View Full Version : Kenkonken Martial Arts I-IV
Kristal
01-06-2012, 05:49 PM
Does anyone know if there's some data on the various Martial Arts bonusses on Kenkonken 75-95? I've seen some numbers like 20/30/40/45, but no testdata to back it up, and I'm curious about it.
Karbuncle
01-06-2012, 05:54 PM
I know there were some tests on BG I read quite recently, Though i Couldn't Link you to em :\.
Or they were right here, Honestly can't recall.
All i remember is the Martial arts on them doesn't impact your TP Gain (negatively)
Kristal
01-06-2012, 09:37 PM
I know there were some tests on BG I read quite recently, Though i Couldn't Link you to em :\.
Or they were right here, Honestly can't recall.
All i remember is the Martial arts on them doesn't impact your TP Gain (negatively)
There was a thread on this forum a week ago, where it was show that TP/hit IS affected as normal, but only the KKK 75 data was shown (-20 delay).
Dfoley
01-06-2012, 09:57 PM
Theytak and i posted them in the thread about 'wrong martial arts values"
Completely Naked: No gear at all. Not just un-equipping store tp gear.
4 - 9 - 14 - 19 - 24 - 28 - 33 - 38 - 43 - 48
4.8 tp/hit
Kenkonken (95) + (+2 gloves) + (+2 legs) + rajas ring (11 store tp & - 55 ma)
5 - 10 - 15 - 21 - 26 - 31 - 37 - 42 - 47 -53
5.3 tp/hit -> confirmed KKK does affect tp/hit and kkk 95 is -45 and not -50
This was my data, and it does show tp per hit being affected by KKK otherwise you would have gotten a tp return of 5.5 and not 5.3
- Kenkonken (75) (Delay+49, MA: Delay -20): 389 delay; 5.3 TP/hit
(Including two delay -> TP calcs to show KKK's apparent and actual delay, but looking at it, I'm not sure how people figured it didn't affect TP/hit...)
[409/2 = 204.5; ( 5 + ( ( ( 204 - 180) * 6.5 ) / 270 ) ) = 5.5 TP/hit]
[389/2 = 194.5; ( 5 + ( ( ( 194 - 180) * 6.5 ) / 270 ) ) = 5.3 TP/hit]
Hit #1: 5 TP
Hit #2: 10 TP
Hit #3: 15 TP
Hit #4: 21 TP
Hit #5: 26 TP
Hit #6: 31 TP
Hit #7: 37 TP
Hit #8: 42 TP
Hit #9: 47 TP
Hit #10: 53 TP (Confirms 5.3 TP/hit)
This was from theytak
So I is definitely -20
and IV is definitely -45
Both show the -MA is affecting TP gain.
I dont have any play time anymore due to my wedding coming up, so I cant test 2 and 3, but they are straight forward if you aren't pchan and can actually understand store tp and tp/hit calculations.
Theytak
01-11-2012, 07:59 AM
the 2/3 values were tested by Byrthnoth, and he knows his shit. I tested them myself for the sake of curiosity, and they came out to 30/40 respectively, but for some godforsaken reason, I didn't post those numbers anywhere, and I can't find where I wrote them down.
Annalise
01-15-2012, 12:12 AM
I dont have any play time anymore due to my wedding coming up, so I cant test 2 and 3, but they are straight forward if you aren't pchan and can actually understand store tp and tp/hit calculations.
Congratulations =)
Dfoley
01-15-2012, 02:18 AM
Tested out KKK 99:
no other gear= 4 9 14 19 24 28 33 38 43 48
with +2 legs (-10)= 4 9 14 18 23 28 32 37 42 47
4.7 tp/hit = -58 ~ -81 total MA (10 from pants 48~71 from KKK).
There was no easy way for me to distinguish -48, -50, and -55 of kkk 99, but it is clearly more - delay than KKK 95.
Extremely funny side effect at the moment.... KKK 99 has the graphic of main hand KKK off hand glanzfaust (monk mythic)
Camwin
01-15-2012, 07:44 AM
So in short, with cirque neck, pantaloni+2, and KKK99 we are effectively at 300 delay? Not to mention add in 25.blah% gear haste, and automaton haste? What would that put our delay at?
gilmour
01-15-2012, 08:45 AM
Level 99:
Base/+kkk: 320 minimum delay: 105
+ gear haste: 240
+ spell haste: 192
+ bard haste: 112 (out f 105)
So even without +2 legs or cirque neck we are very close to the cap.
+ cirque legs: 109
+cirque neck: 107.5 (105.8)
THats assuming neck is -5, if its -10, then we cap at 105.8.
Zhronne
01-17-2012, 05:20 PM
Don't have numbers on MA altough I trust Dfoley's data, just wanted to add that it really "feels" very fast, especially when you add OA2-3 AM on it.
Tested lv99 KKK vs lv99 Vere yesterday, very small sample, around 100ish WSs on different targets inside and outside Abyssea and I have to say that I'm impressed, you can really see that 30% more damage.
Vere+Vsmite does very good but pales in comparison to KKK (you have to consider Vsmite has the nerfed rates on Test server). Dunno how they perform on harder targets, but I have to say I was really impressed, KKK is awesome! <3