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View Full Version : Player Weakness



Garota
03-15-2011, 03:42 AM
What's the history behind players and double weakness? It's rather annoying that as a BLM, when I reraise, my spells deal 0 damage, except for Drain and Dots. Every melee as well as BLU get back up Atma of Apocalypse ready to keep knocking out some damage. It's a bit of an unfair advantage seeing how I have to wait 5 minutes until my double weakness wears off. Oh, by the way boys & girls, if you are double weakened, you'll still get full effect of Primeval Brew, but you'll still get full effect of double weakness too, so don't bother casting offensive spells or use elemental weapon skills while you're double weakened and brewed.

Megatron
03-15-2011, 04:15 AM
well you souldnt' be nuking or melleeing double weak anyways lol. the reason for the penility is to prevent you form doing whatever it was you did to kill yourself the first 2 times again. as a way of going if we penalize them enough they will get the idea i need to stay away till im not weak. if your brewing something i requimned to brew then attack. even if you simply hit it once to get hate while others proc for you. double weakness is there to prevent you from doing boneheaded things.

Birdkiller
03-15-2011, 04:16 AM
I think they changed this because those melee still need TP to be doing any real damage, whereas BLMs can pump out 1k+ damage immediately upon getting up, so everyone was a BLM and everyone zombied everything. Then they chose to nerf it, just like they did to melee RNGs.

Mandze
03-15-2011, 04:19 AM
There was a time before they put double weakness penalties into the game where it was a very viable (although costly, in terms of exp) to "zombie" mobs-- basically just fighting until you died, reraising, and then fighting again until you died, reraising, fighting again... it was basically a way to brute force your way through a battlefield or an hnm without having any actual skill. It was lame. ;)

Coldbrand
03-15-2011, 05:02 AM
You don't have to get up in the enemy's face like we do.

Rambus
03-15-2011, 05:23 AM
I think there was problems with early dynamis abuse as well, after the double weak thing was put in people could set HP at MH and keep entering without the 5 min weakness. That was adressed too and thats why you are hit really hard for retnering ( a double 10 min weakness effect)