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View Full Version : Please fix Break/Breakga



Anewie
01-22-2012, 12:14 PM
funnyhow when mobs break you, yet continue to cast and attack you and u stay petri, yet the same cant be said about our break?

why dont u just callll it bind2?

PETITION TO FIX THIS AWFUL SPELL to do as it should - petrify for an extended period of time.. even if its only a minor amount of time.
Some of these new spells are wtf.. like pining noctune.

nocturne, break and comet need to be deleted or fixed...

thx

svengalis
01-22-2012, 01:38 PM
It's about balance!

Alhanelem
01-22-2012, 01:46 PM
It's not a bug, it's intended funcitonality. Break can be applied to mobs that are sleeping, so you can layer it/use it as buffer.

If they let it not be broken by damage, then they'd probably also make more monsters immune to it.

Kimble
01-22-2012, 01:46 PM
What is wrong with noctune other then it doesnt stack with addle?'

And.. a spell will never be deleted. I don't believe that has ever happened.

Alhanelem
01-22-2012, 01:49 PM
What is wrong with noctune other then it doesnt stack with addle?'

And.. a spell will never be deleted. I don't believe that has ever happened.
Utsusemi: San was deleted. At the turn of Rise of the Zilart, ninja Tonberries could cast it. It was later removed from them, and then later removed from the data files entirely.

Was never accessible to players, but at one time it did exist on monsters and now no longer does.

Kimble
01-22-2012, 02:13 PM
Utsusemi: San was deleted. At the turn of Rise of the Zilart, ninja Tonberries could cast it. It was later removed from them, and then later removed from the data files entirely.

Was never accessible to players, but at one time it did exist on monsters and now no longer does.

Good to know but I wasnt talking about things mobs could cast. I meant things players could cast.

Alhanelem
01-22-2012, 02:29 PM
Good to know but I wasnt talking about things mobs could cast. I meant things players could cast. You didn't specify. You only asked about things being deleted from the game. Answer: Very few things ever have, with the only thing used by players to be removed is DRG's old 2-hour, which wasn't really removed but demoted to a non-2hour.

Kimble
01-22-2012, 02:42 PM
I really dont want to drag this into some kind of stupid debate.

My point. break/breakga etc won't be removed.

saevel
01-22-2012, 03:44 PM
It's about barance!

FTFY..........

Economizer
01-22-2012, 04:23 PM
Answer: Very few things ever have, with the only thing used by players to be removed is DRG's old 2-hour, which wasn't really removed but demoted to a non-2hour.

That's still the two hour for Dragoon mobs. (You didn't specify.)

Alerith
01-22-2012, 04:47 PM
You mean Break/Breakga is... :cool: ... Broken?

Seiowan
01-22-2012, 07:44 PM
Yeah, I was horribly disappointed with Break to be honest. Actually, I was disappointed of it for two reasons. Firstly, I dislike that you cannot apply Break to stunned opponents. They're two different ailments, and they should stack. This would allow players to cast Break after stunning their opponent to give them an opening.

Secondly, as the OP mentioned, it's removed the instant they take further damage making it categorically different to every other mob-inflicted Break status in the game. It's only a short 30-sec duration spell, so it should at very least stick out it's full duration regardless of what damage you inflict. Otherwise, why bother casting it at all? Might as well use Sleep for all the good it will do.

cidbahamut
01-23-2012, 12:12 AM
It's an earth-based sleep, get over it already. It's not like it works on anything but fodder mobs anyway.

saevel
01-23-2012, 12:31 AM
In all honestly, they should modify Break to actually land on NM's. It's currently only useful on weak mobs that you'd just sleep / fight anyway.

Make it similar to stun, it halts the NM's actions for a period of a few seconds.

Zarchery
01-23-2012, 01:37 AM
Break and Breakga are working just fine. You're just not using them right.

Unlike Sleep/Sleepga, it will stick to undead and other mobs immune to Darkness based sleep. This means that if you get aggro from undead and you don't have a BRD, WHM, or BLU, you can actually sleep it and get away.

Break/Breakga prevent mobs from doing anything, including spellcasting, so it's not like Bind.

They also have a separate recast timer so you can use them when Sleep/Sleepga are not ready.

They also overlap with Sleep/Sleepga, so you can petrify AND sleep a mob at the same time.

Yeah the mobs become active once you start attacking, but so what? Mobs also have triple our HP, harsher TP moves, can Mijin Gakure without dying, and use 2 hour abilities repeatedly. There's always been an imbalance between what we can do and what they can do.

Zarchery
01-23-2012, 01:38 AM
Why would you want SE to delete a spell or job ability? If it's that repugnant to you, just don't use it.

Detoxy
01-23-2012, 05:05 PM
Utsusemi: San was deleted. At the turn of Rise of the Zilart, ninja Tonberries could cast it. It was later removed from them, and then later removed from the data files entirely.

Was never accessible to players, but at one time it did exist on monsters and now no longer does.
Well Ur Kinda Right. No 1 can obtain nor mobs can cast Utsusemi: San. However it was not DELETED it still exists within the dat files. Don't Post unless U Know FULLY what u are talking about.

tyrantsyn
01-24-2012, 01:11 AM
It's difficult not to be a little upset with how this spell turn out. After year's of suffering to the mob version of it. One would hope for a little bit of pay back when getting it. Even if it was only on non NM's. I'd still like to see some kind of hit duration added into it so it didn't break after the first hit. It does serve it's purposes as is tho.

Rezeak
01-24-2012, 01:44 AM
Sleepaga > wait 50 > Sleepaga II > wait 80 > Breakaga > wait 10 > Sleepaga > and so on

Honestly it's a really useful tool as it is it doesn't need to be a sleepaga III and we can all agree if it was the mob version where it didn't wear off then chainspell break would be broken.

Alhanelem
01-24-2012, 04:16 AM
That's still the two hour for Dragoon mobs. (You didn't specify.)
Only because they were too lazy to rebalance those monsters for the new 2 hour, most likely.

It could actually be a 20 minute ability on them and we just don't notice.


Well Ur Kinda Right. No 1 can obtain nor mobs can cast Utsusemi: San. However it was not DELETED it still exists within the dat files. Don't Post unless U Know FULLY what u are talking about. Well Im Fully RIGHT. No 1 Kan 0btain nor mobs can cast Utsusemi: San. It was DELETED and is no longer anyWhere within the GAME. You can No Longer /Recast for it like you were Able TO when it St1ll 3xisted. Don't Post Insults Toward Others Unless U Know FULLY what U are talking about. (And actually, you shouldn't do it even if you do....)

Obnoxious grammar and caps FTL...

Oh, and that stuff listed under "really old stuff" in POL Utils doesn't count, that lists many spells that are in the game and some that aren't, but none of that data is used, even for the spells that do exist. It's just old text data (not complete data needed to make a spell or ability work) left behind when the game was released. I can assure you, that the player version of Meteor isn't going to cost 1 MP to cast like it is in that old text file.

Detoxy
01-24-2012, 01:15 PM
Only because they were too lazy to rebalance those monsters for the new 2 hour, most likely.

It could actually be a 20 minute ability on them and we just don't notice.

Well Im Fully RIGHT. No 1 Kan 0btain nor mobs can cast Utsusemi: San. It was DELETED and is no longer anyWhere within the GAME. You can No Longer /Recast for it like you were Able TO when it St1ll 3xisted. Don't Post Insults Toward Others Unless U Know FULLY what U are talking about. (And actually, you shouldn't do it even if you do....)

Obnoxious grammar and caps FTL...

Oh, and that stuff listed under "really old stuff" in POL Utils doesn't count, that lists many spells that are in the game and some that aren't, but none of that data is used, even for the spells that do exist. It's just old text data (not complete data needed to make a spell or ability work) left behind when the game was released. I can assure you, that the player version of Meteor isn't going to cost 1 MP to cast like it is in that old text file.

Nope U Failed Again u are NOT FULLY RIGHT. If Ur a good little boy u would check ur dat files. SE is still thinking about adding Utsusemi: San thats y its still in the dat files. AGAIN don't post a dumb reply unless u know what u are talking about!!!

Economizer
01-24-2012, 02:48 PM
Not to support the arguments that Utsusemi: San exists still, but:


You can No Longer /Recast for it like you were Able TO when it St1ll 3xisted.

I had kinda forgot /recast existed a tiny bit so I played with it a bit. Try it, /recast "Utsusemi: San" still works (along with a few of the Ni versions of certain spells players can't get, and higher tiers of Diaga among other things). Meteor doesn't however.

Ciecle
01-24-2012, 05:25 PM
/recast gives a 'recast' for: (but not limited to)

[Utsuemi: San]--:--
[Banishga III]--:--
[Banish IV]--:--
[Tp drainkiss]--:--
[Shakeshroom]--:--
[Paralyga]--:--
[Slowga]--:--
[Hastega]--:--
[Silencega]--:--
[Virus]--:--
[Tonko: San]--:--
[Jubaku: Ni]--:--

because these things 'are' in the dats, but not useable(and it could be possible that other things have the spell like the blu spells, there can also be many other reasons why the spells that still have /recast values set to them; one i can think of is: 'Those /recasts are just place holders for spells that may still be implemented at a later time.')

but if you go through the '.dats' in Altana View, you'll find that not all of the spells have recasts.

(yes i went through a ton of the '.dats' to see which ones work and what not... but i cant find a rhyme or reason as to why SE would still assign bits to keep a 'recast' value of --:-- for the spells that aren't able to be used by a player...)

and... cerberus just FFXI-3305ed me, so i guess it's time to go to sleep. >.> lol

Alerith
01-24-2012, 11:38 PM
lol Utsusemi: San....

The only way this would work is if it caused your other two Utsusemi spells to go to cooldown. Otherwise this would be broken against anything that doesn't -ga or otherwise clear shadows.

That or they add more abilities that just bypass shadows to begin with, at which time I say "What's the point?"

Economizer
01-24-2012, 11:48 PM
[Hastega]--:--

This one actually is due to the Summoner Bloodpact I believe. Try /recast "Meteorite" and see what happens.

idx1
01-25-2012, 12:28 AM
Back to OP I think your idea has merit.

Though you gotta admit, if you could break/breakga like the mobs can - that's just no fair! You're playing on even terms! How dare you!

Seriously tho, I feel like Break/breakga/stun/bind/flash etc should be able to have enhanced effects from Sabateour(sp) or Elemental/Divine seal. Enhanced effects such as, for example, a Sabateour/ES break/breakga will allow a mob to get hit more than herpaderp once before it wears, and same thing for bind.
Divine seal flash will make it last a moderate duration (10min job ability man..) with an emnity decrease.

Cuz..what you're talking about is similar to terror effect. Now I know break/terror don't really stick on things that matter so vs things that don't..currently BLU terror (5min timer) vs. break/bind whatever the hell + ES/sabateour (10/5min timer) you lose.

All this balancebalancebalance.
Break a lvl1 mob when you're 99 hit it with a club when you have no native skill and boom it wears.
This balance you speak of has no scale.

Remember the days when you played ff games, you'd get petrified and then you'd get hit and then your character just shattered? And you couldn't phoenix down them for that fight?
And so then you got break, did it to the mob, and hit them back so they shattered for sweet sweet revenge?
And then how they patched it for balance and took it out?
owait they didn't do that last part. orite tanaka wasn't in charge there.

They're tweaking job abilities (timers, etc) and merits.
We can only hope that they can evolve the old abilities to fit the modern playing field.

Alerith
01-25-2012, 12:35 AM
idx1 has a good idea. Rather than change how the spell works, adjust it to have bonus effects when used in conjunction with certain job abilities. That'd be a nice little change.

tyrantsyn
01-25-2012, 01:28 AM
I could live with that, tho I'd still prefer a solid fix to the spell.

Zarchery
01-25-2012, 01:49 AM
Though you gotta admit, if you could break/breakga like the mobs can - that's just no fair! You're playing on even terms! How dare you!

No you're not. Most situations are 2-18 players against one mob. How is that even?

Alhanelem
01-25-2012, 02:16 AM
because these things 'are' in the dats, but not useable(and it could be possible that other things have the spell like the blu spells, there can also be many other reasons why the spells that still have /recast values set to them; one i can think of is: 'Those /recasts are just place holders for spells that may still be implemented at a later time.')After an update a few years ago, a lot of these stopped working. Did you test this recently?

Eurell
01-25-2012, 03:49 AM
Remember the days when you played ff games, you'd get petrified and then you'd get hit and then your character just shattered? And you couldn't phoenix down them for that fight?
And so then you got break, did it to the mob, and hit them back so they shattered for sweet sweet revenge?
And then how they patched it for balance and took it out?
owait they didn't do that last part. orite tanaka wasn't in charge there..

Serious question, did this happen in any game besides 10? I honestly can't think of any others.

Alerith
01-25-2012, 04:15 AM
Serious question, did this happen in any game besides 10? I honestly can't think of any others.

I don't believe so, but another thing from X that I liked was that you could use a Phoenix Down to instantly kill that Sea Serpent boss that had a natural Zombie status.

Ciecle
01-25-2012, 04:56 AM
After an update a few years ago, a lot of these stopped working. Did you test this recently?
I did just test the ones listed right before Cerb got knocked out and they've still got 'recast timers' listed to them.
I do know what you've said so far, and you're right. the spells were there and they got taken away from mobs/players, just some of the spells still have recast timers set to them even though we cant use them.


This one actually is due to the Summoner Bloodpact I believe. Try /recast "Meteorite" and see what happens.


because these things 'are' in the dats, but not useable(and it could be possible that other things have the spell like the blu spells
That's what i thought too, but that wouldn't explain the ones that aren't associated with the other jobs. like paralyga, virus, tonko: san, etc

the only people who really know why the things still have recast timers set to them have not answered yet.

Creelo
01-25-2012, 07:34 AM
Nocturne really should stack with Addle; I don't see that as being overpowered... at all. :/

Or at least they should have let us, the player base, play around with Addle/Nocturne stacking together before deciding their combined effects were "overpowered."

As a side note: I really hate not being able to cast Nocturne on VWNMs out of fear that Addle will pop up as a weakness. :/

Juilan
01-25-2012, 07:37 AM
Serious question, did this happen in any game besides 10? I honestly can't think of any others.

I recall break in 1 - 9 (maybe not two) being healed with an item or a whm spell.. but if all your party had it you got the game over screen... but in those games Square gave us the use of stop and silence and sleep on NMs...