View Full Version : [dev1058] Thief 2-Hour Suggestions
Vivivivi
01-03-2012, 06:19 AM
Locksmith - guaranteed success of opening a treasure chest or coffer without the need for thief tools or key
Plunder - Every hit will increase the treasure hunter effectiveness for the duration of the effect
Tashan
01-03-2012, 06:39 AM
Why would you want this as your 2-Hour?
From being able to dodge all physical attacks to... free keys?
Atomic_Skull
01-03-2012, 07:22 AM
http://img267.imageshack.us/img267/2361/troll2q.png
http://img151.imageshack.us/img151/8964/13198696.jpg
Sparthos
01-03-2012, 07:33 AM
Locksmith - guaranteed success of opening a treasure chest or coffer without the need for thief tools or key.
http://i34.photobucket.com/albums/d102/ama989010ama/uchihaha.gif
I think I'm going to use Sasuke every time someone posts something silly.
Tiberius
01-03-2012, 09:41 AM
Maybe an ability that causes TP damage to the enemy with each strike.
Or, have each hit cause an enemy's delay to widen a bit.
Krashport
01-04-2012, 12:57 AM
Decoy: Places a image of oneself to be able to run behind target for a successful Sneak attack!
Recast: 5 mins
Edit: Not a 2 hour, But Maybe an ability.
Aarahs
01-04-2012, 03:27 AM
You're thinking too small, SATA on each swing for 30 sec. Use with Bully. (Would have to be balanced, but basic concept of bigger damage with large hate control.)
Seiowan
01-05-2012, 03:25 AM
I prefer the idea of massive spike damage myself, similar to a Ranger's 2-hr.
Assassin's Blade
Adds your DEX and AGI to your STR for damage calculations for a single powerful strike. Stacks with Sneak Attack in so far as it guarantees a hit and a critical, but does not double bonus Dexterity. Stacks with Trick Attack to apply enmity to a target party member, but again does not double Agility bonus.
If used with Assassin's Charge, the modifier is applied only to the first hit.
Vivivivi
01-10-2012, 12:21 AM
Why would you want this as your 2-Hour?
From being able to dodge all physical attacks to... free keys?
Well for a couple reasons, 1- A lot of times when you're going back and doing missions or quests the enemies aren't so strong where you'd need perfect dodge in a pinch. And 2- It's more "thief-y"... I understand this'd be useless to end gamers 99% of the time, but that's kinda why I'm suggesting as an optional merit-able 2-hour.
Even for end gamers though, with all of the old zones being used for Voidwatch, it'd be just fun to pop the occasional chest/coffer you come across... iono, I jus tarutaru <(._.)>
Alkimi
01-10-2012, 12:42 AM
Decoy: Places a image of oneself to be able to run behind target for a successful Sneak attack!
Recast: 5 mins
Edit: Not a 2 hour, But Maybe an ability.
Perhaps, but it's far too similar to what Bully already does.
Perhaps, but it's far too similar to what Bully already does.
How? Bully isn't even officially for an any direction SA, it's for intimidation. That idea is to trick a monster to SA it. If anything it's more similar to hide. I rather see this ability go more along the lines of THF throws something behind monster > said something catches monster attention and it turns around for a few seconds in confusion > monster is now prey for a SA.
I suppose the SE version of decoy would be for the THF to instantly grab any and all hate guaranteed thereby being the actual decoy( or stealing hate and transferring to a target of their choice so that target can be the decoy, preferably the tank), another accomplice style JA to compliment THF's mastery of hate and oh shi- control. But I think THFs are getting tired of those kinds of melee support adjustments.
tyrantsyn
01-11-2012, 12:21 AM
2 hour ability Thf
Plunder : Steal one of the possible drops from the target mob with out defeating them. Could go into treasure pool or the THF's inventory.