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Harpalina
03-21-2011, 05:53 PM
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King resides in Valefor!


Wait...you're on Valefor??

Wibbly
03-21-2011, 06:22 PM
http://forum.square-enix.com/ffxi/threads/1964-Expanding-mog-house!

Link for you King!

Tsukino_Kaji
03-21-2011, 06:30 PM
http://forum.square-enix.com/ffxi/threads/1964-Expanding-mog-house!

Link for you King!Wibbly. lol

Damage
03-21-2011, 06:35 PM
I like your ideas, but more and more suggestions that I see for this game are ways to make the game MUCH easier, not much better. (imo)

I'm sure to some people easy game = good game and challenging game = waste of time but I for one, did not choose FFXI because it was seen as an easy option.

Bring skills back to Campaign! Yeah, there's plenty of mobs there, it can be tough for solo DD jobs yeah, but you're there to skill, not to get EXP. Waiting around for the fights is a good thing in regards to skilling up. The "super-easy-mode" style of the OP's idea means you can essentially walk into a gym and press a "max skills" button. If you have to wait around or be unlucky getting tags just as the campaign finishes a few times then so be it.

Again, OP's idea is a nice idea but no room/need for it in FFXI. Plenty of other places to skill up, SE have even put newer mobs in older zones to help with this too and of course there's Abyssea EXP parties, just get yourself in one of those and skill away.

PS: There is 1 awesome way to avoid getting VERY behind on your skills by the way guys........... STOP ABYSSEA LEECHING 30-90! :P

Tsukino_Kaji
03-21-2011, 06:38 PM
PS: There is 1 awesome way to avoid getting VERY behind on your skills by the way guys........... STOP ABYSSEA LEECHING 30-90! :PAnd join those nonexistant PTs! ^^(Yes, I know you can go solo too.)

Wibbly
03-21-2011, 06:40 PM
And join those nonexistant PTs! ^^(Yes, I know you can go solo too.)


It's true. :/ There was a time when the AH's had equipment, and Valkurm had 50 people daily at most any time.

So sad and untrue now these days.

kingfury
03-22-2011, 12:54 AM
Wait...you're on Valefor??
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O.o just noticed your Sig text lol Yep! born and raised on Valefor ^^ WAR for life/ When servers are back up, I'll make sure to look you up and /befriend ya :D

Liam
03-22-2011, 01:30 AM
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O.o just noticed your Sig text lol Yep! born and raised on Valefor ^^ WAR for life/ When servers are back up, I'll make sure to look you up and /befriend ya :D

Ha. I used to be a devoted WAR on Valefor until ninja came and usurped me from my tanking position. Then we faded into obscurity and got used only as a sub T_T I needed a job change anyway. WAR wasn't funding my crafting addiction.

jeffanddane
03-22-2011, 01:41 AM
I love it all <3

kingfury
03-22-2011, 04:52 AM
I like your ideas, but more and more suggestions that I see for this game are ways to make the game MUCH easier, not much better. (imo)
I'm sure to some people easy game = good game and challenging game = waste of time but I for one, did not choose FFXI because it was seen as an easy option.
Bring skills back to Campaign! Yeah, there's plenty of mobs there, it can be tough for solo DD jobs yeah, but you're there to skill, not to get EXP. Waiting around for the fights is a good thing in regards to skilling up. The "super-easy-mode" style of the OP's idea means you can essentially walk into a gym and press a "max skills" button. If you have to wait around or be unlucky getting tags just as the campaign finishes a few times then so be it.
Again, OP's idea is a nice idea but no room/need for it in FFXI. Plenty of other places to skill up, SE have even put newer mobs in older zones to help with this too and of course there's Abyssea EXP parties, just get yourself in one of those and skill away.
PS: There is 1 awesome way to avoid getting VERY behind on your skills by the way guys........... STOP ABYSSEA LEECHING 30-90! :P
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Yeah, this has been covered in this thread a few times already ^^, and what it comes down to is time vs enjoyment of FFXI content. I'm a devout WAR, always have been and always will be, but skill ups as they are currently are an incredible time sink. Granted, it does feel really great having all those capped blue skill numbers, but the blatant inefficiency of it all is directly contradictory to the waves of new content SE plans each year and expects us all to enjoy. I can't speak directly for SE's reasonings for doing so, but if you really dissect what Abyssea was truly designed for, you'll see that the old system of things is just that, old.

The logic many still hold onto that, "the longer/tougher/slower the method is, the better" is simply out dated, and for good reason. Not to say you still can't enjoy the game based on this logic, but SE is constantly revising new methods to carve down the time it takes to do just about everything from travel, to exp, to skill ups, and even missions/quest. The reason is, you have to have a balance for all player types or you'll fail as developers trying to create a versatile and rich-content MMORPG.

This concept I'm proposing does nothing different than what Abyssea did for exp. It doesn't hand you skill ups for nothing, there is some effort involved, and you just might enjoy yourself during the process lol. I don't know about you, but I've had to skill up 13 weapons each of these lovely lvl cap increases, and fun has not been apart of the equation lol.

Thanks for the feedback and your opinion /salute

kingfury
03-22-2011, 04:59 AM
Ha. I used to be a devoted WAR on Valefor until ninja came and usurped me from my tanking position. Then we faded into obscurity and got used only as a sub T_T I needed a job change anyway. WAR wasn't funding my crafting addiction.
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You find a NIN that can hold hate better than me, and I'll give you a pony! lol Tanking is fun when done right on WAR, but most WAR don't take the time to build the sets necessary to do so.

kingfury
03-22-2011, 05:00 AM
I love it all <3
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lol ^^ / thanks Jeff

Harpalina
03-22-2011, 06:05 AM
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Yeah, this has been covered in this thread a few times already ^^, and what it comes down to is time vs enjoyment of FFXI content. I'm a devout WAR, always have been and always will be, but skill ups as they are currently are an incredible time sink. Granted, it does feel really great having all those capped blue skill numbers, but the blatant inefficiency of it all is directly contradictory to the waves of new content SE plans each year and expects us all to enjoy. I can't speak directly for SE's reasonings for doing so, but if you really dissect what Abyssea was truly designed for, you'll see that the old system of things is just that, old.

The logic many still hold onto that, "the longer/tougher/slower the method is, the better" is simply out dated, and for good reason. Not to say you still can't enjoy the game based on this logic, but SE is constantly revising new methods to carve down the time it takes to do just about everything from travel, to exp, to skill ups, and even missions/quest. The reason is, you have to have a balance for all player types or you'll fail as developers trying to create a versatile and rich-content MMORPG.

This concept I'm proposing does nothing different than what Abyssea did for exp. It doesn't hand you skill ups for nothing, there is some effort involved, and you just might enjoy yourself during the process lol. I don't know about you, but I've had to skill up 13 weapons each of these lovely lvl cap increases, and fun has not been apart of the equation lol.

Thanks for the feedback and your opinion /salute

Well said. I applaud in your direction. :D Is Kingfury your name IG? That way I don't have some random person adding me when the servers go back live lol.

Logandor
03-22-2011, 06:14 AM
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Told ya it was coming lol ^^/
-Tag Team Game Mode (http://i19.photobucket.com/albums/b167/soulchld4/PvP-frame-5.jpg)

**Edited the art into the PvP post**
>>Player vs Player (PvP)<< Full Details(Link) (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)

perfect images ^.^ still hope the SE people will come and have another look because this looks like such a great idea. *fingers crossed that this gets added*

Harpalina
03-22-2011, 06:35 AM
perfect images ^.^ still hope the SE people will come and have another look because this looks like such a great idea. *fingers crossed that this gets added*

From your lips to Altana's ears.

jeffanddane
03-22-2011, 07:30 AM
Bump me and him have a thing together . . . . . .

Meliadoul
03-22-2011, 07:33 AM
This idea is phenomenal... I really love this.

Renato
03-22-2011, 07:36 AM
Ive been reading this forum for the past 3 days and i cant stay silent any longer!

(ahem) just wanted to say the concept is absoballyflippinlutely fantastic... and to all you nay sayers out there no ones forcing you to join us.

I for one would enjoy the PVP and bonus skillage. And the sketches of many of this thread's "spokespeople" lol... take the cake. Its true what some of yall say about keeping the game fresh and fun. Npc boss battles pwn and tbh wouldnt mind seeing a King Fury Npc in the mix, You deserve it! +2 King Fury NPC boss!!!

(/bow) Keep it comin Foo!

jeffanddane
03-22-2011, 09:07 AM
I wish that this could be implemented but I am not sure it ever will be because PS2 limitations ; ; GET RID OF PS2 SUPPORT SO WE CAN HAVE THIS D:<!

Harpalina
03-22-2011, 09:18 AM
I wish that this could be implemented but I am not sure it ever will be because PS2 limitations ; ; GET RID OF PS2 SUPPORT SO WE CAN HAVE THIS D:<!

Amen to that sir :O

kingfury
03-22-2011, 09:46 AM
Well said. I applaud in your direction. :D Is Kingfury your name IG? That way I don't have some random person adding me when the servers go back live lol.
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Thanks Harp / And yeah, it's Kingfury in-game ^^ you'll see Kingsfollower as well, but he's my dual-boxed whm taru :)

kingfury
03-22-2011, 10:03 AM
perfect images ^.^ still hope the SE people will come and have another look because this looks like such a great idea. *fingers crossed that this gets added*
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/kneel Thanks for the compliment ^^/ I do too!! They're most likely dealing with a lot of important things right now, so I can be as patient as need be until they can focus on stuff like this :) ... but I got blessed with comfort of knowing that this concept very well might be on the Dev Teams laps as we type thanks to >Camate's post< (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=27209&viewfull=1#post27209)(which is SO awesome of Camate btw ^^/cheer Thank you a zillion times lol), so I'm more than happy with just that fact :D

kingfury
03-22-2011, 10:07 AM
This idea is phenomenal... I really love this.
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Thanks for the feedback and support ^^/

kingfury
03-22-2011, 10:16 AM
Ive been reading this forum for the past 3 days and i cant stay silent any longer!
(ahem) just wanted to say the concept is absoballyflippinlutely fantastic... and to all you nay sayers out there no ones forcing you to join us.
I for one would enjoy the PVP and bonus skillage. And the sketches of many of this thread's "spokespeople" lol... take the cake. Its true what some of yall say about keeping the game fresh and fun. Npc boss battles pwn and tbh wouldnt mind seeing a King Fury Npc in the mix, You deserve it! +2 King Fury NPC boss!!!
(/bow) Keep it comin Foo!
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/kneel Thank you much friend for the support and feedback ^^/ I'd be lying if I said it doesn't make me smile to know that others would enjoy this addition as much as I would :) @ a King Fury NPC Boss: ><; I wouldn't know how to act if it came true! /stagger lol

Kuwabaraone
03-22-2011, 02:01 PM
YO! King! I'll make this simple! This idea is CRAZY! SO LET'S RUN WITH IT! Btw, we need to befriend each other when we get back! >.<)b

KB1

PS. Good God(dess) you got some brilliant ideas. You need to be in the Dev Team. SERIOUS here.

Edit (10:03 AZMT): O.O Um, no. LAST thing we need is a Galkan WAR like Kingfury for a NPC Boss. It'll be like the LORD OF SHADOWS in the past with almost NO WEAKNESS. T.T)

kingfury
03-22-2011, 02:02 PM
**EDIT TO ORIGINAL POST**
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Gymnasium Games

TP/MP Bonanza
Description:
"TP/MP Bonanza" is a Gymnasium game where players must repeatedly find and defeat the "Bonanza Key Monster" to unlock a special temporary status called "Primal Rush" to gain access to the chance of progressing to higher levels of the game and ultimately emerge victorious. In a BCNM-like setup, a group of up to 6 players could participate within special game rooms.

System Mechanics:
Combat and Magic skill ups will be possible to acquire during these battles. In the middle of each training room would be a "Gym Manual" that would offer Difficulty options that once set would begin the game session. The selected difficulty can range from Easy Prey to Incredibly Tough, and even Impossible to Gauge in special elite game sessions, with the number of level Boss NM combatants varying on the number of participating players during the game session(ex. One Player would produce one level Boss per level. Three Players would produce one to three level Bosses per level reached).

Playing the Game:
Upon starting the game, a random number of monsters would spawn around all participants and begin to attack any near by players(all hitting for low damage). All monsters have relatively low HP and will be easily disposed of. Hiding among the group of enemies, is the "Bonanza Key Monster"(BKM), who behaves like all other surrounding monsters and has no visually distinguishing differences.

The Bonanza Key Monster:
Players must find this monster and successfully destroy it to unlock the special temporary status mode called "Primal Rush" to gain access to the chance of progressing to higher levels of the game session. There are 3 steps to finding and destroying this key monster.
1st Step- find and reduce the monsters HP to 20%(red). The monster will flash red with the "!!"(Abyssea trigger animation) to signal that it is in fact the BKM once this is achieved. Successfully identifying the BKM, however, activates a unique "area of effect" aura around the monster that inflicts a heavy gravity effect on players while it gains "Flee"-like movement speed. This leads to the 2nd step which is successfully damaging the now frantic monster before it despawns.
2nd Step- Players will have exactly 10secs to inflict any kind of damage(physical or magical) on the BKM during it's triggered state before it despawns. Upon inflicting even the slightest damage(has to be more than 0 dmg) on the BKM, the monster will be stunned for 5secs(not counting toward the 10sec despawn countdown), thus disabling it's aura and allowing players the opportunity to engage and fulfill the last step.
3rd Step- Step 3 is simple; destroy the monster! Once the killing blow has landed on the BKM, all players participating will flash a 2hr-like animation signaling the activation of the "Primal Rush" status. Once this occurs, all remaining monsters will despawn and one or more level Boss NMs(depending on the current game session level and number of participants) will appear and engage the participants. All Job abilities will be reset and all HP/MP will be restored to all participants upon activation of Primal Rush. Failing to successfully destroy the BKM will result in the monster despawning and the session ending.

Primal Rush:
Primal Rush is a special temporary status that grants the player unlimited, instantaneous use of any TP move or magic spell for 30secs without penalty as well as invulnerability to all damage. This explains the "Bonanza" part of the game's name. Players must successfully defeat the level Boss NM to progress to the next game level for the opportunity to find the next BKM. Failure to do so will result in the session ending. The difficulty setting set before the start of the game session will determine the ferocity of each level Boss NM and how many reachable levels there are in each session. Upon reaching the final level Boss NM, both players and the NM will have access to the Primal Rush status effect, making it essential to quickly dispose of the Boss before the player's status effect wears off. Special conditions during Primal Rush would allow players the chance to instantly K.O. any level Boss should players meet them. Clues as to what these conditions are could be found during the process of finding and destroying the BKM. Defeating the final level Boss NM will result in the game being won.

Rewards:
"Tokens" and "Medals" are the rewards for completing a TP/MP Bonanza game. The use of "Medals" could drastically improve game session results since they will be designed to enhance certain aspects of a players performance, like the rate of which skill ups occur, enhanced attack speeds, rapid refresh, and more, while undertaking game sessions. Such Medals will require moderate amounts of tokens to acquire, but the end results would be well worth the effort.

Strife
03-22-2011, 02:05 PM
Wow! 5 pages of posts in the not even 2 days since I posted I think you've redefined the “Hot topic” status King! lol

/blush
Thank you for the credit but I only thought of them because I was so inspired by your amazing OP^^

Regarding changes to:

Healing Magic regimens
This sounds good but personally I don't think it should be made to easy/ instructional as if you do a regimen repeatedly that tells you “cure 3 here, cure 5 there, do 4 more cure 3s & your done” it might not be that effective for teaching people how to play their jobs as people might begin to go into autopilot -or even just write a script to do it automaticly- for that regimen after a few wins. Having a more dynamic environment where a player has to decide how to best handle the situation might make it a bit more challenging & fun. The NPC could for example give tips at the start like “Did you know even though Cure 5 restores so much HP it still only generates the same enmity as Cure 3?” & at other times throughout the regimen like a fellow NPC does. For instance if you were RDM the NPC might say “Cure 4 restores the a lot of HP but generates the most enmity, try using more cure 3s & keeping my HP high.” or when you pull hate they could say something like “Thanks for the cure 'player name' but your putting yourself in danger! You don't need to cure me so often I can take the hits!”. Personally I learn more from trying things & making mistakes than I do from being told exactly what to do.

Having a regimen to teach a player to cure the tank after a particularly damaging Spell/ TP move & to be on guard for it is a good idea though (makes me think of another possibility for a regimen for BLM where you have to stun X number of a particular Spell/ TP move). I've partied with a few people that could've used a bit of training in these areas lol. Perhaps the idea you suggested focusing on curing after damaging abilities could be one regimen & one where you cure a NPC fighting a mob with rapid enmity decay & try not to pull hate could be another?

Enhancing Magic regimens
This is a good idea to actually make people have to cast based on the situation instead of just entering, loading a macro script & afk'n. An idea to expand on this might be to have the NPC a PLD, MNK or NIN type NPC that blocks, parries/ utsus or counters all a mobs melee hits negating the damage. The only damage the NPC would take then would be from spells, enfeebles & TP moves & the player would have to cast enhancing spells to stop/ mitigate these forms of damage. For example shell -which would have a greatly reduced duration to require/ allow you to cast it multiple times- & the appropriate bar spell would negate magic damage -the mob could have some way of displaying its current elemental affinity such as an en-spell or TP move that switches it's affinity. Protect would severely reduce/ negate damage from physical TP moves -again with a reduced duration. A player would have to cure statuses with na spells/ erase to stop DoT & cure ailments such as paralyse which would inhibit or stop a NPCs ability to block, counter, cast & parry which otherwise would cause them to take damage from melee hits (some feedback on this particular point please as I'm pretty sure normally block, parry & counter rate isn't effected by paralyse). You could need to cast haste to allow the NIN to cast frequently enough to have shadows absorb all melee damage. The only way to cure your NPC might also be with regen -any job that has enhancing spells would have some form of this even if it were from a sub & it would have a greatly enhanced effect during the regimen. This might make the regimen a little less purely reactive & more strategic as usually if you wait to cast bar fire until after a bomb has exploded or shell after the mobs cast Thundaga 5 half the party is already dead lol. Again the NPC could give you tips on this during the regimen IF a player needs them -e.g. If a player isn't removing poison & the NPC is dying.

Defensive skill regimens
I like this -mainly because of the 100% proc. rate lol- though I can see some old school players saying 100% proc. rate makes this to easy when they did theirs the hard way. I'd ask them to think if they hadn't already capped their skills & something like this had been offered while they were if they wouldn't jump at it & then to answer honestly lol.

Melee regimens
I know that since Sekkanoki has been available as /SAM a lot more people self SC but I think the broader use & harder thing to learn with SC is not just timing yourself but timing it with someone else as they may go early of late & you have to adjust. With this in mind a different idea along the same line as yours might be to have to SC with a NPC who would spawn with a weapon based on what weapon you have equip -to make sure you can SC with them- but otherwise random. They would give hints on when they might WS, what WS they're using & what WS you should use but perhaps becoming less precise the higher the tier of regime e.g. in a beginner regimen the NPC might say “Get ready to SC!” then say what they're using & what to use to SC & then always WS a few seconds later. Where as in an expert level the NPC might say something like “I almost have enough TP to SC” & only hint at the elemental properties of the SC then WS 2-10 swings later & you have to be ready -you would have a regain effect so you always would be. There might also be a line of NPC BLM in the back ground that MB off the SC & kill the mob, a certain number mobs might need to be killed this way to win the regimen & if you keep missing a few NPCs could get annoyed & warp out making it harder to win lol.


OP Kingsfury:"...I would absolutely love to do an official FFXI comic..."
Do it then! =D It doesn't have to be an “official” comic -though it would be cool if it was- look at the official SE community sites most of them started as unofficial fan sites & I'm sure if SE themselves don't pick you up if you contact those community sites one will. Please let us all know if you do so we can send them emails/ messages of support.


OP Kingsfury: "...the types of these sort of regimens could be endless.."
Indeed! I sense another topic coming if SE picks up this idea titled “Regimen ideas” I'm sure everyone's got tons^^


OP Kingsfury: Told ya it was coming lol ^^/
-Tag Team Game Mode
Lmao ouch!

Strife
03-22-2011, 02:08 PM
I like your ideas, but more and more suggestions that I see for this game are ways to make the game MUCH easier, not much better. (imo)

I'm sure to some people easy game = good game and challenging game = waste of time but I for one, did not choose FFXI because it was seen as an easy option.

Bring skills back to Campaign! Yeah, there's plenty of mobs there, it can be tough for solo DD jobs yeah, but you're there to skill, not to get EXP. Waiting around for the fights is a good thing in regards to skilling up. The "super-easy-mode" style of the OP's idea means you can essentially walk into a gym and press a "max skills" button. If you have to wait around or be unlucky getting tags just as the campaign finishes a few times then so be it.

Again, OP's idea is a nice idea but no room/need for it in FFXI. Plenty of other places to skill up, SE have even put newer mobs in older zones to help with this too and of course there's Abyssea EXP parties, just get yourself in one of those and skill away.

PS: There is 1 awesome way to avoid getting VERY behind on your skills by the way guys........... STOP ABYSSEA LEECHING 30-90! :P

Campeign ends when I arrive almost every time for me T_T I hate campaign lol.

I do see your point though & a lot of people have voiced the same concern. I guess the flip side is there are a lot of players that can spend a lot of time regularly playing this game & a lot that can't & up until recently XI has been unfairly stacked against those of the latter group. SE has thankfully been trying to redress this in recent updates but I think skilling up is still one area where there's great inequality.

Kings idea I think helps fix this for players who can't spend hours shouting for a party, running to remote locations & thwacking on a mob or letting a mob beat on them & Delani's idea that I tried to flesh out a bit I think -I hope- fixes the issue of players getting skill points but no skill -which I think has become a larger problem since level sync & Abyssea. Still I wouldn't be adverse to measures to make this system more challenging, either by way of how regimens actually work or restrictions on how many of each type you can do per Vana 'deil or RL day -1 per skill type per vana week or only a few per RL day.

A fairer game for those that can't play 20+ hours a week {yes please} an {easy prey} game {no thanks}. I think everyone that plays this game is a masochist to some degree & we live for those +.1's & that elated feeling of finally capping something even if half or more of that elation is the relief we never have to do it again! ...Until the next level cap rise lol.


OP Kingsfury: The reason is, you have to have a balance for all player types or you'll fail as developers trying to create a versatile and rich-content MMORPG.
I agree, what's the use in introducing new content if people are to busy playing catch-up to enjoy it?


OP Liam: Ha. I used to be a devoted WAR on Valefor until ninja came and usurped me from my tanking position. Then we faded into obscurity and got used only as a sub T_T I needed a job change anyway.
WARs great in Abyssea, Fell Cleave FTW!^^


OP Jeffanddane: GET RID OF PS2 SUPPORT SO WE CAN HAVE THIS D:<!
From your ears to SE lips! ..wait that's not right <.<
Who even plays on PS2 any more? Who even has a PS2 any more that isn't a dusty relic in a dark corner of the living room behind their PS3/ X box?

kingfury
03-22-2011, 09:08 PM
Wow! 5 pages of posts in the not even 2 days since I posted I think you've redefined the “Hot topic” status King! lol
/blush
Thank you for the credit but I only thought of them because I was so inspired by your amazing OP^^
Regarding changes to:
-Healing Magic regimens
-Enhancing Magic regimens
-Defensive skill regimens
-Melee regimens
-FFXI Comic
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/kneel Thanks again for all the great feedback Strife ^^/ I added another link towards the bottom of regimen example post that links to your recent post :)
Yep, at this point I believe the Dev team should have the notion of what we're proposing in regards to possible regimens lol. I just wanted the concepts to make the most sense for the overall Gym idea. Thanks to your contributions, and others, I believe Dev team can tweak all the little details that would make it just perfect :D
On the topic of a FFXI comic, I've had the idea spinning in my mind for years now, and I'm sure after my time here on these message boards, I'll start something up lol. I'll definitely let folks know if I do though!
Thanks again man, /salute

Tsukino_Kaji
03-22-2011, 09:09 PM
Morning King! I haven't slept. lol
Servers back up friday morning. ^^
Maybe we'll get your update implemented then.

kingfury
03-22-2011, 09:12 PM
Morning King! I haven't slept. lol
Servers back up friday morning. ^^
Maybe we'll get your update implemented then.
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@.@ Really?! AWESOME!!! ... you should sleep btw lol
>< I wish the speed of idea implementation was that fast lmao! Maybe more like next year if they truly considered it ^^ I would think they would time to flesh it out to it's best, y'know with all FFXI trimmings!

kingfury
03-22-2011, 11:10 PM
YO! King! I'll make this simple! This idea is CRAZY! SO LET'S RUN WITH IT! Btw, we need to befriend each other when we get back! >.<)b
KB1
PS. Good God(dess) you got some brilliant ideas. You need to be in the Dev Team. SERIOUS here.
Edit (10:03 AZMT): O.O Um, no. LAST thing we need is a Galkan WAR like Kingfury for a NPC Boss. It'll be like the LORD OF SHADOWS in the past with almost NO WEAKNESS. T.T)
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/kneel Many thanks friend for the support and compliments ^^/ Make sure to look me up when the servers are back up!
There's so much talent on the Dev Team ><; I could only dream that a position would mosey my way lol :D ...ahhh what a dream it is /sigh
@ a Kingfury NPC boss: It'd be like fighting myself @.@ /recalls the battle against my cloned self during the Wing of the Goddess Storyline ... I would hope this one would be much stronger than that one was ^^; lol

Hason
03-22-2011, 11:41 PM
Great idea *fingers crossed* I swear I need this badly. Too lazy to skill-up with current way of doing it lol. Goodjob!!!

kingfury
03-23-2011, 12:08 AM
Great idea *fingers crossed* I swear I need this badly. Too lazy to skill-up with current way of doing it lol. Goodjob!!!
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Thanks ^^/ You, Me, and boat load of other folks lol :)

Harpalina
03-23-2011, 05:09 AM
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Thanks ^^/ You, Me, and boat load of other folks lol :)

^ I'm part of that boatload, but since I'm a taru I won't take up much space o_o

kingfury
03-23-2011, 05:34 AM
^ I'm part of that boatload, but since I'm a taru I won't take up much space o_o
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lol

Auredant
03-23-2011, 06:02 AM
This is definitely a really cool idea and the sketches look amazing as well, nice job! I'll be sure to pass this feedback over to the development team :D
SCORE!!!!!!!!!!!

kingfury
03-23-2011, 07:20 AM
SCORE!!!!!!!!!!!
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I was flipping all around in front of my computer ^^/

Strife
03-23-2011, 08:52 AM
/bow thanks man it's a honour to contribute to such a great idea.^^


------
On the topic of a FFXI comic, I've had the idea spinning in my mind for years now, and I'm sure after my time here on these message boards, I'll start something up lol. I'll definitely let folks know if I do though!
Thanks again man, /salute

Yay! =D

Tsukino_Kaji
03-23-2011, 08:54 AM
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I was flipping all around in front of my computer ^^/You must now draw us a galka flopping around infront of a computer. lol

Glamdring
03-23-2011, 08:58 AM
Is that supposed to be a bad thing, you know how many people pay blizzard to play WoW?

I like the idea OP suggested but ultimately you have to keep in mind any additions have to keep to the lore of the game, opening a "Gym" into FFXI won't work. They will never do that, maybe something similar reworked to keep with the world but they won't add a gym.

Not saying it's not a good idea, just that if you suggest something it has to be keeping with the "world". Can't have a gym anymore than you can have a cinema or fast food restaurant in FFXI.

Actually, if you remember your mercenary ranks in ToAU they do have training and drills, we just somehow managed to bypass it. Windhurst has mages in school and casting on crash test dummies. Campaign references the need for weapons and supplies in their Ops. The CS for Balista even discuss the need to implement it for adventurers to hone their skills. Combat training clearly does exist, we simply manage to bypass it.

Glamdring
03-23-2011, 09:23 AM
King, an idea on how to implement some of this stuff, just a thought.

In the real world, when people work out we do it in either sweats or else in work-out clothes that are essentially underwear/pajamas. Our naked characters ARE using those already. So, we are stripped in the gym (in game mode). If you've ever taken Kendo, you know that you train with Bokan, wooden swords that hurt, but have the same characteristics (weight, balance, etc.) as real swords. Boxers sparring use different gloves and padded gear as well. There's no reason why the gym couldn't give us temporary items to train with that specifically target a single skill, and/or minimize damage taken during training. This is in the solo regimens, not your PvP options.

Couple that with a need to designate which skill you are targeting, and that being the only skill that can climb during a single session. Add in temp items for healing (except during the healing regimen obviously) and have players take damage, with a KO resulting in LOSING any skill gained (not in PvP obviously) to prevent "botting", as AFK people should never be rewarded for anything. Hopefully, this would keep people from crying FOUL for other people skilling too fast when they did it the hard way.

We all know there are only like 8 people on any given server with capped guard or parry, so those "Foul" cries can be safely ignored.

Solinvictus
03-23-2011, 09:38 AM
This idea is Amazing! You have an amazing creative mind and it shows in your ideas and art. *crosses fingers* that SE is not only watching, but working to implement! :cool:

EDIT: ...you know, a drawing of a Mithran THF standing at the top of the hill after winning a match of "King of the Hill" would be awesome...hehe.

kingfury
03-23-2011, 10:05 AM
/bow thanks man it's a honour to contribute to such a great idea.^^

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/salute :)

kingfury
03-23-2011, 10:40 AM
You must now draw us a galka flopping around infront of a computer. lol
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Lol this about sums it up! :D My kid eventually just started celebrating with me, not knowing why lol it was great ^^
>My Reaction to Camate's Forward to Dev Team (View Larger (http://i19.photobucket.com/albums/b167/soulchld4/ForwardIdeaToDevTeam-Web.jpg))

http://i19.photobucket.com/albums/b167/soulchld4/ForwardIdeaToDevTeam-Web.jpg

Tsukino_Kaji
03-23-2011, 10:42 AM
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Lol this about sums it up! :D My kid eventually just started celebrating with me, not knowing why lol it was great ^^
>Camates Forward to Dev Team< (http://i19.photobucket.com/albums/b167/soulchld4/ForwardIdeaToDevTeam-Web.jpg)That poor child. lol

kingfury
03-23-2011, 11:26 AM
King, an idea on how to implement some of this stuff, just a thought.
In the real world, when people work out we do it in either sweats or else in work-out clothes that are essentially underwear/pajamas. Our naked characters ARE using those already. So, we are stripped in the gym (in game mode). If you've ever taken Kendo, you know that you train with Bokan, wooden swords that hurt, but have the same characteristics (weight, balance, etc.) as real swords. Boxers sparring use different gloves and padded gear as well. There's no reason why the gym couldn't give us temporary items to train with that specifically target a single skill, and/or minimize damage taken during training. This is in the solo regimens, not your PvP options.
Couple that with a need to designate which skill you are targeting, and that being the only skill that can climb during a single session. Add in temp items for healing (except during the healing regimen obviously) and have players take damage, with a KO resulting in LOSING any skill gained (not in PvP obviously) to prevent "botting", as AFK people should never be rewarded for anything. Hopefully, this would keep people from crying FOUL for other people skilling too fast when they did it the hard way.
We all know there are only like 8 people on any given server with capped guard or parry, so those "Foul" cries can be safely ignored.
--------
Very cool idea! :) In my 1st thoughts when I said, "tokens" (these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance) I definitely had in mind equipment and weapons of some sort, so this is just driving the concept home ^^/ If done right, I'm sure there would be tons of folks happy to sport their "Gym Gear" all around town and during PvP battles lol

I would personally opt for both "enhanced skill ups based on which type of gear" and "still allowed to skill up other things while wearing the gear". The other skills just wouldn't increase as fast as the specific type of gear being worn is all.

And yep, Tokens could potentially buy all kinds of wonderful temp items that could be used during regimens and other Gym activities ^^ The sky's the limit, and based on systems like Abyssea and FoV, temp items could make all the difference in the world in those critical moments!

I'll definitely be adding some art to reflect this awesome idea ^^ and I'll of course add a link to your post to show where the inspiration came from :) Thanks for the great input friend /salute

Auredant
03-23-2011, 11:38 AM
Actually, if you remember your mercenary ranks in ToAU they do have training and drills, we just somehow managed to bypass it. Windhurst has mages in school and casting on crash test dummies. Campaign references the need for weapons and supplies in their Ops. The CS for Balista even discuss the need to implement it for adventurers to hone their skills. Combat training clearly does exist, we simply manage to bypass it.
Don't have to actually call it a gym. I think the OP was puttin the basic idea forward. And added alot of detail on how it could work. It could just as easily be a ducal guard boot camp in Jeuno...or mercenary training grounds in Whitegate.

Umm, i guess that's kinda what ya said....responded to the wrong post....lol

Renato
03-23-2011, 12:44 PM
King, an idea on how to implement some of this stuff, just a thought.

If you've ever taken Kendo, you know that you train with Bokan, wooden swords that hurt, but have the same characteristics (weight, balance, etc.) as real swords. Boxers sparring use different gloves and padded gear as well. There's no reason why the gym couldn't give us temporary items to train with that specifically target a single skill, and/or minimize damage taken during training. This is in the solo regimens, not your PvP options.

Pretty good.. kinda like feast of swords.

Logandor
03-23-2011, 08:37 PM
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Lol this about sums it up! :D My kid eventually just started celebrating with me, not knowing why lol it was great ^^
>My Reaction to Camate's Forward to Dev Team< (http://i19.photobucket.com/albums/b167/soulchld4/ForwardIdeaToDevTeam-Web.jpg)
lol the drawing is a big win. ^.^

kingfury
03-23-2011, 10:00 PM
This idea is Amazing! You have an amazing creative mind and it shows in your ideas and art. *crosses fingers* that SE is not only watching, but working to implement! :cool:
EDIT: ...you know, a drawing of a Mithran THF standing at the top of the hill after winning a match of "King of the Hill" would be awesome...hehe.
--------
/kneel Thank you much for the support and compliments ^^/ I have feeling they are watching, so I'll just keep on revising the concept till it's completed :)
I'll make sure to include that image for sure since I don't think I've included any THFs just yet lol. /salute

kingfury
03-24-2011, 01:32 AM
--------
Very cool idea! :) In my 1st thoughts when I said, "tokens" (these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance) I definitely had in mind equipment and weapons of some sort, so this is just driving the concept home ^^/ If done right, I'm sure there would be tons of folks happy to sport their "Gym Gear" all around town and during PvP battles lol
I would personally opt for both "enhanced skill ups based on which type of gear" and "still allowed to skill up other things while wearing the gear". The other skills just wouldn't increase as fast as the specific type of gear being worn is all.
And yep, Tokens could potentially buy all kinds of wonderful temp items that could be used during regimens and other Gym activities ^^ The sky's the limit, and based on systems like Abyssea and FoV, temp items could make all the difference in the world in those critical moments!
I'll definitely be adding some art to reflect this awesome idea ^^ and I'll of course add a link to your post to show where the inspiration came from :) Thanks for the great input friend /salute
----------
Just my 1st takes on the look of the >Gymnasium Gear< (http://i19.photobucket.com/albums/b167/soulchld4/GymGear-Web.jpg) ^^/ (Concept Inspiration from >Glamdring's post< (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=49223&viewfull=1#post49223))

I would even be so inclined to design heavy Plate, and Battle Mage gear as well for the Super rare rewards for reaching the higher battles within the regimens :)

kingfury
03-24-2011, 02:06 AM
Don't have to actually call it a gym. I think the OP was puttin the basic idea forward. And added alot of detail on how it could work. It could just as easily be a ducal guard boot camp in Jeuno...or mercenary training grounds in Whitegate.
-------
Yep, I wouldn't care what name they came up with, so long as it fulfills the same need ^^/ If this type of area gets implemented, it could be called "Pig Pins of Vana'diel" and Folks wouldn't care so long as they get to have fun lol :D

kingfury
03-24-2011, 02:26 AM
lol the drawing is a big win. ^.^
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lol ^.^; Thanks

kingfury
03-24-2011, 07:05 AM
Pretty good.. kinda like feast of swords.
---------
And it would be nice to have the color of the gear represent specific skill up type, like red for Melee, white for healing magic, black for dark magic, green for ranged, orange for elemental magic, etc. similar to what they did for chocobo gear.
I don't know if wooden versions of all weapons for training regimens would really work in all cases though. A wooden Great Axe would be pretty funny/cool to see, but it'd be pretty silly lol.

Renato
03-24-2011, 08:29 AM
---------
And it would be nice to have the color of the gear represent specific skill up type, like red for Melee, white for healing magic, black for dark magic, green for ranged, orange for elemental magic, etc. similar to what they did for chocobo gear.
I don't know if wooden versions of all weapons for training regimens would really work in all cases though. A wooden Great Axe would be pretty funny/cool to see, but it'd be pretty silly lol.

LOL! Wooden GA vs Wooden Scythe

Rowena
03-24-2011, 10:13 AM
I think this is well thought out and presented very well! I actually read through the whole topic (it took ages!) and I think it's awesome that so many people support this and were giving ideas as well. I think it would make it a lot more fun to skill up, especially if it is set up in a mini-game style. Sure we all can skill up the old, tedious, boring way, but why is it when you think of a way to make something more fun (and it really could be challenging in it's own way) it's a bad idea according to some people?

Anyways I support it and I think it would be a great addition to 11. Also I have to say I loved your illustrations! I like that they were quick and loose looking, good job! (Do you use a tablet by any chance? and what program did you use?)

Glamdring
03-24-2011, 10:18 AM
--------
Very cool idea! :) In my 1st thoughts when I said, "tokens" (these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance) I definitely had in mind equipment and weapons of some sort, so this is just driving the concept home ^^/ If done right, I'm sure there would be tons of folks happy to sport their "Gym Gear" all around town and during PvP battles lol

I would personally opt for both "enhanced skill ups based on which type of gear" and "still allowed to skill up other things while wearing the gear". The other skills just wouldn't increase as fast as the specific type of gear being worn is all.

And yep, Tokens could potentially buy all kinds of wonderful temp items that could be used during regimens and other Gym activities ^^ The sky's the limit, and based on systems like Abyssea and FoV, temp items could make all the difference in the world in those critical moments!

I'll definitely be adding some art to reflect this awesome idea ^^ and I'll of course add a link to your post to show where the inspiration came from :) Thanks for the great input friend /salute

no worries man, you've done the heavy lifting on this stuff!

as to the training gear tho', I think you missed part of what I was going towards. When you go into the gym, you use the gym's equipment for alot of stuff (either you just get it walking in, or you have a special locker just at the gym to hold your work-out gear so you don't have to hold yet another set of stuff in your regular storage for each job). Sort of like noone expects you to come to the gym and bring your own heavy bag if you get my meaning.

If they decide to go with the more military training option, the "Obstacle"-i'm sorry-"Confidence Course" could be used, plus heavy bags, "rifle range" and the simulator are all viable. Yes, i know it's a pseudo-mideval game but we have helicopter ships and ships with (it looks like) steam engines, and even robots (Automatons anyone?), so specialized golems and the like are certainly not out of the question.

Oh, don't know if you mentioned it, but any PvP needs to have some type of auto level sync. I think you addressed it already, but it's alot of posts to dig through to check.

kingfury
03-24-2011, 11:28 AM
LOL! Wooden GA vs Wooden Scythe
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I had to see how it would look!! ><; >Wooden GA vs Wooden Scythe< (http://i19.photobucket.com/albums/b167/soulchld4/GymEquip-1-Web.jpg)

Auredant
03-24-2011, 11:32 AM
This has been the only thread I've seen that actually would contribute to the game. Everything else I've seen is either a whine or flamefest. Usually both.

Tsukino_Kaji
03-24-2011, 11:34 AM
KF, keep up the good work. ^^

This has been the only thread I've seen that actually would contribute to the game. Everything else I've seen is either a whine or flamefest. Usually both.You should try and read more threads then.

Facticious
03-24-2011, 11:36 AM
Can we move this thread to the new game play section under other? I second Auredant that this thread is by far the most constructive one that will contribute to the game.

kingfury
03-24-2011, 11:37 AM
I think this is well thought out and presented very well! I actually read through the whole topic (it took ages!) and I think it's awesome that so many people support this and were giving ideas as well. I think it would make it a lot more fun to skill up, especially if it is set up in a mini-game style. Sure we all can skill up the old, tedious, boring way, but why is it when you think of a way to make something more fun (and it really could be challenging in it's own way) it's a bad idea according to some people?
Anyways I support it and I think it would be a great addition to 11. Also I have to say I loved your illustrations! I like that they were quick and loose looking, good job! (Do you use a tablet by any chance? and what program did you use?)
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/kneel Thank you for the support and compliments ^^/ I have to commend anyone that has the patience to read through this many post ^^; so Grats on making it to the end!! lol I've become pretty attached to the idea at this point, and must see it fully fleshed out at least for the sake of all the very cool folks that have taken the time to show their support. At that point, I'll have to leave it in the hands of the Dev Team to decide if it's worthy to be invested in.

@my illustrations: Thanks again, and yeah, I use a little Bamboo Wacom tablet and Photoshop to wip up the quick sketch concepts for everything around here :D It helps cut down the time it takes to get thoughts out and share them.

/salute

Auredant
03-24-2011, 11:48 AM
KF, keep up the good work. ^^
You should try and read more threads then.
So far...except this one...here's a summary of the threads i've read or skimmed.
Abbyssea sux...go back and level grind...Abbyssea great....character creation to 90 in 1 sitting...YES!
Relics bad...go away!...Your jealous cuz u dont have 1...your jealous cuz urs is obsolete!
Why doesn't the director of FFXI talk to us....WHYYYYYYY! boo hoo...sniffle sniffle
I've been playing for years...stuff is hard...make it easy 4 me! oh...you did? hmmmm....WANT MOAR EASY!!!!!

then ya have the light-hearted posts, which, while pretty funny 4 the most part....not exactly offering anything useful.
Still a welcome break from the whinefest.

Ugh, can't wait till friday

Harpalina
03-24-2011, 11:52 AM
--------
/kneel Thank you for the support and compliments ^^/ I have to commend anyone that has the patience to read through this many post ^^; so Grats on making it to the end!!

This is the only thread I've followed since day one of the posting that lasted 32 pages of comments lol.


So far...except this one...here's a summary of the threads i've read or skimmed.
Abbyssea sux...go back and level grind...Abbyssea great....character creation to 90 in 1 sitting...YES!
Relics bad...go away!...Your jealous cuz u dont have 1...your jealous cuz urs is obsolete!
Why doesn't the director of FFXI talk to us....WHYYYYYYY! boo hoo...sniffle sniffle
I've been playing for years...stuff is hard...make it easy 4 me! oh...you did? hmmmm....WANT MOAR EASY!!!!!

^ {True Strike}

Renato
03-24-2011, 12:02 PM
--------
I had to see how it would look!! ><; >Wooden GA vs Wooden Scythe< (http://i19.photobucket.com/albums/b167/soulchld4/GymEquip-1-Web.jpg)

lol nice...

Renato
03-24-2011, 12:04 PM
So far...except this one...here's a summary of the threads i've read or skimmed.
Abbyssea sux...go back and level grind...Abbyssea great....character creation to 90 in 1 sitting...YES!
Relics bad...go away!...Your jealous cuz u dont have 1...your jealous cuz urs is obsolete!
Why doesn't the director of FFXI talk to us....WHYYYYYYY! boo hoo...sniffle sniffle
I've been playing for years...stuff is hard...make it easy 4 me! oh...you did? hmmmm....WANT MOAR EASY!!!!!

then ya have the light-hearted posts, which, while pretty funny 4 the most part....not exactly offering anything useful.
Still a welcome break from the whinefest.

Ugh, can't wait till friday

Lmao! truly the forum at a glance

kingfury
03-24-2011, 12:36 PM
no worries man, you've done the heavy lifting on this stuff!
as to the training gear tho', I think you missed part of what I was going towards. When you go into the gym, you use the gym's equipment for alot of stuff (either you just get it walking in, or you have a special locker just at the gym to hold your work-out gear so you don't have to hold yet another set of stuff in your regular storage for each job). Sort of like noone expects you to come to the gym and bring your own heavy bag if you get my meaning.
If they decide to go with the more military training option, the "Obstacle"-i'm sorry-"Confidence Course" could be used, plus heavy bags, "rifle range" and the simulator are all viable. Yes, i know it's a pseudo-mideval game but we have helicopter ships and ships with (it looks like) steam engines, and even robots (Automatons anyone?), so specialized golems and the like are certainly not out of the question.
Oh, don't know if you mentioned it, but any PvP needs to have some type of auto level sync. I think you addressed it already, but it's alot of posts to dig through to check.
----------
Nah, I think I follow you in regards to the Gym Gear ^^/ It would very much behoove Folks to suit up in such types of equipment should they be coming for Self Improvement regimens of any kind. And the concept of having a "Storage Npc" hold the sets is the icing on the cake! lol Players with multiple jobs that have to skill up everything from Melee, to Magic, to Ranged, to Blocking, and more would end up with like 4-5+ Gear Set receipt slips, but it would be a super great help to ease Player storage.

Yeah it would be awesome to have all kinds of skill up mobs that follow suit with type of regimen choice selected. I've thought of how the RNG regimens would look, and it would be cool to see Cardians with nice Big Targets stuck to their chest lol... /points >>RNG regimen<< (http://i19.photobucket.com/albums/b167/soulchld4/Gyms-frame-12.jpg)

Nope, I never addressed the auto sync functionality... but I almost wouldn't want lvl sync involved in the PvP system I'm proposing, to be honest. It could very well prove to be an invaluable educating experience for Players to be able to set up matches that have lvl 90+ vs lvl 30s~. Even in the "Official" version option of >my proposed PvP system< (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277), having 6k HP wouldn't really help a low lvl player survive that long against a high lvl Player. I would still opt for ultimate "choice" in regards to the PvP system, so people could build their own experiences whether balanced or not. You never know, being able to wipe 5 low lvl players in one swipe could be a blast lol ^^

Glamdring
03-24-2011, 12:43 PM
can we has locker rooms? complete with the illustrations for sweaty, stinky sox?! lol (Galka Sweat Sox for Taru sleeping bags <gasp>)!

kingfury
03-24-2011, 12:53 PM
So far...except this one...here's a summary of the threads i've read or skimmed.
Abbyssea sux...go back and level grind...Abbyssea great....character creation to 90 in 1 sitting...YES!
Relics bad...go away!...Your jealous cuz u dont have 1...your jealous cuz urs is obsolete!
Why doesn't the director of FFXI talk to us....WHYYYYYYY! boo hoo...sniffle sniffle
I've been playing for years...stuff is hard...make it easy 4 me! oh...you did? hmmmm....WANT MOAR EASY!!!!!
then ya have the light-hearted posts, which, while pretty funny 4 the most part....not exactly offering anything useful.
Still a welcome break from the whinefest.
Ugh, can't wait till friday
----------
/kneel ^^; This statement is like being nominated for an award for "Most Followed Thread" lol I'm incredibly humbled that this is the case in the midst of all of us starving for FFXI to come back! I almost feel guilty for not adding more illustrations @_@; Thanks for following the thread though /salute
Don't even know what I'll do once servers are up, but I'm sure I'll remember... I think I logged out inside Abyssea while skilling up Scythe >.< *doh* didn't realize it would be down so long ^^; lol

kingfury
03-24-2011, 12:58 PM
This is the only thread I've followed since day one of the posting that lasted 32 pages of comments lol.
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Yep Harp, you were the 5th post (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=25483&viewfull=1#post25483) ^^/ Thanks for the continued support :D Don't forget, we'll have to go kill some stuff sometime together /hurray

kingfury
03-24-2011, 01:02 PM
can we has locker rooms? complete with the illustrations for sweaty, stinky sox?! lol (Galka Sweat Sox for Taru sleeping bags <gasp>)!
---------
If we can't have unisex showers, then I can't see the reasons for this >< lol J/K ^^/ But really, what would we do in there? o.o /shower, /towelwhip, etc?

kingfury
03-24-2011, 01:06 PM
Can we move this thread to the new game play section under other? I second Auredant that this thread is by far the most constructive one that will contribute to the game.
---------
Would they allow such a thing? I'd definitely want this thread to be in the right place o.O

Harpalina
03-24-2011, 01:17 PM
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If we can't have unisex showers, then I can't see the reasons for this >< lol J/K ^^/ But really, what would we do in there? o.o /shower, /towelwhip, etc?

I likes to grope sexy men :D lol my boyfriend would kill me...but it doesn't hurt to look...<.<;

kingfury
03-24-2011, 01:21 PM
I likes to grope sexy men :D lol my boyfriend would kill me...but it doesn't hurt to look...<.<;
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All Right!! /cheer ^^ lol My kind've of lady ^.~

Harpalina
03-24-2011, 01:23 PM
IG lady-Yes. RL-no. lol

kingfury
03-24-2011, 01:32 PM
IG lady-Yes. RL-no. lol
------
Awwww man lol u.u /balloon being popped sound :)

Harpalina
03-24-2011, 01:35 PM
Haha sorry to disappoint. Feel free to marry me IG. I'm looking for a husband xD

kingfury
03-24-2011, 01:41 PM
Score!!! lol

Harpalina
03-24-2011, 01:48 PM
Score!!! lol

lawl. We're diverting from the topic at hand. More illustrations of my taru kicking some bootay please :D (You don't have to. I'm just bored...)

Tsukino_Kaji
03-24-2011, 01:53 PM
More illustrations of my taru kicking some bootayAnd please be as litteral as possible.

kingfury
03-24-2011, 03:09 PM
lawl. We're diverting from the topic at hand. More illustrations of my taru kicking some bootay please :D (You don't have to. I'm just bored...)
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Well I do need a cover for the TP/MP Bonanza (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=45974&viewfull=1#post45974).... Hmmm ^^

Rambus
03-24-2011, 04:21 PM
This is the only thread I've followed since day one of the posting that lasted 32 pages of comments lol.


--------
Yep Harp, you were the 5th post (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=25483&viewfull=1#post25483) ^^/ Thanks for the continued support :D Don't forget, we'll have to go kill some stuff sometime together /hurray


other solutions for skilling up is nice, can there be a way of doing defense skills (shield, parry, gaurd, evade)? how do you plan of skilling those though? I do like it better then the windy school of magic thread.

Mine was the first post since the first 3 was kingfury XD.

with that said color some pics with blone taru! your mule is my blue hair rival?

>.>
<.<
/point yous sig pic ;;

Zaknafein
03-24-2011, 06:09 PM
While I applaud your thought out approach here I can't support the changes you propose. This game has become too easy as it is. This will ultimately just breed more lazy players. Granted they will be capped skill retards. However they will still be retarded. Seriously tho, not trying to rain on your parade. Just more of an old school (call it masochistic if u like) type myself. Where does this sort of easy mode wave end at? I just hope they implement a new PvP system so I can stab these people on a regular basis.

Strife
03-24-2011, 07:06 PM
...a KO resulting in LOSING any skill gained (not in PvP obviously) to prevent "botting", as AFK people should never be rewarded for anything.

Hmm I can see it now...
“That's it! I've had it I'm quitting the game! I just spent another 30min skilling & got my final 5 skill levels for the 15th time! That is until regimen MB Kingsfury 2hr & cast chain spell death on me!!! We see it now! This gym idea was just a ruse! GM Kingsfury was just taunting us for his own amusement! Damn you King! Damn you!!!!!


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Lol this about sums it up! :D My kid eventually just started celebrating with me, not knowing why lol it was great ^^
>My Reaction to Camate's Forward to Dev Team< (http://i19.photobucket.com/albums/b167/soulchld4/ForwardIdeaToDevTeam-Web.jpg)
LMAO classic!


So far...except this one...here's a summary of the threads i've read or skimmed.
Abbyssea sux...go back and level grind...Abbyssea great....character creation to 90 in 1 sitting...YES!
Relics bad...go away!...Your jealous cuz u dont have 1...your jealous cuz urs is obsolete!
Why doesn't the director of FFXI talk to us....WHYYYYYYY! boo hoo...sniffle sniffle
I've been playing for years...stuff is hard...make it easy 4 me! oh...you did? hmmmm....WANT MOAR EASY!!!!!

then ya have the light-hearted posts, which, while pretty funny 4 the most part....not exactly offering anything useful.
Still a welcome break from the whinefest.

Ugh, can't wait till friday

Not to add fuel to the fire but isn't this kind of a post whining about posts being whiny? lol. I agree though less flaming/whining more winning/kinging!! <-- because King= win! That's right you heard it here first boys & girls the new hot FF catch phrase! :p

Bossmaru
03-24-2011, 07:23 PM
My only question is.. Kingfury is there anywhere to view more of your artwork? it's very awesome.

kingfury
03-25-2011, 12:15 AM
While I applaud your thought out approach here I can't support the changes you propose. This game has become too easy as it is. This will ultimately just breed more lazy players. Granted they will be capped skill retards. However they will still be retarded. Seriously tho, not trying to rain on your parade. Just more of an old school (call it masochistic if u like) type myself. Where does this sort of easy mode wave end at? I just hope they implement a new PvP system so I can stab these people on a regular basis.
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Did you actually read how the possible skill up systems might work? Thanks to all the feedback from this thread, the system actually would promote education of how to hone ones skills rather than just be a fast track to capped skills. I'm not sure how you equate that to being "easy", rather than being "efficient". Skill up as is doesn't teach you much except how to /run away and zone once your HP gets to low lol(if you're a job that can't sufficiently support yourself long enough to make solo skilling worth the trouble). "Old school" ways to play this game is all fine and good if that's what floats your boat, but it shouldn't be the only option for all player-types in such a vastly rich content game such as FFXI.

Is it ones prerogative to continue to Exp in Uleguerand Range till 90? Absolutely! Is it as efficient as Abyssea? Nope. Can a player choose to play either based on how they enjoy playing/spending their time in FFXI? YES, now they can because SE wants to give us those options versus making something that takes enormous amounts of time to do have limited ways to accomplish. It's a more logical development design is all.

Playing the game over time is what makes you a skilled player, so there's nothing that can replace/outweigh that fact. No amount of skill ups will ever determine such a thing, so your worries can be put to rest. "Experience Players" are just that, Players that have experience playing the game, but it's the nature of MMORPGs that make it impossible to not run into less experienced players throughout your travels.

In my opinion, your argument is no different than the one that shuns players that pay for Relics, or con their way to get access to powerful equipment without even truly understanding how to weld such possessions. Which is a valid argument that I support btw, but if you read over the concept I'm proposing again more closely, I'm not supporting such a thing.

Thanks for your feedback /salute

kingfury
03-25-2011, 12:30 AM
Mine was the first post since the first 3 was kingfury XD.

with that said color some pics with blone taru! your mule is my blue hair rival?

>.>
<.<
/point yous sig pic ;;
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/kneel ^^/ And a many Thanks for the continued support to you as well Rambus! /salute
My dual-box taru has brown hear, but I'm guessing so long as he has your hairstyle he = your rival lol I'll be adding some more images to "TP/MP Bonanza" (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=45974&viewfull=1#post45974) and the "Enemy Hordes" sections so I'll be using your blond haired BLU again for sure. ^^/

kingfury
03-25-2011, 12:40 AM
Hmm I can see it now...
“That's it! I've had it I'm quitting the game! I just spent another 30min skilling & got my final 5 skill levels for the 15th time! That is until regimen MB Kingsfury 2hr & cast chain spell death on me!!! We see it now! This gym idea was just a ruse! GM Kingsfury was just taunting us for his own amusement! Damn you King! Damn you!!!!!
LMAO classic!
Not to add fuel to the fire but isn't this kind of a post whining about posts being whiny? lol. I agree though less flaming/whining more winning/kinging!! <-- because King= win! That's right you heard it here first boys & girls the new hot FF catch phrase! :p
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Lol ><; That's another thing I'm afraid of if they made a Npc boss outta me! Folks walking around saying stuff like, "God I hate that Kingfury! Oh, no, I don't mean you King. I mean that other Kingfury! ><; lol
Hi, I'm Kingfury, and I approve the use of my name in such a way :D /salute

kingfury
03-25-2011, 12:49 AM
My only question is.. Kingfury is there anywhere to view more of your artwork? it's very awesome.
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/kneel Thanks much! Well there's my >Oooolllldddddd FFXI Fan art< (http://soulchld4.deviantart.com/gallery/) I created a few years back and posted on DeviantArt, and Here honestly ^^; lol I don't have much other work posted anywhere else.

Bossmaru
03-25-2011, 01:02 AM
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/kneel Thanks much! Well there's my >Oooolllldddddd FFXI Fan art< (http://soulchld4.deviantart.com/gallery/) I created a few years back and posted on DeviantArt, and Here honestly ^^; lol I don't have much other work posted anywhere else.

Oh damn! I've seen some of your art before, even have some of it favorited, nice to actually 'meet you' then! I'm a big fan of Galka but somehow they're very difficult for me to draw, so I highly admire your style for drawing them cause it's like perfect and or the best I've seen from anyone. I very much hope you'll keep up your drawing.

kingfury
03-25-2011, 01:14 AM
Oh damn! I've seen some of your art before, even have some of it favorited, nice to actually 'meet you' then! I'm a big fan of Galka but somehow they're very difficult for me to draw, so I highly admire your style for drawing them cause it's like perfect and or the best I've seen from anyone. I very much hope you'll keep up your drawing.
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/bow, Very nice to meet you as well ^^/ I've also been frustrated with how others depict Galkas in illustration over the years o.o, I'm always like "wth is that?? We don't look like that :( " lol Thanks for the great compliments, and rest assured, I'll keep on drawing away! /salute and thanks for checkin out the thread /

Zaknafein
03-25-2011, 02:51 AM
I have read thru your proposal in it's entirety twice now I still can not support it. You've put a lot of thought, and effort into your proposal, and I applaud your effort. Very few players are capable of expressing themselves nowadays. My view point on the whole abyssea thing is that while it was most certainly a breath of fresh air, it has more than it's fair share of significant downsides.

So many things in this game have lost all sense of achievement. While your opinion on skill ups is that they should be as easy as exp is nowadays, mine would be that SE has given away enough already, and further catering to this extreme casual mindset is a slippery slope. I'm all for casual players getting a chance at good gear, and being able to enjoy end game content. However this removal of time to xp a job to 90, or a need to have decent linkshells to achieve goals, and this proposal to make skill ups easier not 2 months after they just increased skill up rate is unacceptable.

We're rapidly entering a period where nothing in the game is difficult to obtain/achieve, and that makes for an incredibly boring, and Meh mindset. What people lauded as a savior from a terribly difficult game can very quickly become a double edged sword of pointlessness.

Renato
03-25-2011, 03:38 AM
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Did you actually read how the possible skill up systems might work? Thanks to all the feedback from this thread, the system actually would promote education of how to hone ones skills rather than just be a fast track to capped skills. I'm not sure how you equate that to being "easy", rather than being "efficient". Skill up as is doesn't teach you much except how to /run away and zone once your HP gets to low lol(if you're a job that can't sufficiently support yourself long enough to make solo skilling worth the trouble). "Old school" ways to play this game is all fine and good if that's what floats your boat, but it shouldn't be the only option for all player-types in such a vastly rich content game such as FFXI.

Is it ones prerogative to continue to Exp in Uleguerand Range till 90? Absolutely! Is it as efficient as Abyssea? Nope. Can a player choose to play either based on how they enjoy playing/spending their time in FFXI? YES, now they can because SE wants to give us those options versus making something that takes enormous amounts of time to do have limited ways to accomplish. It's a more logical development design is all.

Playing the game over time is what makes you a skilled player, so there's nothing that can replace/outweigh that fact. No amount of skill ups will ever determine such a thing, so your worries can be put to rest. "Experience Players" are just that, Players that have experience playing the game, but it's the nature of MMORPGs that make it impossible to not run into less experienced players throughout your travels.

In my opinion, your argument is no different than the one that shuns players that pay for Relics, or con their way to get access to powerful equipment without even truly understanding how to weld such possessions. Which is a valid argument that I support btw, but if you read over the concept I'm proposing again more closely, I'm not supporting such a thing.

Thanks for your feedback /salute

I agree wholeheartedly. These are tools... (lol tool) that have the potential to teach those "noobs," you're so afraid of running accross that shot to lvl 90 via Abyssea *gasp* how to really utilize and understand their own jobs.

BTW how many times do we have to mention in this forum that "Gyms" is option only. I guess those who actually read it would already know. no one forces you to apply to any rules. there seems to be enough of you guys out there that oppose this idea as well as Abyssea that u guys should just form your own classic exp and skill up parties to gain 90 in 2 years time. Then maybe you can play the real game content, the storyline and gear hunting. Its still available to you, no one plans on taking it away.

Rambus
03-25-2011, 03:50 AM
While I applaud your thought out approach here I can't support the changes you propose. This game has become too easy as it is. This will ultimately just breed more lazy players. Granted they will be capped skill retards. However they will still be retarded. Seriously tho, not trying to rain on your parade. Just more of an old school (call it masochistic if u like) type myself. Where does this sort of easy mode wave end at? I just hope they implement a new PvP system so I can stab these people on a regular basis.

I rather have exp eat up time, then skilling up. I am pretty outspoken about how easy this game becaome but trying to put "hard" on getting skill ups is bad.

I would even go as far as to remove the need to skill up, like have your skills auto cap each time you level.

I really like his ideas at lest it puts some "fun" in skilling, hey kingfury does all your games allow skill ups? even like the pvp things?

I would be intimated if I had to face Bossmaru if you could grin in game like the way she does in her sig

Rambus
03-25-2011, 03:55 AM
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/kneel ^^/ And a many Thanks for the continued support to you as well Rambus! /salute
My dual-box taru has brown hear, but I'm guessing so long as he has your hairstyle he = your rival lol I'll be adding some more images to "TP/MP Bonanza" (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=45974&viewfull=1#post45974) and the "Enemy Hordes" sections so I'll be using your blond haired BLU again for sure. ^^/

biggest rival is red head cuz mine is taru 2b and red is taru 2a

i actally do not mind brown but i do not like the color of the grey/blue in the game.

did you know that my taru (2b) has a different sound set then your mule ?( 6a )

but that redhead (2a) has my sounds! true taru rival!

kingfury
03-25-2011, 05:43 AM
I have read thru your proposal in it's entirety twice now I still can not support it. You've put a lot of thought, and effort into your proposal, and I applaud your effort. Very few players are capable of expressing themselves nowadays. My view point on the whole abyssea thing is that while it was most certainly a breath of fresh air, it has more than it's fair share of significant downsides.
So many things in this game have lost all sense of achievement. While your opinion on skill ups is that they should be as easy as exp is nowadays, mine would be that SE has given away enough already, and further catering to this extreme casual mindset is a slippery slope. I'm all for casual players getting a chance at good gear, and being able to enjoy end game content. However this removal of time to xp a job to 90, or a need to have decent linkshells to achieve goals, and this proposal to make skill ups easier not 2 months after they just increased skill up rate is unacceptable.
We're rapidly entering a period where nothing in the game is difficult to obtain/achieve, and that makes for an incredibly boring, and Meh mindset. What people lauded as a savior from a terribly difficult game can very quickly become a double edged sword of pointlessness.
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/nod, I've read both of your responses, and I fully understand what you fear in terms of letting go the self imposed "difficulty" of old days past. Truly I do (you sound very familiar to an old mithra WHM friend of mine lol). Again, however, I have to assure you that your fears are misplaced on the matter. I've seen it a dozen times over the years, the whole rapid exp burn (even pre-Abyssea), and not knowing how to perform the job they have in the slightest.

I'll put it very plainly. Capped Combat/Magic Skills does not define an experienced and competent player in FFXI, and neither does being lvl 90 (or even when we reach 99). You have absolutely nothing to worry about in regards to exp and skill ups being made easier/faster to obtain. These things, just as equipment, and the weapons you weld, can never instantly "make" a player become "experienced" and "competent" in all aspects of their job. So you see, unless SE introduces an "Auto Player" functionality, seasoned and competent players will always take good o'l fashioned "time" to make. There's no short cut to such an achievement as that :)

I'm telling you, just as I told my old friend so many times before, "difficult" is a matter of opinion, not a factual game setting that you can flip on and off. Even the most ferocious monsters and NMs in FFXI can be tamed with little more than team work and tight communication... and competent players of course lol. At 1st glance, people considered such challenges as "Hard" or "Difficult", but once seasoned players got their teams on the same page, each of these monsters were toppled. Does that mean that SE made them "easy"? No. It just means, SE designed the monsters to be taken down using teamwork and planning.

Exp'ing is not hard, even if you used the grass roots methods of old. Technically, if a player chose to do so, he/she could kill easy prey mobs for weeks or months and gain every level they needed all by themselves. They aren't playing the game in "hard mode" because they choose to do so, they're just playing it the slow way, which again, is every players prerogative. It would prove only that they can kill hundreds of easy prey monsters efficiently without going insane. But there's a handful of players that feel this is the "true way" to level in terms of being the "hard way", when plainly put it's just an incredibly inefficient way to gain levels in FFXI.

In my opinion, the true challenge of playing FFXI come in when trying to push the limits of what is possible both solo and with a group of people. Feverishly testing weapon skills over and over to build the best gear set and mods. Constantly refining the most efficient way to do things. Finding new and creative ways to unconventionally play your job. Do what others say is impossible. These are the challenges of a seasoned player each time they log into FFXI, while inexperienced players struggle with things like, "why can I hit as hard as he/she can?" or "how did only 3 players take down that NM when it wiped our entire alliance?"

The same goes for the things you can obtain/achieve in this game. You could choose to never get help to progress through nation/expansion missions or quest because you fear it would make things "too easy", and still progress bit by bit. Does it mean you're doing it the hard way, or just that you're doing it the least efficient way? That's all my point boils down to.

The bottom line is no matter how "easy" or quick certain things in this game become to achieve, becoming a well-rounded and seasoned player will never come quickly. Understanding all the in's and out's of such a complex game as FFXI in just a few days would take a very special person indeed. I hope that helps clear up the debate at hand, because I'm not against what you fear, just the direction of where you're pointing your fear.

Zaknafein
03-25-2011, 08:14 AM
Regardless of our differing view points it's cool to see other people that are still passionate about the game. Hell if we can get the PvP aspect in along with the skill up programs in one centralized area in each major city I, and many others will be happy. While I might come off as a grumbling old grumpy "Don't change my ffxi" or "In my day sonny we had to walk uphill to AND from school" sort, I do like new players. I always try to help them where I can. Which I believe is your goal here with the detailed proposal you've fleshed out.

Glamdring
03-25-2011, 08:47 AM
Ok, I can understand the angst about making something else "easy" in the game, I really can. I'm one of the more vocal people on here about not expanding job abilities and the like to preserve balance and such. However, even SE has acknowledged that the current skill-up system is not getting the job done and they have been looking for a mechanism to correct that, particularily for those skills that are extremely hard to do. This is a viable idea that even the SE development team has expressed an interest in.

To allay concerns, I can only offer this, and it is simply my opinion:
1. Jobs were designed with a particular skill set in mind, and even hardcore elitists have great difficulty reaching those peaks due to holes in the current system, this is simply designed to allow jobs to reach their actual design.
2. the rewards for participating in this system are designed to simply be used within this system, nobody intends that you get a reward from the gym that will put someone's mythic weapon to shame.
3. I personally believe that you shouldn't be able to gain XP in the gym, only skill and gym rewards, and I think that is sort of the universal feeling.
4. To compensate you for your time away from XP, Crafting, farming, etc. you are rewarded with an increased rate of skill-up, but noone is advocating just botting your way from 0-356 in 1 day, but more like a max of say 5-6 skill in an approximately 30 minute session if you are approaching your cap; in other words, your time in the gym is still putting in your time.
5. To satisfy elitists, the gym rats (or maggots if we go with the military training version) still need to acquire spells, gear and everything else needed to be viable in their job, i.e. 354 marksmanship isn't going to do much with a light crossbow and a bronze bolt against AV.

I'm in favor of this for more than just my own benefit. I don't have to put up with guilt trips because I'm not willing to carry a level 90 noob now, I can simply send them packing, tell them to come back after they put in their time in the gym, and /blist them until they do.

Seriously, SE isn't going to do away with the ability to go 30-90 in less than a week with no idea of how to do your job at the end or no skill to get anything done even if you do! This is the complement to Abyssea. If the current playstyle is "level now, skill later" Abyssea is clearly the "level now", this gives the "skill later"-hopefully at a saner rate.

Strife
03-25-2011, 10:33 AM
I see Zaknafein's point & in a way I agree that some aspects of the game have become a little to easy. I kind of miss the old school game play even though if I take off the rosy goggles of nostalgia I remember XP'n was mostly seeking for hours only to get in a party with a war, 2DD that hardly did any DD, a bst that thought pets were optional & a brd that wouldn't ballad because he was a 'melee' brd with his little knife who screamed at my rdm when I'd haste the war but not him. Then heading to some remote place that took us a hour to get to because one member or another didn't have this OP or that KI, where every mob almost wiped us & we constantly got links or bad rep-pops that did wipe us to get 2-6k an hour lol.
Yet in spite of myself I do miss those days when XP'n was an art, an adventure to test your might against the various hordes of Vana 'diel and find that sweet camp that matched your current capabilities perfectly & then later testing your new capabilities against harder foes. It was a fiery forge that usual -though with great exceptions- moulded people into decent players. Instead now we have a system needing no strategy just an alliance with half a dozen afk people, 3-4 lv30ish people, level 90 mages who say "I don't have that spell" about lv 30 spells & all the key spells you would usually employ them to cast & 3-5 actually good players who're carrying the rest of the alliance fighting mobs you could solo anyway.

However generally I still prefer the way things are now, I spent years levelling my jobs & becoming decently proficient in them. The thought of levelling them to 99 the old way with ever expanding gulfs of XP between each level was enough to make me want to quit. I'm enjoying just having fun with my jobs and exploring all the game content at the moment & I wouldn't worry Zaknafein I'm sure come 99 there will be new ways to test a players worth & those players that just levelled their jobs without bothering to take the extra effort to learn to play them will soon be weeded out & forced to learn how to play.

But enough of my nostalgic ramblings, to get back on topic the ideas here are just that, ideas on how a system to offer a challenging & FUN alternative to just constantly auto-attacking a mob for hours while also teaching those noobs that burned from 30-90+ in Abyssia how to actually play the job they've only been playing a week. I don't think King or most people here would mind if the development team put their own spin on it & made it just as challenging but not as boring/ grinding as the old school way.

Harpalina
03-25-2011, 12:47 PM
I really hope SE implements some of these ideas...I mean, that was the whole point of putting these forums together, right? So SE can take in some player feedback and change some of the glaring errors and make FFXI an even more enjoyable experience? Well, if one of the moderators said that they were going to forward this thread to the development team, then it might have a good chance of at least being considered.

Deadlyscorpion
03-25-2011, 12:52 PM
I really hope SE implements some of these ideas...I mean, that was the whole point of putting these forums together, right? So SE can take in some player feedback and change some of the glaring errors and make FFXI an even more enjoyable experience? Well, if one of the moderators said that they were going to forward this thread to the development team, then it might have a good chance of at least being considered.

Going to be a bit tough with EVERYONE throwing their ideas, 90% of which are utter garbage. They did a massive cleanup not too long ago of all the useless posts. If this keeps up they'll overlook good posts such as this one with the constant stream of "I hate X and/or Y sign here to have SE remove it" or "I love X and/or Y old content, please make the game the way I want it and screw the community as a whole" garbage posts that have been popping up the last few days.

kingfury
03-25-2011, 02:50 PM
I rather have exp eat up time, then skilling up. I am pretty outspoken about how easy this game becaome but trying to put "hard" on getting skill ups is bad.
I would even go as far as to remove the need to skill up, like have your skills auto cap each time you level.
I really like his ideas at lest it puts some "fun" in skilling, hey kingfury does all your games allow skill ups? even like the pvp things?
I would be intimated if I had to face Bossmaru if you could grin in game like the way she does in her sig
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I think just about every regimen that involves an npc would give skill ups. I'm sure there would be too much red tape to deal with for Players being able to skill up on other Players lol

kingfury
03-25-2011, 02:54 PM
Regardless of our differing view points it's cool to see other people that are still passionate about the game. Hell if we can get the PvP aspect in along with the skill up programs in one centralized area in each major city I, and many others will be happy. While I might come off as a grumbling old grumpy "Don't change my ffxi" or "In my day sonny we had to walk uphill to AND from school" sort, I do like new players. I always try to help them where I can. Which I believe is your goal here with the detailed proposal you've fleshed out.
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/bow Thanks for the healthy debate /salute I respect anyone that can respect another's views without having to flame and toss out names and such lol. Here's to hoping for a healthy medium should SE start working on this concept /cheers

Strife
03-25-2011, 10:22 PM
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I think just about every regimen that involves an npc would give skill ups. I'm sure there would be too much red tape to deal with for Players being able to skill up on other Players lol

I get pretty good skill-ups off charmed friends.

kingfury
03-26-2011, 02:41 AM
I get pretty good skill-ups off charmed friends.
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lol ><;

Harpalina
03-26-2011, 03:32 AM
Fury! Login so I can befriend you :P

Rambus
03-26-2011, 03:41 AM
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I think just about every regimen that involves an npc would give skill ups. I'm sure there would be too much red tape to deal with for Players being able to skill up on other Players lol

When I got charmed in besieged I got skill ups on staff ( meaning i got skill up off hitting other player).

you see my post talking about tarus? ( it is the post after the one you quoted of me)

kingfury
03-26-2011, 05:17 AM
Fury! Login so I can befriend you :P
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Just gettin in ^^ I'll be on shortly! /shutters to think how long it's been with out FFXI @.@

kingfury
03-26-2011, 05:22 AM
When I got charmed in besieged I got skill ups on staff ( meaning i got skill up off hitting other player).
you see my post talking about tarus? ( it is the post after the one you quoted of me)
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Lol that's crazy ^^ and yeah I saw your post /

kingfury
03-29-2011, 03:00 PM
I'd like to say a big "Thank You" to everyone that took the time to post feedback both good and bad to help further flesh out this concept! Even though the message board traffic has slowed tremendously lol I still have wonderful ideas pouring out've my head in regards to this concept each day ^^/ A big thanks to Community Rep Camate for being awesome and forwarding the idea to the Devs /salute. I'll update the "Enemy Hordes" section as my final piece to this idea, and leave it in the all to capable hands of the Dev Team from there. Again many thanks for everyone that followed, and read this thread. Take care! Happy FFXI playing! /later

Siros
04-02-2011, 11:13 PM
I must say this is an awesome concept,i like it,and i back it completely.

!.) This is a great idea for making skill ups fun,adding something new and enjoyable ta the game.
2.)This also gives players who dont have a lot of time during the week something rewarding ta do instead of boring old crafting...

U sir are a bright one,i applaud u /cheer

kingfury
04-03-2011, 03:44 AM
I must say this is an awesome concept,i like it,and i back it completely.
!.) This is a great idea for making skill ups fun,adding something new and enjoyable ta the game.
2.)This also gives players who dont have a lot of time during the week something rewarding ta do instead of boring old crafting...
U sir are a bright one,i applaud u /cheer
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/kneel Thank you much friend for the feedback/support and compliment ^^/

kingfury
04-03-2011, 03:46 AM
**EDIT TO ORIGINAL**
ENEMY HORDES
Description: Enemy Hordes is a gymnasium game that pits players against wave after wave of ever increasing beastmen combatants trying to prevent them from reaching their commanding beastmen officers. Akin to the heated fast pace action of Campaign battles, Enemy Hordes combines intense combat with entertaining game strategies and co-op play with both players and npcs to achieve victory.

System Mechanics:
Combat and Magic skill ups will be possible to acquire during these battles. In the middle of each game room would be a "Gym Manual" that would offer Horde options that once set would begin the regimen. The selected difficulty can range from Easy Prey to Incredibly Tough, and even Impossible to Gauge in special elite regimens. Participants ranging from one to six can participate in this Gym game. Like all Gym games, players will be able to choose a version option of play (similar to the PvP version options (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=31277&viewfull=1#post31277)) including Standard, Official, and Enhanced. Players will have a K.O. limit of 3 before no longer being able to reraise and participate in the game. If all participants have reached their K.O. limit, the game will be lost and eject the players from the game room.

Playing the Game:
Waves:
Upon starting the regimen, a random number of beastmen will spawn around all participants and begin to attack any near by players. These groups of enemies are considered "waves". The ultimate goal of Enemy Hordes is to successfully decimate all enemy waves in an effort to reach the corresponding beastman NM Boss and defeat it.
Wave Mechanics:
Regardless of the random number of spawned beastmen per enemy wave, once the beastmen combatant numbers have suffered a 50% loss, special npc helpers called "Demolition Specialist"(aka DS) will appear to aid both players and beastmen alike. The npc Demolition Specialists for players will appear as one of the Vana'diel races, while the beastmen npc Demolition Specialists will be imps. The number of player Demolition Specialist npcs that appear will depend on the remaining number of beastmen. Alternatively, the number of imps will depend on the number of players. While these npcs will have moderate HP, they are not fighters, thus are not very durable and will perish quickly if not supported. Players will want to focus on disposing of the enemy helpers quickly to ensure a successful wave as these helpers hold the potential to do massive damage if successful in their mission.
Demolition Specialist:
The sole mission of these npc specialist is to quickly decimate any remaining combatants in the current wave by successfully attaching and rigging powerful explosives to one of the opposing combatants. They are incredibly proficient in the art of quickly rigging explosives, but have never lifted a weapon in their lives and thus must be protected in order fulfill their critical role during waves. Each npc will be stunned for 5 seconds after taking 1-2 melee hits(1 critical hit will stun) or 1-2 damaging magic spells(1 magical critical hit will stun). They have, however, been trained in the art of complete and unflinching focus while performing their task, so are immune to all forms of stun, petrification, paralyze, slow, and sleep(JA or spell forms).
These specialist need exactly 10 seconds to successfully rig an explosive to an enemy. Any combatant targeted by these specialist will become temporarily bound until the they are interrupted and stunned. Once rigged, the explosive will instantly K.O. the rigged combatant and severely damage any surrounding team combatants with a far reaching and potent AoE blast radius. This can completely turn the tide of any wave battle, which is why these helpers are crucial(yet not mandatory) in successfully making quick work of an enemy wave.
Upon successfully rigging an explosive, the DS npcs will disappear and all players will flash a level up animation that restores to full HP/MP and signals a slight increase in skill ups. Each successfully planted explosive will yield a time bonus reduction to the necessary rigging time by 1 second the next time the npcs appear, up to a maximum reduction of -5 seconds. This bonus will wear off, and the rigging time will be reset completely should any of the npcs be K.O.'d. Should these npcs fail to complete their mission due to being K.O.'d, there appearance in the very next wave will be delayed until the following wave.
Boss Beastmen NM:
After successfully decimating wave after wave of beastmen, players will face a final wave of beastmen that includes a Boss Beastman NM. These NMs are the very same legendary Beastmen NMs from the bloodstained battlefields of the Wings of the Goddess Campaign zones. They appear in this game commanding multiple DS imps amongst other beastmen. A delicate balance of both focus and speed will have to be displayed by players when facing these bosses as they will occasionally summon random numbers of DS imps to cripple the advancing player combatants. Players will also have the chance to successfully rig explosives on the surrounding enemy combatants in an effort to score high damage against the enemy beastmen, DS imps, and the Boss NM. If players were successful in maintaining the time bonus reduction to the DS rigging time throughout the preceding waves, there should be wonderfully fast-paced, crippling explosions going on all around the battle. Player DS's, unfortunately, will not be able to rig their explosives directly on the Boss NMs. Once the Boss NM has fallen, the game will be won.

Rewards:
EXP, "Tokens", and "Medals" are the rewards for completing a Enemy Hordes game. The use of "Medals" could drastically improve game session results since they will be designed to enhance certain aspects of a players performance, like the rate of which skill ups occur, enhanced attack speeds, rapid refresh, and more, while undertaking game sessions. Such Medals will require moderate amounts of tokens to acquire, but the end results would be well worth the effort.

kingfury
04-03-2011, 04:05 AM
Enemy Hordes equates to my cure for Campaign's lack of skill ups, and other drawbacks. It would be a scaled down, and personal version, but the intensity of the battles should feel the same, if not escalated. I personally enjoy Campaign, and feel that it should allow skill ups, but what I'm proposing would just be plain fun lol. On demand battles with no waiting, no showing up to the end of a campaign battle feeling shafted, and the possibility of improved skill ups all wrapped together with the fun of a six-man party run. Sounds like cake + ice cream to me ^^

Rambus
04-03-2011, 04:37 AM
Gonna add my like on op PAGE/ Post

kingfury
04-03-2011, 05:19 AM
Gonna add my like on op PAGE/ Post
---------
Thanks Rambus ^^/ I'll be adding some more illustrations to the mix of Gym Games and I'll need to use your Taru once again as a model :)

Harpalina
04-03-2011, 06:37 PM
---------
Thanks Rambus ^^/ I'll be adding some more illustrations to the mix of Gym Games and I'll need to use your Taru once again as a model :)

Mine tooooooo

Rambus
04-04-2011, 03:24 AM
board? how are you with video editing?

http://forum.square-enix.com/ffxi/threads/4469-My-abyssea-song-(-i-would-try-make-a-video-if-i-knew-how-lol)

<3

Duelle
04-04-2011, 08:14 AM
I'll add my support to this thread. Very nice idea in making an official activity for skill ups. Hope the devs utilize it.

With all the pokemon comparisons, I for some reason foresee gimmick-based gym leaders in the major cities. >.>

Rambus
04-04-2011, 09:58 AM
I'll add my support to this thread. Very nice idea in making an official activity for skill ups. Hope the devs utilize it.

With all the pokemon comparisons, I for some reason foresee gimmick-based gym leaders in the major cities. >.>

YES!
somone that is expert in daggers, evade, so on.

kingfury
04-04-2011, 03:34 PM
board? how are you with video editing?
http://forum.square-enix.com/ffxi/threads/4469-My-abyssea-song-(-i-would-try-make-a-video-if-i-knew-how-lol)
<3
--------
Lol If I could get my hands on one of those new iPad 2's and the iMovie with it, I'd be pretty good I'm sure ^^; but as it stands, I'm a noob at it /stagger

Funny song though ^^/

kingfury
04-04-2011, 03:36 PM
Mine tooooooo
-----
I wouldn't forget my Shantotto! lol /

kingfury
04-04-2011, 10:12 PM
I'll add my support to this thread. Very nice idea in making an official activity for skill ups. Hope the devs utilize it.
With all the pokemon comparisons, I for some reason foresee gimmick-based gym leaders in the major cities. >.>
------
Thanks for the support friend ^^/ I too am holding on to hopes and dreams that the Dev Team is chewing on this concept in secret lol
I wish to some degree I would have actually played a Pokemon game to understand the comparisons ><; I'm probably going to have to google some videos to get a better understanding ^^; At any rate, I'm sure FFXI would find a very cool way to pull off such a thing as Gym Leaders, similar to Besiege Generals and such or even Campaign Generals. I highly doubt it would come off as something "cheezy" or "kiddy" like the overall feel of Pokemon ^^/ I would imagine Gym Leaders in FFXI would be the equivalent of Npc NM bosses the likes of what Maat use to be, but even stronger.

Only time will tell though /salute

Rambus
04-06-2011, 12:43 PM
I worked hard and spent a lot of time trying to get good SS and the right views, hope something can inspire you.

let me know if you want to see other mythic ws or more parts of ws I showen:

I also have a pic of me having a GA to a shatatto type taru

http://img33.imageshack.us/img33/3638/afws.jpg
http://img36.imageshack.us/img36/7083/axews.jpg
http://img5.imageshack.us/img5/1558/burstn.jpg
http://img14.imageshack.us/img14/244/cuttaru.jpg
http://img696.imageshack.us/img696/9572/dk1e.jpg
http://img859.imageshack.us/img859/5368/dk2m.jpg
http://img59.imageshack.us/img59/1192/drgws.jpg
http://img638.imageshack.us/img638/3418/engard.jpg
http://img12.imageshack.us/img12/550/falltaru.jpg
http://img51.imageshack.us/img51/2820/fellcleave.jpg
http://img97.imageshack.us/img97/5234/frostbitei.jpg
http://img138.imageshack.us/img138/8775/froststrike.jpg
http://img864.imageshack.us/img864/8118/fusiontaru.jpg
http://img52.imageshack.us/img52/826/gaws.jpg
http://img31.imageshack.us/img31/4116/garambus.jpg
http://img600.imageshack.us/img600/5497/greenfists.jpg
http://img862.imageshack.us/img862/6682/groundstrike.jpg
http://img846.imageshack.us/img846/3466/groundstrike2.jpg
http://img41.imageshack.us/img41/2746/groundstrike3.jpg
http://img138.imageshack.us/img138/6774/groundstricke4.jpg
http://img705.imageshack.us/img705/6909/groundstricke5.jpg
http://img854.imageshack.us/img854/2773/groundstricke6.jpg
http://img69.imageshack.us/img69/1214/groundstricke7.jpg
http://img842.imageshack.us/img842/6682/groundstrike.jpg
http://img109.imageshack.us/img109/1791/gsrambus.jpg
http://img812.imageshack.us/img812/3479/incy.jpg
http://img194.imageshack.us/img194/2455/jumptyz.jpg
http://img14.imageshack.us/img14/6462/killgavoild.jpg
http://img163.imageshack.us/img163/5172/kotrt.jpg
http://img690.imageshack.us/img690/3695/learntousews.jpg
http://img835.imageshack.us/img835/4369/lookingatyou.jpg
http://img35.imageshack.us/img35/4205/lookingatyou2.jpg
http://img849.imageshack.us/img849/7638/lookingatyou3.jpg
http://img845.imageshack.us/img845/9131/newgearresize.jpg
http://img853.imageshack.us/img853/7089/noidea.jpg
http://img405.imageshack.us/img405/7271/pldt.jpg
http://img219.imageshack.us/img219/8302/raiserambus.jpg
http://img835.imageshack.us/img835/6899/rambuspose.jpg
http://img641.imageshack.us/img641/8765/readyr.jpg
http://img805.imageshack.us/img805/9646/redlotusblade.jpg
http://img801.imageshack.us/img801/6344/48163715.jpg
http://img807.imageshack.us/img807/6595/scythews.jpg
http://img832.imageshack.us/img832/1677/scythews2.jpg
http://img199.imageshack.us/img199/976/shaddowofdeath.jpg
http://img545.imageshack.us/img545/7595/shaddowofdeath2.jpg
http://img508.imageshack.us/img508/5172/sigpicfull.jpg
http://img20.imageshack.us/img20/2113/smnws.jpg
http://img847.imageshack.us/img847/3094/staffswing.jpg
http://img545.imageshack.us/img545/1192/drgws.jpg
http://img852.imageshack.us/img852/3418/engard.jpg
http://img860.imageshack.us/img860/8016/stagelight.jpg
http://img690.imageshack.us/img690/4679/supertarublast.jpg
http://img856.imageshack.us/img856/6415/swords.jpg
http://img41.imageshack.us/img41/3871/taruflip.jpg
http://img829.imageshack.us/img829/7174/taruflip2.jpg
http://img64.imageshack.us/img64/572/thfw.jpg
http://img685.imageshack.us/img685/4030/whmrambus.jpg

kingfury
04-06-2011, 01:31 PM
I worked hard and spent a lot of time trying to get good SS and the right views, hope something can inspire you. let me know if you want to see other mythic ws or more parts of ws I showen:
I also have a pic of me having a GA to a shatatto type taru
--------
O.o; You sure did work hard! lol Wow, thanks ^^ if I can't find something to inspire me based on this much reference, I suck! /laugh

Thanks friend /salute

wildsprite
04-06-2011, 01:37 PM
Sure thing. I really hope the development team reads this thread and implements some form or another of this idea. Due to the PS2 limitations (CURSE YOU PS2!!!!!), I'm not sure how much of that they would be able to implement, if at all, but it's an awesome idea.

you know there is a way around that, why not reuse Burning Circle Arenas? the PS2 already has those so all you would have to do is implement the system, which should be as simple as zoning is

also using Maat as a trainer wouldn't be a bad thing

if this was suggested I apologize I didn't feel like dredging through 30+ pages to find out or not

kingfury
04-06-2011, 01:44 PM
you know there is a way around that, why not reuse Burning Circle Arenas? the PS2 already has those so all you would have to do is implement the system, which should be as simple as zoning is
if this was suggested I apologize I didn't feel like dredging through 30+ pages to find out or not
---------
lol Yep it was in fact suggested ^^/ I'll do you the favor of finding the exact post as I vaguely recall which page it was on. I'll post it in a sec. **Found it! (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=28759&viewfull=1#post28759)** lol

My response would mirror that of the poster that suggested it back then: So long as the functionality made it to the game, I wouldn't give to spits as to where the Devs chose to build it lol

Thanks for the feedback though, it would still be fun to use the old BCNM arenas ^^/

wildsprite
04-06-2011, 01:48 PM
also for lower level players use of Maat at different difficulties might actually prepare people for LB5, something I wish I was prepared for

kingfury
04-06-2011, 01:59 PM
also for lower level players use of Maat at different difficulties might actually prepare people for LB5, something I wish I was prepared for
---------
I recently replied to a post in regards to Gym leaders (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=64245&viewfull=1#post64245) (on this page in fact towards the top), and I personally think the Devs would do an awesome job with such a concept.
I'm quite sure they would find a way to expand types of Npcs that train you for certain battles you may come across elsewhere in the game.

Rambus
04-06-2011, 04:55 PM
--------
O.o; You sure did work hard! lol Wow, thanks ^^ if I can't find something to inspire me based on this much reference, I suck! /laugh

Thanks friend /salute
well let me know if you want me to model any more ws (or other stuff I can do) , only other one i can think of doing that has some interest is blade:ten, its another taru flip thing.

hard to take cool pics of other people like that but I did give ya a hume thf in there too.

still a bit shocking to me what goes on in game that you can miss, ( like ws look how much goes on for those 2 seconds)

Rambus
04-15-2011, 10:38 PM
http://www.playonline.com/pcd/topics/ff11us/detail/6393/detail.html

gonna enter that?

kingfury
04-16-2011, 03:57 AM
http://www.playonline.com/pcd/topics/ff11us/detail/6393/detail.html
gonna enter that?
---------------
If artistic cakes/food didn't win all the time, yeah ^^; I've come to realize that this is not just a visual art contest, and that it would be much more fun if they made separate art categories to enter. Like Visual Art, Sculpture, culinary art, etc.

Then I would feel much more confident in the chances of my "visual art" being judged fairly against other visual artist and not culinary artist ^^

Cruentus
04-21-2011, 02:23 AM
I had an idea for this. It could be an area where you start at a field manual that offers training regimes, similar to the elite training regimes you'd find elsewhere. Accepting a regime makes an NM appear. This NM, depending on your regime, will either attack, always hitting for 0 or missing, or just sit there, like a fortification in a campaign battle. You'd then attack using the type of weapon or magic you wanted to skill up, and after a certain number of successful hits, the NM would kill itself, and you complete the regime. The fight would be somewhat similar to the fight against Balrahn for your mythic weapon, in the sense that the NM here gives up once you've done enough training on it.

kingfury
04-21-2011, 03:17 PM
Thanks for the feedback Cruentus /

Though after all the great feedback and ideas received for this concept, I believe that regimens that actually teach and engage players while allowing them the opportunity to skill up efficiently would be the strongest and most valuable feature this system would bring to FFXI. Along with the fun aspect too of course ^^

At first, I overlooked the issue of players being able to just auto attack/write repeat code through these training regimens since I personally am always very engaged during my own skill up process, but after being made to see this oversight I made the changes necessary to the OP.

It would just be more fun if you had regimens that actually readied players for actual gameplay all while making self improvement fun through a mini game-like scenario.

Urteil
04-25-2011, 01:53 PM
I like the PvP ideas very much however:

Gear will and should always have a penalty or the ability to rotate Elemental sets and resistance sets will become incredibly unbalanced - and it takes away from the tactical decision of having to analyze your enemy and choose a gear set that will better yourself and your team. In a 1v1 or group v group situation.

There are many many pieces of resistance gear for every element and status they are easy enough to get. Not to mention the 'blink' problem when gear is changed isn't ever going away.

Enfeebling effects already have set durations, and people do build immunity to all Crowd Control spells quickly.

Some Blue Mage spells circumvent this rule however, in addition to Break these spells would have to be made up to date with Conflict PvP coding.

5 Seconds is way to short for any spell, the max duration on Sleep spells is 45 in game seconds, and thats the first cast assuming the player has ZERO resistance gear. The spell will start succumbing to a 1/4 1/8 etc resist and eventually become worthless.

The only issues that plague the Conflict system to date are the fact that Blue Magic has no built in damage reduction like WS's and other Magic's, and some spells like Break having completley broken coding.

Netheos
05-29-2011, 02:53 AM
Saw your work through the post about Mog House's and decided to check out your idea for the Gyms. And of course, another great idea. Good job mate, keep it up. /signed

kingfury
05-29-2011, 03:52 AM
Saw your work through the post about Mog House's and decided to check out your idea for the Gyms. And of course, another great idea. Good job mate, keep it up. /signed
------------
/kneel ^^ Thanks for the feedback friend. /salute

I'll be posting some more images for Wibbly's Expanding Mog House post today sometime, so check that out. /

Karbuncle
07-14-2011, 02:13 PM
Also, Necro-Bump, But IDC, Because i just MIRACLE DISCOVERY'D Something people have probably known since it was released.

Gyms Of Vana'diel

Grounds Of Valor.

Both GoV!.

Yah, I did that all by msyelf /patpatpat. in all seriousness. I never got to post in this thread and since necrobumping isn't exactly frowned upon I'd like to say I did like this idea thoroughly.

If we had PM's this wouldn't have been a problem >:D

Zyeriis
07-14-2011, 02:19 PM
Also, Necro-Bump, But IDC, Because i just MIRACLE DISCOVERY'D Something people have probably known since it was released.

Gyms Of Vana'diel

Grounds Of Valor.

Both GoV!.

Yah, I did that all by msyelf /patpatpat. in all seriousness. I never got to post in this thread and since necrobumping isn't exactly frowned upon I'd like to say I did like this idea thoroughly.

If we had PM's this wouldn't have been a problem >:D
When some one necro bumps, some one complains.
When some one makes a new thread about a topic that already has a thread, some one complains and tells them to go post in that thread (and necro bump it).

+1 for necro bumping.

Saefinn
07-14-2011, 10:56 PM
I think regardless of whatever you do somebody complains. Lots of whiny people in the world. If I had a gun I'd shoot them all. :P Not to try and sound cliched but there's plenty of folk out there who need to take a chill pill.

Zaknafein
07-15-2011, 02:20 AM
Bad Karbuncle Bad! No cookies for you

kingfury
07-19-2011, 11:15 AM
Also, Necro-Bump, But IDC, Because i just MIRACLE DISCOVERY'D Something people have probably known since it was released.

Gyms Of Vana'diel

Grounds Of Valor.

Both GoV!.

Yah, I did that all by msyelf /patpatpat. in all seriousness. I never got to post in this thread and since necrobumping isn't exactly frowned upon I'd like to say I did like this idea thoroughly.

If we had PM's this wouldn't have been a problem >:D
----------------
^^ Believe it or not, I seriously hadn't noticed that in the slightest lol, that's awesome!

I'm enjoying the improvements to "enhanced skillups" the Devs dropped in the game (GoV, combat skill ring, and new food), and I won't lie and say that I'm not itching to see the new updates planned for the upcoming GoV installments.

I told a random player who sent me a tell about this thread in-game the other day that if a gym-like location does pop up in future updates, I'd lose sleep to be one of the 1st to enter and participate lol. However, if a zone is never created, I'm more than happy the Devs listened to all the feedback placed here and actually placed skill up enhancements in the game.

Rosina
07-19-2011, 12:51 PM
I vote for this idea. I like the ANY LEVEL aspect. I'm just coming back and started over. I think those who complain didn;t read the any lvl part. Or realize people are coming back are just joining. Even with the skill up increase. Parry guard etc are still a pain. And crabs do only go so far. I've been going after every monk /duel hitter mob and didn't get a point in parry @ lvl 8 >.> my parry is only 2 @ lvl 9 ; ;

My friend is also having parry woes and played this game for 8 years.

I welcome this idea as it will give players of all levels something fun to do that isn't killing a mob. :) I would also like gym cloths as items they are level 1 items that look similar to the sunbreeze outfit but more looking like a t-shirt and shorts. We can have nq for looks and an hq we get from tokens be a while in the gym skill increase bonus. :) This will also be a god send for those skilling up to fight maat.

kingfury
07-19-2011, 01:31 PM
/bow and Thanks for the support!

I had to dig for where I posted this, but way back on post 302 (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-Gyms-of-Vana-diel-Self-Improvement-Reborn%21?p=51124&viewfull=1#post51124) I posted some concepts of possible Gym specific gear.


----------
Just my 1st takes on the look of the >Gymnasium Gear< (http://i19.photobucket.com/albums/b167/soulchld4/GymGear-Web.jpg) ^^/ (Concept Inspiration from >Glamdring's post< (http://forum.square-enix.com/ffxi/threads/1978-The-FFXI-quot-Gyms-of-Vana-diel-quot-Self-Improvement-Reborn!?p=49223&viewfull=1#post49223))

I would even be so inclined to design heavy Plate, and Battle Mage gear as well for the Super rare rewards for reaching the higher battles within the regimens :)

Thanks for the feedback :)

Kimble
07-19-2011, 01:53 PM
Whoever nerco bumped this...

Rosina
07-19-2011, 03:41 PM
nice i hope SE does add this. Thowing is a bio itch to skill up. as is guard. What good are they if they are hard to cap.

Karbuncle
07-19-2011, 04:23 PM
Whoever nerco bumped this...

Guiiiiiiiiiiiiilllllllllllllllllllllllllllllllttttttttttttttttttttttttttttyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

Kimble
07-19-2011, 04:53 PM
Guiiiiiiiiiiiiilllllllllllllllllllllllllllllllttttttttttttttttttttttttttttyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

I really hope that was done in peters gay voice :P

Karbuncle
07-19-2011, 05:29 PM
I really hope that was done in peters gay voice :P

Yes, Yes it was :3

kingfury
07-20-2011, 12:10 AM
Guiiiiiiiiiiiiilllllllllllllllllllllllllllllllttttttttttttttttttttttttttttyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

I really hope that was done in peters gay voice :P

Yes, Yes it was :3
-----------
lmao!

Paksenarrion
07-20-2011, 06:11 AM
+1 for necro bumping.

I'll take the necrobump because kingfury's sig is awesome and I want one. =o

kingfury
07-20-2011, 09:31 AM
I'll take the necrobump because kingfury's sig is awesome and I want one. =o
------------
lol Thanks Achika /bow

Pop in a link or two to some screenshots of your character, and you got it. :)

Paksenarrion
07-21-2011, 04:06 AM
------------
lol Thanks Achika /bow

Pop in a link or two to some screenshots of your character, and you got it. :)


Totally was not expecting that. =D Thank you very much. No charge or anything? Cause you could totally make some cash with your skills. =o But here's what I got, let me know if you need any more.

http://i12.photobucket.com/albums/a227/Kilea/Achika%20pics/achikamnk1.png
http://i12.photobucket.com/albums/a227/Kilea/Achika%20pics/achikamnk2.png
http://i12.photobucket.com/albums/a227/Kilea/Achika%20pics/Weapon.png

I'm kinda cheating with getting Verethragna in there...but hopefully I'll have it within the next couple weeks. XD

kingfury
07-22-2011, 12:33 AM
Totally was not expecting that. =D Thank you very much. No charge or anything? Cause you could totally make some cash with your skills. =o But here's what I got, let me know if you need any more.

http://i12.photobucket.com/albums/a227/Kilea/Achika%20pics/achikamnk1.png
http://i12.photobucket.com/albums/a227/Kilea/Achika%20pics/achikamnk2.png
http://i12.photobucket.com/albums/a227/Kilea/Achika%20pics/Weapon.png

I'm kinda cheating with getting Verethragna in there...but hopefully I'll have it within the next couple weeks. XD
------------
Here ya go! :) Hope ya dig it.

•Achika Poster (http://i19.photobucket.com/albums/b167/soulchld4/Achika-Web.jpg)
•Achika Signature (http://i19.photobucket.com/albums/b167/soulchld4/Achika-Signature.jpg)
Nope, no charge. I wouldn't feel right charging for something like request, but I do take donations! ^^ lol

P.S. don't feel guilty about the Emp. Weapons in the shot before ya have'em, I think everyone does that! ^^

Paksenarrion
07-22-2011, 12:36 AM
Yay, thank you. =) Going to go tinker with my profile now. =D

kingfury
07-22-2011, 01:54 AM
My pleasure ^^ /

Korpg
07-22-2011, 07:18 AM
You do requests for sigs?

kingfury
07-22-2011, 09:42 AM
I suppose so... one way to find out... post an image link of your character and see what transpires. ^^

Korpg
07-22-2011, 12:16 PM
I suppose so... one way to find out... post an image link of your character and see what transpires. ^^

Face model (http://images.wikia.com/ffxi/images/6/61/Hm2a.jpg)
Body armor (http://images.wikia.com/ffxi/images/4/4d/SMN_Empyrean.jpg)

Can you make one that has Garuda in the foreground, me way in the back, and a little caption that says "Real Summoner" on it?

Raxiaz
07-22-2011, 12:40 PM
reminds me of this song.

http://www.youtube.com/watch?v=KY_nXi9klkY

Seriha
07-23-2011, 04:36 AM
Makes me wish my computer coloring skills weren't poo. Drawing itself isn't the issue (though I'm far from perfect being mostly self-taught), but simple sketches just don't have the oomph of vibrant CG'd work.

kingfury
07-23-2011, 06:51 AM
Face model (http://images.wikia.com/ffxi/images/6/61/Hm2a.jpg)
Body armor (http://images.wikia.com/ffxi/images/4/4d/SMN_Empyrean.jpg)

Can you make one that has Garuda in the foreground, me way in the back, and a little caption that says "Real Summoner" on it?
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Here ya go / Hope you dig it.

•Korpg Poster (http://i19.photobucket.com/albums/b167/soulchld4/Korpg-Poster.jpg)
•Korpg Signature (http://i19.photobucket.com/albums/b167/soulchld4/Korpg-Signature.jpg)

Korpg
07-23-2011, 08:08 AM
Thanks very much for the sig!

kingfury
07-23-2011, 09:09 AM
My pleasure /

Karbuncle
07-23-2011, 06:40 PM
Check yer PMZ on FFXIAH:

http://i290.photobucket.com/albums/ll241/Karbuncle/Hverl.jpg
http://i290.photobucket.com/albums/ll241/Karbuncle/Example2.jpg
http://i290.photobucket.com/albums/ll241/Karbuncle/Example1.jpg

kingfury
07-23-2011, 11:36 PM
Got it Karb ^^ I'll oblige, though I prolly need to make an official Signature request thread soon lol.

Yokoh
07-24-2011, 12:11 AM
Sounds like a good idea.. I know I might get flamed for saying this but... Isn't that was skill-up parties are for? And to be honest, its not that hard to skill up at all these days.

kingfury
07-24-2011, 01:01 AM
No flame from me ^^ because what you say is true to an extent. The only issue is that even in skillup parties and the ease of current day skillups compared to what it was in the past based on improved individual skillup ratios, the process is still an enormous time sink that takes away from actually enjoying actual developed game content.

I say "to an extent" because it's not so "easy" for everyone to skill up these days even after all the improvements to the system. Also, not everyone has endless hours to invest each time they play FFXI, so the dynamic of "invest massive amounts of time skilling up or tough luck" punishes a large player base that genuinely wants to enjoy the game but can't due to the system mechanics.

That said, the Devs have made great strides towards easing the old way of things with new enhancements to skillups like new Grounds of Valor effects, a skillup ring, and new Food that enhances skillup rates for magic and combat skills. Should they bless us with a system akin to the one proposed with my OP(a full zone or system that not only offers enhanced skillup rates but helps to train players on aspects of their jobs), it would only compliment their most recent efforts to cater to as many players as possible in attempts to allow the player base more time to enjoy actual true game content.

kingfury
07-24-2011, 06:37 AM
Yay, thank you. =) Going to go tinker with my profile now. =D

I updated your sig by including your name in it Paksen, hope it's not too much of a bother.


• Signature (http://i19.photobucket.com/albums/b167/soulchld4/Achika-Signature.jpg)
• Poster (http://i19.photobucket.com/albums/b167/soulchld4/Achika-Web.jpg)

Duelle
07-24-2011, 09:27 AM
------------
Here ya go / Hope you dig it.

•Korpg Poster (http://i19.photobucket.com/albums/b167/soulchld4/Korpg-Poster.jpg)
•Korpg Signature (http://i19.photobucket.com/albums/b167/soulchld4/Korpg-Signature.jpg)Hum....does this mean you're taking requests/commissions? >.>

kingfury
07-24-2011, 01:12 PM
Hum....does this mean you're taking requests/commissions? >.>
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Yep, it's official now! :)

»Kingfury's Illustration Emporium: Signatures, Illustrations, and more! (http://forum.square-enix.com/ffxi/threads/11946-Kingfury-s-Illustration-Emporium-Signatures-Illustrations-and-more%21)