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View Full Version : What Equipment would you like for Scholar?



Katalsar
01-04-2012, 06:07 AM
The [Dev] crew stated that they weren't going to increase Adloquium potency through JA (i.e. Rapture), but instead through equipment (yes, I know its discouraging but its really not that bad if we can shape the future of our equipment to better suit us). This gave me the idea since they feel that way maybe we can give ideas on what suitable equipment would make us Scholars happy.

This thread is created to inspire some ideal equipment that both the Scholar community and development team can agree upon.

Some Ideal traits that I would personal want to see.

- Enhances "Adloquium" effect
- Enhances Skill chain Bonus and Magic Burst
- Augments "Libra" effect
- Increases "Helix" Potency and duration
- *New Trait*"Optimized Intelligence" Armor (Increases chances of no stratagem charge)
- Gain full benefits of weather/day bonuses
- More Enhance "Regen" effect

**The Optimized Intelligence would be like "Ninja Tool Expertise" and yes I would say other jobs could benefit to have it augmented on armor as well**

3 Example of ideal armor pieces...

Head:

Lv. 99
Def: 38 Mp+60 Hp+60 MND+8
Cure Potency+5% Cure Recast -5%
Enhance "Sublimation" 2hp/tick
Enhances "Rapture" effect

Hands:

Lv.95
Def: 28 Mp+40 HP+40
Enhance "Regen" Effect (Same as Savant's Bonnet and also stacks)
Enhances "Libra" Effect (Specifies Monster Weakness and Alliance based enmity)
Enhances "Modus Veritas" effect (Accuracy + Reduces dot tick by half)
Gain full benefits of weather/day bonuses (Only needed during buffing **need comments on this if it should stack w/ other armor**)
"Optimized Intelligence"


Legs:

Lv. 93
Def: 48 INT+5 MND+5 Magic atk bonus+3 Magic Accuracy+3
Elemental Skill +10
Increase "Helix" Potency and Duration
Enhances Skill chain Bonus and Magic Burst
Enhances "Immanence" effect (Increases skillchain/magic burst window by 2 secs)

All comments are welcome upon gear..I would like to hear other people thoughts of armor pieces or comments on mine or any other person armor pieces if it is good, bad, overpowered, +1 inventory, -? inventory, need to be rearranged to a different equipment slot, etc.

Economizer
01-04-2012, 07:58 AM
The following isn't creative or unique, nor the first time this has been said by any means:

Scholar getting a unique piece of gear that grants all day/weather bonuses actually hurts Scholar. The single best piece of gear that Scholar could be given would be all jobs, and would the universal elemental obi that everyone has been begging for for months, if not years. And shoot, we could tack on an added bonus to it as well:

Twilight Obi
91 Waist All Jobs
Grants full benefit of day/weather bonuses.
Same elemental magic as weather/day: Enhances bonus

If I could suggest one piece of gear for Scholar this would be it. If I could suggest more, it would pretty much just be a bunch of gear sets for other jobs that gain bonuses based on weather and perhaps the presence of one of the Animus spells, or one of Scholar's other spells.

For example (and you could have a whole set of armor like this, with some pieces for DD, some for tanking, etc; also, stats are for example purposes only):

Tactical Grip
97 Grip All Jobs
Double attack +3%
While under effect of weather spells: Store TP +5
Augments Stormsurge Effect Received
Augments Adloquium Effect Received

Shoot, a "Tactical Gear Set" could even work for Red Mages, Bards, and Corsairs so that none of the enhancers are quite left out. Such gear should be competitive with other gear options when unbuffed, but clearly be most effective when the user has been buffed.

Sure, job specific gear for Scholar would be nice too, but think of the possibilities with this!

-

As a bit veering off topic, I'd love it if WHM/RDM/SCH and some other definite mage jobs got a piece that enhanced the effect of Haste received. We might not ever get a Haste II, but something like a 5% bonus to magical Haste with a duration bonus (on top of previous duration bonuses) for mages only would be a nice treat, as either a macro piece, or a tact on stat to another piece of gear.

Sotek
01-04-2012, 09:22 AM
[Ammo] All Races
INT +2 MND +2
Elemental skill +4, Healing skill +4, Dark skill +4, Enhancing skill +4, Enfeebling skill +4
Stratagem +1*
LV 99 SCH

*Stratagem +1 causes Stratagems to last for an extra spell. That's basically a Gjallarhorn for Scholar, the stats are basically identical since this was basically my idea for a Scholar Relic weapon, the difficulty for obtaining it would reflect that.

[Sub] All Races
Enhancing magic skill +8
Enhances "Adloquium" effect*
LV 90 All Jobs
[Sub] All Races
Enfeebling magic skill +8
Enhances "Yet to be named -TP/tic enfeeble" effect*
LV 99 All Jobs

*Doubles the amount of TP increased or removed per tic.

[Sub] All Races
Enmity -5
Enhances "Animus Minuo" effect*
LV 86 All Jobs
[Sub] All Races
Enmity +5
Enhances "Animus Augeo" effect*
LV 86 All Jobs

*This is dependent on what the spells do in the first place. As they are, +/-5 Enmity as an enhancement. If SE does the right thing, listens to me and gives us +5VE/tic and -1CE/tic, they double the effect.

[Head] All Races
DEF:32 Fluff stats
Enhances the effect of elemental magic*
Grimoire: Reduces MP cost
LV 99 SCH

*Raises their elemental properties up a tier in terms of Immanence, Blizzard/Water have the property of Distortion, for example. This should probably be an ability and not on a piece of gear, but it would certainly be more useful this way.
Grimoire, similar to existing gear just provides an additional -5% MP cost to the respective Arts bonus.

All Races
DEF:57 Fluff stats
Enhances "Light Arts" and "Dark Arts" effects*
Grimoire: Increases spell potency
LV 99 SCH

*Rather than the AF effect, this increases the potency of the recent adjustments to Arts.
Grimoire here provides a +5% potency to elemental magic and a +10% potency to healing magic.

Just a note on Grimoire, those effects are [B]not present when their respective Stratagems are in use. That is how they currently work, using Alacrity and any gear with "Grimoire: Reduces spellcasting time" yields no additional effect. So that body piece obviously wouldn't work with Ebullience/Rapture and likewise for Parsimony/Penury for the hat. Increased potency might be a bit overpowered, but "Grimoire: Reduces MP cost" is definitely something we should see added to the game in my opinion.

And yes, I do hate your inventory space. The Animus grips could probably do with being changed to an Ammo or Ring that enhances the effect of Animus spells cast on wearer. Maybe;
Auditore Cape
[Back] All races
DEF:17 Damage taken -7% Enmity +6
Enhances the effect of "Animus Augeo" cast on wearer
LV 86 All Jobs
Yes I like references.

Daniel_Hatcher
01-04-2012, 09:59 AM
[Head] All Races
Def: 40 MP +100 MND +9
Enhances "Light/Dark Arts" effect
"Magic Attack Bonus" +4 "Cure" Casting Time - 10%
Elemental Magic Casting Time - 10% "Drain/Aspir" Effect +10%
Set: Augments stratagems
Lv. 99 SCH

Enhances "Light/Dark Arts" Adds +15 to all skill bonus'

--
[Body] All Races
Def: 50 INT +15 MND +15 "Magic Attack Bonus" +15
"Cure" Potency +15% Augments "StormSpell" effect
Enhances "Adloquium" Effect
Set: Augments stratagems
Lv. 99 SCH

Enhances "Adloquium" Effect - Adds an additional 1tp/tic
Augments "StormSpell" effect - Spells cast while under the effect of storm spells occassionally recieve the double weather effect
--
[Hands] All Races
Def +30 INT +9 Enhances "Regen" Effect
Enhances "Penury/Parsimony" Effect
Adds "Regen" Effect Enmity -10
Enhances "Sublimation" Effect
Set: Augments stratagems
Lv. 99 SCH
--
[Legs] All Races
Def: 45 Magic Acccuracy +15 INT +5 MND +5 "Magic Attack Bonus" +3
"Cure" Potency +3% Grimoire: Casting Time-10%
Set: Augments stratagems
Lv. 99 SCH
--
[Feet] All Races
Enhances "Modus Veritas" Effect MP +50
INT +5 MND +5 Gain full benefits of weather/day bonus
Grimoire: Magic Accuracy +25 Recast Time-10% Spell Cost -10%

Set: Augments stratagems
Lv. 99 SCH

Augments stratagems - Stratagems are occassionally cast without charge cost

Economizer
01-04-2012, 10:01 AM
And yes, I do hate your inventory space.

I think the biggest issue with your suggestions lies entirely within being too much inventory -1 for people to reasonably want to get the items. Sure, a Scholar might get the enmity down grip, but who would get the enmity up, and so on? I think combining some of the items together, especially if it happens to be an item that gets most of its traits by enhancing another job's buffs, is the best way to go to make the items attractive enough to carry. Having the items have totally opposing latents based on what spells are on the user would be an interesting bit and fit the tactical nature of a Scholar.

Sotek
01-04-2012, 10:32 AM
Hmm? I admitted the Animus grips were fairly redundant (a Paladin would want the enmity up fyi), but the rest should fairly easily warrant a place in someones inventory. The Ammo may be an extra item to carry but its effect is more than worth it in my opinion. It effectively doubles the number of Stratagem charges you have, if that isn't worth an inventory space I don't know what is.
An enhancing and enfeebling grip are already in my inventory, these are far better and enhance Scholar spells, though I guess they still could be combined.
The Head and Body could very easily replace current gear options. I was too lazy to balance stats on them, fluff stats basically means it could have Cure potency, MAB, INT and so on. All that really matters here is the new effects that could be added, perhaps I should have made that clearer.

Katalsar
01-04-2012, 11:40 AM
I can say yes Combining gear would be best suited for SCH being that we have too much gear for everything we need. Thats why most of my armor pieces combined things.

To Econ~

I was stating that the universal obi should be only SCH specific because lets face it we're Geomancers. Weather effect would best suit us for it. Tbh I wish they gave such an obi as an AF.

To Daniel_Hatcher~

For that body would it be increases storm surge or storm spells?
I also feel you do have too much -recast/casting time on your equipment. You would be casting pretty close to a RDM w/ all that.

Economizer
01-04-2012, 12:53 PM
To Econ~

I was stating that the universal obi should be only SCH specific because lets face it we're Geomancers. Weather effect would best suit us for it. Tbh I wish they gave such an obi as an AF.

Again, that's stupid. SCH can cast weather spells on others - you want invites you better be casting those storms on others, and the best way to make them more effective is for people to wear the right obi. Everyone should have universal obi available. If you want Scholars to get a bonus from it more, then it can add a bonus based on Stormsurge or something so that only Scholar can activate an additional effect, but ultimately, giving only Scholar this essential item would be stupid.

All I'm arguing for is for Scholar to be more effective for more people (who might be turned off by having to burn 8 inventory slots on the offchance a Scholar will show up). If that's a bad thing because a Scholar has to be better at it, then I will personally see to it that a Scholar is never invited to any event I do again ever. Personally, I'd rather have a 15% multiplicative bonus (or hopefully more) on my spells then watch another Scholar cry that he didn't get an invite because nobody wants to waste seven more slots then the day/weather obi should.

Daniel_Hatcher
01-05-2012, 09:41 AM
I can say yes Combining gear would be best suited for SCH being that we have too much gear for everything we need. Thats why most of my armor pieces combined things.

To Econ~

I was stating that the universal obi should be only SCH specific because lets face it we're Geomancers. Weather effect would best suit us for it. Tbh I wish they gave such an obi as an AF.

To Daniel_Hatcher~

For that body would it be increases storm surge or storm spells?
I also feel you do have too much -recast/casting time on your equipment. You would be casting pretty close to a RDM w/ all that.

I thought that, which is why I limited it to what SCH could do, whereas RDM Fast Cast effects everything, and putting it on slots that have a "Recast/Casting-" effect already so it's limited.

PS. I also had a suit for RDM in mind which would basically with the trait, and current gear put them at Fast Cast/Recast cap

It's storm spells, effectively giving you the occasional chance of double weather.

Economizer
01-05-2012, 10:13 AM
It's storm spells, effectively giving you the occasional chance of double weather.

Sounds like what could be a good merit category for Scholar, with gear to enhance it, or perhaps even gear that "occasionally doubles the effect of weather" or something much like that.

-

On the whole obi thing, what would be a good suggestion for Scholar specific gear would be something like "Same weather as spell: Ignores Arts Penalties/Doubles Arts Bonuses" but it still remains a completely stupid idea to restrict the eventual release of a universal elemental obi to Scholars only. The correct way for the universal elemental obi is and will always be to allow players to combine all the obis together into one at some point, with a possible bonus for having storm spells or perhaps the effect of stormsurge, but it should continue to be for all jobs.

Katalsar
01-05-2012, 11:48 AM
Ok I agree they should have an Universal obi for all jobs. I just feel SCH should have a unique special obi that gives more bonuses. I guess that would be inventory+1 though :-(.

The occasional chance of double weather sounds nice!

Merton9999
01-08-2012, 12:30 AM
I like a lot of these ideas. I'm on board with anything that enhances SCH specific stuff - storms tiers, stormsurge, animus, adloquium, random free strategem.

My biggest concern is gear space though. I don't want SCH gear to become like merits, where I can't optimize everything, but now just because of inventory space. New combination gear could be fine but I'd hate it to replace empyrean that personally took me forever to finish. I get that stuff becomes obsolete, deal with it blah blah but... what about just Empyrean +3? I'm carrying all of these anyway, I'd rather just update these pieces again.

Combination obi and combination magian staves are a must. All individual elements should be required first, with a comparable quest to combine them. They should be usable by all jobs. SCH already gets a bonus here since we can apply the storm spells all the time. Of course /SCH can too but /Aurorastorm will never be possible and BLM/SCH is still rare afaik. If there was a boost to SCH, I'd actually like to see a JT that made storm spells cast as fast as barspells.

Economizer
02-25-2012, 05:38 PM
Okay I've been looking over sets as I consider Scholar in the case that I get asked to help with NeoNyzul.

As you may all know Scholar is very popular for certain strategies for the event where you pop 2hour, use Embrava then proceed to hug a pole.

As you may all also know Enhancing Magic caps at effectiveness as 500 skill. So I decided to see what it would take to get a perfect set.




So what do I want for Scholar? More/easier Enhancing Magic gear. Also, does anyone know of an augmented gear I may have missed?

Raksha
02-26-2012, 12:37 AM
The only gear suggestions I could come up with were obi replacements (i would prefer this to be added to the magian staves) and some sort of "Double Weather" effect (though this ideally would be Storm II spells).

Other than those just give me more of the stuff I already have (more MAB, more PDT, more +skill, etc)

Economizer
02-26-2012, 01:29 AM
(i would prefer this to be added to the magian staves)

The reason I usually suggest a universal obi or whatever it would be called (Maybe Dawn Obi to complement the Twilight Cape?) is because it would be super easy to implement. However I'm sure there are other slots we could get the effect in if we'd be willing to have SE's scrutiny about it. Regardless of where you think we should get the effect, we should raise a surge of stink about it since there was a consideration of a universal staff of some sort over in the JP forums, maybe we'll get attention this time.

But I thought about this a bit.

Geomancer's Ring
[Ring] All Races
Effect varies with level, day, and weather.
Lv.10 All Jobs

Raksha
02-26-2012, 02:08 AM
The reason I usually suggest a universal obi or whatever it would be called (Maybe Dawn Obi to complement the Twilight Cape?) is because it would be super easy to implement. However I'm sure there are other slots we could get the effect in if we'd be willing to have SE's scrutiny about it. Regardless of where you think we should get the effect, we should raise a surge of stink about it since there was a consideration of a universal staff of some sort over in the JP forums, maybe we'll get attention this time.

But I thought about this a bit.

Geomancer's Ring
[Ring] All Races
Effect varies with level, day, and weather.
Lv.10 All Jobs

I agree that a multi-obi would be the easiest fix, but I don't think it would be the best one.

If obi effects were added to something that is already useful, (like the magian staves, which will ALWAYS be among the best-in-slot) then we lose nothing and pick up inventory +1 (per obi).

It also allows us to utilize the belt slot for other things (MAB/INT/enmity).

Finally, I don't own all of the obis, and I don't own all of the magian staves (And have no plans to do some of the lesser used ones) so a rainbow obi or rainbow staff would do me no good.

TimeMage
02-26-2012, 06:48 AM
If obi effects were added to something that is already useful, (like the magian staves, which will ALWAYS be among the best-in-slot)

A minor nitpick, but 95/99 Tupsimati has more macc than a 99 magian, and offers enough mab to make it better than using the staves' affinity with our current best nukung gear. We would need a ton of extra mab from gear to make the new Tupsimati worse for damage. And that means it would make it the legendary "Rainbow Staff" we all dream about, the ultimate inventory saver.

A pity making a Mythic is a myth by itself, though.

Economizer
02-26-2012, 09:07 AM
And that means it would make it the legendary "Rainbow Staff" we all dream about, the ultimate inventory saver.

I think that (even though I will probably never have that Staff) it should have the effect of a day/weather bonuses as well... however I don't think that it should be exclusive in this regard - I just think it should be an added perk to having it, and adding such a trait to the thing would be risky unless other things got the trait first.

Merton9999
02-26-2012, 12:29 PM
Geomancer's Ring
[Ring] All Races
Effect varies with level, day, and weather.
Lv.10 All Jobs


You win. Everything. Just for putting the name Geomancer on it. I don't care what slot it's in either, as long as I can nix all those waist pieces.

I'm actually liking Raksha's idea of putting the effect on the magian staves - an infusion of sorts for each 99 staff and obi combination you have. The only thing that sucks about that is you can't call anything Geomancer.

Economizer
02-26-2012, 12:52 PM
You win. Everything. Just for putting the name Geomancer on it. I don't care what slot it's in either, as long as I can nix all those waist pieces.

I wasn't specifically thinking of using it to replace the waist pieces actually, nor any specific stats. Such an item could do amazing things at all levels however since it would change depending. The exact effects were more of an "up to the imagination thing" rather then an actual stat block. My main idea behind it would a ton of varying effects depending on different conditions but it would certainly be more useful with someone who can cast weather spells to mess with the effect given.

Also I forgot but it should be rare (or at very least not have any effect if doubled) and possibly exclusive (if it is a questy reward).

Zhronne
02-28-2012, 05:21 PM
Was thinking I'd love a SCH-only item (ring? earring? ranged? whatever, a secondary slot though) that doubles Accession range, similar to what happens with Harp instruments for BRD or Luzarf Ring for COR

Einalem
02-28-2012, 11:52 PM
I wonder if it would be possible to have 'Stratagem Bound' gear. The trade offs of Stratagems being that you have to spend Extra time to prep spells can be a killer when Cures are needed. I'd love a piece that would auto Rapture (at the cost of an available strategem) when casting Cure X. You need Fast 50% more potent Cures, you equip it. you don't want to burn stratagems quickly, unequip it. Square loves that sort of situational use gear.

Economizer
02-29-2012, 12:40 AM
I wonder if it would be possible to have 'Stratagem Bound' gear.

I could see a line of gear for this, but they'd need an extra stat on them and they'd have to be in a slot that wouldn't mess up the Scholar too badly for having the gear there. I'm thinking a ring. Personally I think these should be all jobs but the stratagem charge bit should only work if your job combination allows it. Additionally each of these should have a hidden trait of "Conserve Stratagem" that gives something a 2% chance of preventing stratagems from being consumed upon usage.

Frugal Ring
Conserve MP +5
Stratagem Charge: Penury/Parsimony

Quick Ring
Occ. quickens spellcasting +2%
Stratagem Charge: Celerity/Alacrity

Area Ring
Increases Range of Area Magic
Stratagem Charge: Accession/Manifestation

Potent Ring
MND+5 INT+5
Stratagem Charge: Rapture/Ebullience

Focus Ring
Magic Accuracy +4
Stratagem Charge: Altruism/Focalization

Stable Ring
Enmity -4
Stratagem Charge: Tranquility/Equanimity

Perpetual Ring
Enhancing Magic +5
Stratagem Charge: Perpetuance

Inherent Ring
Enhances "Skillchain Bonus" effect
Stratagem Charge: Immanence

Sotek
02-29-2012, 02:43 AM
And my suggestions were inventory killers.


Quick Ring
Occ. quickens spellcasting +2%
Stratagem Charge: Celerity/Alacrity

Stop right there, why would you stick a stat that makes Celerity/Alacrity worthless with something that automatically applies those Stratagems? Honestly, the introduction of Occ. quickens spellcasting is one of the reasons I'll very rarely ever use those Stratagems ever again. It's far to annoying when you plan on using them and quickens spellcasting kicks in and still uses up the Stratagem, or did they finally fix that? Been complaining about it since the introduction of our Empyrean set.

Anyway, on the subject of "Stratagem Bound", isn't that effectively what I suggested?
Stratagem +1 causes your Stratagem to last for an extra spell cast and it's one piece of gear. I played it as a Relic Grimoire originally, so there was room for it to be improved to Stratagem +2 or even Stratagem +3. Use it before using your Stratagem and it lasts for an extra 1 to 3 spells, probably increasing the duration of the Stratagem too since that will be an issue if your Stratagems are lasting for 4 spell casts.
Also, shameless re-promotion of my Gemini idea which is effectively the exact same thing as a job ability, though rather than using it then a Stratagem, the status effect granted by it is used up instead of your Stratagems, so it's something that can affect multiple Stratagems at a time, mainly useful for buffing and Immanence nuking.

I dare use the B word, but it does seem a bit unbalanced for Scholar, which is a job that is balanced by having job ability delay, to suddenly have gear that out right removes that. My suggestion you still have to use Stratagems, they just last longer, what I'm getting from your suggestion is you slap a ring on and automatically get that Stratagem assuming you have spare charges. Aside from sounding unbalanced, it also sounds impossible. Having rings that give +2% Conserve Stratagem is completely workable, but I don't see how gear is going to force a job ability to be in effect and even if I did, I don't see SE being able to work that out (though I don't see them working simple matters out like extending the range on Libra, so maybe my opinion is a bit biased).

Economizer
02-29-2012, 10:26 AM
And my suggestions were inventory killers.

I am quite aware of this. There is little I can do based on the suggestion.


Stop right there, why would you stick a stat that makes Celerity/Alacrity worthless with something that automatically applies those Stratagems?

I know right? When inside Abyssea it procs about half the time I use a Celerity a Raise III.

Personally I think Quick Magic should prevent Celerity/Alacrity from being used up on cast but who knows. Anyways the alternative stat was Fast Cast but I was trying to balance this with other gear. If It has Fast Cast +2% the price would be likely to shoot up very high, especially if non-Scholars could wear these like I suggested.


Anyway, on the subject of "Stratagem Bound", isn't that effectively what I suggested?

Go to the person who suggested the idea, I'm just playing off of them. That said this is different from your suggestion, yours could coexist with this in a way. Both are very tactical which is why I feel they work for Scholar.


I dare use the B word, but it does seem a bit unbalanced for Scholar, which is a job that is balanced by having job ability delay, to suddenly have gear that out right removes that.

The balance concerns are definitely coming with the new Healing Magic changes.

I don't know for sure that this would be purely unbalanced because of Inventory -1. But even if it is a few of the rings would still be implemented with less concern of this being an issue, for example a Altruism/Focalization ring or a Immanence ring wouldn't be nearly as much of an issue compared to some of the others. Personally I think the biggest balance issue would be for lowman fights were this would allow kiting most efficiently.

Yeah, I'm not sure this gear would even be possible. I won't discount the possibility that this is just a bad idea but I think it should be considered as a good one as well. Part of the considerations is where we want Scholar and /SCH to be as a job.

Einalem
02-29-2012, 10:58 PM
Holy $#*^ You guys implied an awesome ability.
Going on about Quick Cast.... Make it Stratagems instead of Spells
Conserve Stratagems.

NOW on to the O'Rielley Factor section:
Stratagem +1 Versus Stratagem Bound. The difference is point of cast. Your suggestion would make a stratagem last until a second spell domain of same type is cast. Mine auto applies it at resolution making the down time to apply the charge non-existent in exchange for immediately reducing a stratagem count. Your Idea conserves Stratagems, mine Forces stratagem use for quick gains.

Time to prep Stratagems is not the balancing point of Scholars, but the proof of the balancing point balance to Scholars; That balance point being JA activation. Try being a SCH with Amnesia. The next counter point to this is, naturally, status removal items. THAT balancing point is inventory space, which brings us back to situational use gear...

Psxpert2011
02-29-2012, 11:09 PM
scholars just need equipment to boost their MP as far as my opinion goes. Give them books to learn new magic and/or something to learn how to turn Raise i, ii, iii or iv into "Raise-ga". I thought Sch were smart! :P

SpankWustler
03-08-2012, 03:57 AM
Elemental subligars. I will accept no debate.

http://fc03.deviantart.net/fs71/f/2011/151/f/6/subligar_by_roukiz-d3honc9.jpg