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View Full Version : List your melee/caster RDM set



Hordecora
01-22-2012, 09:04 AM
what do you use for soloing NMs? outside abyssea

Mageoholic
01-22-2012, 09:22 AM
my DNC or BLM

lol (no seriously).

Crimson_Slasher
01-22-2012, 01:39 PM
While id like to put in a set, honestly the sheer volume of gear more dedicated rdms use, especially when soloing at max performance is rather extensive.

Mageoholic
01-22-2012, 02:40 PM
Thats not really true. Considering most of what a RDM can solo now that is relevant is mostly 75 cap stuff you only really need a TP/WS set for melee, MAB for nuking, and -PDT/MDT for both. The extensive amount of gear is not needed. Especially outside of abyssea.

The reason I made my comment is because anything a RDM can melee solo a DNC can do faster, and anything a RDM can nuke solo a BLM can do faster, the only reason to go as RDM is if you wanted to melee and nuke in the same go.

Crimson_Slasher
01-22-2012, 03:17 PM
Still five gearsets even if they dont take up all 16 slots, just in visual gear thats up to 20 pieces, then however many earings, necks, backs, rings, belts, and weapons you may be dragging about. Though admittedly i thought it asked about "inside abyssea" not outside, my mistake!

Mageoholic
01-22-2012, 03:38 PM
Again not true, PDT and MDT at best take up 7-8 slots, Nuking gear is a full static set of 16 slots, TP is a static set of 16 slots and WS depending on your WS of choice can take up 16 slots (if you use /BLU and Sanguine Blade your WS set is the same as your nuking set for the most part).

Where RDM sets get really in depth is group play (at least in the past) where you had enfeebling MACC, enfeebling MND potency, Enfeebling INT potency, Nuke MACC, Nuke DMG, Healing MND/Skill/Potency.

You don't need to carry every set with you when soloing, you take the tools with you that you need. If you are /BLU you don't need a nuking set because you are more than likely never going to nuke, unless you want a head start and chainspell nuke early (which increases kill speed but also greatly increases your chance of dieing having to blow convert early in the fight while at the same time decreasing MOB HP enough that it will use TP moves more frequently.)

Hell with most stuff a RDM can solo outside of abyssea you need at best 2-3 sets of gear, you will know before hand how you will take out a mob, so you bring the gear you need and leave the rest at home. Soloing has come a long way since Avesta. Rog for example was a solid soloer who brought /SCH into the mainstream, Xenith was very successful at soloing as /BLU. Both these choices involve different gear sets, but in a solo atmosphere you don't need those 4th 5th 6th sets of gear, especially now that we over level anything a RDM can solo outside of abyssea, in some cases by 10 or more levels.

Daniel_Hatcher
01-22-2012, 10:13 PM
Thats not really true. Considering most of what a RDM can solo now that is relevant is mostly 75 cap stuff you only really need a TP/WS set for melee, MAB for nuking, and -PDT/MDT for both. The extensive amount of gear is not needed. Especially outside of abyssea.

The reason I made my comment is because anything a RDM can melee solo a DNC can do faster, and anything a RDM can nuke solo a BLM can do faster, the only reason to go as RDM is if you wanted to melee and nuke in the same go.
Clearly you have no idea on how a RDM solos.

Neisan_Quetz
01-22-2012, 11:40 PM
Just counted it now, I have 88 slots for mage based gear and 25 for strictly melee gear totaling 113 inventory slots for Rdm (this is not counting pieces that overlap). Largest set is nuking at 18 with obis (12 without) and TP set, which is 12 pieces I don't use in other sets.



Clearly you have no idea on how a RDM solos.

Please elaborate on your extensive knowledge of Rdm solos that doesn't involve Pinning/(Kiting)Nuking or straight tanking.

Mageoholic
01-23-2012, 12:27 AM
Did you just count up all your gear? or did you do it with soloing in mind? Back at the 75 cap when we only had 75 inventory slots we had enough room to carry melee and caster sets with 5-6 slots left for Shadow tools/meds/drops. Now we have the mog satchel so you can stick that 25 pieces into your mog purse if you are nuke soloing.

The overall point is just because you can wear it doesn't mean you need to have it. Example being MND rings, waste of 2 inventory slots, the % change to our enfeebles or healing from 10-14 MND is paltry at best. You don't need all 8 staves with you perhaps light(or healing), Earth, Ice, Wind, Fire, Thunder, the rest are mostly redundant and you could probably take off earth/wind/fire as well since we are talking about soloing mobs we soloed 24 levels ago.

If you are gear bloated go through it and determine items that are actually giving you benefit to soloing. A lot of clutter can be left in the mog purse or house because it quite simply does not come into play soloing. For that matter a lot of it doesn't come into play in group play either. A lot of gear RDM's tote around with them is a statistical sidegrade from not using it at all.

Neisan_Quetz
01-23-2012, 12:47 AM
Yes, that was just counting all pieces, I don't bring all of them at one time. Mnd/dark magic pieces (3 total) typically get dropped first, then I go down the list in order of what I consider important. Some pieces are SJ dependant like Magoraga Beads, so those are also typically left Behind.

9 Staves Total (I leave water behind because it's incomplete that's about it, the 9th staff is light for -cast);
AF head, Relic Head/Body/Gloves, 8 Empyrean pieces (Collar typically left behind), 4 pieces of stricly MND gear, also usually left behind;
Loq/Augur's Gaiters for Fast Cast (not including Blood Cuisses);
Shortbow/Serpentes/Stearc Subligar for Idle;
PDT Shamshir/Genbu's/Twilight Torque/ACP legs/Melaco Mittens/Umbra/Flume Belt/Dark Ring/Jelly ring for PDT;
Merman's Earringsx2/Ring/Lieutenant's Sash/Hexerei Cape/Coral Cuisses+1 for MDT;
Stone Gorget/Haven Hose/Earthcry Earring/Siegel Sash/Carapacho Cuffs for Stoneskin;
Enfeebling Torque in the vain hope it does something (typically gets left behind except for VW);
Fylgja/Roundel/Nefer Kalasiris/Oretania's for cures;
Emphatikos for Aquaveil, and Zelus/goading/Brego/Goliard Saio/Eurus Ledelsens for Haste

Actually forgot I use Sheltered Ring for the extra loldefense/MDT on Shell, although you can just side that out after casting the spell. I carry no more than 2 obis max at one time, and that's usually if I'm /Sch, otherwise I carry 1 and side out depending on Day. Darksteel pieces are only used While meleeing with PDT shamshir. WS set is 10 pieces I don't use elsewhere, missing moonshade still.

hideka
01-27-2012, 10:40 AM
http://www.ffxiah.com/item-sets/246552
i use the STR shikargar, and i have Double attack +2 Haste +3 on the tatsumaki sitagoromo
i need to either find more effective pants or body, anyone got any suggestions?
Eurus' Ledelsens
Thunder Sachet
Brego Gloves
Almace
Shikargar
Zelus Tiara
Rancor Collar
Phasmida Belt
Rajas Ring
Tyrant's Ring
Suppanomimi
Brutal Earring
Atheling Mantle
Tatsumaki Sitagoromo
Goliard Saio

if i drop the saio im at 25% Haste, if i drop the pants im at 26% haste. i havent seen ANY good new melee gear that rdm can wear in these slots, so if ive missed something please let me know lol. i know im well over haste cap atm, i just havent found anything more effective to utilize yet :/

CDC Build
http://www.ffxiah.com/item-sets/246554
Tarasque Mitts +1
Rajas Ring
Almace
Shikargar
Thunder Sachet
Rancor Collar
Brutal Earring
Moonshade Earring
Maat's Cap
Royal Redingote
Atheling Mantle
Thundersoul Ring
Cuchulain's Belt
Tumbler Trunks
Rager Ledelsens

sadly so far from what ive been able to scrape together, RDM really gets the short end of the stick for WSing gear. i put DA+2% and Crit rate +3% on the Royal redingote, and 4ACC/25TP bonus on the moonshade earring

Requiescat (when its useful lol)
http://www.ffxiah.com/item-sets/246556
Almace
Shikargar
Aquasoul Ring
Aquasoul Ring
Brutal Earring
Aqua Sachet
Moonshade Earring
Soil Gorget
Soil Belt
Estoqueur's Chappel +2
Estoqueur's Sayon +2
Atheling Mantle
Tatsumaki Sitagoromo
Estoqueur's Gantherots +2
Estoqueur's Houseaux +2

tatsumaki pants are being used for a lack of a better piece.

im totaly open to suggestions >_> lord knows i probably missed some decent pieces for my rdm in my haste to gear out my blu :/

These are just my Meleeing sets BTW, listing my enfeebling, PDT, MDT, Nuking, evasion, etc etc, would be a too much of a hassle... my RDM opperates on 80/80 slots when melee soloing, and 80/80 when mage soloing >_>.

Neisan_Quetz
01-27-2012, 10:59 AM
TP: Switch Zelus for Brego Helm, pants to calmecac unless accuracy issues, ammo tp options suck, your options are oneiros pebble for accuracy, or Tiphia Sting/smart grenade.

CDC: I would drop rager for lithe unless accuracy issues again, Alucinor is best hands followed by AF+1, I have DW body so I use Antares Harness for body. For minimal improvement gorget (mostly nefarious though, gorget/rancor mantle may end up almost tied depending on buffs)/Rancor mantle is -slightly- ahead of collar/atheling. Demonry Core if you can get your hands on.

Requiscat: I can only suggest Morrigan.

Mageoholic
01-27-2012, 01:24 PM
Haste Pinion is probably the best RDM can get for the ammo slot, 1% haste, so unless you have capped haste elsewhere it pretty handily beats all other options. (for TP anyway, gernade prolly best for WS).

Neisan_Quetz
01-27-2012, 01:29 PM
The pinion's -stp was always a problem for me with DW body, not sure without it. Came out about even to/worse than grenade if it caused you to take an extra hit to 100 I think.

Mageoholic
01-27-2012, 02:26 PM
I dunno, which would be better shit is probably situational. I full time goliard saio for TP, my DW/ACC body is in my mog storage, I don't feel like digging it out to parse or to do the math. You might lose a hit if you full time the DW body, but if you use goliard instead haste pinion would likely be better.

Id say the difference would be neglible either way, while you might lose a hit, you are going to gain almost a full hit.

Just quickly punching it into my calculator (i won't bore you with all the math) I got 23.23 seconds to 100TP (on average) using Blau + Joyeuse numbers (I know them by heart) for Pinion + Raja's, and 22.56 seconds to 100TP (on average) using just Rajas. So its about a 2.4% increase in weaponskill frequency, assuming you WS the instant you hit 100TP otherwise the difference will in the end be negligible.

With goliard you are looking at a 2.4% increase to time to 100%, so in the same vein if you hit at exactly 100%TP you will benefit, otherwise it is negligible.

So if using DW body - Tsting is your likely best bet (1% increase from attack would need to be +6 with 600ATK) unless you have capped ACC (in which case Goliard would be better than the DW body)

If using Goliard body Pinion is statistically the best bet.

But in the end it is a matter of small %'s that only matter when you use WS at exactly 100TP (well when you break the 100TP barrier). Otherwise it is a negligible gain.

Ophannus
01-27-2012, 04:33 PM
I'm at 76/80 with mage gear alone, no room for DD gear so I just melee in haste gear(which I carry around for midcasting in for refresh/haste to lower recast) and PDT Shamshir/offhand DA sword. WS in MND gear for Requiescat.

Mageoholic
01-27-2012, 06:09 PM
how do you have so much mage gear. Honestly.

Neisan_Quetz
01-27-2012, 10:42 PM
74/80 /sch or /blm without MDT gear, 78 with, would be 82 with dark magic pieces I don't use + MDT set give or take 1-2 slots.

Tbh unless I'm /nin already I highly doubt I'll suddenly be required to melee so I just shuffle out mage/melee gear with satchel.

Crimson_Slasher
01-27-2012, 10:53 PM
I use an astrolabe for tp build and ws currently, using deathblossom, and ive clocked in about 3k deathblossoms in abyssea, havent tried outside abyssea in quite a while though so would need to check, but i like it. Hell of a camp/droprate though, took me 4 days to get the damn thing to drop. Ofcourse i suppose for overall better use, perhaps a lightning (or is it thunder) bow +1? Or appropriate satchet for ws mods.

Neisan_Quetz
01-27-2012, 11:11 PM
+1 dex (sachet)/-1 dex (demonry core) at the loss of attack/acc/even 1% haste from pinion, I don't see it being useful.

I've never had DB do 'good' (relativity warning) damage on anything that wasn't fodder.

hideka
01-28-2012, 12:44 AM
ive pushed 1.5k-2k on a few bogus and random death blossoms on the tougher demons up in dynamis xarcabard ( the ones you should be farming if you want hopes lol, got 30 with just BRD RDM DRG >_>) but my average for it is still 900-1.2k, requiescat is normaly more reliable for damage digits.

thanks for the upgrades to my gearset, they were all easy enough to get out of bazaars, still kind of depressed that im doomed to the damn goliard body still... once they put out the goliard saio +5, i guess ill be even further doomed to it even tho its got zero melee stats on it :/

and before anyone goes +5?? heres the link the the datmining thread where it was found >_>


what is the generally accepted total mind for capping enfeebles on the current VWNMs?

http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4914923&viewfull=1#post4914923

Seriha
01-28-2012, 12:53 AM
I wouldn't plan ahead on gear in the DATs until it's actually on the live server.

Ophannus
01-28-2012, 01:00 AM
Sets I carry around on RDM: PDT/Nuke/9Staves/Max MP/Enfeebling Skill/Enhancing Skill/MND/Fast Cast/Haste/Empyrean armor/Stoeskin gear/

hideka
01-28-2012, 01:22 AM
http://www.ffxiah.com/item-sets/246633
that is my current Mind Build, im sure theres a better neck piece for it, and possibly a better ammo/ranged, but im not positive. i normaly use mushpots for another +10, and boost mind is arround +20-30 for me at the moment ( not on game so i cant give you a definite number, im capped enhancing and enhancing merits, with all enhancing +gear avaliable, 530 skill)
heres my enhancing set for anyone who is curious
http://www.ffxiah.com/item-sets/246635

i normaly swap into full estoqueur's+2 for buffs that arent targeting me tho, since skill has minimal impact on those ( haste refresh regen storms, etc etc)

http://www.ffxiah.com/item-sets/246639 (http://www.ffxiah.com/item-sets/246639)
is my Nuking set, but im not really too huge on RDM nuking, but with boost INT now, its not as useless as it used to be.

hideka
01-28-2012, 01:25 AM
some day ill sit down and test out what max temper DA is again, but not any time soon lol -_- dont feel like hitting 1k mobs.

Neisan_Quetz
01-28-2012, 01:46 AM
Think byrth theorized it's 20% at 500 skill, but couldn't hit it with the gear he had.

Ophannus
01-28-2012, 01:49 AM
Forgot cure pot too

Neisan_Quetz
01-28-2012, 01:49 AM
Sets I carry around on RDM: PDT/Nuke/9Staves/Max MP/Enfeebling Skill/Enhancing Skill/MND/Fast Cast/Haste/Empyrean armor/Stoeskin gear/

Pieces on Mnd and Max MP sets that don't serve more than one purpose can be left in satchel if you need space, both have fairly minimal use at the moment, if at all. If I do end up using convert normal gear that has +mp on it suffices, For Mnd most pieces you use for other sets already have some on it with some exceptions, so any rings/earrings/ammo used solely for mnd can easily be ditched.

Neisan_Quetz
01-28-2012, 03:03 AM
http://www.ffxiah.com/item-sets/246633
that is my current Mind Build, im sure theres a better neck piece for it, and possibly a better ammo/ranged, but im not positive. i normaly use mushpots for another +10, and boost mind is arround +20-30 for me at the moment ( not on game so i cant give you a definite number, im capped enhancing and enhancing merits, with all enhancing +gear avaliable, 530 skill)
heres my enhancing set for anyone who is curious
http://www.ffxiah.com/item-sets/246635

i normaly swap into full estoqueur's+2 for buffs that arent targeting me tho, since skill has minimal impact on those ( haste refresh regen storms, etc etc)

http://www.ffxiah.com/item-sets/246639 (http://www.ffxiah.com/item-sets/246639)
is my Nuking set, but im not really too huge on RDM nuking, but with boost INT now, its not as useless as it used to be.

Just noticed why not nuke in Emp+2 legs? It's better than relic+2 by far. For body Morrigan's is best, followed by I think Praeco. Grip Wizzan for non ice nukes if you can find one.

tyrantsyn
01-28-2012, 04:33 AM
Could also go with a anhur robe, if your lucky enough to get one. Pretty sure it would edge out the Praeco Doublet. Never played with the item set up before. maybe i'll do some later.

hideka
01-28-2012, 04:43 AM
Think byrth theorized it's 20% at 500 skill, but couldn't hit it with the gear he had.
we both came to that same conclusion that it would be 20-21% at 500, but neither of us have tested it out to see what its cap is, its probably closer to 22~??% at 530, from what i saw on tests last update it gains a bonus to DA per point of skill after 400 skill. so who knows, maybe it happens again at 500 :/

and lol that was actualy a mistake, idk why i put those pants on that build, its actually my +2 emp pants >_>


so anyone know what the generaly accepted mind cap for enfeebles is on the current VW's?
im at like 210 mind atm outside of abyssea

Neisan_Quetz
01-28-2012, 04:48 AM
Was posted by Proth who tested using Blu spells, looking for the post atm.

EDIT: found it:



Not sure where this is supposed to go, so just going to put it here.

Did some testing on a couple of the VWNM's stats.


Kaggen
99INT
96MND
105CHR

-0% Magic Damage Taken
+50 Magic Defense Bonus



Pil
113INT
98MND
90CHR

-12.5% Magic Damage Taken
+50 Magic Defense Bonus
-50% Water, Earth, Ice, and Darkness Damage Taken



Botulus Rex
137INT
89MND
??CHR

+12.5% Magic Damage Taken*
+40 Magic Defense Bonus
+Elemental resistance based on weather**


* - Not a typo
** - Not entirely proven, mostly a theory. Resistance seemed to increase sharply while it was raining.


From this we may be able to extrapolate, to some degree, the other stats of these NMs. Should also give a decent idea of what stats look like on the others, but will do some more NMs when I get time.

Using Pil as the highest mnd value, you'd only need 175ish Mnd to cap SlowII (assuming it lands).

hideka
01-28-2012, 09:40 AM
lol awesome, so im almost 40 mind over cap >_> guess ill see if i cant squeeze in some skill gear or something in place of all that MND :/

hideka
01-28-2012, 09:43 AM
lol maybe ill get bored one day and try doing a chiblast build on redmage >_> who knows maybe itll be funny for the outcome lol

Ophannus
01-28-2012, 07:31 PM
Well for convert, I really only use Pluviale/Estoquerer's Collar,Loquacious Earring,RSE3 hands(+50 MP), Bifrost Earring, Twilight Cape.Hierarch Belt, AF3 legs,AF3 hat. I don't really use anything else I guess, but I convert so infrequently unless solo maybe I should nix it all together(Have a 6/tick autorefresh in idle gear)

hideka
01-29-2012, 02:55 AM
lol i gave up on worrying about MP on redmage....
http://www.ffxiah.com/item-sets/246762
that build is a 6 tic auto refresh, unless im kiting, then its only 5 tic auto refresh due to Wlegs getting swapped in over the Stearc subligar, and that totaly epic refresh II, makes it almost impossible for me to OoM.... 13 tic refresh outside of abyssea >_>. that and ive always got a 95 Galjahorn bard whos quite into meleeing, and his refreshes with marcato are absloute insanity. think he gives like 14 tic refresh with marcato ballad III >_>, so yea no mp problems in my life

my PDT set and idle set are identical, but im sure theres another 6% PDT hiding out there that i could scrape together to hit 50% PDT on RDM during the day. got the goliard pants for -3%, and im sure theres some hands or feet out there i could find to replace the serpentes.

Neisan_Quetz
01-29-2012, 03:23 AM
During daytime you can use melaco mittens for the last -3%, Although either I'm missing something or you should have more PDT than I and I'm fairly certain I only needed Tatsu/Melaco during day to cap. -20% weapon/sub (I used PDT Shamshir/genbu's) -5% torque -8% rings -3% melaco -6% umbra -4% flume -4% Tatsu is capped PDT during day in my set.

hideka
01-29-2012, 04:17 AM
hmm its possible i just dont know how to add, good old public american education and all. 20 staff 12 rings, 4 belt, 6 back 1 ear 5 neck, puts me at 48, and now i know why i thought i was off, AH seperates PDT and DT into seperate brackets, making me 5 PDT lower, so im only 2% PDT off, which is easily remedy'ed with another piece other then legs so i can Wlegs in full pdt if need be.

Ophannus
01-29-2012, 04:41 AM
50% PDT with Shadow Mantle is boss on RDM btw. I have the same Auto-refresh set but for situations where I'm spamming nukes (soloing NMs in abyssea through kite/nuke as /NIN with only 800 max MP) Convert helps.

Neisan_Quetz
01-29-2012, 04:49 AM
I have to seriously try to burn through my mp, but I go /sch if I'm nuking so that's probably why.

hideka
01-29-2012, 06:43 AM
i was gonna say, i litteraly have to be chain nuking nonstop for like 5 minutes to actualy run out of MP on rdm/sch >_> and ive got like +40ish or more HMP in gear, so a quick rest and boom, back in action >_>

Crimson_Slasher
01-29-2012, 02:44 PM
I still need to work on my PDT/MDT sets. Currently using...

Cheviot(5%/10%), Darksteel harness (3%) Goliard legs (3%) Twilight Torque (5%), Louhi's mask (3%/0%), Darksteel mittens (1%), Genbu shield (10%), Darksteel leggings (1%). These are remains from 75 campaigning mostly. That puts me at a total of 28% during day, and 30% at night. When maging i can use a terra staff for 40% night. And ive barely touched upon MDT. But ill get to it sometime.

ShadowViper
02-03-2012, 08:13 AM
Why use praeco doublet over af3 +2 for only +3 int, if your tight on inventory thats an easy slot saved. If im nuking at a VWNM or anything tougher the +5 acc on af3 IMO goes alot further than 3 int. Even on weaker mobs the 3int isn't going to drastically improve nukes to make it worth the inventory slot IMO.

saevel
02-03-2012, 08:50 AM
Why use praeco doublet over af3 +2 for only +3 int, if your tight on inventory thats an easy slot saved. If im nuking at a VWNM or anything tougher the +5 acc on af3 IMO goes alot further than 3 int. Even on weaker mobs the 3int isn't going to drastically improve nukes to make it worth the inventory slot IMO.

And yet they complain about not having enough inventory for a melee set.

Mageoholic
02-03-2012, 12:47 PM
see what I mean mana ^

maybe they optimized their casting side because they don't care to melee often, and complain because when they want to melee they have to nerf their casting side (that they are used to and comfortable with) to do so.

Neisan_Quetz
02-03-2012, 01:23 PM
Melee gear takes less inventory than mage gear...

Greatguardian
02-03-2012, 03:29 PM
Last time I made a comprehensive 77-slot example inventory to demonstrate to Seriha that storing Mage/Melee sets in the same active palette was possible, I got snipped at for not including a Dark Magic Skill set.

As long as things like that are not a huge concern, it's hardly difficult. That was at 90 cap, however, and I'm sure some things have changed. Though I remember that the inventory I whipped up also counted swords and staves at the same time, which no one would reasonably be expected to do as you can just mog sack/satchel whichever weapon type is going unused at any given time.

Gotta wonder who the "they" are who are complaining about not having room for melee gear. Pretty sure the majority of the magic-heavy posters here just think melee is retarded, not impossible.

Mageoholic
02-03-2012, 08:05 PM
Because you need to make that Bio III hit for max dmg/tick silly. That is the most important thing a RDM can gear for!. Like Ive been saying, Seriha is a whiner, she/he has bitched about inventory issues fora long as time (back at 75 cap before sack/satchel even), and always finds some other excuse to not being able to carry a melee set.

If you are in a melee position you are likely /DNC, /NIN, /WAR, /BLU. Dark Magic set is useless unless you are /SCH or /BLM. Highly situational, and at which point you likely aren't meleeing (so leave that gear in your sack and take your dark magic set).

Whiners will be whiners, keeping their hands out for crumbs from SE since 03' Right Seriha!.