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Concerned4FFxi
01-08-2012, 09:29 AM
Lol, love the additional shadows with nin af3+2 feet, but can we get the icon to match our shadow count please? Currently, only 4 shadows are shown at max, even though the game reflects that we can have five max, otherwise why even bother with having a visible count at all if it's incorrectly stated.

Daniel_Hatcher
01-08-2012, 10:19 PM
It shows 4+

Changing this is a waste of time that could be placed elsewhere.

Tsukino_Kaji
01-09-2012, 02:25 AM
It shows 4+

Changing this is a waste of time that could be placed elsewhere.No, it shows 4 and this is an issue that needs to be adressed.

Daniel_Hatcher
01-09-2012, 03:41 AM
No, it shows 4 and this is an issue that needs to be adressed.

I swear it looks like it has a + sign near it on my screen, ah well!

And not really, this is so pointless it's unreal, the only use for the counter was to know if you had 1 left, or still 2+ and it does exactly that. The only use for this is to please people with OCD.

wish12oz
01-09-2012, 05:28 AM
Im all for this fix, but only if they change the icon so it's easier to see the number displayed while they're at it.

Tsukino_Kaji
01-09-2012, 12:23 PM
Once you have that 5th shadow, you're right back to where we started... counting shadows. The whole point of the icon was to fix that issue. SE needs to fix their own lack of forsight.

Daniel_Hatcher
01-09-2012, 05:57 PM
Once you have that 5th shadow, you're right back to where we started... counting shadows. The whole point of the icon was to fix that issue. SE needs to fix their own lack of forsight.

lol, you're so not.

Tsukino_Kaji
01-09-2012, 06:44 PM
lol, you're so not.Tell me right now, do I have 4 or 5 shadows up?

Daniel_Hatcher
01-09-2012, 07:49 PM
Tell me right now, do I have 4 or 5 shadows up?

That's irrelevant, it counts down 4 > 4 > 3 > 2 > 1 it's not like you can't look at your icons and see "Oh, I have more than 2 shadows, no issue!"

There is NO need to count shadows anymore, if it went 4 > 4 > 4 > 4 > 1 then you could moan, as it stands it's fine as it is.

Like I said: "This is a WASTE of a Developers time"

Zhronne
01-09-2012, 08:06 PM
I would agree normally about this being not really necessary and a waste of time, but in all honesty I would be leaning to think it would hardly take more than a couple of hours of work (and I think I'm exxagerating).

Dunno, there are countless of more important things they should spend their hours of work on, but I'd love if they could fix this as well eventually, one day.

Bulrogg
01-09-2012, 11:42 PM
/aswish12oz: What are you fighting that you still need shadows for?


...and I too thought the current icons were 4+, 4, 3, 2, 1. If so, what's the need for the adjustment? I'd rather see unique icons for some of the buffs that have the standard buff icon.

Daniel_Hatcher
01-10-2012, 01:40 AM
/aswish12oz: What are you fighting that you still need shadows for?


...and I too thought the current icons were 4+, 4, 3, 2, 1. If so, what's the need for the adjustment? I'd rather see unique icons for some of the buffs that have the standard buff icon.

Just cast it, it does say 4+ I thought I was going blind.

wish12oz
01-10-2012, 09:16 AM
/aswish12oz: What are you fighting that you still need shadows for?

The sad part is how true this statement is, what do we do in FFXI?
Abyssea? who uses utsusemi there?
Voidwatch? in groups worth going with you can full time fanatics.

Thanks for making valid points for me while trying to insult me, it shows how bad you are at FFXI. It also shows you didn't bother to read the thread since you missed my response.

Concerned4FFxi
01-11-2012, 02:14 AM
OK, i see some of you think it's a waste of time for SE to correctly implement this, but for those of you who are ok with bullshit, here's all I have to say. SE, pay attention here please,
1. The counter is there for a reason, to have it not correctly read is totally stupid, if it's not correct then fix it or get rid of of it.
2. To anyone thinking the DEV need spend time doing other things, this is what I have to say. SHAME ON YOU. SHAME ON YOU for allowing SE to think that you will accept this half-assed counter.

It's because people are so willing to accept things like a counter that's not correct that half the shit in this game is bat shit screwy. Stand up, and demand that they get these things right, we aren't talking about a debate here, everyone knows the counter is wrong and doesnt properly reflext the amount of shadows up. Further more, it's not so much about the counter, than it is about keeping the game accountable. If they can't fix the counter then what else are they not going to do? That's my problem. You let them get away with this and who knows what else they won't fix. 14 is a sloppy mess and I don't need more of it in 11.

It is completely unacceptable for things like this not to be repaired/fixed. There's no excuse for the counter to not be fixed, I don't care if it takes 1,000men 1,000 hours to fix (we all know it won't), stand up and don't take this. Stop drooling over every crumb SE drops, and demand quality for your money.

The counter is broken, there is no debate, fix it.

Daniel_Hatcher
01-11-2012, 04:19 AM
OK, i see some of you think it's a waste of time for SE to correctly implement this, but for those of you who are ok with bullshit, here's all I have to say. SE, pay attention here please,
1. The counter is there for a reason, to have it not correctly read is totally stupid, if it's not correct then fix it or get rid of of it.
2. To anyone thinking the DEV need spend time doing other things, this is what I have to say. SHAME ON YOU. SHAME ON YOU for allowing SE to think that you will accept this half-assed counter.

It's because people are so willing to accept things like a counter that's not correct that half the shit in this game is bat shit screwy. Stand up, and demand that they get these things right, we aren't talking about a debate here, everyone knows the counter is wrong and doesnt properly reflext the amount of shadows up. Further more, it's not so much about the counter, than it is about keeping the game accountable. If they can't fix the counter then what else are they not going to do? That's my problem. You let them get away with this and who knows what else they won't fix. 14 is a sloppy mess and I don't need more of it in 11.

It is completely unacceptable for things like this not to be repaired/fixed. There's no excuse for the counter to not be fixed, I don't care if it takes 1,000men 1,000 hours to fix (we all know it won't), stand up and don't take this. Stop drooling over every crumb SE drops, and demand quality for your money.

The counter is broken, there is no debate, fix it.

Dramatic, over the top nonsense is still nonsense.

I would rather they work on something we actually need, NOT a pointless thing like this. You thinking this is what's wrong with the game is your fault, not mine.

It's NOT broken.

Not as clear as it could be but NOT broken.

4+ it says 4+ it's SIMPLE!!!!! It's working as intended.

MojoJojo
01-11-2012, 07:06 AM
I'm just glad they added numbers to it in the first place. Way back in the day you actually had to count the lost shadows as they got knocked off in the chat window, total pain in the ass. Seeing "4" for 2 shadows isn't the hardest thing to deal with.
It would be kinda neat if they changed the icon to just a big 5,4,3,2,1....


I'd rather see unique icons for some of the buffs that have the standard buff icon.

This would be nice.

Tsukino_Kaji
01-11-2012, 03:46 PM
Like I said: "This is a WASTE of a Developers time"After everythign else they've done, you think this is the waste of time?

Concerned4FFxi
01-11-2012, 05:07 PM
Daniel, having them do things the right way is not nonsense, and giving them excuses as to why things are obviusly broken and shouldn't be fixed isnt helping anything, this, or future things that need to be fixed.

Daniel_Hatcher
01-12-2012, 07:14 AM
After everythign else they've done, you think this is the waste of time?

A lot of what they've done recently is a waste, That's not the subject of the topic.


Daniel, having them do things the right way is not nonsense, and giving them excuses as to why things are obviusly broken and shouldn't be fixed isnt helping anything, this, or future things that need to be fixed.

It's done the right way, I don't want them wasting even more status icons on one spell when it's FINE the way it is now, I'd much rather, as another poster said, they worked on the buffs that all use the same icon over this non-entity of a so-called problem.

Concerned4FFxi
01-12-2012, 03:50 PM
My point is, as a paying customer, I want them to fix everything that's broke, and not be told there's limitations, or if we fix this we won't have a budget to fix that. If it's broke, it should be fixed, anything else to me is unacceptable. Also, it's not much what I am asking, and they added the counter feature in the first place, so I expect them to maintain it by making it an accurate expression of the number of shadows up, and not be misleading and incorrect. By you saying that it's no biggie, you are shooting yourself in the foot and giving them a pass at fixing what's broke. I said before, they need to fix this and if they don't then what else aren't they gonna fix? Seriously, they can't fix that? Why put up with it?

Bulrogg
01-13-2012, 12:49 AM
Thanks for making valid points for me while trying to insult me.

Insult?! My apologies, I was only paying homage; please pardon the confusion. So if paying homage to you means I am bad at FFXI, so be it. You have spoken, let it be know that anyone that listens to or finds advice from wish useful, is bad at FFXI.

Nonetheless, I did read your response... However being able to clearly see the icon myself I feel there is no need to adjust it. I would rather see that time spent making unique icons for the standard buff icon that SE is constantly reusing.

Edit: Also as a random thought. Maybe SE decided upon 4+ in the event that they add :San and are unable to add any new icons.

Daniel_Hatcher
01-13-2012, 01:11 AM
My point is, as a paying customer, I want them to fix everything that's broke, and not be told there's limitations, or if we fix this we won't have a budget to fix that. If it's broke, it should be fixed, anything else to me is unacceptable. Also, it's not much what I am asking, and they added the counter feature in the first place, so I expect them to maintain it by making it an accurate expression of the number of shadows up, and not be misleading and incorrect. By you saying that it's no biggie, you are shooting yourself in the foot and giving them a pass at fixing what's broke. I said before, they need to fix this and if they don't then what else aren't they gonna fix? Seriously, they can't fix that? Why put up with it?

It's a well known fact they don't have the staff they used to. If me saying "it doesn't need fixing" gives them free pass to skip it, then fine! I'll accept that. As I said, and will say time and time again, fix truly broken things not just a daft image that displays what it needs too with 4+. This allows them free pass if they add 'Enhances "Utsusemi" Effect' to anything else, and DOESN'T waste their limited space for status icons.

Concerned4FFxi
01-14-2012, 01:12 PM
If they got time to shorten chocobo racing re-entry timers, while nice for the few that use the chocobo circuit, they can spend a few hours and adjust this counter. It's extremely bazaar that they released the upgraded Utsusemi effect, without first adjusting the icon counter. I don't find this acceptable, that the information in the game is incorrectly displayed.

ThaiChi
01-17-2012, 10:03 AM
Red, Green or Yellow text. Fixed.

viion
01-18-2012, 08:27 PM
Its not easy to fix because if you think about it, it has to keep checking if you have those shoes on when you casted, it isnt a case of throwing in another icon. It will take up resources.

I just do not see the point in it, you just read it as "I have 4 or more", as like said ,it goes 4 > 4 > 3 > 2 > 1

If it says 2, you dont have 3, you have 2 because it still counts correctly.

Zhronne
01-18-2012, 09:39 PM
Its not easy to fix because if you think about it, it has to keep checking if you have those shoes on when you casted, it isnt a case of throwing in another icon. It will take up resources.
Lol?
It absolutely has NOT to do that lol.
The game is PERFECTLY able to know how many shadows you have in a certain moment, it just doesn't tell you.
Before the game made a very simple and binary distinction of statuses.
1) You have Utsusemi (no matter how many left)
2) You don't have Utsusemi

Which is the case with the majority of buff icons, it's not some random thing lol
There was an icon associated with status 1), and the game engine was loading that icon whenever you had Utsusemi up.

They changed that to a more articulated situation, now the game makes a distinction between these situations:
1) You have 4 or more shadows
2) You have 3 shadows
3) You have 2 shadows
4) You have 1 shadow
5) You have no shadow

To address this issue they would have to add a SIXTH status, splitting the 1st into: 1) You have 4 shadows, 2) You have 5 or more shadows.
After that they would just need to create a new icon in addition to the 4 existing ones, and associate the new icon to the newly created status.


What you're talking of is what a THIRD party application that relies on chat log would need to.
Such an application does NOT know how many shadows you have, it can only read the battle text appearing in the chatbox, and therefore reading the messages related to Utsusemi: Ni it would be unable to tell if you get 4 shadows or 5 because it wouldn require additional checks on the feet slot.

Daniel_Hatcher
01-19-2012, 02:14 AM
If they got time to shorten chocobo racing re-entry timers, while nice for the few that use the chocobo circuit, they can spend a few hours and adjust this counter. It's extremely bazaar that they released the upgraded Utsusemi effect, without first adjusting the icon counter. I don't find this acceptable, that the information in the game is incorrectly displayed.

A brick wall gets it sooner. Again, repeat after me: "it's NOT incorrectly displayed."

Incorrectly displayed would be:

4
4
3
2
1

Or:

6
5
2
7
1

NOT

4+
3
2
1

It's not as specific as it could be but it is by no means incorrect.

FrankReynolds
01-19-2012, 02:46 AM
A lot of what they've done recently is a waste, That's not the subject of the topic.
It's done the right way, I don't want them wasting even more status icons on one spell when it's FINE the way it is now, I'd much rather, as another poster said, they worked on the buffs that all use the same icon over this non-entity of a so-called problem.

The point is that they shouldn't be choosing what things to fix, and what to leave broken. They should be employing enough programmers to fix them all.

Edit: http://www.freeiconsweb.com/ it's really not that hard to make a crappy low res icon for each effect.

Daniel_Hatcher
01-19-2012, 02:53 AM
The point is that they shouldn't be choosing what things to fix, and what to leave broken. They should be employing enough programmers to fix them all.

Edit: http://www.freeiconsweb.com/ it's really not that hard to make a crappy low res icon for each effect.

It does take space though, which is limited.

Greatguardian
01-19-2012, 03:10 AM
The number of status effects in the game probably is limited if it follows the trend of batshit terrible coding that a lot of other things in the game are limited by (herp derp global limit on the amount of recast timers in the game). Of course, it's not remotely difficult to change the limit - it's just a matter of them doing so.

FrankReynolds
01-19-2012, 06:42 AM
The point is that they shouldn't be choosing what things to fix, and what to leave broken. They should be employing enough programmers to fix them all.

Edit: http://www.freeiconsweb.com/ it's really not that hard to make a crappy low res icon for each effect.

If they say they have room to add more new zones etc. then I highly doubt that space is whats stopping them from adding a few icons.

Daniel_Hatcher
01-19-2012, 07:23 AM
If they say they have room to add more new zones etc. then I highly doubt that space is whats stopping them from adding a few icons.

There is limits on how many of something they can have, hence reaching the cap on spells they can add. Unless they change this then yes, there is limits.

FrankReynolds
01-19-2012, 10:58 AM
There is limits on how many of something they can have, hence reaching the cap on spells they can add. Unless they change this then yes, there is limits.

So what your saying is that they can have 30 icons on your screen, for 30 different effects .... and they have room to store the icons, but they have no way to call them?

Greatguardian
01-19-2012, 02:24 PM
So what your saying is that they can have 30 icons on your screen, for 30 different effects .... and they have room to store the icons, but they have no way to call them?

It's not a memory issue, it's an indexing issue. They index spells with an 8-bit number, I think, which would limit them to 256 total spells. It's extremely easy to just change that to a 9-bit or 16-bit number, it just means going through and adding a few 0's to the beginning of existing spell indexes. They have done this before for zone indexes as well.

The issue is that SE Devs seem to think that people are stupid and don't know how compooters work gud and thus use silly things like 8-bit indexing as a reason for why they can't do something. Then again, considering it took them damn near 10 years to institute a 101-level programming trick for item storage (any sophomore undergrad CS student could've designed porter slips), it's damned obvious that SE fired or reassigned all of its primary coders for FFXI shortly after the initial release and everyone else is just working with pre-built toolkits.