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View Full Version : [dev1058] Thief 2-Hour Suggestions



Vivivivi
01-03-2012, 06:19 AM
Locksmith - guaranteed success of opening a treasure chest or coffer without the need for thief tools or key
Plunder - Every hit will increase the treasure hunter effectiveness for the duration of the effect

Tashan
01-03-2012, 06:39 AM
Why would you want this as your 2-Hour?

From being able to dodge all physical attacks to... free keys?

Atomic_Skull
01-03-2012, 07:22 AM
http://img267.imageshack.us/img267/2361/troll2q.png

http://img151.imageshack.us/img151/8964/13198696.jpg

Sparthos
01-03-2012, 07:33 AM
Locksmith - guaranteed success of opening a treasure chest or coffer without the need for thief tools or key.

http://i34.photobucket.com/albums/d102/ama989010ama/uchihaha.gif

I think I'm going to use Sasuke every time someone posts something silly.

Tiberius
01-03-2012, 09:41 AM
Maybe an ability that causes TP damage to the enemy with each strike.

Or, have each hit cause an enemy's delay to widen a bit.

Krashport
01-04-2012, 12:57 AM
Decoy: Places a image of oneself to be able to run behind target for a successful Sneak attack!
Recast: 5 mins

Edit: Not a 2 hour, But Maybe an ability.

Aarahs
01-04-2012, 03:27 AM
You're thinking too small, SATA on each swing for 30 sec. Use with Bully. (Would have to be balanced, but basic concept of bigger damage with large hate control.)

Seiowan
01-05-2012, 03:25 AM
I prefer the idea of massive spike damage myself, similar to a Ranger's 2-hr.

Assassin's Blade
Adds your DEX and AGI to your STR for damage calculations for a single powerful strike. Stacks with Sneak Attack in so far as it guarantees a hit and a critical, but does not double bonus Dexterity. Stacks with Trick Attack to apply enmity to a target party member, but again does not double Agility bonus.

If used with Assassin's Charge, the modifier is applied only to the first hit.

Vivivivi
01-10-2012, 12:21 AM
Why would you want this as your 2-Hour?

From being able to dodge all physical attacks to... free keys?

Well for a couple reasons, 1- A lot of times when you're going back and doing missions or quests the enemies aren't so strong where you'd need perfect dodge in a pinch. And 2- It's more "thief-y"... I understand this'd be useless to end gamers 99% of the time, but that's kinda why I'm suggesting as an optional merit-able 2-hour.

Even for end gamers though, with all of the old zones being used for Voidwatch, it'd be just fun to pop the occasional chest/coffer you come across... iono, I jus tarutaru <(._.)>

Alkimi
01-10-2012, 12:42 AM
Decoy: Places a image of oneself to be able to run behind target for a successful Sneak attack!
Recast: 5 mins

Edit: Not a 2 hour, But Maybe an ability.

Perhaps, but it's far too similar to what Bully already does.

Vold
01-10-2012, 08:21 AM
Perhaps, but it's far too similar to what Bully already does.
How? Bully isn't even officially for an any direction SA, it's for intimidation. That idea is to trick a monster to SA it. If anything it's more similar to hide. I rather see this ability go more along the lines of THF throws something behind monster > said something catches monster attention and it turns around for a few seconds in confusion > monster is now prey for a SA.

I suppose the SE version of decoy would be for the THF to instantly grab any and all hate guaranteed thereby being the actual decoy( or stealing hate and transferring to a target of their choice so that target can be the decoy, preferably the tank), another accomplice style JA to compliment THF's mastery of hate and oh shi- control. But I think THFs are getting tired of those kinds of melee support adjustments.

tyrantsyn
01-11-2012, 12:21 AM
2 hour ability Thf

Plunder : Steal one of the possible drops from the target mob with out defeating them. Could go into treasure pool or the THF's inventory.