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View Full Version : [FFXI Background] Plate Armor should stay exclusive to PLD, DRK, WAR and DRG



Hercule
12-30-2011, 12:34 AM
Hi,

So this is a background question about FFXI, i noticed that since abyssea updates SAM, BST and others jobs can wear Plate Armor, till lv 75 SE cared about give appropriate type of armor per type of job,

so i just deplore this historic background is dead?

Can you realy imagine a real SAMURAI wearing this? :confused:

http://media.giantbomb.com/uploads/0/9831/259375-ar006_h031_option_large.jpg

It's whats happening nowadays...

Rosalie
12-30-2011, 12:39 AM
Um... Samurai DID wear plate armor.

http://www.yoroi.com/188/japanese_samurai_armor_2010_62.jpg

Hercule
12-30-2011, 12:52 AM
Um... Samurai DID wear plate armor.

http://www.yoroi.com/188/japanese_samurai_armor_2010_62.jpg

Yes i agree but not the same type, i talk about "European Medieval" type
About the Traditional Samuraï armor theyr dont have the same look, but of course they are made for Samuraï...
But what Samuraï will say if PLD, DRK, WAR and DRG could wear this traditional japan armor?
This should hurt FFXI background in my opinion.

Vold
12-30-2011, 12:59 AM
Samurai has always basically worn the same gear as everything else. Only the JSE is different, probably because they didn't feel like having exclusive gear designs for every job or it wasn't technically possible. That's really the only reason jobs share gear and weapons. I can only imagine how long it'd take the AH to load crap if every job had it's own gear from lv1 to 99. I agree I would love to see nothing but specific gear for each job with only the rings necks waists and ears being shared but we can't have everything, I guess.

Sparthos
12-30-2011, 01:12 AM
SAM will soon be using mage gear, spells, healing magic and pets under the banner of balance.

Plate is the least of your worries.

Alhanelem
12-30-2011, 02:35 AM
Yes i agree but not the same type, i talk about "European Medieval" type
About the Traditional Samuraï armor theyr dont have the same look, but of course they are made for Samuraï...
But what Samuraï will say if PLD, DRK, WAR and DRG could wear this traditional japan armor?
This should hurt FFXI background in my opinion. Nobody really notices or cares, this is a fantasy game and they can do what they want. In general, the different archetypes of jobs get armor that makes sense, there are a few special exceptions for special cases (e.g. holy armor for WHM as an example) but for the most part, there isn't a problem here.

Hercule
01-10-2012, 03:41 AM
Just wanted to show an example, i took this screenshot taday

http://img15.hostingpics.net/pics/658746ffxi20120105014316.jpg

Samurai:confused:

Ophannus
01-10-2012, 03:47 AM
Yeah and in FF history Dragoons Paladins Knight Dark Knights and Warriors could wear Genji Armor, Power Gi and twist headbands.

SpankWustler
01-10-2012, 04:17 AM
So this is a background question about FFXI, i noticed that since abyssea updates SAM, BST and others jobs can wear Plate Armor, till lv 75 SE cared about give appropriate type of armor per type of job,

The Development Bros decided to go mostly with plate armor as the standard graphic for "heavy" armor at some point rather than a hauberk with fixings or something more stylized. Thus, Samurai and Beastmaster are on some plate armor nowadays because they typically have access to "heavy" armor sets.

The jobs aren't on any new types of equipment, if you look at it in terms of the stats on the armor rather than graphically. The Development Bros just decided to change things up graphically by using plate armor models more often, and thus more jobs wear stuff that uses a plate armor model now.

wish12oz
01-10-2012, 03:03 PM
wait.... BST wasn't on adaberk?

Hercule
01-10-2012, 07:05 PM
adaberk is more chainmail + leather than plate in my opinion

Neisan_Quetz
01-10-2012, 09:16 PM
BST is on Steel/Iron Scale Mail, Carapace/Scorpion/Avalon Breastplate,and Ebon/Ebur/Furia Mail. And Aurum Cuirass/Nocturnus Mail/Assault Breastplate/Avant Mail.

saevel
01-11-2012, 12:28 AM
SE has made three generic armor types. First being the heavy type, usually with high attack / defense stats, second being light type with evasion / accuracy stats and the third being mage type, which is usually filled with crap "every mage" stats.\

I absolutely hate how they group all the casting jobs together on a piece with mediocre stats. BRD, SMN, BLM, WHM and ... RDM (kinda) require different stats for their spells and abilities, putting a bunch of half powered stats on a single piece doesn't make it good.

Concerned4FFxi
01-11-2012, 02:41 AM
No, it's unacceptable. Since abyssea, and with the level caps they have just thrown stuff out there without the consideration of that they had used before. Sloppy level cap quests, sloppy adventuring fellow cap quests, mindless magian trials, gear that gets replaced six months later, etc. No lore, no story, just rush, rush, rush, this is another example that they are working too fast trying to meet deadlines and giving quanty instead of quality.

Alhanelem
01-11-2012, 02:45 AM
No, it's unacceptable. Since abyssea, and with the level caps they have just thrown stuff out there without the consideration of that they had used before. Sloppy level cap quests, sloppy adventuring fellow cap quests, mindless magian trials, gear that gets replaced six months later, etc. No lore, no story, just rush, rush, rush, this is another example that they are working too fast trying to meet deadlines and giving quanty instead of quality.
Sorry but I'm not seeing this. The final LB was sure as hell not sloppy, of course gear is going to get replaced when level caps are increasing, but since that's not going to be happening anymore, that's not going to be much of a problem. If you think they're "working too fast" to "meet deadlines" then you're crazy. I'd argue they're working too slow.

Theytak
01-11-2012, 08:36 AM
FFXI Background Plate Armor should stay exclusive to PLD, DRK, WAR, and DRG

Drg on plate armor? wtf are you smoking?


Hi,

So this is a background question about FFXI, i noticed that since abyssea updates SAM, BST and others jobs can wear Plate Armor, till lv 75 SE cared about give appropriate type of armor per type of job,

so i just deplore this historic background is dead?

er...

Ignoring unique armor pieces;

Non-cloth Armor (read: Ignoring magey cloth gear, and mnk/sam/nin gear because it's self explanitory), listed in order of lightest -> heaviest

Jerkin type (Leather Armor):
WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC

Harness type (Both Metal and Bone):
WAR MNK RDM THF PLD DRK BST BRD SAM NIN DRG BLU COR DNC

Scale Mail type:
WAR RDM PLD DRK BST RNG SAM DRG BLU

Chainmail/Hauberk type: (Note: Low level chainmail would appear to be lighter weight than scale mail, but the vast majority of chainmail sets are the hauberk type, which is quite obviously meant to be heavier than scale mail)
WAR PLD DRK BST SAM NIN (Note the lack of drg, and the inclusion of bst)

Breastplate/Cuirass type: (read: titular plate armor)
WAR PLD DRK

The only breastplate sets 1-75 that includes drg are Ares and Aurum. Ares is a unique set and shouldn't be considered the norm. In fact, that drg is on ares and bst is on skadi is incredibly bizarre, from an armor-type standpoint, but then again, pup got put on usukane, not one of the mage sets, so it's fairly clear that Salvage armor doesn't follow normal gear patterns. Aurum is bizarre as well, because it doesn't fit the normal gear patterns either, using a Chainmail/Hauberk type job set, but exchanging nin for drg, and dropping sam.

Post 75, Drg being on perle stands out as weird, since the pattern prior would have it on aurore (drgs can wear doublets, but not hauberks), but aside from that, they're only fiddling with job set patterns on unique, non conforming gear, which is something they've always done.

Sam, Bst, and Drg can't wear plate mail, except for rare exceptions that are exceptions to the rule. Washusmokin', yo?

Economizer
01-11-2012, 09:23 AM
I absolutely hate how they group all the casting jobs together on a piece with mediocre stats. BRD, SMN, BLM, WHM and ... RDM (kinda) require different stats for their spells and abilities, putting a bunch of half powered stats on a single piece doesn't make it good.

This has been really painful, especially for those of us that want a continuation of some of the better sets and pieces that were available to us at 75 cap without being saddled with what is the "best" stat job X has available to it in Y category...

Concerned4FFxi
01-11-2012, 05:23 PM
Sorry but I'm not seeing this. The final LB was sure as hell not sloppy, of course gear is going to get replaced when level caps are increasing, but since that's not going to be happening anymore, that's not going to be much of a problem. If you think they're "working too fast" to "meet deadlines" then you're crazy. I'd argue they're working too slow.

You take out the last level cap and you have 76- 95 worth of crappy level cap quests. To me, 1/5 caps since 75 that was cool screams disappointment. They only made 99 decent because they knew they had to or they'd have blood on there hands. Because by the time we get to 99, its been a bunch of junky magain merit KC bs. That lacks in quality the game used to have. All the caps from 75-95 sucked the way they did and were totally thoughtless. Look at it this way, the game has a rich story and cap quests up to 75, then it takes a dive from 76-95, then it redeems itself at 99. Thats a wtf were I come from, it's not cool and they should have done more sooner, or not released the caps until they had their ducks in order. Same mentallity from the failed 14 launch, releaing stuff half-baked is so not cool. I see a reoccuring theme here, and it's not pretty.

As for the deadlines, they did rush the stuff out. gear shouldnt be replaced as fast as it was. The reason it went down like this is because they rushed the caps, which if they had raised the cap gradually earlier and stretched out the time between caps longer, I wouldnt be complaining. That probably would have given them some tiome to consider the cap quests that came inbetween, as well as made some of the gear that dropped otw to 99 worth getting instead of outdating gear almost as soon as it's released.

But, hopefully the future will be brighter, now that we are at 99 they can focus on restoring game balance. there's a ton of stuff that outdated and needs to be updated, as well as new stuff needs to be presented to those who have been there, done that. I'd just ask that they please don't rush the new stuff, we all want it like yesterday, but I rather wait longer for a quality add-on then continue to be disappointed with rushed filler content.

Kristal
01-11-2012, 06:09 PM
but then again, pup got put on usukane, not one of the mage sets, so it's fairly clear that Salvage armor doesn't follow normal gear patterns.

That's because around that time, the devs started to understand that PUP is not a mage but a MNK-type job with a pet.
It's not strange that PUP is on Usukane, it's strange that it wasn't on most of the rest of the MNK/SAM/NIN gear. Post 75, PUP is on most gear with MNK/THF/NIN/DNC, with the occasional narcotics-induced sidetrip into mage gear. (INT/MND gear would make some sense, but oddly enough it's mostly MP/MACC/MAB gear that PUP has no use for.)