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View Full Version : Nerfing Ukko/Vsmite so lazy players can be more useful?



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Kristal
01-09-2012, 08:59 PM
lol all these mnk, pup and war crybabies on here...its poetic justice most of you guys was teasing us drks when we expressed are complaints when SE nerfed us into oblivion calling us emo...this is what you get, you guys told us drk is fine and too stop crying now I'm saying war, mnk and pup is fine STOP Crying!!!!

Mostly MNK and WAR. While PUP is affected, they're still too giddy from all the automaton changes to get seriously upset.

Dart
01-09-2012, 11:17 PM
thank god the hate mechanics were fixed in this game back in 2002




wait what?



god you're stupid.

Anewie
01-10-2012, 12:30 AM
i really think this is the most bitchy and catty xi forum.

im lovin it tbh lol

MEOW

Greatguardian
01-10-2012, 03:20 AM
@ hate mechanics part: SE has said they don't plan to raise the hate cap from its level 75 state- essentially saying they essentially want all players except for one to hold back to avoid generating maximum hate (which many jobs now have to do)

Honestly, there shouldn't even be a hate cap at all. It should be up to whoever is able to generate the most hate to tank, pure and simple.

Warrior Tank 4ever.

Enmity Mechanics were built around level 30 players. They were still stupid and exploitable at 75, and at 99 they're just a joke. It shows an extreme lack of foresight on SE's part. Unfortunately, this is a trend in a large portion of game balancing in FFXI in general - Shit is balanced around level 30 and subsequently makes no sense at all when extrapolated up to level 99.

It's almost as if they fired or reassigned the people who built and understood the core of the game before deciding on a terminal level cap - oh wait, that's pretty much exactly what happened.

Anewie
01-10-2012, 04:15 AM
Warrior Tank 4ever.

Enmity Mechanics were built around level 30 players. They were still stupid and exploitable at 75, and at 99 they're just a joke. It shows an extreme lack of foresight on SE's part. Unfortunately, this is a trend in a large portion of game balancing in FFXI in general - Shit is balanced around level 30 and subsequently makes no sense at all when extrapolated up to level 99.

It's almost as if they fired or reassigned the people who built and understood the core of the game before deciding on a terminal level cap - oh wait, that's pretty much exactly what happened.


http://www.vesperala.com/style_emoticons/default/emo-coffee.gif

Anewie
01-10-2012, 04:28 AM
Lol, your rage is so obvious to watch.
http://i51.tinypic.com/wupksg.jpg

edit: Also, welcome to ignore list. This is how you avoid posters who get on your nerves you guys. Now Kimble and I won't have any issues with eachother! Yay
http://i1232.photobucket.com/albums/ff380/chrisdave1/leave.gif

Cream_Soda
01-10-2012, 06:02 AM
Ewww, wtf at that monstrosity of a previous post. I'm horrified.

Anewie
01-10-2012, 07:04 AM
Ewww, wtf at that monstrosity of a previous post. I'm horrified.

I LOVE that girl. She is HILARIOUS.

Atomic_Skull
01-10-2012, 07:58 AM
I don't understand why people care so much about this nerf. War serves a single purpose: to deal damage, which can be accomplished by any number of other jobs. Get off the bandwagon and play a different job for once. Same can be said for mnk.

Because they're not the best DD in the game by such a wide margin that it dwarfs the Grand Canyon. Make no mistake, their complaints are about ego and e-peen and nothing else.

Atomic_Skull
01-10-2012, 08:01 AM
yeah breaking the job to fix the weapon skill is a little weird

Yeah after this nerf WAR is going be become the new PUP..

Oh wait no it'll still be the best melee DD in the game so that's wrong.

Coldbrand
01-10-2012, 09:46 AM
While you're modifying WSs can you make Camlann's Torment not suck shit? Not that I think these nerfs should exist. But while you're at it.