View Full Version : I think its time for another inventory space bag
Chryseis
01-06-2012, 06:09 AM
Before someone says, pick and choose whatever item that goes to the job, think of how many ToM weapons that certain jobs have; now add that together with 20 jobs and suddenly the extra space we have is no longer there.
Plus, we are unable to store or transfer ToM weapons, augmented items or certain items.
There's been a large introduction of items considering the last item bag update, with most of them being able to be sent to the same account. However, even then, people would require a large variety of items to place themselves at their best (tp/ws/nuke/rest/idle gear swap) which would mean you would have to carry that gear with you at all times.
And lets face it, there's always new items coming out with each update or so, and only few of them are transferable or can be stored.
For those that don't seem to have that problem, its not a matter of being the best, but its a matter of having the space to hold items, should that need arise.
Dreamin
01-06-2012, 06:29 AM
More inventory slots per existing bag/locker would be a nice alternative as well. We've been sitting @ 80 per for a while now. (They've already said somewhere that's not due to PS2 limitations in some post before).
But yeah, a new bag would be good to have too.
Tsukino_Kaji
01-06-2012, 06:31 AM
18/20 jobs, gear for all including the 2 not leveled. No mule. Multiple weapons for several, swap gear sets, food, instruments, 6 different rng ammo, all 8 elemental sacks, random ass gear just to wear for wearing's sake, warp items, meds, 15 different +2s to be used and a bunch of other crap up to and including all of the mandy leaves, the test I beat Maat with and my carbuncle's ruby. I still have nearly 50 spaces left. You need to prioritize.
Daniel_Hatcher
01-06-2012, 06:59 AM
They already said they can't add any more "inventory" space, hence the constant addition of new "lockers, satchels"
18/20 jobs, gear for all including the 2 not leveled. No mule. Multiple weapons for several, swap gear sets, food, instruments, 6 different rng ammo, all 8 elemental sacks, random ass gear just to wear for wearing's sake, warp items, meds, 15 different +2s to be used and a bunch of other crap up to and including all of the mandy leaves, the test I beat Maat with and my carbuncle's ruby. I still have nearly 50 spaces left. You need to prioritize.
Gear perhaps, but I had 79/80 items for RDM at 75, let alone now. No way you can gear them to the best of your ability.
Just one set each for all 18 jobs is 288 inventory....
Another 80 slots would be absolutely perfect for me. I could finally keep crafting basics on myself full time then and not sweat any space problems for drops. Another 160 would allow me to mule back some basic gear for jobs I retired. Another 240 slots would ensure I never ask for more space ever again unless they get crazy with ideas that takes up all kinds of space...
Helel
01-06-2012, 08:44 AM
18/20 jobs, gear for all including the 2 not leveled. No mule. Multiple weapons for several, swap gear sets, food, instruments, 6 different rng ammo, all 8 elemental sacks, random ass gear just to wear for wearing's sake, warp items, meds, 15 different +2s to be used and a bunch of other crap up to and including all of the mandy leaves, the test I beat Maat with and my carbuncle's ruby. I still have nearly 50 spaces left. You need to prioritize.
You need to get better gear (and stop posting).
I have 4 jobs that I use exclusively, and I have about 10 free spaces.
Greatguardian
01-06-2012, 08:51 AM
More inventory slots per existing bag/locker would be a nice alternative as well. We've been sitting @ 80 per for a while now. (They've already said somewhere that's not due to PS2 limitations in some post before).
But yeah, a new bag would be good to have too.
Citation for bolded please. I'm calling bullshit until I see a source.
I distinctly remember their official explanation for the 80 item per storage limit being a function of PS2 RAM limitations, which is why they just add more storage options rather than expanding existing ones or allowing us to use multiple storage spaces at a time.
Zinato
01-06-2012, 09:33 AM
18/20 jobs, gear for all including the 2 not leveled. No mule. Multiple weapons for several, swap gear sets, food, instruments, 6 different rng ammo, all 8 elemental sacks, random ass gear just to wear for wearing's sake, warp items, meds, 15 different +2s to be used and a bunch of other crap up to and including all of the mandy leaves, the test I beat Maat with and my carbuncle's ruby. I still have nearly 50 spaces left. You need to prioritize.
That seems really hard to believe as I have 6 jobs most sharing gear and barely manage to find space for it all. Lots of Empyrean +2? What about Magian Weapons, WS belts and gorgets for all those jobs? Do you keep upgrade items or just buy the buyable ones? More detail would be appreciated. I know I could use some pointers.
MojoJojo
01-06-2012, 09:42 AM
I know i'd have alot more space if i would toss the crap i haven't used in ages, or useless stuff i can't bring myself to throw away. Also if i was quicker to finish +1/2's instead of sitting on 3seals/mats for a freaking month.....
Never enough space to jam more crap in your mh though. I could use a Mog Crawlspace, and Mog Attic, and Mog Closet, and perhaps a Mog Garage.......
Daniel_Hatcher
01-06-2012, 09:53 AM
Citation for bolded please. I'm calling bullshit until I see a source.
I distinctly remember their official explanation for the 80 item per storage limit being a function of PS2 RAM limitations, which is why they just add more storage options rather than expanding existing ones or allowing us to use multiple storage spaces at a time.
The only think I remember is them saying PS2 doesn't limit new locations. Nothing about storage.
Greatguardian
01-06-2012, 10:11 AM
The only think I remember is them saying PS2 doesn't limit new locations. Nothing about storage.
Right. They said very specifically that the PS2 was not restricting them from adding new zones - which anyone who understood PS2 limitations already knew. I would not mind standing corrected if a source can be provided, though.
Beathoi
01-06-2012, 11:48 AM
If you have the stuff you claim to have in on you then there is no way you have 50 open slot.
You need to learn how to count.
Beathoi
01-06-2012, 11:55 AM
Noped... I've done that like 10 times sence they came out with the Abyssea add-ons and im still at 10 free slots ><
Behemothx
01-06-2012, 03:39 PM
18/20 jobs, gear for all including the 2 not leveled. No mule. Multiple weapons for several, swap gear sets, food, instruments, 6 different rng ammo, all 8 elemental sacks, random ass gear just to wear for wearing's sake, warp items, meds, 15 different +2s to be used and a bunch of other crap up to and including all of the mandy leaves, the test I beat Maat with and my carbuncle's ruby. I still have nearly 50 spaces left. You need to prioritize.
If you still have 50 spaces left with 18 jobs, you're a terrible player.
FrankReynolds
01-06-2012, 03:42 PM
YOu can have a bunch of open spaces, if you store all your gear on porter moogles and gear storage npcs. You will also spend hours keeping track of all that crap as you will have no easy way to see what you have and where its kept.
Behemothx
01-06-2012, 03:48 PM
YOu can have a bunch of open spaces, if you store all your gear on porter moogles and gear storage npcs. You will also spend hours keeping track of all that crap as you will have no easy way to see what you have and where its kept.
Oh, I know. But who in their right mind has time to deal with that crap? Moogle slip X for this and moogle slip Y for that, royal pain in the ass is what it is. I use that to get rid of dyna pieces I don't plan on using and such but you wouldn't catch me constantly using that.
Tsukino_Kaji
01-06-2012, 04:24 PM
Gear perhaps, but I had 79/80 items for RDM at 75, let alone now. No way you can gear them to the best of your ability.I would then conjecture that there was something wrong with your concept of rdm.
Oh, I know. But who in their right mind has time to deal with that crap? Moogle slip X for this and moogle slip Y for that, royal pain in the ass is what it is. I use that to get rid of dyna pieces I don't plan on using and such but you wouldn't catch me constantly using that.I use them multiple times everytime I change jobs. They are a wonderful thing.
Prothscar
01-06-2012, 05:08 PM
I keep four jobs geared and ready to go at a moment's notice: BLU, WHM, SAM, and COR. Everything else is Porter'd. I have 10 slots of wiggle room to move things around across all of my inventory options.
I don't have time to swap around sets of gear and random pieces of gear that I use for each of my several jobs for 10 minutes every time I need to change, and neither does my Linkshell.
Also sort of off-topic, if your RDM takes anything less than 70~75 pieces of gear, you're not playing your job correctly. Don't bash him for having all of his appropriate equipment available.
Lushipur
01-07-2012, 12:57 AM
somewhere SE said that the limit of ps2 is to display 160 item at a time. they are 2 windows of 80 item to swap.
and thats why temp item cant be moved from main inventory but can break the 80 limit of bag (i suppose you could have a max of 80 temp item).
we really need 3 things:
open storage to every mog house
another 80 space (mog wallet?)
and a button to swap the content of two bag
I'd like to see an additional bag we could call items from like inventory. Not like satchel and sack where they go with us and have to have their items moved from satchel/sack into inventory to use. Like a dual inventory sack.
HimuraKenshyn
01-07-2012, 07:27 AM
Man I have like 3 slots free ><;; its insane just keeping track of all my fin seals and the +2 items takes up tons of space. Please add a seal and +2 items porter and woe coins one wouldn't hurt lol.
Daniel_Hatcher
01-07-2012, 07:32 AM
I would then conjecture that there was something wrong with your concept of rdm.I use them multiple times everytime I change jobs. They are a wonderful thing.
Not really.
MAB, High-resist, Cure, Enhancing, PDT- etcetera... It's very very easy to cap gear even with only a few job roles.
Tsukino_Kaji
01-07-2012, 11:45 AM
Not really.
MAB, High-resist, Cure, Enhancing, PDT- etcetera... It's very very easy to cap gear even with only a few job roles.Why are you carrying around PDT on rdm?
Prothscar
01-07-2012, 11:48 AM
Are you telling me that you don't have PDT/MDT sets for RDM?
Jamesy
01-07-2012, 04:44 PM
honestly this has been suggested many a time and ive given up hope on another inventory even i have posted a very well thought out addition to the inventory system but lets be honest se only really cares about their japanese player base and unless all of them demand it as well as sell their ps2's and buy a cheap decent pc to play ffxi on. square enix is going to continue to gimp our inventory to the minimum
Granny
01-07-2012, 05:11 PM
I'd definatly welcome more space, and that update already where they promised us access to our storage from any mog house.
Coldbrand
01-07-2012, 09:56 PM
Seriously.
Unleashhell
01-07-2012, 10:44 PM
I would love another inventory bag of some kind. But I know it would be full in like 3 days and then I would be in the same boat I am in now >.<
Zarchery
01-08-2012, 03:36 AM
Junk tends to expand to fill the space. I'm not sure how much this would help as people still need to learn to prioritize and mule and manage inventory. But before implementing this, for God's sake, implement a search feature so I can FIND my stuff. I try to keep to some sort of standard, but it can still get frustrating.
Greatguardian
01-08-2012, 04:13 AM
Junk tends to expand to fill the space. I'm not sure how much this would help as people still need to learn to prioritize and mule and manage inventory. But before implementing this, for God's sake, implement a search feature so I can FIND my stuff. I try to keep to some sort of standard, but it can still get frustrating.
0123456789 (http://forums.windower.net/files/file/42-find/)
Vazerus
01-08-2012, 05:26 AM
Another "I have 3 jobs geared as well as I can (and 1 job mostly geared), but have 10 inventory spaces left" post. It doesn't help that my storage is almost completely full of +1 and +2 empy armor items.
18/20 jobs, gear for all including the 2 not leveled. No mule. Multiple weapons for several, swap gear sets, food, instruments, 6 different rng ammo, all 8 elemental sacks, random ass gear just to wear for wearing's sake, warp items, meds, 15 different +2s to be used and a bunch of other crap up to and including all of the mandy leaves, the test I beat Maat with and my carbuncle's ruby. I still have nearly 50 spaces left. You need to prioritize.Soooo... um... are you against more storage bags being implemented(and like most suggestions made) or are you just a fan of playing devil's advocate?
Tsukino_Kaji
01-09-2012, 02:37 AM
Soooo... um... are you against more storage bags being implemented(and like most suggestions made) or are you just a fan of playing devil's advocate?I guess someone has to be the villian, but realy, SE has stated that it's not possible. And people REALY do need to learn how to prioritize. I have all teh time in my inventory 2 stack of echoes, a vile, a vile+1, M rice cake, datetochin, angel wing, mog specs, RR hairpin, windy livery, windy aketon, mazurka harp, brd feet, signal pearl, claim slip 4, 6, 8, 9, 10, 2 LS, all 6 ele nin tools, shihei, sairui-ran, shinobi-tabi, aby keys, sanjaku, shikanofuda and chonofuda. That's 34 main inventory spaces at all times and I'm still not running out of space.
FrankReynolds
01-09-2012, 04:10 AM
I guess someone has to be the villian, but realy, SE has stated that it's not possible. And people REALY do need to learn how to prioritize. I have all teh time in my inventory 2 stack of echoes, a vile, a vile+1, M rice cake, datetochin, angel wing, mog specs, RR hairpin, windy livery, windy aketon, mazurka harp, brd feet, signal pearl, claim slip 4, 6, 8, 9, 10, 2 LS, all 6 ele nin tools, shihei, sairui-ran, shinobi-tabi, aby keys, sanjaku, shikanofuda and chonofuda. That's 34 main inventory spaces at all times and I'm still not running out of space.
I hate to be that guy, but your really not doin it right if you have all that extra room.
Lushipur
01-10-2012, 06:24 AM
SE stated not possible what?
to get a single bag with more than 80 space? yes, its true
to get more bag of 80 space? never read that, please link where they stated that
i have 5 bag of 80 space each
i have 5 job always equipped but i admit that only 2 are really geared for all occasion (brd 60+ item and pup 50+ item), the other 3 are passable (like 30 item).
a sixth job i keep in the slips mostly
i have storage and satchel full of meds, tool, key and other misc. stuff
bank is mostly full of furnitures
i have nearly oother 60 free spaces
i need more space? yes. one can never have enough space.
Only solution i found out was mulling all my mage gear, and never play these job anymore as my DD job take all the space available. so yes please, add more bag, and by more i mean 3 more bag >.<
But i know what be the answer on that, have one char to play Mage onry and one to play mele onry, and waste more time doing every quest twice, at least i guess we can feel lucky that SE allow you to transfer most of the gear.
Asymptotic
01-11-2012, 04:28 AM
I can't even fit all of my DNC gear into my main inventory. I have to satchel/sack sets I know I won't be using. I'd like to make a mule on Siren to see Tsukinokaji in action, because I'm about 99% sure it's a total disaster.
I'm guessing he just doesn't gear swap or something, because that's the only explanation for all that extra space.
Mirabelle
01-11-2012, 08:38 AM
Can't believe this has gone on for this many pages.
There should have been 20 posts of "God, Yes!!!" and that should have been the end of it.
SE keeps adding more and more situational gear and much easier levelling of multiple jobs. No wonder people are running out of space. We shouldn't have to run through hoops. You have a max 80 slots which is usally enough for any single job to cover TP,WS, EVA, MP, MDT, PDT gear sets. I'd say if you gave everyone 7 80 slot sacks/satchels/whatever to fully equip 6 jobs plus a misc/med/crafting/ammo bag, we'd be much happier.
Most players are only actively playing 6 or 7 jobs anyway and with current restraints most people are only gearing 4 jobs fully and muling/storing other jobs.
SE, just load us up on more gobbie sacks already!!
Joyroth
01-11-2012, 11:05 PM
Can I get a mog slip for my mog slips?
Psxpert2011
01-11-2012, 11:17 PM
No thanks, I'm good. I try not to be hoarding on items. The more space I have, the more pain on sorting things in and out.
I vote for a new item screen or interface to make sorting easier.
Zaknafein
01-12-2012, 12:58 AM
You heard it here first ladies, and gentlemen. Gear all your jobs, and still have room with these shiny new 5/5 Pink,Perle, and Teal sets!
Kitkat
01-12-2012, 01:50 AM
I support adding more inventory space. As it stands I use ~3-5 jobs exclusively, and of the 3 I use the most I have more than 80 pieces to use on each, with only a few hovering around 30. Blu and Rdm are my most extensive gear list sets mainly due to the various functions the jobs can perform. Ideally I'd love to see a gobbie bag that goes up to 100 slots (especially with VW taking up so much space with trash drops) so that I can carry all my gear and still have room for drops.
Lushipur
01-12-2012, 03:20 AM
mog slips should be keyy item
Greatguardian
01-12-2012, 05:36 AM
Can I get a mog slip for my mog slips?
mog slips should be keyy item
Neither of these are possible for fairly obvious reasons if you understand how mog slips work.
Corwin
01-12-2012, 09:51 AM
On MNK: TP gear, AF WS gear, no Shijin WS set, PDT gear, MDT gear, Chakra set (missing ~15 VIT), no chi blast, no eva set, no idle/regen set, staple meds/warp/pearl, 3 pieces of town gear. 72/80.
Damn right I could use another storage container or two.
Schwertzauberer
01-12-2012, 09:51 AM
Personally, I'd love to see the mob slips turned into KI's and allow me to select items based on my job rather than having to trade 4+ slips (one for each item set/tier) to obtain the pieces I need.
RDM slip allows me to see: AF/AF+1, Relic/+1/+2, Empy/+1/+2/+3 for instance, not to mention Limbus/Nyzul/Salvage set etc.
For the love of Altana, yes please! Main job alone takes a whole bag of gear and utility items, more space is due.
FrankReynolds
01-13-2012, 03:04 AM
A couple ideas.
1) Make the magian NPCS hold all +1 & +2 items. Carrying them around is Bulls***!
2) Make Abyssea pop items convert to ki.
Example: you get a Molt Scrap. You can hold it if you think you may need to trade / sell it,
or you can use it on yourself, in which case it disappears from inventory, and becomes a KI (change all ??? so that they can only be popped with KI version).
Arcalimo
01-13-2012, 06:03 AM
18/20 jobs, gear for all including the 2 not leveled. No mule. Multiple weapons for several, swap gear sets, food, instruments, 6 different rng ammo, all 8 elemental sacks, random ass gear just to wear for wearing's sake, warp items, meds, 15 different +2s to be used and a bunch of other crap up to and including all of the mandy leaves, the test I beat Maat with and my carbuncle's ruby. I still have nearly 50 spaces left. You need to prioritize.
I have 20/20 geared too and i have 385 spaces left (full perle, aurore, teal)...
/Sigh, i'll never understand why there has to be always someone being negative about something that benefit ALL of us.
Chryseis
01-25-2012, 04:55 AM
There's been a lot of the increase inventory posts, looking back at the history of when this "Official Forum" came up.
http://forum.square-enix.com/ffxi/threads/505-Dev1001-Just-more-inventory-space!?
The cap for item max has often been 80 as mog storage has always been 80 no matter how many "extra" furniture pieces you layout after the 80 cap.
As for Tsukinokaji, you might as well play naked for what most of us would wonder, or rely on AF weapons (since they're store-able) with a few notable exceptions of certain max range job useable items (Twilight dagger comes to mind) or all job weapons (elemental staves).
However, like I said on my post, if you don't have that problem, then have it as a backup should the need arise.
Just because you claim to be ultra elite with having 50 inventory spaces and being naked doesn't mean that everyone else should emulate you. If that were to happen, then people wouldn't have a problem of someone coming as a 99 paladin with level 1 RSE expected to act as a debuffer in a voidwatch alliance.
People craft, farm, receive their interesting items from craftwatch, or have augmented items that cannot be stored. Whether you're (so called) geared up for the situation would probably be a laugh compared to someone that's actually geared for the situation.
Well whatever... you don't need it, don't worry about it, but for the rest of us that have been plagued by character bound items, more inventory bags would help the rest of us. It's not like you were forced to go buy that Mog Sack.
Tsukino_Kaji
01-25-2012, 08:30 AM
I bet if you post a list of everything you have, pepole can go through and get rid of 60% of it or more. There's what? 400 spaces available, plus how many mules do you have? You listed crafting and farming. It you need space for gear to go do something, 100% of what you crafted and farmed should be gone before you do so.
FrankReynolds
01-25-2012, 08:42 AM
I bet if you post a list of everything you have, pepole can go through and get rid of 60% of it or more. There's what? 400 spaces available, plus how many mules do you have? You listed crafting and farming. It you need space for gear to go do something, 100% of what you crafted and farmed should be gone before you do so.
Yes. Swapping gear between multiple accounts is super convenient, and a much better option than just having the stuff available on your main.
<you> Ok guys, just wait here while I log out and get gear from my mule, and then log back in, and then run to the porter moogle, and then run to my mog house
<you> Hai guyz I'm back ..... oops, I forgot something... logging out again, BRB.
<me> don't bother. we already finished the event.
Psxpert2011
01-25-2012, 10:43 AM
I want a new inventory system linked to my handle: The new "Adventuring Squire system" or "Chocobo carriage". I think more items to fit into your inventory would be a decrement along with this so I propose it could be linked with fellow NPC or Nomad Moogles or the Chocobo Rental NPC out near the Cregs.
Chryseis
01-25-2012, 01:50 PM
I bet if you post a list of everything you have, pepole can go through and get rid of 60% of it or more. There's what? 400 spaces available, plus how many mules do you have? You listed crafting and farming. It you need space for gear to go do something, 100% of what you crafted and farmed should be gone before you do so.
Okay, lets see, 2 stacks of echo drops, vile and +1, foods, all ToM elemental staves for smn, h2h weapons, daggers, katanas, Swords, polearms, clubs, shields, augmented items from sky, evasion/haste/tp/ws armor, greatsword/scythe, enfeeble/nuke/heal armor, warp/teleport items, animator and oils, elemental gorgets and belts, nin tools, fishing gear, varying rings and earrings, and totaled together, thats about 385.
Maybe if you actually do something other than troll, you might see what most people are seeing for their inventory.
Calatilla
03-25-2013, 09:52 PM
When I have to gear my SCH for anything I'm left with 6 spaces in active inventory, that's not including PDT/MDT since I don't use it for everything I do on SCH (NNI for ex) If I need to use PDT/MDT then I have to swap a set out. If you could gear from satchel that would make my life so much easier. Still don't know why gear you're actually wearing still counts as inventory but I guess that`s an issue for another thread.
Demon6324236
03-25-2013, 11:02 PM
When I have to gear my SCH for anything I'm left with 6 spaces in active inventory, that's not including PDT/MDT since I don't use it for everything I do on SCH (NNI for ex) If I need to use PDT/MDT then I have to swap a set out. If you could gear from satchel that would make my life so much easier. Still don't know why gear you're actually wearing still counts as inventory but I guess that`s an issue for another thread.I am left with a similar situation on RDM, where my current active inventory is 75/80, and if I get the gear I want that my RDM is still missing, it will be more like 110 or so without counting gear from weapons I am not using, I wish we could get double inventory space, that would fix all my problems with inventory in 1 shot.
Stan64
03-25-2013, 11:38 PM
I don't think more bags are the solution. This is a bit extreme for some but the proper solution would be to not allow gear swaps during a battlefield or a battle. Then you need one solid set per job when you play. You could also have wardrobes where you put gear for each job and when you switch it will automatically put you in the preset wardrobe gear. It would be cool if the wardrobe also had a connection with moogle slips and would handle all the switching for you. I would gladly have this system if it was slow even. Make an animation where the player goes behind a wall and changes while the system get the gear. =D
Horadrim
03-26-2013, 12:17 AM
All we need is a bulk delivery system that works from your Mog House. If I could send 30+ items at once, I'd be fine with just having a mule.
I, personally, don't make myself suffer over the gear swapping stuff so I can have enough space to carry gear for the 3 jobs I play the most (PUP, WHM, and BLM), but gear swappers are likely in hella pain these days.
We've had inventory updates over the years, but still the same 7 AH slots, with 3 more below it, teasing you, seducing you like a beautiful woman of questionable morals, but you're married to those 7 slots and can't do anything about it.
That's my complaint for the day, see you tomorrow to complain about no maintainence and trouble buying xpac!
FrankReynolds
03-26-2013, 04:06 AM
I don't think more bags are the solution. This is a bit extreme for some but the proper solution would be to not allow gear swaps during a battlefield or a battle.
If they make it so that you only need one set for each job, most of the events in the game will become pointless. They keep you running around killing thousands of monsters and doing all sorts of events by adding situationally useful items. If they make an end all be all set then they will have to make the gear incredibly hard to obtain. We all know SE by now. They would just give the gear the worst drop rates imaginable and then make doing the events a huge chore. In short, that would suck.
Midol
03-28-2013, 01:33 AM
I can make due with the spaces I have for my gear. My only true requests is for something to hold loot. When your gear is taking up the vast majority of your inventory spaces much loot falls to floor unless you micro manage your treasure pool and even still much loot is lost. Also a much needed update to the mail system.
I agree with storage slips being KIs.
I like the idea of using PIs on yourself to turn them into KIs.
It could help if several more items stacked, like ore. Also stack to 99 instead of 12.
More AH slots for sure.
Better mail system is a must. IMO 10+ years and the mail system is the same... Well that's a bad Moogle. Why can't I send mail from my mog house? Why can't I return, collect or discard a whole page of mail with one button?
A way to summon your Moogle to the field even if only once per day would be awesome.
A way to summon a vendor to the field even if only once per day would be awesome.
NPCs to hold geodes, seals and +2 upgrade items like the npc who holds your beastmen seals would be appreciated.
I think it is a little late in the game for this but a set of melee, tank and caster gear that has progressive stat increases as you level would be nice when you are leveling jobs, reducing your need to one set of leveling gear per role type. Can even make the set only take up one inventory slot but having to wear the entire set or none of it at all.
I do feel some people carry to many swap items. Some of it is over the top. I roll my eyes when I see a toon disappearing every other second. I understand some swap items are just smart. It is just smart to swap in reward gear on bst. I don't blame smns swapping in their magian staffs. Many items truly are worth swapping but a little bit of skill can go as far if not farther than many gear swaps. Skill > Gear! Every one keeps mentioning pdt/mdt gear, that is what tanks are for. Jobs like rdm should not have to carry around pdt/mdt gear. I feel for those jobs and players having to manage all that extra gear, you shouldn't have to. /comfort
In the end it comes down to this: Another satchel/sack will fill up in a matter of a couple days and you will be right back to the same problem all over again. Seen this happen with mogsatchel, seen this happen with mogsack and I just don't feel that third time will be the charm with this issue. How ever I would welcome all the extra space they would be willing to offer, don't get me wrong. I'd love to have more sacks/satchels but I'd still be 7#/80 slots and have looting issues in my main bag so again I request a loot specific bag.
Limecat
03-28-2013, 02:04 AM
Another bag is always welcome, but what I'd really like is to be able to access all inventories for all the characters on the same account from my mog house. No more time wasted muling, no more fighting the dbox sending limit. That said I would actually prefer a change to the dbox that allows me to send out 50+ slots of items, but I figure that's not in the cards if they continue to use hardware that can't hold up in a situation like increasing the AH slots available to people.
Sircurtis
03-28-2013, 03:07 AM
I think its time for more than just 7 items placed on AH!
Bahamut
03-28-2013, 03:43 AM
Lets go further, how about we have the ability to convert our gear in our bags into key items and back again at any time. So if you are on monk and have to switch to black mage, you just instantly convert all your equiptment your monk was wearing into key items, and then switch all your "blackmage gear key items" into equiptable items to wear, while your monk gear is all key items. With an unlimited number of gear as key items, and a limited amount of bag slots.
PS: Just in case you use this idea >>> please make each Key Item piece of gear should have its level next to its name on the key item list and sorted out like bag gear normaly is, starting with weapons, head, body, gloves, legs, feet, ect.
Also a fix for WS gear, people are constantly switching gears to get the benefits of another set of gear.
So lets have a secondary set of gear you can convert to key items and then add them as a weapon skill bonus, ect. in the form of an atma buff that only affects the purpose the gear is meant for.
Bahamut
03-28-2013, 03:56 AM
We could also do the key items for the auction house, when you buy items from auction house you get them in key item form, when you post them to auction they go up as key item form. The only thing that is not in key form is the pictures of the items you want to buy.
FrankReynolds
03-29-2013, 11:08 AM
To be clear, I am perfectly fine with paying for the extra storage instead of paying for mules. If they wanna charge me $2 a month for 160 extra slots instead of making me pay for extra characters that I don't actually play, that's all good with me.
Stan64
04-02-2013, 01:58 AM
If they make it so that you only need one set for each job, most of the events in the game will become pointless. They keep you running around killing thousands of monsters and doing all sorts of events by adding situationally useful items. If they make an end all be all set then they will have to make the gear incredibly hard to obtain. We all know SE by now. They would just give the gear the worst drop rates imaginable and then make doing the events a huge chore. In short, that would suck.
They wouldn't have to adjust the content or the gear really. I'm fairly sure most content, even Legion is doable without gear swaps. I mean, if you can kill 16 foes in a chamber when you need 7 it's not because of gear swaps. =P
But yeah, bringing out such a big game changer it would need adjustment, maybe some redesigned gear and such. But that's what they do every day. Nerf Twilight Scythe, changing enmity system, making def important. And such.
Zhronne
04-02-2013, 04:20 PM
Lets go further, how about we have the ability to convert our gear in our bags into key items and back again at any time.
This won't work, just like "job based slips" that someone else proposed.
Such solutions do not work for a simple reason: "Job" isn't a successful discrimination criteria.
Several items, if not the majority of them, are shared among jobs.
Where would you put those items? In the end it would just be even more messy.
The only logic criteria to be used is the one they're using now, imho.
Some things we can complain about are the fact that you need to zone out of your MH to convert items and that they used way too many slips. I don't know if there's a limit in the amount of items they can allow to be stored into each slip (I doubt it... or rather there has to be a limit but it's certainly much higher than the current one) but 14 slips are just too many.
For instance AF1 and AF+1 should all have been on the same slip, and I could say the same about AF2, AF2+1, AF2+2 (aug), AF2+2 (unaug), AF2-1.
It's too late now, I'm afraid they won't change back, but I really wish they could have made the whole service better than it is now. It's still useful, but there's a lot of wasted potential.
They mentioned there will be a new satchel-like inventory unlocked in Adoulin but that you need to level up Coalitions. Wonder how it will work exactely.
That + Storage accessible everywhere in next patch + Porter moogle inside MH ==> I'll probably be satisfied by my inventory space.
FrankReynolds
04-02-2013, 11:55 PM
They wouldn't have to adjust the content or the gear really. I'm fairly sure most content, even Legion is doable without gear swaps. I mean, if you can kill 16 foes in a chamber when you need 7 it's not because of gear swaps. =P
But yeah, bringing out such a big game changer it would need adjustment, maybe some redesigned gear and such. But that's what they do every day. Nerf Twilight Scythe, changing enmity system, making def important. And such.
I'm just saying that if you take jobs from needing 80 pieces of gear to complete all their situational gear sets to where they only need 16 pieces of gear, then you have to make those 16 pieces of gear 5 times as harder to get in order to keep people playing for the same amount of time.
The problem is that making gear that hard to obtain will make most people curse at their screen and quit. Could you imagine if instead of doing <Insert annoying VWNM> 600 times to get that stupid shiny WS body piece that you only use for STR based weapon skills, you had to do an even more annoying monster 3,000 times?
I'm not saying it can't be done. I'm just saying that it would be much harder to balance and balance doesn't seem to be working as it is.
wildsprite
04-04-2013, 07:13 PM
More inventory slots per existing bag/locker would be a nice alternative as well. We've been sitting @ 80 per for a while now. (They've already said somewhere that's not due to PS2 limitations in some post before).
But yeah, a new bag would be good to have too.
Citation for bolded please. I'm calling bullshit until I see a source.
I distinctly remember their official explanation for the 80 item per storage limit being a function of PS2 RAM limitations, which is why they just add more storage options rather than expanding existing ones or allowing us to use multiple storage spaces at a time.
actually it isn't a limitation of the PS2, its the fact that they limited the POL framework to work within the PS2 limits that is the issue with this and at the time they did not push the limits of the PS2 so therefore the limit is with POL viewer, something they might have a way around if they had made their programmers make better notes at the start
in order to get past the 80 limit they would need to create a new framework and port it to that, somehow I don't see them doing that
FrankReynolds
04-04-2013, 10:22 PM
actually it isn't a limitation of the PS2, its the fact that they limited the POL framework to work within the PS2 limits that is the issue with this and at the time they did not push the limits of the PS2 so therefore the limit is with POL viewer, something they might have a way around if they had made their programmers make better notes at the start
in order to get past the 80 limit they would need to create a new framework and port it to that, somehow I don't see them doing that
So, it's not a PS2 limitation. It's a PS2 limitation.
wildsprite
04-05-2013, 05:24 AM
it is a limitation of the framework of POL that isn't going away if you get rid of the PS2 unless they port it to a new framework due to the fact that they programmed it directly for the PS2 and ported it to the other systems,
so yes it both is and isn't a PS2 limitation, which does sound a bit off but its the truth.
it would have been a bit like creating java on an old system like the Atari VCS(2600) then deciding to port it to windows later, in order to make it grow they would have had to have tossed a lot of the code out which would break everything that ran on it, thus forcing everyone who programmed to update their code.
if they had just made the framework for Windows and ported it to the PS2 then as soon as the PS2 support was dropped all of the issues due to those limitations would pretty much go away
dartcron
04-12-2013, 04:39 AM
I think what part of the problem is the fact that all of out inventories are loaded when we zone. So squareenix doesn't want to make more inventory space due to the time it would take us to zone.
now, Storage is irrelevent, It is not accessible on the field and only accessible in your mog house, and yet it is still loaded when you zone. I think they should try to somehow change the coding so that storage is not loaded when you zone, and it is only loaded when you check it with the mog house function in our menu.
and possibly increase our storage amounts to 200 or so, or make another 80 space "mog storage" type of inventory only accessible when in your home nation or adoulin. Again we could always do inventory and mog safe quests on all of our mules for inventory, i think there isn't any harm with letting us have more storage space for crafting materials, or random things we don't think we will be using often or right away.