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View Full Version : The FFXI "Gyms of Vana'diel" Self Improvement Reborn!



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kingfury
03-15-2011, 03:18 AM
The FFXI "Gyms of Vana'diel" Cover (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/WARTaru-POST-Web.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/WARTaru-POST-Web.jpg
Description: A training system where a lone player or a group of players could go and effectively increase their Combat and Magic skill levels and/or receive Gil/Exp/and and Gym points called "tokens"(these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance) as rewards for participating in numerous special training regimes. Gyms would be located in all major cities with access to all job levels with a myriad of difficulty settings to choose from. The same organization that founded the Fields of Valor(the Adventurer's Mutual Aid Network or A.M.A.N) system would be the founders of these special Gyms of Vana'diel. Meaning the reasons for it's existence would mirror that of the FoV.

*Outside a City Gym entrance(View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-1.jpg))
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-1.jpg

SELF IMPROVMENT Programs:
Description:
Players that wish to increase Combat Skills, Magic Skills, or both would be able to participate in a number of training...(read more ↓)



Entering a Gym Lobby(View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-2.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-2.jpg
System Mechanics:
In the middle of each training room would be a "Gym Manual" that would offer training options that once set would begin the regimen.

Gym Manual(View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-3.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-3.jpg
*EDIT*(Thanks to >Strife's post< (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=38655&viewfull=1#post38655))Upon initiating a regimen, specially created monsters would appear and engage the Player(hitting for low-moderate dmg)...(read more ↓)


Examples:
Melee regimens- Upon reaching 200TP(or every 1-2mins), Players will be granted the ability to create solo weaponskill skillchains(regardless of job). Prompts for the appropriate weaponskills to use to create skillchains would be provided to the player each time. Successfully creating these skillchains repeatedly would result in slightly higher skill up rates.

-Melee Skill ups (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-4.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-4.jpg
Magic regimens- Monsters will occasionally(every 1-2 minutes) flash the familiar yellow "!!"(Abyssea Trigger animation) seconds before readying a self-inflicted weaponskill-like move that will produce a Skillchain animation and an instant elemental hint for the appropriate elemental spell to use to create a Magic Burst. Successfully creating these Magic Burst repeatedly would result in slightly higher skill up rates.

Magic Skill ups (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-5.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-5.jpg
**Examples of regimens (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=39437&viewfull=1#post39437)
Players would be able to cancel any skill up regimen by selecting "End Regimen" from the character menu option list. Regimens can be undertaken multiple...(read more ↓)


Rewards:
Exp and Tokens are the rewards for completing a Self Improvement regimen.

Exp and Token Reward (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-6.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-6.jpg
Acquiring certain Self Improvement "Medals" could drastically improve regimen results since they will be designed to enhance certain aspects of a players performance, like the rate of which skill ups occur, enhanced attack speeds, rapid refresh, and more, while undertaking training regimens. Such Medals will require moderate amounts of tokens to acquire, but the end results would be well worth the effort.

INSTRUCTOR PROGRAMS:
The Nations of Vana'diel need their warriors tested and trained, and you're the perfect Instructor!

Being Hired to Instruct (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-7.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-7.jpg
Description: Instructor Programs allow players the opportunity to gain Gil/Exp/and and Gym points called "tokens"(these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance) from being hired by one of the 4 nations(Bastok, Windurst, Sand'Oria, and Aht Uragan) to spar directly with their warriors in a special training regime. In a BCNM like setup, a group of up to 6 players could resume the role of "Sparring Instructor" and engage a number of Npc combatants within special small training rooms.

System Mechanics:
Combat and Magic skill ups will be possible to acquire during these battles. In the middle of each training room would be a "Gym Manual" that would offer Instructor options that once set would begin the regimen. The selected difficulty can range from Easy Prey to Incredibly Tough, and even Impossible to Gauge in special elite regimens, with the number of combatants varying on the number of Instructors participating during the match(ex. One Instructor would produce One combatant. Three Instructors would produce three combatants).

Instructor Gym Manual (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-8.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-8.jpg

Alternatively, jobs like Blue Mage would have the possibility to learn spells casted upon them by Aht Uragan Blue mage Npc's. Increasing the difficulty...(read more ↓)



Battling Npc's (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-9.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-9.jpg

Emerging Victorious (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-10.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-10.jpg

Rewards:
Exp, Gil, and Tokens are the rewards for completing a Sparring Instructor regimen.

Exp, Gil, and Token Rewards (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-11.jpg)):
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-11.jpg

All rewards, including GIL/Exp/and Tokens, will be based on the players performance during the duration of the regimen even if the regimen is cancelled before the full duration is completed. Acquiring certain Sparring Instructor "Medals" could drastically improve regimen results since they will be designed to enhance certain aspects of a players performance, like the rate of which skill ups occur, enhanced attack speeds, rapid refresh, and more, while undertaking training regimens. Such Medals will require moderate amounts of tokens to acquire, but the end results would be well worth the effort.

Gymnasium Games
The (A.M.A.N) founders of these wonderfully diverse Gyms realized the need to incorporate even more diversity into what activities players could enjoy whilst inside these walls. After careful consideration of the fact, the A.M.A.N thought it only right to add special "Gymnasium Games".
Description:
-Player vs Player(PvP) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)
-Survival
-Time Attack
-Enemy Hordes(NEW) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=62426&viewfull=1#post62426)
-TP/MP Bonanza (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=45974&viewfull=1#post45974)

Extra Notes: A special functionality will be birthed from the Gymnasium Games called "Player Challenges", which could offer tournament-style leader boards, that could yield even more rewards (like special Medals) to the highest achievers within the Gym Games.

kingfury
03-16-2011, 04:17 PM
Edited in some quick illustrations ^^; I wish I could show this on a grand scale landscape image, but I hate drawing landscapes >< Anywho, I'll post some for the "Instructor Programs" soon :)

kingfury
03-16-2011, 04:21 PM
There is, by the way, a lot more that I've thought of to continue building onto this system, like "Recreational Games", "Player Challenges", "Survival", etc., but I wanted to just get this idea posted as I work out the kinks of the additional concepts.

Rambus
03-16-2011, 06:44 PM
other solutions for skilling up is nice, can there be a way of doing defense skills (shield, parry, gaurd, evade)? how do you plan of skilling those though? I do like it better then the windy school of magic thread.

Harpalina
03-16-2011, 09:14 PM
This is amazing. lol. The illustrations are adorable XD

kingfury
03-16-2011, 11:14 PM
other solutions for skilling up is nice, can there be a way of doing defense skills (shield, parry, gaurd, evade)? how do you plan of skilling those though? I do like it better then the windy school of magic thread.
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Absolutely!^^ I would opt for monster selection to be included in the regimen choice menu as well. A player could choose a Mandragora, a Chigoe, or any other fast hitting monster to focus on Shield, Parry, and Evasion skill ups.

kingfury
03-16-2011, 11:16 PM
This is amazing. lol. The illustrations are adorable XD
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Thank you ^^/

Momohko
03-16-2011, 11:50 PM
good job mister garuka although there is plenty of places to skill up this would implement an interesting way to do it and mebbe make it more fun as well ^^ gjgj :3

kingfury
03-17-2011, 12:02 AM
good job mister garuka although there is plenty of places to skill up this would implement an interesting way to do it and mebbe make it more fun as well ^^ gjgj :3
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Thanks for the feedback ^^, That's the whole plan! As a WAR for the last 8 yrs, it's incredibly rewarding to cap all weapons skills, but looking ahead at 9 more levels of skilling up promotes some thought into making the process a bit more fun :) .... but who's Mr. Garuka??

Mrbeansman
03-17-2011, 12:04 AM
You must have a lot of free time to waste.

annewandering
03-17-2011, 12:12 AM
well my first thought was we already had this by just playing the game. then i stopped to consider how slow it is to skill up magic skills.

kingfury
03-17-2011, 12:21 AM
You must have a lot of free time to waste.
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o.^ Are you referring to "In-game" time, or "Real-life" time? lol If it's Real life time you're talkin about, I did the post a few days ago, and just added in the illustrations last night quickly ^^ The conception of the idea took an hour or so to refine to be ready to post, but the digital sketches went by pretty fast :)

Austyn
03-17-2011, 12:25 AM
Ripping off Pokemon ... one day at a time. =D

kingfury
03-17-2011, 12:29 AM
well my first thought was we already had this by just playing the game. then i stopped to consider how slow it is to skill up magic skills.
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Yeah lol. If I didn't dual box a WHM, I would never know the pains of trying to skill up magic >< lol. There's just no way for a mage to efficiently cast spells fast enough, and for as long of a duration on a monster to compare with Melee skill up in FFXI (unless there's some secret trick i haven't found yet lol). Plus there's no system that even remotely tries to make the process FUN! lol

kingfury
03-17-2011, 12:33 AM
Ripping off Pokemon ... one day at a time. =D
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In my defense, I've never played any Pokemon games or watched the television series to know if they have a similar system ><
lol I suppose if there's any type of beginning battle-like "Skills" within a game, the act of increasing those skills as you progress is inevitable in some fashion or another :) Gyms from the real world are truly my inspiration in this case though ^^/

kingfury
03-17-2011, 03:56 AM
**EDITED in some artwork for the "Instructor Programs"

bishop
03-17-2011, 04:04 AM
Put skill ups in Campaign. There is your training ground right there.

Lithian
03-17-2011, 04:05 AM
Ripping off Pokemon ... one day at a time. =D


I was about to say, it's probably a bad thing that the first thing that came to my mind when I glanced at this thread was, "OH MAN, POKÉMON."

Zeroe
03-17-2011, 04:31 AM
You must have a lot of free time to waste.

Wow seriously? You couldnt come up with an idea like that if you even wanted to. Get out the forums if all you want to do is trash other peoples ideas. At least have some constructive ideas

Harpalina
03-17-2011, 04:46 AM
You must have a lot of free time to waste.

I don't think of it as a 'waste'. This idea is actually something I can see SE implementing...illustrations and all lol. Now, do I think that it's a pipe dream? Kind of. I think one of FFXI players' chief complaints is the difficulty of skill ups and even though SE has taken a step forward in that direction, it's still difficult to cap skills past 250. Some people (such as I) would love to skill up while I'm seeking for a party. As a WAR (got only great axe capped atm), I would love to skill up my other weapons in my downtime and I think that an arena of some sort like the one presented here is a fascinating idea. More power to creativity!

kingfury
03-17-2011, 04:55 AM
Put skill ups in Campaign. There is your training ground right there.
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lol Weelllll, on DD jobs with little support Campaign is a free-for-all bloodfest :) but there's still a huge percent of jobs that wouldn't be able to enjoy Campaign without getting mauled before actually seeing one point of skill up if they could /stagger lol. Plus there's the horrible "/wait till the campaign to actually start" aspect of the system that is just mind numbing at times ^^ Not to say it's impossible, but just no where near as efficient.
The concept I'm proposing has multiple enjoyable ways to both skill up and enjoy the heat of battle without forcing players to twiddle their thumbs waiting for something else to tell them when to start. That includes game systems and players alike.

kingfury
03-17-2011, 04:59 AM
I don't think of it as a 'waste'. This idea is actually something I can see SE implementing...illustrations and all lol. Now, do I think that it's a pipe dream? Kind of. I think one of FFXI players' chief complaints is the difficulty of skill ups and even though SE has taken a step forward in that direction, it's still difficult to cap skills past 250. Some people (such as I) would love to skill up while I'm seeking for a party. As a WAR (got only great axe capped atm), I would love to skill up my other weapons in my downtime and I think that an arena of some sort like the one presented here is a fascinating idea. More power to creativity!
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Thanks for feedback and complements ^^/

Loeyuue
03-17-2011, 05:01 AM
I like your illustrations :)

Harpalina
03-17-2011, 05:07 AM
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Thanks for feedback and complements ^^/

Sure thing. I really hope the development team reads this thread and implements some form or another of this idea. Due to the PS2 limitations (CURSE YOU PS2!!!!!), I'm not sure how much of that they would be able to implement, if at all, but it's an awesome idea.

kingfury
03-17-2011, 05:16 AM
I like your illustrations :)
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/kneel Thank you very much ^^

kingfury
03-17-2011, 05:44 AM
Sure thing. I really hope the development team reads this thread and implements some form or another of this idea. Due to the PS2 limitations (CURSE YOU PS2!!!!!), I'm not sure how much of that they would be able to implement, if at all, but it's an awesome idea.
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Same here ^^ I just wish you could attach a "tag number" with game system ideas instead of them being buried with every other post in general discussion >< lol.
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My thoughts on the possible system's framework is modifying the Mog house infrastructure by enlarging the rooms and replacing what would be the moogle with a Gym Manual that would spawn into an npc or monster after a regimen is selected. There wouldn't really be a background/landscape, but just the player and the npc(s) or monster(s). I'm not sure how much of a strain that would cause if say a hundred folks or more tried to access it at the same time, but MMM's has to tax the system more than what I'm proposing, or at least I would think so lol. But hey, their the geniuses and programmers, not me ^^ I'm sure they could figure it out np. /finger's crossed

Sapphic
03-17-2011, 06:00 AM
interesting idea to say the least, well thought out. /cheer ^^

Tsukino_Kaji
03-17-2011, 06:21 AM
I think Kingfury played too many L4D mods to get his achievments. lol

kingfury
03-17-2011, 06:29 AM
interesting idea to say the least, well thought out. /cheer ^^
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Thanks for the feedback ^^/

kingfury
03-17-2011, 06:36 AM
I think Kingfury played too many L4D mods to get his achievments. lol
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>< I don't know how to respond to this comment lol... "Left for Dead" I'm assuming? Is there a mod that has some similarities to what I'm talking about here?? I've never played L4D /stagger

Flunklesnarkin
03-17-2011, 06:37 AM
Sounds interesting.. kinda like dungeonering on runescape..

oh yah I went there >_>

Tsukino_Kaji
03-17-2011, 06:38 AM
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>< I don't know how to respond to this comment lol... "Left for Dead" I'm assuming? Is there a mod that has some similarities to what I'm talking about here?? I've never played L4D /staggerYes, it was an arena in which you could safely hit and/or shoot things.

Tsukino_Kaji
03-17-2011, 06:39 AM
Sounds interesting.. kinda like dungeonering on runescape..

oh yah I went there >_>Pure mage off of the demon in the magic tower right here. lol

Ryak
03-17-2011, 06:46 AM
I like the idea but if your going to get attacked and killed by monsters you might as well just fight regular ones. I think they could implement your idea but make combat dummies instead. Or for the whole ps2 hdd issue they could actually allow you to skill up in campaigns. It would keep things minimum for ps2 users since the whole campaign thing already exists for ps2 via Wings of The Goddess. Then death means no xp loss and xp reward, would also give people another reason to attend campaigns since now that Abyssea has come most care more about that now. Combat Dummies seems better for your idea. Just make them not be able to attack back. I mean come on Square-Enix you allowed us to get skill ups in Besieged why can't we get them in Campaigns too ? It is almost the same thing!

Dauntless
03-17-2011, 07:25 AM
Brilliant idea.

Camate
03-17-2011, 07:31 AM
This is definitely a really cool idea and the sketches look amazing as well, nice job! I'll be sure to pass this feedback over to the development team :D

Harpalina
03-17-2011, 07:43 AM
This is definitely a really cool idea and the sketches look amazing as well, nice job! I'll be sure to pass this feedback over to the development team :D

OMG HOW AWESOME IS THIS.

Kjara
03-17-2011, 08:33 AM
I totally support this! Awesome post^^

BurnNotice
03-17-2011, 08:38 AM
Kingfury,

This is a well thought. Man, this sounds like something that should have been available sooner! lol. Awesome idea bro!.

BurnNotice
03-17-2011, 08:46 AM
I was telling my wife about the idea, and she said it would be nice to have the vendors in the gym to offer food/drinks or "Supplements" that help aid in skill ups. Just like how you in real life to get the results that you want. The medicated effects should only last for sometime, but should be able to be removed upon exiting the gym and/or while in the gym.

Fayez
03-17-2011, 09:00 AM
Amazing idea and really well thought out :)

Vold
03-17-2011, 09:14 AM
I like the Melee Skill ups picture because it looks like a miniature Babe Ruth homerun swing. Kind of fits the bill, too, because staff skill ups are so sloooow and sometimes you wish you could just swing for the fence on the monster and send it back from whence it came. The taru's facial expression says it all.

Dalcour
03-17-2011, 09:23 AM
One of the best idea's I've ever seen!

kingfury
03-17-2011, 09:56 AM
This is definitely a really cool idea and the sketches look amazing as well, nice job! I'll be sure to pass this feedback over to the development team :D
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@_@; I went to lunch earlier today only to return to see a response of this magnitude!!! /brainexplodes lol
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That is absolutely all I could've asked for, Camate /bow + /salute Thank you for taking the time to read and respond to my post. Coolest thing ever, and my day is officially made lol ^^/

Logandor
03-17-2011, 10:03 AM
Awesome ^.^ I really like the ideas and sketches you have posted. I would totally bring my main and mule to there in a heart beat. ^.^

Harpalina
03-17-2011, 10:04 AM
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@_@; I went to lunch earlier today only to return to see a response of this magnitude!!! /brainexplodes lol
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That is absolutely all I could've asked for, Camate /bow + /salute Thank you for taking the time to read and respond to my post. Coolest thing ever, and my day is officially made lol ^^/

lol here's to hoping!

Musahashi
03-17-2011, 10:09 AM
Why not just give more reward for the current method, instead of making everybody's previous efforts a waste of time?

That really was an "Enix" style idea... well done. /sigh

Orson
03-17-2011, 10:10 AM
Wow, one of the better suggestions out there. I hope the dev team looks at this and considers it. Would be a cool idea but this is very similar to assault and moblin maze mongers. I always wished that MMM had been a more user friendly thing like this idea.

Legomike
03-17-2011, 10:21 AM
im sorry but i dont support this idea they should just increase skill ups instead its less hassle

kingfury
03-17-2011, 10:28 AM
Brilliant idea.
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Thanks for the feedback ^^/

kingfury
03-17-2011, 10:31 AM
I totally support this! Awesome post^^
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Thank you much /salute

kingfury
03-17-2011, 10:33 AM
Kingfury,

This is a well thought. Man, this sounds like something that should have been available sooner! lol. Awesome idea bro!.
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Thanks man ^^/

kingfury
03-17-2011, 10:40 AM
I was telling my wife about the idea, and she said it would be nice to have the vendors in the gym to offer food/drinks or "Supplements" that help aid in skill ups. Just like how you in real life to get the results that you want. The medicated effects should only last for sometime, but should be able to be removed upon exiting the gym and/or while in the gym.
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Yep ^^ "Gym points" and "Medals" would take care of just that!:
"Gym points called "tokens" (these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance),-- "acquiring certain Self Improvement "Medals" could drastically improve regimen results since they will be designed to enhance certain aspects of a players performance, like the rate of which skill ups occur, enhanced attack speeds, rapid refresh, and more, while undertaking training regimens."
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So with Gym points alone, a player would be able to purchase weaker buffs such as food/drinks(refresh)/etc., or pretty much all the buffs you can purchase currently using the Fields of Valor system. With Medals, a player would see the really good stuff such as the increased skill up rate, increased att speed, super refresh, and more :) And yep, everything would wear off upon exiting the Gym zone.
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Thanks for the feedback, you and your wife ^^/

kingfury
03-17-2011, 10:49 AM
Amazing idea and really well thought out :)
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Thank you /salute

kingfury
03-17-2011, 10:52 AM
I like the Melee Skill ups picture because it looks like a miniature Babe Ruth homerun swing. Kind of fits the bill, too, because staff skill ups are so sloooow and sometimes you wish you could just swing for the fence on the monster and send it back from whence it came. The taru's facial expression says it all.
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Lol Glad you like the sketch ^^/ It has always been pure entertainment for me to watch a tarutaru's melee animations lol Thanks for the post /salute

kingfury
03-17-2011, 10:55 AM
One of the best idea's I've ever seen!
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/kneel ^^ Few responses beat this kind lol Thank you very much for the feedback /salute

Sapphic
03-17-2011, 10:55 AM
gratz for having your idea noticed. anything that could make skill gains less boring is a welcome addition.
/salute kingfury

kingfury
03-17-2011, 10:58 AM
Awesome ^.^ I really like the ideas and sketches you have posted. I would totally bring my main and mule to there in a heart beat. ^.^
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lol So would I!! I don't think "down time" would ever be an issue again lol Thanks for your feedback and compliments ^^/

Windycheeks
03-17-2011, 11:04 AM
I like the "gym" idea but I would have to admit that they USED to have a very easy way to skill up and was actually not as dangerous as you would think... If people would engage in Campaign battles already in progress without getting tags you could skill up off of mobs that were busy attacking other people. And pretty fast I might add. I have a WHM I got Divine skilled very very fast. At Least .5 per every other spell cast. Then Enix took it away. I was very upset. I think they should reinstate that.... I think I only died 2 times using this form of skilling up...and with EXP so easy to get now thats not too bad really

Kuvo
03-17-2011, 11:22 AM
I think this is a fantastic idea and seems really fun. I could see me and 5 of my friends sitting in windy waiting to go to the gym and work out lol. When I saw this tweet i actually thought SE released this info for their next version update. Great idea, fun, lots of rewards and great for team building in your linkshells. SE why not?

kingfury
03-17-2011, 11:24 AM
I like the "gym" idea but I would have to admit that they USED to have a very easy way to skill up and was actually not as dangerous as you would think... If people would engage in Campaign battles already in progress without getting tags you could skill up off of mobs that were busy attacking other people. And pretty fast I might add. I have a WHM I got Divine skilled very very fast. At Least .5 per every other spell cast. Then Enix took it away. I was very upset. I think they should reinstate that.... I think I only died 2 times using this form of skilling up...and with EXP so easy to get now thats not too bad really
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Yep, seeing skill ups in Campaign was cool no doubt, but just imagine never having to leave the comfort of you're city and having access to start, stop, and engineer skill ups the way you like'em. I posted this response earlier:
"--there's the horrible "/wait till the campaign to actually start" aspect of the system that is just mind numbing at times ^^ Not to say it's impossible, but just no where near as efficient.
The concept I'm proposing has multiple enjoyable ways to both skill up and enjoy the heat of battle without forcing players to twiddle their thumbs waiting for something else to tell them when to start. That includes game systems and players alike."
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The system I'm proposing would both directly and indirectly answer the wishes of both sides of the spectrum of folks asking for "better + more rewarding"/"increased rate" skill ups with the use of Medals. Campaign could never hope to win over a system that would reward Exp, Gil, and make skill ups enjoyable in my opinion lol.

Rambus
03-17-2011, 11:27 AM
Wish one of those moogle guys can relay the problems I had with the wrongfull labeling of my account..

anyways dear op, I made a comment ealier and I didn't see the pictures then, putting cute tarutaru pics is a good way to prove something esp when it looks like mine >.>
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-6.jpg

that is sooo my taru

kingfury
03-17-2011, 11:43 AM
I think this is a fantastic idea and seems really fun. I could see me and 5 of my friends sitting in windy waiting to go to the gym and work out lol. When I saw this tweet i actually thought SE released this info for their next version update. Great idea, fun, lots of rewards and great for team building in your linkshells. SE why not?
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@..@; Saywhatiz?! They posted this on the main page??!! /navigates to the forum main page now o.o lol Thanks for the feedback and the update ^^/
/after seeing the post on the main page: Friggin' Mindblowing \^^/ lol Thanks again Camate!! /kneel

kingfury
03-17-2011, 11:51 AM
Wish one of those moogle guys can relay the problems I had with the wrongfull labeling of my account..

anyways dear op, I made a comment ealier and I didn't see the pictures then, putting cute tarutaru pics is a good way to prove something esp when it looks like mine >.>
http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-6.jpg

that is sooo my taru
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Lol Yeah this is a popular Taru character face/hair model ^^ my WHM taru was actually the inspiration for the taru in the sketches lol

Manicora
03-17-2011, 12:11 PM
Simply Awesome People, such as yourself who are able and willing to submit Good Ideas like this should be given special status in game (Credit not Items). It would be amazing to have any other ideas you deem worthy to improve our beloved game. I /salute you!

kingfury
03-17-2011, 12:38 PM
Simply Awesome People, such as yourself who are able and willing to submit Good Ideas like this should be given special status in game (Credit not Items). It would be amazing to have any other ideas you deem worthy to improve our beloved game. I /salute you!
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^^ Wow! /kneel There's not many things one can say in response to compliments such as this, except Thank you very much for the awesome feedback! /salute

KorPoni
03-17-2011, 12:46 PM
Time to get to work with another awesome idea kingfury lol

Gotta keep the crowds guessing, and I believe now alot of people will be searching your posts for your ideas.

kingfury
03-17-2011, 12:50 PM
Time to get to work with another awesome idea kingfury lol

Gotta keep the crowds guessing, and I believe now alot of people will be searching your posts for your ideas.
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@.@; /stagger lol No pressure huh? >< I'm technically not even completely done with this one o.o
Originally posted by Kingfury:
"There is, by the way, a lot more that I've thought of to continue building onto this system, like "Recreational Games", "Player Challenges", "Survival", etc., but I wanted to just get this idea posted as I work out the kinks of the additional concepts."

Thanks for the compliment by the way ^^/salute

Krystal
03-17-2011, 01:05 PM
Like the idea...it would add something new at least....would give players a reason to work with others again rather than just blasting to 90 and dropping the job cold turkey like most do when they abby burn.

Eeek
03-17-2011, 01:10 PM
It's a novel concept, but the OP basically devised an overly-complicated skill-up party. I never realized it was so hard to beat up crabs for a few hours.

kingfury
03-17-2011, 01:11 PM
Like the idea...it would add something new at least....would give players a reason to work with others again rather than just blasting to 90 and dropping the job cold turkey like most do when they abby burn.
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I can name at least 4 LS mates that have done that lol Appreciate the feedback /salute

Harpalina
03-17-2011, 01:12 PM
It's a novel concept, but the OP basically devised an overly-complicated skill-up party. I never realized it was so hard to beat up crabs for a few hours.

*cough* Crabs only work for so long.

Daydreamer
03-17-2011, 01:16 PM
I think its a wonderful Idea, well thought out and shouldnt be all that hard to implement so long as "Ps2 limitations" dont complicate it's ability to be implemented.

I hope that the game will grow past those limitations and i hope the players still using those old systems willingly or at least understandingly grow with it.

Eeek
03-17-2011, 01:17 PM
*cough* Crabs only work for so long.

There are tons of crabs in FFXI. I'd imagine it's possible to go from 0 to a capped A+ skill solely off crabs.

By the way, there are a ton of crabs north of Conflux 04 in Abyssea-Grauberg. If you kill them fast enough, you can rile them up enough to /check IT to Level 90s. That'll cap any skill you need.

Harpalina
03-17-2011, 01:26 PM
There are tons of crabs in FFXI. I'd imagine it's possible to go from 0 to a capped A+ skill solely off crabs.

By the way, there are a ton of crabs north of Conflux 04 in Abyssea-Grauberg. If you kill them fast enough, you can rile them up enough to /check IT to Level 90s. That'll cap any skill you need.

Can you solo them? If they're IT+. not every job can solo. The whole point of this idea was to have some skill up time whether it be soloing or with a party. Me personally, I'd rather solo my skillups in my own time while seeking. Grauberg's a good idea though. I'll have to see about putting a 6-man party for skillups there.

kingfury
03-17-2011, 01:30 PM
It's a novel concept, but the OP basically devised an overly-complicated skill-up party. I never realized it was so hard to beat up crabs for a few hours.
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^^; I think it just sounds complex when the process is spelled out lol. Like could you imagine trying to type out the explanation of gaining access to Abyssea, understanding everything about how the Abyssea time system works, and what is the/how the Atma system works in forum post style lol? Actually, you don't have to wonder lol >>Abyssea:How to get Started (http://wiki.ffxiclopedia.org/wiki/Abyssea#How_to_Get_Started) <<this page is a monster ><;
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Anywho, Nah, the entire process to begin both the "Self Improvement" and "Sparring Instructor" regimen would be about as fast as starting a Fields of Valor Page give or take a few more specific options should the player wish to exercise them. Even the inviting friends aspect should feel as easy as just selecting the "Open Mog House" option we have use of currently and just porting your friends inside the training room with you. So if the system was made smooth like this, folks would be breezing through those regimen menus in no time, and perhaps even faster with saved "pre-set" regimens!... That's a good idea to add by the way... lol

Eeek
03-17-2011, 01:34 PM
Can you solo them? If they're IT+. not every job can solo. The whole point of this idea was to have some skill up time whether it be soloing or with a party. Me personally, I'd rather solo my skillups in my own time while seeking. Grauberg's a good idea though. I'll have to see about putting a 6-man party for skillups there.

I'd be seriously concerned about any small party that cannot handle IT crabs with atmas and cruor buffs.

I noticed a good number of people on Asura who would team up at crabs for skillups. I didn't need to do this since all my jobs solo well and I like to AFK, but I did see plenty of others team up. Or, you could shoot /tells to friends and ask LS members if they have something they'd like to skill up.

It's basically the same thing as the gym, but it already exists in-game and doesn't waste development time that could be spent more wisely.

Calexis
03-17-2011, 01:38 PM
Put skill ups in Campaign. There is your training ground right there.

I've been hoping that they would do that since they took them out!

I like that the idea off adding new aspects to the game, helps to keep it fresh.

kingfury
03-17-2011, 01:47 PM
--Or, you could shoot /tells to friends and ask LS members if they have something they'd like to skill up.
It's basically the same thing as the gym, but it already exists in-game and doesn't waste development time that could be spent more wisely.
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Whoa now, there's no current in-game system that would help increase the rate of skill ups like what's being proposed here... unless it's hiding on top of Shinryu's head somewhere lol. Plus, again, this system is fixing the whole "/shout/ask/beg/plea" for folks to help or join up with you to skill up by giving the power and choice to each individual player to JUST DO IT whenever they want to. /pays old school Nike for their phrase ^^

Bunni
03-17-2011, 02:47 PM
My thoughts on the possible system's framework is modifying the Mog house infrastructure by enlarging the rooms and replacing what would be the moogle with a Gym Manual that would spawn into an npc or monster after a regimen is selected. There wouldn't really be a background/landscape, but just the player and the npc(s) or monster(s). I'm not sure how much of a strain that would cause if say a hundred folks or more tried to access it at the same time, but MMM's has to tax the system more than what I'm proposing, or at least I would think so lol. But hey, their the geniuses and programmers, not me ^^ I'm sure they could figure it out np. /finger's crossed

When I read this, the people that usually stand outside Mog Houses popped into my mind. For instance, you know the person you go to if you want to enter a party members MH? Have them not only give you an option for entering a party members MH but also a separate option for entering the gym. :o

Seriha
03-17-2011, 02:59 PM
Can you solo them?

I was soloing T+ crabs on my WAR having 3 regen atmas on. You might have to deviate from the norm some to allow something, but the ability's there. No Utsusemi or Seigan/Third Eye was involved.



More specific to the training idea, an old thing I had in the past that was in any city you could enlist in a program where, for every hour you're offline, you can maybe get 1-3 levels in a chosen skill. When you log back in, you just pay a small gil fee and the skill ups become official. Going out in the field should technically be faster, but for things like Guard and Parry, this would be a godsend.

Jar
03-17-2011, 03:45 PM
Should also Add a quick easy PvP portion to this! just 1v1 no temp items just an all out brawl!

Haldarn
03-17-2011, 04:57 PM
This is a fantastic idea kingfury. The graphics really help me visualise exactly what you meant (and I like the style too!). Your post got me to thinking though...

You mention a modified Mog House as the Gymnasium. Obviously this would need to be coded and would take up more disk space etc. etc. so how about using areas that already exist for the training? I'm referencing the thirty-or-so single room battlefields that are used for mission fights, BCNMs, ENMs and ISNMs (are there more? - I will admit that I haven't explored all of that kind of content in the game yet...). The more remote the location of the battlefield, the higher the tier of the training regimes that could be undertaken there.

Basically, you would enter the Gym Lobby and an NPC there could teleport you - for a small amount of tokens (with the exception of the very lowest tier, naturally) - to the entrance of the particular battlefield of your choice. You would have had to have made a visit previously to 'unlock' them, a la Abyssean Cavernous Maws. After teleporting, you select the entry point and the list of battlefields appears as normal, with "Gyms of Vana'diel" as a new option (AT THE TOP!!). When the battlefield is completed or you exit, you are teleported back to the Lobby (cue stacks of k.o.ed corpses appearing in the Gym Lobby). If you complete all Regimens at a given battlefield, you get a title (!).

This would also have a side-effect of being able to get an NPC warp to these remote locations (for Tokens) if you had another purpose there, whether it be a BCNM or merely farming adjacent areas.

Another form of 'recycling' of content we already have may be to pop the Gymnasium Lobby NPCs in the Chocobo Circuit so that the area can be accessed from all five cities.

Whaddaya think? :)

Zarabi
03-17-2011, 07:48 PM
I support this idea. ^_^

slakyak
03-17-2011, 07:49 PM
If this happens I hope they call one of the NPC's Kingfury!!

First properly good idea I've read on the forum, even better for not being exclusive to endgamers, nice one dude.

Zarabi
03-17-2011, 08:05 PM
Oh yeah make an Galka NPC named King Fury. :D Haha woot.

kingfury
03-17-2011, 08:22 PM
When I read this, the people that usually stand outside Mog Houses popped into my mind. For instance, you know the person you go to if you want to enter a party members MH? Have them not only give you an option for entering a party members MH but also a separate option for entering the gym. :o
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Yep ^^ in my first thoughts, there would be at least one npc standing in between two training room entrances to cater to the design that folks would be inviting others inside frequently to participate in regimens. As for zoning into the Gym itself, there would definitely be an npc or two outside the Gymnasium entrance readily offering information as to what wonders await inside, but I would opt for just an easy-smeezy "Run in Zone" or the "Click the Door to Zone" entrance that would then load the Gymnasium Lobby. Sort of like how the Tenshodo Door zone works. If it made things less system heavy for there not to be a separate "Zone" in the first place, I'd say go with that, but I'd imagine the Gyms would eventually become as popular as poor Port Jeuno became, having pools of players just hanging out there day after day. So I would think having another zone to ease the normal city area congestion may help a lot.
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There are of course a myriad of different ways such an entrance could be done though, so if it came down to what would make it easiest on the programmers, I'd say go with whatever option that is lol. I just want the place to exist ^^; Thanks for the suggestion /salute

kingfury
03-17-2011, 08:54 PM
***EDIT TO ORIGINAL POST***
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RECREATIONAL GAMES
Gymnasium Games
The Adventurer's Mutual Aid Network (A.M.A.N), founders of these wonderfully diverse Gyms, realized the need to incorporate even more diversity into what activities players could enjoy whilst inside these walls after analyizing the success of the Fields of Valor programs. Thus after careful consideration of the fact that there are so many hard working men and women in Vana'diel, the A.M.A.N thought it only right to add special "Gymnasium Games" that these well-deserved folks could enjoy after a long days work or adventure.
Description: Full details coming soon. Possible Games include:
-PvP
-Survival
-Time Attack
-Enemy Hordes
-TP/MP Bonanza
-and more
Extra Notes: A special functionality will be birthed from the Gymnasium Games called "Player Challenges", which could offer tournament-style leader boards, that could yield even more rewards (like special Medals) to the highest achievers within the Gym Games.
Post Notes: Please bare with me as I will post the details 1st, but I will want to add illustrations soon after.
---

Samunai
03-17-2011, 09:23 PM
hae no raed a word (ok maybe three or four ;) ) but i <3 ur drawings :D

nah good idea, looks similar to the fields of valor but if we dont loose exp when we die (and have auto-rr?) then its realyl cool :D (sounds like a mix of WoE and Fields of Valor imo :) )

viion
03-17-2011, 09:36 PM
This is absolutely amazing, awesome work

Nzinga
03-17-2011, 09:45 PM
I like this idea! And the illustrations are amazing!
It definitely sounds more fun than just standing in Windy spamming cure and protect on myself to level those. If there we could party like you said then I am sure a lot of people would want to participate. ^^

Lollerblades
03-17-2011, 09:55 PM
I back this idea 100% it sounds really fun and well planned and if implemented would breathe some extra life into Vana'diel :D

Savannah
03-17-2011, 09:55 PM
I +1 this thread :)

kingfury
03-17-2011, 10:35 PM
More specific to the training idea, an old thing I had in the past that was in any city you could enlist in a program where, for every hour you're offline, you can maybe get 1-3 levels in a chosen skill. When you log back in, you just pay a small gil fee and the skill ups become official. Going out in the field should technically be faster, but for things like Guard and Parry, this would be a godsend.
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Truely, to be very honest, I thought of this idea initially, but I'm almost certain random free skill up points would not sit well with neither players or SE lol. Rather than just hand out points randomly via a time system or even a lottery-type of system, I thought of implementing such a concept as random skill up points(perhaps up to 5 points total) to a Combat or Magic skill of your choice, as a possible reward for progressing through the highest/toughest tier NM "Sparring Program" matches. I would like to think this would give a very high incentive to participate with others to reach tougher matches and gain great rewards.
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Thanks for the suggestion ^^/

Eligia
03-17-2011, 10:40 PM
When I read "Gyms," I was expecting something about BST pets fighting one another, lol. I've been playing too much Pokemon in this downtime. :o

I do like this idea, though, and your drawings are precious!

kingfury
03-17-2011, 10:41 PM
Should also Add a quick easy PvP portion to this! just 1v1 no temp items just an all out brawl!
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Yep!! I Edited in the foundation for some of the next level of the Gymnasium functionality. I'm very much with you on the "RAW" nature of how at least one of the many possible modes of these PvP should be lol. Thanks for the feedback ^^/
----
RECREATIONAL GAMES
Gymnasium Games
The (A.M.A.N) founders of these wonderfully diverse Gyms realized the need to incorporate even more diversity into what activities players could enjoy whilst inside these walls after analyizing the success of the Fields of Valor programs. Thus after careful consideration of the fact that there are so many hard working men and women in Vana'diel, the A.M.A.N thought it only right to add special "Gymnasium Games" that these well-deserved folks could enjoy after a long days work or adventure.
Description: Full details coming soon. Possible Games include:
-PvP
-Survival
-Time Attack
-Enemy Hordes
-TP/MP Bonanza
-and more

kingfury
03-17-2011, 10:59 PM
This is a fantastic idea kingfury. The graphics really help me visualise exactly what you meant (and I like the style too!). Your post got me to thinking though...
You mention a modified Mog House as the Gymnasium. Obviously this would need to be coded and would take up more disk space etc. etc. so how about using areas that already exist for the training? I'm referencing the thirty-or-so single room battlefields that are used for mission fights, BCNMs, ENMs and ISNMs (are there more? - I will admit that I haven't explored all of that kind of content in the game yet...). The more remote the location of the battlefield, the higher the tier of the training regimes that could be undertaken there.
Basically, you would enter the Gym Lobby and an NPC there could teleport you - for a small amount of tokens (with the exception of the very lowest tier, naturally) - to the entrance of the particular battlefield of your choice. You would have had to have made a visit previously to 'unlock' them, a la Abyssean Cavernous Maws. After teleporting, you select the entry point and the list of battlefields appears as normal, with "Gyms of Vana'diel" as a new option (AT THE TOP!!). When the battlefield is completed or you exit, you are teleported back to the Lobby (cue stacks of k.o.ed corpses appearing in the Gym Lobby). If you complete all Regimens at a given battlefield, you get a title (!).
This would also have a side-effect of being able to get an NPC warp to these remote locations (for Tokens) if you had another purpose there, whether it be a BCNM or merely farming adjacent areas.
Another form of 'recycling' of content we already have may be to pop the Gymnasium Lobby NPCs in the Chocobo Circuit so that the area can be accessed from all five cities. Whaddaya think? :)
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1st Thanks for the feedback and compliments ^^/ 2nd I think this is a great idea! I talked about the possibility of taking on tougher "Sparring Program" matches that would fit under the "impossible to gauge" difficulty setting in the original post. This idea would be ideal to offering an even greater variety of Boss fights to the proposed system. I think it would be really fun to have both Npc and Monster (maybe these Monsters could be the Nations pets that would be sent to squish you if you've successfully demolished all of their warriors in previous matches ^^ lol) Boss fights with the system, and depending on how large the standard Sparring Program rooms would be, I'm not sure if it would work with a dragon Boss squeezed in a box with a player in it lol. Very cool idea Haldarn /cheer
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Thanks again for your feedback and suggestion ^^/

Crisco
03-17-2011, 11:05 PM
Great idea! Not much feedback I can provide that others have already other than my support of this. This may be the biggest step in getting a community idea implemented. New forums deliver!

kingfury
03-17-2011, 11:11 PM
If this happens I hope they call one of the NPC's Kingfury!!
First properly good idea I've read on the forum, even better for not being exclusive to endgamers, nice one dude.
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LOL ^^; Maybe just a nice heroic painting of me on the wall would be all the recognition I would hope to receive lol... cause I think I would be weirded out passing myself every time (assuming the npc would be a Galka) I went to this awesome place ^^; /kneel and thanks for the feedback and compliments /salute

kingfury
03-17-2011, 11:20 PM
I support this idea. ^_^
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Thanks for the support ^^/

Zarabi
03-17-2011, 11:28 PM
I haven't read the entire post real carefully but anyway i'd like this system to give some rewards too even if they were just cute looking outfits. I love random stuff. :3

kingfury
03-17-2011, 11:43 PM
hae no raed a word (ok maybe three or four ;) ) but i <3 ur drawings :D
nah good idea, looks similar to the fields of valor but if we dont loose exp when we die (and have auto-rr?) then its realyl cool :D (sounds like a mix of WoE and Fields of Valor imo :) )
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Very cool ^^ /bow Thank you for feedback and compliments!

kingfury
03-17-2011, 11:46 PM
This is absolutely amazing, awesome work
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/kneel ^^ Thank you very much!

kingfury
03-17-2011, 11:48 PM
I like this idea! And the illustrations are amazing!
It definitely sounds more fun than just standing in Windy spamming cure and protect on myself to level those. If there we could party like you said then I am sure a lot of people would want to participate. ^^
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Cool! ^^ I appreciate the feedback and compliments! /salute

kingfury
03-17-2011, 11:52 PM
I back this idea 100% it sounds really fun and well planned and if implemented would breathe some extra life into Vana'diel :D
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Very Cool! ^^ Thanks for the support /salute

kingfury
03-17-2011, 11:54 PM
I +1 this thread :)
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LOL All right! Now I just need to get to +2 Thread status :D Thanks for the support /salute

kingfury
03-18-2011, 12:00 AM
When I read "Gyms," I was expecting something about BST pets fighting one another, lol. I've been playing too much Pokemon in this downtime. :o
I do like this idea, though, and your drawings are precious!
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><; lol yeah, just think if FFXI got a hold of this Gym idea and put their magic touch on it! It could very well change the way the world thinks of the video game Gym concept FOREVER! ^^
Thanks for the feedback and compliments /

Delani
03-18-2011, 12:00 AM
This is a great idea! Since abyssea hit... skilling up is hard. The 90 cap makes it difficult to skill up at a higher lvl. Also enhancing and healing magic is a nuisance, and is soooo slow lol. I really loved how you implemented this idea. You really took your vision and showed it to us. I am more amazed about how neat and clean it was presented, than the idea itself lol. Very professionally done! You should go into marketing. You definitely have an eye for it, and an ability to present your thoughts in a fresh, exciting, and organized way...You really gave it some life! (My job consists of heavy marketing now, and I was really blown away by this!) +2!!!!!!!!!!!

GERM
03-18-2011, 12:02 AM
You must have a lot of free time to waste.
don't be disrespectful if you don't have any intelligent feedback quit trolling others cause your bored

I will be honest I didn't read all 11 pages of feedback so someone may have said something prior to this post.. Depending on the amount of xp given out during a session you maybe causing people to just do this instead of leveling up in camps which may be a very nice alternative to trying to find a party as well..
2nd If there is no risk of being KO'd then I don't think there should be an experience reward (from what I understand and read correctly you would be healed for the amount of damage done while the training is going on) I don't feel that SqEnix would be willing to give xp when there is no risk of defeat thats just like giving xp away for free (which they do under certain circumstances e.g. dynamis scrolls) but those xp points are so worthless for the levels your at it really doesn't make up for what you lose if you die just once at that level..
I commend you for using your imagination I would like to see more of this kind of brain storming

Blaize122
03-18-2011, 12:17 AM
Aren't you worried that this will foster a culture of burning up levels in Abyssea and then skilling up in a gym?
I like your idea but I feel like a necessary tweak would have to be to increase the amount of skillups you get from normal world mobs wrt those in the gym to keep incentive to level in normal zones - which makes the gym system feel redundant.
What are your thoughts, OP?

Delani
03-18-2011, 12:23 AM
I think if done correctly it could actually teach a player how to use certain abilities/spells etc. I mean I have run into lvl 90 that don't know how to macro gear correctly D: or know that dia will not only do dot but lower defense. If implemented in a correct way it would not only raise skills for those of us who know our jobs, but help people who are new and just burned their way in abyssea somehow a chance to learn... then they could more effectively play their jobs which would help ls leaders and shout run leaders. I think it would be beneficial.

kingfury
03-18-2011, 12:24 AM
This is a great idea! Since abyssea hit... skilling up is hard. The 90 cap makes it difficult to skill up at a higher lvl. Also enhancing and healing magic is a nuisance, and is soooo slow lol. I really loved how you implemented this idea. You really took your vision and showed it to us. I am more amazed about how neat and clean it was presented, than the idea itself lol. Very professionally done! You should go into marketing. You definitely have an eye for it, and an ability to present your thoughts in a fresh, exciting, and organized way...You really gave it some life! (My job consists of heavy marketing now, and I was really blown away by this!) +2!!!!!!!!!!!
-------
lol ^^ All right +2 status!! lol /cheer Thank you very much for the feedback and compliment /salute I've done some marketing in my artistic career, but not enough to dare say I'm a pro at ^^; so I thank you for saying I'm on my way. Lets just hope SE feels the same about this concept!

Jakary
03-18-2011, 12:25 AM
My name is Jakary of Ramuh, and i approve this message!

Asthesis
03-18-2011, 12:50 AM
As I was reading this I thought "Great idea" and too boot, SE already has several areas which could be easily adapted to accomodate this. MMM style would probably be easiest, although "revamping" the 95% useless Chocobo Circuit would probably be the wisest choice since it already connects all areas. Everything you mentioned is already in place in some form it really wouldn't be hard for SE to implement this. I really hope the Devs read this and consider it.

kingfury
03-18-2011, 12:53 AM
I will be honest I didn't read all 11 pages of feedback so someone may have said something prior to this post.. Depending on the amount of xp given out during a session you maybe causing people to just do this instead of leveling up in camps which may be a very nice alternative to trying to find a party as well..
2nd If there is no risk of being KO'd then I don't think there should be an experience reward (from what I understand and read correctly you would be healed for the amount of damage done while the training is going on) I don't feel that SqEnix would be willing to give xp when there is no risk of defeat thats just like giving xp away for free (which they do under certain circumstances e.g. dynamis scrolls) but those xp points are so worthless for the levels your at it really doesn't make up for what you lose if you die just once at that level..
I commend you for using your imagination I would like to see more of this kind of brain storming
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1st, Thank you for your feedback and compliments ^^/
Yep, I would aim for similar exp rewards as Fields of Valor Pages, so nothing too ridiculous. The idea is based on the very same logic as what FoV currently functions with, empowering players to choose their pace, frequency, and difficulty of an improvement regimen. It would definitely be an alternative.
---
I did think about the exp reward for the skill ups during the "Self Improvement Programs", and thought about this; should a player that completes a 30 minute regimen session which consist of repeatedly whacking/casting spells on a monster deserve "experience points"? Technically speaking, they would be putting forth some effort, and although they wouldn't be in danger of being K.O.'d, the duration of effort should count for some exp in my opinion ^^.
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Now we're not talking several thousand points here, but perhaps in the hundreds (somewhere from 500-900 and maybe 1000+ with the high numbers being the result of the "increased skill up rate" effect from Medals since the system would be dependent on a players progress during the regimen session). So nothing that one would be able to throw a party about, but something to reward at least your time effort. If the regimen is canceled before the 30 min(say 15mins or so) session was completed, the reward would possibly range from 50-500+ again depending on progress made during the regimen session.
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It's just my opinion on that though, SE could very well opt against the exp reward all together, and I'm sure the system would still be warmly received ^^ Thanks again/

Alhanelem
03-18-2011, 01:02 AM
skills should be raised in combat except where it can already be done without it. Not in favor of anything to easybutton the game any more than it already is.

kingfury
03-18-2011, 01:17 AM
I haven't read the entire post real carefully but anyway i'd like this system to give some rewards too even if they were just cute looking outfits. I love random stuff. :3
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I'm with ya!! ^^ When I said:
"tokens" (these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance)
That would definitely include some cool/flashy equipment that would hold the possibility of also enhancing a players regimen performance!
Awesome feedback ^^ Thanks/

Jakary
03-18-2011, 01:30 AM
I like the whole PvP option you added in there, i would like to see this explored, i'm interested in it, as long as it is much more versatile than the PvP option we already have (first off i gear swap... A LOT!) like taking out the equipment change bind, thats just a drag. also i would like to see an addition to hp and/or mp during PvP events, mostly because at the present i can just see a blm and a dd job going into pvp against some similar setup and the blms can do upwards of 3k dmg (if properly geared and skilled) and any 3k dmg attack can one-shot most, if not all players, making pvp not so much fun, but also very unbalanced. i just want to see more ideas expressed on this part, ballista wasn't all it was supposed to be cracked up to be, i'd like to revisit PvP in this sense =)

kingfury
03-18-2011, 01:33 AM
skills should be raised in combat except where it can already be done without it. Not in favor of anything to easybutton the game any more than it already is.
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Ahhh, but not very long ago, folks were saying the same about EXP ^^ And then came along Abyssea. Although there are fans and non-fans alike towards the introduction of Abyssea and how it drastically changed the world of FFXI, I like to think the message it brings stands clear as to what SE would rather we players spend our ultra valuable time on and that's the content they spend months creating.
I too don't believe in "easy buttons", but I can't support poor efficiency either. Although it's incredibly rewarding to skill up the old fashion way (which can take days and days if you play a job that uses multiple weapons like WAR), the trade off is you have to choose to either spend hours skilling up, or hours enjoying the actual game content (ex.Mission, Quest, New Storylines, etc).
Folks that can play all hours of the day can easily say "BOTH" lol but this isn't such a fun choice to make for the player base that only has 1-3 hours of playtime (especially since it's possible to skill up for 3hrs and still only receive skimpy-moderate skill level increases). Abyssea in my eyes was a huge correction to a system that contradicted itself with each new update. How can a player enjoy the new content to it's fullest if they are feverishly locked in skill up mode hoping to cap their efficiency before taking on that content?
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Just my opinion / And thanks for yours + feedback

kingfury
03-18-2011, 01:44 AM
My name is Jakary of Ramuh, and i approve this message!
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lol ^^ Thanks for the support /salute

kingfury
03-18-2011, 01:54 AM
I like the whole PvP option you added in there, i would like to see this explored, i'm interested in it, as long as it is much more versatile than the PvP option we already have (first off i gear swap... A LOT!) like taking out the equipment change bind, thats just a drag. also i would like to see an addition to hp and/or mp during PvP events, mostly because at the present i can just see a blm and a dd job going into pvp against some similar setup and the blms can do upwards of 3k dmg (if properly geared and skilled) and any 3k dmg attack can one-shot most, if not all players, making pvp not so much fun, but also very unbalanced. i just want to see more ideas expressed on this part, ballista wasn't all it was supposed to be cracked up to be, i'd like to revisit PvP in this sense =)
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I hear ya man ^^ I've wanted a PvP system that caters to the good o'l Street Fighter fan in me for years! lol You know, that feeling you get when you just want to challenge that "random guy/gal" to battle on the spot for no other reason but to see who's best :D , and I'm working hard to make the one I propose fun/fair/diverse/and awesome all at the same time lol. I'll be posting details as soon as they're ready.

Crysten
03-18-2011, 02:29 AM
I find this a really interesting idea, and I love your sketches, though as a skillup venue, I find it somewhat redundant at this point in the game when there have been mobs specifically introduced for skillups. The Instructor regiemes definitely perk my curiousity though!

At the same time however, I feel gyms would be better served as maybe like a sparring arena, much like you've just mentioned. 1 on 1 PvP, maybe even event matches vs NPCs (much like say, a limit break BCNM). What I'd imagine would be a nice idea for all those number crunchers, is a system not too dissimilar to something I saw in WoW watching a friend.

Basically, you're given a blank mob (in this case, imagine a Cardian), and people are free to wail on this mob however they see fit. In essence, this gives you a simulated zerg scenario. I'd love to see somewhere where we can test our TP and WS gear setups under a number of conditions and buffs in order to optimize our setups.

Either way, a really interesting, fleshed out idea - thanks for sharing!

noirin
03-18-2011, 02:38 AM
this is delicious,kitty would use this :)

Yashii
03-18-2011, 03:52 AM
This is an amaziiiiing Idea! :o!

Starr
03-18-2011, 03:52 AM
Didn't read the entire thread but wouldn't it be best to not only ease skilling up and gaining exp (not a problem but something OP suggested) and adding PVP to just fix the PVP already in game? Make hits/spells 100% skill up and give exp on kills, make points for winning matches to be tradeable for good items. No need to add an entire new system.

Kasune
03-18-2011, 04:17 AM
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lol Weelllll, on DD jobs with little support Campaign is a free-for-all bloodfest :) but there's still a huge percent of jobs that wouldn't be able to enjoy Campaign without getting mauled before actually seeing one point of skill up if they could /stagger lol. Plus there's the horrible "/wait till the campaign to actually start" aspect of the system that is just mind numbing at times ^^ Not to say it's impossible, but just no where near as efficient.
The concept I'm proposing has multiple enjoyable ways to both skill up and enjoy the heat of battle without forcing players to twiddle their thumbs waiting for something else to tell them when to start. That includes game systems and players alike.

I love this idea. Many many times have I wanted to skill up, cuz i like to see everything in blue ;o, but have found it time consuming and dull. How nice it would be to have a specific place to go where I could choose what skill etc I want to work on and not feel like I'm wasting my time for hours with little progress!! There are also times when I'm just blah and don't wanna really "do" anything and these gyms would be the perfect solution to those "blah" times. I'd still be productive and be rewarded =) AWESOME DUDE!!! Thank you for the great idea! I hope SE implements this =)

Alhanelem
03-18-2011, 04:31 AM
My personal preference would be just to ease the skillup rate a little bit more than they did (mainly for defensive skills and slower weapons), rather than adding new places/ways to skill up. But I will definitely agree that some kind of adjustment/change would prove helpful.

Glamdring
03-18-2011, 05:07 AM
I actually thought about this the 1st time I saw the "crash test dummies" in windy that the NPC mages practice on. If only they do something for defensive skills too. Seriously, how hard is it to reverse the order to "parry/guard", "shield" "evasion" is the order?

kingfury
03-18-2011, 05:10 AM
I find this a really interesting idea, and I love your sketches, though as a skillup venue, I find it somewhat redundant at this point in the game when there have been mobs specifically introduced for skillups. The Instructor regiemes definitely perk my curiousity though!
At the same time however, I feel gyms would be better served as maybe like a sparring arena, much like you've just mentioned. 1 on 1 PvP, maybe even event matches vs NPCs (much like say, a limit break BCNM). What I'd imagine would be a nice idea for all those number crunchers, is a system not too dissimilar to something I saw in WoW watching a friend.
Basically, you're given a blank mob (in this case, imagine a Cardian), and people are free to wail on this mob however they see fit. In essence, this gives you a simulated zerg scenario. I'd love to see somewhere where we can test our TP and WS gear setups under a number of conditions and buffs in order to optimize our setups.
Either way, a really interesting, fleshed out idea - thanks for sharing!
-------
Thanks for the great feedback and compliment ^^ / And you're right about the recent skill up mobs, but in the same vein as what Abyssea did for exp+making it fun to do so, these Gyms would answer a similar call for an alternative that gives players the opportunity to enhance the skill up experience while adding elements of fun ^^. It's not meant to degrade the standard methods of gaining skill lvs (much like how Abyssea is vs Standard Zones concerning exp) as much as offer a new entertaining option in doing so.
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^^; I'm working on detailing the PvP section of these Gyms this very moment lol, I'm just trying to make sure everything is clear and understandable before I post it. The Instructor Programs will indeed be able to cover everything from the sparring arena-style battles to the challenging BCNM-type battles. PvP details coming soon though ^^;
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The last concept you speak of has also been Edited into the Original post towards the bottom called "TP/MP Bonanza" :) with details coming very soon as well! It's wonderful that I'm not the only one that has these great ideas floating around in their head lol.
Again thanks for the great feedback /salute

Redaske
03-18-2011, 05:40 AM
I love this idea. It would actually make skilling up enjoyable(I love skilling as it is but still an excellent idea.) Also having some PvP in there would be great. Sure we have ballista but you can't TRULY test your skill/gear if you can't do gearswaps without a penalty. I know myself as a paladin(Yes I'm a PLD and I DO shit in Abyssea so there! Of Course I have an LS of openminded people who recognize skill.) I would never want anything like WoW PvP(That game just needs to die! No offense!) I'd love to actually go head to head with some DD's on my PLD just to see how well they could do vs. me.(I've got a Taru BLM with Sick gear who always tries to nuke me dead on my PLD when I get charmed... He never can manage it it with 1 nuke. I told him the day he does enough damage to one shot me I'll give him a Mil Gil XD)

The illustrations are hilarious. I could only have dreams of drawing with that kind of skill. I can draw a blueprint no problem but never something as elaborate as those pictures.

/bow/salute/kneel kingfury That's some impressive work you've come up with. SE should hire you on to the Dev team :P

Harpalina
03-18-2011, 05:43 AM
That's some impressive work you've come up with. SE should hire you on to the Dev team :P

Darn. You beat me to the punch on that line. I was gunna say that xD Wouldn't that be nice...

Redaske
03-18-2011, 05:48 AM
lol Harpalina I would love to work for SE but other then the books I've been working on (Sci-Fi Fantasy Series) and the ideas I have for the games they could create from them I have nowhere NEAR knowledge on HOW to create a game XD.

oopsiedaisy
03-18-2011, 06:25 AM
Seems to me this would also be a great way to practice the Maat fight without having to get a testiment first

Chrisstreb
03-18-2011, 06:52 AM
Friend of mine wonders why they had those "Blank Card" Cardians in Windurst, maybe they could implement this idea using those? I like the idea you came up with

lathos
03-18-2011, 06:57 AM
great idea man i think that would work well especially for a loner that doesnt particularly like lfp all the time or someone with a unconventional playstyle kudos man

night159
03-18-2011, 07:30 AM
awesome idea man, looks like a lot of fun with the trainer sparring, pvp etc. hopefully i can finally cap my magic skills on drk with this xD *fingers crossed*

Gotterdammerung
03-18-2011, 07:47 AM
Great idea! I especially like how easy PvP integrates into this system. And some "Fun" mini-games would be wonderful.

Would be kinda awesome if gathering trophies changed your physical appearance. Probably not possible but would be cool after working out a bunch to get a Galka with an 8-pack and extra muscly arms. Would be even cooler on a taru lol. ooo draw a picture of a square jaw super ripped 8-pack tarutaru xD.

Glamdring
03-18-2011, 08:21 AM
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Same here ^^ I just wish you could attach a "tag number" with game system ideas instead of them being buried with every other post in general discussion >< lol.
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I'm not sure how much of a strain that would cause if say a hundred folks or more tried to access it at the same time, but MMM's has to tax the system more than what I'm proposing, or at least I would think so lol.

I would expect a hell of alot more than 100 people at a time. The capacity to work defensive skills/magic skills alone makes this at least as viable a "down-time" activity as crafting and you can actually make $ crafting. With the ways they are modifying the Dynamis arenas and consolidating servers, plus the increase in storage it seems that SE anticipates a surplus of server capacity, so the load factor isn't that strong.

This is a VERY well thought out concept that most likely needs only a small amount of tweeking to make it fit within the existing game mechanics, although I really expect the designers would make either a custom environment or use the existing Pankration or Diorama-ghelsba environment, at least for the sparring type activities you suggest.

Continue to flesh it out please in the face of our current down-time. I know most decent players are more concerned with the welfare of the Japanese people at the moment and will let them take as long as they need before we resume a game. Having something new to look forward too makes the wait more palatable for all and this might just be picked up, based on that developer's post.

Tsukino_Kaji
03-18-2011, 08:30 AM
They can utilize the coloseum the NEVER opened.

kingfury
03-18-2011, 08:32 AM
Great idea! I especially like how easy PvP integrates into this system. And some "Fun" mini-games would be wonderful.
Would be kinda awesome if gathering trophies changed your physical appearance. Probably not possible but would be cool after working out a bunch to get a Galka with an 8-pack and extra muscly arms. Would be even cooler on a taru lol. ooo draw a picture of a square jaw super ripped 8-pack tarutaru xD.
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I'm still working on the PvP details, but I had to laugh at this right fast lol Ask and you shall receive ^^ /
-Possible Taru Product of FFXI Gyms!! (http://i19.photobucket.com/albums/b167/soulchld4/WARTaru-POST-Web.jpg)

Crisco
03-18-2011, 09:14 AM
Looks like they deleted the twitter post. :(

Arourie
03-18-2011, 09:19 AM
ok king who's Dev team did you escape from?

Kennx
03-18-2011, 09:28 AM
Well, This is a good idea. I like it alot. I also would like to add, Final Fantasy series has had this in the past; to most know as the "Beginner's House" or "Trainning Center".

Tsukino_Kaji
03-18-2011, 09:49 AM
ok king who's Dev team did you escape from?Probably Rifts since it was only a WoW clone, so they didn't need any DEV to make it. lol

kingfury
03-18-2011, 10:15 AM
Looks like they deleted the twitter post. :(
:( I never got to see the Twitter Post

kingfury
03-18-2011, 10:16 AM
This is an amaziiiiing Idea! :o!
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Thank you much ^^/

kingfury
03-18-2011, 10:20 AM
I love this idea. It would actually make skilling up enjoyable(I love skilling as it is but still an excellent idea.) Also having some PvP in there would be great. Sure we have ballista but you can't TRULY test your skill/gear if you can't do gearswaps without a penalty. I know myself as a paladin(Yes I'm a PLD and I DO shit in Abyssea so there! Of Course I have an LS of openminded people who recognize skill.) I would never want anything like WoW PvP(That game just needs to die! No offense!) I'd love to actually go head to head with some DD's on my PLD just to see how well they could do vs. me.(I've got a Taru BLM with Sick gear who always tries to nuke me dead on my PLD when I get charmed... He never can manage it it with 1 nuke. I told him the day he does enough damage to one shot me I'll give him a Mil Gil XD)
The illustrations are hilarious. I could only have dreams of drawing with that kind of skill. I can draw a blueprint no problem but never something as elaborate as those pictures.
/bow/salute/kneel kingfury That's some impressive work you've come up with. SE should hire you on to the Dev team :P
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/kneel Lol I say play the job you love! I'm in the same boat with you when it comes to that itch to test out some PvP lol, the fun would just be overflowing lol. /joyoverload Thank you for the great support friend, and for the compliments /salute

Harpalina
03-18-2011, 10:28 AM
awesome idea man, looks like a lot of fun with the trainer sparring, pvp etc. hopefully i can finally cap my magic skills on drk with this xD *fingers crossed*

AMEN TO THAT *beep*. Scythe is so freaking annoying to cap...and I'm like 40 levels underlevelled on WAR...and 60 for DRK T_T

Harpalina
03-18-2011, 10:31 AM
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I'm still working on the PvP details, but I had to laugh at this right fast lol Ask and you shall receive ^^ /
-Possible Taru Product of FFXI Gyms!! (http://i19.photobucket.com/albums/b167/soulchld4/WARTaru-POST-Web.jpg)

BWAHAHAHA THAT TARU IS BADASS.

Xihp
03-18-2011, 11:31 AM
I read through this thread really quickly... but the skill-up gym idea sounds really awesome! I understand where some people may say its easier to "just increase the skill ups" but I think it would be more fun and entertaining to do it this way.

On another note, I think it would be cool to also add a BCNM-Practice option. Like all of those BCNM/KSNM/ENM fights without having to use up all of those precious seals. This way you can run in, see what you are up against, and form your own strategy. I'm sure most people would just run to FFXIclopedia.com and look up the most commonly used strategy and run with that, but what if you could do things a different way more based on your own play style? A way you are comfortable with after having practiced the fight with friends.

Just an idea....

Seriha
03-18-2011, 11:35 AM
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Truely, to be very honest, I thought of this idea initially, but I'm almost certain random free skill up points would not sit well with neither players or SE lol. Rather than just hand out points randomly via a time system or even a lottery-type of system, I thought of implementing such a concept as random skill up points(perhaps up to 5 points total) to a Combat or Magic skill of your choice, as a possible reward for progressing through the highest/toughest tier NM "Sparring Program" matches. I would like to think this would give a very high incentive to participate with others to reach tougher matches and gain great rewards.
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Thanks for the suggestion ^^/

I'm just trying not to overly complicate it. Implementing some offline training that you can achieve via some NPCs doesn't require any new zones, mob AI, or things like PvP. Physically going out into the field should be superior, as on top of skill ups you'd be getting EXP and things you can AH or NPC for gil, whereas here you'd just be paying for something that, on its own, people don't find fun too often.

Now, if you wanted to implement some kind of arena where people could demo fight various NMs or BC fights with no risk and tools/ammo/food are covered by the event via temp items, that'd be another matter. More on the subject of skill ups, I'd far prefer SE improve the rate we get them, especially on defensive skills.

Dohati
03-18-2011, 12:02 PM
i just kinda skimmed, but basically skillups made easy? i've been wanting a hundred fisting skillup bot that deals 1 dmg per hit to lvl guard and parry for ages.

kingfury
03-18-2011, 01:08 PM
***EDIT TO ORIGINAL POST***
GYMNASIUM GAMES
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Player vs Player (PvP) Cover(View Larger (http://i19.photobucket.com/albums/b167/soulchld4/PvP-Cover-Web.jpg))
http://i19.photobucket.com/albums/b167/soulchld4/PvP-Cover-Web.jpg
Description: What good would it do to only prove one's self worthy against Npc's and monsters alone when there's an ocean of able-body Player challengers ready and willing to except the invitation? Player vs Player matches cater to all those craving to prove to both friends and enemies alike just how powerful they are in battle.

System Mechanics:
PvP Matches would be made up of 4 game modes called "Versus", "Battle Royal", "Tag Team", and "Brawl", each having 3 optional versions in which these modes can be played including "Standard", "Official", and "Enhanced" (ex. Versus(mode)+Standard(version), Versus+Official, or Versus+Enhanced, etc.). Gym manuals would be found in the middle of PvP game rooms where the current leading member of the participants party would set the Game mode and version option, as well as assign party members to their desired teams to initiate the match. All participating members waiting outside in the Gymnasium lobby would be warped inside the game room upon the start of the match.

PvP Gym Manual (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-1.jpg)):

http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-1.jpg

All members warped inside (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-2.jpg)):

http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-2.jpg

Unlike other current PvP game systems in FFXI, equipment swapping via the use of the equipment menu and macro's will be allowed without penalty in this system. No EXP will be lost upon being K.O.'d during a match, or losing a PvP match. With 4 modes of game play, and up to 12 ways to enjoy them, there is sure to be a play style that suites the waves of players that would participate. Tokens are the reward for emerging as the victor(s) in a PvP match. Subsequently, the victors from all PvP matches would be recorded and made readily available for inquiry via the "Player Challenges" (the tournament-styled leader boards) Npc positioned in the Gymnasium lobby. Greater rewards await top ranking Players via the "Player Challenges" leader boards such as unique and powerful Gym Medals and items/equipment.

The 4 Modes of Gameplay:
"Versus"- 2 combatants go head to head in battle. The objective of this game mode is to K.O. your opponent 3-4 times (K.O. count dependent on the "Versus* version option* of play"). The Player that achieves this goal 1st will emerge victorious.

Versus Game Mode (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-3.jpg)):

http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-3.jpg

"Battle Royal"- 2-6 combatants go head to head in battle. The objective of this game mode is to be the last Player standing. Each player will have a K.O. limit of 3-4 times (K.O. count dependent on the "Battle Royal *version option* of play"). The Player left standing will emerge victorious.

Battle Royal Game Mode (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-4.jpg)):

http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-4.jpg

"Tag Team"- Teams consisting of 2-3 Players, select 1 combatant at a time to go head to head in battle. The objective of this game mode is for one tag team to be the 1st to successfully K.O. each of the opposing team members 2-3 times.(K.O. count dependent on the "Tag Team *version option* of play"). The 1st team to achieve this goal will emerge victorious. Although team members cannot directly aid the selected combatant engaged in head to head combat, the team member engaged in battle will be able to "Tag Out" of their current battle at any time allowing another team member to take their place. HP/MP will gradually be restored to any team member that Tags out of battle. Team members that tag out must wait at least 30 seconds before again being able to become a substitute option. If two team members have already been K.O.'d and are awaiting the reset of their 30sec cool down timer and only one member remains fighting, both cool down members will have their timers reset to 0 should that remaining member be K.O.'d and have to begin their 30sec cool down.

Tag Team Game Mode (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-5.jpg)):

http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-5.jpg

"Brawl"- Teams consisting of 2-3 Players go head to head in battle. The objective of this game mode is to K.O. each member of the opposing team 3-4 times each (K.O. count dependent on the "Brawl *version option* of play"). The team member(s) left standing will emerge victorious.

Brawl Game mode (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/PvP-Cover-Web.jpg)):

http://i19.photobucket.com/albums/b167/soulchld4/PvP-Cover-Web.jpg

The 3 optional versions of the Game Modes:
"Standard"- In Standard versions of play, Players will enter into battle with no special battle benefits or enhancements other than a special instant reraise effect (instant Reraise upon being K.O.'d, and all HP/MP is restored with no weakness). All damage calculation for Melee, Ranged, and Magic attacks present throughout Vana'diel would function as normal in this mode. This is the barest/rawest of all version options. Players choosing this version option should expect quick and fast pace battles, with a myriad of different battle experience levels from opponents. The infamous "One-Shot Kill" will be possible in this mode, so bring you're A game when attempting Game Modes with this version option selected.

"Official"- In Official versions of play, Players will enter into battle with special battle benefits (+10 to all stats, +10 HP/MP regen/refresh, and +2 regain) and...(read more ↓)



"Enhanced"- In Enhanced versions of play, Players will enter into battle with all the benefits/enhancements from the "Official" version option of play (stat buffs,max HP/MP, dmg resistance, etc.), plus...(read more ↓)



Curbing The Effect of Certain Magic Spells
All magic spells and TP moves during PvP matches that inflict Stun, Petrification, Bind, Silence, Gravity, or Sleep will have a maximum duration of up to 5 seconds. Players will rapidly build resistance after being effected by these types of status effects multiple times until finally becoming immune.

Option to View/Save/and or Email Replays of PvP Matches
In similar fashion to the current in-game "Goblin Footprint" replay cutscene functionality, Gymnasium Npc's positioned directly outside of the training room doors would allow players that have recently participated in a PvP match, or anyone else...(read more ↓)

Tsukino_Kaji
03-18-2011, 01:10 PM
PvP illustrations soon to come ^^;Do one of a mithra kicking an elf in the you-know-where. >.>

kingfury
03-18-2011, 01:13 PM
Do one of a mithra kicking an elf in the you-know-where. >.>
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Lol ><; I'll do my best to add that /stagger

Svens
03-18-2011, 01:36 PM
...Why do get an eerie sense of deja vu? I think this is what SE wanted for MMM, just properly executed. Multiple, customizable setups with different objectives. Would not mind if they simply scrap the current MMM and do all of this. It wouldn't look as cool as the illustrations provided (entering via a well and into caverns), but as long as it got the job done, players would still be happy. Keeping in mind ps2 limitations, this is what would be one of the easiest implementation methods. Can also reword the current items/marbles for rewards/token accumulation in case someone still wants those items.

But they would need to make more instances. Much more, no "hands of darkness" BS. Also, would get them to actually implement that promise of accessing MMM from more places as it would be popular.

kingfury
03-18-2011, 01:54 PM
...Why do get an eerie sense of deja vu? I think this is what SE wanted for MMM, just properly executed. Multiple, customizable setups with different objectives. Would not mind if they simply scrap the current MMM and do all of this. It wouldn't look as cool as the illustrations provided (entering via a well and into caverns), but as long as it got the job done, players would still be happy. Keeping in mind ps2 limitations, this is what would be one of the easiest implementation methods. Can also reword the current items/marbles for rewards/token accumulation in case someone still wants those items.
But they would need to make more instances. Much more, no "hands of darkness" BS. Also, would get them to actually implement that promise of accessing MMM from more places as it would be popular.
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lol I wouldn't mind how they get this concept in, so long as it gets in XD I wanted to design the concept with the ease of implementation in mind on as many fronts as I could, so I'm gonna keep my fingers crossed all the way up untill they're able to bless us with future game development ideas ^^/
Thanks for the feedback /salute

kingfury
03-18-2011, 02:09 PM
Darn. You beat me to the punch on that line. I was gunna say that xD Wouldn't that be nice...
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Yes...yeah, I'm gonna have to say that would be MEGA/ULTRA/SMEXY cool if that ever happened... yes please ^^

kingfury
03-18-2011, 02:11 PM
Friend of mine wonders why they had those "Blank Card" Cardians in Windurst, maybe they could implement this idea using those? I like the idea you came up with
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I wonder the same o.^, Thanks for feedback /salute

Fanugu
03-18-2011, 02:18 PM
I don't know if anyone else suggested this btwn pages 7-15 where I decided to cheat and post without reading ( >< ) but running with the suggestion for supplements at the Gym's to boost skill-up rate, I think that would be something SE could add very easily, with-out the need for your very-well thought out and interesting add-on areas - A "supplement" food item that temporarily increases the skill-up rate for various combat/magic skills. Similar to the fishing rings (Pelican ring?) that increase the rate of fishing skill-ups. If these food items were used in Campaign, it would temporarily allow you to gain skill-ups in Campaign battles/Ops.
Very well thought-out and presented, though, good job! BTW - Have you thought about hosting a FFXI comic section? I don't know if you'd run into any copyright issues as long as you weren't making money off of it, I guess that'd be a question for the DevTeam.
Well until I can use an Undulatus Tonic (stole idea from Salvage RATK cell) or similar item or do my GTL (/slap Jersey Shore) to finish up my last couple skill points, I guess I'll have to resort to skilling up with a BRD and a COR for maximum attack rate. =P

kingfury
03-18-2011, 02:25 PM
I don't know if anyone else suggested this btwn pages 7-15 where I decided to cheat and post without reading ( >< ) but running with the suggestion for supplements at the Gym's to boost skill-up rate, I think that would be something SE could add very easily, with-out the need for your very-well thought out and interesting add-on areas - A "supplement" food item that temporarily increases the skill-up rate for various combat/magic skills. Similar to the fishing rings (Pelican ring?) that increase the rate of fishing skill-ups. If these food items were used in Campaign, it would temporarily allow you to gain skill-ups in Campaign battles/Ops.
Very well thought-out and presented, though, good job! BTW - Have you thought about hosting a FFXI comic section? I don't know if you'd run into any copyright issues as long as you weren't making money off of it, I guess that'd be a question for the DevTeam.
Well until I can use an Undulatus Tonic (stole idea from Salvage RATK cell) or similar item or do my GTL (/slap Jersey Shore) to finish up my last couple skill points, I guess I'll have to resort to skilling up with a BRD and a COR for maximum attack rate. =P
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This is true, very true! Thanks for the great feedback and compliments /salute

kingfury
03-18-2011, 02:44 PM
ok king who's Dev team did you escape from?
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0.o I wish I knew ><; lol I need to find my way back if I did ^^ /

Tsukino_Kaji
03-18-2011, 02:46 PM
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0.o I wish I knew ><; lol I need to find my way back if I did ^^ /I already answered that in a previous post. lol

kingfury
03-18-2011, 02:46 PM
Well, This is a good idea. I like it alot. I also would like to add, Final Fantasy series has had this in the past; to most know as the "Beginner's House" or "Trainning Center".
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Thanks friend ^^ cool history lesson, I had to google these.

kingfury
03-18-2011, 02:47 PM
I already answered that in a previous post. lol
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/growls at the thought of working for WoW ~.~ lol

Tsukino_Kaji
03-18-2011, 02:48 PM
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/growls at the thought of working for WoW ~.~ lolDidn't say it was WoW either. lol

kingfury
03-18-2011, 02:49 PM
Oh right, Rift ... never played it... do they remind you of WoW in gameplay/looks? if so /Growl

Tsukino_Kaji
03-18-2011, 02:54 PM
Oh right, Rift ... never played it... do they remind you of WoW in gameplay/looks? if so /GrowlI played the beta, it IS a clone. No two ways about it. lol

Jakary
03-18-2011, 02:58 PM
Great idea! I especially like how easy PvP integrates into this system. And some "Fun" mini-games would be wonderful.

Would be kinda awesome if gathering trophies changed your physical appearance. Probably not possible but would be cool after working out a bunch to get a Galka with an 8-pack and extra muscly arms. Would be even cooler on a taru lol. ooo draw a picture of a square jaw super ripped 8-pack tarutaru xD.

i like this idea, it'd be cool if we could alter our character model's appearance, with like bigger muscles, different colored hair, different hairstyles, battlescars, facial hair, etc etc..

Avdi
03-18-2011, 03:02 PM
I've been using the Idle Wanderers and Livid Seethers in the Promies - head to the 4th map in any of them and you get treated to a DC that you can now achieve cap on. It appears that these new mobs in the Promies are implemented as MaxLevel()-(x) as some of them produce 199exp after the recent updates. You just have to be able to handle the grey palate, the creeptastic soundtrack and, oh yes, don't forget Signet or you're toast. This has been my "Gym" for the last several updates.

Fanugu
03-18-2011, 07:31 PM
Yeah I started using the promy areas to work on my magian wep skill trials (use shining blade on an experience yielding mob 200,000 times yada yada yada) Its nice because nearly every mob even on the 4th floor is TW but there are Idle Wanderers (and a couple other mobs) which are EP and seem to serve no other purpose in the game (to ensure there is a very slight difficulty to Promy missions?? They are extremely easy to avoid so IDK.) But anyway its easy to store tp on the TW and WS on the EP, and I did notice that I was receiving skillups 300+ (Marksmanship 320+... almost capped lol)

On a side note the 3 items you can receive for trading in the recollections dropped from the NMs in Promy-Vahzl (which are popped with the drops from the NMs on the 3rd floor of each of the other 3 zones) are extremely easy to obtain now. I was able to get all 3 pops and all 3 maps and 3/3 on drops from the NMs in abot 3 hrs combined total time. (So either I was extremely lucky - which never is the case for me - or they changed the drop rate) Man I get side-tracked easily =P

So anyway, yeah Promy's are a great place to skillup.

Also I don't know if it still works or not but another place I used to skill up when ToAU first came out was the T1 or T2 Lebros Cavern assault mission where you gotta knock down all the walls (can't remember the name, sorry.) I remember skilling up both magic and combat sills as RDM. And although I understood the high defense, I was always curious how a wall could have high evasion, LOL)

kingfury
03-18-2011, 09:06 PM
BWAHAHAHA THAT TARU IS BADASS.
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^^ actually, I may put this taru on the OP lol! ***EDIT*** :D

SHARP-OAK
03-18-2011, 09:32 PM
You must have a lot of free time to waste.

Well he sure isnt playing FFXI atm LOL , time is not a concern at this point

Rambus
03-18-2011, 09:45 PM
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I'm still working on the PvP details, but I had to laugh at this right fast lol Ask and you shall receive ^^ /
-Possible Taru Product of FFXI Gyms!! (http://i19.photobucket.com/albums/b167/soulchld4/WARTaru-POST-Web.jpg)

ew taru rival, not blonde!

Solidyun
03-18-2011, 09:51 PM
lol this would be an epic idea if SE lets it go thru <3 the artwork =^^=

kingfury
03-18-2011, 11:26 PM
lol this would be an epic idea if SE lets it go thru <3 the artwork =^^=
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Thanks for the support! Thanks for the compliment ^^/

kingfury
03-19-2011, 12:53 AM
ew taru rival, not blonde!
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And Ripped! /fume lol

Jamesruglia
03-19-2011, 01:17 AM
You mean... A chance to gain experience without killing non-aggressive animals?

"I am a shining example to the world."
"Oh yeah? How'd you get so strong, sir knight?"
"I slaughtered one hundred herds of rabbits, sheep, and my favorite food-crab."

One of the things I really like about Final Fantasy XIV is that you gain experience by crafting and harvesting. It makes doing those things more interesting, and allows you to gain strength by -not- killing all the time.(which is even reasonable, since smithing and sewing take muscle strength and dexterity and all that).

Rambus
03-19-2011, 01:24 AM
ew taru rival, not blonde!

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And Ripped! /fume lol

with everything I went though I would be like 10 times more... uh.."ripped"? then that

willing to make a new picture with my taru? XD
I like swords!
10 million gil to the person that gets the reference

You mean... A chance to gain experience without killing non-aggressive animals?

"I am a shining example to the world."
"Oh yeah? How'd you get so strong, sir knight?"
"I slaughtered one hundred herds of rabbits, sheep, and my favorite food-crab."

One of the things I really like about Final Fantasy XIV is that you gain experience by crafting and harvesting. It makes doing those things more interesting, and allows you to gain strength by -not- killing all the time.(which is even reasonable, since smithing and sewing take muscle strength and dexterity and all that).

that wont work in FFXI, its not "true exp" and they are thinking about dropping it anyway since it has little point.

Might want to highlight my post.

kingfury
03-19-2011, 03:15 AM
You mean... A chance to gain experience without killing non-aggressive animals?
"I am a shining example to the world."
"Oh yeah? How'd you get so strong, sir knight?"
"I slaughtered one hundred herds of rabbits, sheep, and my favorite food-crab."
One of the things I really like about Final Fantasy XIV is that you gain experience by crafting and harvesting. It makes doing those things more interesting, and allows you to gain strength by -not- killing all the time.(which is even reasonable, since smithing and sewing take muscle strength and dexterity and all that).
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lol where's that quote from?? And, yes, this would definitely reduce the need to ravage all the poor little furry inhabitants of Vana'diel... well, maybe just till it's time to head out of the city at least. ^^

kingfury
03-19-2011, 03:17 AM
with everything I went though I would be like 10 times more... uh.."ripped"? then that
willing to make a new picture with my taru? XD
I like swords!
10 million gil to the person that gets the reference
that wont work in FFXI, its not "true exp" and they are thinking about dropping it anyway since it has little point.
Might want to highlight my post.
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Sure, I'm gonna need inspirations for all these new PvP sketches ^^ Where's that screenshot /

Rambus
03-19-2011, 03:18 AM
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lol where's that quote from?? And, yes, this would definitely reduce the need to ravage all the poor little furry inhabitants of Vana'diel... well, maybe just till it's time to head out of the city at least. ^^

What are you planning to do to windurst???

SS? SS of me? well i got one in my sig...

Gotterdammerung
03-19-2011, 03:25 AM
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I'm still working on the PvP details, but I had to laugh at this right fast lol Ask and you shall receive ^^ /
-Possible Taru Product of FFXI Gyms!! (http://i19.photobucket.com/albums/b167/soulchld4/WARTaru-POST-Web.jpg)



HaHA! that taru needs a quote like "Step on me now, Chump."

Rambus
03-19-2011, 03:28 AM
Here is SS after going to the gym
http://img259.imageshack.us/img259/5492/loltaru.jpg
I jump really high now with heavy swords.

Ruvion
03-19-2011, 03:43 AM
Love this idea. It would be such an awesome way for a mnk to skill up guard, which all career mnks know how painful it is to do.

kingfury
03-19-2011, 03:50 AM
HaHA! that taru needs a quote like "Step on me now, Chump."
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Lmao ! It's the raw silence of it all that would strike fear... just look at'em o.o

kingfury
03-19-2011, 03:51 AM
What are you planning to do to windurst???

SS? SS of me? well i got one in my sig...
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O.o wait a second, you're beatin' up furry mobs in your sig! lol /Run away little bunny, Run away!

Runespider
03-19-2011, 03:59 AM
I played the beta, it IS a clone. No two ways about it. lol

Is that supposed to be a bad thing, you know how many people pay blizzard to play WoW?

I like the idea OP suggested but ultimately you have to keep in mind any additions have to keep to the lore of the game, opening a "Gym" into FFXI won't work. They will never do that, maybe something similar reworked to keep with the world but they won't add a gym.

Not saying it's not a good idea, just that if you suggest something it has to be keeping with the "world". Can't have a gym anymore than you can have a cinema or fast food restaurant in FFXI.

Rambus
03-19-2011, 04:11 AM
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O.o wait a second, you're beatin' up furry mobs in your sig! lol /Run away little bunny, Run away!

Did you look at the other pic i posted? hehe

my sig pic was taken from the trails I did. I can't help it the moogle told me to killshot off bunnies (that is what the pic is of, me killing that with ws)


Is that supposed to be a bad thing, you know how many people pay blizzard to play WoW?

I like the idea OP suggested but ultimately you have to keep in mind any additions have to keep to the lore of the game, opening a "Gym" into FFXI won't work. They will never do that, maybe something similar reworked to keep with the world but they won't add a gym.

Not saying it's not a good idea, just that if you suggest something it has to be keeping with the "world". Can't have a gym anymore than you can have a cinema or fast food restaurant in FFXI.

It already exists , sorta, there is magic training NPCs in windy (one of the threads he linked)
that thread for a training area was based off those tarus in windy.

kingfury
03-19-2011, 06:53 AM
**Edited in The PvP Cover** (More to come /)
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>>Player vs Player (PvP)<< Cover(Link) (http://i19.photobucket.com/albums/b167/soulchld4/PvP-Cover-Web.jpg)
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>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

Tsukino_Kaji
03-19-2011, 07:06 AM
Is that supposed to be a bad thing, you know how many people pay blizzard to play WoW?1.) Earned nothing forthemselves simply standing on the shoulders of others.
2.) Dooming themselves to obscurity from the start like so many others.

So yes, a bad thing. You know now may people aren't going to play "just another WoW" because they already play WoW?

kingfury
03-19-2011, 08:34 AM
Love this idea. It would be such an awesome way for a mnk to skill up guard, which all career mnks know how painful it is to do.
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Thanks for the feedback /salute Parry is my bane ><;

Demonicpagan
03-19-2011, 10:34 AM
I absolutely love the idea you have proposed. Being a Scholar, skilling up staff, club, and dagger can be a real pain. As well as figuring out how to skill divine magic if not subbed /whm. I do hope SE takes this idea to heart and we see it in a future update.

Nattack
03-19-2011, 10:51 AM
why is the taru getting the reward have smelly lines? D:

Tsukino_Kaji
03-19-2011, 11:30 AM
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Thanks for the feedback /salute Parry is my bane ><;I have like 220, but that took about 9 years. lol

kingfury
03-19-2011, 11:35 AM
why is the taru getting the reward have smelly lines? D:
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><; lol looking back at it, I can see how that can be misread! It's suppose to represent heat rising from his head, y'know like after a long workout ^^

Tsukino_Kaji
03-19-2011, 11:51 AM
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><; lol looking back at it, I can see how that can be misread! It's suppose to represent heat rising from his head, y'know like after a long workout ^^After that, he'd be smelly too.

kingfury
03-19-2011, 12:29 PM
I absolutely love the idea you have proposed. Being a Scholar, skilling up staff, club, and dagger can be a real pain. As well as figuring out how to skill divine magic if not subbed /whm. I do hope SE takes this idea to heart and we see it in a future update.
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Thanks for the support :D @SE taking this concept to heart: Hoping and wishing they do ^^ /

jeffanddane
03-19-2011, 12:45 PM
i am so down for this !!! this would be awesome!!!!! because SMN skill would go up faster just. . . not enchanting skill slow XD

Cupofnoodles
03-19-2011, 12:46 PM
Great job kingfury i read it last night but was too lazy to go get my keys with my POL decoder keyring on it.

kingfury
03-19-2011, 01:34 PM
i am so down for this !!! this would be awesome!!!!! because SMN skill would go up faster just. . . not enchanting skill slow XD
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Thanks for the support and feedback ^^/

Beowolf
03-19-2011, 02:48 PM
good job kingfury, and long time no see ^^(Beowolf siren Galka) Galka ftw !!! <3

kingfury
03-19-2011, 03:16 PM
good job kingfury, and long time no see ^^(Beowolf siren Galka) Galka ftw !!! <3
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Hey BEO!! It has been a while man, good to hear from ya ^^ Thanks for the feedback bro, I'm hoping against all odds that something fruitful will emerge from my concept /crosses fingers so we'll see what the future holds lol.

Harpalina
03-19-2011, 03:26 PM
King you're like, a celebrity in these forums after this epic thread you just posted. haha.

Runespider
03-19-2011, 04:23 PM
1.) Earned nothing forthemselves simply standing on the shoulders of others.
2.) Dooming themselves to obscurity from the start like so many others.

So yes, a bad thing. You know now may people aren't going to play "just another WoW" because they already play WoW?

FFXI is as much a ripoff of Everquest as Rift is of Wow. Try it. FFXI has lasted 8+ years now and is a very very close clone of Everquest, didnt hurt us any.

kingfury
03-19-2011, 10:32 PM
King you're like, a celebrity in these forums after this epic thread you just posted. haha.
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><; I'd reserve that status until I got word from a Dev team member saying something like, "Yeah, we think we'll use this idea Kingfury, thank you! Would you like to have coffee with us some time to talk about it?" lol. At that point, I'd feel a hundred feet tall ^^ then commence in the whole /brainexplodes activity lmao

Lithera
03-19-2011, 10:35 PM
I have not read all of the OP but would be up for this being implemented. Only thing I would change is have it take up residents in the None Pokemon PvP area SE forgot to put in all those years ago in Whitegate. With access being allowed from starter cities and Jeuno kind of like the chocobo circuit. Then also have the PvP section active and run like pankraton (sp?) where you can go to the gym while waiting for your match to start.

The PvP section could also have handy caps placed on them by those in the match. Not just level caps but some of the status effects you can find imposed onto you while doing Nysle Isle at times.

kingfury
03-19-2011, 10:58 PM
I have not read all of the OP but would be up for this being implemented. Only thing I would change is have it take up residents in the None Pokemon PvP area SE forgot to put in all those years ago in Whitegate. With access being allowed from starter cities and Jeuno kind of like the chocobo circuit. Then also have the PvP section active and run like pankraton (sp?) where you can go to the gym while waiting for your match to start.
The PvP section could also have handy caps placed on them by those in the match. Not just level caps but some of the status effects you can find imposed onto you while doing Nysle Isle at times.
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Yep, again, I wouldn't care if the Dev Team put this zone on top of that moon base-looking structure below us during our Shinryu battles so long as they implemented it ^^ lol

Check out my suggested PvP details, I think I've found a way to /toss the need for placing "Caps" on PvP all together with the "Official" version option of PvP gameplay. Everyone enters the battle with the same HP, sort've like how Street Fighter works. From that point it's up to each player's "skill" and "battle experience" to shine above their opponents.
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

Thanks for the great feedback ^^/

Ruvion
03-19-2011, 11:08 PM
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Yep, again, I wouldn't care if the Dev Team put this zone on top of that moon base-looking structure below us during our Shinryu battles so long as they implemented it ^^ lol

Check out my suggested PvP details, I think I've found a way to /toss the need for placing "Caps" on PvP all together with the "Official" version option of PvP gameplay. Everyone enters the battle at the same HP, sort've like how Street Fighter works. From that point it's up to each player's "skill" and "battle experience" to shine above their opponents.
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

Thanks for the great feedback ^^/

Dude, that would be sick if the PvP took place in the Empyreal Paradox!!!

kingfury
03-19-2011, 11:20 PM
Dude, that would be sick if the PvP took place in the Empyreal Paradox!!!
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lol Every/Anything is possible when all we would do is zone in, and boom! We're there lol

Vinc
03-19-2011, 11:28 PM
You are a very talented artist; you make this game look good.

kingfury
03-19-2011, 11:40 PM
You are a very talented artist; you make this game look good.
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/kneel ^^; Thank you very much, but if I may say so, SE does that just fine already lol I'm just putting a silly spin on it :D

kingfury
03-20-2011, 01:06 AM
Great job kingfury i read it last night but was too lazy to go get my keys with my POL decoder keyring on it.
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Lol Thanks for the feedback ^^/

Strify
03-20-2011, 02:39 AM
What a great idea! Awesome images. XD Would be cool if they added this.

kingfury
03-20-2011, 04:18 AM
Here is SS after going to the gym
http://img259.imageshack.us/img259/5492/loltaru.jpg
I jump really high now with heavy swords.
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Smile Rambus! You're winning! ^^/ Thanks for the reference.
-Versus Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-3.jpg)

**Edited the art into the PvP post**
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

Rambus
03-20-2011, 04:26 AM
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Smile Rambus! You're winning! ^^/ Thanks for the reference.
-Versus Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-3.jpg)

**Edited the art into the PvP post**
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

Hehe did I inspire that taru in that drawing? That’s cool

Nice pic, I like it.

Harpalina
03-20-2011, 05:19 AM
You're his muse Rambus! lol. Hey fury mind drawing something with the taru female face with the green, shoulder length hair with bangs? (It's normal color is blonde.) You can see my taru's avatar if you look up "harpalina" on ffxiah.com under valefor.

kingfury
03-20-2011, 06:17 AM
You're his muse Rambus! lol. Hey fury mind drawing something with the taru female face with the green, shoulder length hair with bangs? (It's normal color is blonde.) You can see my taru's avatar if you look up "harpalina" on ffxiah.com under valefor.
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No problem, I have 3 more PvP game modes to illustrate so you got it ^^/

Harpalina
03-20-2011, 06:21 AM
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No problem, I have 3 more PvP game modes to illustrate so you got it ^^/

Yaaaaaay! lol

Tsukino_Kaji
03-20-2011, 06:48 AM
You are a very talented artist; you make this game look good.You forgot my mithra kicking the elf though. lol

kingfury
03-20-2011, 08:28 AM
You're his muse Rambus! lol. Hey fury mind drawing something with the taru female face with the green, shoulder length hair with bangs? (It's normal color is blonde.) You can see my taru's avatar if you look up "harpalina" on ffxiah.com under valefor.
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BLM gear was what I found on ffxiah.com so that's what I based this off of ^^/ A raging Harpalina!!
-Battle Royal Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-4.jpg)

**Edited the art into the PvP Post**
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

kingfury
03-20-2011, 08:36 AM
You forgot my mithra kicking the elf though. lol
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Lol nah, there's still room for this with two more modes to illustrate ^^

Harpalina
03-20-2011, 09:28 AM
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BLM gear was what I found on ffxiah.com so that's what I based this off of ^^/ A raging Harpalina!!
-Battle Royal Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-4.jpg)

Ooooohohohohohohohoho~ FEAR ME!!!! I'm more fearsome than Shantotto!

EDIT: I look badass. Thanks for immortalizing me in your sketches :D

kingfury
03-20-2011, 03:31 PM
Ooooohohohohohohohoho~ FEAR ME!!!! I'm more fearsome than Shantotto!
EDIT: I look badass. Thanks for immortalizing me in your sketches :D
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Lol It's funny cause I did think of Shantotto while drawing it :D
My pleasure, and thank you for your inspiration ^^/

Strife
03-20-2011, 06:59 PM
I apologise for the length of this post but I'm entering the discussion on page 23 so my 2 cents x 23 pages= long post lol.

Let me just say I love this idea (& your sketches) & I'm glad SE is taking notice of it, massive props mate.

I must admit though I don't particularly like the idea of getting constantly healed for the amount of damage you take (why have the monster deal damage at all in that case?) I think some aspect of effort & risk should be involved & I think the the idea mentioned of using this system as a way to teach people about certain aspects of their jobs is really smart.

I suggest that the regimens be carried out more like a mini game format than just going into a room & whacking something for 30min as I think this would just encourage people to enter, engage & go AFK for 30min while they get free skill ups
.
An example of a regime for defensive skills might be to select a monster that has constant hundred fists but low damage, to make it more fun & not a cop out 'enter & go mow the lawn while you skill-up' scenario you could make so you have a meter where you need to tap a certain button or combination of buttons at certain times the effect of doing so might be that after a certain sequence/ number of perfect hits you receive a cure or buff & a bonus skill-up or a bonus to the rate at which skill-ups are gained for the duration of the regimen up to a certain cap. Higher tier regimes might require faster, more precise & complex combinations to be hit & cap at higher skill bonuses. The consequence of doing poorly might be the monster looses interest & eventually de-spawns ending the regimen (so as to stop people entering & walking away & getting free skill-ups).

As a guy with only one toon this would be a godsend for me as unless I drag a friend along to help me (& I don't because I don't even want to be out there so I'm not going to drag my friends into it lol) it can often be perilous for me to pull multiple mobs at a time and only fighting one is so slow for skilling defensive skills. I have died many times (mostly from falling asleep out of boredom) & had to run back to some out of the way place and start again. Add to this the trouble of lining mobs up so you can face them all & keeping your 'dummy target' in range so you don't disengage & stop parry/ guarding as well as constantly countering & killing your skill-up mobs if your MNK not to mention the fact it is mind numbingly boring & you can see why my defensive skills are so woefully gimp!

Examples for teaching aspects of jobs proficiency might be:
*For elemental magic have a mini game that gives bonuses to elemental magic skill based on how many times you MB off two NPCs.
*For healing magic you could need to cure a NPC fighting a mob that will attack you if you pull to much hate, your bonus would then be higher the fewer times you drew the mobs attention by cleverly timing your spells/ tiers of cures.
*For a THF you could have to TA 2 tanks a certain number of times a bonus would be rewarded on how well you kept the hate equal between the two. You could have a hate meter in beginner levels & introduce the need to use accomplice/ collaborator in the intermediate level regimens.

Just some ideas off the top of my head but you can see where I'm going with it. This might be a bit to involved for the Dev team with all they already have going on at the moment but hey a guy can dream.^^

With regards to XP & other rewards I think as there are already other systems in game to solo XP that SE no doubt worked very hard on & wont want to see abandoned rewards should be more geared to raising your skills. I like the medal system though to differentiate it from campaign you could call them “Belts” like you might get in a dojo (just a thought).

It's true there are many other ways to skill-up already in the game but they all have their draw-backs. Waiting for campaign battles (if they allowed you to skill in them again) can be tedious & if your not a job that can solo dangerous & defensive skills are still a pain to level especially when people run up and take hate on the mob your tanking.
Shouting for a skill-up party can be annoying and mage jobs especially don't get the full benefit of these as our accuracy is often low & delay high plus you can often spend most of the time curing the party or being yelled at for haste ><.
And while Abyssea has made solo'n a lot easier not every job can do this effectively & for every skill (a BLM trying to kill an IT mob with a staff often doesn't last to long lol) & it CAN drain your stones (yes I know you can do it certain ways to alleviate this but it doesn't always work out & you need to spend time building lights first. Some people don't have the time IRL for all that). Kings system could make these notoriously annoying activities actually enjoyable instead of a chore which a lot of people just put into the to hard basket.

Something like this could probably be introduced into MMM & a lot of the other ideas already have similar aspects in game -PvP for example- so just bolstering in game content may be easier & as effective but I like the way King has put this forward as a whole package.

Just as a fun little add-on I'd like to see a super buff 'Drill Moogle' as the NPC for this & when you complete a regimen successfully you might be rewarded with a little CS where your toon flexes & looks comically buff lol.

+1 to adding NPC Kingfury if this is implemented (possibly as a boss battle lol)


BTW - Have you thought about hosting a FFXI comic section?
Please do this! =D


...Idle Wanderers (and a couple other mobs) which are EP and seem to serve no other purpose in the game...
I think these were put there as a non-abyssea XP mob after an earlier level cap rise.

Liam
03-20-2011, 07:10 PM
Reading through a good chunk of the comments, I appear to be in the great minority on this topic. I guess I'm just and old school gamer type, but the only thing that frustrates me about this whole idea is the risk free skill ups, but I guess that's because I fought for my skill ups and it seems kinda sad for them just to hand them out to people that just jumped from lv 30 to 75 in a few days.

Much like crafting skills, combat skills are one of the major differences from player to player. The level of your skill showed how much effort you put into fighting things that wanted to make you die.

I've got no problem with them adjusting the rate at which we get skills to kinda compensate for the speed we get exp now, (I was surprised when I came back after a year or so, and netted 500 exp in a few minutes punching easy prey to death) but sitting in town and skilling up effortlessly seems like another hand out for the lv 90 players that don't know how to play the game that I keep hearing about lately.

kingfury
03-20-2011, 11:13 PM
I must admit though I don't particularly like the idea of getting constantly healed for the amount of damage you take (why have the monster deal damage at all in that case?) I think some aspect of effort & risk should be involved & I think the the idea mentioned of using this system as a way to teach people about certain aspects of their jobs is really smart.
I suggest that the regimens be carried out more like a mini game format than just going into a room & whacking something for 30min as I think this would just encourage people to enter, engage & go AFK for 30min while they get free skill ups
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1st Thanks for the awesome feedback, compliment, and effort you put into detailing your idea ^^/ I completely agree with your suggestion! I'm sure SE would agree that any mode of gameplay shouldn't allow a player to put down the controller and receive benefits effortlessly. I suppose this didn't really hit me as a problem since I personally love seeing those little yellow skill up numbers, so I'd stay glued to the screen just to see what kind of progress I was getting regardless lol. Plus I like using weapon skills during skill up so I again wouldn't just leave the controller and walk off, but your point is valid and there should be a counter measure of some sort for this kind of thing. I really dig the mini-game aspect of the idea as well :) It leads me to thinking the "cures the player for the same amount of dmg" should be the reward of successfully following whatever directions the regimen is opting the player to follow. Love this idea ^^/ I'll Edit this in since it makes perfect sense and adds a myriad of lvls of possibilities for fun to the system. I'll credit you of course for this capital concept ^^!
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Examples for teaching aspects of jobs proficiency might be:
*For elemental magic have a mini game that gives bonuses to elemental magic skill based on how many times you MB off two NPCs.
*For healing magic you could need to cure a NPC fighting a mob that will attack you if you pull to much hate, your bonus would then be higher the fewer times you drew the mobs attention by cleverly timing your spells/ tiers of cures.
*For a THF you could have to TA 2 tanks a certain number of times a bonus would be rewarded on how well you kept the hate equal between the two. You could have a hate meter in beginner levels & introduce the need to use accomplice/ collaborator in the intermediate level regimens.
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Brilliant lol
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With regards to XP & other rewards I think as there are already other systems in game to solo XP that SE no doubt worked very hard on & wont want to see abandoned rewards should be more geared to raising your skills. I like the medal system though to differentiate it from campaign you could call them “Belts” like you might get in a dojo (just a thought).
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Yeah, I wouldn't want the exp rewards to be anything monumental from regimens. nothing above what one would get from FoV. I think the Dev Team could call the enhancing items whatever they wanted and I wouldn't mind lol I think I chose Medals for the olympic-style nature that gyms are usually based on.
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Something like this could probably be introduced into MMM & a lot of the other ideas already have similar aspects in game -PvP for example- so just bolstering in game content may be easier & as effective but I like the way King has put this forward as a whole package.
Just as a fun little add-on I'd like to see a super buff 'Drill Moogle' as the NPC for this & when you complete a regimen successfully you might be rewarded with a little CS where your toon flexes & looks comically buff lol.
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I'd say so long as there is easy access to the Gyms from city zones, I wouldn't mind where they put these wonderful Gyms lol. Lol, I'm almost positive SE would love to see a buff Moogle in this mix :D I feel a sketch coming on ^^
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+1 to adding NPC Kingfury if this is implemented (possibly as a boss battle lol)
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^^; That would ultra cool, but still crazy to see lol. I would absolutely love to do an official FFXI comic, that would be the next coolest job in the world, only being over shadowed by working with the FFXI Dev team directly ^^

Again, VERY awesome feedback! Other's have voice their concerns, but none have taken the time to really detail an alternative that make as much sense as this. I appreciate you taking the time to read all my lengthy post ><; and still have the energy to post lol. I'll make sure to put a link to your post so folks know where this **EDIT to OP** came from^^/ Thanks again and /salute.

Rambus
03-20-2011, 11:28 PM
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BLM gear was what I found on ffxiah.com so that's what I based this off of ^^/ A raging Harpalina!!
-Battle Royal Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-4.jpg)

**Edited the art into the PvP Post**
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

lol Shantotto

hollowsgrief
03-21-2011, 01:39 AM
Honestly....one of the best ideas for FFXI I have seen on the forums, the only thing I could say to improve such an idea is since you can be knocked out: add a "No weakness" factor into it, or something of that manor. Such as skilling up guard or parrying, etc. you have to actually get hit, and being knocked out and waiting 5min for weakness would still suck lol; other than that it sounds like an awesome idea.

kingfury
03-21-2011, 02:24 AM
**Continued from "Self Improvement Programs" on the Original Post(Thanks to >Strife's post< (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=38655&viewfull=1#post38655))**
Examples of Healing Magic/Enhancing Magic and Defensive regimens-

Healing Magic regimens- An Npc and a monster would appear and begin battling each other upon starting the regimen. The Npc will gradually take damage throughout the regimen and will need to be cured to survive the battle with the random monster. Should the Npc fall in battle due to the damage sustained, the regimen will end.
Occasionally throughout the battle (every 1-2 minutes), the monster will display a 2 hour-like animation and repeatedly use a series of high damaging TP moves on the Npc. The player will have to successfully cure the Npc in-between each TP move to meet the regimen condition to fully restore the the Player's HP/MP. Upon successfully curing the Npc per each TP move, the Npc will flash a "Level Up" animation that will increase the Npc's Vitality, Enmity, restore all HP, and enhance dmg resistance throughout the session. Special care to choose the appropriate tier of Cure spell will have to be taken to ensure the Npc will be able to hold "hate" on the monster, or the Player will generate too much enmity causing the monster to attack them instead. Repeatedly succeeding to level up the Npc will result in slightly higher skill up rates.
*Note: Before selecting this regimen, based on the level of the Player, a prompt will show which tier level Cure spells will be needed to be successful for this type of regimen.

Enhancing Magic regimens- An Npc and a monster would appear and begin battling each other upon starting the regimen. The Npc will not take direct damage throughout the regimen initially, but will have a series of enfeebling/elemental spells cast upon them by the monster throughout the session that if left unchecked will result in the Npc sustaining damage.
Occasionally throughout the battle (every 1-2 minutes), the monster will display a 2 hour-like animation and repeatedly use a series of random enfeebling/elemental spells on the Npc. The Player will not have to "remove" any status effects, but rather cast the appropriate opposing enhancing magic spell on the Npc after each enfeebling/elemental spell cast upon the Npc to meet the regimen condition to fully restore the Player's MP (ex. If the monster cast Slow on the Npc, the Player must cast Haste. If the monster cast fire on the Npc, the Player must cast BarFire. If the monster cast Dia on the Npc, the Player must cast Protect. etc.). Failure to properly enhance the Npc will allow them to take damage. If the Player fails repeatedly, the Npc will be K.O.'d and the regimen will end. Upon successfully enhancing the Npc per each of the monster's 2 hours, the Npc will flash a "Level Up" animation that will increase the Npc's Vitality, restore all HP, and enhance dmg resistance throughout the session. Repeatedly succeeding to properly enhance the Npc will result in slightly higher skill up rates.
*Note: Before selecting this regimen, based on the level of the Player, a prompt will show which enhancing spells will be needed to be successful for this type of regimen.

Defensive skill regimens- A circle of Npcs surrounding a monster would appear and begin battling each other upon starting the regimen. The Npcs will not take direct damage throughout the regimen initially, but will be occasionally subjected to multiple Hundred Fist moves directed upon them by the monster throughout the session that if left unchecked will result in the Npcs sustaining damage. Occasionally throughout the battle (every 1-2 minutes), one or more of the surrounding Npcs will use a Weaponskill on the monster causing it to display a 2 hour-like animation and use "Hundred Fist" on the Npcs. It's up to the Player to quickly position themselves in front of the targeted Npcs to shield them from the barrage of attacks using shield, blocking, or parrying methods(any of these methods will activate 100% during this time as long as the Player is correctly positioned in front of the targeted Npc). Failure to properly shield the Npcs will allow them to take damage. If the Player fails repeatedly, the Npcs will be K.O.'d and the regimen will end. Upon successfully shielding the Npcs per each of the monster's 2 hours, the Npcs will flash a "Level Up" animation that will increase the Npc's Vitality, restore all HP, and enhance dmg resistance throughout the session. Repeatedly succeeding to properly shielding the Npcs will result in slightly higher skill up rates.
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(More cool ideas from Strife regarding regimen details) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=45982&viewfull=1#post45982)

kingfury
03-21-2011, 04:41 AM
**EDITED "Self Improvement Programs" on Original Post**

Again, thanks Strife for the awesome ideas ^^! I've displayed a few examples, but the types of these sort of regimens could be endless lol This is a huge addition to this concept /cheer

kingfury
03-21-2011, 04:46 AM
Honestly....one of the best ideas for FFXI I have seen on the forums, the only thing I could say to improve such an idea is since you can be knocked out: add a "No weakness" factor into it, or something of that manor. Such as skilling up guard or parrying, etc. you have to actually get hit, and being knocked out and waiting 5min for weakness would still suck lol; other than that it sounds like an awesome idea.
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Thanks for the feedback ^^/ I don't think I added it to the OP, but I know I did for the PvP, but overall every regimen started would grant the Player a "Special Instant Reraise Effect(instant Reraise upon being K.O.'d, and all HP/MP is restored with no weakness).
Just added a cool Defensive skill up regimen concept above ^^

kingfury
03-21-2011, 05:12 AM
Reading through a good chunk of the comments, I appear to be in the great minority on this topic. I guess I'm just and old school gamer type, but the only thing that frustrates me about this whole idea is the risk free skill ups, but I guess that's because I fought for my skill ups and it seems kinda sad for them just to hand them out to people that just jumped from lv 30 to 75 in a few days.
Much like crafting skills, combat skills are one of the major differences from player to player. The level of your skill showed how much effort you put into fighting things that wanted to make you die.
I've got no problem with them adjusting the rate at which we get skills to kinda compensate for the speed we get exp now, (I was surprised when I came back after a year or so, and netted 500 exp in a few minutes punching easy prey to death) but sitting in town and skilling up effortlessly seems like another hand out for the lv 90 players that don't know how to play the game that I keep hearing about lately.
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I agree ^^, The Skill up section of the OP has been updated/ Thanks for the feedback

Rambus
03-21-2011, 05:19 AM
Like all the work you're putting into this.

kingfury
03-21-2011, 05:29 AM
Like all the work you're putting into this.
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^^ If it wasn't an important request for something that's truly needed for this beloved game, I wouldn't invest the time :) Plus... normally I would be playing FFXI ^^; which would also reduce my time for this lol.

kingfury
03-21-2011, 07:05 AM
What a great idea! Awesome images. XD Would be cool if they added this.
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Thank you much for the feedback and compliment ^^/ Yes it definitely would be cool!

kingfury
03-21-2011, 01:55 PM
You forgot my mithra kicking the elf though. lol
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Told ya it was coming lol ^^/
-Tag Team Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-5.jpg)

**Edited the art into the PvP post**
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

Harpalina
03-21-2011, 01:57 PM
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Told ya it was coming lol ^^/
-Tag Team Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-5.jpg)

**Edited the art into the PvP post**
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

Hm...she maimed him. o_o;

Tsukino_Kaji
03-21-2011, 01:58 PM
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Told ya it was coming lol ^^/
-Tag Team Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-5.jpg)

**Edited the art into the PvP post**
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)The smirk on her face is perfect.

Viltry
03-21-2011, 02:02 PM
I love this Idea. Reason being is cause when level sync came along, skills became a thing of the past. With Abyssea now, any1 and every1 can be great at any job. To me, this idea sounds like something that would allow player(like me) that dont have a lot of time to play or make gil or really do anything, the chance to get a lot more done with the time they have. This also seems to want to make a player know what his job can do and how it functions properly. Plus with the skill up option, level sync pt's wouldn't be that much of a problem.

Harpalina
03-21-2011, 02:02 PM
The smirk on her face is perfect.

Aww that's a sexy elvaan male, too. Booooo mithra! How dare you mame the sexy!

kingfury
03-21-2011, 02:14 PM
Hm...she maimed him. o_o;
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LOL "maimed"!

kingfury
03-21-2011, 02:16 PM
The smirk on her face is perfect.
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I had to make it feel natural y'know ^^ At any rate, glad you like it :D

kingfury
03-21-2011, 02:19 PM
I love this Idea. Reason being is cause when level sync came along, skills became a thing of the past. With Abyssea now, any1 and every1 can be great at any job. To me, this idea sounds like something that would allow player(like me) that dont have a lot of time to play or make gil or really do anything, the chance to get a lot more done with the time they have. This also seems to want to make a player know what his job can do and how it functions properly. Plus with the skill up option, level sync pt's wouldn't be that much of a problem.
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Thanks for the support friend /salute Yeah, I keep making myself want these Gyms more and more each day lol I would do at least 5-10 regimens a day >< I know it!

Wibbly
03-21-2011, 04:28 PM
Kingfury!!

I'd like to request your assistance in my thread "Expandable Mog Houses" in the general discussion thread.

Given that there is no personal messaging system here on the forums, and I don't know how to otherwise contact you, I was hoping you could read through that forum and offer your expertise in drawing!

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I -love- this idea. It's thought out and carefully idealized. It would be fun to watch and participate!

Harpalina
03-21-2011, 05:23 PM
Yes I would love to add some of the ppl on these forums onto my friends list on POL lol.

Tsukino_Kaji
03-21-2011, 05:25 PM
King is on Siren where galka are second class citizens.

kingfury
03-21-2011, 05:34 PM
Kingfury!!
I'd like to request your assistance in my thread "Expandable Mog Houses" in the general discussion thread.
Given that there is no personal messaging system here on the forums, and I don't know how to otherwise contact you, I was hoping you could read through that forum and offer your expertise in drawing!
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I -love- this idea. It's thought out and carefully idealized. It would be fun to watch and participate!
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Thanks for the feedback and support ^^/ I'll definitely go check it out to see if I can help!

kingfury
03-21-2011, 05:35 PM
Yes I would love to add some of the ppl on these forums onto my friends list on POL lol.
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/befriend Harpalina ^^/

kingfury
03-21-2011, 05:40 PM
King is on Siren where galka are second class citizens.
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King resides in Valefor!