PDA

View Full Version : Dynamis Congestion



Agerknux
01-18-2012, 06:25 AM
Is it just me or does everyone else think dynamis camps are incredibly skewed towards Job Ability procs? At the moment, at any given time(day or night) it seems that almost everyone is /dnc at the same camps, even at the higher level mobs. I know people could go sub mage and dia spam but the proc rate is very low that it becomes near inefficient even without competition.

In every way possible, using job ability procs is better than weapon skilling or bringing in a job that practically doesn't do anything but casts dia over and over. What does everyone else think?

The adjustment for magic proc from AOE spells made it so that the magic proc camps were inefficient and weapon skills are just a bad idea because of the % chance of proc.
Devs, if you're reading this, would you pass along the message of potentially adjusting the magic and weapon skill proc rates?

Tile
01-18-2012, 11:11 AM
pretty sure JAs and WSs have same proc rate, the thing is Dancer can use 9 JA in a minute to Proc, and no one WS that fast. think magic has the lowest because haw much you can spam magic on mobs.

But Dynamis does get crowded, I'll stay at the same spot for awhole run killing the higher lvl mobs for EXp for my Relic +2 trials and for more Forgotten items, just to see once the JAs time roll around people will camp on top of me and just keep harrassing me because im just going for fast kills and not trying to Proc on every mob. while alot of people are after money which you need to proc for, I for one am only after relic armor and Forgotten items, Which I can say for sure after all my Runs is not affect by Procing.

Alhanelem
01-18-2012, 01:01 PM
Magic procs aren't that hard either, it's only WS that are a real problem.

Dew
01-18-2012, 02:16 PM
Solution for this would be to up the rate of proc on ws/magic or reduce mob repops to like 1-2mins. Almost every zone now is crowded most of the day.

Tile
01-18-2012, 02:26 PM
Solution for this would be to up the rate of proc on ws/magic or reduce mob repops to like 1-2mins. Almost every zone now is crowded most of the day.

proc rate seems fine mostly, i never have a problem with JA or WS only magic(spam 30 Nin spells), a raised respawn rate would be good in some areas.

like the Safehold its the only place you can get -1 items for Relic armor but theyre not even enough mobs to support 1 camp, I can clear out all the Clusters, Leechs, Pugils, hornets, and Bugards before they start respawning with my duo buddy (not at the same time, talking seperately) and the fact that only 1 mob type seems to drop certain -1s so if you after that 1 piece you can spend a whole run killing the same mob, waiting on respawn and still not get it.

in other areas though there are plenty of mobs to support more than 1 group, haven't done much of Buburimu though so not as familiar with it.

Dragoy
01-18-2012, 04:17 PM
Careful on stating Dynamis suffers from congestion lest you want them to issue a 1-3 day (earth-time) wait period for entry or slap a 500 Gil entry-fee on it. :Ð

Frankly I do believe they could find other ways to alleviate any congestion in the game, if only they wanted to...

Tile
01-18-2012, 04:33 PM
All they need to do is Reduce resapwn timers, cut off like 1 or 2 min. thats all

Vold
01-18-2012, 04:41 PM
I tend to go with magic procs. Ninjitsu procs fairly frequently and is vastly superior to regular magic procs. JAs don't seem to proc very often and aren't worth the hassle for myself with the ranged spam happy ninjas and rangers.

Damane
01-19-2012, 10:40 PM
I would rather have them up the proc rate on WS and magic. If they would actually bring those up to the same lvl as JA proc, it would eason up the camps.

Or better yet, get rid of the proc system at all and make the mobs drop currency like they used to do pre Dynamis revamp. Leave the procs just there to hinder mobs use 2 hours. That way everyone can pick their desired job and go to their desired camp they want!

viion
01-19-2012, 10:57 PM
I had issue of killing mobs too fast, so i had to use low level weapons.

As for amount of people in dynamis, i never knew it got so busy, whenever I go in (EU times mind you) its very, very quiet.

Runespider
01-19-2012, 10:59 PM
The problenm with Dyna is that the RMT bst army spam it, it was "ok" before they got into it. It's just such an easy means of gil that they make mass numbers of chars and do dyna all day long, swapping chars as they time out.

Alhanelem
01-20-2012, 01:54 AM
There is no "RMT bst army."

I don't even think i've seen any clear RMT even unlock an advanced job.

Just another useless post by an anonymous.

Hoshi
01-20-2012, 01:55 AM
The problem to me is that if I'm using JA I can proc every mob before I kill it. If I'm using ws to proc I have a 70% chance of landing proc before I kill.

Kaisha
01-20-2012, 03:09 AM
Could really use an upped rate on proccing magic. Dunno about you guys, but I've had instances where I had to land 20 spells before it !!'d, and that was throwing a variety of magic at it (Enfeebs/Divine/Elemental).


People take the JA route because it's the most solo friendly, and allows them to not have to rely on WS killing the mob or having to have MP to farm efficiently.

Tile
01-20-2012, 09:10 AM
I dont go Dnc solo in Dynamis because it lets me Proc alot, I go because I'll be able to survive the 2 hours, same thing with Bst. Some people dont want to team up in dynamis, so they go Bst, Dnc, or Nin

Tsukino_Kaji
01-21-2012, 05:13 AM
I had issue of killing mobs too fast, so i had to use low level weapons.

As for amount of people in dynamis, i never knew it got so busy, whenever I go in (EU times mind you) its very, very quiet.I got in AN times with JP crossover, it's never congested. Infact in the starting 4 areas, they even respawn too quickly.

Meyi
01-21-2012, 11:19 AM
Magic is a pain to proc. The best way to deal with mage monsters is to have only mages on them until they're procced. I find Fenrir's Eclipse Bite/Lunar Bay seem to proc pretty frequently, but when they don't, it takes a few nuke cycles before the monster is procced.

Job ability monsters are definitely the easiest to proc. WS can be okay if you build up TP on other monsters then use on them. It'd be nice if higher TP percentages resulted in higher proc chance (such as 100% being 20%, 150% being 30%, and 300% being 90%+) and higher tiered magic did as well.

Edit: Oh right, topic is about congestion, sorry. Hmm, the zones don't seem too congested to me, but there are certainly some 'camps' that are most preferred, and once there is a group or two in those camps, it can be unpleasant trying to find another place to park your group...

Tagrineth
01-21-2012, 02:59 PM
Magic procs suck so much. They should up their rate a lot..

Tile
01-21-2012, 03:09 PM
Magic procs suck so much. They should up their rate a lot..

I forget were but it's been said by the Reps. that it was set so low because you can use so much of it compard to how many JA or WS can be used in the same amount of time

Tagrineth
01-21-2012, 03:58 PM
I forget were but it's been said by the Reps. that it was set so low because you can use so much of it compard to how many JA or WS can be used in the same amount of time

Right, and I understand that, but the one time I tried a magic proc setup, we ended up with like 50 coins total because the staggers TOOK TOO FRIGGING LONG. In a TRIO. BLU THF/nin BLM. MP was never an issue.

Contrast this with a THF+DNC duo which I've raked in about 3-4 times that many coins. Can easily have 3-4 already-proc'd mobs queued up that you're just grinding down. Even with a DD tacked on to speed up kills, still end up with queues of proc'd mobs for JA.

Magic proc rate is simply TOO LOW.

Zinato
01-22-2012, 12:46 PM
There seems to be a misunderstanding. WS and JA proc at the same rate, tested time and time again. The issue is you can do 10 JA in the time of 1 WS. So, the rate seems lower. MA on the other hand is lower due to the speed spells can be cast 5 spells for 1 JA if you do it right.

The other issue, and this is touchy is the speed enemies die vs respawn. (What I don't want to happen is mobs gain boosted strength) One player can take out 5 enemies in the time of a single respawn. 6 players can wipe an area clean of a mob type.

I think the biggest issue is in dreamland since over all currency drops fastest there, so its most populated. The main issue is the bottle neck system on JA, even with higher rates on MA and WS, JA will still be superior since /dnc is a useful subjob for melee vs say /rdm or /whm. (not saying /mage is impossible but in most cases its inferior) With mobs cycling JA weakness those mobs will continue to be targeted by players seeking currency. I figure allowing all 3 to proc any given nightmare mob at any given time would go a long way to reducing conjestion, even at the cost of lowering proc rates of all 3. I understand its set the way it is to be a limiting factor however, players just run from mob to mob instead of camping one. (its not very effective)

Sonshou
01-25-2012, 09:04 AM
I think many people level BST just for dynamis these days. BST become too good for dynamis with the jug pets, thay can handle 2+ mobs easily and they are given Treasure Hunter.

Fact cannot dennied that, most of the time there are only BST in dynamis. If want dynamis less crowded... maybe nerf the jug pets can do it.

Yarly
01-25-2012, 09:06 AM
There's nothing wrong with Dynamis as it is, it's GREAT now because I get to get myself a relic even faster than before!
It also gave me access to the amazing dynamis relic gear that I couldn't have gotten before because I didn't want to be a part of those elitist end game shells.

FrankReynolds
01-25-2012, 09:21 AM
There's nothing wrong with Dynamis as it is, it's GREAT now because I get to get myself a relic even faster than before!
It also gave me access to the amazing dynamis relic gear that I couldn't have gotten before because I didn't want to be a part of those elitist end game shells.

Elitist endgame shells? Dynamis shells were usually a core group of a few few people, and then 20-30 other people that only stayed till they got the piece they wanted. Dynamis shells usually took anyone who was willing to show up, and follow directions.

I personally think that they made the procs so that we would be encouraged to bring a diverse group of jobs to the event. In theory you would get more loot by bringing more people because more jobs = more proc. But in reality, people just bring the 1-2 jobs needed for the easiest procs, and call it a day. I think we should keep our mouths shut about congestion, so that they don't nerf JA procs too.

Zinato
02-05-2012, 01:03 PM
I think many people level BST just for dynamis these days. BST become too good for dynamis with the jug pets, thay can handle 2+ mobs easily and they are given Treasure Hunter.

Fact cannot dennied that, most of the time there are only BST in dynamis. If want dynamis less crowded... maybe nerf the jug pets can do it.

A treasure hunter nerf wont affect the BSTs, check the TH thread if you are curious. As far as handling 2+ mobs any player can do that assuming they are the EP ones. (in fact most can do 4+) Somehow people think competition = BST but, lets assume BST wasn't the most suited method to farm dynamis, what would happen? Players would burn X job to get the most out of dynamis then everyone would be singing another story about how X job is ruining dynamis.

What I don't like is how players treat BST inside dynamis. I've had parties try to MPK fellow BSTs with the bururimu dragons during runs. One group of 4 sent a dnc to pull, but not just pull, to pull anything I might be running after. (By the end they had most under their control and kept switching targets to ensure players didn't take any) I've had people attempt to steal my ONE target while I'm turned to get proc. I've mistakenly gotten links to the point I'm almost dieing and players will yell saying I'm hoarding them, I say I'm in trouble and ask for help, they leave me to die. (when i didn't they called me a lier) I have no way to know if Sonshou is specifically one of those people and I want to assume they aren't so this isn't a shot at you just the attitude. Assuming all BSTs are horrible people is no different then assuming all mithra are female or male (people see it differently) BST is not the only problem in Dynamis and as long as players continue to do this I'll just level THF and continue farming the same way giving the same level of competition. (but apparently being thf or dnc holding 4 mobs is perfectly ok because they aren't BST)

Semco
02-05-2012, 09:46 PM
The real problem in dynamis is beastmaster's, if i see 4 or 5 beastmasters in a zone i dont even bother, their pets are overpowered and they can hold onto 3 sometimes 4 mobs at one time, making it unfair to those trying to do a weapon. Most ppl arent in there for a weapon but to make gil. Lowering the spawn time means more currency out there and it becomes worth less. Plz dont do that. Do something to make it more difficult for beastmaster's in dynamis.

Zinato
02-06-2012, 06:00 AM
Other jobs can and do hold 3-4 mobs THF DNC PLD BLU NIN even a DRK I've seen them all do it. BST can no more hold 3-4 mobs in red then any of those jobs can, if your a stealer its not an issue if your not the rest I just listed do the same. The difference however, is a single team of 3-4 various jobs (and worse on some occasions cycling mobs even though they just want +2 items) can wipe the area clean. Competition excluded, 4 players even teamed up can kill the area before repops. People think BST = one and only competition, that's not true, take away the BST and you would all complain about THFs and DNCs killing everything. Changing jobs in anyway doesn't fix anything what needs changing is zones, mob time, area limit something. The fact that players do the things mentioned in my previous post to each other at all (even though right now its ignorantly targeting BST) is a problem. I can't explain this enough If BST suddenly stopped being Dynamis worthy something else WILL take its place. BST =/= Problem, Players = Problem

RalphTheGalka
02-06-2012, 06:12 AM
The real problem in dynamis is beastmaster's, if i see 4 or 5 beastmasters in a zone i dont even bother, their pets are overpowered and they can hold onto 3 sometimes 4 mobs at one time, making it unfair to those trying to do a weapon. Most ppl arent in there for a weapon but to make gil. Lowering the spawn time means more currency out there and it becomes worth less. Plz dont do that. Do something to make it more difficult for beastmaster's in dynamis.

A lot of dynamis mobs that people solo are in the high level 70's. Asking for them to be made tougher somehow is going to backfire and hurt everyone else. It's not BSTs fault that a level 99 can solo a level 77 mob. What you're effectively asking is that BST be so badly gimped it can't fight a mobs more than 20 levels lower than itself.

The proc system is a big part of the problem and it should be modified or scrapped entirely. It is the main reason for the congestion. If it weren't for the proc system more than 3 camps would be used and there'd be a whole lot more room for everyone.

Daniel_Hatcher
02-06-2012, 07:18 AM
The real problem in dynamis is beastmaster's, if i see 4 or 5 beastmasters in a zone i dont even bother, their pets are overpowered and they can hold onto 3 sometimes 4 mobs at one time, making it unfair to those trying to do a weapon. Most ppl arent in there for a weapon but to make gil. Lowering the spawn time means more currency out there and it becomes worth less. Plz dont do that. Do something to make it more difficult for beastmaster's in dynamis.

No it isn't.

When EVERY job can solo the crappy, weak mobs in Dynamis it's hardly BST's fault they then do so. Seriously you people need to just stop with the nonsense.

You're moaning is the equivelant of moaning that BLU/PLD/WAR etc can kill multiple mobs with their AoE moves when the enemies are "EASY PREY". Just stop.

Seriously, only a fool would moan about the potential to be more currency available for people, a fool or an elitist who got their weapon with a LS and are moaning that's it's not rare enough now.



Fact cannot dennied that, most of the time there are only BST in dynamis. If want dynamis less crowded... maybe nerf the jug pets can do it.

They're weak enough as is it with ridiculous limits compared to other jobs.

They work good on Easy/Decent prey any higher and they are absolutely rubbish.

Zinato
02-06-2012, 07:18 AM
The proc system is a big part of the problem and it should be modified or scrapped entirely. It is the main reason for the congestion. If it weren't for the proc system more than 3 camps would be used and there'd be a whole lot more room for everyone.

Fact *extra characters

Semco
02-06-2012, 12:45 PM
No it isn't.

When EVERY job can solo the crappy, weak mobs in Dynamis it's hardly BST's fault they then do so. Seriously you people need to just stop with the nonsense.

You're moaning is the equivelant of moaning that BLU/PLD/WAR etc can kill multiple mobs with their AoE moves when the enemies are "EASY PREY". Just stop.

Seriously, only a fool would moan about the potential to be more currency available for people, a fool or an elitist who got their weapon with a LS and are moaning that's it's not rare enough now.




They're weak enough as is it with ridiculous limits compared to other jobs.

They work good on Easy/Decent prey any higher and they are absolutely rubbish.

I go into Dynamis on Thf as my main and sometimes Blu and believe me Iam not holding 3+ mobs at once. The only job I see doing this "efficently" is Bst, you try to do 3+ mobs on Thf all your tp will be going to curing yourself and procing and that isnt efficent killing at all. Its a Bst frenzy in dynamis and that cant be denied. Its not about "soloing a mob" its about holding on to 3-4 mobs at once that is the issue.

Zinato
02-06-2012, 03:32 PM
I repeat if BST wasn't the best suited everyone would just burn whatever job is. Thanks to the EXP burns of today, jobs are nothing more then tools, you pick the right one for the right task. BST for dynamis, the 6 abyssea jobs for abyssea, COR for brews, THF for TH (for those w/o BST and soon anyone wanting TH). I promise you even if BST was barred from dynamis entirely nothing would change. Players who are greedy and jerks will still be players who are greedy and jerks. People will still steal yellow mob and on the extreme end they will MPK competition.

The core of this issue is Procs. since without a Proc going into dynamis for currency is worthless. Just to give you an idea I did dynamis glacier for gear today, I decided to focus on kill speed since procs dont affect gear. With TH3, a few random fluke procs and over 100 kills I managed to leave with a whopping 16 shells most of which came from the fluke procs (I stayed in yags) No proc = No currency. As anyone can attest Magic procs are aweful the proc rate is trash. WS procs are also not economical since even at best most players can only WS once every 30 seconds and have to dmg the enemy to get tp. Most enemies are dead by then unless you get really lucky. This leaves JA, so how do the DEVs work with this? In dreamland they limit JA to 8 hour shifts on one of 3 mob types all with ~a dozen mobs and 20+ people after them. To add to this they have somewhat long respawns and a typical player can kill 3 per one respawn. Dreamland is also the most useful of the areas since mob procs aren't job specific. (meaning less hunting and trying to pull w/o links)

The proc system should be done away with entirely, (btw this means youll all hate the thfs using TH3 after nerf instead of bsts) The procs are artificial limiters on currency both to slow kill speed and to cause player vs player bottlenecks much like the empyrean NM 15 minute KI spawns in abyssea once were. Reduce the max drop to 1-3 a mob at normal rates (or even 1-2 with 1 being near 100% drop) and let anyone kill anything as fast as they would like. Currency placed on the server will stay limited and conjestion would be significantly reduced. Can augment it even further and make +2 forgotten items drop at higher rates from DC mobs so +2 hunters don't fight with currency hunters. Problem solved without attacking specific jobs, without changing abilities that affect overall world wide performance. (Im speaking of DNC not BST btw.)

Anyone able to claim any one job is "ruining" Dynamis hasn't done enough Dynamis to understand how it works. Proc system needs to be reworked in some way that's all there is to it, until that time things will not change (unless people get sick of fighting and give up all together)

Felren
02-10-2012, 02:28 AM
From the bg wiki the estimated proc rates are
magic-5%
JA-20%
WS-15%

Even if the data is wrong and JA%=WS%, it still makes little sense that the chance to proc a mob with a WS is lower than even twice the percent than JA%.

5% Magic, considering you can spam dia (though it is boring and completely dumb that spamming dia will suddenly catch the monster off-guard if you get lucky) isn't bad in the relation to JA%, but it still adds boring random chance to proccing.

A better system wouldn't involve near as much randomness would be if a mob's weakness would be to take 20% magic damage, or 20% WS damage. This would leave less to random chance, but most of all it wouldn't have to turn to avoid meleeing a monster, and spam JAs for the next 15sec-x minutes because you keep rolling the wrong numbers. How would JA fit into this? I don't know, make you do 3-5 JAs on the mob to proc it.

The way it is now is skewed to either dancer main or dancer sub job. Dancer is the only job with enough JAs to spam to make JAs worth using as a proc in dyna. Dancer actually flys past that point and makes it a faster or just a fast proccer as magic, but doesn't make you spam dia, and lets you actually dps the mob.

Ravenmore
02-11-2012, 12:58 PM
I go into Dynamis on Thf as my main and sometimes Blu and believe me Iam not holding 3+ mobs at once. The only job I see doing this "efficently" is Bst, you try to do 3+ mobs on Thf all your tp will be going to curing yourself and procing and that isnt efficent killing at all. Its a Bst frenzy in dynamis and that cant be denied. Its not about "soloing a mob" its about holding on to 3-4 mobs at once that is the issue.

Get better at blu and get more eva gear for dnc if you can't hold 3 EPs.

Trumpy
02-12-2012, 07:26 AM
ive done a few dynamis with my friends we had more than aparty worth and me on blm and a whm spamminmagic on the one mage mob int he group. almost every time the other dd guys proced and killed ja and ws mobs with procs x20 before we got the one mage mob proced while sleepin it. sure u can get lucky but 90% of the time it took 20+ to proc magic. somethins definately wrong there.