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View Full Version : Fix Coruscanti in the works?



Evilaion1
01-07-2012, 03:56 PM
Just wondering if they ever mean to fix the "occasionally deals severe damage". Kind of sucks to spam an nm for this and have it not even work as intended...

Prothscar
01-07-2012, 06:58 PM
Yeah, this requires attention. The Murasamemaru is also reported to be broken...

Dew
01-08-2012, 10:00 AM
Would be nice to see this fixed.

Babekeke
01-08-2012, 11:07 PM
What's wrong with it?

Runespider
01-08-2012, 11:20 PM
What's wrong with it?

I think it was that the occ deals severely damaging blows (quad dmg proc thing?) isn't working or is such a low proc rate it almost never happens. They left the +5% crit off the description too, so I guess it's possible that it's another description error and it's actually a latent effect of some kind maybe lol

Evilaion1
01-09-2012, 04:35 AM
Whats wrong with it is that the severe dmg doesn't proc at all. And yea it is supposed to be Quad Dmg at a rate of 10% which can proc on ws's.

Seriha
01-09-2012, 05:05 AM
Not having these weapons, my own understanding of their functionality is lacking.

So, is the 4x damage applicable to any hit, or does the hit have to be a critical and thus maybe a percentage chance multiplied against that? (10% chance off a 20% crit rate would be a 2% proc, more or less)

Do we know if mobs don't have a "Resist Severe Damage" trait that could further diminish this proc rate? It could be lumped in with Crit. Def Bonus, of which the appropriate job types would have on top of whatever NM SE deems at their leisure.

Not doubting the possibility the weapons are broken, but I imagine at least the latter is possible and if people are only fighting those types of mobs, then it's unlikely they'll see the proc. If the latter exists, it might also affect things like the DRK AF3+2 set bonus or even a Relic's 3x proc.

Evilaion1
01-09-2012, 05:26 PM
Even if it only proc'ed on crits, having a 95- 100% crit rate in abyssea would of made it 10% activation anyway. Anyway, it works on test server, but not on normal servers, maybe they are still testing it.... Or maybe they just thought no one would ever get them with it's 2% or less drop rate? S/E be trolling us...

Ilax
01-09-2012, 06:09 PM
All i can say about this dagger is FAIL conception.

Let start with some fun stuff.

Coruscanti LV 95 -> DMG:49 Delay:189 DEX+15 Critical hit rate +5% Occasionally deals severe damage [4x dmg]
Mandau LV95 -> DMG:53 Delay:176 Attack+35 "Mercy Fail" Additional effect: Poison [Attacks will occasionally do 3 times normal damage. ]

Ok, now let me start with REAL FACT.

Mandau as SUB WILL NOT PROC 3x DMG
Mandau 3x DMG DO NOT PROC ON WS
Mandau have 5% chance to proc 3x dmg

Now let see Coruscanti.

Coruscanti 4x DMG PROC on WS [Huh really DEV?]
Coruscanti 4x DMG PROC as SUB weapon
Coruscanti 4x DMG is 10% PROC on test server
Coruscanti has +5% CRIT rate instead AWESOME poison 10/tic for 1 min.

Now let continue with some more insult:

DEV is planning to NULLIFY the +35 ATTACK if you SUB mandau in future update, same go for any relic/mythic.

Sometime i wonder.... i really wonder.. and i don't even have the word to explain the frustration.

Dew
01-09-2012, 06:27 PM
Why are you posting Mandau comparison in this thread? It has nothing at all to do with Mandau. This thread is about Coruscanti's occ. deals severe damage not working.

Ilax
01-09-2012, 06:49 PM
Why are you posting Mandau comparison in this thread? It has nothing at all to do with Mandau. This thread is about Coruscanti's occ. deals severe damage not working.

Is all about mandau, don't you think SE nerfed it to not make mandau look even more piece of crap?

How a Relic, mythic or empy can't proc on WS or as SUB, but a stupid Coruscanti should?
How can you even think Coruscanti with 10% proc is right when relic is 5% onry?
How can you ask dev to fix something that obviously make no sense from start.

But ya, you might be right, and after DEV review all this crap, they will only remove the possibility of 4x DMG as sub, and look at the new insult incoming:

Mandau + Coruscanti = no effect [as they would fix as sub = no 4x dmg.]

so my best option be:

Mandau + Triplus dagger spamming 3~4k dmg Evisceration

or

Coruscanti + Lux Pugio (Dex +25 total, Crit Rate +9% total) go go Evis 4~5k normal, and 16k to 20k when 4x kick in (10%).


But ya, you absolutely right, it have nothing to do with mandau, let trash mandau.

Edit: What i am saying Dew, there evident reason why DEV never gave triple dmg apply to WS with relic, mythic, would be too broken and way too powerful, and i don't even see 1 good reason to give Coruscanti that kind of advantage, in fact i don't even understand why they release such of dagger in game.

Sira
01-09-2012, 08:11 PM
i generally dislike posting on the official forums because of the generally retarded state the community is in here, but this post of yours needed some attention.

first of all yes, relic and empyrean weapon's aftermath does not affect their weapon skills, the same cannot be said about mythic weapons as those weapon's aftermath is in fact included in weapon skills.

secondly this in no way affects whether or not you will use your mandau, if i remember correctly you can dual wield and you can only carry one coruscanti and lux really isnt all that great of a dagger. Additionally, mercy stroke is actually pretty decent all things considering, the only thing that beats it is rudra's storm, which you may want to create a topic about bitching how empyrean weapons are far superior to relic weapons.

third: i have reported this a few weeks ago (as i was the one to originally test this being one of the few first players to obtain it and the proccing on weapon skills seems to only have worked during a double attack or on a normal offhand strike during a weapon skill), and it is supposedly being looked into, i wouldnt be surprised if it was fixed soon because believe it or not this forum serves a purpose, and the report i made before this one ended being the cause for modus vertias' adjustment.

get your head out of abyssea, that shit is dead.

but judging by how many empyreans you own, i wouldn't be surprised if you loved abyssea still, but my only question then remains is how with all those empyreans and what not are you only doing 3-4k eviscerations?

Ilax
01-09-2012, 09:27 PM
i generally dislike posting on the official forums because the generally retarded state the community is in here, but this post of yours needed some attention.

I know right?

I just dare you to prove me i am wrong about "Mercy fail" and "Rudra's storm", of course if you STACK Sneak attack or Trick attack, then you have a potential WS DMG, outside that, MS and Rudra's is FAIL, unless you consider 500~700 dmg good dmg and ignore that you can spam 3~4k Evis inside abyssea, and 1.5~1.8k outside abyssea. And i also DARE you to say THF always have SA or TA ready for every WS they can land, you be @ 1,200 TP if you wait timer.

There is no point to SUB Coruscanti (outside the extra DEX and +5% Crit) if the quad dmg. don't apply as sub.

It is also BS if Coruscanti quad dmg. proc as SUB when relic are not.

So from base if you want it "FAIR GAME" Coruscanti have to be main hand to have his full potential, so your best BET would be Coruscanti Main + Mandau sub for the +35 attack (SE plan to nerf that in future)

Coruscanti/Mandau
-Occ quad dmg. (Also apply to WS @ 10% Proc)
-Crit hit Rate +5%, DEX +15, attack +35[assuming they will never nerf this part as sub]

Mandau/Coruscanti
-Occ triple dmg. (not apply to WS, 5% Proc.)
-Crit hit Rate 5%, DEX 15, occ. poison 10/tic for 1 min, Attack +35

Coruscanti/Lux Pugio
-Occ quad dmg. (Also apply to WS @ 10% Proc)
-Crit hit Rate +9%, DEX +25

People are real blind, ignorant or just loving to destroy the "Balance" in this game. Don't let me pop my 12x SS spamming Mercy FAIL with a BREW that did 1~2k VS 6~10k with Evis. (Of course i am talking about "WITHOUT SA or TA on brew")

You know what this mean? If BREW not giving Mercy FAIL a good DMG number, nothing as GEAR will do. End of story.

Haxetc
01-10-2012, 01:19 AM
People are real blind, ignorant or just loving to destroy the "Balance" in this game. Don't let me pop my 12x SS spamming Mercy FAIL with a BREW that did 1~2k VS 6~10k with Evis. (Of course i am talking about "WITHOUT SA or TA on brew")

You know what this mean? If BREW not giving Mercy FAIL a good DMG number, nothing as GEAR will do. End of story.
That's how I was supposed to figure out what WS I should be using ? D:
Thank you so much, I knew I'd learn something from this thread, now I know to use Blade: Chi as my main Katana WS :D

Prothscar
01-10-2012, 01:59 AM
What am I looking at

Ilax
01-10-2012, 03:09 AM
That's how I was supposed to figure out what WS I should be using ? D:
Thank you so much, I knew I'd learn something from this thread, now I know to use Blade: Chi as my main Katana WS :D

Well thanks for pointing silly stuff like that, i used BREW and MS FAIL scheme to prevent people saying: "Your THF GEAR is wrong", you missed my point, but that nothing new on this forum.

i can also put back Sira quote for you.


i generally dislike posting on the official forums because of the generally retarded state the community is in here

Sira
01-10-2012, 03:11 AM
I know right?

I just dare you to prove me i am wrong about "Mercy fail" and "Rudra's storm", of course if you STACK Sneak attack or Trick attack, then you have a potential WS DMG, outside that, MS and Rudra's is FAIL, unless you consider 500~700 dmg good dmg and ignore that you can spam 3~4k Evis inside abyssea, and 1.5~1.8k outside abyssea. And i also DARE you to say THF always have SA or TA ready for every WS they can land, you be @ 1,200 TP if you wait timer.

There is no point to SUB Coruscanti (outside the extra DEX and +5% Crit) if the quad dmg. don't apply as sub.

It is also BS if Coruscanti quad dmg. proc as SUB when relic are not.

So from base if you want it "FAIR GAME" Coruscanti have to be main hand to have his full potential, so your best BET would be Coruscanti Main + Mandau sub for the +35 attack (SE plan to nerf that in future)

Coruscanti/Mandau
-Occ quad dmg. (Also apply to WS @ 10% Proc)
-Crit hit Rate +5%, DEX +15, attack +35[assuming they will never nerf this part as sub]

Mandau/Coruscanti
-Occ triple dmg. (not apply to WS, 5% Proc.)
-Crit hit Rate 5%, DEX 15, occ. poison 10/tic for 1 min, Attack +35

Coruscanti/Lux Pugio
-Occ quad dmg. (Also apply to WS @ 10% Proc)
-Crit hit Rate +9%, DEX +25

People are real blind, ignorant or just loving to destroy the "Balance" in this game. Don't let me pop my 12x SS spamming Mercy FAIL with a BREW that did 1~2k VS 6~10k with Evis. (Of course i am talking about "WITHOUT SA or TA on brew")

You know what this mean? If BREW not giving Mercy FAIL a good DMG number, nothing as GEAR will do. End of story.

first off as a thf you should be making every attempt to either trick or sneak attack whenever your timer is up, though majority of your weapon skills will be outside of those two abilities you SHOULD be using those, mercy stroke and rudra's storm, when the time is applicable. Furthermore evisceration has been incredibly good in abyssea without help of alot of gear, that said, coruscanti is no exception. In abyssea as a typical dagger wielding job you should be using the standardized atma that works in favor of us to begin with, that said your crit rate should nearly be capped if not already capped, additionally you should have quite a bit of dex because of the cruor buffs and atma effects that you are using. that said it is why i questioned you earlier as to why your eviscerations are only doing 3k. Now that we have those 2 major points pointed out lets look at coruscanti, the dagger has 4 less damage than mandau at 95, once relic weapons have been updated for the lvl 99 spectrum mandau will be on the next level of weapon rank. So mandau wins hands down in that department. Another point: if your crit rate is nearly capped, how much of an impact do you think 5% more crit rate is going to net you? Do you understand what exactly your DEX is doing during a weapon skill and how it affects the damage? the amount of dex you have and the mod that is on evisceration, the gain from 15 dex especially in abyssea will be rather minimal. Dagger weapons shine during a critical attack, this is including your typical melee attack, so if you are going to be using that is solely meant to be used in a way that forces it to crit, gaining 999 attack and 999 dex is not going to change the fact that you are required to crit it to make it useful. Did you decide to not make twashtar because you dont see the benefit of using Rudra's Storm when your SA timer is up, are you ignoring the Aftermath that is generated through the use of that weapon skill and how much it affects your DPS, again another point about dagger wielding jobs is their TP phase makes up alot more of their parse than your typical two-handed jobs. So now that we have looked at the impact of just the crit rate and DEX, do you honestly still believe that lux itself even has a legitimate use? Without having a relic or empyrean if you own a coruscanti and you off-hand a lux there would be questions about whether or not that you are using such a bad DPS dagger as a filler, your best setup would include a Fire Thockcha or in your case the use of mandau, explicitly because of our current weapon rank, and defense penalties require use to have high attack, around the ballpark of 850~ attack for us to make full use of our current weapon rank which mandau has 35 attack on it currently as well as a better DMG rating than both lux and coruscanti.

Again i do not want this to be perceived as a personal attack, but you really need to look at what you are saying, the gain from coruscanti's effects are quite minimal if you look at it right, as a dancer who currently main hands coruscanti, you would think i spend most of my time using evisceration inside and outside of abyssea. But in all actual reality i spend most of my time using Exenterator purely because it's simply just better, and amusingly enough Exenterator is a weapon skill that neither benefits from DEX (outside of accuracy bonus) nor crit rate.


I have not gone into the Occasionally deal Severe damage purely because i know what it was before they removed the affect, and i believe just as you are complaining, that they removed it because they felt that the effect was to strong and they will re-implement it once they find a good median. Remember this dagger is incredibly rare, yes it doesnt require you to spend money on it, unless you consider buying the cells, or do trials for it. But it is made up by the fact that this weapon's drop rate is in the ball park of 0.1%, which i believe is quite far to have additional affects such as what has been mention, just perhaps not as potent.

Greatguardian
01-10-2012, 03:12 AM
Well thanks for pointing silly stuff like that, i used BREW and MS FAIL scheme to STFU people that would say: "Your THF GEAR is wrong", you missed my point, but that nothing new on this forum.

i can also put back Sira quote for you.

Brew comment just cinches that you're retarded.

Ilax
01-10-2012, 03:22 AM
Brew comment just cinches that you're retarded.

Hey Greatguardian, cg on your 2,991 post! I see you still post useful stuff, keep going on, one day you be @ 10,000!

Sira
01-10-2012, 03:22 AM
perhaps i shouldn't have broken my personal rule?

Ilax
01-10-2012, 03:24 AM
perhaps i shouldn't have broken my personal rule?

That what i am thinking too... [and not saying that for you Sira]

Greatguardian
01-10-2012, 03:35 AM
Hey Greatguardian, cg on your 2,991 post! I see you still post useful stuff, keep going on, one day you be @ 10,000!

idk bro, you're the guy who still thinks Mandau OTD is 5%.

(Hint: it's not)

Asymptotic
01-10-2012, 03:45 AM
DEV is planning to NULLIFY the +35 ATTACK if you SUB mandau in future update, same go for any relic/mythic.
.

They did this back in ... I dunno ... 2006? The fact that it was working at all in the offhand was a bug.
Here's the real question, why the hell would you offhand Mandau, which is pretty much the best dagger out there?

Neisan_Quetz
01-10-2012, 03:54 AM
I know right?


People are real blind, ignorant or just loving to destroy the "Balance" in this game. Don't let me pop my 12x SS spamming Mercy FAIL with a BREW that did 1~2k VS 6~10k with Evis. (Of course i am talking about "WITHOUT SA or TA on brew")

You know what this mean? If BREW not giving Mercy FAIL a good DMG number, nothing as GEAR will do. End of story.

No, that's just you sucking.

Also what in the fuck did I just read, can I get my 5 minutes back.

Asymptotic
01-10-2012, 04:02 AM
I've seen a THF pull out 3k+ Mercy Strokes in Voidwatch. I don't know why yours suck so badly, maybe you should learn to WS in WS gear.

Ilax
01-10-2012, 04:07 AM
No, that's just you sucking.

Also what in the fuck did I just read, can I get my 5 minutes back.

You must be reading hell slow ;)

Anyway, PLEASE DEV, KEEP this dagger broken, or FIX mandau, is not that hard.


I've seen a THF pull out 3k+ Mercy Strokes in Voidwatch. I don't know why yours suck so badly, maybe you should learn to WS in WS gear.

Stacked MS maybe, it help sometime take 30 sec to read.

Nynja
01-10-2012, 04:13 AM
this guys seething with mad

Prothscar
01-10-2012, 04:16 AM
Or you could just suck less and have the weapon function as it's intended. Just because you don't know how to use a Mandau doesn't mean that others do not.

Ilax
01-10-2012, 04:27 AM
bla.h. b..l.ah b..l.a..h blah... Why i even bother quote and reply on who trolling me =D

Because in this thread, it make sense that Coruscanti will proc on WS and as sub hand.

Because in this thread, it make sense that mandau will NOT proc on WS and as sub hand.

Keep dreaming on that, but i believe you have a chance as DEV love to "UNBALANCE" the game.

Asymptotic
01-10-2012, 04:37 AM
Why are you saying Mercy Stroke sucks based on its unstacked damage when it's obviously meant to be stacked with SA and/or TA, just like Rudra's Storm is meant to be used as a stacked WS to achieve its maximum potential? You have other Dagger WS to use when SA/TA/CF are down. Use them.

Also, it's probably easier to make a Mandau than it technically is to get a Coruscanti. You're guaranteed to get a Mandau if you just stick at it and spam Dynamis once a day for a few months. You'll never be guaranteed to get a Coruscanti no matter how many times you do Qilin. The drop rate is deliberately awful at least in part because it's so powerful, even without the ODSD effect.

Also, I'm sure you're a wonderful, intelligent, dazzlingly charming human being IRL who has a lot to offer this world. Other people might believe it if you learn to type not-like-a-12-year-old-in-ESL.

Prothscar
01-10-2012, 04:42 AM
Because there's so much evidence to suggest that the effect procs on weaponskills. All I've seen so far is "Mandau sux plz make better" when the weapon is fine to begin with. Cry moar

Sira
01-10-2012, 04:50 AM
Because there's so much evidence to suggest that the effect procs on weaponskills.
I'm the one that came acrossed that tiny bit of info, and it did not work while single wielding and no double attack, so it did not work for the first hit.

SpankWustler
01-10-2012, 05:05 AM
Mercy Stroke and Rudra's Storm are purposefully designed to be useful with Sneak Attack, Trick Attack, and (in the case of Rudra's Storm) Climactic Flourish and pretty much mediocre otherwise. Having a Mandau or a Twashtar doesn't magically make Evisceration or Exenterator vanish from one's weaponskill list for times when those abilities are down.

Complaining that your numbers are disappointing when none of those abilities are used doesn't make much sense. If I pooped in my freezer and stored food in my toilet, I doubt anyone would be sympathetic to my plight of "my food has gone bad and my butt is very cold".

Ilax
01-10-2012, 06:36 AM
Mercy Stroke and Rudra's Storm are purposefully designed to be useful with Sneak Attack, Trick Attack, and (in the case of Rudra's Storm) Climactic Flourish and pretty much mediocre otherwise. Having a Mandau or a Twashtar doesn't magically make Evisceration or Exenterator vanish from one's weaponskill list for times when those abilities are down.

So, if i resume what you saying, When SA and TA are down, use Coruscanti/Lux Pugio as it give more power to Evisceration. Don't you think is sad, as THF we can easy spam 4~5 WS before SA or TA get back ready. What is even the point to keep mandau equip outside just pull out a big epeen WS number once in a while.

You have to consider that Evisceration is a CRIT WS and have Modifiers: DEX:30%. Critical Hit Rate 10%/25%/40% [100/200/300TP]

the 9% Crit Rate and DEX25 will help Evis way more then anything else, +35 attack when you have 999 attack total is 35/999 = 3% DMG increase, and if you compare a triple dmg vs quad dmg, is 1/4 = 25% DMG increase, the 3% is no match at all, and i am not even comparing the DEX lost and Crit Rate 4% lost. If you talk about the Delay then 365 vs 384 = 5% only, so a total of 9% is not beating 25% (and i still ignore the 4% crit rate bonus and +10 dex, and dDex factor and so on.)

Let me point out this:

SCH, BRD, COR, THF

SCH do Embrava + Haste (You cap on haste)
BRD do 2x attack song (Your attack be close to 999)
COR Blitzer's Roll with AF+2 (15.6 Weapon Delay reduction)
Rogue's Roll (25% Crit rate and probably more if AF+2)
Thief Job Trait: Critical Attack Bonus IV = 14% CRIT Rate.

THF Gear: Raid. Culottes +2 (4% Crit rate)
THF Crit Rate Merit: 5%

Coruscanti/Lux Pugio add 9% Crit rate, DEX+25, Occ Quad DMG (10%) Delay Total: 384 [195+189]

Total Crit Rate: 25% + 14% + 9% + 4% + 5% +[10%/25%/40%] 67% to 97% crit rate, and i swear god i miss some factor before even talk about dDEX bonus. {Dex over mob agi - 50 = 15%}

How in the hell you can believe Mandau have any match again that, in this scenario, you will spam strong EVIS, same big number as inside abyssea, but we know what number going to be for Mercy Fail in this scenario.

Weapon rank = floor (Weapon Damage / 9), for now, both Dagger are Rank5, and Rank6 only gonna happen with mandau 99, gl on that if SE decide to keep trolling us with 1,000 ADL fight, Qilin will look a joke if you still want to compare.

Sira
01-10-2012, 06:41 AM
why are you still using lux in your calculations

Ilax
01-10-2012, 06:48 AM
why are you still using lux in your calculations

Because to me +10dex and +4% crit rate >> +35 attack. And why sub mandau?

As i stated before, if Mandau "triple damage" don't apply as SUB, why Coruscanti "Quad damage" should apply as sub? Then there no point to sub Mandau nor Coruscanti. So you have to choose, Coruscanti as main or mandau* as main, and i listed advantage on both, and if you can't get the +35 attack form mandau as SUB then is total trash.

Sira
01-10-2012, 06:52 AM
what makes you want to main hand coruscanti

Ilax
01-10-2012, 06:58 AM
what makes you want to main hand coruscanti

hmm, let see, occ. Quad dmg that can apply in WS, +15 DEX, +5% Crit Rate. What do i loose from mandau, mercy fail that i can only use 1 out of 6+ WS, +35 attack that is nothing when your base is 999?

Sira
01-10-2012, 07:08 AM
you do understand that i have mentioned twice that when it applied to ws it did not apply to the main hit, was either from DA/TA or from off hand, still want to main hand it?

Ilax
01-10-2012, 07:21 AM
you do understand that i have mentioned twice that when it applied to ws it did not apply to the main hit, was either from DA/TA or from off hand, still want to main hand it?

I still as it give +15 dex and +5% crit rate and quad dmg, you even think how more sad is for Twashtar, hell even the lv95 offer only +2 dex at the cost of loosing "quad damage", +5 Crit rate, how that can make sense. After spending 1,500 plate, +2 Dex? no quad, no 5% crit? I am surprise not many with Twashtar complaining.

Sira
01-10-2012, 07:25 AM
because they use the weapon as it's meant to be used, as well as using the weapon skill that is on it and the fact that AM stacked with ODSD. there's a laundry list of reasons why coruscanti is just the plain ideal off hand weapon not ideal main hand weapon.

Kitkat
01-10-2012, 07:26 AM
Not same "big number" as abyssea. All you are doing is capping your crit rate, not crit damage which is were a good chunk of the "big number" in abyssea comes from for Evisceration. I still do 6-7k Mercy compared to peaks of 5.5~6k Evis. From what I've read the 4x dmg cannot proc on WS as a primary hit, but can on secondary/additional attacks (I may have misread this) meaning it doesn't allow for 16-20k eviscerations.

If anything the scenario you describe is highly unlikely, and even if it was common place it would only go to making consistent numbers with Evisceration. If anything these buffs would be better placed on an emp War or mnk, or Relic GS Reso spamming drk (or war) than it would be wasted on a thf since they would put out exponentially more damage than the thf with these buffs. For VWNM we bring very little in Party buffs (SB and eva down), in which I've only been specifically asked to go Thf to Pil just to strip hate off the tanks (Accomp/Collab) so they didn't die during Terror/doom eyes.

Congratulations on trying to make the Dagger far superior to Mandau though. It is still a very strong dagger but it isn't any more obtainable than emp or relic and doesn't appear to break any of the boundaries that emp or relic can't do better already without a bunch of very specific buffs to do so while performing better when given other more applicable buffs.

So while there are some changes that would be great to relic, your points are null/void in comparison to this dagger when some of the information is inaccurate or done in a biased variable environment (aka your scenario) that is very unlikely because it is to benefit a weapon that will under-perform a emp weilding thf or dnc. Because of the capped attack rate they would need to use Rudra's at 300% then could spam evisceration at 100% each time they hit it for the 90 sec duration of ODD (with 50% activation rate in comparison to 10% 4x dmg activation) on all hits of the main hand weapon.

To correct you by the way:

Thief Job Trait: Critical Attack Bonus IV = 14% CRIT Rate.

Critical Attack Bonus is not Critical Attack Rate; it increases the damage not the rate of critical hits.

Ilax
01-10-2012, 07:29 AM
Let face the the ironic, i spammed Qilin over 100 time for 97 plate out of 1,500 needed.

Twashtar player will SPAM Qilin at least 1,500 time get 1,500 plate, even if Coruscanti is .1% chance, he will get it... How no one is complaining about this?

Ilax
01-10-2012, 07:35 AM
Not same "big number" as abyssea. All you are doing is capping your crit rate, not crit damage which is were a good chunk of the "big number" in abyssea comes from for Evisceration. I still do 6-7k Mercy compared to peaks of 5.5~6k Evis.

You still comapre EVIS unstacked VS Mercy stacked, yes you can do 5~6k EVIS unstacked, no you can't do MS 6~7k unstacked.

If you have full haste buff, cor delay reduction, Attack bonus, crit rate roll, you obviously be spamming WS every 5 sec, and forget SA and TA, and if you spam Mercy stroke every 5 sec, you do it wrong, as dmg unstacked stink, and same apply for twastar.


Critical Attack Bonus is not Critical Attack Rate; it increases the damage not the rate of critical hits.

My bad you right, thanks for correcting that information.

Sira
01-10-2012, 07:36 AM
being that by means of probability you would need to kill 500 to 1,000 qilins, i would say given what's on the weapon they have more than earned it at that point. It compliments weapons that have aftermath, not over-shadow.


edit: to put this into context that you can understand, by means of probability you will get a coruscanti after 416 to 833 days. still think you can get a coruscanti before you get a mandau?

Kitkat
01-10-2012, 07:50 AM
Good job on misinterpretation (and trying to make me look stupid) while ignoring that I mentioned later a Twashtar Thf will destroy a Corsicanti Thf. All they have to do is use Rudra's to kick in the ODD then spam evis until Aftermath is down, rinse and repeat. I promise you they will not just out perform the Corsicanti by a small margarine, but by leaps and bounds due to the activation rate of ODD compared to the activation of 4x dmg proc.

Also, you want to compare a 10% to a 13% (why you compared lvl 90 relic to this is beyond me). The only possible crutch I see in this is if the 4x is allowed to proc on any hit of the weapon strike because then it is stronger than relic hidden, otherwise is it merely equal (and possibly weaker by 99 since no one knows if any additional boosts are being done yet, for all you know the hidden dmg might increase or percentage might increase again).

As far as Crit rate is concernted, I can get 10% crit rate from Aftermath which can then be applied ontop of additional crit rate buffs (including off hand) so long as I start off with a mercy (which if that is hard for you is...rather astounding). This means that I have a higher crit rate total for Evisceration spam between SA/TA timers and still a stronger WS to use when SA/TA is up. I'm sorry, but this dagger just isn't as good as you make it out to be. It is a good end-line if you don't have a relic or emp, but it is not stronger than either.

Ilax
01-10-2012, 08:09 AM
otherwise is it merely equal (and possibly weaker by 99)

Just that part is sad if you ask me.


As far as Crit rate is concernted, I can get 10% crit rate from Aftermath which can then be applied ontop of additional crit rate buffs

You mark a good point there, but that a lots of "work" to just "equal" Coruscanti, and ya, no one really know what going to be the deal from "Afterglow". But i can tell you how tire i am to hear promise that never happen.

"Do the ~8,000 final blow, you be happy in the end!!" -Pfff ok ya.

I really hope you right KitKat, and no, i am not trying to make you look stupid, not even close to that.

Asymptotic
01-10-2012, 08:09 AM
Let face the the ironic, i spammed Qilin over 100 time for 97 plate out of 1,500 needed.

Twashtar player will SPAM Qilin at least 1,500 time get 1,500 plate, even if Coruscanti is .1% chance, he will get it... How no one is complaining about this?

If the drop rate of Coruscanti is 0.1% as is reported, you only have a 78% chance of getting Coruscanti doing Qilin 1500 times. You'd need 3000 Qilin to "almost guarantee" the drop at 95% probability.

Even then, at 12 Qilin/Day that's 125 days to have a 78% chance at Coruscanti (250 days for 95%). In 125 days you have a 100% chance at getting Mandau. And Mandau is far superior as a Mainhand dagger - to both Twashtar and Coruscanti.

Regardless, no one who completes an Empyrean 95 will spam it 1500 times. They'll do Qilin, and do other things to make gil, and buy the plates from other players, so what you're suggesting is bullcrap in the first place.

Ilax
01-10-2012, 08:23 AM
Regardless, no one who completes an Empyrean 95 will spam it 1500 times. They'll do Qilin, and do other things to make gil, and buy the plates from other players, so what you're suggesting is bullcrap in the first place.

Talk for yourself buddy as i/and friend spam Qilin to finish Empy. If everyone would think like you, no Plate would be in circulation. While you think "PROFIT", we think "PROGRESS". Not everyone have the luxury to toss 150m to 300m into an upgrade, and this say, as i know SE, it wont surprise me they NERF 1,500 to 150 by time i get 1250 plate, and at this point, i be able to upgrade 9 of my Empy for 0 GIL cost.

1% chance mean 1/100, .1% mean 1/1000, of course there still a CHANCE that you get it only after 3000 if real unlucky, you can also get it after 5 try and call yourself LUCKY, so your analogy is wrong. .1% = 1/1000, is not 78% or w/e you said, stop mixing odds.

Edit: We do Qilin 20 time per day, take 2:15 to 4 min max to kill. 1 round (x4) take max 30 min[including the gathering], 5 round take 3 hours max.

1500/20 = 75 Day max, or 225 hours if you prefer, you can still call me "bullcrap" if it amuse you. GL get 150m to 300m in 225 hours, but is free to dream.

Kitkat
01-10-2012, 08:23 AM
Just that part is sad if you ask me.



You mark a good point there, but that a lots of "work" to just "equal" Coruscanti, and ya, no one really know what going to be the deal from "Afterglow". But i can tell you how tire i am to hear promise that never happen.

"Do the ~8,000 final blow, you be happy in the end!!" -Pfff ok ya.

I really hope you right KitKat, and no, i am not trying to make you look stupid, not even close to that.

I see it as no more work than swapping to WS gear in the first place, especially when looking at the fact I'll possibly do 2-3x more damage with that 1 WS when compared to unstacked Evis (and still more even against stacked evis). It only helps to further my performance over a Corsi Thf, which seems to be the primary point of your argument; that corsicanti is superior to emp or relic. It isn't because it is only a dagger with no aftermath and no superior WS to go with it. This is why it is the best non-relic/emp dagger, but isn't a superior mainhand if you have relic/emp.

Asymptotic
01-10-2012, 08:28 AM
1% chance mean 1/100, .1% mean 1/1000, of course there still a CHANCE that you get it only after 3000 if real unlucky, you can also get it after 5 try and call yourself LUCKY, so your analogy is wrong. .1% = 1/1000, is not 78% or w/e you said, stop mixing odds.

The odds of getting "Heads" when flipping a coin is 1/2.
So every time I flip a coin, I should get heads at least once by the time I flip it the second time, right?

The odds of getting a "6" when rolling a normal die is 1/6.
So it's not possible to roll 1 six times in a row? OR maybe even 1 2 1 3 5? I'm always going to get a 6 if I roll it 6 times.

Just like if a drop is 1/1000 I'll always get it by the 1000th time. Ever wonder how people can go 1/20 on a 10% drop?

If so, it's because you don't understand probability. (Which you don't).

Ilax
01-10-2012, 08:51 AM
Don't even bother to explain me how ODDS is working, as i know exactly how it is.

But if you want, i can toss some fun story... At my birthday, i went to casino, [October 13], and it was Friday, unlucky right? Well i guess...

I was playing "Roulette", and my friend told me: Hey ray, you should put $$ on 13!!, and i was like, nah.. Guess what number came up? Yes you got it right!! 13!!, so chance was 1/38, Then my friend tell me:

-Dude i told you to put it on 13 ahahaa, put $$ on 13!!

Then i looked at him and told him, well dude common, chance 13 come out again is 1/38/38 (1/1444), i am not going to put $$ on that.. And guess what number came out again? Bingo 13 again! Wow... really? Then friend told me:

-Dude you did not listen to me first time, and again you could have won lol, i am telling you, put on 13!!

Then once again i looked at him and said: Are you retard or something, chance 13 come out again is 1/38/38/38, (1/54,872), so no i did not put my $$ on 13... But guess what came out? YES SIR, again 13, so before keep going this way and write 60 more line about it, i tell you the end of story, 13 came out 7x TIME in a row.

What is moral of all this? Luck is luck dude, you can be shitty unlucky and you can be shitty lucky, it not changing the FACT 1% remain 1/100, in long run. If you want apply your spaghetti to Coruscanti, i could apply my 13 Casino to it too. The only part you are right, is saying how is "POSSIBLE" you wont get Coruscanti after 3,000 run, hell even after 100,000,000 run you still have change to not get it.

Asymptotic
01-10-2012, 09:05 AM
That's my entire point. You might not get it. In less than half the time it would take to "nearly guarantee" a Coruscanti to drop, for significantly less time/gil investment (voiddusts etc.), you can 100% guarantee yourself a Mandau.

Anyway, I never said that 0.1% isn't 1/1000. All I said is that after 1500 Qilins, your chance of getting a drop that's 1/1000 is 78%.

How did I do that math?

Chance of getting a Coruscanti? (1/1000)
Chance of getting something besides a Coruscanti? (999/1000)
Chance of getting something besides a Coruscanti 2x in a row? (999/1000)^2 = 998/1000

Chance of getting something besides a Coruscanti 1500 times in a row? (0.999)^1500 = 0.22 ---> 22%

So there's a 78% chance of getting a Coruscanti after 1500 Qilins.

Sure, you might get it sooner (I got it on Qilin #40). But 1 in 5 people still won't have it after doing 1500.

Anyway, if you're spamming Qilin at a reasonable rate, you're going to quickly surpass the Voidstone regeneration rate (16 hours), and will have to resort to Voiddust (30-40k/pop) per server. So you'd be spending 450k/day (and probably over 4 hours considering gather times, waiting around, killing, re-stoning and getting more people) for 125 days just to have less than 80% chance at COruscanti, when you could have finished a Mandau in 60-90 days doing Dynamis for 2 hours/day with friend or a mule, which is a far superior Mainhand dagger to any other dagger out there (it's just not meant to be off-handed).

tl;dr:

1.) Cry more
2.) Learn to do math, this is simple stuff here
3.) Learn to type in English that doesn't make people's eyes bleed
4.) Stop trying to offhand Mandau, you're doing it wrong
5.) Learn to play your job
6.) You're now up there with Rosina on "worst Official Forums posters in the history of the Official Forums." Congratulations. You earned it.

I really don't know what it is. There's just something about Dagger jobs that attracts people with only half of a functioning brain.

Insaniac
01-10-2012, 09:18 AM
Just out of curiosity.. why are people talking about how the severe damage proc works when it is 100% broken? How could anyone know that it is even 4x damage and procs on WS and works offhand when it doesn't work at all? Forgive me if someone asked this already.

Asymptotic
01-10-2012, 09:21 AM
Sira got it and it worked on the test server at some point. It didn't work on the main hit of the WS, only the offhand or double attack parts/etc. He can't log in anymore because his content ID is expired.

Greatguardian
01-10-2012, 09:30 AM
tl;dr:

1.) Cry more
2.) Learn to do math, this is simple stuff here
3.) Learn to type in English that doesn't make people's eyes bleed
4.) Stop trying to offhand Mandau, you're doing it wrong
5.) Learn to play your job
6.) You're now up there with Rosina on "worst Official Forums posters in the history of the Official Forums." Congratulations. You earned it.

Holy crap, this so much @Ilax. The amount of bullshit half-math and straight wrong math going on is mind-blowing.

Ilax
01-10-2012, 09:38 AM
Anyway, I never said that 0.1% isn't 1/1000. All I said is that after 1500 Qilins, your chance of getting a drop that's 1/1000 is 78%.

No is not, because the reality can be 1% drop rate but people end to get it 1/1000 by "unlucky" factor, and if you would normalize the ODDS on a 100,000,000 run, you would find out is 1% drop and not .1% as people estimating.

Wiki/GE/BG percent are base on what people report, and unless a DEV come here and say is .1%, is all assumption. .1% is not 78% after 3000 kill, Mr. Mathboy.


Holy crap, this so much @Ilax. The amount of bullshit half-math and straight wrong math going on is mind-blowing.

CG 2,994 post ^^

macross
01-10-2012, 09:38 AM
Who cares, it glows. What more do you want.

Serj
01-10-2012, 09:53 AM
No is not, because the reality can be 1% drop rate but people end to get it 1/1000 by "unlucky" factor, and if you would normalize the ODDS on a 100,000,000 run, you would find out is 1% drop and not .1% as people estimating.

Wiki/GE/BG percent are base on what people report, and unless a DEV come here and say is .1%, is all assumption. .1% is not 78% after 3000 kill, Mr. Mathboy.


http://images4.wikia.nocookie.net/__cb20080513022546/uncyclopedia/images/1/1b/Lolwut.jpg

Do you even understand what people are saying? I don't think you do.

Greatguardian
01-10-2012, 10:05 AM
No is not, because the reality can be 1% drop rate but people end to get it 1/1000 by "unlucky" factor, and if you would normalize the ODDS on a 100,000,000 run, you would find out is 1% drop and not .1% as people estimating.

Wiki/GE/BG percent are base on what people report, and unless a DEV come here and say is .1%, is all assumption. .1% is not 78% after 3000 kill, Mr. Mathboy.



CG 2,994 post ^^

The odds of going 1/3000 on a 0.1% drop are less than 5%. There's a 95.13% chance that you would have obtained the drop by the 3000th run.

You really don't know jack shit about statistics or probability. You really shouldn't have tried to bring faux math into it at all. It's just too easy to point out your ignorance this way.

Ilax
01-10-2012, 10:07 AM
http://images4.wikia.nocookie.net/__cb20080513022546/uncyclopedia/images/1/1b/Lolwut.jpg

Do you even understand what people are saying? I don't think you do.

omg is Serj the TROLL #1 of FFXIAH that got banned, now i can call the thread a total trash ^^

Asymptotic
01-10-2012, 10:14 AM
78% is the chance to get a 0.1% drop after 1500 runs. It's a mathematical fact. I said it would take 3000 runs to have a 95% probability of obtaining the item at 0.1% drop rate. This is also a mathematical fact.

You can learn the math yourself here. (http://people.richland.edu/james/lecture/m170/ch05-rul.html)

With the amount people spam Qilin, if it were much higher than that, we'd be seeing a lot more Coruscantis. Especially considering every run is 18 chances at a drop.

Fact of the matter is, even with mass Qilin spamming, Coruscanti remains rare, and every other trashy THF on every server has a Mandau.

Prothscar
01-10-2012, 10:16 AM
omg is Serj the TROLL #1 of FFXIAH that got banned, now i can call the thread a total trash ^^

Funny story, you're trolling right now. At least I hope you are, no one can be this stupid.

Byrth
01-10-2012, 10:33 AM
Those were the dumbest posts I've read since Rosina stopped posting.

Lux Pugio doesn't even remotely compare to Mandau, and you probably shouldn't be using Evisceration outside Abyssea on Thief anymore. Also, you're really underestimating the effects of that +35 Attack. Go merit Exenterator and think about what you've done.

Serj
01-10-2012, 10:35 AM
omg is Serj the TROLL #1 of FFXIAH that got banned, now i can call the thread a total trash ^^

I'm decently knowledgeable, thank you.

And I've been banned since when? I've been posting there all day. You just seemed to have stopped because everyone called you out on everything incorrect you said.

Seems the same thing is happening here.

Asymptotic
01-10-2012, 10:38 AM
By the way, if it were a 1% drop like you think it would be after "normalizing the ODDS" you'd see a Coruscanti on average, once every 17 Qilins to someone in your alliance.

0.99 ^ x = 0.05
x ~= 298

298 / 18 = 16.6

It's not a 1% drop. It's at best 0.2%.

Ilax
01-10-2012, 10:50 AM
Just for you, and hope you get off my TOE.

1-(1-%Chance)^Repeat = Real % chance over time.

10% chance over Repeat = this

First try
1-(1-(10/100)) ^ 1 = 10% chance you get it.

Second try
1-(1-(10/100)) ^ 2 = 19% chance you get it.

3rd try
1-(1-(10/100)) ^ 3 = 27.1% chance you get it.

10th try
1-(1-(10/100)) ^ 10 = 65.13% chance you get it

Now let talk about .1% chance, with your number.

1000th Try
1-(1-(1/1000))^1000 = 63.23% chance you get it

*Edit: Just so i include 1,500 to make you happy about your 78%, but i corrected your imprecision.

1500th Try
1-(1-(1/1000))^1500 = 77.7037236297098% chance you get it

2000th Try
1-(1-(1/1000))^2000 = 86.48% chance you get it

3000th Try
1-(1-(1/1000))^3000 = 95.028% chance you get it

And Now let talk about 1% chance.

100th Try
1-(1-(1/100))^100 = 63.39% Chance you get it.

200th Try
1-(1-(1/100))^200 = 86.60% Chance you get it.

300th Try
1-(1-(1/100))^300 = 95.09% Chance you get it.

Do my math and number make sense, hell yes it do, and ive been posting this 1yr ago on FFXIAH.COM (http://www.ffxiah.com/forum/topic/16789/sata-bonus-cap-thx-4-5-more/3#1042541)

I know 2 guy that spam Qilin with me, that got ~1/50 and other one got ~1/90, and just from that part, it can be either they REALLY lucky, or the proposed .1% is bullshit. IS the whole reason i say don't bring your spagatti math, as the base % is totally unconfirmed and people just tend to cry "i am 0/9,000, when in fact they are just 0/35"



It's not a 1% drop. It's at best 0.2%.

I can agree more on that one, as i saw 2 Coruscanti over 90+ run, and if apply my math or your math, then it give same result:

18 player * 90 = 1620
1-(1-(2/1000))^1620 = 96.0962959473256%

1500th
1-(1-(2/1000))^1500 = 95.0362267868937%

Anyway my initial point was saying: You will get Coruscanti by trying finish twastar.

Ilax
01-10-2012, 11:00 AM
Seems the same thing is happening here.

The only "same thing" happening here and on FFXIAH is how my English stink, i try hard at least, but people tend to think i am ignorant just because of that factor, and nor you or anyone will make me stop posting, so why loosing your time with that?

You know as many i am French Canadian, and i try hard at least to write post in English.

Asymptotic
01-10-2012, 11:50 AM
That ~1/50 is actually ~1/900 and the ~1/90 is 1/1620 (unless someone else in the alliance got it during that time - if these were both together the best we can say is 1/810)

Currently, "reported" is 1/768 drop rate for Coruscanti from Qilin (this is pretty close to the 1/810 from above). That's not enough to know exactly the drop rate, but if the drop rate were 1%, the probability of 1/768 happening is so minute it's not even worth discussing. It points to a much lower drop rate (0.1-0.2%).

At a 0.1% drop rate, you'll see a Coruscanti, on average, to someone in your alliance, once every 167 Qilins. At 0.2%, you'll see it on average once every 83 Qilins.

This isn't spaghetti math. It's simple probability theory.

And I don't care that you're French-Canadian. Tu parles Anglais comme une vache espagnole. That said, I doubt you could express yourself intelligently in French, either. If you can't express yourself intelligently in English on the English forums, go muck up the French forums where I'm the only one who has to read your dribble, and save everyone else their sanity.

Catsby
01-10-2012, 11:57 AM
I haven't laughed this hard at a thread here in a while. People came in to express concern about a piece of gear they think is bugged and it got derailed. Not like a purple monkey dishwasher in 2-3 pages but in 1 fucking post.

Asymptotic
01-10-2012, 12:04 PM
I haven't laughed this hard at a thread here in a while. People came in to express concern about a piece of gear they think is bugged and it got derailed. Not like a purple monkey dishwasher in 2-3 pages but in 1 fucking post.

Ilax has powers we haven't seen since Rosina. It's refreshing, in a way.

idon'twanttoliveonthisplanetanymore.jpg

Insaniac
01-10-2012, 12:08 PM
The Official Forums IV: Do my math and number make sense, hell yes it do

Ilax I'm still wondering how you have such extensive info on how the severe damage procs work when they don't work for anyone.

Ilax
01-10-2012, 12:12 PM
Anyway back on TOPIC, DEV are better to not allow Coruscanti proc as SUB weapon, that is for sure insulting every relic owner.

Insaniac
01-10-2012, 12:13 PM
How do you even know what it does in the first place!?!?!!? Are you basing those figures on a dream you had? Please tell me.

Ilax
01-10-2012, 12:18 PM
How do you even know what it does in the first place!?!?!!? Are you basing those figures on a dream you had? Please tell me.

Refer to what people reported from TEST server. Refer to how the initial OP complain how is broken and should be fixed and work same as on TEST server. (And that part to me is BS)

Of course, right now is broken, there a reason too, maybe DEV are still trying to "Balance" it, and i hope they be smart enough to not make it PROC if you offhand it.

Asymptotic
01-10-2012, 12:21 PM
Anyway back on TOPIC, DEV are better to not allow Coruscanti proc as SUB weapon, that is for sure insulting every relic owner.

You also fail to realize that relics are easy to get? That's probably half of their motivation for aura weapons - they want rare things after which people will keep going. Everyone has relic/emyprean these days, because you can just solo it on your crappily geared BST.

You shouldn't be offhanding your Mandau in the first place, CAN WE PLEASE GET THAT THROUGH YOUR HEAD? Mercy Stroke > Rudra's Storm. Mandau's hidden effect is pretty sweet in that it doesn't require using any specific WS to unlock.

You should be glad that Coruscanti exists, it's probably one of the best offhands for Mandau even without the ODSD working, due to the crit rate boost it provides.

Ilax
01-10-2012, 12:28 PM
You shouldn't be offhanding your Mandau in the first place, CAN WE PLEASE GET THAT THROUGH YOUR HEAD?

Are you RETARDED or something?

what part in this you don't understand??? let me help you.

MANDAU Triple dmg. DON'T WORK AS SUB
Coruscanti quad Should not WORK AS SUB

never said i want to offhanding mandau, seriously get that in your head, stop turning my word to look smart ass.

If relic was that EASY to get, i would have 11 Relic with my 11 Empy, so knock it off.

Insaniac
01-10-2012, 12:32 PM
Refer to what people reported from TEST server. Refer to how the initial OP complain how is broken and should be fixed and work same as on TEST server. (And that part to me is BS)

Of course, right now is broken, there a reason too, maybe DEV are still trying to "Balance" it, and i hope they be smart enough to not make it PROC if you offhand it.Who says it works on the test server? I have a feeling your loose grasp of english has betrayed you. Maybe I missed it? And why would you not want it to proc in your offhand? That's best case scenario if you are a relic holder who gets one. Then you have 2 weapons that proc severe damage.

Asymptotic
01-10-2012, 12:36 PM
They're two different weapons, why the hell should what one does dictate what the other does? The only logical reason you'd say that is because you want to offhand Mandau and get the hidden effect, and are butthurt that you can't.

That's like saying multi-hit weapons shouldn't work in the offhand because it's an insult to Mythics.

Ilax
01-10-2012, 12:37 PM
Because the BEST Combo would be Twastar/Mandau, and that is not possible as you loose all the stats from mandau if you sub.

If DEV don't allow relic to be sub, then there no way they should allow Coruscanti.


Twastar/Mandau = fail, no TRIPLE DMG

Twastar/Coruscanti = success, Quad dmg, Are you kiding me or what?

Asymptotic
01-10-2012, 12:38 PM
If relic was that EASY to get, i would have 11 Relic with my 11 Empy, so knock it off.

And you probably would still know how to use 0 of them effectively. People complete relics from 0 --> 95 in less than 2 months now. Making a relic is a joke.

Ilax
01-10-2012, 12:42 PM
And you probably would still know how to use 0 of them effectively. People complete relics from 0 --> 95 in less than 2 months now. Making a relic is a joke.

And how that make you think is right to make Mandau fail as sub hand but not Coruscanti?

Insaniac
01-10-2012, 12:42 PM
Nvm I got some grapevine info.

Asymptotic
01-10-2012, 12:44 PM
Twastar/Coruscanti = success, Quad dmg, Are you kiding me or what?

Only on the Coruscanti strikes, just like Twashtar aftermath doesn't apply to the offhand. Altered effect in the offhand is unique to Relics and Mythics. There are literally no other weapons that suffer this penalty. It's meant to balance 1h vs. 2h relics, not other weapons vs. relics. IIRC this was added around the time Mythics came out, probably so that you couldn't dual-wield relics and mythics for crazy stat boosts compared to a 2-handed job which can't wield both.

Asymptotic
01-10-2012, 12:46 PM
And how that make you think is right to make Mandau fail as sub hand but not Coruscanti?

Read my above post for why they gimped relics/mythics in the offhand.

Catsby
01-10-2012, 12:47 PM
Only on the Coruscanti strikes, just like Twashtar aftermath doesn't apply to the offhand. Altered effect in the offhand is unique to Relics and Mythics. There are literally no other weapons that suffer this penalty. It's meant to balance 1h vs. 2h relics, not other weapons vs. relics. IIRC this was added around the time Mythics came out, probably so that you couldn't dual-wield relics and mythics for crazy stat boosts compared to a 2-handed job which can't wield both.

Derp :/ that was super hard to understand.

Asymptotic
01-10-2012, 12:48 PM
Besides if Mandau worked in offhand, I'm not convinced Twashtar/Mandau would be best. It would probably be Vajra/Mandau.

Ilax
01-10-2012, 12:50 PM
Only on the Coruscanti strikes, just like Twashtar aftermath doesn't apply to the offhand. Altered effect in the offhand is unique to Relics and Mythics. There are literally no other weapons that suffer this penalty. It's meant to balance 1h vs. 2h relics, not other weapons vs. relics. IIRC this was added around the time Mythics came out, probably so that you couldn't dual-wield relics and mythics for crazy stat boosts compared to a 2-handed job which can't wield both.

And again what part you don't understand here:

Twastar/Coruscanti (Will QUAD DMG only on off hand, give +15 DEX, and +5% Crit rate)
Twastar/Mandau (Will Triple DMG only on off hand, give +35 attack, poison 10/tic.)

So how a "TRIPLE DMG" apply only on offhand "OVERPOWER" relic combo, but "QUAD DMG" is not "OVERPOWER"?

How DEV even end to think that way? They are so scared by the 10 poison a tic form mandau? or 35 attack?


Besides if Mandau worked in offhand, I'm not convinced Twashtar/Mandau would be best. It would probably be Vajra/Mandau.

Vajra/Mandau, Twastar/Coruscanti or Mandau/Coruscanti would still be better. But is not even the point here..

Asymptotic
01-10-2012, 01:07 PM
1.) It's +5% critical hit rate, not +5% critical hit damage.
2.) French and English both have past participles. I speak both. You have no excuse to confuse "Overpower" and "Overpowered." The best translations in French for "overpowered" are probably immodéré or injustifié. They're both past participle adjectives. It is relatively common in English and French alike for past participles to be used adjectives, but you can't use the plain, pre-conjugate form as an adjective.
3.) 35 attack is a lot and has a much more significant effect on your DPS than you realize.
4.) Vajra/Mandau would most likely blow Twashtar/Mandau out of the water by miles, to the point where it probably would be overpowered. Anything/Coruscanti, I don't see particularly being overpowered, even with a 10% quadruple damage effect.

Asymptotic
01-10-2012, 01:19 PM
Also I'm about 95% sure that Mandau/Coruscanti beats Mandau/Twashtar, even without the ODSD effect.

With the ODSD effect working as was described previously, Mandau/Coruscanti renders Twashtar completely worthless as an offhand for Mandau.

Haxetc
01-10-2012, 01:25 PM
Why is this still going on @.@

Asymptotic
01-10-2012, 01:30 PM
Why is this still going on @.@

I've already explained that:

I really don't know what it is. There's just something about Dagger jobs that attracts people with only half of a functioning brain.

Ilax
01-10-2012, 01:40 PM
Did i say Mandau/Twastar? no.

Twastar/Coruscanti BEST
Twastar/Mandau Decent combo, if DEV would even allow it.

For DEV Twastar/Mandau is overpowered, but not Twastar/Coruscanti, please help me to understand.

Of course i understand the analogy about relic/mythic Asymptotic, don't you even understand my point, or you just ignore it on purpose.

Even if DEV make Coruscanti unable to PROC off hands, that still make Coruscanti awesome dagger.

Asymptotic
01-10-2012, 01:52 PM
Mandau/Coruscanti is better than Twashtar/Coruscanti :|
Mandau is hands-down the best main-hand dagger, although with OA2-3 Vajra might give it a run for its money.
There's just very little reason to use Twashtar at all if you have a Mandau and a Coruscanti.

Fact of the matter is only relics/mythics are nerfed in potency in the offhand. It's been like this since offhanding a Relic would even be a viable option (before Mythics, there would be no reason to offhand a relic anyway).

This is a balance between the Relics/Mythics themselves, one-handed Relics/Mythics arguably already have a slight upper hand because you can choose an offhand with incredible stat boosts. It just can't be another relic or mythic, you have to main-hand those. No other weapon has ever been nerfed in the offhand, and they're probably not going to start now.

I don't see why you don't want it to work in the offhand. It just makes it that much better as an offhand to Mandau.

Aldersyde
01-10-2012, 02:11 PM
I've already explained that:

Its not really dagger jobs attract people with half-a-brain, its just Ilax himself. He/she/it is just going to keep going with same argument as long as someone tries to go against it. That way, when people get bored and stop posting, he can convince himself he's won and he's right.

Asymptotic
01-10-2012, 02:15 PM
I'm not easily bored.

Insaniac
01-10-2012, 03:35 PM
My theory is that he went out and made a Twashtar and thinks that it's better than a Mandau but still has a Mandau and desperately want's to sub it to Twashtar even though Mandau/Twashtar is better so it makes him mad that Coruscanti would get the off hand OAS that he wants so bad for his Mandau that he shouldn't be subbing anyway.

Ilax
01-10-2012, 04:01 PM
Your theory is fail... The only reason i would ever do trashtar is just for the heck of having it as "trophy" in my collection.

Same go with Mythic and Coruscanti, i gave up long time ago on THF as the job is pathetic, awesome solo job thought.

But again, all this have nothing to do with how Coruscanti is broken if work as SUB, anyway this is my last post, so you can have fun insulting me =P

Babekeke
01-10-2012, 04:32 PM
This thread reads much better once Sira and Ilax are on the ignore list :D

hiko
01-10-2012, 07:33 PM
Anyway back on TOPIC, DEV are better to not allow Coruscanti proc as SUB weapon, that is for sure insulting every relic owner.
how coruscanti procing as sub can be bad for relic/mythic/empy owner?
if it don't it compete with em for main hand slot
if it do, main hand R/M/E, off hand coruscanti= profit


MANDAU Triple dmg. DON'T WORK AS SUB
Coruscanti quad Should not WORK AS SUB

how is getting triple porc from main then quad from sub is bad?

Asymptotic
01-10-2012, 10:07 PM
Hiko basically summed it up.

Anyway, now that Ilax is gone for good, we can get this thread back on track.

For those of us who wasted enough of our lives doing Qilin to have a Coruscanti at this point, it is an extreme disappointment that the "unique" part of this dagger (Occasionally deals severe damage) is not currently functional.

The development team should make it a priority to fix this (in between breaking SAM, of course).

Babekeke
01-12-2012, 02:58 AM
The development team should make it a priority to fix this (in between breaking SAM, of course).

The dev team call it 'fixing' SAM ;p

Predetor
01-14-2012, 07:25 AM
Anyone notice if its fixed on the test server today?

Greatguardian
01-14-2012, 07:30 AM
It has always worked on the test server. It's the real server where it's broken. This is how we know what the effect is in the first place.

Asymptotic
01-25-2012, 10:23 PM
No, it stopped working on the test server too.

Asymptotic
01-25-2012, 10:24 PM
By the way, dev team, STILL BROKEN.
Still no response.

FIX THE STUPID DAGGER, OKAY?

Tile
01-25-2012, 11:12 PM
was talking to a thf with one the other day, he said he liked it and loved when the damage proc'd, i told him i heard it was broken. he told me it not only works but does triple damage, after checking his gear i asked him "you sure its not your gear set proc doing that?" after afew mintues of silence he told me he thinks the dagger is broken.

Vold
01-25-2012, 11:29 PM
was talking to a thf with one the other day, he said he liked it and loved when the damage proc'd, i told him i heard it was broken. he told me it not only works but does triple damage, after checking his gear i asked him "you sure its not your gear set proc doing that?" after afew mintues of silence he told me he thinks the dagger is broken.Lol. That is a good start for my morning.

Really, though, SE needs to not take months to fix this because they put it on the backburner. Screw backburner status for items that are broken upon release. Broken JAs and such are fixed immediately no questions asked. No excuse. Fix the dagger. Truly, I wish I could tell this to their faces or on their forums but unfortunately I do not type or speak Japanese, and I certainly am incapable of playing Mr. Rogers and hold their hands while I tell them the truth of the matter because I feel doing so only invites backburner status for what you are requesting. oh, this person doesn't seem angry or anything. I suppose I can fix this, in time, just not right now because I need to finish this new content that has 0.1% drop rates for the unlucky fewmany.

Nynja
01-26-2012, 02:44 AM
Why bother to fix an item that 20 people across all servers have?

Dragonlord
01-26-2012, 05:38 AM
Why bother to fix an item that 20 people across all servers have?

Since when does the quantity of an item dictate whether it should be fixed or not? If it's broken, fix it. Those 20 (most likely many more) worked hard for and/or got lucky with the drop, so why should they be penalized? It's false advertising, really.

Runespider
01-26-2012, 11:40 AM
Why bother to fix an item that 20 people across all servers have?

Same reason they spend so much dev time adding relic trials only a handful of people will ever complete

Tile
01-26-2012, 11:57 AM
20, its got to be more then that, i've done over 150 Qilin, and I've seen atleast 5 people on Carbuncle wearing them.

Nynja
01-26-2012, 12:05 PM
obvious sarcasm was sarcasm...but it stands to reason there arent THAT many corsucanti's out there

Prothscar
01-26-2012, 12:45 PM
So just because not many people have it means that it should remain broken? Are you high?

Nynja
01-26-2012, 12:50 PM
So just because not many people have it means that it should remain broken? Are you high?

Theres more relics on my server alone than there are Corsu's across all the servers, which ones more broken?

SpankWustler
01-26-2012, 01:18 PM
Theres more relics on my server alone than there are Corsu's across all the servers, which ones more broken?

There's a difference between an incorrect number or an "a" somewhere in the coding where an "s" should be, and something working properly but performing poorly because a weirdo made it weirdly.

At least, I assume that's all it is. It would be pretty funny if Coruscanti actually taps into a dark, confounding meatball at the core of FFXI's spaghetti code and nobody ever tested that after making it.

Prothscar
01-26-2012, 02:53 PM
Theres more relics on my server alone than there are Corsu's across all the servers, which ones more broken?

You're trying way too hard. I don't want this fixed because I don't have one and it is rare and it shouldn't be fixed because relics is not a sound argument.

Nynja
01-26-2012, 03:57 PM
You're trying wa~y too hard. I don't want this fixed because I don't have one and it is rare and it shouldn't be fixed because relics is not a sound argument.

Lets fix the 52 corsu's (http://www.ffxiah.com/search/player/?owned[]=19144) while the 6k relics out there never get upgraded to final lv99 stage because the "reasonable trial" is fkn absurd.

Dew
01-26-2012, 04:36 PM
Or they could fix both.

Prothscar
01-26-2012, 05:28 PM
Lets fix the 52 corsu's (http://www.ffxiah.com/search/player/?owned[]=19144) while the 6k relics out there never get upgraded to final lv99 stage because the "reasonable trial" is fkn absurd.

yes, let's use FFXIAH's equipped items list as a definitive view of all of the Coruscantis that exist.

Btw, more than one thing can be fixed at once, not sure if you knew that or not, but it seems like you didn't.

Kristal
01-26-2012, 06:18 PM
Lets fix the 52 corsu's (http://www.ffxiah.com/search/player/?owned[]=19144) while the 6k relics out there never get upgraded to final lv99 stage because the "reasonable trial" is fkn absurd.

You mean the optional final upgrade that doesn't add any stats, only makes the wielder glow? (Not even the weapon.)

Nynja
01-26-2012, 10:39 PM
You mean the optional final upgrade that doesn't add any stats, only makes the wielder glow? (Not even the weapon.)

No I mean the "reasonable trial that majority of lv95's in average gear" can complete.

Runespider
01-27-2012, 12:32 AM
Do the other HQ weapons special effects work? Maybe it's something they plan to add later on. Things like this are usually fixed quite quick, the fact it's still broken suggests they either don't know why it won't work, it is working as intended or it's unlocked in some way in the future.

wish12oz
01-27-2012, 06:23 AM
Do the other HQ weapons special effects work? Maybe it's something they plan to add later on. Things like this are usually fixed quite quick, the fact it's still broken suggests they either don't know why it won't work, it is working as intended or it's unlocked in some way in the future.

Or... It could be SE is just incompetent.

Prothscar
01-27-2012, 06:27 AM
Or... It could be SE is just incompetent.

This, considering you can add an array of broken BLU spells, some of which have been broken for 8+ months, to the "fix it" list. Hoping they get the Coruscanti/Murasamemaru squared away.

Asymptotic
01-31-2012, 10:12 PM
This, considering you can add an array of broken BLU spells, some of which have been broken for 8+ months, to the "fix it" list. Hoping they get the Coruscanti/Murasamemaru squared away.

This isn't particularly related to the thread, but which BLU spells are broken, out of curiosity?

Also, WHY HAS CORU STILL NOT BEEN FIXED D:

Byrth
01-31-2012, 11:06 PM
Hecatomb Wave, Sandspin, Barbed Crescent, and Tourbillion, I think?

Frost
01-31-2012, 11:08 PM
Hecatomb Wave, Sandspin, Barbed Crescent, and Tourbillion, I think?

Ok now I feel dumb, what's wrong with them exactly? This is unfortunately the first I heard of this.

Neisan_Quetz
02-01-2012, 12:33 AM
The magic accuracy of their additional effects only accounts base stats and ignores gear merits etc., basically you'll have trouble landing the additional effect on anything above level 50 iirc.

Byrth
02-01-2012, 12:52 AM
They get no magical accuracy from BLU skill, I think Prothescar thinks. (argh!)

Asymptotic
02-01-2012, 02:54 AM
That's pretty broken.

CPBismarck
03-09-2012, 11:52 PM
But again, all this have nothing to do with how Coruscanti is broken if work as SUB, anyway this is my last post, so you can have fun insulting me =P

First of all sorry for the long response, its my first post here as well :)

*edit: seems to be my second post 0.o*

What i think Ilax has been trying to say which i think i have got what he is trying to say. Barring the ability to use Mercy Stroke, and at present Lv.99 upgrade seems to be out the question for some, The weapons aint that different. They are both Rank 5 weapons unless you take your Mandau to Lv.99 which then becomes a rank 6. Being that not everyone can do this due to ADL the comparison with Coruscanti and Mandau Lv.95 is the more likelier of the 2 to be made.

Owning a Mandau i would not off hand it. Unless maybe i wanted to play around with Rudra then i would off hand it. But for purposes of what Ilax is trying to point out but doesnt actually get far enough to express himself clearly is that if you dont own a Mandau or Twashtar, yes you dont have MS or Rudra, but you do have Evis in abyssea and now Exenterator outside abyssea. Once fixed, depending on the proc rate of the quad damage, one can assume that no dagger could keep up with the presumed damage the Coruscanti (at least in theory) should put out barring Relic and Empy.

Then one has to ask them selves yeah Coruscanti is a extremely rare weapon, however WS procs occur during quad damage beit main or offhand. If you dont have a Mandau or twash, Main handing the Coruscanti and offhanding say Twilight or Triplus would work wonders.

Now im not saying the Mandau is a useless weapon, in fact i love my Mandau and am extremely happy for making one. Offhanding a fully working Coruscanti for the Mandau would be an even better compliment.

However If you had a coruscanti right now in its intended fully working state, would you make a Mandau? On average the Mandau has a 3% higher chance of proccing 3x damage (in TP not WS), has the attack boost, and WS DMG boost (only for MS).

The answer im assuming is as a past time yes to compliment each other, but removing the ODSD from Coruscanti and the Mandau becomes king again.

His argument was that by dealing 4x damage in WS it undermines both the Relic and Empyrean, which it does. It clearly does but then again thats why SE has implemented it on the test server and not the game server yet. My belief is that they dont want to undermine the Relic and Empy weapons. As for the Mythic weapon being able to proc, yeah 30k Alex is the reason why its allowed to proc.

Mandau/Coruscanti would be ideal, but if you have a Coruscanti alone and no Relic/Mythic/Empyrean, the benefits outweigh the cons for not mainhanding it and using another easily obtained dagger like Triplus/Twilight.

My personal belief is that the Mandau should pull ahead, least the figures say so, but the gap between them due to the 4x damage proc on ws wont be great enough to warrant making a Mandau unless your an elitest.

once again sorry for the long post.

On topic tho, i think SE will update it to have DEX+15 Crit Hit Rate +5% due to their so called balance.

As for why this works offhand Mandau doesnt, it was always the weapons design and balance between the 3 "legendary"weapons as was explained and thus some balance was needed between these 3 set of weapons. So the Coruscanti working offhand isnt an issue and shouldnt be for that matter.

SpankWustler
03-10-2012, 04:23 AM
That's a lot of text.

If the weapon can not be allowed to do what it says, or the red panda named Mochi Leaf Jr. can not properly code that action, the weapon should promptly be made to say what it does. Either way, something is literally a bug/mistake/etc. until the two match.

Seemingly simplistic bugs and mistakes being reported and not fixed, and then the lack of a seemingly simplistic fix not being explained, does not inspire warm and fuzzy feelings within my heart. It inspires pessimistic feelings in my butt.

Trisscar
03-10-2012, 11:55 PM
Hey Greatguardian, cg on your 2,991 post! I see you still post useful stuff, keep going on, one day you be @ 10,000!

And yet they have a point. When I'm on THF (in or out of Aby) my damage from from Evi hovers around 3-5k. The lack of "oh my Goddess" damage (like the nearly 10k damage I often get on BLU during solo skill chains) doesn't bother me at all because THF isn't about the big numbers but the DPS.

I have crit attack and triple attack merited to max and my THF is like a perma-2hr MNK, only with daggers. It's sick I tell you, just sick.