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View Full Version : SCH cure potency gear & curing sets.



Eric
01-14-2012, 02:59 PM
So how much cure potency +% can SCH reach after the last few updates? I'm asking because I'm assuming that this list (http://wiki.ffxiclopedia.org/wiki/Cure_Potency) isn't complete.

Also: Can I get a look at some of the curing sets from other scholars in the community? I'm trying to figure out what to do with mine.

Raksha
01-14-2012, 11:28 PM
SCH can finally reach 50% cure potency cap.

I'm using:

lvl 90 cure pot staff
Nefer NQ body (http://www.ffxiah.com/item/11864/nefer-kalasiris)
serpentes hands/feet
twilight cape
light obi
augmented shantotto pants with +4%

which is only like 46% i think

upgrades include:
lvl 99 cure pot staff (stupid geodes)
fyglia torque +1 (1mil+ for 3%? no thanks)
akvan body (0/48, fml)
cure pot cape if for some reason you arent using twilight.
MKE hat for when you're not using rapture

Merton9999
01-15-2012, 01:23 AM
What Raksha said. I'll add Praeco Slacks (+4% potency, -8 enmity, -3% casting time), which aren't on that wiki page. I didn't do the 2nd or 3rd mini expansions so this was nice to see. It's 1 less potency than Shan. pants but -4 more enmity and -3% casting time.

Don't forget that Twilight Cape + Korin Obi +Aurorastorm is multiplicative to other potency gear and not subject to the potency cap.

Tesahade
01-15-2012, 04:02 AM
:) i was goin to say what Merton mentioned about cape and obi but ill throw in the math. Raksha said she was at +46% cure pot but shes actullly at...
Staff +22
hand/feet est + 5
Pants +4
------------- 36%

obi + cape = 1.15 multiplier

Total cure pot = (36%(+cure pot) +100%(Base %))*1.15(Obi/Cape)= 150.65%

Showing she has actually reached 50%. In the use of the obi and cape you can reach a max +172.5% this is when u can reach +50%

And i believe the max cure pot is:
Staff +24%
Body +15%
Pants +4%
hand/feet +5%
----------------Total = +48% with Obi/Cape = +70.2%

Raksha
01-15-2012, 12:17 PM
:) i was goin to say what Merton mentioned about cape and obi but ill throw in the math. Raksha said she was at +46% cure pot but shes actullly at...
Staff +22
hand/feet est + 5
Pants +4
------------- 36%



+ nefer body 10%


Also cape and obi don't count towards the 50% cure potency cap, it's technically weather bonus.

TimeMage
01-15-2012, 08:35 PM
Staff 95 - 23%
Fyglia torque nq - 2%
Serpentes set - 5%
Praeco Slacks - 4%
Heka's Kalasiris - 15%

Total 50% with minimal gil investment (but I'm 0/150+ on the stupid thing, so...).

Dantedmc
01-16-2012, 02:31 PM
My set is:
main: Arka IV
grip: Pax
ammo: Leisure Musk
head: Argute Mboard +2
neck: Fyglia
ear1: Novia
ear2: Star Earring
body: Heka's
hand's: Augur's
ring1: Tamas
ring2: Sirona's
back: Twillight
waist: Korin Obi
legs: Praeco
feet: scholar's
(precast genbu's 7% cct/ incantor stone 2% fc)

This gives me just enough to make my normal cures 700 and raptures 1100s. Also just enough to make the recast of cure IV only 4 seconds. I have -44 enm when including minuo and merits as well. Casting time is -67%.

Upgrades:
Fylgja +1 (as already stated not paying such a high price for 1% cure pot atleast not right now)
Loq earring
prolix ring
verse strap +1

Zhronne
01-16-2012, 05:15 PM
Gee, looks like I'm the gimpest SCH in the world! D:

Raksha
01-17-2012, 02:58 PM
Gee, looks like I'm the gimpest SCH in the world! D:

We all started somewhere.


I finally took the plunge and and upgraded my surya's staff, so that puts me at 48% cure potency. Tempted to buy NQ fylgja but i'm at 78/80 inventory right now (-__-)

Zhronne
01-17-2012, 05:44 PM
I don't have any trial staves atm, I always try to convince myself to start somewhere but then the huge amount of work necessary to get all the ones I'd want always pulls me off and I use my time with other things (farming dynamis and materials for my Daurdabla).

Yes, I'm THAT gimp, still using HQ staves! Can you believe it? I swear it's true D:
I used all sort of excuses to keep using HQ staves so far, Accuracy for BRD, perp for SMN etc (inventory space yo!) but recently I got a -3 perp staff for SMN and I don't really bother with accuracy staves on BRD anymore with my current setup, so really I have no excuses left, just my lazyness.

Can I keep using the excuse that I have many other jobs and that I really cannot fuc**ng stand elemental trials?
It's more a psychological issue than a practical one (because at the end of the day, elemental trials often come up as being faster than the majority of other trials if you make use of weather and get 5-6 credits per kill).
The fact I have to wait for weather/day and I have to "schedule" my real life and my in-game life around being able to get a random event that occurs every now and then (weather) or every 8ish hours (day) is... I dunno, terribly frustrating and always pulls me off.
I think I completed only a single elemental trial so far, an ice one (which is considered the easiest?) for a loljob I won't even mention to avoid getting furtherly trolled, I have to say the first 2 steps of the weapon (where you can't make use of the day thing) took me probably more time than the other steps which I completed mostly in Uleg range (demons one maybe took a bit more, they were a bit harder to go down with my gear at level 90) in 2 days or a bit less.

My current lolgear for cures atm is
Apollo's / some grip with mnd / ... / fastcast thing (I usually just keep it on precast but got nothing to swap to aftercast)
Cenobite(Savant) / uh Savant? / ... / Celestial
Heka's / Serpentes / ... / Celestial
Twilight / Argute / Praeco / Serpentes

Feel Augurgloves+Tealfeet might be better if the change to healing/mnd coefficients really happen.
And some bizarre explanations, I don't swap the left rings/ears because uhm... because I'm lazy/cheap I guess, I just leave the ones I idle in in there (Gifted earring/bifrost ring, if I recall?), and I use Celestial instead of 7mnd rings because I'm cheap and I already had celestial from the lv75 era, and because they have +mp on them, my MP pool is so ridiculously low it actually helps to lose a bit less mp from the constant swapping in&out.

But really, I deserve to get fully trolled and humiliated now I guess! :P
In my defense, I'm really having inventory issues atm which I'm trying to sort out over the next weeks, and I never get called on SCH (and no! the reason is not because I suck, which is true tbh, but rather because we never use SCHs anymore since the VW proc change, and even before then we didn't really use them so much either)

Raksha
01-18-2012, 04:03 AM
body: Heka's




Heka's


geez am I the only person without heka body? ;_; I'm 0/64 now.

Zhronne
01-18-2012, 10:11 AM
meh, /comfort
I'm pretty sure it would be put to much better use on you than on me ^^'

Fredjan
01-19-2012, 05:18 AM
I have the following available when curing on SCH:

Arka IV (24%)
Moogle Hat (3%)*
Fylgja Torque +1 (3%)
Heka's (yep I have it too; 15%)
Serpentes set (5%)
Shantotto Pants (5%)***
Oretania's Cape (4%)**

* If not using Rapture.
** If not using Obi/Cape.
*** If using both Rapture and Obi/Twilight Cape.

Overdoes it a bit, yeah, but guarantees capped 50% potency regardless of the situation (52% when using Obi+Cape and Rapture). Rest of the gear's enmity-.

Zhronne
01-19-2012, 10:11 PM
Maybe I just misunderstood your post and I'm about to write one of my noob-posts, but are you aware that Obi/twilight do not give you cure potency? They give a different multiplicative bonus. The effect is the same (it increases the amount healed) but since it's different it's not affected by the 50% cure potency cap. Which means you could reach 50% from other slots AND add the bonuses you get from Obi/Twilight on top of that.

Einalem
01-20-2012, 03:13 AM
The best cap 50% for gear slots seems to be:
Main Arka IV
Body Heka's
Neck Fylgja Torque (NQ)
Hands Augur's Gloves
Legs Tatsumaki Sitagoromo (Cure Potency Augment)
This gives 50% in the least number of slots

Fredjan
01-21-2012, 08:34 AM
Maybe I just misunderstood your post and I'm about to write one of my noob-posts, but are you aware that Obi/twilight do not give you cure potency? They give a different multiplicative bonus. The effect is the same (it increases the amount healed) but since it's different it's not affected by the 50% cure potency cap. Which means you could reach 50% from other slots AND add the bonuses you get from Obi/Twilight on top of that.

Misunderstood my post. I'm well aware of that. That's why I carry more cure potency gear to reach 50% while wearing obi/twilight cape on top of it.

/clarifies:



Arka IV (24%)
Moogle Hat (3%)
Fylgja Torque +1 (3%)
Heka's (15%)
Serpentes set (5%)
Total: 50%



Arka IV (24%)
Savant's Bonnet +2
Fylgja Torque +1 (3%)
Heka's (15%)
Serpentes set (5%)
Oretania's Cape (4%)
Total: 51%



Arka IV (24%)
Moogle Hat (3%)
Fylgja Torque +1 (3%)
Heka's (15%)
Serpentes set (5%)
Korin Obi
Twilight Cape
Total: 50% (plus the bonus from obi/cape)



Arka IV (24%)
Savant's Bonnet +2
Fylgja Torque +1 (3%)
Heka's Kalasiris (15%)
Serpentes set (5%)
Shantotto Pants (5%)
Korin Obi
Twilight Cape
Total: 52% (overcapped, but I can't control that.) + Rapture bonus + Bonus from Obi/Cape

Hope that clears it up.

Garota
02-01-2012, 02:17 PM
I'm a terrible SCH for not having a Cure Potency set other than Serpentes. :)

Zhronne
02-02-2012, 05:08 AM
Someone with a set worse than mine! They do exist! I Feel relieved tbh :P

ZeroUnlimited
02-04-2012, 08:25 PM
Main : Arka IV
Sub: Pax Grip
Ammo: Leisure Musk
Hat: Argute Mortarboard +2 (Savant's Bonnet +2 w/ Rapture)
Neck: Fylgja Torque +1
Ear1: Apollo's Earring
Ear2: Novia Earring
Body: Heka's Kalasiris
Hands: Augur's Gloves
Ring1: Tamas Ring
Ring2: Prolix Ring
Back: Twilight Cape
Waist: Korin Obi
Legs: Praeco Slacks
Feet: Scholar's Loafers

Cure Potency Capped at 50% and -enmity capped at -50 with Animus Minuo and 5 merits.

TimeMage
02-05-2012, 01:17 AM
Very nice set, I'm taking notes of it. Things will change with Cure IV being greatly affected by healing magic skill, so some pieces will probably be better in the future, but it's a really nice set.

ShadowViper
02-08-2012, 02:44 AM
I'm suprised more ppl aren't using augur hands over serp set, yes you lose 1% but you gain the use of af (fast cast) and/or, depending on how you macro, relic (healing magic)

Raksha
02-08-2012, 03:58 AM
I'm suprised more ppl aren't using augur hands over serp set, yes you lose 1% but you gain the use of af (fast cast) and/or, depending on how you macro, relic (healing magic)

Serpentes set is good on its own, though. So even if it had no cure pot you'd still be carrying it around.

Einalem
02-08-2012, 04:50 AM
Basically, yes to the above.
It boils down to Inventory slots, but also inventory slot investment. If you are already using Serpentes as a standing set, then you aren't 'losing' any inventory slots even though it is two pieces of gear versus 1 (Augur's Gaiters). If you don't have serpentes then you 'save' a slot by having Augur's.

ShadowViper
02-09-2012, 03:08 AM
Well ya serp is a good idle set but i would think that all sch's would be carrying the af for fast cast too since it applys to all spells. And if your macro'n gear before during spell then the relic isn't horrible to use during casting of healing spells.

Eric
06-22-2012, 09:04 AM
Necrobump so I can ask the following question:
what gear do you guys use to fill in the remaining equip slots after cure potency is maxed? I'm guessing enmity down gear?

Llana_Virren
06-22-2012, 12:00 PM
Necrobump so I can ask the following question:
what gear do you guys use to fill in the remaining equip slots after cure potency is maxed? I'm guessing enmity down gear?

Cure Potency > Skill > MND > Enmity if you're talking priority for raw cure power.
Cure Potency > FC/Haste > Enmity if you're talking cure speed/spam

Merton9999
06-23-2012, 01:33 PM
Cure Potency > Skill > MND > Enmity if you're talking priority for raw cure power.
Cure Potency > FC/Haste > Enmity if you're talking cure speed/spam

I do exactly the same. My actual cure macros have the every-cast gear, like the major potency pieces. When I'm idling in cure mode I have one macro to add additional Potency/Skill/MND/ENM and an alternate next to it to add Potency/Skill/MND/FC. I'll hit one or the other in preparation depending on the situation.

Babekeke
07-01-2012, 05:57 PM
Since noone else has added this yet, I think it needs to be done, despite the incredibly rare chance of anyone ever getting one...

Iaso Mitra (http://www.ffxiah.com/item/10409/iaso-mitra)... Good Luck!

Oh, and these to wear with Augur's...

Iaso Boots (http://www.ffxiah.com/item/10640/iaso-boots)

Llana_Virren
07-01-2012, 06:05 PM
Since noone else has added this yet, I think it needs to be done, despite the incredibly rare chance of anyone ever getting one...

Iaso Mitra (http://www.ffxiah.com/item/10409/iaso-mitra)... Good Luck!

Oh, and these to wear with Augur's...

Iaso Boots (http://www.ffxiah.com/item/10640/iaso-boots)

According to some I should stop curing in Heka's :O

Meril
07-02-2012, 11:09 AM
Hekas 15
Teftnut 15
Genbu shield 4
Nares Trews 7
Augurs gloves 4
Phalania Locket 4
obi and cape

suppose I should try shield augment again to try for 5 to make the full 50 but, whatev

this is also nice as it can transfer to BRD BLM RDM SMN WHM

Tesahade
07-13-2012, 10:25 AM
According to some I should stop curing in Heka's :O

Well if your talkin WHM that is true but if your talkin sch i would tell them "shhh". you can cap cure pot in 3 slots with
ToM Staff 24%
Iaso Mitra 11%
Heka's 15%
---------------
total - 50%

As a Sch can not equip Orison Bliaud +2 gainin the +20 skill and increased Afflatus Solace effect we can happily were Heka's with pride!