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Exzir
12-23-2011, 02:37 AM
The way Dynamis is currently is an awesome idea. Suggestions where to implement the Limbus zones idea is where you have to kill certain mobs for a Item and when you get the item you then will be able to pop the boss with the item and get a rewarded chip. each zone has a chip you will collect. ABC's are done with !! triggers as with Dynamis. The AF items can be dropped from chests that mobs drop like Abyssea where you can guess to open the chest or use Gil to buy keys from the guy that used to sell the cleaner used to enter limbus before. TE can be moved to a Mob on each stage of the multiple stage floors and you can change the floors to have teleporters to and from the other floors. A suggestion for the BLM zone would be killing the normal mobs for an item that will spawn the NM from a ??? that will drop part of the pop for the ZB for the Chip.

Eri
12-24-2011, 01:54 AM
The general Idea is nice...I would love renewed Limbus with harder mobs.... but....

keep the silly dumb triggers where they are k? Keep all that Abys stuff outa the system. I like Abysea right where it is...

FAR AWAY FROM ME!

saevel
12-24-2011, 02:28 AM
Trigger is really up to how they implement it. Abyssea trigger system was fine, Void Watch sucks and Dynamis is pretty much /DNC or GTFO.

Eri
12-24-2011, 02:35 AM
a tipp abys system is a prime exampl of job Favorism.
As is Dyna.
In my opinion Voidwach trigger are the only 'fair' ones BUT i hate them all anyway.....

Makenshii
01-18-2012, 03:23 AM
I agree, the !! system has good and bad points but in all I would very much like to see some revamp or additions to Limbus. Maybe even some new gear upgrades much like the relics have now, you could get AF+2 with augments or even sea gear from Ix's and Jailers that you could upgrade and give more use to ABC too.
I do not think that any addition or revamp to said things should include any type of !! though, that would suck.

Raka
01-19-2012, 11:46 PM
Limbus is fine as is, just allow us to enter once a day if anything.

Camate
04-11-2012, 04:57 AM
Bumping this thread to deliver some information on Limbus. :)

In regards to the future of Limbus, the basic overall system will remain the same but we are planning to add a new route for high level players. Unlike the renewal of Dynamis, the general direction of this renewal will be more like an advanced expansion of Omega/Ultima.

We are working at full speed so that players can try this out on the test server so please wait just a little bit longer!

Dragoy
04-11-2012, 06:32 AM
I have been waiting to see, what the news about this would bee.

Not sure if I like what will be coming; having my doubts.
I do hope something to be done with the re-entry time, the fishy touts!

Interested either way, whatever it is they may lay.

Oscar71
04-11-2012, 06:36 AM
Please introduce the procing system to Limbus to yield more coins. :D

Bulrogg
04-11-2012, 06:41 AM
Are they considering using this to implement +2 gear for Artifact Armor? (http://forum.square-enix.com/ffxi/threads/21909-IF-you-could-2-your-original-Artifact-Armor....)

<Yes, please.> :D

detlef
04-11-2012, 06:43 AM
Hopefully you can BALANCE the effort/reward between new homam and new nashira so that you don't have awesome melee gear that's easy to get and mediocre mage gear that's a pain in the ass to get.

Dragoy
04-11-2012, 06:54 AM
Please introduce the procing system to Limbus to yield more coins. :DUrge to troll... rising.

Procing?

What is 'procing'? Okay, I may not have what it takes to 'troll', but yeah, I never liked that term, and still don't (by the by, there is no need to tell me most of the community use it, it does not mean I have to). :Ð

Does Limbus really need a weakness targeting system and/or would it make it more fun?

I don't think so. Unless they implement more uses for them coins, there are not many reasons to go after the coins for. In any case, I would hope an increase would not come from triggering weaknesses. It's already overused in my opinion. I would probably make all the Artifact Armour +1 if Sagheera did not have such a long wait on them, so when/if that gets improved upon, then I would also do this more with the coins in mind.

So no to that from me (as if it matters).


Are they considering using this to implement +2 gear for Artifact Armor? (http://forum.square-enix.com/ffxi/threads/21909-IF-you-could-2-your-original-Artifact-Armor....)

<Yes, please.> :DThey have mentioned not so long ago that they have no plans for this. ^^;

Could always change their minds, but I doubt it.

Eri
04-11-2012, 08:04 AM
Please introduce the procing system to Limbus to yield more coins. :D

Uhm the droprates are high.... also don't destroy another event by adding Procs >_<

Savlyn
04-11-2012, 08:21 AM
I have been waiting to see,
what the news about this would bee.

Not sure if I like what will be coming;
having my doubts.
I do hope something
to be done with the re-entry time, the fishy touts!

Interested either way,
whatever it is they may lay.

Oh I see what you did thar.

Dragoy
04-11-2012, 08:57 AM
Savlyn,

Purely accidental!


Also to add on what Eri said, and to combine it with my post a little, the drop-rates, considering how many uses there are for them coins today, are rather high by FFXI-standards.

If they are adding something, or some things, it could be a different story.
It's all about balan<beep>.

I do wish there would be more chance for the AF upgrade items actually, as I never get things I'm after. The game somehow knows what I want every time.

Prime example: Koga Hakama.

I never got them while doing Dynamis the old way more or less casually during years. If I didn't attend a run, they would usually be looted at least twice. Just the other day, however, while doing my trio/quatro run, I found 3 if them, in a row.

It's quite amazing sometimes what the /random of this game is capable of just to say 'ha-ha' to ya!

Ophannus
04-11-2012, 09:00 AM
PLEASE let us augment old homam/nashira gear using synergy! Instead of making it drop from New-Ultima and New-Omega let those drop new armor/weapons but let us augment old gear the same way we were able to augment sky god gear; since homam/nashira is the equivalent of the sky god set for the jobs that couldn't use sky god gear.

Elexia
04-11-2012, 09:41 AM
Uhm the droprates are high.... also don't destroy another event by adding Procs >_<

Please don't destroy another event by not allowing us to take only 2 other people! We need to continue to exclude everyone!

Seriously, staggering didn't ruin anything lol, but I do guess for some people it sucks doing things with more than 2 people =\

Return1
04-11-2012, 10:26 AM
Do not add staggers. Procs were a retarded system after abyssea. Nothing like being forced to bring more people than needed, on jobs they don't want to play, so we can get drops we could have had without procs if the retarded system were left to die in abyssea.

Limbus was the perfect event. Please do not fuck it up with procs like you did in dynamis or retarded "luck" based progression like you did in nyzul.

Quetzacoatl
04-11-2012, 12:00 PM
Re-entry time @ JP Midnight please! This is all I ask.

Babekeke
04-11-2012, 03:07 PM
Though I'm 90% certain that Oscar was trolling, I don't see any harm in adding a proc system, as long as with no proc the drop rate is unaffected from what it is now. That way you can still go and do the content exactly the same as you would if there were no procs, and if you accidentally get a proc? Bonus!

Prothscar
04-11-2012, 05:05 PM
Ancient beastcoins are worthless enough as it is (2~5k each on my server), so if they do make them easier to get then I'd hope that they'll also add some new uses for them.

saevel
04-11-2012, 07:07 PM
I'd like to see +2 added for AF armor armor. Also some way to enhance Nashira / Homam, maybe via +1 / +2 upgrades that bring them to lv 90+.

Please don't screw limbus up, was an amazing event. Combined "dungeon crawling" with "mega boss fight" where you got loot from the dungeon and from the end boss. I'd like to see additional copies of the zones added so that multiple groups can do a single area. I didn't like "procs" but I absolutely do not want a low man group doing limbus. Limbus zones are locked when you go in, so a three or four man group can hold everyone else up while they slowly farm for an hour or so.

Return1
04-12-2012, 04:15 AM
Limbus was pretty much designed for lowmanning. It rewards a group of 18 for having the ability to make 3-4 groups of 4-6 members and farm multiple zones so you can pop the boss every other run instead of once every two weeks of farming. Instead of bitching about smart/good people being smart/good, you should complain about them not making multiple copies of reservable areas. Forcing people to drag along dead weight and thus earn less per head just because you hate low man groups is stupid.

Don't fuck up new Limbus like new nyzul. Luck has no place in a well designed event, and neither do procs for that matter.

Unleashhell
04-12-2012, 05:28 AM
No more weakness proc systems please for this or any other event going forward. They just ruin events and make for unnecessary time wasted waiting on a weakness trigger.

Bleu_Lakshmi
04-12-2012, 08:55 AM
No more weakness proc systems please for this or any other event going forward. They just ruin events and make for unnecessary time wasted waiting on a weakness trigger.

I think it's fine to have proc systems for some battle types. It adds another element to the game other than ZERG ZERG ZERG KILL KILL KILL.

It would be great to see proc's which actually required skill, party coordination, but also allowed for greater job flexibility. Examples: getting a level 3 skillchain, landing 2 magic bursts in a row, stunning a specific TP move, multiple players stacking abilities for a combo attack, etc.

Yeah. I know it'll never happen.

Zerich
04-12-2012, 02:05 PM
I think it's fine to have proc systems for some battle types. It adds another element to the game other than ZERG ZERG ZERG KILL KILL KILL.

It would be great to see proc's which actually required skill, party coordination, but also allowed for greater job flexibility. Examples: getting a level 3 skillchain, landing 2 magic bursts in a row, stunning a specific TP move, multiple players stacking abilities for a combo attack, etc.

Yeah. I know it'll never happen.

That would just lock everyone into SAM...

saevel
04-13-2012, 11:39 AM
Limbus was pretty much designed for lowmanning. It rewards a group of 18 for having the ability to make 3-4 groups of 4-6 members and farm multiple zones so you can pop the boss every other run instead of once every two weeks of farming. Instead of bitching about smart/good people being smart/good, you should complain about them not making multiple copies of reservable areas. Forcing people to drag along dead weight and thus earn less per head just because you hate low man groups is stupid.

Don't fuck up new Limbus like new nyzul. Luck has no place in a well designed event, and neither do procs for that matter.

"Low Man" groups of 3~4 are really just two people dual boxing WHM / BRD / BLM mules. Limbus is a locked zone, the moment you enter you can stay for over an hour while everyone else must wait outside. SE either needs to make multiple instances / zones, or ensure two people farming with their mules, or a soloist MNK with his WHM mule don't lock out the rest of the server's population for hours on end.

Rukkirii
04-14-2012, 04:13 AM
Hey guys! Director Mizuki Ito posted some details about the expansion to Limbus that I wanted to share.



Limbus Expansion
Hi, this is Ito, the director.

You may be wondering why I’m posting such a thing on a Friday, again, but I thought that instead of having the weekend start without saying anything, I wanted to give you guys a heads up on the 2 most important points.


Battle Balance
Up to 18 players can enter at once, but we’re balancing this content so that it can be beaten by 6 players.
 
Rewards
We plan on redoing existing Homam/Nashira gear and preparing new Homam/Nashira gear. However, the graphics will remain the same. Sorry!

Daniel_Hatcher
04-14-2012, 04:55 AM
Limbus is basically beatable by 6 people.

Zirael
04-14-2012, 05:04 AM
We plan on redoing existing Homam/Nashira gear and preparing new Homam/Nashira gear. However, the graphics will remain the same. Sorry!
It might be just me, but people's $12.95 deserve better when it comes to top endgame content. I think everyone will be dissapointed when served yet another recolored area and copypasted armor. If the company can't afford to hire a graphic artist for new content, how about making a contest for new graphics or something like that? It would be more useful than all the screenshot/mooglelaw events bundled together.
Oh, and make it glow, please. :)

Atoreis
04-14-2012, 06:43 AM
It might be just me, but people's $12.95 deserve better when it comes to top endgame content. I think everyone will be dissapointed when served yet another recolored area and copypasted armor. If the company can't afford to hire a graphic artist for new content, how about making a contest for new graphics or something like that? It would be more useful than all the screenshot/mooglelaw events bundled together.
Oh, and make it glow, please. :)

Contest idea is cool but Homam and Nashira gear are one of the best looking sets in game and I believe many ppl would gladly wear it again.

Fredjan
04-14-2012, 07:35 AM
Graphics not getting changed is hardly a surprise, Nyzul 2.0 gear looks the same as 1.0 too.

I liked the look of homam/nashira myself and would gladly wear it again as well.

Jamesy
04-14-2012, 08:52 AM
i liked the look of the gear but still could do with some changes i mean come on se its not even that hard to design gear i would do it for free.

detlef
04-14-2012, 09:08 AM
Dunno why people are worried about the appearance when the real concern should be that fewer than half of the jobs can equip homam/nashira.

Ophannus
04-14-2012, 09:55 AM
More specifically, the jobs that can use Homam/Nashira are precisely the jobs that cannot equip the Sky God set, so there's nothing wrong with the # of jobs that can wear the sets. Since they made some pretty badass sky god gear augments, I hope they let us Augment existing Homam/Nashira to similar potency as well.

detlef
04-14-2012, 11:00 AM
Not quite, as SCH, DNC, PUP, and COR can't use Homam, Nashira, or the sky set. Even in this day and age where people have everything leveled, it doesn't make sense to make a single event cater to fewer than half the jobs out there.

Ophannus
04-14-2012, 11:31 AM
Seeing as those sets were created before those jobs, it makes sense. They can make new gear for those jobs elsewhere but if they let like WAR and SAM use Homam gear, they better let DRG and DRK use Genbu Kabuto and Byakko Haidate.

Raksha
04-14-2012, 12:22 PM
Seeing as those sets were created before those jobs, it makes sense.

There were lots of sets created before those jobs were added that those jobs can wear.

Except for the haste, which I don't have inventory space to carry around anyway, nashira gear is pretty much junk. I was always jealous that my DNC can't wear homam pants though -_-

Insaniac
04-14-2012, 02:38 PM
Graphics not getting changed is hardly a surprise, Nyzul 2.0 gear looks the same as 1.0 too.

I liked the look of homam/nashira myself and would gladly wear it again as well.No one is surprised but it still sucks. They should at least pallet swap it. Put the skin in photo shop and do difference clouds or invert or something. New awesome gear that looks like old gear is a let down. At least homam/nashira isn't anywhere near as ugly as nyzul stuff but it clashes really badly with the design styles of abyssea gear and beyond. Call me a queen but I like to look good while I do good damage.

hiko
04-14-2012, 07:31 PM
Seeing as those sets were created before those jobs, it makes sense.
it totally make sense that BLU can equip BOTH limbus set, cor can wear W.abju set, pup nothing older than ToAU


No one is surprised but it still sucks. They should at least pallet swap it. Put the skin in photo shop and do difference clouds or invert or something. New awesome gear that looks like old gear is a let down. At least homam/nashira isn't anywhere near as ugly as nyzul stuff but it clashes really badly with the design styles of abyssea gear and beyond. Call me a queen but I like to look good while I do good damage.
lol
askar is basically an recollored homam

Aquilla
04-15-2012, 01:51 AM
Lazy SE is lazy.

Yeah, homam/nashira looks cool. Yeah, there are a few recolors of them already in the game. New gear should look new, because this is not some fly-by-night free-to-play game. This is a game we pay for, and saying 'sorry, we can't be arsed to add shiny to your new gear' is lazy.

Reserving judgment on 'new limbus' until I see it, though.

Dazusu
04-15-2012, 06:09 AM
Homam and Nashira gear are one of the best looking sets in game and I believe many ppl would gladly wear it again.

So much this

Ophannus
04-15-2012, 10:55 AM
Askar gear always looked awesome as it was a black homam set, which is why i never minded phorcys. They have Gold/Red/Black corazza sets now(Barone/Homam/Askar) they should make the new nyzul gear the same gear as what General Ruhjadeen wears(I think it's Brego cuz Brego Helm looks like his Zuchetto)

Zeo
04-16-2012, 12:25 AM
We plan on redoing existing Homam/Nashira gear and preparing new Homam/Nashira gear. However, the graphics will remain the same. Sorry!
To be quite honest I don't mind this one bit. Homam was on of the last good-looking gear sets before AF3 came about. They've been on a real "form follows function" kick for quite some time. Don't get me started on the VW sets.

Waldrich
04-17-2012, 01:31 AM
Please introduce the procing system to Limbus to yield more coins. :D

<no thanks>

/DNC for all events = no thanks...
everything that cause any kind of job restriction should be banned!!!

Eri
04-17-2012, 01:46 AM
<no thanks>

/DNC for all events = no thanks...
everything that cause any kind of job restriction should be banned!!!

So we bann Cop Dynamis for restricing our subjobs? :D

saevel
04-17-2012, 07:01 PM
<no thanks>

/DNC for all events = no thanks...
everything that cause any kind of job restriction should be banned!!!

The only reason it's /DNC is the skewed proc rates. If magic had a 20% proc rate instead of 1~5% and WS's had a 50% proc rate instead of 15% then dynamis would be much more balanced. As it stands you can spam magic all day and not get a proc, or you can do a few JA's from /DNC and move on.

Rukkirii
04-19-2012, 06:55 AM
Heya everyone!

Director Mizuki Ito was kind enough to stop by the forums and respond to a few questions during his busy schedule today. :)



Hi, this is Ito, fresh out of a meeting.

I would like to respond to a few questions about the system and rewards.


I did say that I would like the reservation limitations to be removed, but I would also like the requirement of getting a card from the Aw'euvhi (the flower) in order to enter to be removed.

When Limbus was popular, we had to waste a lot of time fighting over them. Since Limbus has an area claim system, everybody wants to enter before the other groups, but fighting over the flowers makes everybody very frustrated. Since everybody needs to have a card, players miss out on runs just for being several minutes late or party members have to hold the flowers until that player arrives. These circumstances lead to unnecessarily long wait times.

It is good that this content can be taken on by 6 players, but I really do not like the system that makes players compete too much.

Regarding cards, we will maintain the existing method (every party member must defeat a specific monster) but also add the ability to obtain cards by checking ???s.



What bothers me is that enhanced Homam and Nashira gear are augmented…
Does this mean that they cannot be stored?ヽ(;´Д`)ノ

Actually, we plan on allowing both the enhanced versions and new gear to be stored.



Even if enhanced gear is impossible, will CORs, PUPs, DNCs and SCHs be able to equip new Homam and Nashira gear?! I would like this to be possible, since they cannot equip Tu’lia gods gear …

Or add new gear for CORs, PUPs, DNCs and SCHs!!!

In terms of enhanced gear, they will remain the same. Regarding new gear, we are looking into adding more jobs that can equip these gear items.


Off to another meeting!

Quetzacoatl
04-19-2012, 08:59 AM
I don't see anything about being able to enter after every earth day yet. Can we has please? :I

Luvbunny
04-19-2012, 09:59 AM
The only reason it's /DNC is the skewed proc rates. If magic had a 20% proc rate instead of 1~5% and WS's had a 50% proc rate instead of 15% then dynamis would be much more balanced. As it stands you can spam magic all day and not get a proc, or you can do a few JA's from /DNC and move on.

Agree, I am surprised they have done nothing about this at all. WS should have a 40% proc rate since you cannot spam this as easily and magic should have a 20% rate as well. This way you can have other jobs participating more and not having to deal with a bunch of beast master everywhere because it is the most efficient way to farm.

Kristal
04-20-2012, 05:07 PM
Heya everyone!

Director Mizuki Ito was kind enough to stop by the forums and respond to a few questions during his busy schedule today. :)


In terms of enhanced gear, they will remain the same. Regarding new gear, we are looking into adding more jobs that can equip these gear items.


I'm kinda surprised to see they are not considering updating jobs on the older armor pieces. They have done so in the past for BLU and COR. They skipped PUP because they were still in the lolPUP mentality at the time, but this is 2012! DNC and SCH were added even later, but it seems they adopted the lolPUP approach for them as well.

It doesn't have to be a complete re-evalutation of every armor piece available, just the few iconic pieces of yore, especially when they see use in present-day upgrade schemes.

Luvbunny
04-21-2012, 01:24 AM
You often wonder why they are being very defensive - adding more jobs that can equip the gears are not exactly game breaker since they have caps on damage reduction/haste etc anyway. Do they not have enough people to do the work? Are the code really a bunch of mess? SE really needs to give this group more fund to develop new content and maintain this game. And the team really need to work with the "international" mentality - there are other players outside japan that play and pay for this game.

Camate
04-25-2012, 07:18 AM
Hey everyone :)

There was another follow-up by Director Mizuki Ito regarding Limbus.





I’m also thinking it might be a bit too much to ask to be able to do the new Omega and Ultima with just one party…

The new Omega and Ultima battles are being created based on the idea that they can be done with a single party, even without Ochain and Aegis holders. While having these would make it easier, the same could be said for other equipment, not just Ochain and Aegis.


Briarius was a really good example of game play where there was forewarning before a severely damaging attack was coming, so the stunner could get ready. Could you do something like this? Also, how about other methods for avoiding attacks?

These days stopping attacks with Stun is the mainstream.

(There are also quite a few other elements of forewarning and avoidance methods in Voidwatch and other HNMs).

Based on this and your feedback, we will be making it possible to avoid these special attacks via methods other than Stun.

Economizer
04-25-2012, 07:34 AM
Based on this and your feedback, we will be making it possible to avoid these special attacks via methods other than Stun.

Does this mean Flash timings will become important? :p

Ophannus
04-25-2012, 10:38 AM
Hope he doesn't mean using your 2hr within 2 seconds of the mob using it, or by using /kneel. We still don't have any way of avoiding PW'd Astral Flow unless there's a hidden thing to avoid it that nobody knows so far(maybe something ridiculous like using Soultrappers on lamps or something dumb like that). Perfect Defense doesn't count.

Ziyyigo-Tipyigo
04-25-2012, 11:27 AM
even without Ochain and Aegis holders

Translation: MNK tank!

Karbuncle
04-25-2012, 06:51 PM
Hope he doesn't mean using your 2hr within 2 seconds of the mob using it, or by using /kneel. We still don't have any way of avoiding PW'd Astral Flow unless there's a hidden thing to avoid it that nobody knows so far(maybe something ridiculous like using Soultrappers on lamps or something dumb like that). Perfect Defense doesn't count.

I thought having an Outside-of-alliance player Diaga the Avatars when they popped and running worked? Or is it an "Anyone in range is hit" Astral flow?

Could have sworn i saw a strategy revolving around outside RDM diaga'ing the Avatars... Was a long time ago however.

Dragoy
04-25-2012, 09:14 PM
I thought having an Outside-of-alliance player Diaga the Avatars when they popped and running worked? Or is it an "Anyone in range is hit" Astral flow?

Could have sworn i saw a strategy revolving around outside RDM diaga'ing the Avatars... Was a long time ago however.
Don't know either way, but if that were a strategy intended by the developers (which I think was the point there), I might be a bit surprised as it seems more like abusing a game weakness than intended mechanics of a boss-fight (like any other "sac-pulling").

Actually, I'm not so sure if I would be surprised at all in the end, seeing how they do some things...

azmodius
04-25-2012, 09:54 PM
I thought having an Outside-of-alliance player Diaga the Avatars when they popped and running worked? Or is it an "Anyone in range is hit" Astral flow?

Could have sworn i saw a strategy revolving around outside RDM diaga'ing the Avatars... Was a long time ago however.

Anyone in range is hit.

Okipuit
05-10-2012, 04:22 AM
Greetings!

I have a bit more information in regards to the Limbus renewal status:


• Difficulty
Currently on the Test Server, we’ve only placed the monsters, but have yet to make adjustments to difficulty and balance. (We wanted players to get a feel for the system and what it was all about first, so we only implemented this aspect to start off with.)


The QA team is currently in the middle of making balance adjustments and we are planning to implement this during the next Test Server update or possibly the one to follow that so everyone can get a feel for the balance. We’d like you all to test that out and let us know your feedback.


• Implementation timing
As I mentioned, we still have some balancing and other adjustments to work on from mid-May to the end of May, so we are not planning to implement this content during the May version update. Once we have performed the right amount of testing and adjustments we will implement it.

Helel
05-10-2012, 06:44 AM
That's a lot of balance. Maybe too much.

Lisotte
05-10-2012, 06:55 AM
Just wondering, any plans to add AF1+2 in the future? Something along the lines of af2 and af3; I'm really missing my old PUP look :(

Economizer
05-10-2012, 07:27 AM
Just wondering, any plans to add AF1+2 in the future?

This suggestion so much, I'd like an upgrade to melee WHM gloves, an improvement on Divine Magic assisting pants, an improvement to spell interrupt reducing shoes, and some more.

Arcon
05-10-2012, 08:30 AM
Just wondering, any plans to add AF1+2 in the future? Something along the lines of af2 and af3; I'm really missing my old PUP look :(

This suggestion so much, I'd like an upgrade to melee WHM gloves, an improvement on Divine Magic assisting pants, an improvement to spell interrupt reducing shoes, and some more.

Sadly, they already mentioned that they have no plans for this. It should be somewhere in its own thread, not too long ago. I definitely approve of it as well, though.

Bulrogg
05-10-2012, 09:12 AM
I vaguely remember something about that, but wasn't it before they decided to redo limbus? Perhaps now they might re-think it?


I too would be in support of it.

http://forum.square-enix.com/ffxi/threads/21909-IF-you-could-2-your-original-Artifact-Armor....

Nala
05-11-2012, 02:59 PM
IDK, not sure if i want to earn 20k exp in limbus zone's force wearing macro piece gear, especially considering limbus at least in its current form has limited monster spawns.

Okipuit
05-12-2012, 03:53 AM
Happy Friday everyone! :)

I have some more information on the Limbus renewal I’d like to share:

• Any plans for area instancing?
Changing the non-instanced Limbus after the fact to be instanced would require large changes to the entry area and the process as well as the possibility that it affects other instanced content, so considering these aspects it is not something we can easily do.

As an alternative direction for congestion, we are making it so that every participant will receive the key item when clearing route 1. This removes the need to repeat runs over and over to get everyone this key item and makes it easier for players to get together and challenge the content.
 
• Why are metal chips included in the participation requirements?
This is basically a continuation of the regular Limbus progression flow, receiving ancient beast coins as well as various chips, and using these to progress to the higher tier version of the content.

If we were to eliminate this process, it would definitely become easy to access the higher tier route, but congestion would become an issue. Based on this idea we have set the rewards and would like to maintain the current metal chip requirement.

Instead, we plan on making adjustments to go along with the large amount of ancient beast coins that are consumed. For example, adding a system for exchanging the chips required for the original Proto-Omega/Proto-Ultima battles for ancient beast coins and other ways to obtain them while also making sure there are merits for doing the currently existing Limbus content.
 
• How many ancient beast coins will drop in the higher tier expansion areas?
We are currently adjusting the drops right now, but we are thinking it will be possible to obtain around 40-50 coins if you defeat all the enemies in Temenos/Apollyon.
(What we are imagining is if the drops are good, then you will be able to obtain a metal chip in a single run.)
 
• Any plans for AF+1 revamps?
We understand that there are a lot of requests for this, but we feel that this would take players away from the new routes, so we will only be adding revamped Homam/Nashira and new gear.

Insaniac
05-12-2012, 04:01 AM
Congestion is going to be a nightmare if the new armor is any good at all. I'm not real sure how making it easier for people to participate will do anything but make it worse.

Dragonlord
05-12-2012, 04:42 AM
Congestion is going to be a nightmare if the new armor is any good at all. I'm not real sure how making it easier for people to participate will do anything but make it worse.

See nyzul uncharted isle. SE took many measures to deal with congestion that never took place, and instead became a nuisance to the event. We can deal with spamming a "???" spot to get into a zone for the short term. Don't waste time with needless measures for something that may not even cause a problem.

Also, buying a metal chip is easy. A single player can consistantly farm 60+ beastcoins solo. If these new areas are designed for 6 players, then each soloing 1 zone 1 day can afford 4-5 runs of the new area.

Instead of fixing the event, you're trying to put in measures to prevent players from using the content.This is completely backwards.

Insaniac
05-12-2012, 04:54 AM
Nyzul isn't congested because it's too hard for most players. If it was as accessible as original nyzul it probably would have been an issue.

I think they should just make the effort to instance the new areas. Make a new lobby for the new areas and forget about the old ones. There's plenty of those to go around if people want to farm coins. They could as least make a couple extra copies of each zone.

Ryanx
05-12-2012, 04:55 AM
What no AF+2?

Quetzacoatl
05-12-2012, 05:06 AM
Any plans on changing the re-entry time from 72 Real-Life hours to resetting at JP Midnight? I don't know if it was already posted somewhere here, but I heard it from someone I know and I'd like some verification on that.

Oscar71
05-12-2012, 07:09 AM
Can we haz proc system? :D

Nala
05-12-2012, 09:10 AM
no no no no, hell no, and absolutely not on top, and another no just to clarify, no more proc systems, standing around waiting for one player to proc because of type inequalities or slowing down your progress through apol/tem to proc all the things. no no no no no.

Fredjan
05-12-2012, 09:23 AM
no no no no, hell no, and absolutely not on top, and another no just to clarify, no more proc systems, standing around waiting for one player to proc because of type inequalities or slowing down your progress through apol/tem to proc all the things. no no no no no.

This.

No more proc systems. I will justify proc'ing when the event calls for it, but there are many players who have a huge distaste of it as it is.

No AF+2 is a disappointment, period. We weren't asking for AF+1 revamps as far as I know, we were pretty much asking for artifact armor upgrades from +1 to +2 to go along with empyrean armor +2 and relic armor +2. I don't see why the original AF1 cannot have +2 versions down the road. AF+2 would've been a way to cover every job easily, but I suppose that's too much to ask. Keeping people from doing these new things? Really? The process should involve the expansion itself, not the original areas. Oh well.

All I can say is there better be gear for jobs from the event to make it worth doing and not just "upgraded Homam/Nashira". Homam/Nashira only applied across a select few jobs, and I'm inclined to think the level 99 versions of the gear will result in the same thing, although I would definitely like to be proved wrong. I don't see two gearsets being available to every job combined, but an extension of the jobs able to use them will definitely be more than welcomed, I'm sure.

Catmato
05-12-2012, 10:43 AM
Can we haz proc system? :D

Why would anyone ask for this? It was terrible in Abyssea, terrible in Dynamis, and is still terrible in VW.

Return1
05-12-2012, 01:01 PM
Can someone ask the devs this?

Why wouldn't you want people to go to the old areas as well for AF+2? Wouldn't having players spread out for AF material farming in the old zones help cut down congestion in the new areas? It seems pretty foolish to worry about congestion and then want people to focus on the congested zone.

Elexia
05-12-2012, 02:53 PM
This.

No more proc systems.

This. I hate playing with more than 2 people in an MMORPG. Stop promoting us players paying attention to what we're doing in a battle and having to actually cover different bases. Seriously!

Ziyyigo-Tipyigo
05-12-2012, 03:51 PM
Stop promoting us players paying attention to what we're doing in a battle and having to actually cover different bases.

The proc system is a duck-tape solution to balance job usefulness and demand; you know, the kinds of problems they had 24 new freakin' levels to fix it in.

Atoreis
05-12-2012, 04:22 PM
Why would anyone ask for this? It was terrible in Abyssea, terrible in Dynamis, and is still terrible in VW.

I dont want proc system in Limbus because it starts to get boring but.. what exactly was wrong in proc system so far? I would say it was very good in all events you mentioned.

saevel
05-12-2012, 05:37 PM
This. I hate playing with more than 2 people in an MMORPG. Stop promoting us players paying attention to what we're doing in a battle and having to actually cover different bases. Seriously!

As much everyone hates the proc system, it does have a point. No form of proc system brings back the days of

BRD SAM WAR MNK onry!!!1010101

ohh and TH thf for one hit.

This being said, SE has had plenty of time to fix the issues and make all jobs relevant in some way, instead they absolutely refuse to realize their player base is not a bunch of COSPlaying high-school kids. We know what's broke and we often tell them exactly, in minute detail, what is it, they just absolutely refuse to listen. They need to stop messing around with "theme" based jobs and rearrange the internals of FFXI.

Bulrogg
05-12-2012, 08:36 PM
No plans for AF +2? How sad. :(

I hope the consolation prize of upgraded Homam/Nashira is wear able by all jobs then. (But I'm sure it's not).

I'd rather see AF +2 instead of Homam/Nashira simple because every job can benefit from up upgraded AF. How would it take away from the new routes? Then put something in the new routes that is required for the +2. Perhaps similar to Forgotten items; you need a variable amount items from the new route. 30 of x & AF +1 = AF +2 or 50 of x & AF = AF +2
"But then we'd feel that might take players away from old routes." ...is the expected response... :confused:

Please reconsider AF +2. ;)

Luvbunny
05-13-2012, 02:36 AM
Thank you for the update, please just bear in mind when creating this new content that it should be fun, enjoyable, and accessible. We really do not need to have it a job xyz zerg fest and need cheat method like neo-nyzul. It should be all jobs welcome and not certain jobs only with certain weapons, all other no need to apply. Please take a look at abyssea and your recent strategy on Voidwatch. Other than that, thanks for the great jobs and the updated info.

Tsukino_Kaji
05-13-2012, 02:49 AM
The proc system is a duck-tape solution to balance job usefulness and demand; you know, the kinds of problems they had 24 new freakin' levels to fix it in.Well it's the players that pissed and moaned about not being able to do anything in abyssea because of X job. VW is a direct result and your own fault.

saevel
05-13-2012, 07:26 AM
Well it's the players that pissed and moaned about not being able to do anything in abyssea because of X job. VW is a direct result and your own fault.

It would of been fine except SE made procs for things that can be ridiculous to land. Nearly everything is immune to paralyze, and lots are immune / ridiculously resistant to Blind / Drain / dark spells in general. Not to mention there are entirety too many WS procs and BLU magic procs. They need to limit the WS procs to 4 ~ 5 per WS Category and only 2 procs per element for BLU. Then remove all the stupid "doesn't count unless it lands blind on the dark floating demon of death" crap. Then the proc system would make more sense and be a ton more useful.

Nala
05-13-2012, 01:08 PM
This being said, SE has had plenty of time to fix the issues and make all jobs relevant in some way, instead they absolutely refuse to realize their player base is not a bunch of COSPlaying high-school kids. We know what's broke and we often tell them exactly, in minute detail, what is it, they just absolutely refuse to listen. They need to stop messing around with "theme" based jobs and rearrange the internals of FFXI.

Can't agree with this more, they keep trying to give thief this awesome emity control theme, by giving us sub par job abilities with which to accomplish and further ignoring the broken emity system.

Quetzacoatl
05-19-2012, 05:02 AM
Any plans on changing the re-entry time from 72 Real-Life hours to resetting at JP Midnight? I don't know if it was already posted somewhere here, but I heard it from someone I know and I'd like some verification on that.

Can I has response!? ; ;

Demon6324236
05-19-2012, 07:23 AM
Can I has response!? ; ;

http://dl.square-enix.co.jp/ffxi/US/2012roadmap.jpg Look at May-June in Misc. Updates 2nd to bottom thing, and you will see "Reduction to battlefield-entry time restrictions in Limbus (under consideration)" ^_^

Camate
05-26-2012, 06:16 AM
Hey everyone :)

Just wanted to echo the announcement that the new Omega and Ultima fights have been added to the test server, so please check them out and let us know your feedback!

Also, please note that the items need to get into these new battles have no names and is just displayed as "." This is not a bug, we are just preparing the names and test, so please do not be alarmed. ^^

On a side note, I managed to get some pictures to show you. I think the images will speak for themselves:


2211

2212

Return1
05-26-2012, 06:26 AM
So new Homam/Nashira will have more jobs on them than the original articles. Good.

Dragoy
05-26-2012, 06:50 AM
So new Homam/Nashira will have more jobs on them than the original articles. Good.

Or it's the new items, as they will be recycling them graphics or so I remember reading.


Camate, I do believe the pictures do not quite speak for themselves as much as one might think, or at least, they leave too much for speculation, one might say. :b

Demon6324236
05-26-2012, 07:26 AM
I think he meant as in articles of clothing, as such it would be just a graphical rip-off of the old while giving us new stats. Something I already expected them to do because its how SE does everything. Myself I will not oppose it, they have alot of content announced, I would rather them work on it, instead of making new models for my gear to look different. :x

Dragoy
05-26-2012, 07:31 AM
I think he meant as in articles of clothing, as such it would be just a graphical rip-off of the old while giving us new stats. Something I already expected them to do because its how SE does everything. Myself I will not oppose it, they have alot of content announced, I would rather them work on it, instead of making new models for my gear to look different. :x

Well yes, they announced they would have the same graphics.
I'm only unsure what they should be speaking about themselves, of, though!

By the by, Camate, since you couldn't yet answer the question about the test-server event over yonder, I guess I can take that as a no and be on my way to bed, then!

Demon6324236
05-26-2012, 07:42 AM
Well yes, they announced they would have the same graphics.
I'm only unsure what they should be speaking about themselves, of, though!

By the by, Camate, since you couldn't yet answer the question about the test-server event over yonder, I guess I can take that as a no and be on my way to bed, then!

Ok let me say that again since I lost track of thought half way though it (Just woke up, mind isnt working right ><).

I think its the new ones. Something I would expected them to do because its the update notes, and showing the new gear would be more expected than showing old gear. I do hope old gear gets new jobs as well though, but depends on if they want them to be even more the same, or you need the new pro gear for other jobs.

Sounds better than what I said originally @_@;

Dragoy
05-26-2012, 07:56 AM
Ok let me say that again since I lost track of thought half way though it (Just woke up, mind isnt working right ><).

I think its the new ones. Something I would expected them to do because its the update notes, and showing the new gear would be more expected than showing old gear. I do hope old gear gets new jobs as well though, but depends on if they want them to be even more the same, or you need the new pro gear for other jobs.

Sounds better than what I said originally @_@;

Yyeah, no, you got it right I think at the first time.

My point is, how do the pictures tell that, or anything, actually? ^^;

Demon6324236
05-26-2012, 08:06 AM
Don't really, but SE very rarely tells us much in detail they like to let us figure things out on our own.

Helel
05-26-2012, 08:33 AM
Seriously? He's talking specifically about the "new Omega and Ultima battles." Where is the confusion coming from... Obviously the pictures are supposed to represent the new homam/nashira gear (whatever it's called). I guess pictures don't speak for themselves haha, not here anyway.

Demon6324236
05-26-2012, 08:36 AM
Seriously? He's talking specifically about the "new Omega and Ultima battles." Where is the confusion coming from... Obviously the pictures are supposed to represent the new homam/nashira gear (whatever it's called). I guess pictures don't speak for themselves haha, not here anyway.

Well with the fact they are redoing alot of Limbus, nothings stoping them from going back to the originals and changing their jobs too, since they look the same, we can not be sure if they are or are not doing that.

Return1
05-26-2012, 09:09 AM
It's what we people with that fancy book learnin' like to call contaxtuel reddin'.

detlef
05-26-2012, 09:15 AM
The point of the Limbus gear pics is to show that they are being worn by a PUP and a SCH. That is, they will not be subject to the same job restrictions as the Homam and Nashira sets.

Dragoy
05-26-2012, 09:19 AM
At this time, I'm way too tired to find the post(s), but I do recall them specifically saying that they will reuse the old graphics, but saying no for adding the new(er) jobs to the old ones. So I'm not sure what the pictures are trying to convey, is all!

Demon6324236
05-26-2012, 09:29 AM
I'll stick with the "You'll know when its done" answer. Just because I won't likely be going after either of them soon, Morta already solved my body problems. But I will say it doesn't hurt to know, so if SE would elaborate that would be cool.

Return1
05-26-2012, 01:01 PM
Just curious, is English your second language?

Demon6324236
05-26-2012, 02:37 PM
Just curious, is English your second language?

Me? No, if your confused by what I said I'm just basically saying if they tell us, cool, if they don't, it wont make much difference to me, I would like the information, however without it I am content.

Babekeke
05-27-2012, 02:28 AM
At this time, I'm way too tired to find the post(s), but I do recall them specifically saying that they will reuse the old graphics, but saying no for adding the new(er) jobs to the old ones. So I'm not sure what the pictures are trying to convey, is all!

The post is on page 5 of this thread:


In terms of enhanced gear, they will remain the same. Regarding new gear, we are looking into adding more jobs that can equip these gear items.

Return1
05-27-2012, 12:14 PM
I was just wondering because you seem lost in an obvious situation.

Demon6324236
05-27-2012, 12:18 PM
I was just wondering because you seem lost in an obvious situation.

Just never saw the post saying they were defiantly not changing other equipments jobs, so if they were possibly it could go either way. Since they are not changing them thats defiantly the new gear, simple as that.

Dragoy
05-27-2012, 09:29 PM
The post is on page 5 of this thread:

Second page for me, actually (40 posts per page). ^^;

But yeah, that is indeed what I was thinking of, probably.
I guess the point was to confirm that those jobs are indeed able to wear the new equipment.