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View Full Version : Mission Progress: Wait until the next day (earth-time).



Dragoy
01-18-2012, 05:23 PM
There may have been an age of time where it sort of kind of made sense to limit the progress when so many players were doing the Missions and Quests that still require at worst over 23 hours of wait, before one is able to continue with it.

There are too many of these to even think about, but perhaps the most obvious and notorious example is the Treasures of Aht Urhgan story-line.
Yeah, this is not about Assault and such 'end-game' content, which I will never agree to need such limitations either by the by. There should be another way of handling congestion for those, and it is possible, if you want it to be.
This is about the content of old, that actually have a story and which some people still might want to complete one day.

When I did them twice within the past 2 years or so, I didn't see anyone else doing them, so one ponders why the Mamook does one have to wait, at all.
One day game-time would suffice in any such case I think, when the NPC needs some time to finish something or what ever. One example could be something like, say, Sagheera: 7 days at worst, earth-time... really?!

If it has to look like the NPC actually needed time (sigh), can't it just be 7 days of game-time instead?
Some players actually want to complete each +1 Armour for each job (yeah, that would take a 'few' years if you care to do the math).

It's ridonkulous.

Another thing that comes to mind is the later portion of Mercenary Ranks, where you have to play "mini-games" and if you were to fail, you need to wait until the next day (surprisingly game-time for once).
The "mini-games" are already unintuitive and annoying enough without that. No offense to those who came up with them, as they are nice in principle, but just not too shiny in implementation and I am sure, that with more time and 'resources', they could be better!

Such ways to prolong the game, also known as time-sinks, frankly anger me a little and I am very calm person normally, but it's not about me, nor Sagheera (I think adjusting the wait for Artifact +1 et cetera was/is already under consideration?), but is there really a need for the long waits with Missions and Quests like the above mentioned?

I don't think so.
I am sure those who have yet to embark on those adventures would greatly appreciate it if they would not have to wait and wait again, after again, and again.


As a side-note: While not exactly related, I hear many are being hindered by the fact that during Wings of The Goddess, several cutscenes are not available due to a Campaign Battle being in progress in the Towns for example, and while this makes sense partially, I think something should be done to avoid that.
It is specifically apparent these days when not so many are actually doing Campaign and the areas fall into Beastman-hands. At least on Fenrir, it did pick up a little due to certain changes, but not much, and more adjustments should be made (cough-skillupses-cough).


As usual, just my thoughts~
><)))°Ð

Zarchery
01-19-2012, 07:56 AM
It can be annoying. I remember I was blasting through Sandoria rank missions with a friend last December and we twice had to stop and wait until the next JP midnight. But on the other hand it doesn't really come up all that often. So it's kind of a wash.

Cutscenes blocked by Campaign battles shouldn't be a problem any more. I haven't seen a single in-town campaign battle since the server merge last year.

The mini-games during Assault rank-ups I would always just cheat by forcing a disconnect if I knew I was gonna lose. That one where you had to count push-ups was particularly annoying though, and I always just used Fraps to record it and play back.

Dragoy
01-19-2012, 11:54 PM
Yeah, the three starting-town missions aren't that bad, though there are some there too.
Treasures of Aht Urhgan story I think is quite bad on this regard though, and I do feel it could be looked into.

As for Campaign, it did indeed get a little bit better some time ago on Fenrir, too, more so after the EXP/etc. changes I think than the server-merge which happened to us too (Unicorn was merged with our Fenrir).
Even so, it is not done much, and I still see the Towns often being under attack.
It's obviously not nearly as big of an issue as waiting a whole day, since all that needs to be done is kick the Beastmen out. ^^

When it does happen, it is still quite an annoyance, though!

As for the mini-games, yeah, there is that but... I don't feel that it's how that particular annoyance should be tackled, heh.

Rukkirii
01-21-2012, 11:30 AM
Hello everyone!

The dev. team is looking into removing the wait time restrictions for older missions and events. However, we won't be able to remove them all at once since there are such a large amount of them and each of these event scenes being created differently.

If you guys could provide for us specific examples of where you have (or are) being inconvenienced by wait times, we can put those on the top of the list to be removed first. :)

Vold
01-21-2012, 12:41 PM
Hello everyone!

The dev. team is looking into removing the wait time restrictions for older missions and events. However, we won't be able to remove them all at once since there are such a large amount of them and each of these event scenes being created differently.

If you guys could provide for us specific examples of where you have (or are) being inconvenienced by wait times, we can put those on the top of the list to be removed first. :)Missions and events? or missions events and quests? Because I just blew through 140 million gil on currency in one week time of spamming bazaars, have all items for turn in having been farmed in the same week, and right now it's pretty much a waiting game for Switchstix and his relic weapon business. And I do plan on doing aegis next so I'm gonna have to suggest Switchstix because there's no real point in it's waiting period. It was okay back when no one could farm everything they needed in one week. I mean I like that the dude needs time to craft my finely tuned item and all that because I do like the feel of a live, breathing game world where NPCs don't have everything conveniently on hand to give you but earth days are a chore to wait out when you want it done and to move on. Let's do the maximum wait time at 1 Earth day. That's nearly a month in game for that Goblin to be finishing each stage 3 and 4 of my weapon after handing over 16000 currency.

I envision him sitting on his ass most of the time as is, drinking the finest goblin wine known to goblins because he's probably the richest character in the game. Dude has like 100 million currency. It's nearly a trillion gil. I'm not mad at him or anything I just think he needs to send some of that wine my way after dropping 140 million gil.

Zaknafein
01-21-2012, 12:53 PM
Hello everyone!

The dev. team is looking into removing the wait time restrictions for older missions and events. However, we won't be able to remove them all at once since there are such a large amount of them and each of these event scenes being created differently.

If you guys could provide for us specific examples of where you have (or are) being inconvenienced by wait times, we can put those on the top of the list to be removed first. :)

Ew! ..........

Ophannus
01-21-2012, 01:01 PM
AF2+1 wait time with Sagheera should be #1 top priority.

Tsukino_Kaji
01-21-2012, 01:31 PM
AF2+1 wait time with Sagheera should be #1 top priority.Should be the lowest priority as it it completely unessicary.

Toioiz
01-21-2012, 01:39 PM
Relic wait times are justified imo.
af2+1 wait times are extreme, jp midnight would probably be a good compromise.
ToAU Missions:
3, 6, 8, 18

This makes it so people can at least get through the first parts of the storyline to do other things without waiting 3 days.

Assault tags should also be adjusted to be more like abyssea stones, allow them to build up over time, more than just 3-4. Maybe build up to 10 and if you have captain they can go to 15 tags.

Ophannus
01-21-2012, 01:49 PM
They already said no to assault tags because:
1) It would mean more congestion for assaults. They're instanced but only for up to 3 or 4 groups doing the same one I think.
2) People could finish 50 assaults in 1 day and get captain rank while also building more AP to do salvage which means more Alexandrites.
3)More Nyzul meaning more Tokens.
4)Overall faster Mythics being made.

Tile
01-21-2012, 01:49 PM
Hello everyone!

The dev. team is looking into removing the wait time restrictions for older missions and events. However, we won't be able to remove them all at once since there are such a large amount of them and each of these event scenes being created differently.

If you guys could provide for us specific examples of where you have (or are) being inconvenienced by wait times, we can put those on the top of the list to be removed first. :)

Please direct your attention to

http://forum.square-enix.com/ffxi/threads/15456-dev1000-Dynamis-A-short-sighted-issue.?p=211822&viewfull=1#post211822
http://forum.square-enix.com/ffxi/threads/15456-dev1000-Dynamis-A-short-sighted-issue.?p=263554&viewfull=1#post263554

Toioiz
01-21-2012, 02:19 PM
You say that, but what I said still has a limit. not removing the limit, just making it t longer.

Tile
01-21-2012, 02:23 PM
For people asking about the Restocking tags we have a big thread about it here

http://forum.square-enix.com/ffxi/threads/18611-dev1048-Please-make-Tags-Stockpile?p=249351&viewfull=1#post249351

Edyth
01-21-2012, 03:10 PM
Hello everyone!

The dev. team is looking into removing the wait time restrictions for older missions and events. However, we won't be able to remove them all at once since there are such a large amount of them and each of these event scenes being created differently.

If you guys could provide for us specific examples of where you have (or are) being inconvenienced by wait times, we can put those on the top of the list to be removed first. :)

Aht Urhgan missions: there are just too many wait times.
The wait after beating Promathia to receive the reward. It's a slap in the face.
Artifact quests: since most people still have some AF quests to do, most players will benefit from removing wait times from these quests (as well as the miniquests to make AF for AU and WotG jobs).
Relic armor +1.
Einherjar.
And please increase the amount of soul plates that will be accepted in one game day! Or just remove the limit.

Helel
01-21-2012, 03:35 PM
Missions and events? or missions events and quests? Because I just blew through 140 million gil on currency in one week time of spamming bazaars, have all items for turn in having been farmed in the same week, and right now it's pretty much a waiting game for Switchstix and his relic weapon business. And I do plan on doing aegis next so I'm gonna have to suggest Switchstix because there's no real point in it's waiting period. It was okay back when no one could farm everything they needed in one week. I mean I like that the dude needs time to craft my finely tuned item and all that because I do like the feel of a live, breathing game world where NPCs don't have everything conveniently on hand to give you but earth days are a chore to wait out when you want it done and to move on. Let's do the maximum wait time at 1 Earth day. That's nearly a month in game for that Goblin to be finishing each stage 3 and 4 of my weapon after handing over 16000 currency.

I envision him sitting on his ass most of the time as is, drinking the finest goblin wine known to goblins because he's probably the richest character in the game. Dude has like 100 million currency. It's nearly a trillion gil. I'm not mad at him or anything I just think he needs to send some of that wine my way after dropping 140 million gil.

You could always buy all your currency and then start the upgrade process. Why is now any different...? I did the exact same thing as you like 5 years ago.

Pro-tip: upgrade the relic weapon as soon as you get it.

Zubis
01-21-2012, 06:09 PM
The Wings of the Goddess missions...there's a real life week (or two) delay in them from start to finish!

Raksha
01-21-2012, 11:26 PM
You could always buy all your currency and then start the upgrade process. Why is now any different...? I did the exact same thing as you like 5 years ago.

Pro-tip: upgrade the relic weapon as soon as you get it.


That's what he's saying. He bought all the currency now he has ridiculous wait times before he can get his weapon.

ShadowHeart
01-22-2012, 12:05 AM
sure now that i done most of them already :(

af2+1 , limbus entry should be changed to once per JP day like dynamis!!!

Aquilla
01-22-2012, 12:11 AM
It's already been said, but I would like to add another vote for Artifact Armor. There's really no need for those anymore.

Limbus entry also!

Tile
01-22-2012, 12:25 AM
Limbus entry also!

Wont happen. They wont give us abunch of Tags for Nyzul Isle and all that because they think we'll "abuse it" and because they adding new Nyzul isle and Salavage.

They wont reduce Limbus becuase we'd "abuse it" and they going to be adding new limbus at some point

Zarchery
01-22-2012, 12:34 AM
I think the biggest area where the wait times is a problem is in some of the Assault promotion quests. This is only a wait until next game day (so a maximum of 1 hour instead of 1 day), but it can still be VERY frustrating. I'm thinking here especially of Promotion: Sergeant Major (http://wiki.ffxiclopedia.org/wiki/Promotion:_Sergeant_Major), Promotion: Second Lieutenant (http://wiki.ffxiclopedia.org/wiki/Promotion:_Second_Lieutenant), and Promotion: First Lietenant (http://wiki.ffxiclopedia.org/wiki/Promotion:_First_Lieutenant). These quests require you to play some puzzle minigames and wait until next Vanadiel day if you fail. The minigames are a bit of a brain teaser and can be tough to figure out, but they'd be a lot better if you could just retry instantly in the event of failure. As it is now, people just force a disconnect during the minigame to reset so that they won't have to wait.

A lot of people are talking about a wait between cutscenes in mission lines. I think that's a good idea, but maybe not as critical because it's a thing you will do once in your life and never again. It can and often is a problem when you're doing missions with a static group and someone forgets to do cutscenes until the last minute and no matter how hard he tries can't catch up with you in time for a planned run at the BCNM fight for that mission.

cidbahamut
01-22-2012, 01:55 AM
If you guys could provide for us specific examples of where you have (or are) being inconvenienced by wait times, we can put those on the top of the list to be removed first. :)

Every single JP midnight delay. Every. Single. One.

Get rid of them. All of them. No exceptions.

wolfshadow
01-22-2012, 02:00 AM
The wait times for campaign promotions
ToAU Missions
Relic af2+1
af+1
Limbus

Zarchery
01-22-2012, 02:54 AM
Every single JP midnight delay. Every. Single. One.

Get rid of them. All of them. No exceptions.

Did you maybe miss the part of the post where he explicitly said that it would take time because these things have to be recoded individually? He asked for specific higher priority examples for a reason.

Evandis
01-22-2012, 03:06 AM
I hate the one's in the original AF missions. The gear is now used strictly for level cap stuff like BCNMs and shouldn't become a 3 day affair.

Zubis
01-22-2012, 03:25 AM
Oh, biggest annoyance wait for me? The recharge on Exp Rings once per Conquest. Levelling low level jobs is tedious enough that the bonus from an Exp Ring really helps.

Vold
01-22-2012, 03:56 AM
You could always buy all your currency and then start the upgrade process. Why is now any different...? I did the exact same thing as you like 5 years ago.

Pro-tip: upgrade the relic weapon as soon as you get it.Now isn't any different from 5 years ago. Except how many people do you know farmed all drops for turn in and buy all currency in one week? I don't think it was possible back then. Especially when you only had Dynamis twice a week you could do. And you needed bare min 3 trips to get all Dynamis drops assuming you were gifted with them over everyone else and not that one person who funded Dynamis shells to fill your pocket with relic weapons. You can have all the gil in the world but supply and demand can stop you dead in your tracks. It's simply not a problem anymore. If we're talking strictly conceiving your idea of going after a relic on day 1 and being done with it on day 11, then yeah it is very different from 5 years ago in most all situations, if not every single one. I won't proclaim to know the truth but I doubt a single soul pulled it off like I am today without farming everything they needed weeks or months in advance to then start the upgrade process and finish in a week and half. Even then why wouldn't they have started to do the upgrades before they were done farming? Might as well while you wait to finish collecting items to finish. Even I did that and finished mere days after starting turn ins.

I'm personally not gung ho over it but if they're going to ask for suggestions on what to axe on wait time then I am suggesting Switchstix and any older quest NPC like it since everyone else already has everything else covered for suggestions. I would not complain if I had a few days less waiting time on my future aegis. Just as long as it doesn't become, oh look you handed me your items and I conveniently forged your next stage in the 1 second it took you to give me said items. I'm done here. You can go find your ??? now. See ya.

I don't suspect they'll touch Switchstix, though. They do have better things to do or better have better things to do, dammit. But if they needed a reason to look at it, well, here it is.

Elanabelle
01-22-2012, 04:20 AM
Get rid of wait times for:

Anything to do with AF/AF+1/AF2+1
Anything in-between Missions for CoP/ToAU/WotG
Anything in-between key Quests (in a series), such as Assault Rank upgrades.
Anything involving Quests to acquire useable/sell-able Scrolls (Teleport-Yhoat, etc.)

Would also like to see S-E reduce the "cooldown" timer for Limbus re-entry to 24 hours. And eliminate the "daily cap" on trading Soulplates to the NPC for Zeni.

There's probably more, but that's what I can think of right now.

Zubis
01-22-2012, 05:41 AM
I can't believe I forgot this even though I've been doing it weekly...get rid of the 5 day wait between Campaign Evaluations!

Karbuncle
01-22-2012, 05:51 AM
Hello everyone!

The dev. team is looking into removing the wait time restrictions for older missions and events. However, we won't be able to remove them all at once since there are such a large amount of them and each of these event scenes being created differently.

If you guys could provide for us specific examples of where you have (or are) being inconvenienced by wait times, we can put those on the top of the list to be removed first. :)

ToAU Missions
Getting Automaton/Puppetmaster Stuff (Same for all AF for ToAU Jobs)

Are the ones i can think of off the top of my head, and even made a thread about... months ago.

Dibs
01-22-2012, 06:58 AM
The Conquest Tally wait between Storms of Fate and Shadows of the Departed should be reduced to a day.

Tile
01-22-2012, 10:16 AM
I can't believe I forgot this even though I've been doing it weekly...get rid of the 5 day wait between Campaign Evaluations!

oh man i forgot about that one also. after every promotion i would just do 5 Battles and then wait 5 days rinse and repeat. just got to Wings

Rohelius
01-22-2012, 10:19 AM
Treasures of Aht Urgan missions need to be looked at since theres a "JP midnight Wait" almost every other time you finish one.

Concerned4FFxi
01-22-2012, 12:17 PM
Some things I understand need reduced wait timers, but really, I didnt have a problem waiting a day for sandoria, I've finished sandoria rank 10 twice now, AF should be jp midnight for upgrades on both af1 and af2, as for relic weapons, the max wait inbetween should be 3days, so what if you have to wait three days these weapons shouldnt be able to be made in a weeks worth of bazaar shopping, even empyreans take at least a week to get an 85 when calculating trials and item acquistion. And cop, really? After all the time to do cop whats so hard about waiting ONE jp midnight to get the ring? Seriously?

Nala
01-22-2012, 03:05 PM
They already said no to assault tags because:
1) It would mean more congestion for assaults. They're instanced but only for up to 3 or 4 groups doing the same one I think.
2) People could finish 50 assaults in 1 day and get captain rank while also building more AP to do salvage which means more Alexandrites.
3)More Nyzul meaning more Tokens.
4)Overall faster Mythics being made.

1: Agreed, however this would mostly effect nyzul, save for if your making a run for captain or doing captain 2.0 for your mythic most regular assualt areas would remain uneffected.

2: They lowered salvage to 500 AP so your argument is invalid in this case

3: They are adding in higher tier Nyzul anyways meaning more tokens no matter which way you dice it

4: the over all req's for a mythic are bit inane considering the currency required for it is much more difficult to come by, besides you still have the einherjar/ZNM blocks, both of which are now even a bigger obsticle considering how out dated the content is there are less peeps doing it.

SNK
01-22-2012, 06:06 PM
Hello everyone!

The dev. team is looking into removing the wait time restrictions for older missions and events. However, we won't be able to remove them all at once since there are such a large amount of them and each of these event scenes being created differently.

If you guys could provide for us specific examples of where you have (or are) being inconvenienced by wait times, we can put those on the top of the list to be removed first. :)

I know it's not the biggest wait time on something, but I seriously hated the wait times for the original SAM artifact quests. When I had to redo it a long time ago, the fact I had to wait one real life day just finish the armor piece for the feet originally I thought was crazy seeing as it was a two part fight.

ToAU should be not restricted as much anymore along with anything involving CoP in terms of waiting times.

wish12oz
01-22-2012, 08:37 PM
Soulplates need adjustment the most IMO, after that TOA missions, especially all the ones leading up to the ashu talif mission since that's whats required to do salvage and einherjar and other TOA events, and Switchstix is just annoying, I'm all for eliminating his waits.

Camiie
01-23-2012, 12:12 AM
Some things I understand need reduced wait timers, but really, I didnt have a problem waiting a day for sandoria, I've finished sandoria rank 10 twice now, AF should be jp midnight for upgrades on both af1 and af2, as for relic, the max wait inbetween should be 3days, so what if you have to wait three days these weapons shouldnt be able to be made in a weeks worth of bazaar shopping, even empyreans take at least a week to get an 85 when calculating trials and item acquistion. And cop, really? After all the time to do cop whats so hard about waiting ONE jp midnight to get the ring? Seriously?


Because modern and truly successful games generally let people quest at their own pace. This is an archaic design mechanic that only detracts from the experience for the player. It's a crutch to extend the longevity of limited content. It's actually more absurd than using low/random drop rates on gear or quest items to serve the same purpose. Even SE sees it now obviously or they wouldn't be looking into it.

Can you honestly say that your experience is made better by having to wait between quests? Is your AF or Rajas Ring somehow more valuable because you had to wait a day to talk to an NPC or click on a door? Is low-level/mid-level gear really so important that we need lockouts to prevent it being earned too quickly?

I can understand some of the lockouts/time-restrictions on high-end or easily congested content. That isn't unreasonable to me. Outdated quests and missions or low-level gear that AT BEST is simply for macro swapping? No, don't make the gear appear magically in their delivery box or the completion appear automatically in their log, but don't make people wait 24 hours for a 1 minute battle or for a 2 minute cut-scene. As I said, that's just absurd.

KigenAngelios
01-23-2012, 02:21 AM
At least reduce Saghera's conquest wait period on Relic+1 gear.

SNK
01-23-2012, 02:56 AM
At least reduce Saghera's conquest wait period on Relic+1 gear.

Yeah I'm gonna have to get on board with this. If anything it should be reduced to 1 real life day per wait instead of a week. Finishing a full +2 armor set in 5 weeks is kinda silly.

Logandor
01-23-2012, 03:17 AM
Okay got to toss my 2 cents in, PLEASE White gate missions need to be looked at. I like the story line but waiting til Jap. Midnight just to move further on is a bummer. I did not mind waiting on Assault tags because that just gives reason to go to the past and do missions there during the down time. Limbus should be brought down to once a day entry because that just does not make sense to have access to dyna daily but have wait a while for limbus is a downer. The nation missions did not take very long, about a week or two for each nation if timed correctly. SO mainly Mission timers for story line please take timers off of or lower them down greatly.

Annahya
01-23-2012, 04:51 PM
For what it is worth, I will give my opinion as well:

First Priority - All "Story" missions (Nation, CoP, ToAU, Zilart, etc.), across the board. While some of this content does reward the player with gear, it is not a "spammable" scenario as they are generally only completed once per character. Reward or not, someone shouldn't be arbitrarily held up doing immersive content. If something needs a delay for sensible, story based reasons, make it an in-game day - so the longest anyone has to wait for something to progress is just under an hour.

Second Priority - I would like to see every single "conquest tally" wait time (save conquest itself, obviously) reduced to Japanese midnight instead. I get, like many others here, that some content does require a bottleneck to fight congestion and artificially control growth; but if the only time someone can find the assistance to do something is Monday night, should they really have to wait until Sunday morning to reap the benefit? Perhaps someone wiser than I can point to a time that this is necessary, but I just don't see it.

Third Priority - Assault Tags changed from a twenty-four hour cooldown per tag, to a "all refresh at Japanese midnight" system. This way, content is similarly paced, but players have a bit more control over when in the day they are able to experience it.

Last Priority - I would enjoy Limbus content being daily like Dynamis, though I concede that with the upcoming Limbus update this might not be appropriate. I will qualify this to state "unless something about the new Limbus content is a major departure from the old Limbus content, or unless something is added to it that requires a bottleneck, please make this a Japanese midnight timer like the new Dynamis."

There are my two-cents.

Tetsujin
01-23-2012, 05:44 PM
Just remove them all, 'older' or not, why do SE stay addicted to your pointless speed-bump crack you've been high on for the last decade? :(

You really don't make more money by forcing players to play over a longer period of time simply by delaying progress till JP midnight, you know that, so you do it simply to frustrate us because you don't achieve anything worthwhile, game-wise.

nothing like an insult to drive your point home, right? Now they'll really take out all waits.


In all honesty, my concise thoughts on what needs attention:

Upgrade NPCs: Yes.
Endgame Entry: Yes.
ToAU: I suppose some of the JP Midnights would make more sense reduced to a VanaDay.
Assaults: No, but maybe give a side-quest(s) to increase max tags? Or reduce from 24 hours to 12?

Concerned4FFxi
01-23-2012, 06:34 PM
Because modern and truly successful games generally let people quest at their own pace. This is an archaic design mechanic that only detracts from the experience for the player. It's a crutch to extend the longevity of limited content. It's actually more absurd than using low/random drop rates on gear or quest items to serve the same purpose. Even SE sees it now obviously or they wouldn't be looking into it.

Can you honestly say that your experience is made better by having to wait between quests? Is your AF or Rajas Ring somehow more valuable because you had to wait a day to talk to an NPC or click on a door? Is low-level/mid-level gear really so important that we need lockouts to prevent it being earned too quickly?

I can understand some of the lockouts/time-restrictions on high-end or easily congested content. That isn't unreasonable to me. Outdated quests and missions or low-level gear that AT BEST is simply for macro swapping? No, don't make the gear appear magically in their delivery box or the completion appear automatically in their log, but don't make people wait 24 hours for a 1 minute battle or for a 2 minute cut-scene. As I said, that's just absurd.

Yes I can say I had no problem waiting on stuff, because it gave me a break, to go live my life or go do something else in the game. Like I said, one day is not a big deal, waiting a week on a relic weapon phase I can understand it should be reduced to 3 days tops per phase, and one day for af2 upgrades I'd sponser, but the other stuff is just bogus. Can't wait one day for your raja's ring, that's just being silly. I'd support pup upgrades being one jp midnight also. But people saying they can't wait a day to get their cop ring and what not I find that over the top. Cop gets blown thru fast now anyway, what's wrong with waiting to get your ring, it's not like your going to lose it or forget to get it. Thats' something to look forward to next log-in. You didn't have the ring before, so what's one more jp midnight gonna hurt? That's one more day that doesnt hurt, but that you enjoyed the game longer, one day longer you can play the game, it's not a week that hurts you, but a day that gently teases.

fxp7
01-23-2012, 09:49 PM
As time passes and Forgotten items price drops, the waiting time on Sagheera is becoming a minor issue. One or two good Dynamis run on DC mobs should be enough to provide the extra items needed to go straight from NQ to HQ+2. By the time SE finally adjusts Sagheera, we won't need her anymore.

Not that I'm not even mentioning the cases in which ignoring HQ+1 is as costly as getting it and eating the wait time (BST hands says hi)...

Camiie
01-23-2012, 11:51 PM
Yes I can say I had no problem waiting on stuff, because it gave me a break, to go live my life or go do something else in the game.


You can do the same thing if the game ISN'T forcing you to wait.



Like I said, one day is not a big deal, waiting a week on a relic weapon phase I can understand it should be reduced to 3 days tops per phase, and one day for af2 upgrades I'd sponser, but the other stuff is just bogus. Can't wait one day for your raja's ring, that's just being silly. I'd support pup upgrades being one jp midnight also. But people saying they can't wait a day to get their cop ring and what not I find that over the top. Cop gets blown thru fast now anyway, what's wrong with waiting to get your ring, it's not like your going to lose it or forget to get it.

The waiting serves no purpose other than to make you wait. That's what's wrong with it. Saying "it's not so bad" isn't a valid justification. You need to explain how it improves the game experience. How does it add to the challenge? How does it improve the community? How does it affect job balance? How does it prevent congestion? How does it affect the economy? How does it improve the flow of the story line? How does it regulate gear acquisition? In general, what good does it do? If all waiting does is make you wait then what's the point of it?


Thats' something to look forward to next log-in.


That's what other content is for.



You didn't have the ring before, so what's one more jp midnight gonna hurt?


Again I ask, "What's it going to help?"



That's one more day that doesnt hurt, but that you enjoyed the game longer, one day longer you can play the game, it's not a week that hurts you, but a day that gently teases.


Who's to say I enjoyed the game longer? What if I was annoyed? And, if I wanted to be "gently teased" I'd be doing something else entirely, let me tell you.

cidbahamut
01-24-2012, 12:52 AM
Why do people feel the need to defend bad game design?

Dragoy
01-24-2012, 12:58 AM
Oh, I see many a good post ! !! !

What comes to Assault tags, Sagheera, and Limbus, I believe they are already looking into those.
This thread was/is mainly aimed at the older Missions and Quests, which I now see they have asked for more detailed info on.

As mentioned a few times, Treasures of Aht Urhgan particularly has that wait behind many corners, but it's not the only one, obviously. I see many have given good examples already, and I can't check right now what the names of them all are, but as a more general addition, many if not every of the Wings of the Goddess battle-fields require you to wait until the next day (just game-time thank Altana) if you were to be defeated.
Not really a big of an issue, but rather unnecessary, I think, and it can be frustrating if it must be done several times as the hours will rack up.
Sure, there is the option to not be defeated, but stuff happen!

I guess I should take a look into them Missions and Quests a bit to Refresh my Memory Receptacles to perhaps create a solid list of them all.

Also, there are a few mentions of Chains of Promathia rings.
That (and a friend currently being on this wait) reminds me of the fact that were certain conditions to be met, one has to wait a grand-total of 27 days (earth-time) to obtain a new ring.

I can't even begin to fathom a reason for that (other than the fact that it is 666 Vana'diel days... give or take).

Khajit
01-24-2012, 01:11 AM
Aht Urghan missions can be put in the middle of priority since most are already finished with them. They still should be done quickly as they are easily the most bothersome with the wait times.
Highest priority should be the relic+1 upgrades since we finally have an actual reason to make the +1 items. Wotg as that's not been completed by alot of the playerbase. I'm at a loss for other wait times but I'm sure there are many to get rid of.

Kitkat
01-24-2012, 02:07 AM
If I had to list a priority on what needs to be fixed/removed on wait times:

1.) Mission wait restrictions: These are artificial and aggravating
2.) AF/relic+1 being only once per conquest: While this can be negated by just collecting 50 items to +2 instead of 30, some would rather just get 30 (especially if you do this with a group of people).
3.) Wait periods when completing Relic weapons: Once again this is an artificial extender that doesn't make a lot of sense.
4.) Limbus re-entry to once per day: Even with proposed changes coming to Limbus, this shouldn't be a reason to keep it at current entry restrictions. Reference for additional changes that would make this a little better see Neo-dynamis changes/restrictions to curb abuse (yes, I hate triggering too, but this would at least curb abuse by players).

Windwhisper
01-24-2012, 03:28 AM
Any Story related Quest/Mission. Like ToAU or WotG or CoP should have removed "wait until jp midnight" passages.

Any quest where logic is involved like a goblin smithing the relic weapon for 7 days straight should stay ( just an example)

Kihrre
01-24-2012, 03:47 AM
Since certain Limbus areas are moment soloable (and productive in most cases) at this stage, the inconvenience with the 3-day wait time in that when trying to get a group of LS mates together for this event, it's now a matter of who has not soloed it in the past 1-2 days.

As a solution, I would be all for reducing the re-entry time to 1 day, or an assault-tag storage system. In either case, however, players will still be restricted by the # of groups which can enter the instance anyways. This is where I would imagine the eventual bottleneck to be if there were adjustments made to make Limbus more access, and when new Limbus rolls in, so that would have to be fixed somehow.

Valena
01-24-2012, 03:56 AM
Not that this should have any sort of priority over Sagheera, but I recently did the whole Artifact quest line for my new samurai (Myochin kabuto head enhance Meditate effect, rest is trash), and holy cow batman, never saw as much jpm waits as in this quesline :
Level 40 weapon, 1 JPM
level 52 armor, 1 nm, 1 JPM, another NM ... and another JPM of course
level 60 armor, 1 battlefield ... and ... 1 last JPM just for the fun.

Sum up, getting the artifact head took me longer than Masamune.

Zarchery
01-24-2012, 06:16 AM
You can do the same thing if the game ISN'T forcing you to wait.

The waiting serves no purpose other than to make you wait. That's what's wrong with it. Saying "it's not so bad" isn't a valid justification. You need to explain how it improves the game experience. How does it add to the challenge? How does it improve the community? How does it affect job balance? How does it prevent congestion? How does it affect the economy? How does it improve the flow of the story line? How does it regulate gear acquisition? In general, what good does it do? If all waiting does is make you wait then what's the point of it?

Who's to say I enjoyed the game longer? What if I was annoyed? And, if I wanted to be "gently teased" I'd be doing something else entirely, let me tell you.

You sure seem hung up on asking how these waits help. It's an equally valid question to ask "how do they hurt?" Some elements of the game are just neutral. Waiting a maximum of 24 hour hours to do a one time thing that you're never ever going to do again (get the ring at the end of CoP) isn't going to kill you. It might actually help you to learn to have a little patience once in a while.

How they help is irrelevant, because as was stated, they can't get rid of all of these at once; they need to phase them out gradually. The more vital question therefore is which hurt the game more, and should be given higher priority for removal.

cidbahamut
01-24-2012, 06:50 AM
You sure seem hung up on asking how these waits help. It's an equally valid question to ask "how do they hurt?"
If you don't see how the game telling you "no you can't keep having fun with this mission line, go away" is detrimental to the gaming experience then you have some serious issues that you might want to work out with your psychiatrist.

Obnoxious wait times basically hurt the game by making it less enjoyable to play. That is bad game design and folks really should be more vocal about calling SE out on their poor game design choices.

Glamdring
01-24-2012, 09:24 AM
biggest bottleneck seems to be Sagheera of those SE hasn't categorically refused to fix (assault tags, etc). Relic +1 upgrades at once a week? with as many 99 jobs as so many people have now? Only reason to leave that in is to slow down player progress.

Not that I ever see anyone there anymore, but Beseiged battles take just a STUPID ammount of time between them; that might be why noone is ever there anymore. WoE; I need spells from there, but what do I do with the rest of the 50 minutes between runs that drop nothing, go back to town to sell the useless crap, then come back to scratch my hemhoroids for the next 45 minutes while i just watch the timer advance?

Camiie
01-24-2012, 09:33 PM
You sure seem hung up on asking how these waits help. It's an equally valid question to ask "how do they hurt?" Some elements of the game are just neutral. Waiting a maximum of 24 hour hours to do a one time thing that you're never ever going to do again (get the ring at the end of CoP) isn't going to kill you. It might actually help you to learn to have a little patience once in a while.


The point of a game is to make a fun and challenging experience. These waits do nothing to make the game more fun. If anything, for most people, they detract from the fun. They neither add nor subtract from the challenge. It's simply waiting for waiting's sake. As for my level of patience, you're really in no position to know how patient or impatient I am. I could start inferring things about you from your posts here, but I won't because that's not necessarily a reflection of who you really are.


How they help is irrelevant, because as was stated, they can't get rid of all of these at once; they need to phase them out gradually. The more vital question therefore is which hurt the game more, and should be given higher priority for removal.


I never said they should be done away with all at once. I'm not sure where you're getting that from. As for what should be removed first? I would get rid of all wait times for AF, AF+1, and Relic+1 first. Second, they should work on the mission lines (and related quests) from the one with the longest number of waits on down. Third, they need to look into non-mission related quests.

Dragoy
01-24-2012, 10:10 PM
On a more or less related note... I remember them mentioning that they are considering on removing the need to change area to repeat the quests in Abyssea.
I wonder if that is still an on-going thought process, ha.

I'm not so worried about those any longer, but it would have been a major help back when I couldn't defeat the monsters effectively, and instead, repeated those quests a lot.

I'm assuming, however, that this isn't a simple change, either, and would require them to go through each and every quest individually (speaking of quests outside Abyssea now, too).
If it is possible, though, I would say go fer it as I never saw a need for changing area before the NPCs would let you repeat a quest, or move on to the next one in line.

Though I would guess that it's to do with updating the character data in this case, instead of just being annoying towards us. :V
However as they did state they were considering it (for Abyssea at least), it makes me wonder...

Concerned4FFxi
01-25-2012, 07:19 AM
You can do the same thing if the game ISN'T forcing you to wait.




The waiting serves no purpose other than to make you wait. That's what's wrong with it. Saying "it's not so bad" isn't a valid justification. You need to explain how it improves the game experience. How does it add to the challenge? How does it improve the community? How does it affect job balance? How does it prevent congestion? How does it affect the economy? How does it improve the flow of the story line? How does it regulate gear acquisition? In general, what good does it do? If all waiting does is make you wait then what's the point of it?




That's what other content is for.





Again I ask, "What's it going to help?"





Who's to say I enjoyed the game longer? What if I was annoyed? And, if I wanted to be "gently teased" I'd be doing something else entirely, let me tell you.

I said in my quote, so I already answered, but here it is again, I thought waiting ONE DAY for raja ring was nice. It was a gentle tease and something to look forward to. It gave me an extra day that I enjoyed the game, cause once I complete everything I want to complete, what else is there to do? Besides help others and hang with friends, so you see, that extra day of wait I enjoy, it's not a week which agrovates, it's a nice little tease and it extends the time I can enjoy the game for another day. There should be slight pauses inbetween content, just not 3 or more day waits. the same with HNM, 3-5 day waits is absurd, but nobody minds camping abyssea nm because of the fast respawn timers. It's also been said that people wouldn't mind new HNM, so long as the wait was no more than around 12 hours. Same thing, a little waiting is good for the soul, but some of the waits are unreasonably long. One day is no biggie, it's healthy.

That's just me, we seem to be at odds in opinions here and that's fine, but all i'm saying is some things I feel are ok, and some things are too long. I hope SE meets in the middle.

cidbahamut
01-25-2012, 11:57 AM
I said in my quote, so I already answered, but here it is again, I thought waiting ONE DAY for raja ring was nice. It was a gentle tease and something to look forward to. It gave me an extra day that I enjoyed the game, cause once I complete everything I want to complete, what else is there to do?

Demand SE produce actual content instead of arbitrary impediments to playing the game?

Bad game design is bad game design. I don't know why you keep trying to call it a "tease".

Kristal
01-27-2012, 05:23 PM
At least reduce Saghera's conquest wait period on Relic+1 gear.

Why do people keep mentioning this? The only reason to get +1 is to lower the +2 requirement from 50 to 30 forgotten items, and you need to farm dynamis all week with a sizeable group to get just 30 for a single person to upgrade. Almost every relic+1/+2 is outmatched by emp +2 armor, with the odd piece having some usefullness in uncommon situations...

Karbuncle
01-27-2012, 05:59 PM
BST, SMN, and THF +2 have some nice uses. (Hands/Feet for THF), SMN Especially with the Enhancements to Merit BPs...

Camiie
01-29-2012, 02:22 AM
Why do people keep mentioning this? The only reason to get +1 is to lower the +2 requirement from 50 to 30 forgotten items, and you need to farm dynamis all week with a sizeable group to get just 30 for a single person to upgrade. Almost every relic+1/+2 is outmatched by emp +2 armor, with the odd piece having some usefullness in uncommon situations...


Well then, if the gear is so worthless then there's no need for any wait at all. Sounds good to me.

Nessa_Alaster
02-01-2012, 06:26 PM
Finally something worth talking about. As for a list of quests that require you to wait until Japanese Midnight, what about the puppetmaster body upgrades. Just because some of you don't play the job, doesn't mean that others find it great for soloing or playing around with. I enjoy PUP but it's very difficult to keep returning to whitegate just to pick up my next automaton upgrade. All missions are still "Japanese Midnight" and it's very hard to calculate the time that you can go turn these quests in. Why not just zone to Al Zhabi come back, wait til next game day, and pick up the next upgrade or get the next cutscene, battle request, etc. It would make things hella easier than coming back to the game the next day or trying to remember where you left off just to find out months down the road you've already finished the quest/mission beforehand.

Nessa_Alaster
02-01-2012, 06:35 PM
They already said no to assault tags because:
1) It would mean more congestion for assaults. They're instanced but only for up to 3 or 4 groups doing the same one I think.
2) People could finish 50 assaults in 1 day and get captain rank while also building more AP to do salvage which means more Alexandrites.
3)More Nyzul meaning more Tokens.
4)Overall faster Mythics being made.

Faster relics and more nyzul tokens seem GREAT to me. not to mention more alexandrites. boooo on the congestion suggestion. if they're so worried about congestion, why did SE merge the Dyna runs where several parties can go in at once? talk about HELL getting my THF Relic Hands...not only that, but maybe it would help the in-game economy to where everyone can get a piece of the gilz...I'm a dedicated player and finally (been here since 2005ish) broke the point to where i haven't had to be so concerned about "how am i going to get this item because it costs over 200k!" ordeal. yes...i said it...i don't have that much gilz...never have, until now.

Zubis
02-04-2012, 05:20 AM
The "Get the Picture" quest waiting time. It takes 10 RL days to finish...assuming the weather conditions match ><

Glamdring
02-07-2012, 10:15 AM
Why do people keep mentioning this? The only reason to get +1 is to lower the +2 requirement from 50 to 30 forgotten items, and you need to farm dynamis all week with a sizeable group to get just 30 for a single person to upgrade. Almost every relic+1/+2 is outmatched by emp +2 armor, with the odd piece having some usefullness in uncommon situations...

They keep mentioning it because there are a great many people wanting the gear. If you don't like the gear don't get it, but don't ride other people who DO want it. It's like the HNMLS gear from the old days, while I liked some of the gear it wasn't worth the agravation of putting up with the LS leaders to me-despite all the invites I got for it-so I simply didn't bother. I never said to get rid of the HNMs, or "poo-poo" on petitions asking for shorter spawn times, because the stuff should be made available to the entire public that wishes to do it. I hate voidwatch-too much work for too little reward in my opinion-so I choose to find other ways of getting the things i need, or alternatives to the drops, but I don't say not to fix it.

Camate
04-12-2012, 02:10 AM
Starting this wonderful Wednesday off with a BUMP~!

Just wanted to let you all know that the development team is currently working on reducing the time period between creating both AF+1 and Relic+1 items. They are of course working on other things as well, but expect to make the adjustments somewhere around May to June.

As for the adjustment itself, the plan is to reduce the time from every conquest tally to one Earth day.

Cowardlybabooon
04-12-2012, 04:05 AM
Better than nothing I suppose. Not sure why it has to be a day either but not a priority :-)

Windwhisper
04-12-2012, 04:34 AM
makes sense, because Sagheera cant magically upgrade it like Magian Moogles. she has to ship it to the far east. At least here is a little logic involved...

cidbahamut
04-12-2012, 04:48 AM
As for the adjustment itself, the plan is to reduce the time from every conquest tally to one Earth day.

Vanadiel day. Earth day is still silly and unnecessary, as it adds absolutely nothing other than player aggravation.

Ophannus
04-12-2012, 06:01 AM
Wish they did this months ago. I think most people have their AF2+2 now with no need for AF2+1

Fusionx
04-12-2012, 08:04 AM
I'm interested to hear why there needs to be any sort of wait at all. Would it really be bad if people could get the items immediately after trading them to the NPC?

Helel
04-12-2012, 08:26 AM
Starting this wonderful Wednesday off with a BUMP~!

Just wanted to let you all know that the development team is currently working on reducing the time period between creating AF+1 items. They are of course working on other things as well, but expect to make the adjustments somewhere around May to June.

As for the adjustment itself, the plan is to reduce the time from every conquest tally to one Earth day.

Just to clarify, I hope this applies to relic gear as well and not just artifact gear.

Puck
04-12-2012, 08:40 AM
Starting this wonderful Wednesday off with a BUMP~!

Just wanted to let you all know that the development team is currently working on reducing the time period between creating AF+1 items. They are of course working on other things as well, but expect to make the adjustments somewhere around May to June.

As for the adjustment itself, the plan is to reduce the time from every conquest tally to one Earth day.
That's progress, I guess. But it has very little to do with the topic, which was about removing Earth day waits to continue MISSIONS, which the dev team already said they'd do but haven't

Washburn
04-12-2012, 09:36 AM
They should have done this 4 months ago when they started talking about it. Not that it matters, I've said "screw it" months ago and just paid the 50 forgottens and was done with the BS rif-raf.

Zerich
04-12-2012, 11:54 AM
you just have to hit the 'jp-button' to get your dev answers.

Logandor
04-12-2012, 12:05 PM
Camate Question?
When will we see this applying to missions? Main question quite a few on here would loved answered. Not just about gear but Missions, storyline deary. Let us know. Thanks ^.^

Asymptotic
04-12-2012, 12:18 PM
Why do people keep mentioning this? The only reason to get +1 is to lower the +2 requirement from 50 to 30 forgotten items, and you need to farm dynamis all week with a sizeable group to get just 30 for a single person to upgrade. Almost every relic+1/+2 is outmatched by emp +2 armor, with the odd piece having some usefullness in uncommon situations...

I don't know what you're doing wrong, but I get 20+ forgotten items per run in a duo with only TH2.

Babekeke
04-12-2012, 03:11 PM
They should have done this 4 months ago when they started talking about it. Not that it matters, I've said "screw it" months ago and just paid the 50 forgottens and was done with the BS rif-raf.

Now that some forgotten items are under 20k anyway there's barely a saving of 150k for going through +1 > +2. Not like when they were 50k+ and the saving was ~800k.


I don't know what you're doing wrong, but I get 20+ forgotten items per run in a duo with only TH2.

I guess some mobs are more likely to drop them? I did bub recently in a trio fighting shadow mobs and we ended up with 5 between us with TH7.

Dragoy
04-12-2012, 06:17 PM
Starting this wonderful Wednesday off with a BUMP~!

Just wanted to let you all know that the development team is currently working on reducing the time period between creating AF+1 items. They are of course working on other things as well, but expect to make the adjustments somewhere around May to June.

As for the adjustment itself, the plan is to reduce the time from every conquest tally to one Earth day.
Been expecting this this appear sometime soon actually.
Thanks!

For once, I could foresee something positive a-coming.
It's a tad late, but that was to be expected as well!
Better late than never, they say... How true that rings, is not for me to say.

It will still be helpful to me since I am a kind of a collector, so creating the AF +1 and Relic +1 (as long as this indeed does expand upon all Sagheera's services) will certainly be more reasonable. As others, though, I think a Vana'diel day would suffice more than well, but going from 7 to 1 is definitely fun and swell!

Would be great to hear more on that, and other adjustments soon as well, but I'll wait and see, as always.


Babekeke,

Indeed, the higher level monsters quite definitely have vastly greater chance of yielding the forgetful I mean forgotten stuff.

cidbahamut
04-12-2012, 11:12 PM
Just to clarify, I hope this applies to relic gear as well and not just artifact gear.

Whoa there, let's not get crazy. If you want this to apply to relic gear as well that's clearly going to take them another 6 months to implement.

Luvbunny
04-12-2012, 11:29 PM
I'm interested to hear why there needs to be any sort of wait at all. Would it really be bad if people could get the items immediately after trading them to the NPC?

Simple really, they need all the time sink they can get, in any ways possible. Since they can't get it from leveling experience, they have to get it somewhere with making us wait for every possible ways. Just be grateful that we don't have to wait for AF3+1 and AF3+2, then again, those were created by the Abyssea team, you know, the team who actually understand how to create blockbuster fun enjoyable experience. That kind of experience will never be repeated again in FFXI, instead we have to put up with all the nonsensical craps like Voidwatch, Legion, Neo Nyzul, etc...

Dragoy
04-17-2012, 08:22 PM
The Conquest Tally wait between Storms of Fate and Shadows of the Departed should be reduced to a day.
To expand upon that: All the 'wait until the next day (earth-time)' regarding Storms of Fate, Shadows of the Departed, and Apocalypse Nigh seem rather pointless.

It could be a day in-game time at most, methinks.

Most will likely do them just once, so it's not like it's a huge deal, but they were more than annoying pauses between the story when I did them for the first time, and am certainly not looking forward to repeating those 'waits'.

Most definitely looking forward to repeating those cutscenes, though!
I may just repeat the quests for that purpose alone since I have not yet found a 'goblin footprint' for that purpose, or they show up after the last wait...

But yeah, all this kind of stuff unnecessarily interrupts a story telling, all around across the story-board, so to speak.


Edit:

As I assumed, I just had to get the quest really completed by waiting until the next day once more again to get the final cutscene, and to choose a reward to have the cutscenes appear where expected. I was suspicious since the wikki did not have the info (corrected now by yours truly).

Rukkirii
04-19-2012, 04:32 AM
Just to clarify, I hope this applies to relic gear as well and not just artifact gear.

Yes it does! I'm sorry for the confusion and the wait, I had to double check with the dev. team on this. I have also edited Camate's post to clarify that this change is indeed for both Relic+1 and AF+1 upgrades. :)

We're also looking into shortening the AF+1 and Relic+1 upgrades wait times to 1 Vana'diel day instead of 1 Earth day! Hooray!

For those of you asking about missions and quests wait times being lowered, I mentioned earlier in this thread (http://forum.square-enix.com/ffxi/threads/19745-Mission-Progress-Wait-until-the-next-day-%28earth-time%29.?p=265491&viewfull=1#post265491) that this is a very large task to reduce them all at once, but I did forward the missions and quests that you guys requested to be prioritize first and we'll be sure to let you know when the dev. team will be adjusting the wait times.

Helel
04-19-2012, 04:56 AM
Yes it does! I'm sorry for the confusion and the wait, I had to double check with the dev. team on this. I have also edited Camate's post to clarify that this change is indeed for both Relic+1 and AF+1 upgrades. :)

We're also looking into shortening the AF+1 and Relic+1 upgrades wait times to 1 Vana'diel day instead of 1 Earth day! Hooray!

For those of you asking about missions and quests wait times being lowered, I mentioned earlier in this thread (http://forum.square-enix.com/ffxi/threads/19745-Mission-Progress-Wait-until-the-next-day-%28earth-time%29.?p=265491&viewfull=1#post265491) that this is a very large task to reduce them all at once, but I did forward the missions and quests that you guys requested to be prioritize first and we'll be sure to let you know when the dev. team will be adjusting the wait times.

Great, thanks ^^.

Malthar
04-19-2012, 05:21 AM
Any plans on on making artifact gear +2?

Alhanelem
04-19-2012, 11:21 AM
Yes it does! I'm sorry for the confusion and the wait, I had to double check with the dev. team on this. I have also edited Camate's post to clarify that this change is indeed for both Relic+1 and AF+1 upgrades. :)

We're also looking into shortening the AF+1 and Relic+1 upgrades wait times to 1 Vana'diel day instead of 1 Earth day! Hooray!

For those of you asking about missions and quests wait times being lowered, I mentioned earlier in this thread (http://forum.square-enix.com/ffxi/threads/19745-Mission-Progress-Wait-until-the-next-day-%28earth-time%29.?p=265491&viewfull=1#post265491) that this is a very large task to reduce them all at once, but I did forward the missions and quests that you guys requested to be prioritize first and we'll be sure to let you know when the dev. team will be adjusting the wait times.

Yay, you're awesome! :D sure living up to your last name :)

Kraggy
04-19-2012, 03:31 PM
For those of you asking about missions and quests wait times being lowered, I mentioned earlier in this thread (http://forum.square-enix.com/ffxi/threads/19745-Mission-Progress-Wait-until-the-next-day-%28earth-time%29.?p=265491&viewfull=1#post265491) that this is a very large task to reduce them all at once, but I did forward the missions and quests that you guys requested to be prioritize first and we'll be sure to let you know when the dev. team will be adjusting the wait times.
You know, given this mechanic must conceptually is the same everywhere it's used, like the asinine (you must zone to trigger the next quest), it speaks volumes for the horrible programming this game suffers from that making the same change everywhere the mechanic is used allegedly is going to take so much effort.

Maybe SE hadn't learned about OOP methodologies back in 1998 or whenever they began to build FFXI.

Dragoy
04-20-2012, 12:52 AM
We're also looking into shortening the AF+1 and Relic+1 upgrades wait times to 1 Vana'diel day instead of 1 Earth day! Hooray!
Toadally awesome that they feel the same way! ~plays the Frog's (aka Glenn) theme on a guitar~

I'm not sure if this is all that positive in the end, however, as this means I really have to upgrade everything now (or well, when this goes live, that is)!


As for the other waits, again, this is probably one of the more obvious ones for the development team as well, being one with the Conquest Tally wait, similar to what I previously posted about (Apocalypse Nigh). I am of course talking about Divine Might.

While the limitation is probably not going to hit many players at all, perhaps someone wants to do it more often just for fun? I don't see how this wait is needed (same goes for the rings from Chains of Promathia, though this was already mentioned before).