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Hawk
01-10-2012, 10:27 AM
Many people have problems managing their inventory. There are two reasons for this. 1)Limit of 80 spaces. 2)The game is built horizontally. Meaning you need one set to ws in, one to tp in, one to cast cure, one to nuke, etc etc.

Here are some things that are VERY easy to implement that will help many people out.

There is a very common number in FFXI. That number is 8. 8 elements, 8 days of the week, 8 items in the trade window, etc. Things that go along with this number are:

8 Elemental Obi's
8 WS Gorgets
8 WS Belts
8 Elemental Sachets
8 Elemental Grips
8 Elemental Staves
etc

Some of these items take a lot of effort and work to get (all 8 trial staves, either magic damage, magic acc, or avatar for example). Now as a mage, having all 8 obi's, all 8 staves, and all 8 grips, you are now down 24/80 inventory, over 25%. That's a lot of space.

I propose you create an npc that if you trade him all 8 obi's (8 spaces in the trade window so no problem there), he gives you a rainbow obi that works for all 8 elements (The Twilight cape is the same thing so they could easily make an obi to do it). All 8 Sachets = Rainbow Sachet, all stats +2, hp/mp, and occasionally absorbs magic damage. All 8 ws gorgets/belts = a gorget or belt that works for all ws's. all 8 element damage +6, element acc +1, element casting -14% = one staff for all 8 elements. etc etc.

This turns 24/80 inv into 3/80. MUCH easier to work with.

The coding for this should be relatively simple and will help the strain on many players, especially mages.

Now another idea that WILL draw even more attention to Limbus, Dynamis, and Abys would be an AF combo system.

Allow someone who has the AF+1, AF2+2, Emp+2 of any given piece, trade all 3 to an NPC, and you get a new piece with all the stats from all 3 pieces. Since the AF2+2 already breaks the previous amount thought that can be put on a gear, this shouldn't be a problem. If for whatever reason it is, then take the highest def of the 3, all hp/mp/attribute stats (adding them together. ie AF+1 has str+5, Emp+2 has str+10, new piece has str+15), the emp+2 set bonus, the af2+2 trial bonus if done, and then let us pick 5 of the other stats on the pieces to custom make our own.

This may not be as easy to code if there has to be custom things done, but would greatly reduce the amount of inventory and gear swaps needed. It would also be a new draw to older content to try and get the best gear possible.

Just some ideas that I think will make the game better and help out inventory issues since it doesn't seem that we'll ever break the 80 number due to ps2 limitations.

And another Mog Sack would also be wonderful, but sadly wouldn't help the 80 restriction to our gobbiebag. Some of us have over 80 pieces of gear for one job ;;

Zarchery
01-10-2012, 10:38 AM
480 slots plus set storage NPCs and Porter Moogles. If people still can't manage, they never will.

Hawk
01-10-2012, 11:05 AM
480 spots is great, but you can ONLY have 80 on you at once in your gobbiebag. Macros can't pull things out of safe/storage/locker/Satchel/sack. If they could, that would also help.

But seriously, if you're fine on your inventory, congrats Zarchery. You're one of the few and I'm happy for you. However, why not help others so we can all feel that comfy with our inventory.

Ihnako
01-12-2012, 02:29 PM
No, you can't have a pony!
An I'm also at my inventory limit. But just cause I'm geared for several jobs, have several pop items, tools a.s.o. on my char. Other stuff is muled or stored at the porter NPC.

You want more storage? Decide what you want to do!

@ Zarchery (^.^)b

Arcon
01-12-2012, 02:41 PM
I'd love that, this would be the only reason for me to do the trial paths for all of them and get my missing obis. It should also work with WS gorgets/belts, any rare/ex item which there's 8 of.

Before SE even thinks about responding with "overpowered", read this: it's not. It's exactly the same powered as it is now, only it would reduce inventory-strain client side as well as server-strain, since less gear swapping has to take place.


You want more storage? Decide what you want to do!

He doesn't want more storage. Read his post before replying.

Edit:
Also, I have no idea why people are bringing up Porter Moogles, Storage NPC and muling. All of those are ridiculous means of space management (which, again, isn't the topic here). Why should changing a job take me thirty minutes and mess up the rest of my inventory?

Also, 480 spaces is nothing. Consider that 80 of them are Storage and isn't accessible everywhere, at least another 80 for quest items, warp items, consumables, trigger items, upgrade items and trial items (usually in the satchel or sack), and a few misc items you can't store (event items, furniture, etc.) you're down to ~300 slots. If you have four well-geared characters, you'll be pushing your limits. I have seven, three well-geared ones (about 80~100 items each, sharing some) and four averagely-geared, but not for a lack of motivation, only for a lack of space. And I'm still very lucky that most of my mage jobs share a lot of gear. I couldn't even consider leveling, say, BLU or COR at the moment. It just wouldn't work.

So the obvious choice is to have less situational gear, or compromise in situational gear. However, firstly this shouldn't be a solution in the first place (gimping your setup/gameplay to maintain inventory space) and secondly, some pieces are too good not to swap. Elemental staves, for example, that's not just about min/maxing, it's about major differences in damage (+30% direct damage).

If you wanna argue, that's fine, but provide actual reasons instead of just saying "it's not needed if you're a shitty player and/or have half an hour of time between each job change".

Ihnako
01-12-2012, 02:55 PM
He sure want more inventory space and the all mighty pony

Many people have problems managing their inventory. There are two reasons for this. 1)Limit of 80 spaces. 2)The game is built horizontally. Meaning you need one set to ws in, one to tp in, one to cast cure, one to nuke, etc etc.

...

There is a very common number in FFXI. That number is 8. 8 elements, 8 days of the week, 8 items in the trade window, etc. Things that go along with this number are:

8 Elemental Obi's
8 WS Gorgets
8 WS Belts
8 Elemental Sachets
8 Elemental Grips
8 Elemental Staves
etc

.. you are now down 24/80 inventory, over 25%. ...

.. create an npc that if you trade him all 8 obi's ... he gives you a rainbow obi that works for all 8 elements ...

This turns 24/80 inv into 3/80. MUCH easier to work with.



So read it again

I want more inventory space cause I gear my job good.
Solution: Creat a NPC that will turn my stuff into super uber stuff so I'll save inventory while beeing pimp.

That's not the solution that's just "I can't decide what I want so give me all!"

MissAngie
01-12-2012, 04:05 PM
He sure want more inventory space and the all mighty pony


So read it again

I want more inventory space cause I gear my job good.
Solution: Creat a NPC that will turn my stuff into super uber stuff so I'll save inventory while beeing pimp.

That's not the solution that's just "I can't decide what I want so give me all!"

Let me try to clarify because I dont think you are understanding what Hawk is saying. He is NOT asking for an increase in inventory space. He is asking for a way to combine all the elemental items into one super item, thus creating less inventory you have to hold, but he is not asking for more total space capacity.
And it is not because he can't decide so he wants to have it all, its because a mage should be able to have a full repertoire of elements. A mage should be ready for whatever element is needed at the moment.

I think a more simpler solution to inventory problems is to just make all 480 of space accessible anywhere and on the go. This makes organization much easier.

Arcon
01-12-2012, 05:26 PM
He sure want more inventory space

Yes, but inventory space isn't storage (you said storage earlier). There's a very relevant difference. Inventory is the amount of items you can have on you at any given time. 480 is your storage, 80 is your inventory. And the point is, inventory is not enough. Instead of asking for more inventory (which doesn't work because of PS2 limitations), he's offered a different solution.


That's not the solution that's just "I can't decide what I want so give me all!"

That is a solution. Not a perfect one, because inventory space would still be tight, but it would definitely be a big relief. If you call that indecisive, you may as well call playing more than one job indecisive. He did decide, he doesn't want to be prepared for just two elements, but for all of them. That's not indecisive, that's decided but limited by the inventory. Wanting all is not a bad thing. In fact, it's the core design of FFXI to allow people to be able to be good at everything (that's also why you can level more than one job in the first place). If you have something for one job it should never exclude you from playing another, but unless you wanna spend ages gearing between each job, that is currently the case.

Hawk
01-12-2012, 10:55 PM
I'm not asking for more inventory space (although more would certainly be welcome as far as I'm concerned). I'm asking for a SIMPLE solution (coding this wouldn't be hard at all, especially with gear like Twilight Cape in existence). Every mage I know has more then 1 staff/obi on them. Most DD's I know have more then one gorget/belt for wsing. This would not only help out on inventory strain, but be an incentive to farm the remaining obi's,gorgets,belts,etc that you are missing. Do you know what you are doing when farming them? Playing their game which is what the dev's should want us to be doing in the first place. Gives many people a new goal to strive for. And if they already have all 8, I'm sure they would appreciate 7 free spots. If you wouldn't want free inv space Ihnako, that's fine. But don't piss on other people when they do.

The same goes for combining af/relic/emp. Turn 15 pieces into 5 and give reason to some of those pieces that weren't great to begin with. It's an easy solution that will help many people pick up a few spaces and a LOT easier then coding it to pull from your storage through macros.

Arcon
01-13-2012, 12:18 AM
The same goes for combining af/relic/emp. Turn 15 pieces into 5 and give reason to some of those pieces that weren't great to begin with. It's an easy solution that will help many people pick up a few spaces and a LOT easier then coding it to pull from your storage through macros.

While I completely agree with the elemental item idea, I'm not sure if the same would work for AF pieces, since they aren't used for the same situations it would be a lot harder to combine them (just adding up all stats wouldn't work) and have some exclusive effects to them. The other mentioned items (everything elemental) at least all follows the same pattern, so it would be easy to design and add the new item.

Hawk
01-13-2012, 07:31 AM
While I completely agree with the elemental item idea, I'm not sure if the same would work for AF pieces, since they aren't used for the same situations it would be a lot harder to combine them (just adding up all stats wouldn't work) and have some exclusive effects to them. The other mentioned items (everything elemental) at least all follows the same pattern, so it would be easy to design and add the new item.

Yes but it would be a way to conserve inv space and macros. In addition would bring new found attention to older content. I doubt it would happen but it would truly be amazing to not have to carry around pieces just to macro in for a ja and instead have a piece that's useful for most situations.

Ihnako
01-13-2012, 11:54 PM
Yor AF's are usefull 24/7. But you don't ask for usefullness.
And again. The OP is asking for more storage/inventory space since it's just another word for the same, just different ways to access.

Creating stuff out of other stuff just to free up storage space while containing or even upgrading it's usefullness is out of question. You can't fly a VFX-1 without considering that it's a lady who can drink more than you can supply.

Again: To free up storage space through introducing new items - OK but not those 24/7's - This is a game and storage is a part balance.

Hawk
01-14-2012, 01:05 AM
Yor AF's are usefull 24/7. But you don't ask for usefullness.
And again. The OP is asking for more storage/inventory space since it's just another word for the same, just different ways to access.

Creating stuff out of other stuff just to free up storage space while containing or even upgrading it's usefullness is out of question. You can't fly a VFX-1 without considering that it's a lady who can drink more than you can supply.

Again: To free up storage space through introducing new items - OK but not those 24/7's - This is a game and storage is a part balance.

First off, not ALL AF is useful 24/7. Let's just take for example COR AF legs. DEF:11 HP+10 DEX+2 MND+2 Parrying +5. I haven't really seen a lvl 54 COR choose to use these let alone a 99. But what if you +1 them you may say? Def:12 HP+15 DEX+5 MND+5 Eva+3 Parrying +5. Yeah, not really much better. Far better pieces in that leg slot. But if you took those +1 stats, and put them onto the emp+2 (taking the highest base def of the two pieces), you'd have DEF:47 DEX+13 AGI+8 MND_5 Store TP+8 Eva+3 Parrying +5 Snapshot Caster Roll and the set Quick Draw Bonus. Now that's a useful piece. IF you were to pop on the relic+2's stats as well, most cor's would probably use these and go out of their way to get the +! legs for the bonus stats (at least those that are hardcore as some like to say). This now generates more of an interest into doing Limbus again and more interest in playing the game.

This game has plenty of different examples of upgrading, so why not take it a step further. While you say that storage is part of balance, that could be so if the game wasn't built upon macros and gear swaps. They did it to themselves, not the player-base. It's hard to cram 92 pieces of gear for a job in 80 spots (and if you can do it WITHOUT removing a single piece from the 92, then you are truly amazing). Having to pick and chose which pieces we decide to use for that particular day takes away from the enjoyment for many people. Maybe you get off on it and love it. But you know what, if you didn't have to worry about it and there was enough room, I'm sure you could still gimp yourself by leaving stuff in safe on purpose so you could continue your little game. I won't tell.

Shrinking 24 items (staff/obi/grip) just for example into 3 would ease many players pain. After all, this is a GAME and meant to be played for ENJOYMENT and FUN. Some people find that not being able to use all their gear is the opposite. Stressful and frustrating. So if SE can do something that is VERY simple to alleviate this problem, it would be in their best interest. And you know what, you wouldn't have to use it. You could be a rebel and have 8 inv spaces clogged with obi's and shout in port Jeuno how you're different. But must you truly piss on other people's enjoyment? Maybe that's how you have fun, but truly, I can't see why you're so against helping so many people.

Hell on this very forum, there isn't just 1 http://forum.square-enix.com/ffxi/threads/19120-MOGVAULT but 2 http://forum.square-enix.com/ffxi/threads/19463-Solution-to-inventory-that-no-one-will-like threads talking about inventory issues. If this was such a small problem, this wouldn't be the case. But clearly you're one of the lucky ones that it doesn't effect, and congrats on that. But why go against something to help so many others?

P.S. You really should check your spelling. Especially on a site that gives you a spell checker. Makes you come across and young and unprofessional.

Ihnako
01-14-2012, 09:47 PM
#1 Parrying +5 is helpfull but you'r greedy.
#2 In every storagethread the same question is asked over and over again with one absurd resolution and the same absurd background.

Backgrond: Having multible jobs good geared.
Solution: New uber items to freeup space or add new ways to access space for macros.

A real solution: Play one (or a few) jobs with good equipment and you doesn't have storage issues. Cause you have 80 inventory / 80 stachel / 80 sack / 80 safe /60 locker /80 storage - that's 460 storage spaces + ~250 spaces you get from the delivery box

#3 Deal with people who don't share you opinion. If you can't forums are the worst place to get started.

Arcon
01-14-2012, 10:38 PM
#1 Parrying +5 is helpfull

No.


A real solution: Play one (or a few) jobs with good equipment and you doesn't have storage issues.

So your "real solution" is to just not play certain parts of the game? What part about this is real? What part about this is even a solution? Because that's the entire problem, not the solution. Here's what just happened:

Guy: "I want to play another job, but my inventory doesn't allow it."
Ihnako: "Just don't play it. Problem solved."


Cause you have 80 inventory / 80 stachel / 80 sack / 80 safe /60 locker /80 storage - that's 460 storage spaces + ~250 spaces you get from the delivery box

It's 80 from locker. As I said before, Storage isn't always accessible, and over 100 of those spaces are for items unrelated to jobs/gear. And 250 from delivery box? Good to know you aren't being serious. Earlier I said even using Porter Moogles will take you ages to gear your jobs, muling is even worse, and getting more than 8 items out of your delivery box (and sending them again), among other items you're being sent is just full on stupid.

Hawk
01-14-2012, 11:54 PM
Wow, just wow. I have no problem dealing with others having a different opinion Inhako, but why be so negative against the masses when clearly the masses have inventory issues and very few (such as yourself apparently) don't.

Instead of posting your own real solution to the problem, your suggested solution is just don't play those jobs (or gimp the jobs you play). I'm sure the dev's who spent years on the jobs would love to see you telling people to not play their aspect of the game due to inventory space. At least bring something useful to the conversation if you're going to speak at all, not ridiculous things such as parrying+5 on cor being useful. It isn't useful in 99.9% of the situations (I'm sure there might be one chance it could play a part in one swing from the enemy) but it's usefulness is much greater when combined with relic and emp.

And you still never solved my problem. Fit 92 items in your 80 gobbiebag WITHOUT removing a single item. IF you can do that, I will consider all that you say as valid. If not, post a solution that does NOT involve removing gear or gimping yourself. I am proposing one. Now it's your turn.

Ihnako
01-15-2012, 03:12 PM
@Arcon:
You want to play a different job but you don't have enough storage?
Mule! You can't - quit the game or stop QQing and begin to decide what you really want to do.

@Hawk
The masses doesn't have storage issues. It's just a handfull of people who can't accept that life isn't a pony farm.

No job needs 92 items to be good. With 50-60 your bad ass allready. So at least 20 spaces are left.

PS: Parry +5 is helpfull as it negates 100% of the incomming physical damage in case you parry and parry+5 increases the chance. And that's a fact! (Even there are items that are more practcal. But that wasn't part of the origin question.)

PPS: My solution is a solid solution. Your solution is the allmighty uber pony. So who's not able to deal with reality?

Arcon
01-15-2012, 04:06 PM
@Arcon:
You want to play a different job but you don't have enough storage?
Mule! You can't - quit the game or stop QQing and begin to decide what you really want to do.

That's what everyone is doing already. Your "solution" is nothing new. People have thought of that for years. That doesn't change the fact that it's utterly retarded. This forum is, as I've told you in several other threads you were eager to shoot down for no reason, for feedback. We're giving feedback. You're being a dickhead. Everything you said can be summed up by "I don't want change, and if you want it, you're QQing and something something pony!", which I'm sure you believe makes some kind of sense. It doesn't.


@Hawk
The masses doesn't have storage issues. It's just a handfull of people who can't accept that life isn't a pony farm.

Everyone has storage issues, and you just admitted it. You said to use mules and Porter Moogles and even the fucking delivery box. If you use any of those you have storage issues, because those are ways to deal with it and you wouldn't be using any of them if you had enough storage. You're just confusing our attempt to make a different inventory saving suggestion with random bitching about how life is unfair. Both Hawk and I have been playing for years, and we've managed so far. What makes you think that suddenly we can't deal with it and are crying about it? It's a simple suggestion. It's a good suggestion. Objectively good, because it's easy to implement, would encourage people to play more and do more varied content and it would help absolutely everyone without making the game any easier. So what exactly is your problem with it?


No job needs 92 items to be good. With 50-60 your bad ass allready. So at least 20 spaces are left.

No, with 50-60 you're about average.


PS: Parry +5 is helpfull as it negates 100% of the incomming physical damage in case you parry and parry+5 increases the chance. And that's a fact! (Even there are items that are more practcal. But that wasn't part of the origin question.)

No it's not helpful. Never. In 0% of the cases.


PPS: My solution is a solid solution. Your solution is the allmighty uber pony. So who's not able to deal with reality?

Reality is everyone hates you, for good reason. Because you're an idiot who keeps insisting they're right, which makes you either a (bad) troll or an ignorant idiot, both of which are counterproductive. Your solution is no solution at all. All you said was "we shouldn't have this because of ponies". Stop pretending you're smart. Denying someone access to content is not, never, ever a solution. All you're doing (and not just in this thread, but every single thread I've seen you post in so far) is spout some garbage, then not being able to defend it but still insisting on it like a stubborn child and after a while you start making up shit to "back up" your arguments and that goes on until a mod comes in and deletes all your posts. Also, you have a disturbing pony obsession. Get help.

Ihnako
01-15-2012, 08:15 PM
Since Arcon is about to start another flame I'll enlight him.
We make it easy so even a birdbrain could chew the information.

a) Life isn't a pony farm - Maybe in your country it's not a popular saying but so sum it up "Life isn't what you wish it to be. You have to deal with it and make the best out of it."

b) I don't need a change in the way you and the 3 other posters including the OP is asking for. You allready have enough storage.

c) If you nee more than 50-60 pieces for a job to be bad ass, you'r just a bad player with no common sense about where the overkill starts.

d) Sure Parry helps. And as I said it negates 100% of the incomming physical damage. So to make it easy a potential hit of 100,000 points of damage could be negated by parrying. PDT gear could reduce it but you'll die. You could evade it also but parry is applied after you failed to evade. So parry increases your chance to negate damage.
And to come back to the origin question - there was the statement that the AF1 isn't helpfull at all. And that's simply wrong. Every stat on your AF1 has a justification to be there. You don't want to use it, I sure can understand cause there are items in the game that are better but that wasn't the origin question.

e) The mod deleted only a few posts cause I got carried away.

f) You'r a hundred years to early to lecture me. Cause I know what I do and why I do it. I know how to do it right, and what it takes to "overkill" it. And storage isn't an issue for me cause I know where I have to put my priority.

Arcon
01-15-2012, 10:05 PM
b) I don't need a change in the way you and the 3 other posters including the OP is asking for. You allready have enough storage.

How do you know that we have enough? If you don't need the change, that's perfectly fine. But coming in here and saying that we don't need the change is retarded. All you're doing is saying that our playstyle is stupid, because the inventory issues are a part of the game's natural balancing (when even SE said it was just a hardware limitation) and we should adapt to it. And disregarding the fact that we are adapting to it (otherwise, how would we be playing?), our suggestion is to introduce a means to ease that. SE wants us to have a higher inventory, hell, that's why they increased it ten times so far and keep adding new means of storing items. And we're helping them by suggestion a new move, something that would be productive in several ways. Yet you come in here with your high opinion that needing more storage is stupid. Thanks for sharing.


c) If you nee more than 50-60 pieces for a job to be bad ass, you'r just a bad player with no common sense about where the overkill starts.

So you're a bad player if you have a TP set, a WS set, a MDT and PDT set? Or a Refresh/MP set, nuking sets, enfeebling sets and curing sets? God forbid having different WS sets for different WS, because trying to maximize your efficiency apparently means you have no common sense?

Let's see what we have just for mages: Eight elemental staves, eight elemental belts. 16 staves if you have one for damage and one for accuracy for each element. That's 24 items alone, on just two slots (weapon and belt). Meaning for the other 14 slots you can only afford two pieces each, or you're overkilling? Oh, I forgot, your solution was to just pick two elements, because if you gear for more it means you want a pony.


d) Sure Parry helps. And as I said it negates 100% of the incomming physical damage. So to make it easy a potential hit of 100,000 points of damage could be negated by parrying. PDT gear could reduce it but you'll die. You could evade it also but parry is applied after you failed to evade. So parry increases your chance to negate damage.
And to come back to the origin question - there was the statement that the AF1 isn't helpfull at all. And that's simply wrong. Every stat on your AF1 has a justification to be there. You don't want to use it, I sure can understand cause there are items in the game that are better but that wasn't the origin question.

No, many stats on many AF pieces have no justification at all to be there. You're trying to argue semantics. What you're trying to argue is that a Leather Belt is useful at 99, because it adds 1 Defense point. "Sure, there's better, that doesn't make this useless!" Yeah, great logic. If we go by that, absolutely everything has a justification to be on anything, which makes the word "justification" completely lose its meaning.

And the parrying doesn't help. At all.


f) You'r a hundred years to early to lecture me. Cause I know what I do and why I do it. I know how to do it right, and what it takes to "overkill" it. And storage isn't an issue for me cause I know where I have to put my priority.

I'm sure you believe that. You're very convinced of yourself. Idiots usually are. It's called the Dunning-Kruger effect (http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect). Apparently you don't know about "counting", though, which does, in fact, make me more than qualified to lecture you. You call it "priority" but it's just a rationalization for why you're willingly and knowingly gimping yourself. Consider yourself lectured.

Hawk
01-15-2012, 11:03 PM
I am really shocked that you continue to add NOTHING constructive to this thread Ihnako. I proposed 2 solutions, 1 easier then the other to implement mind you, and you've posted NOTHING. Seriously, I am confused why you even feel the need to waste your time.

My hope is that devs see this and implement this because it's something I truly feel will help the masses (as mages are the most popular jobs according to SE) and if both of my ideas are implemented then I'm willing to wager 98% of the people who play this game would benefit. I say 98% because I'm sure there are 2% that are so stuck in their ways that they don't want any change, and that's fine.

None of the changes I proposed are MANDATORY. If they are implemented, and you still wanted to carry around 8 obi's then by all means do so. But the OPTION would be there for those that would rather carry around 1 and save 7 inventory spots.

I just can't understand how someone can be so against something that would benefit so many people WITHOUT ANY negative effects on everyone else since nothing would be forced. It truly baffles my mind.

So I'm seriously asking you nicely, if you have nothing constructive to add (and your solution of don't play all jobs or gimp yourself are NOT valid), then please stop posting and let's keep this to people who want to encourage this change for the better or at the very least offer up other solutions. This post is to help people (provided the devs even read this), not to start a flame thread.

And you still have yet to truly answer my question yet again. As a mage, having a curing set, stoneskin set, enfeebling set, divine set, enhancing set, nuking set, sleeping set, drain/aspir set, fast cast set, resting set, and idle set (not to mention random things like Emphatikos rope for aquaveil for good measure) takes up a LOT of room. That's 11 sets not counting extra pieces, food, meds, etc. And that's also not counting staffs, obis, grips either. So trying to be the BEST you can be (not settling for average), try cramming all of that into 80 slots WITHOUT removing a single piece. 92 into 80.

Arcon has made all valid points in defending this thread and I thank you. I just hope the devs see this and take my ideas into serious consideration for the greater good of the game.

paito
01-15-2012, 11:06 PM
Many people have problems managing their inventory. There are two reasons for this. 1)Limit of 80 spaces. 2)The game is built horizontally. Meaning you need one set to ws in, one to tp in, one to cast cure, one to nuke, etc etc.

Here are some things that are VERY easy to implement that will help many people out.

There is a very common number in FFXI. That number is 8. 8 elements, 8 days of the week, 8 items in the trade window, etc. Things that go along with this number are:

8 Elemental Obi's
8 WS Gorgets
8 WS Belts
8 Elemental Sachets
8 Elemental Grips
8 Elemental Staves
etc

Some of these items take a lot of effort and work to get (all 8 trial staves, either magic damage, magic acc, or avatar for example). Now as a mage, having all 8 obi's, all 8 staves, and all 8 grips, you are now down 24/80 inventory, over 25%. That's a lot of space.

I propose you create an npc that if you trade him all 8 obi's (8 spaces in the trade window so no problem there), he gives you a rainbow obi that works for all 8 elements (The Twilight cape is the same thing so they could easily make an obi to do it). All 8 Sachets = Rainbow Sachet, all stats +2, hp/mp, and occasionally absorbs magic damage. All 8 ws gorgets/belts = a gorget or belt that works for all ws's. all 8 element damage +6, element acc +1, element casting -14% = one staff for all 8 elements. etc etc.

This turns 24/80 inv into 3/80. MUCH easier to work with.

The coding for this should be relatively simple and will help the strain on many players, especially mages.

What Hawk is saying is true with the only 5 macro space's that we have on PS2 is not anought of all those gears to macro into them because of PS2 limitations.

I rather see it aswell that those Obi's and/Gorget is set into one Gorget and Obi's you will win allot of space in your invetory and Macro's.

It will be nice that Hawk said about those AF/Relic/emp armor you can Combine with but put them all into one is Too good to be true tbh. But the other hand is that ppl will get intrested in doing Limbus/Dynamis again but if you wanna combine something that will only be 2 too choose like AF an Relic, Relic and Emp or AF and emp and not all 3 for me example is Relic on a MNK hands the first choose because I'm a Tarutaru and the other one will be AF because I dont need haste anymore on my hands. The other is that you can see so many combinations and gear through the game. Look what happend a few years back. SE got Sick of it that everyone was wearing the same Turban for years!. Now it is all the same Emp armor. Now that But if they do that combine thing you will see difrent ppl wearing difrent things and that is what either I and others wanna see in Vana'diel so you can look at those ppl what they are thinking and what they reason is with that combination. It will be intresting!

Minda
01-16-2012, 12:00 AM
You can't fly a VFX-1 without considering that it's a lady who can drink more than you can supply.

Can someone please explain this piece of gibberish to me, because I have no idea what it means and how it relates to a FFXI thread about an idea to relieve inventory woes.

Ihnako, please stop trolling and go level your 24 COR and SCH. That should keep you busy for a few hours while the grown up people discuss real issues and brainstorm real ideas. While you are at it, top off your DNC, BRD, and RNG so you can be one of those people who have 99 everything with no gear or skills to play them effectively.

I like the idea of being able to combine the elemental staves, obis, gorgets, etc. Dragging all of those staves around is enough to give one a headache, but when you toss in the other single-element pieces in increases exponentially. SE put this gear in the game for us to use, not to toss aside because inventory space will not allow it's effectiveness. It would be refreshing to get into Sea and farm up obis for my BLM and RDM, but I will not do it right now because I have all of my spots full already. Why would I travel to an area and farm up items that I cannot use? You don't see me going all out for Masamune because I mainly play RDM and MNK. I might go for it if I had a way to consolidate inventory space so that I can effectively gear SAM as well.

We all want more content in FFXI, but with new content comes new gear and new items. We can't take on new content without having the space available for these new gear sets, unless they are something that we can full-time. I vote with combine what you can where you can, augmented items seem like a half-hearted try at this anyways. Maybe then the devs can show us what the Far East or the Mithra homeland look like. :)

Ihnako
01-16-2012, 09:29 AM
Minda mind your own business.
Leveling a job is something you should do cause you'r interested in it and not for the 99.
And yes - I can play all jobs verry well and contribute more to the party than your garbage.

Storage is part of the game. Deal with it!
Creating better and better items for what reason? There isn't any undefeated NM any more! And SE did a good job in introducing well balanced gear for nearly every situation (in terms you wan't to switch situationwise). But it's people like you who want everything served on a silver platter.

New content doesn't require new gear. You allready get 90% of the items out of new content that was allready implemented. It's just another way to get stuff. And in case new gear will be introduced - toss/sell stuff you don't need anymore.

I don't need to give you new ideas cause there isn't any new idea needed.
SE did a great job for the items you can get out of VW and esp. for relic+2 and I have great hopes for af+2 to come soon or later.

As long as you don't consider balancing in you'r postings I'll oppose them cause you'r a fault.

PS: A great idea to free up inventory - toss it and you'll get your inventory reliefed. ;p

Hawk
01-16-2012, 10:07 AM
Minda mind your own business.
Leveling a job is something you should do cause you'r interested in it and not for the 99.
And yes - I can play all jobs verry well and contribute more to the party than your garbage.

Storage is part of the game. Deal with it!
Creating better and better items for what reason? There isn't any undefeated NM any more! And SE did a good job in introducing well balanced gear for nearly every situation (in terms you wan't to switch situationwise). But it's people like you who want everything served on a silver platter.

New content doesn't require new gear. You allready get 90% of the items out of new content that was allready implemented. It's just another way to get stuff. And in case new gear will be introduced - toss/sell stuff you don't need anymore.

I don't need to give you new ideas cause there isn't any new idea needed.
SE did a great job for the items you can get out of VW and esp. for relic+2 and I have great hopes for af+2 to come soon or later.

As long as you don't consider balancing in you'r postings I'll oppose them cause you'r a fault.

PS: A great idea to free up inventory - toss it and you'll get your inventory reliefed. ;p

Seriously, wow. Why do you continue to post when you are bringing NOTHING CONSTRUCTIVE to the conversation. "Inventory is fine. Don't play jobs. Toss your gear. etc etc" Nothing said here is constructive. Instead of bringing in a real solution to at least discuss, your solution is to toss your gear? Even in spite, it just proves that you intend to bring nothing relative to this conversation and I really wish you would just leave. Simple as that.

And you still have NOT provided an answer to my question. 92 pieces into 80 WITHOUT removing a single piece. So your spiteful solution won't work. Until you do, I will not be replying to you anymore unless you ACTUALLY bring something constructive to the conversation.

It still amazes me that there could be people out there that have nothing better to do then to argue with no reason. Seriously, find a hobby. Go continue playing your jobs without maximizing them. Have fun with that and I wish you the best. But I'm not feeding this useless troll anymore.

Minda
01-16-2012, 10:58 AM
Haha, I didn't even notice he posted again. :D

Ohh, yeah, that totally worthless post just in front of yours... I see that now.

Ihnako
01-16-2012, 03:20 PM
And you still have NOT provided an answer to my question. 92 pieces into 80 WITHOUT removing a single piece.
You don't need 92 pieces of crap. NO JOB NEEDs more than 50-60.
Prove that you need 92 and I tell you that you'r a failure in life.

MissAngie
01-16-2012, 04:19 PM
Don't you wish you could just ban certain people from posting in a thread >.>

Arcon
01-16-2012, 04:22 PM
You don't need 92 pieces of crap. NO JOB NEEDs more than 50-60.

Who says that they do? Get this: No job needs any items at all. Every job has its full functionality naked. You can cast the same spells (well, maybe except Impact), you can use the same abilities, etc. So why get items at all? Why not play with the 30 inventory we have from the start?

We're not saying we need 92 items to play a job. We're saying we need 92 items (and that's being gracious for some jobs) to play a job perfectly. And we want to play our jobs as good as we can. I can understand if not everyone agrees with that choice, you are obviously fine with being subpar, we are not. We want to be as good as we can possibly be.

Now, if SE would place an arbitrary restriction on your inventory, 80 places, then I could understand that that was part of the game balance. But that's not the case. If you believe that you're delusional. SE wants us to have bigger inventories as much as we want it ourselves, if only to get everyone to stop bitching about it. They invest a lot of time and effort into measures to ease our storage issues: increased inventory, new storage options, event item depository, armor set depository, Porter Moogle and muling options, if I'm not forgetting something. They go to great lengths to try and satisfy our storage needs, and we're simply offering them a quick, easy and simple to implement solution. And we're not even requesting better items, as you so casually assume, we just want one item that combines features of already existing items, that's all.

You say we don't need more inventory? Well, not only does every player I've ever known disagree with you, but even SE themselves disagree with you (and if you look carefully, you even disagree yourself). How can you still be so convinced of your opinion?


Prove that you need 92 and I tell you that you'r a failure in life.

We get it. You win at real life because you're bad at an MMOG. That seems to sum up all of your posts so far. Now go away master of us all, you have lectured us enough.


Don't you wish you could just ban certain people from posting in a thread >.>

I wish I could ban people from life (http://bash.org/?4281).

Ihnako
01-16-2012, 08:54 PM
SE never agreed that there was a storage issue.
They just reacted that people like you could shut up even for a minute.
And again it's not SE's job to solve your greediness. Visit a doctor instead of making pointles requests.

To make it understandable - even for you - SE did a great job and you allready got more storage space than any other game out there - but that's not enough for you.
Let's recapitulate - Ultima Online (limited space), Diablo (limited space), Diablo 2, WoW, Linage 1 & 2, Tabula Rasa, Planet Side, Neocron, SWtOR aso. - you allways have to deal with what you can get and what you can hold. Your request to make uber items is absurd and I still recommend that you take a break from this game.

Behemothx
01-16-2012, 10:07 PM
480 slots plus set storage NPCs and Porter Moogles. If people still can't manage, they never will.

You only got 6 jobs to gear, most of us have twice that.

Hawk
01-16-2012, 10:13 PM
Agreed Behemothx. One of the many reasons I suggested both of these changes.

To help the majority of players. Best part is, they wouldn't be mandatory. If you don't want to trade in your items, don't. Game doesn't change. Some people only have 3-4 obi's for their most used spells, but this would be something to encourage farming the rest.

And how many people really got every af+1 or relic+1/2, this would be more of an encouragement to finish their sets and breathe new life into limbus and even more life back into dynamis.

Robban
01-16-2012, 10:43 PM
While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this:

Rainbow Staff: DMG:35 Delay:356 STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4 All elemental resistance+20 Attack+10 Ranged Attack+10 Critical hit rate +15% Physical damage taken -20% Evasion+10 Elemental magic skill+10 Divine Magic Skill+10 Cure Potency+10% MP recovered while healing +10 All elemental affinity+2

This does in fact look like a highly desirable item, it even eliminates the tp loss from having to swap around weapons, but if you think it would seriously throw off the game balance (I know, I know, this word is being thrown around far too much these days, but it's not always without reason). The suggested combination of stats from the 3 types of AF is even more absurd, taking the corsair body as an example:

Uber Corsair's Frac: Def: 61 STR+5 DEX+5 AGI+10 Accuracy+12 Ranged accuracy+36 Ranged Attack+31 Magic Accuracy+10 Enhances "Random Deal" effect Enhances "Triple Shot" effect Enhances "Tacticican's Roll" effect Set: Augments "Quick Draw"

Well of course this would be the best body piece for almost every situation, pretty much obsoleting everything else in existence, well the storage problem would indeed be solved, but at what cost?

Hawk
01-16-2012, 11:01 PM
While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this:

Rainbow Staff: DMG:35 Delay:356 STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4 All elemental resistance+20 Attack+10 Ranged Attack+10 Critical hit rate +15% Physical damage taken -20% Evasion+10 Elemental magic skill+10 Divine Magic Skill+10 Cure Potency+10% MP recovered while healing +10 All elemental affinity+2

This does in fact look like a highly desirable item, it even eliminates the tp loss from having to swap around weapons, but if you think it would seriously throw off the game balance (I know, I know, this word is being thrown around far too much these days, but it's not always without reason). The suggested combination of stats from the 3 types of AF is even more absurd, taking the corsair body as an example:

Uber Corsair's Frac: Def: 61 STR+5 DEX+5 AGI+10 Accuracy+12 Ranged accuracy+36 Ranged Attack+31 Magic Accuracy+10 Enhances "Random Deal" effect Enhances "Triple Shot" effect Enhances "Tacticican's Roll" effect Set: Augments "Quick Draw"

Well of course this would be the best body piece for almost every situation, pretty much obsoleting everything else in existence, well the storage problem would indeed be solved, but at what cost?

You misunderstood me about the staves. I was talking about the magian staffs for damage/acc/avatar. Pretty much if you get all 8 magic damage +6 magic acc +1 casting time -14%, then instead of having 8 diff staves, you can have 1 that is magic damage +6 magic acc +1 casting time -14% for all 8 elements. Wouldn't be a simple combine in terms of buying from AH, but more of a reward for going through all 8 of those trials. Same can be done for the Magic acc+ staves and the avatar perp cost- staves. I apologize if I wasn't as clear about that.

And about the af, yeah, they would be amazing pieces. But you would also have to work for them. Can make an additional cost when trading all 3 in like there is to turn af into af+1 or relic into relic +1 for example. And there would still be different pieces that would be better then others. But would eliminate pieces like mnk af head/feet/hands which are just macroed in for focus/dodge/boost. Wouldn't have to worry about the extra gear swap/inv space. Again this is just an idea. One that I think would encourage many people to head back to limbus/dynamis to finish making their +1/+2's.

Arcon
01-16-2012, 11:06 PM
While I agree that limited storage options can be a nuisance, this isn't a way to solve this problem. Combining stats from different pieces of gear would just create more problems than it solves, while combining the elemental obis and gorgets would be mostly harmless, elemental staves are a whole different scenario. Taking the combined stats of the HQ staves would give us this [..]

That was my point earlier, it doesn't work on everything. It works on everything directly related to elements though (old elemental staves are an odd example, since they're crafted and not sure if that should work on crafted items), sea gorgets, obis, sachets, belts and magical trial staves.

One could argue that if it's implemented for trial staves it should work on other trial weapons too, however I think there's still a clear difference between elemental staves and other elemental weapons, namely that they affect an element directly (elemental cast time, damage, accuracy), whereas other trial weapons affect properties related to that element (STR, Evasion, PDT, etc.). I think an exception for magical staves shouldn't be too exceptional, seeing how stave trials are an exception all by themselves. These trials only exist for staves in the first place, all other weapons either have two elemental trial paths (for each element) or three, if a pet job can use it (Axe, Hand-to-Hand, Staff). Staves get another two paths per element, one for magical accuracy and one for magical damage. Since this is an exception to the usual pattern in the first place, I don't think it would be much of a problem to make another exception to offer a combined version for staves.

Another difference to why it should work for elemental trial staves but not for other elemental trial weapons is that the effects don't stack. As your example shows, if you combine the old elemental staves you could enjoy lots of boni from having that "Rainbow staff" equipped. That's not the case for these, since it doesn't matter that you have the thunder and ice damage bonus in one staff, since you can't use both at the same time anyway.

In short, yes, it shouldn't work for everything. But for every series of items that has mutually exclusive uses, it would still be a great solution without being in any way game breaking.

Zyla420
01-16-2012, 11:26 PM
There's no uber item even mentioned. it's the same items all rolled into one, no improved functionality in any way, shape, form, or fashion. all this will do is negate the need to carry a fuck ton of items that need to be macro'd in for specific shit.

As far as balance goes, stop talkin out your ass dude, this in no way at all affects the game balance. the ability to carry only 1 staff, grip, and belt isn't in any way going to make any mob in the game go down uber quick. learn what game balance is before you claim a rational solution to a major issue is garbage simply because you say it is.

obvious troll is obvious, stop feeding him.

to the OP: this is a solid idea as long as the statistical boosts granted by these items are the same as the original items used to make them. it will give mages at most an extra 20 gear slots assuming 2 of each staff (m.acc. + m.att.) + grips + belts. for melee it'd cut us down to 1 belt and neck for all our melee ws's assuming there isn't a better piece for certain ws's.

Robban
01-16-2012, 11:37 PM
There's no uber item even mentioned. it's the same items all rolled into one, no improved functionality in any way, shape, form, or fashion. all this will do is negate the need to carry a fuck ton of items that need to be macro'd in for specific shit.

As far as balance goes, stop talkin out your ass dude, this in no way at all affects the game balance. the ability to carry only 1 staff, grip, and belt isn't in any way going to make any mob in the game go down uber quick. learn what game balance is before you claim a rational solution to a major issue is garbage simply because you say it is.

obvious troll is obvious, stop feeding him.

to the OP: this is a solid idea as long as the statistical boosts granted by these items are the same as the original items used to make them. it will give mages at most an extra 20 gear slots assuming 2 of each staff (m.acc. + m.att.) + grips + belts. for melee it'd cut us down to 1 belt and neck for all our melee ws's assuming there isn't a better piece for certain ws's.

I can agree about the belts, gorgets, obis and such, since all of them provide the same function, but staves (and by extension grips), even ignoring the lvl 51 staves and only focusin on the magian options, still have a difference, switching weapons wipes tp, this might not matter much to a mage, but still a pretty significant change imo. There's also the matter of the elemental satchels which when combined would essentially give a chance of absorbing any magic attack, which is a big improvement over the original 8 pieces.

As for the uber items, they are in fact mentioned in the OP. The cor piece i used as an example has combined stats of AF1+1 AF2+2 and AF3+2 bodies.


Now another idea that WILL draw even more attention to Limbus, Dynamis, and Abys would be an AF combo system.

Allow someone who has the AF+1, AF2+2, Emp+2 of any given piece, trade all 3 to an NPC, and you get a new piece with all the stats from all 3 pieces. Since the AF2+2 already breaks the previous amount thought that can be put on a gear, this shouldn't be a problem. If for whatever reason it is, then take the highest def of the 3, all hp/mp/attribute stats (adding them together. ie AF+1 has str+5, Emp+2 has str+10, new piece has str+15), the emp+2 set bonus, the af2+2 trial bonus if done, and then let us pick 5 of the other stats on the pieces to custom make our own.

Zyla420
01-16-2012, 11:45 PM
the sachels i can see being an issue, but the staves and grips not really. how often do you see mages ws? and it a certain staff ws is needed mnk and war can always bust that out too. only place i see it being an issue (maybe) is the ws's that give mp back to the user, and honestly i don't think that will be game breaking either. that however is just my opinion

Hawk
01-16-2012, 11:46 PM
I can agree about the belts, gorgets, obis and such, since all of them provide the same function, but staves (and by extension grips), even ignoring the lvl 51 staves and only focusin on the magian options, still have a difference, switching weapons wipes tp, this might not matter much to a mage, but still a pretty significant change imo. There's also the matter of the elemental satchels which when combined would essentially give a chance of absorbing any magic attack, which is a big improvement over the original 8 pieces.

As for the uber items, they are in fact mentioned in the OP. The cor piece i used as an example has combined stats of AF1+1 AF2+2 and AF3+2 bodies.

They are 2 different ideas. The first was something that seems logical and can be easily implemented (especially with items like Zodiac ring and Twilight Cape in existence). The second would be great for eliminating macro swaps for things like boost, dodge, etc. While I would love to see the af combing happen, I doubt it will. Even still, SE could always make stipulations on how it's done.

As for your mention of TP with the staves, yes mages would then get to keep TP. I don't see that as overpowered since they are back line anyway. And would be a much greater reward for doing the trial for all 8 elements then -7 inv spaces (if you got all 8). Same with the avatar staffs. Astral Signa, Fay Crozier, and Nirvana all prove that this can work for SMN and wouldn't be overpowered. Would just ease the stress on SMNs if they went through all 8 trials.

Kaisha
01-16-2012, 11:51 PM
Want relief to inventory? Disallow gear-swaps while engaged in combat. There, all your situational gear is now only brought along for situation purposes.

Hawk
01-16-2012, 11:57 PM
Want relief to inventory? Disallow gear-swaps while engaged in combat. There, all your situational gear is now only brought along for situation purposes.

Besides the fact that this would most likely do way more harm then good as I'm sure many people would quit, this would just create way more problems. It also wouldn't help a mage with 8-16 staves/8 obis/8 grips.

Ihnako
01-17-2012, 12:19 AM
Maleficus (http://wiki.ffxiclopedia.org/wiki/Maleficus)
INT +10 Magic Atk. Bonus +10 Magic Critical hit rate +10%
This thing alone makes 8 staves obsolet and it's in the game for ages.

or

Tupsimati (http://wiki.ffxiclopedia.org/wiki/Tupsimati) (SCH only)
Same elemental magic as weather:
Enmity-20 Acc.+30 Magic Acc.+10
"Magic Atk. Bonus"+20 "Omniscience"
Aftermath: Inc. Mag. Acc./Mag. Atk.
Occasionally attacks twice

or

Laevateinn (http://wiki.ffxiclopedia.org/wiki/Laevateinn) (BLM only)
Enhances "Elemental Seal" effect
Accuracy +30 Magic Accuracy +10
"Magic Atk. Bonus" +20 "Vidohunir"
Aftermath: Inc. Mag. Acc./Mag. Atk.
Occasionally attacks twice

Those 2 are alos implemented long time ago

Nala
01-17-2012, 01:19 AM
You misunderstood me about the staves. I was talking about the magian staffs for damage/acc/avatar. Pretty much if you get all 8 magic damage +6 magic acc +1 casting time -14%, then instead of having 8 diff staves, you can have 1 that is magic damage +6 magic acc +1 casting time -14% for all 8 elements. Wouldn't be a simple combine in terms of buying from AH, but more of a reward for going through all 8 of those trials. Same can be done for the Magic acc+ staves and the avatar perp cost- staves. I apologize if I wasn't as clear about that.

And about the af, yeah, they would be amazing pieces. But you would also have to work for them. Can make an additional cost when trading all 3 in like there is to turn af into af+1 or relic into relic +1 for example. And there would still be different pieces that would be better then others. But would eliminate pieces like mnk af head/feet/hands which are just macroed in for focus/dodge/boost. Wouldn't have to worry about the extra gear swap/inv space. Again this is just an idea. One that I think would encourage many people to head back to limbus/dynamis to finish making their +1/+2's.

Hmm, i am for the combining of elemental staffs and obi's but Robban has a point about the tp loss, however occult accumen is kinda freaking pointless as it stands. Also robban i would think vice cumulative stats combined peices would account for the highest value of one stat.

anyways about the af combining idea, i think in many cases it would exceed the maximum effects for a single peice.


Maleficus (http://wiki.ffxiclopedia.org/wiki/Maleficus)
INT +10 Magic Atk. Bonus +10 Magic Critical hit rate +10%
This thing alone makes 8 staves obsolet and it's in the game for ages.

You need to get out now, 10/20 mab does not beat a 30% straight damage bonus from magian staffs.

Defiledsickness
01-17-2012, 01:33 AM
not to mention the 25% acc i believe the elemental staves have. as a Rdm i need these staves to land Debuffs on VW nms. Slow needs earth, Gravity needs wind etc. Then if i want to nuke on rdm i need MAB gear. then some people use convert gear but as a taru and all the refresh available now, i dont use any. then i have a cure set. next i have enfeebling gear (int and mnd gear depending what im casting. mnd for paralyze, int for sleep etc). lastly i have a Dark magic set for drain/aspir and stun. this is a ton of gear, but i can actually fit it into my 80 spaces (although taking items from the VW coffer is a huge pain).

so this idea would pay off (if i can use those staves on rdm. atm i dont want to put the effort into getting them). however i'd still not be able to fully gear my Blue Mage. atm i have to store my MAB and gimp some of my spell mods (mostly agi/int/mnd/chr) in order to still hit 76/80. this is without utsusemi since blu doesnt have to /nin anymore.

Arcon
01-17-2012, 03:28 AM
the sachels i can see being an issue [..]

Elemental sachets are ammo items, so swapping them won't erase your TP anyway. You can already swap them as you please.

And I don't see not losing TP when swapping staves being an issue anyway. The only job among them that can reasonably melee would be SMN, and none of these staves are great to melee in anyway, and in most cases would do more harm than good. But if they're that worried about meleeing, just let make these resulting staves have less DPS than now.

Nala
01-17-2012, 04:57 AM
Eh there is some point in sch meleeing if only to self SC/MB, sch got a (newer) stratagem that allows their spells to participate in SC's not to mention the mythic ws's have some magely debuffs, but otherwise yeah.

Zyla420
01-17-2012, 09:16 AM
Elemental sachets are ammo items, so swapping them won't erase your TP anyway. You can already swap them as you please.

And I don't see not losing TP when swapping staves being an issue anyway. The only job among them that can reasonably melee would be SMN, and none of these staves are great to melee in anyway, and in most cases would do more harm than good. But if they're that worried about meleeing, just let make these resulting staves have less DPS than now.
I meant more as an issue to combining the stats off them, and having 1 ammo spot that just randomly negates all magic dmg. as it stands you'd need to macro in the right one depending on which spell the mob is casting which adds a lil bit more difficulty in using them, if you just had one that did all + a boost to all stats, i could see that being an issue.

Hawk
01-17-2012, 10:00 AM
I meant more as an issue to combining the stats off them, and having 1 ammo spot that just randomly negates all magic dmg. as it stands you'd need to macro in the right one depending on which spell the mob is casting which adds a lil bit more difficulty in using them, if you just had one that did all + a boost to all stats, i could see that being an issue.

Even if it removed all stats but made it into pretty much a shadow ring in the ammo slot, would still be very useful. Could use that when tanking and if you want one for the stats, can always get another since 100% drop. So say you wanted the flame for str and lightning for dex for example. Instead of having 8 and having to macro them in depending on what you're fighting, you could have 3 (5 inv spaces free), have one for tanking, the other two for ws or spell macros or w/e you want to do with them. Either way, relief of inventory and an ease on macro space. Again, just a suggestion.

Robban
01-17-2012, 07:04 PM
Even if it removed all stats but made it into pretty much a shadow ring in the ammo slot, would still be very useful. Could use that when tanking and if you want one for the stats, can always get another since 100% drop. So say you wanted the flame for str and lightning for dex for example. Instead of having 8 and having to macro them in depending on what you're fighting, you could have 3 (5 inv spaces free), have one for tanking, the other two for ws or spell macros or w/e you want to do with them. Either way, relief of inventory and an ease on macro space. Again, just a suggestion.
Getting a free shadow ring for ammo slot is much different from carrying 8 items and having to macro between. The extra effort required (8 inventory slots and macroing) to have a satchel ready for any attack could be considered the price to pay for this extra "shadow ring". The choice everyone has to make is do they think this is worth sacrificing both inventory and macro space for.

Kristal
01-17-2012, 09:30 PM
Magic Affinities will cancel each other out, so combining all 8 affinity staves of a particular focus results in the following staff:
Omni I/II/III
DMG:57 Delay:366
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

For all-elemental staves, you could look at the following alternatives:

Tuahjebat (http://gamerescape.com/wiki/images/c/ca/Trans_Ice.gif)
DMG:89 Delay:356
INT+11 "Magic Attack Bonus"+13
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

Tuahjebat (http://gamerescape.com/wiki/images/d/de/Trans_Dark.gif)
DMG:89 Delay:356
MP+125 Magic Accuracy+22
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

Fay Crozier
DMG: 50 Delay: 366
Avatar Perpetuation Cost -3*
"Blood Pact" Ability Delay -5*
Lv. 75 SMN
* varies with augments, listed values are max obtainable (I think)

Although for Magic Accuracy, I'd probably prefer Alkalurops.


None of these staves is as good as an elemental trial one, but Tuahjebat makes it obvious that you pay for all-round casting excellence with free inventory slots.

Daniel_Hatcher
01-17-2012, 10:05 PM
Magic Affinities will cancel each other out, so combining all 8 affinity staves of a particular focus results in the following staff:
Omni I/II/III
DMG:57 Delay:366
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

For all-elemental staves, you could look at the following alternatives:

Tuahjebat (http://gamerescape.com/wiki/images/c/ca/Trans_Ice.gif)
DMG:89 Delay:356
INT+11 "Magic Attack Bonus"+13
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

Tuahjebat (http://gamerescape.com/wiki/images/d/de/Trans_Dark.gif)
DMG:89 Delay:356
MP+125 Magic Accuracy+22
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH

Fay Crozier
DMG: 50 Delay: 366
Avatar Perpetuation Cost -3*
"Blood Pact" Ability Delay -5*
Lv. 75 SMN
* varies with augments, listed values are max obtainable (I think)

Although for Magic Accuracy, I'd probably prefer Alkalurops.


None of these staves is as good as an elemental trial one, but Tuahjebat makes it obvious that you pay for all-round casting excellence with free inventory slots.

Then remove the term affinity:

Magic Damage +20%

simple enough.

Hawk
01-17-2012, 11:00 PM
Then remove the term affinity:

Magic Damage +20%

simple enough.

Exactly. Would be a reward to help the player-base and encourage more people to do all the trials. After all, if we all have something extra to do, that's more time spent playing their game, which means more money for SE and they are in this for the money after all.

Kristal
01-17-2012, 11:38 PM
Then remove the term affinity:

Magic Damage +20%

simple enough.

Simple enough... but it would still be Magic Damage +20% Magic Accuracy -40 to balance it. The other staff would then be Magic Damage -20% Magic Accuracy +40.

Ihnako
01-18-2012, 04:11 AM
Or simply use what allready in the game and the trial staffs, in case there would be a merging trial, have to be worse.
So you could have
a) a decent allround equipment
or
b) good specific equipment but sacrifice storage space

Teraniku
01-18-2012, 06:00 PM
Many people have problems managing their inventory. There are two reasons for this. 1)Limit of 80 spaces. 2)The game is built horizontally. Meaning you need one set to ws in, one to tp in, one to cast cure, one to nuke, etc etc.

Here are some things that are VERY easy to implement that will help many people out.

There is a very common number in FFXI. That number is 8. 8 elements, 8 days of the week, 8 items in the trade window, etc. Things that go along with this number are:

8 Elemental Obi's
8 WS Gorgets
8 WS Belts
8 Elemental Sachets
8 Elemental Grips
8 Elemental Staves
etc

Some of these items take a lot of effort and work to get (all 8 trial staves, either magic damage, magic acc, or avatar for example). Now as a mage, having all 8 obi's, all 8 staves, and all 8 grips, you are now down 24/80 inventory, over 25%. That's a lot of space.

I propose you create an npc that if you trade him all 8 obi's (8 spaces in the trade window so no problem there), he gives you a rainbow obi that works for all 8 elements (The Twilight cape is the same thing so they could easily make an obi to do it). All 8 Sachets = Rainbow Sachet, all stats +2, hp/mp, and occasionally absorbs magic damage. All 8 ws gorgets/belts = a gorget or belt that works for all ws's. all 8 element damage +6, element acc +1, element casting -14% = one staff for all 8 elements. etc etc.

This turns 24/80 inv into 3/80. MUCH easier to work with.

The coding for this should be relatively simple and will help the strain on many players, especially mages.

Now another idea that WILL draw even more attention to Limbus, Dynamis, and Abys would be an AF combo system.

Allow someone who has the AF+1, AF2+2, Emp+2 of any given piece, trade all 3 to an NPC, and you get a new piece with all the stats from all 3 pieces. Since the AF2+2 already breaks the previous amount thought that can be put on a gear, this shouldn't be a problem. If for whatever reason it is, then take the highest def of the 3, all hp/mp/attribute stats (adding them together. ie AF+1 has str+5, Emp+2 has str+10, new piece has str+15), the emp+2 set bonus, the af2+2 trial bonus if done, and then let us pick 5 of the other stats on the pieces to custom make our own.

This may not be as easy to code if there has to be custom things done, but would greatly reduce the amount of inventory and gear swaps needed. It would also be a new draw to older content to try and get the best gear possible.

Just some ideas that I think will make the game better and help out inventory issues since it doesn't seem that we'll ever break the 80 number due to ps2 limitations.

And another Mog Sack would also be wonderful, but sadly wouldn't help the 80 restriction to our gobbiebag. Some of us have over 80 pieces of gear for one job ;;

While I like this idea and to not way over power the pieces I say invoke the highest stat rule. So if a piece has Hp+10, and another HP +5, the new piece will keep the highest and be HP +10. Highest DEF wins as well. What I'd like to see is the option to choose how the piece looks. Although Personally if I could combine 3 sets, as a PLD I'd choose Iron Ram, AF 2+2 and Empyrean +2 armor. Reason being you would have great PDF and MDF set in one nice package.

Hawk
01-18-2012, 11:16 PM
While I like this idea and to not way over power the pieces I say invoke the highest stat rule. So if a piece has Hp+10, and another HP +5, the new piece will keep the highest and be HP +10. Highest DEF wins as well. What I'd like to see is the option to choose how the piece looks. Although Personally if I could combine 3 sets, as a PLD I'd choose Iron Ram, AF 2+2 and Empyrean +2 armor. Reason being you would have great PDF and MDF set in one nice package.

Adding in new sets such as Iron Ram would be an entirely new beast. With AF/Relic/Emp they are all part of the same category in terms of job specific artifact sets. As for taking the highest of stats such as hp, str, etc. I can see that also working. As long as it helps alleviate the inventory strain and makes questing the pieces worth it.

Teraniku
01-19-2012, 02:50 AM
Adding in new sets such as Iron Ram would be an entirely new beast. With AF/Relic/Emp they are all part of the same category in terms of job specific artifact sets. As for taking the highest of stats such as hp, str, etc. I can see that also working. As long as it helps alleviate the inventory strain and makes questing the pieces worth it.

lol Yeah I know, but one can only dream.

Dalliz
01-19-2012, 10:59 PM
As someone who play dancer and bard, probably 2 of the mot inventory limited jobs in the entire game, I agree being able to combine some set items into one effect would be nice.

Having 8 elemental obi vs one super obi is definitely a good balance. It has absolutely 0 difference in power level, so it's only difference is its inventory +7. Really want to balance that? Add some kind of charge Sagheen style to make the upgrade. 100K? Some random synth items? Whatever. Other than that a single super obi is the exact same level of power compared to all 8 obis in possession.

Not sure about the staves, since several of them have other effects on them (hMP, cure potency, crit rate, -pDT etc), so the received staff would have to have a mix of these yet not be broken. Or maybe the rainbow staff would just only have "enhances magic" listed as its effect, and it gives +1 affinity to each element, +2 for the HQ.

Once again, power level wise that is actually still balanced, it just increases inventory space. A black mage with 8 staves that give +1 affinity each vs a mage that gives +1 affinity to all elements are both nuking for the same damage, one just has more room than the other.

So once again add some kind of NPC charge for the combination and then call it a day. I'd be willing to trade some gil for +14 inventory on my bard.

It's part of what makes Gjallahorn such an incredibly powerful tool for bard, it turns what normally would be about 8+ instruments for various songs into one catch all instrument that works for everything, and when inventory is so so so valuable that makes it an epic instrument indeed.

As for AF, I don't that that'd quite work, let me tell you why. As a dancer, I am tight on inventory space, why? Unlike mot other jobs, 4/5 of my AF, 4/5 of my relic, AND my entire empyrean armor set are ALL 100% applicable at lv 99. Only AF legs and relic hands don't have an incredibly powerful macro effect for one of my job abilities. The rest of my artifact armor gives huge bonuses to my dances and requires being in my inventory at almost all times.

However, AF feet have +jig duration, whereas reli feet have +step acc. Those are totally different pieces to be used in totally different situations. We can't really just combined everything I think, so that just requires general dealing with it.

However I am sure there are other items that are part of a "rotation" or "set" that we can combine into one. SE has actually already done this as we all know, just look at ninja's "catch all" tools they have recently been given. This is a perfect example of a huge +inventory boost to ninja.

Rewyen
01-20-2012, 04:18 AM
I'm all for the idea of a Rainbow set of gear (not staves, those are made a certain way to benefit specifically), but I think for it to be less of an elitist tool, it should be something earned, like everything else in the game. Perhaps something (just a quick crap idea) a quest in which you need to collect items or whatnot for each piece in rough areas (Dynamis, Nyzul, Abyssea, etc., so it's not something a level 50 player can just do to feel important), drop some gil, jump through a hoop or two, kill an NM or three in an area not easily accessed by lower level players so you actually have to work to access it and be of a high enough level to survive there, synth collected items to obtain a rainbow stone, give to NPC, wait a day, come back, trade items and gil, wait a day and get your new shiny. This way, it takes time and effort, money and skill and seeing someone carrying a rainbow item around would be a mark of triumph instead of just being disorganized.

Hawk
01-20-2012, 09:40 AM
I can agree with those points. Should be some kind of bonus requirement. But remember things like obi's and gorgets already have you questing and farming them. So there's some work to be done.

As for the point about DNC feet for example. Yes jig duration and step acc are two diff beasts, but to turn 2 pieces into 1 so it can be used in both macros would save inv (by 1 in this case). Again, another quest to combine them with currency/gil/crafting item/etc. But if you didn't already have the +1 feet, would you go do limbus to +1 them if you could combine them with relic? with emp? If the answer is yes, it breathes new life into an older event which seems to be what their doing now anyway.

Urat
01-20-2012, 03:15 PM
I can agree with those points. Should be some kind of bonus requirement. But remember things like obi's and gorgets already have you questing and farming them. So there's some work to be done.

As for the point about DNC feet for example. Yes jig duration and step acc are two diff beasts, but to turn 2 pieces into 1 so it can be used in both macros would save inv (by 1 in this case). Again, another quest to combine them with currency/gil/crafting item/etc. But if you didn't already have the +1 feet, would you go do limbus to +1 them if you could combine them with relic? with emp? If the answer is yes, it breathes new life into an older event which seems to be what their doing now anyway.

Issue is combining items like that makes them stronger, combined ele staves or obis doesnt do much because their two effects can never be applied to the same spell.

However if you combined some att+6 body with a str+6 body and ended up with att+6 str+6, that's starting to become overpowered.

But realistically under your system you'd see pieces of gear with something like attack+20 str+5 dex+5 crit rate+3 and a bunch of other stuff all at once, making the armor god tier because all of those stats apply to TPing.

So it doesn't work the same because all the stats you're combining apply to one thing, unlike ele staves where even though it has 8 effects on it, only 1/8 of them are being used at once based on the spell you are casting.

Hawk
01-20-2012, 10:17 PM
Issue is combining items like that makes them stronger, combined ele staves or obis doesnt do much because their two effects can never be applied to the same spell.

However if you combined some att+6 body with a str+6 body and ended up with att+6 str+6, that's starting to become overpowered.

But realistically under your system you'd see pieces of gear with something like attack+20 str+5 dex+5 crit rate+3 and a bunch of other stuff all at once, making the armor god tier because all of those stats apply to TPing.

So it doesn't work the same because all the stats you're combining apply to one thing, unlike ele staves where even though it has 8 effects on it, only 1/8 of them are being used at once based on the spell you are casting.

But at the same time, aren't we already at the point in the game when we should have "god tier" if you will pieces of armor. Cap can't go higher, doubt we'll see anymore retail or download expansions, no more large updates, just small updates, etc. Also it wouldn't be like they would be the easiest to get. Have to still obtain all the pieces separately and then SE can still add a quest to combine them. Not too hard but worth it. Something to shoot for.

Urat
01-21-2012, 07:51 PM
But at the same time, aren't we already at the point in the game when we should have "god tier" if you will pieces of armor. Cap can't go higher, doubt we'll see anymore retail or download expansions, no more large updates, just small updates, etc. Also it wouldn't be like they would be the easiest to get. Have to still obtain all the pieces separately and then SE can still add a quest to combine them. Not too hard but worth it. Something to shoot for.

If you can get a "god tier" piece of gear simply from af+1 + relic+2 + empy+2 combined, that's pretty easy. It sounds like a lot of work but if you consider the fact most people are already 5/5 af3+2, you can essentially buy your full set of relic+2, that really leaves af+1s as the only real "work"

So basically that'd mean you're af+1s are now god tier pieces of gear for a bit of extra work and some gil. Yeah... no.

Hawk
01-22-2012, 12:51 AM
If you can get a "god tier" piece of gear simply from af+1 + relic+2 + empy+2 combined, that's pretty easy. It sounds like a lot of work but if you consider the fact most people are already 5/5 af3+2, you can essentially buy your full set of relic+2, that really leaves af+1s as the only real "work"

So basically that'd mean you're af+1s are now god tier pieces of gear for a bit of extra work and some gil. Yeah... no.

Well it's just an idea. Some people like it, others don't. /shrug. And depending on what the trials are, they could be decent to hard to get. Regardless, combining some peoples would save a hell of a lot of inv space for those items that are just used to macro in and out for certain JA's by combining them with other pieces that are actually used.

Peacekeeper
01-27-2012, 02:45 PM
I would personally like to see some changes to the inventory system as well, an increase of gobbiebag size to 99 would be awesome, as would the rainbow "item X" idea. playing any form of mage job and many other jobs, lolPLD being my worst on inventory, I sit at 80/80 constantly and have to go into my satchel or mog sack just to swap gear back and forth between various fights, all of which would be useful to have in any one fight.

CapriciousOne
02-03-2012, 01:35 AM
Yes, but inventory space isn't storage (you said storage earlier). There's a very relevant difference. Inventory is the amount of items you can have on you at any given time. 480 is your storage, 80 is your inventory. And the point is, inventory is not enough. Instead of asking for more inventory (which doesn't work because of PS2 limitations), he's offered a different solution.



That is a solution. Not a perfect one, because inventory space would still be tight, but it would definitely be a big relief. If you call that indecisive, you may as well call playing more than one job indecisive. He did decide, he doesn't want to be prepared for just two elements, but for all of them. That's not indecisive, that's decided but limited by the inventory. Wanting all is not a bad thing. In fact, it's the core design of FFXI to allow people to be able to be good at everything (that's also why you can level more than one job in the first place). If you have something for one job it should never exclude you from playing another, but unless you wanna spend ages gearing between each job, that is currently the case.

I agree with everything except this statement. If FFXI was really geared to be good at everything there would be no need to level up multiple job in the first place. Your single character could learn all of the tricks of all these jobs AND have constant access to them at all times once learned without a need to switch jobs or gear.

Essentially this isnt the point of the post being made there but I do like the idea of CONSOLIDATING gear that is similar in nature and role would free up space within the existing "limits"(if u beilieve that bs) so it would be simple. Another issue is for some items i have no idea why any stackable item doesnt just stack to 99 period. 8 stacks of 12 of anything is just bs to begin with and so wished it changed. even with 8 being the magic number in the game there are 8 bits in a byte meaning those bits could represent at least 255 items for that one byte so I really dont understand the excuses being given by SE.

Another thing I thought would've helped is a crafting issue about the whole enchanting process. When I first learned about enchanting in RPG games(Oblivion so I am a bit spoiled, lol) but I really expected the ingots/cloths/etc to be enchantable with various effects by any mage job available. I mean each element has an enfeeble, enhancement, element attack/resistance, STAT, and other debuff but I am still shocked to this day that it was never allowed to be applied to the base item (lumber, ingot, etc) and then formed into the desired item instead of an after affect being applied. never liked how limited that system work but would've reduced some of the redundancy and waste in gear sets and thus inventory slots.

I also used mules to store low level sets that could be used if i decided to bring up another job. Since in general I dont really upgrade armor earlier than +7 levels of what i'm currently wearing, up to like 75 that was only 10 sets some of which was storable (lv20+) and those that werent (<lv20) just got muled til they were needed.

CapriciousOne
02-03-2012, 02:28 AM
I generally feel despite having mulitple pieces for one job that all are not needed to be kept on hand at once. To be fair I generally only do one type of game mode for hours at a time and generally my gear choices have generally more stat/skill based. My gear is more general to cover more jobs and cut down on the clutter overall. Yea I realize this does gimp me but in a party environment where everybody is contributing to the cause I always felt this was less of issue for me but apparently not others.

In any case one idea i have that I think could be good if implement properly is along the lines of Mog storage furniture items but just for inventory and mog sack/satchel. For instance, what if each equipment slot had its own 10 item inventory? For isntance create an item called "Weapons Cache" that uses one actual inventory slot but can store like 10 weapons like a box. rinse and repeat for other inventory slots. Whether or not you do the same thing for earrings and rings is debateable since there essentially can be the same ring or earring. Maybe it can be some jewelry box that has 20 slots for earrings and rings each (accounting for left and right) or one "box" that covers both ears and rings for a total of 40 slots in the box. it would essentially operate like the furniture with strotage like the 80 slot panetierre except for active inventory.

why hasnt this been done yet?

Weapons Cache for weapons

Armor Trunk if you want to do multipe complete sets or
[armor set name] trunk to equip entire sets at once while using only one inventory slot.

Jewlery box for rings and earrings (40 slot) OR
Ring box for rings (20 slot)
Earring box for earrings (20 slot)

Accessories box for Neck and belt pieces (20 slots) OR
Tie Rack for Neck pieces (10 slots)
Belt rack for belts (10 slots)

now the macro system may need to be reworked to allow macroing items from within the box to active inventory like a swap or something but this is totally doable.

If that is too longwinded and confusing forgive me but essentially just like u can make 1 peice of furniture that u can put into your mog house that hold multiple items why not do the same for active inventory items where one item slot could be used for an item that holds multiple items?

Hawk
07-22-2012, 09:20 AM
I know this is a necro bump, but it's been awhile now and I'm curious if anyone else has any new input with all the new announcements lately. I know they said they are working on inv issues but would really love to hear what some of the insiders have to say about merging items. I know they did things like Neo-Limbus but I don't think it drew people back to Limbus like they thought it would. I'm personally getting tired of running on 95/80 on many jobs (especially mages) and hope that some fixes are implemented.

Scotchio
07-22-2012, 09:46 AM
I like the idea of, if you get all items of a similar item, like the elemental staves (or +1's), you could trade them in to an npc with some sort of quest to get a single staff, a rainbow staff maybe, which includes the elemental benefits of all the staves in one staff.

Same for other similar groups of items. You have had to gain the gear first anyway, so you have them all. You can get all the benefits from them, you just have to gear swap.

But having one item with all the benefits would save inventory.

I like it.

Kyte
07-26-2012, 01:52 PM
Guess I'll just bump this...

I love the Chatoyant Staff, but WS gorgets/belts and elemental obis can still potentially take up a lot of space. While getting a combined item would of course be the preferred solution, is there any chance that the WS gorgets and elemental obis could be added to Storage Slip 03?

geekgirl101
07-27-2012, 08:39 PM
As a red mage I carry multiple sets of clothing - MACC gear, MATT gear, INT-based enfeebling gear, MND-based enfeebling gear, healing gear, enhancing gear, resting gear, fast cast/haste gear, and no room for my melee gear. I haven't even got the obis yet and I just do not have the room to carry it on top of everything else. My biggest problem is that my inventory is cluttered with 8 staves and a dozen grips, 8 of them being elemental. I'm trying to find someone who will willingly turn my 8 staves into 1 without overcharging me, and if the same could be done for my 8 elemental grips I'd be very happy as that's 16 slots reduced to 2 giving me just barely enough room for my melee gear. I'd welcome prismatic grips and obis. I just worry that some items may be a bit overpowered if merged into a prismatic verision.

Kyte
07-28-2012, 03:29 AM
Elemental grips are silly.

Ophannus
07-31-2012, 01:54 PM
Stop carrying 8 staves people. As RDM I carry Light/Thunder/Ice/Earth staves only(magians of course). No reason to have water/dark/wind/fire on RDM because you don't sleep things anymore,water is lol, fire is lol and Addle lands easily without it, wind is only for gravity or silence, again lol. Same goes for other jobs like sch or blm. You don't need water dark wind or fire staves really. MAYBE dark for drain/aspir.

ZephyrVolk
08-05-2012, 01:05 PM
No, you can't have a pony!
An I'm also at my inventory limit. But just cause I'm geared for several jobs, have several pop items, tools a.s.o. on my char. Other stuff is muled or stored at the porter NPC.

You want more storage? Decide what you want to do!

@ Zarchery (^.^)b

Most inventory is stored in the Mog Sack/Satchel which makes it convenient for easy access, the locker was added to give more inventory space which can be accessed from any mog house. What I notice is that a lot of that space is taken up by "Jewelry" (Rings, Earrings, Necklaces etc.) What I propose the game designers work on is a Jewelry Box. Can be crafted or synergized. Base craft Skill would be Woodworking to get "General" versions which can hold 4 items in the least or 10 at most. Others that can hold up to 20 would require Black Smithing or Gold Smithing as a sub craft. Those made with synergy can have a music box effect like the Spinet. I'm sure it would be a nice addition to any adventurer at the higher levels. Any othe issues could be adressed later. I know I would like to have one to hold my various Melee jewelry and another with my Mage jewelry

Mirage
08-05-2012, 11:39 PM
Combining elemental obis and grips, as well asWS gorgets and WS belts is a good idea. Only thing I can understand SE being reluctant to adding is a sachet that occasionally absorbs any elemental magical damage, as well as adding resistance to every element.

Still, though. with obis, grips, gorgets and belts, we've already gotten a long way.

Tsukino_Kaji
08-06-2012, 03:20 PM
Replace them all with alkyurops, NPC those elemental grips and replace them with the enfeeb grip. Toss all of the obis.

Czeph
08-19-2012, 04:43 AM
I was looking for the right place to post about a possible solution to storage issues, and I came accross this thread.
would it be considered overpowered to be able to equip items from porter moogle storage slips if they were in your inventory?
What I have in mind is adding the ability to equip items from any storage slip you hold in your inventory, so for example; if you have slip 10 on you that means you can equip all 5 pieces or any one of them using only 1 slot of inventory for the 5 pieces of gear. Since the storage slip presumably carries a record of the items you have stored upon it, I can't see why it would be problematic to code.
Should I make a new thread for this? or would this be the place to mention it?

Mirage
08-19-2012, 05:33 AM
Idk, sounds like it would be harder to code than just letting us equip stuff from sack/satchel.