PDA

View Full Version : [dev1067] Monster Adjustments: -Please- redistribute the monsters too.



Edyth
01-15-2012, 07:17 AM
Everyone, use this topic to post the names of Grounds of Valor areas that need monster redistribution, along with the rationale for the redistribution request.

Temple of Uggalepih: absolutely a waste of a Grounds of Valor area. This zone isn't meant for experience. Even puppetmaster pulls with sneak and invisible aren't enough to stop the nasty links and the fact that this zone has no clear areas for camps, and the level 50~60 range is a weak spot for Grounds of Valor areas.

Toraimorai Canal: there is one page that would be good for the 50~60 range, but the Makaras and Hell Bats spawn almost exclusively in groups of three to four monsters that will link. Furthermore, the amount of walking to reach the Hell Bats that are up on ledges while the Makaras are down in the sewer is too much. After the Temple of Uggalepih was garbage, I tried this zone; took forever to finish a page.

That's all I've got right now. Maybe you all have more.

Legomike
01-15-2012, 11:20 AM
Middle Delkfut Tower- please get rid of the bats and add more gigas/gobs on floors 7-8 or all floors. The book also needs to be moved from the gob room on first floor of middle to the teleport room.

Lower Delkfut Tower- raise the level of all bats to match the gigas to many too weak seekers near easy ancients or change all to ancients

edit i would love it if every zone that has FoV/GoV also had single monster family pages not enough of these

Sappho
01-15-2012, 11:35 AM
Temple of Uggalepih: absolutely a waste of a Grounds of Valor area. This zone isn't meant for experience. Even puppetmaster pulls with sneak and invisible aren't enough to stop the nasty links and the fact that this zone has no clear areas for camps, and the level 50~60 range is a weak spot for Grounds of Valor areas.

I must disagree.
I just leveled through the Temple of Uggalepih in a duo BST party and the pulls were simple, fast and the exp per hour excellent. The only deaths were due to magic aggro from the numerous magic jugs respawning at just the wrong moment. We started there ~55 and left at 64 to go to Ifrit's Cauldron.

I do not think respawn time should be lowered, they pop almost faster than we could kill them as it was.

For reference we were on map #3 near the spawn for the thief's knife NM, which provided some nice additional money making for our group, BTW.

Draylo
01-15-2012, 12:51 PM
People exp past level 30? Go leech in Abyssea!