01-25-2012, 03:11 PM
Honestly this has been in many FF games, and I've always counted that as one of the perks of being 99. Even when we were 75 years ago I thought of 99 and how level 5 crap wouldn't work anymore.

Asymptotic
01-25-2012, 06:14 PM
They should update Jaggedy-Eared-Jack. It's no longer a threat to level-capped characters.

Kristal
01-25-2012, 08:15 PM
If SE thinks Level 5 Petrify is not working as intended on NMs, they could simply make a high level/NM version (Level ? Petrify) that affects a random level ending with 0-9.

No need for 2 pages of discussion...

Kyte
01-26-2012, 01:55 AM
Mighty strong breeze in here.

Sargent
01-26-2012, 02:21 AM
Level 5 Petrify was never a deadly TP move that caused wipes, it was just annoying. Leave it as it is.

Nynja
01-26-2012, 02:29 AM
A troll is someone that posts things purely to annoy and that has no intrest in the things they post other than making it's readers rage.

You mean like OP's post?

Draylo
01-26-2012, 02:13 PM
I was surprised they never introduced Lv 5 death!

Kristal
01-26-2012, 05:53 PM
I was surprised they never introduced Lv 5 death!

They ran out of budget after Level 1 Death.

Yukichibi
01-26-2012, 06:41 PM
I was surprised they never introduced Lv 5 death!

LV 3 Death <fun> <excitement> :p

I am pretty sure there will be a HNM with it.

Kristal
01-26-2012, 09:07 PM
LV 3 Death <fun> <excitement> :p

I am pretty sure there will be a HNM with it.

There are several NMs with (Level 1) Death, and it goes right through shadows...

Alhanelem
01-27-2012, 11:00 AM
Level 11 Terror.