View Full Version : Could S-E make Walk of Echoes Cross-World server?
SirDayne
12-24-2011, 02:02 AM
I don't know about other Worlds, but Walk of Echoes is absolutely dead on Bahamut. I've tried during both NA and JP hours and there doesn't seem to be nearly as many people doing it anymore. (Although this could be attributed to searching on weekdays instead of weekends.)
Searching WoE zone usually only yields 1-2 people in the zone. This is not enough to complete any of the walks effectively.
Its sad to see the dev team develop content that I simply cannot experience (without failing) because there are not enough people doing it. WoE is designed by nature to be a group activity. I do not understand why so few players on Bahamut are not doing WoE anymore.
Therefore, I humbly offer the suggestion that the area have some kind of Cross-World matching. Of course this could potentially create overcrowding issues, but if S-E were to monitor the traffic in WoE and match up certain low-pop servers with others that are frequently doing WoE, then the overcrowding impact would be minimal. More players in zone = more people doing the content.
This may or may not be feasible, but I am looking for solutions. I enjoy doing WoE as something different and refreshing from the day-to-day grind of levelling and doing missions.
In the meanwhile, I will be trying to form WoE parties on a regular basis.
Seriha
12-24-2011, 02:21 AM
While I wouldn't object to the idea, it also opens up cross-server trading. Whether or not that's a good thing without restrictions put in place is up in the air. In general, the game could use some kind of cross-server quest help system, particularly once the limit break rush is over. This could also otherwise be extremely helpful for doing specific Assaults or Nyzul.
Dreamin
12-24-2011, 03:34 AM
No one does WoE because no one wants anymore Logs and Ores.
Cross server event will be impossible. Just one thing would kill it: Same NameD Character. They would have to change so many things to accommondate server specific prefix for just name itself. And there are a ton of other issues as well.
svengalis
12-24-2011, 04:06 AM
It's not instanced content so I doubt this will ever happen.
Seriha
12-24-2011, 05:56 AM
No one does WoE because no one wants anymore Logs and Ores.
Cross server event will be impossible. Just one thing would kill it: Same NameD Character. They would have to change so many things to accommondate server specific prefix for just name itself. And there are a ton of other issues as well.
Eh, Rift just temporarily named people to "Kalsena@Faeblight" and the like when doing cross-server things. Ultimately not much different than there being a Bob, Bobx, and Bobxxx on the same server.
yeah, I logged in to do WoE (as a sort of, "so, do I really want to quit" test, cause I love WoE when people are doing it) and there were 4 people in the zone at 7pm PST. So I logged out, and logged in to WoW, to play hunter, which seems a lot like BST (without the devs being afraid of it, thus making it utterly subpar)... I won't be renewing my XI sub this month, and it shall continue to be this way until XI stops getting cannibalized to pay for XIV, and starts getting real content, real fixes for broken and sub par jobs, and more attention on fun, not fake "balance" (which consists of 5 jobs that are OP, 5 jobs that are okay-good and the rest of them being abandoned/broken.
It is just nuts that the devs leave jobs like BST with half their abilities broken/useless - unable to participate at all in voidwatch, the newest content (without being deadweight/unable to proc) because they are afraid the job might be able to actually be GOOD/POWERFUL, costing a fortune (new jugs are just stupid expensive), bleh. Just bleh.
https://lh4.googleusercontent.com/-wP8CQ8RT8kE/TvQzuvzRVFI/AAAAAAAAATA/W9wSvSJ8GU0/s1024/tanakas_grudge.jpg
Also I've suggested numerous times that they scale the battles to the number of participants - open the flux - people have 5 mins to enter, and they scale the battle accordingly.
Or make half of the fluxes for 6 people only - designed to be a challenge for 6 moderately geared people - that way 3 excellently geared people on the right jobs could take it.
Instead, I haven't even got to see any but 1 of the new fluxes, because no one is there when I log in to do it.
Ravenmore
12-24-2011, 06:45 AM
I may end up leaving after next month as well, when my crysta runs out.
Also I've suggested numerous times that they scale the battles to the number of participants - open the flux - people have 5 mins to enter, and they scale the battle accordingly.
Or make half of the fluxes for 6 people only - designed to be a challenge for 6 moderately geared people - that way 3 excellently geared people on the right jobs could take it.
Instead, I haven't even got to see any but 1 of the new fluxes, because no one is there when I log in to do it.
I really like the Idea or scaleing. The cross server thingy... not so mutch aand im unsure if its possible.
Camiie
12-24-2011, 07:10 AM
WoE is basically a dumping ground for bits of realities that Atomos chomps on right? Think of the infinite possibilities that premise offers for loot and for enemies to fight. Of course SE squanders those possibilities on logs and ores and recycled mobs. Think of the interest there would be if there were the chance at some alternate universe versions of some really rare and popular gear as well as USEFUL unique items. Oh and up the drop rate on scrolls. Give people some hope and they might bother to try.
As far as enemies? Imagine if we could challenge enemies from perhaps... I dunno... other games in the series?
Also, King Kupofried should be paying us directly for our efforts. He could pay us through a POINTS SYSTEM! At least we could earn something while we wait for the random number generators to go our way. Replace the XP with points or tokens if a sacrifice must be made.
Inundate the place with potential rewards, cut out the worthless crap, and give us a gradual means of progression. It surely wouldn't hurt. The event isn't going to get any more dead than it already is.
Helel
12-24-2011, 09:02 AM
My suggestion is if you want to do WoE then make a LS for it, or even just shout for it. There will be people interested in doing it, but it's going to require you to put in a little extra effort. Just doing /searches of the zone is not going to cut it. I still do einherjar (shocking I know), but only because I've made a LS for it. Otherwise it'd be impossible without shouting.
Runespider
12-24-2011, 09:43 AM
A cross server matcher won't ever happen, not because it isn't possible but because it would take a lot of work and programming and we all know that is not going to happen. In all honesty if they had any inclination of doing something like this it would of been for Ballista events.
As for the event dying, well FFXI is full of events that died off.. this will just be another one of those.
I think this would be a fantastic idea! Sounds very intriguing. If any place was plausible for cross server interaction, it'd have to be Walk of Echoes.
Alhanelem
12-24-2011, 10:40 AM
Only if they make ballista cross world.
Seriha
12-24-2011, 01:12 PM
My suggestion is if you want to do WoE then make a LS for it, or even just shout for it. There will be people interested in doing it, but it's going to require you to put in a little extra effort. Just doing /searches of the zone is not going to cut it. I still do einherjar (shocking I know), but only because I've made a LS for it. Otherwise it'd be impossible without shouting.
With Einherjar, at the very least you know you're making progress through Ichor and tier progression. This isn't the case with WoE, as it is entirely luck-based if you can even manage to throw together enough bodies for presumably one of the newer tiers. I just can't see member retention being high, and unlike Abyssea, there is no perk for clearing some or even all the chambers. The steep requirements of WoE weapon trial progression through dice and the new item also certainly isn't enough since the event is not low-man friendly in the given tiers.
Concerned4FFxi
12-24-2011, 07:15 PM
All these good ideas and no action by SE, the point system, the fluxs being tiered to a certain number of players, etc, but instead of fixing stuff that needs attention yesterday, we get war nerfs, over powered merited ws replacing empyreans, shitty empyreans like cloudsplitter and scythe, crappy relic like polearm, and more logs than a beaver can chew through.
PS: Chocobo racing fix and add symbols to your macro. Excellent fixs, but not as big a priority as the above mentioned. Winning, yay.
DrStrangelove
12-24-2011, 09:13 PM
Searching WoE zone usually only yields 1-2 people in the zone. This is not enough to complete any of the walks effectively.
It's 4 AM on Christmas Eve on Bismarck and we have 24. I'm sorry but if WOE is really 1-2 people then no one else wants to do it. On the other hand, I'm skeptical at your data.
Regardless, every year or so, someone wants to have some sort of cross server event either in Dynamis, or Salvage, WOE etc. It's a show stopper. Of all the possible fixes to a WOE Bahamat specific attendance issues, this is one solution that is in the group least likely to get implemented.
Camiie
12-24-2011, 11:53 PM
It's 4 AM on Christmas Eve on Bismarck and we have 24. I'm sorry but if WOE is really 1-2 people then no one else wants to do it. On the other hand, I'm skeptical at your data.
Why are you skeptical? We're not all lying when we say WOE is dead on our servers. There may be a few times here and there when people jump in, but most every time I look there is no interest. You'll find more doing Campaign and Besieged! Weeknights, day and night on weekends. Yeah I'm not going to be up at 3AM my time to see what's going on in there. If there was a real interest in doing the event, there would be interest during the various prime times don't you think?
The event is an abject failure as it stands. Nice idea, but very poor execution. The loot distribution is awful, and the designers couldn't seem to decide if this was supposed to be Campaign 2.0 or Einherjar 2.0 so we ended up with the problems of both and the benefits of neither.
Ravenmore
12-25-2011, 01:41 AM
24 people in there during JP hours is still really sad. LAst time they added new walks it would 2x to 3x that and at least 24 during NA times.
Insaniac
12-25-2011, 04:01 AM
Players aren't clamoring to do an event that almost always drops nothing of any value? That doesn't make sense at all. In the time it takes you to luck into a scroll you need you could farm enough gil to buy it by just killing the gigas outside and people aren't excited about that? Wait wait wait. People don't want to do this event for 9 months just to get enough devious dice to make a single level 95 WoE weapon that's still inferior to it's level 85 emp counterpart that can be made in a week? Sounds like people just don't understand the genius.
Akutenshi
12-25-2011, 05:31 AM
I don't think cross server for WoE is really going to happen. It's not a bad idea and it most likely would be a step in the right direction, but it's not going to happen. It takes a lot of work to make existing servers connect with each other, troubleshoot issues with doing that, and keeping up stability. It would be somewhat a different story if they implemented things like this when the servers launched, but they didn't and who knows how well SE has kept up and modified their server architecture over the years.
I think Insaniac has a great point. There's really nothing of value in WoE anymore and I feel the new merit weaponskills killed what little reason to do them. The drops are too random and the times when people are in them are too sporadic to actually be able to do them.
The only time I do WoE is prime JP time. I do support the idea of making the confluxes scale with the number of people in them. Say, let people go into them and be like a loading zone like limbus. After a time limit let people build up and after the time limit scale the difficulty of the conflux. This way either you could go in with a big group or just random people and still be able to do whatever flux you want. Maybe make the item drops scale with difficulty as well.
On the other hand, SE gave us the tools and means to do the confluxes, it's all on us how to actually do them. They weren't made to be solo and they were made for big groups. How we get those groups is all on us. How do you get anything else done in FFXI? you either shout or make an LS. While I really like the scaling idea, I'm not to optimistic that they would do that. What they should do in the first step is make the drops more worth while. Make the fluxes actually drop things needed. AF seals, elemental stones, and better drops besides crappy logs and things not even worth NPCing. They should increase the rate of coin drops. Now that we can get new weapon skills in like two days worth of meriting there really isn't any reason to do WoE for a random coin drop that you might never see. The time I spent in WoE waiting for a coin drop I could of gotten enough merits to unlock a comparable weapon skill.
svengalis
12-25-2011, 06:02 AM
Although the once a day limit is what kept people doing it for so long after the recent update to the coin drops its also the reason people don't do woe.
Although the once a day limit is what kept people doing it for so long after the recent update to the coin drops its also the reason people don't do woe.
Friend did 30 Coins in 2 Weeks spamming #7....
He wasn't playing a lot too. Ppl are lazy thats about it. Ok maybe he got lucky :P
I took like a few months when it was 80-85?
Point is tho. If ppl really wanted thr ws they would just go.
WoE is fun. The Weapons need to be changed so ppl think its worth it.
Hell if its a Miniaftermath or Miniafterglow by 99.
Ppl would considder it worth their time maybe.
Insaniac
12-25-2011, 07:33 AM
If the weapons become "worth it" dice will be 500k and you would be lucky to find 100 dice in bazaars in 3 months. The drop rate on dice is so atrociously low farming enough for 1 weapon let alone 3-5 is completely unrealistic. That's just for the 95 the 99 requires 150 of an item with an equally atrocious drop rate. There's really no justifiable reason for anyone to do WoE past their 90 because most of the gear that never drops in the first place is shit and worthless and getting your own dice/luminal whosits is unrealistic. Even at 100% drop rate you would be looking at a minimum of 250 hours for 1 weapon. You could solo 2 relics or a Mythic in that time or take your emp to level 95. Unfortunately their drop rate is probably more like 10%. There needs to be a good reason to do the event repeatedly like 100% drop rates on dice with a 20% chance at a pouch or they could add HMPs or good R/E gear with decent drop rates.
Insaniac
12-25-2011, 11:07 AM
Another option would be adding mediocre R/E gear that you can start magian trials on that require either WoE exp or flux clears. And lots of them.
BigPapaBlueJay
12-25-2011, 01:33 PM
If the weapons become "worth it" dice will be 500k and you would be lucky to find 100 dice in bazaars in 3 months. The drop rate on dice is so atrociously low farming enough for 1 weapon let alone 3-5 is completely unrealistic. That's just for the 95 the 99 requires 150 of an item with an equally atrocious drop rate. There's really no justifiable reason for anyone to do WoE past their 90 because most of the gear that never drops in the first place is shit and worthless and getting your own dice/luminal whosits is unrealistic. Even at 100% drop rate you would be looking at a minimum of 250 hours for 1 weapon. You could solo 2 relics or a Mythic in that time or take your emp to level 95. Unfortunately their drop rate is probably more like 10%. There needs to be a good reason to do the event repeatedly like 100% drop rates on dice with a 20% chance at a pouch or they could add HMPs or good R/E gear with decent drop rates.
It doesn't take that long to upgrade the weapons; not everyone does WoE for upgrades, some just sell the items off. It took me about 2 weeks to obtain 500 dice via bazaar. I agree though, bumping singles up to 100% would help stimulate attendance, especially if there was some sort of pouch possible.
Ravenmore
12-25-2011, 02:30 PM
It doesn't take that long to upgrade the weapons; not everyone does WoE for upgrades, some just sell the items off. It took me about 2 weeks to obtain 500 dice via bazaar. I agree though, bumping singles up to 100% would help stimulate attendance, especially if there was some sort of pouch possible.
These epople are also under the false reasoning that they are making more gil faster. Unless they nerf blinkers and gear/weapon npcing they are wasting their time making less gil. They still might get lucky but then they might go 20 or 30 with out getting another hit so they now can divide that large hit over the 30 hours they had to wait to get another one.
Insaniac
12-25-2011, 05:14 PM
When was this? Because I haven't seen more than 1 or 2 Dice per day in all the bazaars on our server combined for months and they are no less than 200k.
Camiie
12-26-2011, 12:05 AM
Friend did 30 Coins in 2 Weeks spamming #7....
He wasn't playing a lot too. Ppl are lazy thats about it. Ok maybe he got lucky :P
I took like a few months when it was 80-85?
Yeah, he got lucky to get what he needed that quickly. It certainly wasn't my experience.
Point is tho. If ppl really wanted thr ws they would just go.
WoE is fun. The Weapons need to be changed so ppl think its worth it.
Hell if its a Miniaftermath or Miniafterglow by 99.
Ppl would considder it worth their time maybe.
In a game that's always been riddled with time sinks, the last thing people want to do is use their time inefficiently. That's the problem with WoE. For most people it simply isn't worth the time investment. It might be worth it to go if there's a lot of random people there already, but it's not worth it to build a LS for. It might be fun, but not as fun as going to Abyssea. There might be things there that would be nice to have, but there are nicer things elsewhere or those nice things from WoE can be obtained in other, more efficient ways.