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Javir
12-24-2011, 06:45 AM
Instead of having Modus Veritas be hit or miss, it should be given degrees of chance.

For example at base:

Miss/Fail: 10%, Low (50-75% power) 30%, normal 50%, bonus (125-150% power) 10%.

If stacking is still considered an issue and you have a few options.

1. Modus Veritas can't stack and fails. (no thanks!)

2. Modus Veritas can't stack and overwrites. In this case it should only overwrite if it's higher on the above scale. (still not preferred, but tolerable)

3. Change the threshold of the scale if the target is already under the affect of Modus Veritas. for example: Miss/Fail: 30%, Low (50-75% power) 50%, normal 10%, bonus (125-150% power) 10%.

This option discourages from trying to stack due to lower efficiency but doesn't negate the option. The percentages could be slightly adjusted for harder NMs, but you should never let it drop below a 50% chance to land at all, even if it will only land at a slightly lower power. Keep in mind, that Helixes already have their own chance to be resisted.

Plus think of the fun 99 merit tweaks you could make!

Sotek
12-24-2011, 04:09 PM
Change it to an ability you use before casting and completely remove the idiotic stacking aspect. In this day and age the only real way to have multiple instances of Modus is if they drop it to a subjob ability along with Helices, which they probably plan on doing. If you plan on imposing the previous accuracy penalty on cumulative uses then the stacking aspect is once again worthless. SE were really short sighted with this ability, the stacking exploit shouldn't have been hard to anticipate, six Scholars are never going to be in the same party, why the hell didn't they just cap it at two or three cumulative uses? Braining is hard for the developers it seems.

But I digress, have it work like a Stratagem while remaining independent from them. Use it. Cast Helix. Helix deals double damage and has halved duration, or less depending on Merits. Extend its use to other spells too. Light Arts it works with Adloquium and Regens. Dark Arts it works with Helices and that planned -TP/tic enfeeble. Perfect dichotomy.

I'll get tired of reposting this idea one day, I promise.

Raksha
12-24-2011, 04:14 PM
Change it to an ability you use before casting and completely remove the idiotic stacking aspect. In this day and age the only real way to have multiple instances of Modus is if they drop it to a subjob ability along with Helices, which they probably plan on doing. If you plan on imposing the previous accuracy penalty on cumulative uses then the stacking aspect is once again worthless. SE were really short sighted with this ability, the stacking exploit shouldn't have been hard to anticipate, six Scholars are never going to be in the same party, why the hell didn't they just cap it at two or three cumulative uses? Braining is hard for the developers it seems.

But I digress, have it work like a Stratagem while remaining independent from them. Use it. Cast Helix. Helix deals double damage and has halved duration, or less depending on Merits. Extend its use to other spells too. Light Arts it works with Adloquium and Regens. Dark Arts it works with Helices and that planned -TP/tic enfeeble. Perfect dichotomy.

I'll get tired of reposting this idea one day, I promise.


This

10char

Einalem
12-28-2011, 05:21 AM
Well.... MV wasn't broken until they released the Merit categories for Modus Veritas Duration. Before that it was a Flat Double Damage for Half Duration. Multi-stacking didn't add any benefit, as X2 and /2 were constants. Technically speaking, the best 'fix' is to Lower Modus Veritas Accuracy based of Merits so that every X% of Duration shaved from the Duration = a Y% chance of failure with a 100% base accuracy (I'm not sure if I like resists either, but that's a different matter)

Delvish
12-28-2011, 11:42 PM
Honestly, the fix is as easy as no stacking, no resists. Keeps the original concept, but without the exploits.

Raksha
12-29-2011, 10:29 AM
It's probably not that easy. I'm guessing the debuff itself has the dmg per tic and the duration built into it, and modus just modifies those values. Having it detect when 2 moduses have been used and ignoring the second one would probably require some fancy code to be written.

Not that i'm saying its impossible, I agree that it should be changed to be that way, but it probably isnt that simple.

Seiowan
12-31-2011, 08:35 PM
The day they fix Modus Veritas is the day they return it to its former glory. Since that's never going to happen, I won't be holding my breath for it, and my merits will be saved for something more useful.

Merton9999
01-02-2012, 04:00 PM
It's probably not that easy. I'm guessing the debuff itself has the dmg per tic and the duration built into it, and modus just modifies those values. Having it detect when 2 moduses have been used and ignoring the second one would probably require some fancy code to be written.

Not that i'm saying its impossible, I agree that it should be changed to be that way, but it probably isnt that simple.

I took Delvish's comment to be more about ease of concept more than ease of programming. In that regard I agree we don't have to get super complicated about the design of fixing Modus Veritas. "No miss, no stack" is good enough for me.

I'll say though that I'm enjoying the new recast, along with the other 99 SCH changes. They're not really making me feel more comfortable in a main healing role or bringing me as close to my BLM as I'd like, but they have removed some of the annoying barriers to enjoying the job. I still think we need a dispel resistance for our buffs, and some magnification to the enhancing magic category to align with the other 76->99 growth. Although I still don't get why I needed to be able to cast Noctohelix on WHM/SCH. Oh, and Modus Veritas shouldn't miss...ever.

Raksha
01-03-2012, 01:25 AM
I took Delvish's comment to be more about ease of concept more than ease of programming. In that regard I agree we don't have to get super complicated about the design of fixing Modus Veritas. "No miss, no stack" is good enough for me.



Well if we want the easiest fix it would be to just remove it from the game (or at least from VW triggers) and then just forget about it.

Anything else would have to be coded, and if it was that easy they would have done it the first time.

Eric
01-10-2012, 02:57 AM
Change it to an ability you use before casting and completely remove the idiotic stacking aspect. In this day and age the only real way to have multiple instances of Modus is if they drop it to a subjob ability along with Helices, which they probably plan on doing. If you plan on imposing the previous accuracy penalty on cumulative uses then the stacking aspect is once again worthless. SE were really short sighted with this ability, the stacking exploit shouldn't have been hard to anticipate, six Scholars are never going to be in the same party, why the hell didn't they just cap it at two or three cumulative uses? Braining is hard for the developers it seems.

But I digress, have it work like a Stratagem while remaining independent from them. Use it. Cast Helix. Helix deals double damage and has halved duration, or less depending on Merits. Extend its use to other spells too. Light Arts it works with Adloquium and Regens. Dark Arts it works with Helices and that planned -TP/tic enfeeble. Perfect dichotomy.

I'll get tired of reposting this idea one day, I promise.
Reading the SCH forums always makes me extremely bitter towards SE because I constantly see them ignore great ideas like this one. From the start, SE really chose the wrong method for fixing modus veritas.

Daniel_Hatcher
05-25-2012, 08:22 PM
Instead they've decided to just remove Modus Veritas as a weakness.

Sotek
05-25-2012, 09:21 PM
Instead they've decided to just remove Modus Veritas as a weakness.

To be fair, so would my suggestion. Except you know, my suggestion actually makes Modus Veritas useful regardless of their idiotic stagger system. No, instead its working as expected; another useless ability like Libra, except Libra actually works as a stagger so even though it does absolutely nothing like Modus, we still have to use it.
Brilliant games design, I must say. Hopefully they never arbitrarily decide Libra needs an accuracy penalty.

I guess I could look at this a little more positively, the very fact that they've removed it from the stagger list means they accept that it never fucking lands. It's a shame they've eroded any trust I had in them, otherwise I would logically assume they'd also adjust its accuracy (or better yet just do what I said to the letter).
Hey, community rep, this is the part where you pop in with "Good news everybody!", yeah? ...no? okay.jpg

Ophannus
06-03-2012, 03:25 AM
MV almost never lands on targets higher than you, the best I can do are like level 95 NMs in Abyssea and even that is only like 40-60% chance.