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Insaniac
02-02-2012, 09:03 AM
It sounds to me like it's 1 ticket per item. In other words someone who got a Toci's ticket would probably just sell it for 20mil lol. This will be nice for the junk drops that some people end up going 0/50 on like Faijin boots or Phasmida belt but I really don't see it making much of a difference on the stuff people really want. Can you imagine how much a Coruscanti ticket would go for and how hard it would be to actually find one?

I think the dominion trophy-like system that someone mentioned would be pretty cool. Let's say chakram would be the T1 on pil. Ussually you will get at least 1 per kill. If you do a 2:1 ratio and need 6 T4 tickets for a Toci's you would need 48 chakrams to drop to force a toci's which is pretty reasonable. If Coru was a T5 you would need 96 gorgets worth of tickets. LSs could pool their tickets if they wanted and I'm sure the market would be insane for tickets for quite a while.

That being said I'm pretty sure this is just a "6 Chakram tickets = Chakram" system. Not bad by any means but nowhere near as good as some people are thinking. Clarification needed!!

Karbuncle
02-02-2012, 09:08 AM
I really really doubt its a "Every item has a ticket" type system Insaniac, as pointed out on the last page, the post clearly says "Turn them in for a R/ex Item of your choice".

Theres going to be some limitation but i really don't think its going to be Chakrams into Chakrams type deal.

Insaniac
02-02-2012, 09:14 AM
I will admit most of my theory is based on the "SE is an evil genie" clause. I just can't imagine something that good coming out of their office right now. With the 2 conflicting statements that people have posted it's pretty much up in the air until we get some clarification.

Karbuncle
02-02-2012, 09:21 AM
I really hope SE doesn't go full Evil Genie on us this time... I'd rather they make the Items Cost more the rarer they are (10 Ticket for Crap-tier (Chakram, Eye), 20 Tickets for mid-tier (Phasmida, Fajin), and 30 tickets for High-tier (Toci's/Etc), 40 for Epic Tier (Coruscanti, Asteria, Borealis/etc) than them making it an "Item for same Item" Deal because they were afraid of it being too "unbalanced".

macross
02-02-2012, 09:28 AM
Why would they make tickets sellable is beyond me. Should be turn in tickets from your own personal chests, do them enough and you can buy your own loot. ie if you got 6 gorgets you would have 6 tickets you can exchange for loot. Having the tickets be sellable would defeat the purpose of the personal loot system.

Karbuncle
02-02-2012, 09:34 AM
Why would they make tickets sellable is beyond me. Should be turn in tickets from your own personal chests, do them enough and you can buy your own loot. ie if you got 6 gorgets you would have 6 tickets you can exchange for loot. Having the tickets be sellable would defeat the purpose of the personal loot system.

Um, Probably because They're also trying to solve the "I got this Item, But my friend needs it" issue.

Now if you get an Item your friend needs, and you already own, You can give them the ticket. Is the concept.

They're not so much "Making it sellable" as they are making it Trade-able. Sellable is just a side effect of that in my eyes :X

FrankReynolds
02-02-2012, 09:36 AM
Why would they make tickets sellable is beyond me. Should be turn in tickets from your own personal chests, do them enough and you can buy your own loot. ie if you got 6 gorgets you would have 6 tickets you can exchange for loot. Having the tickets be sellable would defeat the purpose of the personal loot system.

How is getting something that you can sell from your personal loot box not getting personal loot?

Ravenmore
02-02-2012, 09:56 AM
I'm sorry while this is a step in the right direction its really going around your elbow to get to your butt. Putting loot in to the pool with limits on what goes in would have gotten to the same point with less O.o. Simple fix like no crafting items or RA tag only items could be put into the pool and only one RA/EX, EX items of the same type could be in the pool at once, boom you have now gotten around the reason they didn't want to do add to pool. But hay maybe their Codey Os don't allow that.

Tile
02-02-2012, 10:17 AM
I'm sorry while this is a step in the right direction its really going around your elbow to get to your butt. Putting loot in to the pool with limits on what goes in would have gotten to the same point with less O.o. Simple fix like no crafting items or RA tag only items could be put into the pool and only one RA/EX, EX items of the same type could be in the pool at once, boom you have now gotten around the reason they didn't want to do add to pool. But hay maybe their Codey Os don't allow that. im sure they could do it, but the Headstone in Behemoth's Domain would break

Zinato
02-02-2012, 10:23 AM
Why would they make tickets sellable is beyond me. Should be turn in tickets from your own personal chests, do them enough and you can buy your own loot. ie if you got 6 gorgets you would have 6 tickets you can exchange for loot. Having the tickets be sellable would defeat the purpose of the personal loot system.

I think you are looking at it the wrong way. Sell is just a fancy term for trading for currency. All currency is, (both game and real) is a standardized bartering system. You trade an item you have multiple of or don't want for currency which in turn is traded for the item you desire. (without having to go through Zelda style trade sequences) So, you are getting personal loot you are just converting it into a form which can be used to obtain other items. In the end currency doesn't really have a purpose (it does you no good in currency form) its not until you buy (trade) a second time that something of value is obtained. Item -> ticket -> currency -> Ticket or other item the player deems to have value.

Draylo
02-02-2012, 10:38 AM
Great change if they do it right.

Nala
02-02-2012, 11:20 AM
i'm just excited that they buckled on this issue /dance1-4, i can foresee some issues with selling rare ex drops via tickets but TBH thats 1000% better then good drops going to the void/wrong person.

Zinato
02-02-2012, 11:22 AM
Voidwatch where you WATCH the VOID take the items you want. After 3 parts of Voidwatch we are finally turning the tides of the void's power.

Daniel
02-02-2012, 11:58 AM
Finally some good news after the relic stuff.

Francisco
02-02-2012, 12:29 PM
This is definitely an improvement - although not perfect (which would be allowing us to drop items to the pool...) - people also might just stockpile their own tickets for future use / other pieces... semi-defeating the purpose. But it is an improvement.

As far as Heavy Metal Plates go - I'm all for making them easier to get, more common, or lowering the amount needed - but I'm a tad bit against having them buyable with tickets - just because it would really defeat the purpose of helping friends get items... That's my "nice" side talking...

My greedy side says "screw everyone if I can turn tickets into a Lv. 95 or 99 empyrean..."

FrankReynolds
02-02-2012, 12:39 PM
This is definitely an improvement - although not perfect (which would be allowing us to drop items to the pool...) - people also might just stockpile their own tickets for future use / other pieces... semi-defeating the purpose. But it is an improvement.

As far as Heavy Metal Plates go - I'm all for making them easier to get, more common, or lowering the amount needed - but I'm a tad bit against having them buyable with tickets - just because it would really defeat the purpose of helping friends get items... That's my "nice" side talking...

My greedy side says "screw everyone if I can turn tickets into a Lv. 95 or 99 empyrean..."

I would like it if they could find a balanced (my god, that's a dirty word now) way to make the tickets for Heavy Metal Plates drop from the lower tier stuff (remember, it would still take 5+tickets for 1 plate) so that people who are spamming VW for plates could help people who are trying to get clears etc., and people who are after gear / gil from tickets are spamming the top tiers.

I know it's a completely insane dream, but 1500 HMP is lame. I would love it if that trial got easier, while simultaneously helping out the little guys.

Zinato
02-02-2012, 12:44 PM
Also, consider this via this ticket system BOTH the destruction of item players want (no pool) and the desire for a means of steady progress (point system) have been addressed. A compromise of the direct addition of a place in pool/kill based point system to be sure. But, this way both camps are given something without threatening overall balance issues of surplus items. The system isn't just about making r/x items convert to tradeables it also means if you do want to make use of the steady ticket supply you can use it to get an item you've been wanting. Still cant get over how amazing this is.

yankeestom
02-02-2012, 12:53 PM
Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.

Please, for the love of God, do not make a different ticket for every item unless you are planning a significant increase in inventory space or additional mog satchels/sacks/whatever. Between geodes, -ites, and 4 different types of seals/crests, we're loaded to the gills as it is already.

Nynja
02-02-2012, 01:12 PM
Why do I think some people are misunderstanding and think you can get a ticket every box without even having any r/e items?

SpankWustler
02-02-2012, 01:35 PM
Sounds like "1 Ticket Per NM" type deal. Or, Its a tier System. I.E You get a Ticket based on the Tier of the item, Not the Specific NM.

For instance, Qilin drops would be tiered like...

Houyi's Gorget - Tier 1 Ticket
Fajin Boots - Tier 2 Ticket
Lux Pugio - Tier 3 Ticket
Coruscanti - Tier 4 Ticket

And Kaggen would be...

Mantis Eye - Tier 1 Ticket
Phasmida Belt - Tier 2 Ticket
Mekira - Tier 3 Ticket

And Pil would be like...

A. Chakram - Tier 1 Ticket
D. Sollerets - Tier 2 Ticket
Toci's Harness - Tier 3 Ticket

This broad sort of system seems likely to me because the Development Bros mentioned they disliked how there were "popular and unpopular" monsters in Voidwatch. Also, it would be in-line with the protruding protuberance some developer has for keep rare stuff really, really rare.

Tickets that cover such a broad area would let people primarily fight monsters to help people catch up on needed clears, needed atmacites, etc. and just fight some extras of certain things for a higher chance at desired items.

I'm not counting on this method, though. The Development Bros tend to do things that are more interesting than any idea a player has presented or craft nightmares that trump anything an improperly medicated schizophrenic could imagine after reading the collected works of H. P. Lovecraft. There's no middle ground and there's no way of knowing which is coming.

Quetzacoatl
02-02-2012, 02:09 PM
The Tickets will be tradable and sellable.

This is why I don't like this update. Because it gives an incentive to sell these tickets instead of giving them to your LS members who need the gear they need to progress in the game. Even if you restrict it from being Bazaar'd, people will still give you a price tag via trade anyhow.

It's kind of like saying, "oh hey! I have an idea to fix this! but only if these guys can also have the choice of completely fucking you over too."

Sorry SE, not impressed.

http://t2.gstatic.com/images?q=tbn:ANd9GcTBh6DU6ZLEJgZZxGn9viQyInfPK50slKbDiyyB7ITOTJarffVy9VUYLyK8ww

Dreamin
02-02-2012, 02:13 PM
Why do I think some people are misunderstanding and think you can get a ticket every box without even having any r/e items?

Because SE finally gives in so people are not yet reading the exact meaning behind their intend. On the surface it seems like a hugh win for the users but the fact still remains, for those unlucky people like myself or many others who are 0/250+ in many of the NMs without getting any top line ra/ex item, we still wouldn't have gotten any ra/ex. And will resulted in just buying tickets for the items. The net result will become less and less ppl will do VW and VW will become a merc ls event and they will then in term sell the tickets to the users. I think the only sure way to get around a lot of these issues are really to turn VW into a true point system and gives every player a chance or abilities to get tickets regardless on whether they have had received any ra/ex already. I've said it before, if we have to stick with this destroy item to get point, then what about giving us the ability to destroy the entire chest regardless whether there is any ra/ex in there and be able to still get a ticket to be used later on.

I've already made plans to bring my bst out of retirement and start farming dynamis for currency since dynamis is currently the easliest way to make gil (neither haven't had any appeal for me in a long time).

SpankWustler
02-02-2012, 02:42 PM
This is why I don't like this update. Because it gives an incentive to sell these tickets instead of giving them to your LS members who need the gear they need to progress in the game. Even if you restrict it from being Bazaar'd, people will still give you a price tag via trade anyhow.

It's kind of like saying, "oh hey! I have an idea to fix this! but only if these guys can also have the choice of completely fucking you over too."

Sorry SE, not impressed.

http://t2.gstatic.com/images?q=tbn:ANd9GcTBh6DU6ZLEJgZZxGn9viQyInfPK50slKbDiyyB7ITOTJarffVy9VUYLyK8ww

I suspect the tickets can simply be placed in a bazaar since the world "sell" was used outright, so you have a point.

However, effectively buying an item is still a huge step up over going 0/192 and not having the item at all.

I'd compare this change to going from a house on fire to a house with a bad air conditioning unit.

Quetzacoatl
02-02-2012, 02:45 PM
I suspect the tickets can simply be placed in a bazaar since the world "sell" was used outright, so you have a point.

However, effectively buying an item is still a huge step up over going 0/192 and not having the item at all.

I'd compare this change to going from a house on fire to a house with a bad air conditioning unit.

I much rather view it as from a house on fire to a house flooded with too much water trying to douse the flames (don't ask me how that happened), but that's just me.

I think SE also recognized old-school HNMLS needs, like the days that the one last straggler needing an ebody isn't getting an ebody, because everyone else has an ebody now, and they can make some awesome cha-ching from those ebodies at the expense of their straggler. Who probably is contemplating making a free deal with a rival crack dealer who happens to be their friend from the dunes. These Tickets are taking those memories and pumping the nostalgia factor up to over 9000.

Nynja
02-02-2012, 02:47 PM
This is why I don't like this update. Because it gives an incentive to sell these tickets instead of giving them to your LS members who need the gear they need to progress in the game. Even if you restrict it from being Bazaar'd, people will still give you a price tag via trade anyhow.

Sounds like your LS members have a problem with each other

Quetzacoatl
02-02-2012, 02:52 PM
Sounds like your LS members have a problem with each other

Nah, my current LS is awesome. I used to be in an LS like that though. :X

Yes, people can be greedy mofos and you would be naive to not at least entertain the thought that anyone could still be missing a Toci's, but they would still have to do their own VW runs without their shell. All because no one will lend out some tickets to help them out.

Sorry for being a negative nancy, but I find making these tickets able to be sold outside your ls or circle of friends is counterproductive.

Nynja
02-02-2012, 03:17 PM
You make it sound like youre going to be swimming in tickets lol...theres no known system in place, for all we know you can get "body" tickets, which means to get tickets you'll need to get second/third/fourth glowy bodies....its not gonna be common.

Arcon
02-02-2012, 03:21 PM
This is why I don't like this update. Because it gives an incentive to sell these tickets instead of giving them to your LS members who need the gear they need to progress in the game. Even if you restrict it from being Bazaar'd, people will still give you a price tag via trade anyhow.

That's your problem. If you play with douchebags, you'll get screwed over. Which, however, allows you to also be a douchebag and sell your crap as well, then from the money you obtain get whatever you want, since the tickets buyable. This system still has some issues, but I don't see how this is one of them. In fact, I'd count it as an advantage, since you don't have to rely on your LS mates getting a drop, but instead can just buy it from other sources.

Dew
02-02-2012, 03:30 PM
They should make it where you need the following to trade in tickets:

1. Right Tier of abyssite.
2. At least one kill of the said nm that item drops from.

That way you have to do the content still, but if you don't get the drops you can still get them from tickets. So you don't have people skipping fights like Rex and getting all the drops without fighting the nm. If they want the item they will put in the effort to get that abyssite and kill.

Dragonlord
02-02-2012, 03:43 PM
If this system is implemented, the highly sought after items like toci's harness will have high demand for its tickets. Low supply and high demand will mean these will maintain quite high prices. If some one in your linkshell is willing to pass up x mil gil so you can have 1/6th of an item then that's great for you. But, i wouldn't expect anyone to do it for me, nor would i give up that voucher bc it was my input (time, stones, cells, sheer luck) that got the voucher.

If SE really designed this system to have LSmates benefit from each other, then it fails that task. As an overall addition to the VW system, its not bad. It adds more gil incentive into doing the event and a reason for people to repeat VWNMs they have already done. So they can help others while still getting rewards.

Mahoro
02-02-2012, 04:17 PM
If this system is implemented, the highly sought after items like toci's harness will have high demand for its tickets. Low supply and high demand will mean these will maintain quite high prices. If some one in your linkshell is willing to pass up x mil gil so you can have 1/6th of an item then that's great for you. But, i wouldn't expect anyone to do it for me, nor would i give up that voucher bc it was my input (time, stones, cells, sheer luck) that got the voucher.

If SE really designed this system to have LSmates benefit from each other, then it fails that task. As an overall addition to the VW system, its not bad. It adds more gil incentive into doing the event and a reason for people to repeat VWNMs they have already done. So they can help others while still getting rewards.

I doubt there will be low supply. Do you know how many Chakrams Pil has crapped out for people, or Sceamol Bands that Akvan has crapped out? The person in this thread who said he is 0/250 on ANY ra/ex is probably the unluckiest special snowflake I've heard of. I have lost count of how many junk ra/ex drops my LS mates and I have gotten in VW, and I don't think I've spammed any particular NM more than 80-100 times. I don't think these tickets will be as rare as people think, but of course time will tell.

As for your other concern that once you introduce gil into the equation, it makes it less likely that LS mates will help each other out, that is a necessary consequence of keeping personal loot. Any system whereby people trade stuff to each other will have the danger of introducing gil into the equation. That can be laid at the players' feet, not SE's, and there will be groups whose members are happy to trade tickets quid pro quo to help each other out (e.g., a mage trades a ticket for Toci's for a ticket for Mekira's, etc). In any event, the pros you listed for a gil incentive seem to outweigh the cons.

Nordya
02-02-2012, 04:40 PM
Wouldn't making tickets able to be sold be an opportunity for RMT to make more gil?

SpankWustler
02-02-2012, 05:19 PM
Wouldn't making tickets able to be sold be an opportunity for RMT to make more gil?

If you mean the mysterious mole people of Grauberg and their kin, no way. Voidwatch is too complex an activity with too high an entry fee for them to bother with it. I'm not even sure their diligent and hard-working subterranean race are still around.

If you mean it's one more opportunity for normal players who sell gil on the side to sell a little more, it seems like a minor contribution. Compared to cruor-burning with lots of characters and/or fishing with lots of characters and/or farming Dynamis once a day and other activities that reliably return consistent amounts of gil, I don't think selling tickets that rarely drop will be a drop in the bucket.

If you're being sarcastic, then congratulations. I fell for your joke.

Nordya
02-02-2012, 06:08 PM
If you mean the mysterious mole people of Grauberg and their kin, no way. Voidwatch is too complex an activity with too high an entry fee for them to bother with it. I'm not even sure their diligent and hard-working subterranean race are still around.

If you mean it's one more opportunity for normal players who sell gil on the side to sell a little more, it seems like a minor contribution. Compared to cruor-burning with lots of characters and/or fishing with lots of characters and/or farming Dynamis once a day and other activities that reliably return consistent amounts of gil, I don't think selling tickets that rarely drop will be a drop in the bucket.

If you're being sarcastic, then congratulations. I fell for your joke.

Nah it was a real question about the 1st type of player you mentioned. I didn't know second type of players existed lol.

Karbuncle
02-02-2012, 06:58 PM
RMT >_> Really?

I thought people were past the golden age of paranoia that RMT Control everything and we're living inside a RMT Made Dream-ville of them abusing everything for gil.

RMT pretty much just don't exist anymore in the form of the 24hours mindless drones farming gil every second form. Only people who RMT These days are saddly, actual players. Systems should never be adjusted or realized based on the possible RMT Abuse, There's so very few of them the market is almost gone.

and to be perfectly frank, Coming from someone who's played since the beginning, I've had enough with Bullshit being adjusted to "combat RMT". Its ruined/hindered Chocobo Digging, Fishing, and so many other side-activities in FFXI's history.

That said, I would like to mention - The only alternative to "Sellable" is making the item "EX", and F**k you too buddy! if you think thats a better idea. Because if something can be traded, it can be sold. Frankly, adding a system where you carry around more /ex Junk and still can't help your friend would have been nice for the individual, but sucks for anyone with friends who dont get drops.

(PS RMT paranoia dude: don't take offense to much of this, Its just one mans babbling, especially the last paragraph as thats not even targeted at you.)

Airrick
02-02-2012, 07:11 PM
I would say an easy solution would be to do like the chests in Aby, allow players to move spoils to the treasure pool. That way if someone happens to get a piece of gear they already have or dont need they can allow the rest of the alliance to lot it instead of dropping it to the ground.

Karbuncle
02-02-2012, 07:16 PM
I would say an easy solution would be to do like the chests in Aby, allow players to move spoils to the treasure pool. That way if someone happens to get a piece of gear they already have or dont need they can allow the rest of the alliance to lot it instead of dropping it to the ground.

Yah, Thats been suggested, and the Dev team said "no."

Their reasoning is that they wanted VW to be a system were each player gets their own rewards, Adding to Pool would somehow spoil that (I can see their reasoning, But i don't like it :()

Ravenmore
02-02-2012, 07:38 PM
More I think about this back wards around about crap more it smells like wag the dog. Only thing this would have to do with RMT is its another system that promotes gil buying.

SpankWustler
02-02-2012, 09:22 PM
and to be perfectly frank, Coming from someone who's played since the beginning, I've had enough with Bullshit being adjusted to "combat RMT". Its ruined/hindered Chocobo Digging, Fishing, and so many other side-activities in FFXI's history.

This may be off-topic, but I'm with you on this. The zero-to-four remaining RMT on each server are hardly a force that need be combated, and I never want to see a change like the one to Chocobo Digging again.

Elgorian
02-02-2012, 09:38 PM
I would say an easy solution would be to do like the chests in Aby, allow players to move spoils to the treasure pool. That way if someone happens to get a piece of gear they already have or dont need they can allow the rest of the alliance to lot it instead of dropping it to the ground.

Also, if 18 people were to transfer spoils to the pool at once.... I'm pretty sure no one would even have the chance to lot before things were auto-sorted, could also be abused if someone lots then fills pool so it drops...

Ravenmore
02-02-2012, 09:47 PM
Also, if 18 people were to transfer spoils to the pool at once.... I'm pretty sure no one would even have the chance to lot before things were auto-sorted, could also be abused if someone lots then fills pool so it drops...

There is a easy way around that too they can simply put limits on what and how many of a item is allowed to go into the pool.

Arcon
02-02-2012, 10:16 PM
There is a easy way around that too they can simply put limits on what and how many of a item is allowed to go into the pool.

Also, rare/ex items can't be pushed out of the pool by usual VW junk (logs and ores), which would help as well.

Ravenmore
02-02-2012, 10:25 PM
Or make it were you can't add crafting items at all.

saevel
02-02-2012, 10:50 PM
IDK about you guys but I'm not a dick to my friends. I would convert unneeded items into tickets to help them get annoyingly hard to get gear in an instant.

Brolic
02-02-2012, 11:36 PM
IDK about you guys but I'm not a dick to my friends. I would convert unneeded items into tickets to help them get annoyingly hard to get gear in an instant.

this shit right here, idk about you guys but i'm in a 5 man shell, 7 on a good day. i'm not about screwing the few friends i have left still playing the game.

Insaniac
02-02-2012, 11:57 PM
I still think you guys are being overly optimistic. I can't imagine a world where SE allows us to turn Gorgets into Coruscantis or Chakrams into Harnesses.

Staren
02-03-2012, 12:12 AM
I still think you guys are being overly optimistic. I can't imagine a world where SE allows us to turn Gorgets into Coruscantis or Chakrams into Harnesses.

This. Camate needs to do a bit better on explaining this. The way it reads is this. Oh you already have a lux pugio and you wish you could give it to your friend well here is 1 ticket for the lux you just got doubles of. On your 6th excess pugio aka ticket you can now give your friend all 6 tickets and they can get a lux and only a lux. Which means you need to find someone who has gotten coruscanti 6 times to get a coruscanti. This is only being mentioned for r/ex gear so plates wont be an option. I think people took a small inch that Camate gave you and ran a whole mile with it. This is a step in the right direction but unless this is as open as the first few responders made it seem I'm guessing that maybe 5-6 coruscanti tickets would be in existence right now and they'd be selling for several mil because no one expects to get more than one ticket which would not be worth keeping to give to a friend just sell it to the highest bidder. My bet is that coruscanti's would outweigh the price of a mandau. I'd love to be wrong and have Camate correct me. But this is SE and it seems their intent is only to let you pass on an item you already have to a friend. Not trade up items.

Mirabelle
02-03-2012, 12:14 AM
IDK about you guys but I'm not a dick to my friends. I would convert unneeded items into tickets to help them get annoyingly hard to get gear in an instant.

At 5 million a ticket?
At 10 Million?
50 Million?

Is there a price where that sentiment changes? I'm sure many players would prefer a good infusion of gil from the mightily rich to giving away a valuable item.

Personally I think this system just favors the fortunate few rather than the unlucky. It doesn't stop you from going 0/200 on an items, but rather benefits the lucky guy that goes 3/6 on Toci's harness.

I'd rather see a system whereby if you win a second rare/ex, you can convert it into a ticket that then falls into the general treasure pool of the alliance. That way only those that have actually fought the monster can get access to it and LS's can set up rules if they wish to reward certain members with tickets. Keep it ex so it can't be re-sold.

solidous
02-03-2012, 12:16 AM
Sounds to me like the tickets will be specific to a piece of gear so if you dont get a harness you will not get a harness ticket. So even though it is an improvement it will not change much.

Mahoro
02-03-2012, 12:31 AM
This. Camate needs to do a bit better on explaining this. The way it reads is this. Oh you already have a lux pugio and you wish you could give it to your friend well here is 1 ticket for the lux you just got doubles of. On your 6th excess pugio aka ticket you can now give your friend all 6 tickets and they can get a lux and only a lux. Which means you need to find someone who has gotten coruscanti 6 times to get a coruscanti. This is only being mentioned for r/ex gear so plates wont be an option. I think people took a small inch that Camate gave you and ran a whole mile with it. This is a step in the right direction but unless this is as open as the first few responders made it seem I'm guessing that maybe 5-6 coruscanti tickets would be in existence right now and they'd be selling for several mil because no one expects to get more than one ticket which would not be worth keeping to give to a friend just sell it to the highest bidder. My bet is that coruscanti's would outweigh the price of a mandau. I'd love to be wrong and have Camate correct me. But this is SE and it seems their intent is only to let you pass on an item you already have to a friend. Not trade up items.

Well it does say



Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice


It doesn't say "the same item." Camate can correct himself, sure, but the way it reads seems clear (I admit the language following could support your theory). And if it IS the way you suggested, then it's an unqualified misrepresentation.

Brolic
02-03-2012, 12:32 AM
Has anyone actually tried to valuate the void watch drops? They are at best sidegrades, the 2 “big” drops that I have are the viodwrought and the kaggen bodies. i cant see myself paying 5, 10 or 50mil for either of those. Or for any vw drop for that matter.

50mil is 1\2 a relic

Tile
02-03-2012, 12:38 AM
Has anyone actually tried to valuate the void watch drops? They are at best sidegrades, the 2 “big” drops that I have are the viodwrought and the kaggen bodies. i cant see myself paying 5, 10 or 50mil for either of those. Or for any vw drop for that matter.

50mil is 1\2 a relic

i could see tickets selling for 1 mil depending on waht its for. what be the point of the r/ex body being less then the +1 from AH

Nynja
02-03-2012, 12:50 AM
Why does everything always come down to "RMT WILL EXPLOIT IT"?!? loooool Voiddust market is going to get demolished by RMT BAWWWWWWWWWWWWWWWw

neo-dynamis has been out for how long now, and its pretty profitable. I dont see RMT in there though.


and we need to see how the tickets are implemented to gauge utility and how the playerbase will make use of it. Right now, one thing that is for sure, unless Camate got it translated wrong, is that there wont be 200 types of tickets coming into circulation (1 per rare/ex item), based on the "pick an item of your choice" line.

Seriha
02-03-2012, 01:12 AM
i could see tickets selling for 1 mil depending on waht its for. what be the point of the r/ex body being less then the +1 from AH

One could hope they become sanity checks for the AHables, but as long as the "must have" requirement is there to even get a ticket, rarity is going to influence the ticket cost. I don't think people should be getting their hopes up on the ability to farm weaker NMs to buy drops from the harder ones, either. You're either gonna need to keep farming the hard ones or be blessed with a fat wallet.

Staren
02-03-2012, 02:14 AM
Also he's not stated how soon this would be implemented. It could be next year for all we know.

Insaniac
02-03-2012, 02:54 AM
It doesn't say "the same item." Camate can correct himself, sure, but the way it reads seems clear (I admit the language following could support your theory). And if it IS the way you suggested, then it's an unqualified misrepresentation.


Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first.

This is the conflicting statement. Forgive my pessimism but I would lean towards the less awesome option.

Malamasala
02-03-2012, 02:57 AM
Also he's not stated how soon this would be implemented. It could be next year for all we know.

Depends on if it helps SAM.

Greatguardian
02-03-2012, 03:31 AM
At 5 million a ticket?
At 10 Million?
50 Million?

Is there a price where that sentiment changes? I'm sure many players would prefer a good infusion of gil from the mightily rich to giving away a valuable item.

Personally I think this system just favors the fortunate few rather than the unlucky. It doesn't stop you from going 0/200 on an items, but rather benefits the lucky guy that goes 3/6 on Toci's harness.

I'd rather see a system whereby if you win a second rare/ex, you can convert it into a ticket that then falls into the general treasure pool of the alliance. That way only those that have actually fought the monster can get access to it and LS's can set up rules if they wish to reward certain members with tickets. Keep it ex so it can't be re-sold.

It is not a game developer's job to enforce arbitrary morality.

The only people freaking the hell out over the selling system are the ones who are uncomfortable/insecure with the belief that anyone will give them items for free. That's all it comes down to - in which case, it's not the game's fault if you need a more proactive attitude. What's money between friends anyways? I don't just take things worth money from my pals. I buy them, fair and square, typically at a discount but rarely for free.

Good friends don't expect charity or try to guilt their friends into giving up millions of gil.

This system sounds potentially awesome and those of you freaking out about your "friends being greedy" need to sit the fuck down and re-evaluate yourselves.

Cursed
02-03-2012, 03:54 AM
With regards to the "waa waa waa RMT", I'm pretty sure RMT are more focused on MMO's with a larger player base.

Second, I believe in the golden law of equal trade. You put in the effort, you should get something. Life isn't random. If you go to college, you are better off than someone that didn't. If you show up to work on time and DO work, you will get your salary at the end of the month. If you work out, you will look, feel and be better. If you put 10,000 hours into anything you will reach "genius" status at it. You put time and effort into something, you will get something out of it. (i really hope this is clear to all you warped generation Z and Next kiddies!)

They said a long time ago FFXI's community would replicate and be based on real social economics.
The only example from RL that I can think of that is in anyway relevant to VW is smoking; smoke - maybe you will get cancer, heart disease, upper respiratory problems, maybe you won't.

Karbuncle
02-03-2012, 04:54 AM
This is the conflicting statement. Forgive my pessimism but I would lean towards the less awesome option.

Such conflicting wording, I'm getting less and less optimistic about this every day :(

Tinuviel
02-03-2012, 05:03 AM
This change SE proposed is not enough. I want drops to be 100% and ideally have the NM fights as optional.

Staren
02-03-2012, 05:12 AM
This change SE proposed is not enough. I want drops to be 100% and ideally have the NM fights as optional.

Lols I agree people want things too easy, I guess I just want people to realize its not gonna be lets turn my gorgets into corscantis is why I replied to this thread not to mention even if they can no word that we'll be seeing these changes in december i'm betting at the earliest.

Elgorian
02-03-2012, 05:15 AM
This change SE proposed is not enough. I want drops to be 100% and ideally have the NM fights as optional.

lol^

Anyway, I know it's not likely but I see people talking about the fact that you most likely won't be able to trade "up" on items. There is always the possibility that X number of lower tickets could be converted into higher ranking gear say you get like 20 chakram's or something then you'd be eligible for turning in for a harness, I don't think they're gonna make it as easy as oh hey heres 6 chakrams I can get a harness now, though it's my guess that the bodies for all 3 T3 jeuno will be on the same ticket and getting a duplicate of any of the three will help out towards one of the others etc. Chakarm = lolAkvanheadband = Mantis Eye? something like that,

HimuraKenshyn
02-03-2012, 05:18 AM
Can it please be a KEY ITEM my inventory issues drive me insane as it is with all the silly abyssea seals I love the idea anything is better than what it is today but having to hold multiple items in our limited storage space already has me as a sad panda...

Karbuncle
02-03-2012, 05:20 AM
This change SE proposed is not enough. I want drops to be 100% and ideally have the NM fights as optional.

Riddle me this Tinu, How exactly would this improve anything if the only thing my 6 Chakrams could turn into was another Chakram? So i can give my friend a Chakram? Unless he's been living in a hole he probably has 8 Chakram tokens himself too.

Its not to say I'm not ecstatic about this update, Its just if its implemented wrongly, It will literally change very little to absolutely nothing.

How often would you imagine someone with Coruscanti gets a second Coruscanti, What are the odds he's even continuing to fight Qilin after obtaining his first? I'm just trying to point out, People have the right to be skeptical, when if implemented incorrectly, this could change absolutely nothing.

Don't mistake cautiousness for ungratefulness amongst some of these replies. True, Some people here really are just whining because they want 100% Drops, but few of us are just cautious because of the wording.

DrForester
02-03-2012, 05:26 AM
In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
*There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
*The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
Tickets will be tradable and sellable.




Just as a clarification, you can only get a tickets by exchanging something you already have? So this ticket exchange will happen at the chest? Or can you trade any unwanted item to an NPC to receive tickets?

Eg. Lets say you get the body from Hahava, but wanted the body from Celano, would you be able to trade that first Hahava body in, or would you have to wait to get a 2nd?

Elgorian
02-03-2012, 05:30 AM
Riddle me this Tinu, How exactly would this improve anything if the only thing my 6 Chakrams could turn into was another Chakram? So i can give my friend a Chakram? Unless he's been living in a hole he probably has 8 Chakram tokens himself too.

Love the signature,

In my previous post I touched on possiblities for this (if you hadn't read yet due to typing yours or something).

I can see it just taking more tickets of a lesser item to get a higher item.

Example: 20 Chakrams or 20 Headbands or 20 Mantis Eye = 1 Body


Also I believe that tiers will be linked

Example:

Akvan / Kaggen / Pil's Bodies will all = the same ticket type.


(this part I didn't really touch on) Also let's say you're spamming t6 to upgrade empys and you start getting multiplie ra/ex drops from those, considering they're all "higher" level gear you could in theorey turn those ra/ex items into lower ranking gear if you so desired.

Example: Ogier's Surcoat x6 = Toci's Harness or whatever lower item you're after.


These are just my thoughts on how things will work.... or how they should work... we'll see what happens eh?

Elgorian
02-03-2012, 05:32 AM
Just as a clarification, you can only get a tickets by exchanging something you already have? So this ticket exchange will happen at the chest? Or can you trade any unwanted item to an NPC to receive tickets?

Storage NPC for Voidwatch items that isn't a porter moogle and when trading a duplicate you get the ticket? Yes, Please! Inventory is already hurting, most the stuff I get that I don't want gets shipped off to a mule I'd never actually havei t laying around to get a duplicate of.

Karbuncle
02-03-2012, 06:14 AM
Love the signature,

In my previous post I touched on possiblities for this (if you hadn't read yet due to typing yours or something).

I can see it just taking more tickets of a lesser item to get a higher item.

Example: 20 Chakrams or 20 Headbands or 20 Mantis Eye = 1 Body


Also I believe that tiers will be linked

Example:

Akvan / Kaggen / Pil's Bodies will all = the same ticket type.


(this part I didn't really touch on) Also let's say you're spamming t6 to upgrade empys and you start getting multiplie ra/ex drops from those, considering they're all "higher" level gear you could in theorey turn those ra/ex items into lower ranking gear if you so desired.

Example: Ogier's Surcoat x6 = Toci's Harness or whatever lower item you're after.


These are just my thoughts on how things will work.... or how they should work... we'll see what happens eh?

See, that was my original idea/thought too. (I posted it here in this thread somewhere...)

That tickets may work in a "Tier" System, I.E

Eye = Tier 1
Belt = Tier 2
Body = Tier 3

And You get a "Tier 1 Ticket" for every Chakram, Only exchangeable for other Tier 1 tickets (Chakram, Gerra's Staff, Etc). Still, Without a way to exchange the lower tickets for higher tier tickets, It would change very little. I don't actually know anyone who's gotten 2 bodies. I know it happens, But quite rarely, Double for people getting Borealis or Coruscanti twice. Obtaining 6 Coruscanti Tickets, If the only way to get one was from a Owner getting a duplicate, Would be years of effort, Probably better spent spamming Qilins >_>

Still, I say, It is in improvement, But as the rest of my previous post states, If implemented incorrectly, It'll be like going from 1%, to 1.1%. While an improvement, It'd be a lot of wasting development time and potential for something negligible in usefulness.

detlef
02-03-2012, 06:16 AM
I pretty much think they're going to have it be a tiered system like you say. I wonder how much this helps, as you would only get tickets if you have the item in your possession already, and it sounds like you'd need multiples to get the item you want.

Zinato
02-03-2012, 07:01 AM
Until, we get more news on tiers of ticket or how its catagorized (we know they are since camate said Item of the players choice meaning tickets can trade for multiple things in some way shape or form) we are mostly grabbing at straws. A note I wanted to make however, in terms of tickets only coming from items you duplicates of. I think it should be allowed for the first drop as well, not for the sake of "i don't want drop so sell it" as much as there is so much VW gear and much of it is on a mule. Additionally, this means you have to save all VW drops wether junk or not, and all on the character doing the run. (this doesn't even count ticket space either this is just the gear itself) Finally, if the DEVs decide to make a VW/Abyssea moogle slip Athos/ace's/serpentine etc. it means players wouldn't be able to make use of that either, having to retrieve all drops from a particular NM each run. Otherwise, I think the ticket idea is sound.

Brolic
02-03-2012, 07:11 AM
i for one am glad for the break from vw, i get to build stones till this is implemented.

Camate
02-03-2012, 07:47 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

Greatguardian
02-03-2012, 08:06 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

Whoa, whoa, whoa.

Wait just one minute.

So, basically, you're saying that you need 5~6 people with Coruscantis to obtain a second Coruscanti in order to pool the tickets necessary to trade in for a single Coruscanti?

That is to say, the bodies and daggers are still lost, but only 83% lost instead of 100% lost? That's assuming if and only if the item is already possessed by the mule/character in question?

The latter clause is the real kicker in all of this. They've very explicitly said no (so much so that it had to be mentioned twice). I don't care to argue about it. I'm just tired.

I only do Voidwatch in the first place because I enjoy killing things with friends. I don't expect it to be rewarding. Apparently, that isn't really going to change as much as I'd hoped. Oh well.

saevel
02-03-2012, 08:09 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

Camate I understand where the dev's are going with this, but it's not a good idea to make a separate ticket for each item. Make one for each NM and make the items redeemable with larger number of tickets. This is due to certain equipment simply not existing, ex: the weapons from the Zilart VWNMs.

Arcari
02-03-2012, 08:15 AM
Whoa, whoa, whoa.

Wait just one minute.

So, basically, you're saying that you need 5~6 people with Coruscantis to obtain a second Coruscanti in order to pool the tickets necessary to trade in for a single Coruscanti?

That is to say, the bodies and daggers are still lost, but only 83% lost instead of 100% lost? That's assuming if and only if the item is already possessed by the mule/character in question?

The latter clause is the real kicker in all of this. They've very explicitly said no (so much so that it had to be mentioned twice). I don't care to argue about it. I'm just tired.

I only do Voidwatch in the first place because I enjoy killing things with friends. I don't expect it to be rewarding. Apparently, that isn't really going to change as much as I'd hoped. Oh well.

SE couldn't resist the Jackass Genie (http://tvtropes.org/pmwiki/pmwiki.php/Main/JackassGenie) call, it seems. :(

Thanks for the clarification Camate.

Karbuncle
02-03-2012, 08:22 AM
Evil Genie :(

Camate, Can you ask them, Instead of this system which will have no noticeable beneficial effect, Can you instead have it be based on the NM, and make it A Tier system or require much higher Tickets for a high end item? in essence, This reduces their effort. For instance, if it was a Amount ticket system,

Chakram = 5 Tickets
Belt = 15 Tickets
Body = 30 Tickets

This would require some good amount of effort, But still more realistic a goal then happening upon some guy who's tossing his 6th Mekira body... Or if you went a Tier Route, Make it like DOminion Trophies... In a way, 5 Level 1 Tickets = 1 Level 2 Ticket, or something. Anything other than this.

----

On second thought, I'm going to keep the above as my last suggestion to the Evil Genie that is Square Enix, and I'm tired of being tricked. Fool me once... and so forth

This System will help some people get Chakrams and Mantis Eyes, but won't help anyone outside of that, and its ultimately a waste of time and development in its current state. I mean, its still an improvement, But in the same way that Being Kicked in the Face is an Improvement over being kicked in the Sack.

But Camate, Thanks in the end really, You've shown they're definitely listening, I just wish they listened... a bit better. Thank you truly for your clarification ^^

Ravenmore
02-03-2012, 08:23 AM
Can the devs mess up a wet dream anymore, really this is starting to get really funny.

Mirabelle
02-03-2012, 08:25 AM
I only do Voidwatch in the first place because I enjoy killing things with friends. I don't expect it to be rewarding. Apparently, that isn't really going to change as much as I'd hoped. Oh well.

Admittedly this is why I do VWNM as well. Its a fun challenging LS event that lets me play COR finally (after 2 years hibernating). I view these equipment rewards as the cherry on top. Great if you get it, but I'm not losing sleep, nor am I spamming fights and hoping to run into a favorable RNG. It's a bide your time activity until SE comes up with content that is engaging and gives one a sense of progress.

it's nice that the lucky bastards that win the lottery twice get an item that will likely have good value. Its at least incentive to keep doing the same fights once you obtain your gear. Still doesn't help the luck challenged at all.

Anewie
02-03-2012, 08:28 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

LOVEIT!

so happy the whiners arent getting stuff handed to them.

hopefully some of them will quit, now that the dev team isnt bending for them... thx camate<3

Ravenmore
02-03-2012, 08:35 AM
So nice to see a company having to merge with other companies every 10 years or so because they run the brands into the ground.

Ravenmore
02-03-2012, 08:44 AM
Whiteknight all you want to when you are left with a game thayt stops getting new content you will have to blame SE or will you follow Tanaka that blame the players for not seeing his great vision.

Draylo
02-03-2012, 08:46 AM
Terrible !

Alhanelem
02-03-2012, 08:48 AM
The only reason I have an issue with this is if you want to help someone else obtain an item, it requires that you keep an unwanted item in your inventory/storage/whatever, taking up space, in order to obtain the exchange tickets.

We should be able to just pass on ever obtaining the item at all and be able to take the ticket instead.

Kenthedeviant
02-03-2012, 08:56 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

I speak for virtually everyone when I say this is a HUGE disappointment, and thank you SE for lifting us up a little, only to turn around and crush what little hope you had just built up. This isn't directed at camate, since I know he's just the messenger, but I feel that SE has really lost touch with the playerbase and their own game as a whole. With so many VW drops, MOST of these tickets will just end up getting tossed due to inventory issues anyway. Honestly, development in creating 200-300 new "tickets" is just a complete waste of time that could be spent on something useful... wait, I shouldnt have said that... MORE NERFS INCOMING!

JiltedValkyrie
02-03-2012, 08:59 AM
This hasn't even been implemented yet and people are complaining. I've never seen a bunch of people on a forum in all my Internet days with such a jive. They didn't have to change a thing and people would still keep playing it. Why? XI is still better than 99% of MMOs.

Sometimes I feel like the boards are a bad idea completely. The vast majority of people, at least on my server, avoid this forum because of all the negativity posted by a dozen or so same people. This vast majority also does not share the same views at all. This same group whined hard about the new WS, but it turned out the new WS were mostly pretty good and better than what's already there...

Kysaiana
02-03-2012, 09:13 AM
I think this system will just cause inventory issues for whoever is lucky (or unlucky?) enough to always get body drops such that they're constantly dropping them. Especially since it seems it will be 1 type of card per item. I've personally never gotten a VW body to drop, even a crappy one I'd never use, but I only do VW 3 days out of the week.

I won't complain about this change since it likely will never affect me, but it seems horribly over complicated for what miniscule benefit it gives.

Tanakisnumberone
02-03-2012, 09:21 AM
Anewie, plz don't b too harsh on them ^^ They just dont c Tanaka-sans vision for our FFXI. plz every1 just give some time n u will realize how great this game is and will b ^^

Insaniac
02-03-2012, 09:33 AM
I blame this anger on poor communication and overactive imaginations. People thought they were getting a pizza based on the shape of the box and when they opened it there was a frizbee inside. Nothing wrong with frizbees as long you weren't already salivating over the thought of a pizza.

The only downside I see to this is that if someone only want's faijin boots or something similar they can just buy them now instead of participating in the fights but at least the Coru and Toci spammers can sell the lower tier items that they get bombarded with while not getting what they want. MORE CONSOLATION PRIZES!!!

Karbuncle
02-03-2012, 09:41 AM
I blame this anger on poor communication and overactive imaginations. People thought they were getting a pizza based on the shape of the box and when they opened it there was a frizbee inside. Nothing wrong with frizbees as long you weren't already salivating over the thought of a pizza.

The only downside I see to this is that if someone only want's faijin boots or something similar they can just buy them now instead of participating in the fights but at least the Coru and Toci spammers can sell the lower tier item's that they get bombarded with while not getting what they want. MORE CONSOLATION PRIZES!!!

Oh well, Theres always a chance the may re-evaluate it.

Conversation? not in my thread

They're listening, They just need a little more of a push. I'm not asking to be handed the items, But a realistic goal could be nice...

Insaniac
02-03-2012, 09:48 AM
Oh well, Theres always a chance the may re-evaluate it.

Conversation? not in my threadAbandon all hope ye who ect. ect. ect. After this long I'm just accepting that VW is supposed to be the land of perpetual disappointment. Until they add a new source of HMPs (probably never) they have to make sure people keep spamming T3s and who does these things for anything but the rare rewards anymore?

Karbuncle
02-03-2012, 09:50 AM
Abandon all hope ye who ect. ect. ect. After this long I'm just accepting that VW is supposed to be the land of perpetual disappointment. Until they add a new source of HMPs (probably never) they have to make sure people keep spamming T3s and who does these things for anything but the rare rewards anymore?

Considering the 99 Relic "Glow" Trial, They should change the "Don't forget your Friends, Family, School or work" when you log in to "Abandon all hope, Ye who enter here".

Seems more fitting, it feels like we're losing touch with that :(

Insaniac
02-03-2012, 09:52 AM
"Remember not to neglect you familiy, friends, or work. But if you really want to... HAVE I GOT A TRIAL FOR YOU!!"

Baccanale
02-03-2012, 09:55 AM
Greetings, everyone!

First of all, I want to thank you all for participating in this thread. We are glad to see that many of you are still passionate about the mechanics of the game. However, making comments to personally attack each other will not be tolerated. If such behavior continues, we will be forced to close the thread. I know that tempers can flare when debating your point of views, but please do keep in mind that we are all here to try to create the best gaming community we can. We are all in this together! Thanks again, and good luck to all of you!

Karbuncle
02-03-2012, 09:57 AM
"Remember not to neglect you familiy, friends, or work. But if you really want to... HAVE I GOT A TRIAL FOR YOU!!"

LoL.. "Sorry James, Killing Arch Dynamis Lord, I'll make lunch tomorrow" >_>


Greetings, everyone!

First of all, I want to thank you all for participating in this thread. We are glad to see that many of you are still passionate about the mechanics of the game. However, making comments to personally attack each other will not be tolerated. If such behavior continues, we will be forced to close the thread. I know that tempers can flare when debating your point of views, but please do keep in mind that we are all here to try to create the best gaming community we can. We are all in this together! Thanks again, and good luck to all of you!

Thank you for your time and effort. Hope we don't make your job too difficult.

KigenAngelios
02-03-2012, 09:58 AM
Camate I understand where the dev's are going with this, but it's not a good idea to make a separate ticket for each item. Make one for each NM and make the items redeemable with larger number of tickets. This is due to certain equipment simply not existing, ex: the weapons from the Zilart VWNMs.

Not even. Keep the tickets general. As it stands, there are still certain VW mobs that people will never do after getting there clears. For example: I was hoping this ticket thing would allow me to get Rubeus boots because lets face it, there aren't 18 ppl clamoring to fight this nm over and over (like they do with Pil/Kaggen/wtvr).

Sincerly,
Another-dissappointed-player

Tile
02-03-2012, 10:02 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

Your more likely to get the item before you can get all the tickets needed, because anyone doing a run would be selling their tickets for millions of gil. i really wish it was based of the Monster with each item costing a a certain number of tickets

Cybernetic_Empire
02-03-2012, 10:06 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

Can you relay to the devs to not even bother putting in the time to implement this system? It's a waste of their resources. Just let VW eventually wither and die, along with the chance for moderately dedicated individuals to upgrade their empyrean weapons past level 90.

JiltedValkyrie
02-03-2012, 10:12 AM
Everybody wants an "Easy" button. Sit in Jeuno chatting and being handed all teh gilz.

Karbuncle
02-03-2012, 10:14 AM
Everybody wants an "Easy" button. Sit in Jeuno chatting and being handed all teh gilz.

Very few of us are asking for an Easy Button. We're asking for something a little more than what they're offering. We're thankful for what they're given us, We're just suggesting alternatives, That retain difficulty.

The idea that it be divided per mob would be better... or per Tier, Just give us a higher goal (i>E turn in 20 instead of 5) to maintain "Rarity"

wish12oz
02-03-2012, 10:15 AM
Oh cool, we're back to calling the devs out of touch with the players and the game and what they should be doing, that didnt take long. What was it... 1 day?

Nala
02-03-2012, 10:16 AM
the way the phrased the original post i was kinda thinking it would be individual tickets per item /lesigh too bad i was right... even still this is a step in better direction.......

Nynja
02-03-2012, 10:18 AM
hows it a waste of resources...? Isnt this better than whats available, unless you like watching your whm mule get their fourth kalarsis while youre still looking for yours? Obv its not what was expected, with the misleading "item of your choice". But seriously, anyone stunned by actually having to own the R-E item to get a ticket should go back to grade 1 english:


In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)

how the hell do you misinterpret that as "If you get a r-e item, you can pull a ticket instead of the r-e item" ?!?!?!?! jesus christ, no wonder SE ignores you guys

having said that, I think 5-6 might be a bit high...thats pretty much 5-6 VERY RARE bodies falling to people who already own it...no? how many tocis harnesses are created daily? Mekiroagis? PIl and Kaggen are pretty heavily spammed

Luvbunny
02-03-2012, 10:26 AM
Simplicity is never the strongest suit from FFXI developers. It's like they have no clue when it comes to keep things simple and easy. By simply making the body pieces require more tickets will solve a lot of problem. Also if you get a duplicate of the body piece, you receive more tickets in return, easy, simple - but no, everything has to be so damn complicated. Also they are very desperate to stretch the contents so thin with very little efforts. I was going to buy FFXIII-2 but then again this and the nerf on beast master reminded me to not support SE effort on any type of the products. Thanks for making me a believer!!

Tile
02-03-2012, 10:31 AM
Everybody wants an "Easy" button. Sit in Jeuno chatting and being handed all teh gilz.

Its not exactly that lol.

They making it so Blue and red are capped at start of fight so you dont need to proc-- thats wonderful makes for faster killing.

They said they dont like us Spamming temps so instead AoE will do alot less damage to everyone cept for main target-- again thats wonderful makes for less time recovering and faster killing.

Now they give us tickets to sell/trade but only if we already have the item-- Sounds nice.

But now I'm going to have to spam VWNMs that the only strat is throw the DDs on and kill as fast as you can, Procs dont matter anymore so why hunt for all of them, just Max DD and afew whms and after Another 200 of the same mob you dont have your item but people are selling tickets for it for 10 mil a pop. so just spend about 40 mil and you can get your item you worked so hard for

Elgorian
02-03-2012, 10:50 AM
I think the main issues with this are:

1) We only have so much inventory, if we get an item we're after theres no incentive to continue spamming the same one over and over. So no tickets into circulation.

2) We get an item we'll never use and it gets shipped to a mule (Due to only having so much inventory) and the next time said item drops we'll be stuck with it again and end up just /tossing it for the inventory space.

The only ones I really see people spamming much of PAST recieving an item they're after is T3 Zilarts (HMP Pouches) as well as T6 for Rift----- items.

Personally, I like the idea of a VW storage NPC and trading duplicates to it will give you your ticket, that way you aren't blowing inventory on items you're never going to use. The tickets can then be muled/given to a friend/sold/used.

Nynja
02-03-2012, 10:58 AM
1) We only have so much inventory, if we get an item we're after theres no incentive to continue spamming the same one over and over. So no tickets into circulation.

jesus fkn christ, you have FOUR HUNDRED AND EIGHTY available inventory slots on your character, on top of porter moogles, on top of being able to mule your incomplete AF3 seals and +2 items. Theres NO WAY youre maxing out unless youre not using whats available to you at all, and to top it off, YOU HAVE FOUR JOBS!!!!!!

Hextitan
02-03-2012, 10:59 AM
So you need to own at least one of the item before you can turn the next drop into a Ticket? So essentially I'd need to own one Coruscanti before I could turn the next one into a Ticket to give to an LS mate?

Is that right? Because that's retarded. That's an inventory nightmare.

It's amazing how you can take a good idea and completely ruin it, for no logical reason.

Greatguardian
02-03-2012, 11:00 AM
jesus fkn christ, you have FOUR HUNDRED AND EIGHTY available inventory slots on your character, on top of porter moogles, on top of being able to mule your incomplete AF3 seals and +2 items. Theres NO WAY youre maxing out unless youre not using whats available to you at all, and to top it off, YOU HAVE FOUR JOBS!!!!!!

He might have four jobs but a lot of people have plenty more. Let's not start going Tsuki in here and nuking in Maleficus with 50 slots on Red mage. It's a legitimate general complaint, especially for the more perfectionist types.

solidous
02-03-2012, 11:03 AM
Yep I called it. No surprise here, il just ignore logwatch and wait for nyzule or legion.

Hextitan
02-03-2012, 11:07 AM
jesus fkn christ, you have FOUR HUNDRED AND EIGHTY available inventory slots on your character, on top of porter moogles, on top of being able to mule your incomplete AF3 seals and +2 items. Theres NO WAY youre maxing out unless youre not using whats available to you at all, and to top it off, YOU HAVE FOUR JOBS!!!!!!

480 isn't a lot. Especially if you have several well geared jobs.

For the sake of argument let's say 480 is enough. There is still no reason to choke your inventory with one of each drop that you don't want, when SE could easily make that one drop = one Ticket. It makes zero sense the way they're setting it up.

SpankWustler
02-03-2012, 11:08 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

http://i266.photobucket.com/albums/ii273/thepeachpeddler/sad-cat-1.jpg

Zinato
02-03-2012, 11:40 AM
I don't think I ever "misunderstood" the system. I knew they weren't planning to hand over the items. I think the system is fine and is certainly better then what we have. What does concern me is by making one ticket per item its basically condeming any player to x2 off all VW drops they ever acquire. Unmulable, Undroppable, Unstorable (if they ever do) otherwise players can't take advantage of the ticket system. I'm glad that even an unlucky person can get the harder to get items. (they drop more then people seem to think, unfortunatly never to those in need) But, I frankly terrified what this implys for my already suffering inventory (I have several R/X VW drops that ill never toss do to the shear fear of never seeing it again, more importantly I've resorted to a mule to store it due to the volume of drops x1-3 for nearly every VWNM. Not only will I have to move it all back but, ill also have to maintain the ticket space too. more or less -2 inventory per if i plan to make use of the system.)

Nynja
02-03-2012, 11:55 AM
480 isn't a lot. Especially if you have several well geared jobs.

For the sake of argument let's say 480 is enough. There is still no reason to choke your inventory with one of each drop that you don't want, when SE could easily make that one drop = one Ticket. It makes zero sense the way they're setting it up.

http://wiki.ffxiclopedia.org/wiki/Porter_Moogle
DERPADERPA

tickets will probably be mulable as well, seeing as how you can mule AF3+1/2 items

Cybernetic_Empire
02-03-2012, 12:18 PM
Hey guys, Nynja doesn't have inventory issues.

Elgorian
02-03-2012, 12:21 PM
jesus fkn christ, you have FOUR HUNDRED AND EIGHTY available inventory slots on your character, on top of porter moogles, on top of being able to mule your incomplete AF3 seals and +2 items. Theres NO WAY youre maxing out unless youre not using whats available to you at all, and to top it off, YOU HAVE FOUR JOBS!!!!!!

Thanks, Those are just the jobs worth mentioning, I do indeed have more than 4 jobs, though on those 4 jobs, MNK PLD WHM and BLM. They all 4 have A LOT of situational gear, paladin especially. And no I don't nuke in Maleficous so I have staves, enfeeb sets, idle gear, aspir/drain sets, etc. and that's not even getting into my WHM gear. Sure, I only FOCUS on four of my jobs but I also have Ninja and Dancer geared as well (not near to the level of those other four) but 480 is nothing if you are going to take your jobs SERIOUSLY. Yes, I have some spare room around, but not much, and I'm leveling a few more jobs yet, and I'm posting concearns based on EVERYONE AS A WHOLE.

Nynja
02-03-2012, 12:28 PM
Hey guys, Nynja doesn't have inventory issues.

80/80 safe
64/74 storage
80/80 locker
78/80 satchel
71/80 sack
68/80 inventory

I dont store relic-1, I havent muled off WoE coins, unfinished AF3+1 papers or AF3+2 stones. I do take advantage of porter moogles. I regularly play THF BLU RNG NIN PLD...umad?


seriously, the complaint of "wah I cant waste 5 inventory to hold onto some exceptionally rare gear that I wont use" (I'm sorry, how narrow does your job selection have to be if you have 0 use for mekira/toci/heka's?) is dumb, really, really, dumb.

FrankReynolds
02-03-2012, 12:47 PM
80/80 safe
64/74 storage
80/80 locker
78/80 satchel
71/80 sack
68/80 inventory

I dont store relic-1, I havent muled off WoE coins, unfinished AF3+1 papers or AF3+2 stones. I do take advantage of porter moogles. I regularly play THF BLU RNG NIN PLD...umad?


seriously, the complaint of "wah I cant waste 5 inventory to hold onto some exceptionally rare gear that I wont use" (I'm sorry, how narrow does your job selection have to be if you have 0 use for mekira/toci/heka's?) is dumb, really, really, dumb.

OK, you enjoy spending a half an hour muling/portering/npcing/moogling every time you job change. Congratulations. Most people don't. You have two options. You are the lame who doesn't gear his jobs well, or you are the lame who spends forever changing gear. Which one do you want to be?

I vote for a 3rd option: where they make less situational / useless crap for people to carry, and add more inventory while their at it.

Nynja
02-03-2012, 12:49 PM
Takes you a half hour to pull gear off a porter moogle? You doing it wrong son

Cybernetic_Empire
02-03-2012, 12:51 PM
80/80 safe
64/74 storage
80/80 locker
78/80 satchel
71/80 sack
68/80 inventory

I dont store relic-1, I havent muled off WoE coins, unfinished AF3+1 papers or AF3+2 stones. I do take advantage of porter moogles. I regularly play THF BLU RNG NIN PLD...umad?


seriously, the complaint of "wah I cant waste 5 inventory to hold onto some exceptionally rare gear that I wont use" (I'm sorry, how narrow does your job selection have to be if you have 0 use for mekira/toci/heka's?) is dumb, really, really, dumb.

Not sure what I'd be mad about, you're the one losing your @#@% about people with full inventory. You also seem to believe that there are only 5 pieces of gear that drop from VW that people are clamoring for. In order to be able to help anyone get drops via tickets, you'd have to hold onto a hell of a lot more than 5 items (most of which you'd have no use for). The proposed system is pretty horrible from design standpoint. It's embarrassingly clunky, not streamlined, and does very little to address the horrible loot system of VW.

Nynja
02-03-2012, 12:53 PM
I'm pretty calm actually, I just cant stand people who blatantly lie lol.

I'd really love to know what you're holding onto that you're 470/480 and cant do anything about it

Zinato
02-03-2012, 01:29 PM
That's just it right now with T4 nation x3, Jeuno T6 and Zilart T3 there are roughly 100+ R/X items of various shapes and sizes. (with more to come) In order to take advantage of the system you have to save the original drop on the character doing VW, this means no mule and no dropping it, storing if the option becomes avalible is also impossible. (though it would help) By choosing to drop a piece of gear that is "junk" to you body, bullet, etc. to save space is to drop any profit or sharing that would come after. The system as it stands essentially forces players to keep items they don't want. I'm not concerned about just a little space, we are talking in the hundreds, one for the original and a second for the ticket. I mean, sure you could drop the original but then why even add the system, if no one will ever get tickets on items they don't want? It really doesn't matter if any player has inventory issues at this time, I don't think many players will claim to have 100+ free spaces.

*It's possible someone may argue "But, why don't you sell the tickets before doing more VW" Fact is with when and where VW shouts are made skipping shouts to sell product seems rather foolish, on top of which this still doesn't address the need to save the original.

Insaniac
02-03-2012, 01:58 PM
There may be 100+ R/E items but how many that people give enough of a crap about to make it worth your time to keep the original on you to force a slip? How many of those drops are drops that you wouldn't physically keep on you once you get them anyway? If you can't make room for 3-4 r/e items in your storage you are sitting on some extremely situational gear that probably serves almost no purpose.

FrankReynolds
02-03-2012, 02:06 PM
There may be 100+ R/E items but how many that people give enough of a crap about to make it worth your time to keep the original on you to force a slip? How many of those drops are drops that you wouldn't physically keep on you once you get them anyway? If you can't make room for 3-4 r/e items in your storage you are sitting on some extremely situational gear that probably serves almost no purpose.

I'm still pretty unclear on this... You have lots of space now, but your hoping they keep putting in more useless crap to carry around so that you have less space?

Zinato
02-03-2012, 02:11 PM
A few examples are (I actually have these)
Ace's Mail
Akvan Bullet
Lux Dagger
3 pieces of Athos

That's 6 right there and that's not even everything. All things people want and would buy tickets for, all things that are 100% worthless to me. (I've saving them for now in case Altana forbid I ever level jobs using them and I've already dropped them.) Now imagine the other half dozen bodies, the Ig-Alima and Rex weapons, Qilin HQ dagger/boots and who knows what else. Oh and the tickets for the 6 I already have should I see more of them drop (all but Ace's I've dropped at least one of) Its the only flaw I currently see in the system. All it takes to fix is A) fewer tickets or (much more likely) B) reconsider and allow the first drop to be converted as well. (even if it takes 2-3 conformation screens if that's what the DEVs are worried about)

Geabrielle
02-03-2012, 02:22 PM
I was sorely hoping for the tickets to be tier based or mob based instead of making the requirement of already having the rare/ex item. The sole problem with that is that there aren't that many of the top tier drops in circulation or that won't be exploited for the rarity, which means massive gil prices. yes, this will allow the fortunate to help their friends, but the ratio is highly discrepant.

Ravenmore
02-03-2012, 02:26 PM
Yep just as I thought this was a whole wag the dog. Seeing fewer post about how retarded they are about relics and ADL.

Nynja
02-03-2012, 02:26 PM
A few examples are (I actually have these)
Ace's Mail
Akvan Bullet
Lux Dagger
3 pieces of Athos

All the VW3 gear, despite SE's claims, actually have a pretty decent drop rate, compared to VW2 loot, so theres not much point holding onto them. Lux you can get rid of. Akvan bullet you might actually get some interest if you get tickets, same with ace's mail.


which means massive gil prices.

hey if the price upsets you...dont buy it?

Kimble
02-03-2012, 02:46 PM
You can't store voidwatch gear on a moogle slip correct?

Zinato
02-03-2012, 02:49 PM
As of now no, but people have been pushing for it. Assuming VW gear did become storable that would help fix the issue as you would only have to have the R/X drops of the NMs the run entails rather then everything you've ever gotten a drop from. Not a perfect fix but, a step in the right direction.

Nynja
02-03-2012, 03:08 PM
You can't store voidwatch gear on a moogle slip correct?

You'd have to pull gear prior to fights to be able to get tickets...but according to Mrkillface, whoever that is, it takes 30 minutes to pull gear from the porter moogle, and thats too long.

Geabrielle
02-03-2012, 03:19 PM
hey if the price upsets you...dont buy it?

The price won't bother me one bit, I'm one of the lucky bastards. :P The others who are not, however, are on the crap-boat and thus my concern is for them.

Kimble
02-03-2012, 03:29 PM
You could prob raise the gil to buy the tickets faster than it would take to get the item you want through drop.

And even then, while you farm and save the gil to get tickets, you can also still do VW to try and get lucky and get the item. If you happen to get the item, then you made gil to use on other things.

Insaniac
02-03-2012, 03:32 PM
I'm still pretty unclear on this... You have lots of space now, but your hoping they keep putting in more useless crap to carry around so that you have less space? I'm saying most of those 100 pieces of r/e gear wouldn't be worth holding on to for the chance at getting a ticket because no one want's a genesis shield ticket and the ones that are worth holding on to won't be dropped by most people anyway. At least not by people who have enough jobs leveled to be concerned with inventory. It might be moderately annoying but it's worth the trouble to have a shot at a Toci's slip that you could probably sell for 10mil. I just don't feel like it's that big of a deal.

Nynja
02-03-2012, 03:35 PM
I've been all over the garbage relic trial BS...so I know if I say "this is better than what was available", they'll probably just go "well 5 ADL is better than 20", except the problem isnt the fact this is infact better than what was available. But one of the problems was watching rare/ex gear go to the same people multiple times, when the same rare/ex gear seems to avoid certain people over and over. So regardless how marginal the gain is, it is a gain, there is some utility, there is SOME reason for someone to go back to do fights they've already got loot on.

SpankWustler
02-03-2012, 06:57 PM
After mulling this change over for a bit, I feel less like a depressed gray kitten and more like I have crawled from a burning building into the domain of an angry bear.

While I can't be happy about my situation, I have some hope of dealing with the bear. It's made out of skin and meat and fat rather than unreasoning and unwavering flame.

Maybe I can punch the bear in the nose and run away? Maybe I can make friends with the bear by offering it the three-fourths melted Snickers bar in my shirt pocket? Maybe I can strip naked, presenting my fat and hairy form which is certainly not the template for a man, and convince the bear that I am also a bear?

That's the main addition I see coming from this change. Hope. There's some gain from fights where there may have been no gain before, even if it's small. There's a way to obtain items other than fighting the will of the Random Number God, even if that way is cumbersome.

Kaisha
02-03-2012, 07:05 PM
Bit late to reply to this, but it's something I been wanting in VW for awhile now.



The separation of exploiting weakness and loot

A specific adjustment we have planned is to set blue and red alignment at their maximum values at the beginning of the battle.
※It would be possible to raise these values even more through ascent items.
As a result, players will not have to worry about exploiting weakness in order to obtain better loot. Our aim is for players to only have to consider exploiting weakness as part of their battle strategy. Also, this adjustment will address the difficulty of smaller parties obtaining loot.
If this is still happening, what are the odds of us being rewarded by other means for continuing to make use of the staggering system?

In Abyssea you are able to make your traverser stones last via means of time extensions. Why not a similar means of making our stones in Voidwatch last longer, like obtaining a free voidstone for hitting a white !! stagger in a battle?

It would work well with the new ticket system that's to be implemented by giving players who already own the highly desired loot a means of shooting to get a ticket, for friends and linkshell members, without the fear of running their own stone stock dry in the process of assisting others.



A couple more periapt of exploration wouldn't hurt also. I've hardly seen any congestion with this event ever since it came out, and I can't see why the developers wouldn't want us to participate in the event more for further shots at obtaining what we desire with its already low drop-rates, if this thread is any example of the distaste the community has for it.

FrankReynolds
02-03-2012, 11:02 PM
I'm saying most of those 100 pieces of r/e gear wouldn't be worth holding on to for the chance at getting a ticket because no one want's a genesis shield ticket and the ones that are worth holding on to won't be dropped by most people anyway. At least not by people who have enough jobs leveled to be concerned with inventory. It might be moderately annoying but it's worth the trouble to have a shot at a Toci's slip that you could probably sell for 10mil. I just don't feel like it's that big of a deal.

No, it's probably not a huge deal, but it's not a huge deal to code something so that instead of making a guy hold a body and collect 5 tickets for his friend, he can just collect 6 tickets instead.


You'd have to pull gear prior to fights to be able to get tickets...but according to Mrkillface, whoever that is, it takes 30 minutes to pull gear from the porter moogle, and thats too long.

And for the record, The porter moogle is a giant pain in the ass. Anyone who says that a system of 10+ tickets with specific gear limitations being traded to a moogle who is not in you mog house (probably not even in the same zone as your HP) is convenient or fast is a flat out liar. But that's neither here nor there.

So again: Let me get this straight.... you have lots of space, but you want to have less? Why?

Dreamin
02-03-2012, 11:03 PM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

So this basically will still not solve the issue for those of us who seems to be extremely unlucky (or not know anyone who's very lucky). Why is it that the dev is so against giving us points/ticket per NM if we're willing to give up all the Logs and Ores (seriously) that is in the chest for a chance of reaching the goal in getting a ra/ex piece? 0/250+ on Pil and Qilin now and I only know of 2 ppl personally that has gotten Toci and do not know anyone or even seem anyone with the HQ dagger yet. I keep seeing lucky sob that got Toci on 1/3, 1/6, 1/10 who doesnt' even care on getting the body piece.

Item specific ticket is just failed. This proposed change really isn't going to do much tbh other than APPEAR to give us a bone when in fact it doesn't do jack in the overall progression of the playerbase.

Brolic
02-03-2012, 11:39 PM
Greetings, everyone!

First of all, I want to thank you all for participating in this thread. We are glad to see that many of you are still passionate about the mechanics of the game. However, making comments to personally attack each other will not be tolerated. If such behavior continues, we will be forced to close the thread. I know that tempers can flare when debating your point of views, but please do keep in mind that we are all here to try to create the best gaming community we can. We are all in this together! Thanks again, and good luck to all of you!

there is actually not much of a debate, it's a near 100% consensus that this is a terrible idea. not counting trolls

Brolic
02-03-2012, 11:44 PM
Everybody wants an "Easy" button. Sit in Jeuno chatting and being handed all teh gilz.

And? If it's everybody(the majority) wants easy mode that we should get easy mode, if everyone wants gear that shoots glitter our of our asses then we should get that. that's how it works(or at least should), lets not forget here the dev team works for us.

Greatguardian
02-03-2012, 11:59 PM
And? If it's everybody(the majority) wants easy mode that we should get easy mode, if everyone wants gear that shoots glitter our of our asses then we should get that. that's how it works(or at least should), lets not forget here the dev team works for us.

I like a hardy challenge myself, but this so much.

The Dev team seems infinitely more concerned with maintaining what they consider to be the integrity of the game than whether or not the players actually have fun playing it. This is probably the single biggest design mistake they've been rolling with for all this time. The MMO market has evolved, people don't need to put up with that shit any more.

Difficulty? I'm all for that. Give me difficulty. Tedium is not difficulty. Shitty 0.5% drop rates are not difficulty. They are annoyances. Spend more time making your game interesting and fun to play and less time worrying about how horrible it would be if someone actually obtained the items you designed in a reasonable timeframe.

SpankWustler
02-04-2012, 12:00 AM
And? If it's everybody(the majority) wants easy mode that we should get easy mode, if everyone wants gear that shoots glitter our of our asses then we should get that. that's how it works(or at least should), lets not forget here the dev team works for us.

You just gave somebody an idea for the glow effect of equipment obtained from the highest tier of Voidwatch.

cidbahamut
02-04-2012, 12:09 AM
Hey everyone.

I followed up with the development team to get an answer as to whether or not you need to already possess the rare/ex item to obtain a ticket. They said that you will in fact need to have the item in your possession and they are not planning to make it so you can give a ticket to someone else when you could obtain the actual item.

Also, to clarify the original post; each piece of gear will have their own ticket (and I've amended the original post for clarity). I've also seen questions about "will this apply to Heavy Metal Plates, too?" and the answer is no, this is currently planned for equipment pieces only.

Unacceptable.

Finuve
02-04-2012, 12:21 AM
Unacceptable.

definitely unacceptable

Mahoro
02-04-2012, 12:22 AM
I'm saying most of those 100 pieces of r/e gear wouldn't be worth holding on to for the chance at getting a ticket because no one want's a genesis shield ticket and the ones that are worth holding on to won't be dropped by most people anyway. At least not by people who have enough jobs leveled to be concerned with inventory. It might be moderately annoying but it's worth the trouble to have a shot at a Toci's slip that you could probably sell for 10mil. I just don't feel like it's that big of a deal.

I completely agree with this. I have not counted the exact number of r/ex drops in VW (the first chapter had very few), but only a handful are items that people actually want these days. Who the hell would get a Sceamol Band ticket? A Houyi's Gorget ticket? I would venture to say there are only 15-20 drops people care about enough to spam a VWNM. This system, while not exactly what we wanted, still gives you quite the benefit for retaining those items, because you can get a ticket for something like Toci's that you can give to your LS mates or sell for 10 mill.

In any event, I expect them to make these easier to store so you aren't wasting inventory slots.

HimuraKenshyn
02-04-2012, 12:34 AM
My head is exploding with these idiotic changes so is this how the devs intend on killing this game with illogical idiotic choices with the pretense at balance????

Karbuncle
02-04-2012, 12:39 AM
definitely unacceptable

un·ac·cept·a·ble/ˌənəkˈseptəbəl/
Adjective:
Not satisfactory or allowable: "unacceptable behavior".
Synonyms:
inadmissible - objectionable

^^

Tinuviel
02-04-2012, 02:45 AM
I'm actually delighted by SE's proposal, but I dont like the idea of bazaaring tickets. I have seen enough ppl RMT their way into good gear and would be just as happy if VW loot was immune to that practice!

Nynja
02-04-2012, 03:11 AM
And for the record, The porter moogle is a giant pain in the ass. Anyone who says that a system of 10+ tickets with specific gear limitations being traded to a moogle who is not in you mog house (probably not even in the same zone as your HP) is convenient or fast is a flat out liar. But that's neither here nor there.

So again: Let me get this straight.... you have lots of space, but you want to have less? Why?

So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.

Some people just cant be pleased. I bet if your girlfriend (LOL, ok if you had a girlfriend) said she wants to invite one of her lady friends over for a 3some, you'd be disgusted because you'd have to bother taking care of 2 girls instead of one and its just too much effort.

Finuve
02-04-2012, 03:21 AM
un·ac·cept·a·ble/ˌənəkˈseptəbəl/
Adjective:
Not satisfactory or allowable: "unacceptable behavior".
Synonyms:
inadmissible - objectionable

^^next time I'll hit up the thesaurus first

Anza
02-04-2012, 06:23 AM
So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.

I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?

Finuve
02-04-2012, 06:27 AM
I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?the key items thing isnt possible since the data for which items are being stored can be attached to an item, but not a key item, hence why when storing armors before you had to store the whole set

however I agree with everything else you said

FrankReynolds
02-04-2012, 07:26 AM
So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.

I'm really not the first person. There are entire threads about the issues with storage. Being able to store more gear is great. Having to go multiple places and deal with that ticket system sucks. Show me one guy who says he prefers a bag full of tickets to shuffle around and trade to a guy that's 1-2 zones away from his mog house over a simple gobbie sack, and I'll show you a guy who's full of crap.


Some people just cant be pleased. I bet if your girlfriend (LOL, ok if you had a girlfriend) said she wants to invite one of her lady friends over for a 3some, you'd be disgusted because you'd have to bother taking care of 2 girls instead of one and its just too much effort.

Lol at girlfriend jokes. What next? "yo mommas so fat.."?? That's fine though. I'll indulge you.

In your little orgy fantasy, the second girl would be a fat pig from show "teen mom two" with a questionable stench that I have to drive 2 towns over to pick up on my kawasaki first. Then I gotta deal with getting restraining orders afterwards.

It would be a lot better if my girl just had a twin sister. I never get tried of asking though. Why do you want more stuff to carry around again?

Nynja
02-04-2012, 07:28 AM
Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle.

So that way you have to scroll through 15 menus to find the gear you want. Hmm that sounds eerily familiar to a system that they had to adjust, abysses atmas ring a bell?

FrankReynolds
02-04-2012, 07:30 AM
So that way you have to scroll through 15 menus to find the gear you want. Hmm that sounds eerily familiar to a system that they had to adjust, abysses atmas ring a bell?

Let's face it, sorting tables by item type etc. is very old tech. It should have been in the game from the get go.

Zinato
02-04-2012, 07:32 AM
The system its self is fine as is. The ability to get items you otherwise wouldn't via ticket. I could personally give away 3 sets of fajin boots if this had been already added. So, I do think the system would work. That said something about VW items ticket and original needs to be done. The fact I have to keep ANY useless armor for no other reason then to get a sellable version is pretty lame. On top of which while many players may consider Sceamol and H. Gorget junk I'm willing to bet there are still player who don't do VW willing to buy them.

*Sidenote, The definition of RMT is Real Money Trader or a character who farms gil to sell for real currency. There is no such thing as a lvl 99 RMT they simply don't exist. True RMT are fishing bots, crafters or low lvl players farming cheap materals constantly. (either to AH or shop) Unlike with players, to an RMT time = money and taking time to level up, gear, skill, break caps, unlock story is time they could have spent making money. RMT are a thing of the past they don't exist anymore, would be like walking down the street seeing a pot-hole and screaming DINOSAURS! (Someone seems to have been watching too much Jurassic Park) Any player who goes after big gil items to sell/cruor burn/casino is simply a player looking to make gil, (very likely what they consider "easy" gil) for whatever they may want (merrow, r/x gear, tickets, HMP, relic, mythic, etc.) You'd have a greater chance of seeing a Giant Squid on the beach then running into RMT. (Yes, I know it does occasionally happen)

Greatguardian
02-04-2012, 08:42 AM
I'd certainly rather have porter moogles than not, but I do think the implementation is a little annoying. 10+ different tickets to hang onto, really? Why not just have ONE porter moogle storage slip so I don't have to take up 10 slots in my mog sack and root through them for the right one(s) when I need to use the moogle. Or, why not have the slips be key items instead, like the old armor storage slips? And why not allow porter moogle use from your mog house?

Putting unnecessary restrictions on the system is completely arbitrary and only adds a layer of inconvenience. Porter moogles are definitely a good addition, but why not design it even better?

Multiple slips allows us to get to the items we want to find faster, without scrolling through 5 bajillion menus. They're still a significant net gain in inventory. As mentioned, Key Items are straight up impossible unless you wanted to restrict them to "full sets only" like the previous incarnation of armor storage.

Moving the moogle to the MH? I'unno. Could probably be done. Won't save more than a couple seconds, though.

Nightfyre
02-04-2012, 02:28 PM
Well, so much for what could have been a good idea. Guess I should have known better than to be optimistic.

Arcon
02-04-2012, 03:41 PM
So the porter moogle is a hinderance and a pain in the ass. Congratulations, you're the first person who dislikes the porter moogles.

Make that two. They aren't bad per se, but they are far from a good or even acceptable solution. That's like saying "You can just mule for gear when changing jobs" which is also retarded. When someone asks me to come on a job I don't wanna take half an hour to gear, I don't even wanna take 15 minutes and sometimes you don't even have that much time if you wanted to. And the system is incredibly cumbersome to use. They haven't offered us an explanation for why we can't just get another satchel-type of inventory (we know we can't get more items per inventory because of PS2 limitations) and that would be the best solution they could do.


Multiple slips allows us to get to the items we want to find faster, without scrolling through 5 bajillion menus. They're still a significant net gain in inventory. As mentioned, Key Items are straight up impossible unless you wanted to restrict them to "full sets only" like the previous incarnation of armor storage.

There could be other ways around that, by grouping items and creating a hierarchy. Don't just put all items in one huge pool, but make people select groups that narrows it down, for example have the first menu offer to choose between all the broad categories, like relic armor, abjuration gear, salvage gear, etc., then the next menu could ask for the job, and the final menu could just offer the few pieces that fit those two selections. That could easily be implemented on one item, so you'd get the advantages of quicker selection but no disadvantages from having to keep another 12 items just for storage purposes.

They could have done the same thing with Atma and it would have been infinitely more useful, just select the category first (split by Abyssea-release, for example) then offer all the items in that category in the menu. Simple as that. They could still implement it and I'd love it for the few situations where useful items get pushed out of my recent selection menu.

Nynja
02-04-2012, 04:14 PM
Ok gents... I want to pull my nin af3 set outta porter mogles, with 1 slip (i cant scroll down on iphone haha, uget the point)
What item would u like to remove
Ares hd
Ares bd
Ares hn
Ares lg
Usu hd
Usu hn
Skadi hd
Skadi bd
Next page

Skadi lg
Skadi ft
Morri hd
Morri bd
....
Next page

Next page

Next page

Next page

Next page

Next page

Next page

Next page

Next page

Next page

Next page

Next page

Arcon
02-04-2012, 04:57 PM
Ok gents... I want to pull my nin af3 set outta porter mogles, with 1 slip (i cant scroll down on iphone haha, uget the point)

[..]

Did you even read my post? They could easily use one slip and still have everything on one page with almost zero intellectual effort.

Nynja
02-04-2012, 05:43 PM
I'm pretty sure theres some memory restriction permitting 1000 items in one window

Kimble
02-04-2012, 05:51 PM
Im sure a slip caps out at 255 or 256 items.

Arcon
02-04-2012, 06:50 PM
I'm pretty sure theres some memory restriction permitting 1000 items in one window

Again, read my post. I suggested a menu hierarchy. You trade one slip with all the info on it, then select relic gear > select PLD > select HQ1 and choose between the five items. There is room for five items on the screen.

Although now that the 256 items limitation was mentioned, this could pose a problem.


Im sure a slip caps out at 255 or 256 items.

Why are you so sure about this?

Malamasala
02-04-2012, 10:30 PM
I like a hardy challenge myself, but this so much.

The Dev team seems infinitely more concerned with maintaining what they consider to be the integrity of the game than whether or not the players actually have fun playing it. This is probably the single biggest design mistake they've been rolling with for all this time. The MMO market has evolved, people don't need to put up with that shit any more.

Difficulty? I'm all for that. Give me difficulty. Tedium is not difficulty. Shitty 0.5% drop rates are not difficulty. They are annoyances. Spend more time making your game interesting and fun to play and less time worrying about how horrible it would be if someone actually obtained the items you designed in a reasonable timeframe.

Yea, it is always hilarious to tell SE that it doesn't work with a moon phase based Fenrir, and they just reply that they can't do anything about it because Lore > Fun/Usefulness. Thanks, you spent weeks adding content nobody will use, but at least it fits with the Lore.

Can't wait for Cait Sith and his Lore based "unsummons on attacked" abilitity.

hiko
02-04-2012, 11:09 PM
I'm really not the first person. There are entire threads about the issues with storage. Being able to store more gear is great. Having to go multiple places and deal with that ticket system sucks. Show me one guy who says he prefers a bag full of tickets to shuffle around and trade to a guy that's 1-2 zones away from his mog house over a simple gobbie sack, and I'll show you a guy who's full of crap.


anybody that have > 90 item stored via porter moogle?

show one person that prefer a "full set storage onry" or nothing over porter moogle?

is porter moogle perfect? no.
is it better than nothing? a lot

Arcon
02-04-2012, 11:28 PM
anybody that have > 90 item stored via porter moogle?

show one person that prefer a "full set storage onry" or nothing over porter moogle?

is porter moogle perfect? no.
is it better than nothing? a lot

You don't seem to understand what he's talking about. He never said it was useless or that people didn't like it. He just said it's not as good as it could be and that people would have preferred another option. Ask anyone if they would choose a Porter Moogle or another /satchel-like inventory, I'm sure pretty much everyone would go for the latter, even all the people currently using the Porter Moogle.

Greatguardian
02-05-2012, 12:33 AM
Why are you so sure about this?

Fits SE's style of giving everything small-bit memory allocation so that they can use it as an excuse later for why they can't make things convenient. I wouldn't be surprised, either.

Arcon
02-05-2012, 12:42 AM
Fits SE's style of giving everything small-bit memory allocation so that they can use it as an excuse later for why they can't make things convenient. I wouldn't be surprised, either.

Not that I'd be surprised at all, I'm fully aware of SE's confusing design choices in the past. It was just the way they said it, made it sound like they knew for a fact, when it seems kinda arbitrary to me. Just wondering if maybe people figured it out or if it's just speculation.

Geabrielle
02-05-2012, 03:17 AM
So are we gonna go back to asking for the r/ex item to have the instantaneous option of converting to ticket, WITHOUT having to hold on to one, or are we gonna continue to gripe about mog slips?

How about that Dev Bros? Even with all of the conventions added to make inventory issues less of a pain, making us have the r/ex is a pretty uncool idea. This is coming from a 'lucky bastard', please make the tickets by Stratum Tier, with PROGRESS, as the basis to picking up said item from the tickets. With that restriction it will balance out the random VW folks from milking the ticket idea, keep them running to get one out of sheer luck AND hopefully get alliances going to attain progression as well as loot.

Consider it. Please??

Nynja
02-05-2012, 03:29 AM
god shut up
SE: "Dont like it, k. no tickets, no nothing, enjoy your duplicate toci's with no compensation at all"

Greatguardian
02-05-2012, 03:32 AM
The fact that they're requiring 5-6 thrown out bodies to generate a single new body is pretty bloody ridiculous.

When they said "Oh, 5-6 tickets" I sat here thinking "Oh hey, that's cool. If I get like 10-15 Mantis Eyes or 5-10 Sceamol Bands I can turn them a body." But this? Destroy 6 bodies in order to generate one? Absolute horseshit. Does not help a thing.

Nynja
02-05-2012, 03:49 AM
I hope they'll realize 5-6 tickets basically means 5-6 bodies will be loading to the same people is pretty high, and probably never made use of, and will be adjusted to something like 2-4. I mean, hey sure, for the stuff like sceamol, fajin...where you generally wind up with 1 every 15 kills, they'll eventually make their rounds at 5-6 tickets. There wont be much use for tickets on what will really matter though at 5-6. Once people get their body, they generally dont do the fight anymore, unless its a mule lol

Mahoro
02-05-2012, 04:20 AM
This system seems to benefit VWNM LS's or larger LS's the most. People won't generally do the fight anymore in PUG's if they get a body, but WILL do repeats in LS events. I am already advising the people in my LS to keep all desirable ra/ex drops. People don't seem to mind taking an inventory hit since we are only talking about 10-15 truly desirable ra/ex items in VW. And since the bodies/glowy weapons are so rare, people would keep those ANYWAY. Who would throw a Toci's away even if they mostly had mage jobs? I know melee who got Heka's who just throw it on their mannequin because it's like a rare trophy. It's like winning a mog lottery at this rate :P

Runespider
02-05-2012, 04:33 AM
The fact that they're requiring 5-6 thrown out bodies to generate a single new body is pretty bloody ridiculous.

When they said "Oh, 5-6 tickets" I sat here thinking "Oh hey, that's cool. If I get like 10-15 Mantis Eyes or 5-10 Sceamol Bands I can turn them a body." But this? Destroy 6 bodies in order to generate one? Absolute horseshit. Does not help a thing.

So this really does mean you have to be lucky enough to re-obtain 5-6 more of an item you already have to get the ticket? If so this is a waste of time, please don't bother Square lol Upon reading this I thought maybe they would make being able to transfer lower tier items up to the point you can obtain a high teir one which would of been great.

This is a silly, stupid idea. I appreciate they are tryign to meet us halfway but really this does almost nothing for the real issue people have. The problem was never getting low tier drops which this would fix, the issue was getting high tier drops and nobdoy is going to do enough of a certain nm to get the top tier drop slip (5! duplicate HQ knives/bodies). Getting 2 or maybe 3 is a possibility but 5-6? wow, clueless.

Nynja
02-05-2012, 04:52 AM
So this really does mean you have to be lucky enough to re-obtain 5-6 more of an item you already have to get the ticket?

What the hell? Are you dumb? You own X item, it loads in your chest, you get X ticket. How the heck are you understanding that you have to get 5-6 heka's to finally get a heka's ticket?

Greatguardian
02-05-2012, 05:32 AM
I hope they'll realize 5-6 tickets basically means 5-6 bodies will be loading to the same people is pretty high, and probably never made use of, and will be adjusted to something like 2-4. I mean, hey sure, for the stuff like sceamol, fajin...where you generally wind up with 1 every 15 kills, they'll eventually make their rounds at 5-6 tickets. There wont be much use for tickets on what will really matter though at 5-6. Once people get their body, they generally dont do the fight anymore, unless its a mule lol

This is the biggest issue with all of this.

@Rune, no, you get 1 ticket per item after you own it. You just don't get a Heka's just by trading a single ticket to an NPC. They were talking about requiring 5-6 tickets to obtain each item.

Zinato
02-05-2012, 05:41 AM
Part, of this system is in the design to help make players do it again, if for no reason then ticket sales. (which wont go for cheap) They don't like players showing favoritism with voidwatch, and perhaps they think the 1-5m pay-off will make people redo some VW.

Greatguardian
02-05-2012, 06:12 AM
1% Drop rate on a 2-3M ticket would only be 20-30k/run on average. And who would pay more than 20M for a VW body?

Mahoro
02-05-2012, 06:52 AM
I don't really think people would affirmatively do this for money. But it WILL be an extra bonus when you and/or your mule are helping out on the fight for friends/LS mates.

There will absolutely be a secondary market for these tickets. Assuming a 20M price tag for the rarest bodies, and the assumption that you will need 5-6 tickets, I assume each Toci/Heka/Mekira ticket will go for 3-4 mill.

Should be nothing for all you hardcore Dyna farmers who complain about ADL runs since it sacrifices your 2-4 mill each run ^^

Ravenmore
02-05-2012, 07:31 AM
People acting like their LS mate will be giving these things away LOL. They might sell to the LS at a discount but few will give away Mils of gil. In before "My friends give me stuff for free" welcome to the exception not the rule.

saevel
02-05-2012, 03:10 PM
People acting like their LS mate will be giving these things away LOL. They might sell to the LS at a discount but few will give away Mils of gil. In before "My friends give me stuff for free" welcome to the exception not the rule.

Depends on your friends. I give sh!t to my friends all the time, and they give me their sh!t in return. It's called you karma, you help people and eventually when your in a tight spot they'll help you. Also means you need to have decent character judgement to spot the arseholes who never pay their dues.

Nynja
02-05-2012, 03:38 PM
helping a friend with something is one thing, but giving someone 150 mil worth of items.... L O L

Ravenmore
02-05-2012, 04:49 PM
If people think other people will stop being human because its a video game are in for a shocker. Yeah they might give you a item here and there but reality is people are greedy no two ways about this. Are some less greedy then others sure but most are not.

saevel
02-05-2012, 06:40 PM
If people think other people will stop being human because its a video game are in for a shocker. Yeah they might give you a item here and there but reality is people are greedy no two ways about this. Are some less greedy then others sure but most are not.

While you are correct about people being greedy, you are incorrect in how that works for humans. Humans are greedy and naturally seek to get more for themselves, their family and their friends, not necessarily in that order. Some random stranger will not give you a body ticket, a good friend that you've been playing the game with awhile will give you a body ticket if they know you've been after it and unlucky.

Nynja
02-05-2012, 07:07 PM
Will i give my closer friends a ticket if theyre 5/6on body? Sure
Am i gonna farm up 5-6 tickets for them and give them all to them? No

Greatguardian
02-05-2012, 11:48 PM
While you are correct about people being greedy, you are incorrect in how that works for humans. Humans are greedy and naturally seek to get more for themselves, their family and their friends, not necessarily in that order. Some random stranger will not give you a body ticket, a good friend that you've been playing the game with awhile will give you a body ticket if they know you've been after it and unlucky.

If a friend forgets food, I'll give them a stack. If I forget echos, my friends will toss me some. If my friend gets a 2-3M item, I would not accept it for free. I would pay them at least 75% total cost. It's not greedy to expect some compensation for extremely expensive items, even between friends. It's greedy to expect them for free.

Yarly
02-06-2012, 02:08 AM
Some random stranger will not give you a body ticket, a good friend that you've been playing the game with awhile will consider giving you a body ticket if they know you've been after it and unlucky.

Yes, I totally agree with my fixed version of the quote.

Mahoro
02-06-2012, 05:53 AM
People acting like their LS mate will be giving these things away LOL. They might sell to the LS at a discount but few will give away Mils of gil. In before "My friends give me stuff for free" welcome to the exception not the rule.

A few LS mates will outright give stuff away to their close friends. More often, what will happen is that LS mates will offer the tickets to each other at discounted prices or for LS DKP. However, the system itself still caters more to large LS's, because the tickets will end up in the hands of fellow LS mates (whether for free, for gil, or for DKP) before ever reaching the "secondary market."

Khajit
02-06-2012, 10:18 AM
1% Drop rate on a 2-3M ticket would only be 20-30k/run on average. And who would pay more than 20M for a VW body?

Voiddust costs more than that so the price would have to be higher and considering that the people making tickets are doing so for gil there would be a significant markup to make it worth doing compared to even old fashioned farming.

Nightfyre
02-06-2012, 12:23 PM
How many people would seriously consider buying tickets at significantly higher prices though? Price rises, fewer people buy, you have tickets in circulation but they're not selling, prices drop.

Gil may be easy to come by these days but I have better things to do than throw it at an item I may not even complete.

Khajit
02-06-2012, 12:46 PM
How many people would seriously consider buying tickets at significantly higher prices though? Price rises, fewer people buy, you have tickets in circulation but they're not selling, prices drop.

Gil may be easy to come by these days but I have better things to do than throw it at an item I may not even complete.

Even so it's still unreasonable to expect the tickets to effectively net negative gil in profit and I hadn't even mentioned the 100k a stack Rubicund prices per run in the off chance GG had already calculated that in. As is stands there is no motivation to participate for a body ticket even at 2~3 mil a ticket simply because a better use of time would be do just about anything else down to farming geodes. Even worse is that the system SE gave us is so mind bogglingly retarded that it actually encourages people whom might have helped for the lesser drops to just buy a cheap ticket instead since a little voiddust can probably pay for the items.
To expect the prices to get lower relies on an expectation of human stupidity and as dumb as other players can be they still have the intelligence to go do better stuff when the inequity is pointed out.
Plus is doing a fight with the people trying to make gil that are too stupid to realize they're losing gil participating even if they get the "drop" really something you'd trust?

Nightfyre
02-06-2012, 01:08 PM
You summed much of my thoughts up, but you didn't quite reach my conclusion. I think you excluded an option here.

Look at how many people currently don't use stones/cells if they don't want anything from the NM, even if it drops plates or riftdross/cinder. Ticket prices will be dictated by the price of voiddust, cells, and the rarity/demand of the item the ticket represents. Given that no Voidwatch item is powerful enough to drive price significantly above the sum price of the input items (in a perverse way you might even argue they're worth less), many will simply choose to forgo seeking tickets from a NM if they're low on stones (thus driven to use voiddust) and already have their desired drops. In other words, this doesn't even add enough incentive to use stones to justify its implementation. That's how bad this system is. It will barely (maybe) be worthwhile if you get a ticket for something you have and can sell said ticket for and you can also gain something else of value from the same NM.

Dreamin
02-06-2012, 01:25 PM
Think we need to give SE a clear message and that message should be:

1. No, this proposed ticket where ppl who already own the ra/ex item would get a ticket each time after as long as they kept the ra/ex item doesn't solve the unlucky ppl's problems at all.

2. Give us an alternative where EACH person who has done the NM gets something that can work towards the top ra/ex of that said NM. If it will help, requires the person to completely rejected the entire chest to get this 'point/ticket/token' or whatever may be that you want to call it. Make the requirement for trade in something like 5-6 (make it 10, 100 or even 200 if that gives you more 'time' with these events) of these point/ticket/token to 1 top ra/ex. [As someone has said before, model this after Dominion Points work prefectly fine here].

Let's come together and give SE a more concise message.

Raksha
02-06-2012, 04:58 PM
What SHOULD happen is if you would get a chest with no "rare" drops in it, the game auto-loads you a random ticket from that NM.

Tamoa
02-06-2012, 07:04 PM
Well, it seems I misunderstood this ticket system at first. It seemed really good the way I interpreted it, but turns out it's shit. So far, Mekira Meikogai has eluded me, it just will not drop for me. With this ticket system, I can get one if I spend XXX amount of gil on Mekira Meikogai tickets. Yay? Like I don't already spend most of my gil on heavy metal plates? Oh hey, I can get tickets for all those Mantis Eyes that I don't need. I can sell those!............ Riiiiiight.

Might aswell leave things as they are now, for all I care.

Prothscar
02-06-2012, 07:37 PM
I had high hopes for this system, even went as far as to say it made VW as close to perfect of an EG event as Einherjar. Unfortunately, you have ruined that SE.

Mahoro
02-07-2012, 03:03 AM
What's funny about this system is that when I plan VW events in the future for my LS after this stuff is implemented, I will try to put all the people who HAVE the desirable ra/ex drop in with the people who really want it. That way even if the people who really want it don't get it, the saving grace will be if one of the people who have it get a "repeat."

There will be no "wastes" of a desirable drop, which seems to be SE's version of a compromise. It makes you build the ally in a counterintuitive way. It's a weird system but at least it's better than nothing. Sigh...I was really hoping for that original "item of our choice" system before Camate revised his message.

Avelonia
02-07-2012, 03:46 AM
I don't know why they're making it this hard. This is all they have to do for a ticket system..............

-Break tickets up into tiers based on VW branch (Sandy, Bastok, Windy, Jeuno, Ziltart)

-Have the option to destroy your entire chest of logs and ores and turn it into a ticket for that tier, tickets are r/ex, and
if you take anything out of your box = no ticket

-Price the most desired drops with an NPC accordingly
-R/ex bodies and highly sought after rare drops 100 tickets
- other r/ex drops 50 tickets
- AHable drops 25 tickets
- pouch of heavy metal plates 10 tickets
-cinder/dross 5 tickets
-single HMP 1 ticket

BANG! We get our much desired quazi point system, and a reasonable alternative method to obtain HMP by *gasp* actually doing the content, not just throwing gil at it.

Chrysaordude
02-07-2012, 05:57 AM
They need to make it where if you do at least 50 kills you get the weapons armor etc automatically. Its ridiculous for 1 person to do it 1 time and get it and another do it 100 times and still dun get it! Come on SE......think idiots..! lol...

Taint2
02-07-2012, 08:26 AM
I don't know why they're making it this hard. This is all they have to do for a ticket system..............

-Break tickets up into tiers based on VW branch (Sandy, Bastok, Windy, Jeuno, Ziltart)

-Have the option to destroy your entire chest of logs and ores and turn it into a ticket for that tier, tickets are r/ex, and
if you take anything out of your box = no ticket

-Price the most desired drops with an NPC accordingly
-R/ex bodies and highly sought after rare drops 100 tickets
- other r/ex drops 50 tickets
- AHable drops 25 tickets
- pouch of heavy metal plates 10 tickets
-cinder/dross 5 tickets
-single HMP 1 ticket

BANG! We get our much desired quazi point system, and a reasonable alternative method to obtain HMP by *gasp* actually doing the content, not just throwing gil at it.



Just make it a KI like Dominion notes so you get one after every kill.

Khajit
02-07-2012, 08:52 AM
The recent resurgence in talent at making everything work in the most retarded way possible is removing whatever enthusiasm I(and probably others) had for Legion at an alarming rate.

Kieron
02-07-2012, 06:15 PM
I honestly don't see what's so difficult about making a system where the tickets have tiers in connection with what kind of armor you get. Each fight should have a ticket for a certain tier (ex. Pil = T3 ticket, Qilin = T3 ticket, Botulus = T6 ticket etc.) For example; you kill Kaggen and you pop the chest to find that there's no Mekira body in there.

...But wait, you still have a T3 ticket (99 stack-able and 100% drop) you can trade it in to get said body after you accumulate enough T3 tickets (Let's say 50 ~ 75 max T3 for Mekira). To ensure the proc system won't be ignored in favor of just throwing 15+ DD at it for a ticket, make 100% white give 2 or 3 tickets instead of 1. The hope of getting Mekira isn't shattered and you have enjoyable content that will still keep other jobs relevant.

You did right with the way Ancient Beastcoins worked. Trade them in, the vendor holds them for you and then you can "buy" what ever item you wanted. Why can't you do this with VW? Going 0/300+ is absolutely unacceptable.

It makes VW less painful for everyone. People can still get help with city clearances or Zilart clearance and so on due to having an incentive to get tickets. Harder VW mobs of the same tier (if they're even that difficult) won't be ignored because there's still a chance for the item to drop and you can sell the tickets if you get that desired drop. It's that simple.

Ravenmore
02-07-2012, 07:17 PM
I honestly don't see what's so difficult about making a system where the tickets have tiers in connection with what kind of armor you get. Each fight should have a ticket for a certain tier (ex. Pil = T3 ticket, Qilin = T3 ticket, Botulus = T6 ticket etc.) For example; you kill Kaggen and you pop the chest to find that there's no Mekira body in there.

...But wait, you still have a T3 ticket (99 stack-able and 100% drop) you can trade it in to get said body after you accumulate enough T3 tickets (Let's say 50 ~ 75 max T3 for Mekira). To ensure the proc system won't be ignored in favor of just throwing 15+ DD at it for a ticket, make 100% white give 2 or 3 tickets instead of 1. The hope of getting Mekira isn't shattered and you have enjoyable content that will still keep other jobs relevant.

You did right with the way Ancient Beastcoins worked. Trade them in, the vendor holds them for you and then you can "buy" what ever item you wanted. Why can't you do this with VW? Going 0/300+ is absolutely unacceptable.

It makes VW less painful for everyone. People can still get help with city clearances or Zilart clearance and so on due to having an incentive to get tickets. Harder VW mobs of the same tier (if they're even that difficult) won't be ignored because there's still a chance for the item to drop and you can sell the tickets if you get that desired drop. It's that simple.

That is not the logic SE works on and thanks to FF14 they have to wait to see if it will sinks or swim. So anything that extends the life of content while give players faulse hope is what they are after right now. It has to be that, I don't know what would make them look worse that or they really think they are special snow flakes.

Till 14 fails we will not be getting much of anything its been made clear by SE their focus is not on a game that has made them money but one that has only lost it while doing even more damage to their name. At this point FF11 is a mere plan B, while they milk it.

Runespider
02-07-2012, 10:42 PM
Till 14 fails we will not be getting much of anything its been made clear by SE their focus is not on a game that has made them money but one that has only lost it while doing even more damage to their name. At this point FF11 is a mere plan B, while they milk it.

Sad but true.


The recent resurgence in talent at making everything work in the most retarded way possible is removing whatever enthusiasm I(and probably others) had for Legion at an alarming rate.

I'm dreading legion, these guys that don't get what we tell them are making a huge event now. Not only will it have horrific drop rates but i'm sure it will end up being content for the very very few players that can get into one of the big shells and are lucky enough to be able to attend at the gather times. If FFXI goes back to "schedule/ls only" content then it will be the nail in the coffin, the thought of what I and many other players had to put up with in the past and staying up till stupid times of the morning to do content makes me want to puke.

Raksha
02-07-2012, 11:49 PM
I honestly don't see what's so difficult about making a system where the tickets have tiers in connection with what kind of armor you get. Each fight should have a ticket for a certain tier (ex. Pil = T3 ticket, Qilin = T3 ticket, Botulus = T6 ticket etc.) For example; you kill Kaggen and you pop the chest to find that there's no Mekira body in there.


There is nothing difficult about making a system that way.

SE wants the ticket system to work this way on purpose.


EDIT: not white knighting, I think the proposed ticket system is retarded.

Mahoro
02-08-2012, 01:12 AM
I'm dreading legion, these guys that don't get what we tell them are making a huge event now. Not only will it have horrific drop rates but i'm sure it will end up being content for the very very few players that can get into one of the big shells and are lucky enough to be able to attend at the gather times. If FFXI goes back to "schedule/ls only" content then it will be the nail in the coffin, the thought of what I and many other players had to put up with in the past and staying up till stupid times of the morning to do content makes me want to puke.

Staying up till stupid times of the morning to do content is usually what happens when stuff ISN'T scheduled properly. o-O

Khajit
02-08-2012, 02:19 AM
no. It's what happens when you aren't in x y or Z timezone that the lsleader is in.

Brolic
02-08-2012, 02:28 AM
no. It's what happens when you aren't in x y or Z timezone that the lsleader is in.

hahah if you still have a ls "leader"

Mahoro
02-08-2012, 02:31 AM
If you join a LS which isn't 2-3 timezones within your own, I'd say you've made the bed in which you have chosen to lie, and you have nobody to blame but yourself for staying up till stupid hours of the morning. No endgame event in the FF of 2012 takes longer than 2 hours and everything can be scheduled properly.

Khajit
02-08-2012, 02:31 AM
hahah if you still have a ls "leader"

I'm not talking about abyssea content and before abyssea most stuff was done in linkshells so stop forgetting about the concept of context and making yourself sound like you shouldn't have been let out of the salt mines.

Runespider
02-08-2012, 03:45 AM
If you join a LS which isn't 2-3 timezones within your own, I'd say you've made the bed in which you have chosen to lie, and you have nobody to blame but yourself for staying up till stupid hours of the morning. No endgame event in the FF of 2012 takes longer than 2 hours and everything can be scheduled properly.

I can understand that you are probably an EST player and have never had to struggle to find a LS in your time zone, EST and JP players are the majority so finding a shell isn't much of an issue. If you don't play in these 2 timezones then you have a few choices, stay up in the early morning to do events with EST/JP players, try find a server with a large population in your timezone or don't do endgame. Almost everyone in a decent sized HNMls at 75 cap had players in this position, staying up late to do content...they didn't do it for any other reason than they had no other serious choice.

A lot of players had to stay up very late to do stuff like Ein and it could take a long time to get shells for most other things like limbus/dyna. I used to really envy EST/JP players at 75 cap with how easy it was for them to find shells, this is one of the reasons I loved Aby content so much...it made this whole worry a non-issue. Schedules and time zones issues were a thing of the past, with big events they will surely be right back.

Khajit
02-08-2012, 04:49 AM
Ls ending times more often than not tend to be extremely loose guidelines which makes "oh 15 minutes less sleep wont be too bad" turn into "why am i awaaaake? i should have gone to sleep an hour ago but they wont pop the item I'm in the lead for yet or admit they're gonna do it tomorrow." or any other number of things.

This is unless Mahoro expected me to find enough players to do 18 man events within a 26 square mile area that all happen to be on the same server.

Mahoro
02-08-2012, 05:12 AM
No, but at the same time I am not decrying the existence of LS-sized events because of the time zone in which I live. I understand and sympathize with Runespider's problem. I am assuming she lives in an EU time zone, and it has always been difficult to get the right group when the majority of players live in PST/EST/JP time zones. We have a few EU members in our own EST-based LS. At the same time, however, no MMO designs its events with the mindset that "oh we can't have X event because the EU players won't be able to get groups for it." If I willingly played a Korean MMO and knew the majority of its players were 12 hours ahead of me, I would not fault the game's designers for making a large-scale event not tailored to my time zone.

Ultimately, if the desire to do a particular event is there, there is the hope that EU players can find like-minded individuals via /sh or forming their own LS's. Otherwise, like Rune said, they can choose to join an NA LS, forgo the content entirely, or perhaps do the new content on weekends when work/school schedules are less restrictive.

Prothscar
02-08-2012, 05:19 AM
Shout groups will undoubtedly be common for this event, especially considering the low cost for entry. It isn't reasonable to denounce the event just 'cause it requires people to do it.

saevel
02-08-2012, 08:14 PM
No, but at the same time I am not decrying the existence of LS-sized events because of the time zone in which I live. I understand and sympathize with Runespider's problem. I am assuming she lives in an EU time zone, and it has always been difficult to get the right group when the majority of players live in PST/EST/JP time zones. We have a few EU members in our own EST-based LS. At the same time, however, no MMO designs its events with the mindset that "oh we can't have X event because the EU players won't be able to get groups for it." If I willingly played a Korean MMO and knew the majority of its players were 12 hours ahead of me, I would not fault the game's designers for making a large-scale event not tailored to my time zone.

Ultimately, if the desire to do a particular event is there, there is the hope that EU players can find like-minded individuals via /sh or forming their own LS's. Otherwise, like Rune said, they can choose to join an NA LS, forgo the content entirely, or perhaps do the new content on weekends when work/school schedules are less restrictive.

*Cough*
Considering I live in Korea and yet do not speak Japanese (KST and JST are both GMT+9) then I'm rather limited to EU / NA shells. NA shells usually run in EST/PST evening times, which happen to be exactly when I'm at work, thus their pretty much a no-go unless on weekends. EU shells usually do events at 3~4AM my time and finish prior to me needing to go to work. I am thus forced to make a choice, I either don't play FFXI or I go to sleep at 9~10PM and wake up at 3:30am. I'll let people work out which one I chose.

SE did not create region servers for FFXI instead favoring a mixed environment. Due to this you are forced to make sacrifices if you want to play and you live in a non-optimal time zone. Part of me really wish's SE would designate certain servers for different regions, but that has it's own drawbacks.

SpankWustler
02-08-2012, 11:29 PM
The recent resurgence in talent at making everything work in the most retarded way possible is removing whatever enthusiasm I(and probably others) had for Legion at an alarming rate.

Given the description of the Voidwatch ticket systems and other very recent changes, I expect at least one element in Legion to make no sense whatsoever. It's the obvious progression.

Maybe one monster each round will be passion pink and all of it's actions will be described in extremely flowery prose from a romance novel such as "Bubblemonkey's steadfastly soft sadness stick is badly burned by dread Dragon Breath for 219 damage!"

Maybe one monster out of every round will ignore all everything happening within FFXI and instead march directly out of my computer screen and into my kitchen. It will then eat whatever leftovers I happen to be looking forward to having later that week, then return to FFXI with the entirely of it's graphics contorted into a three dimensional Troll-face. From that point, the battle will proceed normally.

Maybe everything will be Kewpie mayonnaise. Every thing. Forever. Kewpie mayonnaise.

Nothing will surprise me. They're very creative, particularly when it would be best to just implement something simpler.

Afania
02-09-2012, 05:33 PM
SE did not create region servers for FFXI instead favoring a mixed environment. Due to this you are forced to make sacrifices if you want to play and you live in a non-optimal time zone. Part of me really wish's SE would designate certain servers for different regions, but that has it's own drawbacks.

Lol it'd be even harder to find ppl to do stuff with with regional server. You either can't find anyone on NA server when you play, or have entier server full of JPs, who doesn't like to pt with outsiders.

saevel
02-09-2012, 10:44 PM
Lol it'd be even harder to find ppl to do stuff with with regional server. You either can't find anyone on NA server when you play, or have entier server full of JPs, who doesn't like to pt with outsiders.

The point of region servers is that you get to choose which region you play in. There are enough English speaking people in the JST / KST region to form a decently functional community. Problem is they are scattered amongst all the servers and thus don't directly interact. Same with the EU players. There are more then enough of those to create a fully functional end game community but because their scattered across all the servers then their interaction becomes limited and fragmented. Current system ends up with only two large player base's, one in JP and the other NA.

On the reverse side, making region servers would create periods of down time and reduce server to player efficiency. The way it is now SE can use about 1/2 the servers they would require due to the JP and NA not sharing peak play times.

Cybernetic_Empire
03-30-2012, 01:00 AM
It would be nice if we could get confirmation as to whether they have started working on the ticket system yet. I say this because if they haven't started working on it, then they should allow the community more time to talk them out of implementing it. They need to fix the spoils issue pronto, but I don't want them to waste resources on implementing something that flat out isn't going to help. In the interest of saving everyone's time, they just need to allow the transferring of items from personal chests to the treasure pool.

I know the devs have stated that they don't want to go this route, but the truth of the matter is that it's the simplest and best answer. The ticket system is needlessly convoluted and just plain isn't good enough. There's a whole community of players who participate in the content the devs have made, every minute of every day. Listening to us would be wise as, in this case, we understand the issue and the solution better than you do.

P.S.

Increase the drop rate of Heavy Metal Plates 10-100 fold. You're pissing off your customers.

Kitkat
03-31-2012, 04:10 AM
Thing I find most interesting is the fact they said they were going to implement this system 2 or 3 updates ago.....and it still isn't out. Instead they are still pushing out content that has various other issues...but surprisingly end up fixed by next update or have additions to make the drops more feasibly attainable.