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View Full Version : Gungnir's Aftermath



Ophannus
12-24-2011, 01:59 PM
It gives Aftermath: Shock Spikes.


The Shock Spikes deal 14-18 damage, even on the level 95 version. The Shock Spikes almost never proc stun on anything above EP.

Awful. Terrible. Worthless. Lame. Worst aftermath effect ever.


Suggestion: Replace this aftermath with: "Additional Effect: Damage varies with Wyvern HP."

Efffect: With aftermath on, attacks have a 10-15% chance to add non-elemental damage equal to 1/4 of the Wyvern's current HP, similar to Excalibur.

Animation: An enthunder animation, to keep the lightning/thunder theme of Gungnir's lore/history/mythology.

This changes Gungnir's Aftermath form being a passive/defense boost and makes it more offensive. Also because...SHOCKSPIKES?! REALLY?! COME. ON.!!!

Concerned4FFxi
12-24-2011, 07:07 PM
If I had a dime for eveytime someone pointed out to SE "what were you thinking?" I'd own SE and fire the people making these horrid decisions.

loldrg
12-27-2011, 04:09 PM
oh god yes please, SE rethink Gungnir's shock spikes aftermath, and the AGI mod on the WS too while you're at it. Thunder is always ALWAYS related to DEX in ffxi, why would a WS that gives shock spikes be AGI based? I really hope the 99 relics and their corresponding aftermath's are rethought thoroughly being that only maybe 3-4 actually make sense/somewhat decent.

Cljader1
01-08-2012, 05:39 AM
Yeah your right shock spikes is the worst aftermath in the game, should replace with break spikes or something way more powerful than that shock spike trash

Kristal
01-09-2012, 08:10 PM
Yeah your right shock spikes is the worst aftermath in the game, should replace with break spikes or something way more powerful than that shock spike trash

It doesn't matter what you call it or what it does, if it never procs...

If we're coming up with ideas for it, how about Plague Spikes (no TP gain on hit, one tick duration) with a 10% proc rate?