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View Full Version : Need tips on Gear Improvements for TP and WS



hideka
01-12-2012, 01:18 AM
ok, so i stuck some massive work into my blu TP and WS builds, and ive kind of hit a wall here, and need a hand figuring out what to focus on now

WS gear:
http://i106.photobucket.com/albums/m254/Hideka/BLUws.png
http://www.ffxiah.com/item-sets/244592
any suggestions on this one? i think i might be just about perfect on it, not sure tho. i know i need to get my TP bonus earring still, but thats the only thing i think im missing


TP gear
http://i106.photobucket.com/albums/m254/Hideka/bluTP.png
(idk why but i had a torque on for this SS vs the rancor collar)
http://www.ffxiah.com/item-sets/244590
im 2 haste short on this build, as toci's dosent hit its owner... if it did id be set :/
where can i find 2 more melee haste ;_;

Defiledsickness
01-12-2012, 01:29 AM
there's already a few topics about this...

but you could replace your body or head with Mavi+2

Transmit
01-12-2012, 01:49 AM
HQ your head is the expensive option, but probably the best choice. Then you're only 0.6% haste away from cap. If you really wanted you could use Tiercal necklace, but I think it was determined the stats you could get in that slot instead (Rancor / Portus Collar especially) beat 0.6% haste.

hideka
01-12-2012, 05:15 AM
there's already a few topics about this...

but you could replace your body or head with Mavi+2

yea i know, but id rather start a fresh thread, vs going and reposting in a thread that got blown up and derailed lol >_>

@trasmit
ive been seriosuly thinking of investing in the +1, but i cant stand the thought of 8.5M for +1dex/agi/haste >_>; i might cry if i do that to my wallet lol

Dragonlord
01-12-2012, 11:54 AM
You can replace the headpiece with zelus tiara. That would cap your haste but i can't say whether its worth it. My guess would be not until you're in near haste cap situation where the extra ~1.6% haste beats the 3 TA and dex.

Edit: another option, ephemeron. good luck with that drop, lol.

Afania
01-13-2012, 07:44 AM
ok, so i stuck some massive work into my blu TP and WS builds, and ive kind of hit a wall here, and need a hand figuring out what to focus on now

WS gear:
http://i106.photobucket.com/albums/m254/Hideka/BLUws.png
http://www.ffxiah.com/item-sets/244592
any suggestions on this one? i think i might be just about perfect on it, not sure tho. i know i need to get my TP bonus earring still, but thats the only thing i think im missing


TP gear
http://i106.photobucket.com/albums/m254/Hideka/bluTP.png
(idk why but i had a torque on for this SS vs the rancor collar)
http://www.ffxiah.com/item-sets/244590
im 2 haste short on this build, as toci's dosent hit its owner... if it did id be set :/
where can i find 2 more melee haste ;_;

Athos legs/body is good for WS, and you can get more haste if you +1 your head.

hideka
01-13-2012, 10:02 AM
just snagged athos legs yesterday, and ive been really debating on buying the hat, but 8m for 1 haste makes me want to cry lol :/ thinking of just getting the tierciel necklace or getting a hasty pinion, idk if that would drop me down to a lower Xhit bracket on BLU tho.

Prothscar
01-13-2012, 10:07 AM
Hasty Pinion is a horrible idea, and losing 5% crit rate for <1% haste is as well. Ocelomeh headpiece +1 is the only acceptable solution.

Pretty sure all of this was answered in the other thread btw. Two threads so far even.

hideka
01-13-2012, 11:38 AM
Suppa + Pinion
DW tier > TP Per hit> Swings to reach 100tp > DW attack rounds
Dw 3, 5.13% TP per hit > 20 swings > 10 attack rounds
Dw2, 5.58% TP per hit > 18 Swings > 9 attack rounds
Dw1, 5.89% TP per hit > 17 swings > 9 attack rounds

Just Suppa
DW tier > TP Per hit> Swings to reach 100 TP > DW attack rounds
DW3, 5.37% TP per hit > 19 swings > 10 attack rounds
Dw2, 5.83% TP per hit > 18 swings > 9 attack rounds
Dw1, 6.15% TP per hit > 17 swings > 9 attack rounds

so, the only time that the hasty pinion will loose out, is when you recieve an odd number of multi-swings, and it will be a margin of one swing. idk, but that does not look like a huge hit to take in your DPS.... thats less then a 2% diffrence in damage if my head math is right.... and when you consider the only stats your loosing is 10 accuracy 1 dex 1 agi, to not have to shell out 8.5million lol... ( if you didnt already notice im TPing in nearly 180 dexterity, maxed Sword skill/merits, and pretty high acc to begin with lol)

Prothscar
01-13-2012, 11:53 AM
With Rajas Ring, Brutal Earring, Store TP, and Suppanomimi, you're getting 5.1 TP per hit. With Hasty Pinion, that's reduced to 4.8. That makes for an entire round of difference to reach 100TP before accounting for accuracy and multiattacks. In contrast, that extra <1% haste that you're gaining from a hasty pinion is worth relatively little, under a quarter of a second of attack delay.


A one handed weapon is always going to be more likely to benefit from every point of store TP. Losing 5 is a big deal. Losing 8m is not.

hideka
01-13-2012, 12:07 PM
where are you getting 4.8 from? i just got the proper value per hit for both with and without pinion for all tiers of dualwield....

Prothscar
01-13-2012, 12:40 PM
224 * .30 = 67
224 - 67 = 157

230 * .30 = 69
230 - 69 = 161

157 - 180 = -23
-23 * 6.5 = -149.5
-149.5/270 = -0.5537037037037037
-0.5537037037037 + 5 = 4.4

161 - 180 = -19
-19 * 6.5 = -123.5
-123.5/270 = -0.457407407407
-0.457407407407 + 5 = 4.5

4.5 + 4.4 = 8.9
8.9/2 = 4.4

4.4 * 1.16 = 5.1
4.4 * 1.11 = 4.8

hideka
01-13-2012, 04:27 PM
my origonal math was actualy a bit off, i accidentaly factored it off by 10% dualwield, which was my mistake, it results in 1 fewer swings to reach 100 TP when using DW 3 with a pinion.

224+230 *.70 = 317.8
317.8/2 = 158.9
5+((158.9-180)*1.5)/180 = 4.824
4.824*1.11 = 5.35% TP per hit with pinion (19 swings, 10 attack rounds)

and
5.59% TP per hit without pinion, 18 swings 9 attack rounds

the results are still within 1 melee swings of difference.

also, dualwield delay is calculated (WP1 + WP 2) * (1 - .DW) = delay, and then delay/2 * 1.STPval. they are averaged so that when dualwielding both weapons generate identical TP regardless of base delay.

hideka
01-13-2012, 04:50 PM
http://www.heckdesigns.com/demos/ffxi-calculators/stp.php
this agrees with my values

Prothscar
01-13-2012, 05:44 PM
That's correct actually, I don't deal with calculating the TP gained per hit of dual wielded weapons very often, my way seemed to make sense at the time.

Aside from that, all three maths, whether correct or incorrect, indicate a 1 melee round difference to 100TP between pinion and no pinion. That 1 melee round difference is not static, and is affected by hit rate and multiattack rounds. 1% (slightly less than that after rounding) haste is simply not worth losing that 1 melee round to 100TP, particularly after factoring in the probability of a multiattack or the probability of missing one of those swings.

If the pinion were something such as -accuracy or a slight decrease in attack, it'd be more of a decent tradeoff, but 5 store TP is kind of a big deal, and that still isn't factoring in the loss of whatever stats you're getting from the ammo or ranged item that you could have equipped otherwise.

It comes down to a very small decrease in attack speed (about 57.1% vs 56.4% delay or so, rounded the haste values, they'll be a bit different in reality) vs. an entire attack round and whatever accuracy or attack gained from other possible ammo types.

Babekeke
01-27-2012, 05:48 PM
On phoenix, Oce head +1 has started a rapid decline. 8.3 > 5.8 in 2 weeks^^